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-rw-r--r--Game/Code/Classes/UDraw.pas4
-rw-r--r--Game/Code/Classes/USong.pas129
-rw-r--r--Game/Code/Classes/USongs.pas4
-rw-r--r--Game/Code/Screens/UScreenOptionsSound.pas4
-rw-r--r--Game/Code/Screens/UScreenSong.pas17
5 files changed, 86 insertions, 72 deletions
diff --git a/Game/Code/Classes/UDraw.pas b/Game/Code/Classes/UDraw.pas
index 4b7d02fc..4d8b814d 100644
--- a/Game/Code/Classes/UDraw.pas
+++ b/Game/Code/Classes/UDraw.pas
@@ -616,7 +616,7 @@ begin
ScreenSing.Lyrics.Draw(LineState.MidBeat);
// todo: Lyrics
-{ // rysuje pasek, podpowiadajacy poczatek spiwania w scenie
+(* // rysuje pasek, podpowiadajacy poczatek spiwania w scenie
FS := 1.3;
BarFrom := Lines[0].Line[Lines[0].Current].StartNote - Lines[0].Line[Lines[0].Current].Start;
if BarFrom > 40 then BarFrom := 40;
@@ -654,7 +654,7 @@ begin
glDisable(GL_BLEND);
end; }
-
+*)
// oscilloscope
if Ini.Oscilloscope = 1 then begin
if PlayersPlay = 1 then
diff --git a/Game/Code/Classes/USong.pas b/Game/Code/Classes/USong.pas
index 60f5f0bf..9e55671e 100644
--- a/Game/Code/Classes/USong.pas
+++ b/Game/Code/Classes/USong.pas
@@ -503,7 +503,8 @@ begin
end;
end;
-
+}
+(*
//Load TXT Song
function TSong.LoadSong(): boolean;
@@ -729,7 +730,7 @@ begin
Parser := TParser.Create;
- Parser.Settings.DashReplacement := '~';
+ Parser.Settings.DashReplacement := '~';
for Count := 0 to High(Lines) do begin
@@ -747,38 +748,38 @@ begin
//Try to Parse the Song
If Parser.ParseSong(Path + PathDelim + FileName) then
- begin
-// Writeln('XML Inputfile Parsed succesful');
- //Start write parsed information to Song
- //Notes Part
- For I := 0 to High(Parser.SongInfo.Sentences) do
- begin
- //Add Notes
- For J := 0 to High(Parser.SongInfo.Sentences[I].Notes) do
- begin
- Case Parser.SongInfo.Sentences[I].Notes[J].NoteTyp of
- NT_Normal: NoteType := ':';
- NT_Golden: NoteType := '*';
- NT_Freestyle: NoteType := 'F';
- end;
-
- Param1:=Parser.SongInfo.Sentences[I].Notes[J].Start; //Note Start
- Param2:=Parser.SongInfo.Sentences[I].Notes[J].Duration; //Note Duration
- Param3:=Parser.SongInfo.Sentences[I].Notes[J].Tone; //Note Tone
- ParamS:=' ' + Parser.SongInfo.Sentences[I].Notes[J].Lyric; //Note Lyric
-
-
- if not Both then
+ begin
+// Writeln('XML Inputfile Parsed succesful');
+ //Start write parsed information to Song
+ //Notes Part
+ For I := 0 to High(Parser.SongInfo.Sentences) do
+ begin
+ //Add Notes
+ For J := 0 to High(Parser.SongInfo.Sentences[I].Notes) do
+ begin
+ Case Parser.SongInfo.Sentences[I].Notes[J].NoteTyp of
+ NT_Normal: NoteType := ':';
+ NT_Golden: NoteType := '*';
+ NT_Freestyle: NoteType := 'F';
+ end;
+
+ Param1:=Parser.SongInfo.Sentences[I].Notes[J].Start; //Note Start
+ Param2:=Parser.SongInfo.Sentences[I].Notes[J].Duration; //Note Duration
+ Param3:=Parser.SongInfo.Sentences[I].Notes[J].Tone; //Note Tone
+ ParamS:=' ' + Parser.SongInfo.Sentences[I].Notes[J].Lyric; //Note Lyric
+
+
