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authors_alexander <s_alexander@b956fd51-792f-4845-bead-9b4dfca2ff2c>2009-06-27 21:40:55 +0000
committers_alexander <s_alexander@b956fd51-792f-4845-bead-9b4dfca2ff2c>2009-06-27 21:40:55 +0000
commit544d6b5d3ebc527245d20542b6130baef315b715 (patch)
tree9740736457682af175aa4b4d46d1927e3ee04cd9 /unicode
parent23b9720e7395f517e8fc38faabc7fd825d9ee33c (diff)
downloadusdx-544d6b5d3ebc527245d20542b6130baef315b715.tar.gz
usdx-544d6b5d3ebc527245d20542b6130baef315b715.tar.xz
usdx-544d6b5d3ebc527245d20542b6130baef315b715.zip
merged r1830 trunk (current) in this branch
add some files to svn:ignore git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/branches/experimental@1831 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to 'unicode')
-rw-r--r--unicode/BuildBot.trigger2
-rw-r--r--unicode/COPYRIGHT.txt1
-rw-r--r--unicode/DisplayChanges.patch88
-rw-r--r--unicode/Makefile.in24
-rw-r--r--unicode/README.txt67
-rw-r--r--unicode/RELEASEBLOCKERS.txt31
-rwxr-xr-xunicode/configure2
-rw-r--r--unicode/configure.ac1
-rw-r--r--unicode/game/languages/Catalan.ini93
-rw-r--r--unicode/game/languages/Croatian.ini153
-rw-r--r--unicode/game/languages/Dutch.ini414
-rw-r--r--unicode/game/languages/English.ini62
-rw-r--r--unicode/game/languages/Euskara.ini649
-rw-r--r--unicode/game/languages/Finnish.ini702
-rw-r--r--unicode/game/languages/French.ini106
-rw-r--r--unicode/game/languages/German.ini137
-rw-r--r--unicode/game/languages/Greek.ini383
-rw-r--r--unicode/game/languages/Italian.ini368
-rw-r--r--unicode/game/languages/Japanese.ini54
-rw-r--r--unicode/game/languages/Portuguese.ini198
-rw-r--r--unicode/game/languages/Spanish.ini672
-rw-r--r--unicode/game/languages/Swedish.ini259
-rw-r--r--unicode/game/languages/old/Danish.ini297
-rw-r--r--unicode/game/languages/old/French.ini310
-rw-r--r--unicode/game/languages/old/Norwegian.ini297
-rw-r--r--unicode/game/languages/old/Polish.ini304
-rw-r--r--unicode/game/languages/old/Serbian.ini298
-rw-r--r--unicode/game/languages/old/Slovak.ini301
-rw-r--r--unicode/game/languages/old/Slovenian.ini322
-rw-r--r--unicode/game/languages/old/readme.txt286
-rw-r--r--unicode/game/themes/Classic.ini17
-rw-r--r--unicode/game/themes/Deluxe.ini19
-rw-r--r--unicode/game/themes/Deluxe/Blue.ini20
-rw-r--r--unicode/game/themes/Deluxe/Fall.ini46
-rw-r--r--unicode/game/themes/Deluxe/Ocean.ini230
-rw-r--r--unicode/game/themes/Deluxe/Ribbon.ini50
-rw-r--r--unicode/game/themes/Deluxe/Summer.ini46
-rw-r--r--unicode/game/themes/Deluxe/Winter.ini45
-rw-r--r--unicode/game/themes/Deluxe/[main]selectbg.pngbin260 -> 2969 bytes
-rw-r--r--unicode/game/themes/Deluxe/interface/cursor.pngbin0 -> 4111 bytes
-rw-r--r--unicode/game/themes/Deluxe/interface/cursor_pressed.pngbin0 -> 3756 bytes
-rw-r--r--unicode/game/themes/Deluxe/interface/select_arrow_left.pngbin0 -> 485 bytes
-rw-r--r--unicode/game/themes/Deluxe/interface/select_arrow_right.pngbin0 -> 485 bytes
