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authortobigun <tobigun@b956fd51-792f-4845-bead-9b4dfca2ff2c>2009-07-23 19:31:27 +0000
committertobigun <tobigun@b956fd51-792f-4845-bead-9b4dfca2ff2c>2009-07-23 19:31:27 +0000
commitb748a9db4fdb9777ecb1e123ef4ff2262b7a84fc (patch)
treec945330b6a84b69940de99412b2f0e4ea20507ce /unicode
parent299bf6294787743434bccd22c165e94b1b8ce5d5 (diff)
downloadusdx-b748a9db4fdb9777ecb1e123ef4ff2262b7a84fc.tar.gz
usdx-b748a9db4fdb9777ecb1e123ef4ff2262b7a84fc.tar.xz
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further string -> UTF8String conversions
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/branches/experimental@1894 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to 'unicode')
-rw-r--r--unicode/src/base/UThemes.pas26
-rw-r--r--unicode/src/menu/UMenu.pas12
2 files changed, 19 insertions, 19 deletions
diff --git a/unicode/src/base/UThemes.pas b/unicode/src/base/UThemes.pas
index 11ec746c..c1a26927 100644
--- a/unicode/src/base/UThemes.pas
+++ b/unicode/src/base/UThemes.pas
@@ -113,7 +113,7 @@ type
Font: integer;
Size: integer;
Align: integer;
- Text: string;
+ Text: UTF8String;
//Reflection
Reflection: boolean;
ReflectionSpacing: real;
@@ -183,7 +183,7 @@ type
showArrows:boolean;
oneItemOnly:boolean;
- Text: string;
+ Text: UTF8String;
ColR, ColG, ColB, Int: real;
DColR, DColG, DColB, DInt: real;
TColR, TColG, TColB, TInt: real;
@@ -237,8 +237,8 @@ type
TextDescription: TThemeText;
TextDescriptionLong: TThemeText;
- Description: array[0..5] of string;
- DescriptionLong: array[0..5] of string;
+ Description: array[0..5] of UTF8String;
+ DescriptionLong: array[0..5] of UTF8String;
end;
TThemeName = class(TThemeBasic)
@@ -355,7 +355,7 @@ type
TextP3RScore: TThemeText;
//Linebonus Translations
- LineBonusText: array [0..8] of string;
+ LineBonusText: array [0..8] of UTF8String;
//Pause Popup
PausePopUp: TThemeStatic;
@@ -422,7 +422,7 @@ type
ButtonExit: TThemeButton;
TextDescription: TThemeText;
- Description: array[0..7] of string;
+ Description: array[0..7] of UTF8String;
end;
TThemeOptionsGame = class(TThemeBasic)
@@ -497,8 +497,8 @@ type
TextDescription: TThemeText;
TextDescriptionLong: TThemeText;
- Description: array[0..5] of string;
- DescriptionLong: array[0..5] of string;
+ Description: array[0..5] of UTF8string;
+ DescriptionLong: array[0..5] of UTF8string;
end;
//Error- and Check-Popup
@@ -701,15 +701,15 @@ type
TextPage: TThemeText;
TextList: AThemeText;
- Description: array[0..3] of string;
- DescriptionR: array[0..3] of string;
- FormatStr: array[0..3] of string;
- PageStr: string;
+ Description: array[0..3] of UTF8String;
+ DescriptionR: array[0..3] of UTF8String;
+ FormatStr: array[0..3] of UTF8String;
+ PageStr: UTF8String;
end;
//Playlist Translations
TThemePlaylist = record
- CatText: string;
+ CatText: UTF8String;
end;
TTheme = class
diff --git a/unicode/src/menu/UMenu.pas b/unicode/src/menu/UMenu.pas
index 48ed6901..7979e28e 100644
--- a/unicode/src/menu/UMenu.pas
+++ b/unicode/src/menu/UMenu.pas
@@ -140,7 +140,7 @@ type
procedure FadeTo(Screen: PMenu); overload;
procedure FadeTo(Screen: PMenu; aSound: TAudioPlaybackStream); overload;
//popup hack
- procedure CheckFadeTo(Screen: PMenu; msg: string);
+ procedure CheckFadeTo(Screen: PMenu; Msg: UTF8String);
function DrawBG: boolean; virtual;
function DrawFG: boolean; virtual;
@@ -934,11 +934,11 @@ var
J: integer;
begin
// We don't forget about newly implemented static for nice skin ...
- for J := 0 to Length(Static) - 1 do
+ for J := 0 to High(Static) do
Static[J].Draw;
// ... and slightly implemented menutext unit
- for J := 0 to Length(Text) - 1 do
+ for J := 0 to High(Text) do
Text[J].Draw;
// Draw all ButtonCollections
@@ -946,10 +946,10 @@ begin
ButtonCollection[J].Draw;
// Second, we draw all of our buttons
- for J := 0 to Length(Button) - 1 do
+ for J := 0 to High(Button) do
Button[J].Draw;
- for J := 0 to Length(SelectsS) - 1 do
+ for J := 0 to High(SelectsS) do
SelectsS[J].Draw;
// Third, we draw all our widgets
@@ -1198,7 +1198,7 @@ begin
end;
//popup hack
-procedure TMenu.CheckFadeTo(Screen: PMenu; msg: string);
+procedure TMenu.CheckFadeTo(Screen: PMenu; Msg: UTF8String);
begin
Display.Fade := 0;
Display.NextScreenWithCheck := Screen;