+ if not Both then
// P1
ParseNote(0, NoteType, (Param1+Rel[0]) * Mult, Param2 * Mult, Param3, ParamS)
else begin
// P1 + P2
ParseNote(0, NoteType, (Param1+Rel[0]) * Mult, Param2 * Mult, Param3, ParamS);
ParseNote(1, NoteType, (Param1+Rel[1]) * Mult, Param2 * Mult, Param3, ParamS);
- end;
-
-
- if not Both then
+ end;
+
+
+ if not Both then
begin
Lines[CP].Line[Lines[CP].High].BaseNote := Base[CP];
Lines[CP].Line[Lines[CP].High].LyricWidth := glTextWidth(PChar(Lines[CP].Line[Lines[CP].High].Lyric));
@@ -802,30 +803,30 @@ If Parser.ParseSong(Path + PathDelim + FileName) then
//Total Notes Patch End
end;
end;
-
-
-
- end; //J Forloop
-
- //Add Sentence break
- If (I < High(Parser.SongInfo.Sentences)) then
- begin
-
- SentenceEnd := Parser.SongInfo.Sentences[I].Notes[High(Parser.SongInfo.Sentences[I].Notes)].Start + Parser.SongInfo.Sentences[I].Notes[High(Parser.SongInfo.Sentences[I].Notes)].Duration;
- Rest := Parser.SongInfo.Sentences[I+1].Notes[0].Start - SentenceEnd;
-
- //Calculate Time
- Case Rest of
- 0, 1: Time := Parser.SongInfo.Sentences[I+1].Notes[0].Start;
- 2: Time := Parser.SongInfo.Sentences[I+1].Notes[0].Start - 1;
- 3: Time := Parser.SongInfo.Sentences[I+1].Notes[0].Start - 2;
- else
- If (Rest >= 4) then
- Time := SentenceEnd + 2
- Else //Sentence overlapping :/
- Time := Parser.SongInfo.Sentences[I+1].Notes[0].Start;
- end;
- // new sentence
+
+
+
+ end; //J Forloop
+
+ //Add Sentence break
+ If (I < High(Parser.SongInfo.Sentences)) then
+ begin
+
+ SentenceEnd := Parser.SongInfo.Sentences[I].Notes[High(Parser.SongInfo.Sentences[I].Notes)].Start + Parser.SongInfo.Sentences[I].Notes[High(Parser.SongInfo.Sentences[I].Notes)].Duration;
+ Rest := Parser.SongInfo.Sentences[I+1].Notes[0].Start - SentenceEnd;
+
+ //Calculate Time
+ Case Rest of
+ 0, 1: Time := Parser.SongInfo.Sentences[I+1].Notes[0].Start;
+ 2: Time := Parser.SongInfo.Sentences[I+1].Notes[0].Start - 1;
+ 3: Time := Parser.SongInfo.Sentences[I+1].Notes[0].Start - 2;
+ else
+ If (Rest >= 4) then
+ Time := SentenceEnd + 2
+ Else //Sentence overlapping :/
+ Time := Parser.SongInfo.Sentences[I+1].Notes[0].Start;
+ end;
+ // new sentence
if not Both then
// P1
NewSentence(0, (Time + Rel[0]) * Mult, Param2)
@@ -833,19 +834,19 @@ If Parser.ParseSong(Path + PathDelim + FileName) then
// P1 + P2
NewSentence(0, (Time + Rel[0]) * Mult, Param2);
NewSentence(1, (Time + Rel[1]) * Mult, Param2);
- end;
-
- end;
- end;
+ end;
+
+ end;
+ end;
//End write parsed information to Song
Parser.Free;
- end
- else
- begin
- Log.LogError('Could not parse Inputfile: ' + Path + PathDelim + FileName);
- exit;
- end;
-
+ end
+ else
+ begin
+ Log.LogError('Could not parse Inputfile: ' + Path + PathDelim + FileName);
+ exit;
+ end;
+
for Count := 0 to High(Lines) do begin
Lines[Count].Line[High(Lines[Count].Line)].LastLine := True;
end;
@@ -1232,6 +1233,6 @@ begin
//Read Header
Result := self.ReadXMLHeader( FileName );
-end; }
+end; *)
end.