-rw-r--r--unicode/installer/UltraStar Deluxe.nsi588
-rw-r--r--unicode/installer/Update.nsi4
-rw-r--r--unicode/installer/languages/English.nsh53
-rw-r--r--unicode/installer/languages/German.nsh92
-rw-r--r--unicode/installer/settings/files_main_install.nsh15
-rw-r--r--unicode/installer/settings/files_main_uninstall.nsh2
-rw-r--r--unicode/installer/settings/settings-1031.ini5
-rw-r--r--unicode/installer/settings/settings-1033.ini5
-rw-r--r--unicode/installer/settings/variables.nsh31
-rw-r--r--unicode/installerdependencies/plugins/ZipDLL.dllbin0 -> 167424 bytes
-rw-r--r--unicode/plugins/5000Points/Until5000.dpr106
-rw-r--r--unicode/plugins/Blind/Blind.dpr107
-rw-r--r--unicode/plugins/Don't_Get_Worse/Hold_The_Line.dpr222
-rw-r--r--unicode/plugins/Duell/Duell.dpr44
-rw-r--r--unicode/plugins/Makefile.in146
-rw-r--r--unicode/plugins/README(Plugins Status).txt12
-rw-r--r--unicode/plugins/SDK/ModiSDK.pas180
-rw-r--r--unicode/plugins/Team_Duell/TeamDuell.dpr337
-rw-r--r--unicode/src/base/UBeatTimer.pas170
-rw-r--r--unicode/src/base/UCommon.pas87
-rw-r--r--unicode/src/base/UConfig.pas2
-rw-r--r--unicode/src/base/UDLLManager.pas194
-rw-r--r--unicode/src/base/UDraw.pas2
-rw-r--r--unicode/src/base/UEditorLyrics.pas12
-rw-r--r--unicode/src/base/UGraphic.pas34
-rw-r--r--unicode/src/base/UImage.pas41
-rw-r--r--unicode/src/base/UIni.pas272
-rw-r--r--unicode/src/base/UMain.pas89
-rw-r--r--unicode/src/base/UMusic.pas134
-rw-r--r--unicode/src/base/UNote.pas2
-rw-r--r--unicode/src/base/UParty.pas594
-rw-r--r--unicode/src/base/UPlatform.pas24
-rw-r--r--unicode/src/base/URecord.pas10
-rw-r--r--unicode/src/base/USingScores.pas646
-rw-r--r--unicode/src/base/USongs.pas180
-rw-r--r--unicode/src/base/UTexture.pas4
-rw-r--r--unicode/src/base/UThemes.pas33
-rw-r--r--unicode/src/base/UTime.pas28
-rw-r--r--unicode/src/lib/ffmpeg/avcodec.pas1528
-rw-r--r--unicode/src/lib/ffmpeg/avformat.pas288
-rw-r--r--unicode/src/lib/ffmpeg/avio.pas43
-rw-r--r--unicode/src/lib/ffmpeg/avutil.pas183
-rw-r--r--unicode/src/lib/ffmpeg/mathematics.pas14
-rw-r--r--unicode/src/lib/ffmpeg/opt.pas16
-rw-r--r--unicode/src/lib/ffmpeg/rational.pas11
-rw-r--r--unicode/src/lib/ffmpeg/swscale.pas160
-rw-r--r--unicode/src/media/UAudioDecoder_FFmpeg.pas11
-rw-r--r--unicode/src/media/UAudioInput_Bass.pas2
-rw-r--r--unicode/src/media/UAudioInput_Portaudio.pas3
-rw-r--r--unicode/src/media/UAudioPlayback_SoftMixer.pas6
-rw-r--r--unicode/src/media/UVideo.pas6
-rw-r--r--unicode/src/menu/UDisplay.pas294
-rw-r--r--unicode/src/menu/UMenu.pas373
-rw-r--r--unicode/src/menu/UMenuBackgroundFade.pas20
-rw-r--r--unicode/src/menu/UMenuButton.pas74
-rw-r--r--unicode/src/menu/UMenuButtonCollection.pas32
-rw-r--r--unicode/src/menu/UMenuEqualizer.pas145
-rw-r--r--unicode/src/menu/UMenuInteract.pas4
-rw-r--r--unicode/src/menu/UMenuSelectSlide.pas272
-rw-r--r--unicode/src/menu/UMenuStatic.pas11
-rw-r--r--unicode/src/menu/UMenuText.pas173
-rw-r--r--unicode/src/screens/UScreenCredits.pas1262
-rw-r--r--unicode/src/screens/UScreenEditConvert.pas86
-rw-r--r--unicode/src/screens/UScreenEditHeader.pas6
-rw-r--r--unicode/src/screens/UScreenEditSub.pas100
-rw-r--r--unicode/src/screens/UScreenLevel.pas29
-rw-r--r--unicode/src/screens/UScreenLoading.pas9
-rw-r--r--unicode/src/screens/UScreenMain.pas44
-rw-r--r--unicode/src/screens/UScreenName.pas22
-rw-r--r--unicode/src/screens/UScreenOpen.pas10
-rw-r--r--unicode/src/screens/UScreenOptions.pas6
-rw-r--r--unicode/src/screens/UScreenOptionsAdvanced.pas48
-rw-r--r--unicode/src/screens/UScreenOptionsGame.pas47
-rw-r--r--unicode/src/screens/UScreenOptionsGraphics.pas46
-rw-r--r--unicode/src/screens/UScreenOptionsLyrics.pas29
-rw-r--r--unicode/src/screens/UScreenOptionsRecord.pas15
-rw-r--r--unicode/src/screens/UScreenOptionsSound.pas50
-rw-r--r--unicode/src/screens/UScreenOptionsThemes.pas17
-rw-r--r--unicode/src/screens/UScreenPartyNewRound.pas311
-rw-r--r--unicode/src/screens/UScreenPartyOptions.pas15
-rw-r--r--unicode/src/screens/UScreenPartyPlayer.pas94
-rw-r--r--unicode/src/screens/UScreenPartyScore.pas149
-rw-r--r--unicode/src/screens/UScreenPartyWin.pas137
-rw-r--r--unicode/src/screens/UScreenPopup.pas71
-rw-r--r--unicode/src/screens/UScreenScore.pas10
-rw-r--r--unicode/src/screens/UScreenSing.pas20
-rw-r--r--unicode/src/screens/UScreenSingModi.pas419
-rw-r--r--unicode/src/screens/UScreenSong.pas209
-rw-r--r--unicode/src/screens/UScreenSongJumpto.pas34
-rw-r--r--unicode/src/screens/UScreenSongMenu.pas20
-rw-r--r--unicode/src/screens/UScreenStatDetail.pas45
-rw-r--r--unicode/src/screens/UScreenStatMain.pas36
-rw-r--r--unicode/src/screens/UScreenTop5.pas38
-rw-r--r--unicode/src/screens/UScreenWelcome.pas39
-rw-r--r--unicode/src/ultrastardx.dpr21
-rw-r--r--unicode/test/test001.pas86
139 files changed, 12987 insertions, 6123 deletions
diff --git a/unicode/BuildBot.trigger b/unicode/BuildBot.trigger
index be162472..bf0d87ab 100644
--- a/unicode/BuildBot.trigger
+++ b/unicode/BuildBot.trigger
@@ -1 +1 @@
-4 \ No newline at end of file
+4 \ No newline at end of file
diff --git a/unicode/COPYRIGHT.txt b/unicode/COPYRIGHT.txt
index c389afc0..80a5031f 100644
--- a/unicode/COPYRIGHT.txt
+++ b/unicode/COPYRIGHT.txt
@@ -25,4 +25,5 @@ Patches contributed by:
"jekatt"
Benedikt Krueger
Holger Kuhn "hawkear"
+Florian Küpper "flokuep"
Wesley Stessens "profoX" \ No newline at end of file
diff --git a/unicode/DisplayChanges.patch b/unicode/DisplayChanges.patch
new file mode 100644
index 00000000..c22be897
--- /dev/null
+++ b/unicode/DisplayChanges.patch
@@ -0,0 +1,88 @@
+Index: src/menu/UDisplay.pas
+===================================================================
+--- src/menu/UDisplay.pas (revision 1702)
++++ src/menu/UDisplay.pas (working copy)
+@@ -42,8 +42,65 @@
+ SysUtils;
+
+ type
++ { this is a effect for screen fade that in fact does nothing
++ and should be used as parent for new fade effect.