diff --git a/Game/Code/Classes/USongs.pas b/Game/Code/Classes/USongs.pas
index 554a6e1e..5ae37d5d 100644
--- a/Game/Code/Classes/USongs.pas
+++ b/Game/Code/Classes/USongs.pas
@@ -449,7 +449,7 @@ begin
CatNumShow := -1;
// Songs.Sort(0); // by title
-{case Ini.Sorting of
+(*case Ini.Sorting of
sEdition: begin
Songs.Sort(sArtist);
Songs.Sort(sEdition);
@@ -744,7 +744,7 @@ begin
if (ini.Tabs_at_startup = 1) And (high(Song) >=1) then
Song[CatLen - CatNumber].CatNumber := CatNumber;//Set CatNumber of Categroy
//CatCount Patch
-CatCount := Order; }
+CatCount := Order; *)
end;
procedure TCatSongs.ShowCategory(Index: integer);
diff --git a/Game/Code/Screens/UScreenOptionsSound.pas b/Game/Code/Screens/UScreenOptionsSound.pas
index 3cbc65a5..c3ef523b 100644
--- a/Game/Code/Screens/UScreenOptionsSound.pas
+++ b/Game/Code/Screens/UScreenOptionsSound.pas
@@ -2,6 +2,10 @@ unit UScreenOptionsSound;
interface
+{$IFDEF FPC}
+ {$MODE Delphi}
+{$ENDIF}
+
{$I switches.inc}
uses
diff --git a/Game/Code/Screens/UScreenSong.pas b/Game/Code/Screens/UScreenSong.pas
index 15c18a53..d36fdd48 100644
--- a/Game/Code/Screens/UScreenSong.pas
+++ b/Game/Code/Screens/UScreenSong.pas
@@ -527,6 +527,7 @@ begin
//I := CatSongs.VisibleIndex(Interaction);
CatSongs.ClickCategoryButton(Interaction);
+ }
{I2 := CatSongs.VisibleIndex(Interaction);
SongCurrent := SongCurrent - I + I2;
SongTarget := SongTarget - I + I2; }
@@ -794,7 +795,8 @@ var
Pet: integer;
Label CreateSongButtons;
begin
- {if (length(CatSongs.Song) > 0) then
+ (*
+ if (length(CatSongs.Song) > 0) then
begin
//Set Length of Button Array one Time Instead of one time for every Song
SetButtonLength(Length(CatSongs.Song));
@@ -869,7 +871,8 @@ begin
if (I <> -1) then
GoTo CreateSongButtons;
- end; }
+ end;
+ *)
end;
procedure TScreenSong.SetScroll;
@@ -1075,7 +1078,7 @@ begin
if Interaction = High(Button) then
Button[0].X := 300 + 260;
end;
-
+ }
// kolowe
{ for B := 0 to High(Button) do begin
Wsp := (B - Interaction); // 0 dla srodka, -1 dla lewego, +1 dla prawego itd.
@@ -1102,7 +1105,7 @@ begin
else
Button[B].Visible := True;
end;
-
+}
{ if Length(Button) >= 3 then begin
if Interaction = 0 then
Button[High(Button)].X := 300 - 260;
@@ -1127,6 +1130,7 @@ var
Z, Z2: real;
VS: integer;
begin
+(*
{VS := CatSongs.VisibleSongs; // 0.5.0 (I): cached, very important
// kolowe
@@ -1150,6 +1154,7 @@ begin
Button[B].H := Button[B].W;
end;
end;}
+*)
end;
(*
@@ -1245,6 +1250,7 @@ var
X: Real;
helper: real;
begin
+(*
{VS := CatSongs.VisibleSongs; // cache Visible Songs
{Vars
Theme.Song.CoverW: Radius des Kreises
@@ -1334,6 +1340,7 @@ begin
end;
end; }
+*)
end;
procedure TScreenSong.SetScroll6; // rotate (slotmachine style)
@@ -1347,6 +1354,7 @@ var
Wsp: real;
Z, Z2: real;
begin
+(*
{VS := CatSongs.VisibleSongs; // cache Visible Songs
if VS <=5 then begin
// kolowe
@@ -1439,6 +1447,7 @@ begin
end;
end;
end; }
+*)
end;