++ It will also be used if fading is disabled }
++ TFadeEffect = class
++ private
++
++ public
++ constructor Create;
++
++ { this procedure is called when a screen change starts }
++ procedure StartFade;
++
++ { this function is called during a screen change, before screen
++ is drawn. screenchange is finished if this function returns
++ true. DoFadePostDraw will be called in every case after this
++ function was called, but fading will be finished regardless
++ what is returned DoFadePostDraw.}
++ function DoFadePreDraw: Boolean;
++
++ { this function is called during a screen change, after screen
++ was drawn. screenchange is finished if this function returns
++ true. }
++ function DoFadePostDraw: Boolean;
++
++
++
++ destructor Destroy;
++ end;
++
++ { class representing a kind of screen that is drawn over
++ one or more other screens. it has focus before the
++ screens that it is overlaying }
++ TOverlay = class(TMenu);
++
+ TDisplay = class
+ private
++ FadeInProgress: Boolean;
++ CurrentMenu: TMenu;
++
++ FadeEffect: TFadeEffect;
++ public
++ constructor Create(Caption: String);
++
++ { changes displayed screen, starts fading }
++ procedure ChangeMenu(NewScreen: TMenu);
++ property Menu: TMenu read CurrentMenu write ChangeMenu;
++
++
++
++
++
++ { calls draw procedures of Screen and overlays, it
++ returns false if application should be closed }
++ function Draw: Boolean;
++
++ destructor Destroy;
++
++ {TDisplay = class
++ private
+ //fade-to-black-hack
+ BlackScreen: boolean;
+
+@@ -53,7 +110,7 @@
+ LastFadeTime: cardinal; // last fade update time
+
+ FadeTex: array[1..2] of GLuint;
+-
++
+ FPSCounter: cardinal;
+ LastFPS: cardinal;
+ NextFPSSwap: cardinal;
+@@ -78,7 +135,7 @@
+ procedure SaveScreenShot;
+
+ function Draw: boolean;
+- end;
++ end; }
+
+ var
+ Display: TDisplay;
diff --git a/unicode/Makefile.in b/unicode/Makefile.in
index ad94259d..1b4f7707 100644
--- a/unicode/Makefile.in
+++ b/unicode/Makefile.in
@@ -58,6 +58,7 @@ USDX_GAME_DIR := $(top_srcdir)/game
USDX_TOOLS_DIR := $(top_srcdir)/tools
USDX_BUILD_DIR := $(top_srcdir)/build
USDX_LIB_DIR := $(USDX_SRC_DIR)/lib
+USDX_PLUGIN_DIR := $(top_srcdir)/plugins
INSTALL_DATADIR := $(datadir)/$(USDX_PACKAGE_NAME)
@@ -113,6 +114,7 @@ BUILD_TARGETS = all debug release rebuild build
.PHONY: $(BUILD_TARGETS)
$(BUILD_TARGETS): all-deps
$(MAKE) -C $(USDX_SRC_DIR) $@
+ $(MAKE) -C $(USDX_PLUGIN_DIR) all
.PHONY: all-deps
all-deps:
@@ -213,13 +215,22 @@ install-strip:
install
.PHONY: install-all
-install-all: install-exec install-data
+install-all: install-exec install-plugins install-data
.PHONY: install-exec
install-exec:
$(MKDIR) "$(DESTDIR)$(bindir)"
$(INSTALL_PROGRAM) "$(USDX_BIN)" "$(DESTDIR)$(bindir)"
+# FPC target platform and processor
+PPLATFORM := @FPC_PLATFORM@
+PPROCESSOR := @FPC_PROCESSOR@
+
+.PHONY: install-plugins
+install-plugins:
+ $(MKDIR) "$(DESTDIR)$(INSTALL_DATADIR)/plugins"
+ $(INSTALL) "$(USDX_GAME_DIR)/plugins"/* "$(DESTDIR)$(INSTALL_DATADIR)/plugins"
+
.PHONY: install-data
install-data:
$(MAKE) RECURSIVE_SRC_DIR="artwork" \
@@ -265,7 +276,7 @@ install-data-recursive:
uninstall: uninstall-all
.PHONY: uninstall-all
-uninstall-all: uninstall-data uninstall-exec
+uninstall-all: uninstall-data uninstall-exec uninstall-plugins
.PHONY: uninstall-data
uninstall-data:
@@ -282,6 +293,10 @@ uninstall-data:
uninstall-exec:
$(RM) "$(DESTDIR)$(bindir)/$(USDX_BIN_NAME)"
+.PHONY: uninstall-plugins
+uninstall-plugins:
+ $(RM_REC) "$(DESTDIR)$(INSTALL_DATADIR)/plugins"
+
#################################################
# Distributable source-package (TODO)
#################################################
@@ -431,7 +446,9 @@ endef
.PHONY: macosx-dmg
macosx-dmg: macosx-standalone-app
$(RM) UltraStarDeluxe.dmg
- $(HDIUTIL) create -type SPARSE -size 40m -fs HFS+ -volname UltraStarDeluxe -ov -attach UltraStarDeluxe.sparseimage
+ $(RM) UltraStarDeluxe.sparseimage
+ $(HDIUTIL) create -type SPARSE -size 100m -fs HFS+ -volname UltraStarDeluxe -ov UltraStarDeluxe.sparseimage
+ $(HDIUTIL) attach UltraStarDeluxe.sparseimage
/bin/cp -R UltraStarDeluxe.app /Volumes/UltraStarDeluxe
# /bin/cp ultrastardx/icons/UltraStarDeluxeVolumeIcon.icns /Volumes/UltraStarDeluxe/.VolumeIcon.icns
# /Developer/Tools/SetFile -a C /Volumes/UltraStarDeluxe/.VolumeIcon.icns /Volumes/UltraStarDeluxe
@@ -450,3 +467,4 @@ clean-macosx-app:
.PHONY: clean-macosx-dmg
clean-macosx-dmg:
$(RM) UltraStarDeluxe.dmg
+ $(RM) UltraStarDeluxe.sparseimage
diff --git a/unicode/README.txt b/unicode/README.txt
index 713e572e..9c80086d 100644
--- a/unicode/README.txt
+++ b/unicode/README.txt
@@ -29,12 +29,16 @@ Wiki: http://wiki.ultrastardeluxe.org/
= 1. About =
====================
-UltraStar Deluxe (USDX) is a free and open source karaoke game. It allows up to six players to sing along with music using microphones in order to score points, depending on the pitch of the voice and the rhythm of singing.
+UltraStar Deluxe (USDX) is a free and open source karaoke game. It allows
+up to six players to sing along with music using microphones in order to
+score points, depending on the pitch of the voice and the rhythm of
+singing.
-UltraStar Deluxe is a fork of the original UltraStar (developed by corvus5).
-Many features have been added like party mode, theme support and
-support for more audio and video formats.
-The improved stability and code quality of USDX enabled ports to Linux and Mac OS X.
+UltraStar Deluxe is a fork of the original UltraStar (developed by corvus5).
+Many features have been added like party mode, theme support and support
+for more audio and video formats.
+The improved stability and code quality of USDX enabled ports to Linux and
+Mac OS X.
====================
= 2. Release Notes =
@@ -44,7 +48,7 @@ The improved stability and code quality of USDX enabled ports to Linux and Mac O
[Path]
Songs=[SongFolder] (e.g. C:\Program Files\Ultrastar\Songs)
-- To take a screenshot press "PrintScreen" Key
+- To take a screenshot press "PrintScreen" key.
Screenshots are saved in the directory "Screenshots".
- To enable joypad support change config.ini:
@@ -57,15 +61,15 @@ The improved stability and code quality of USDX enabled ports to Linux and Mac O
[Controller]
Joypad=On
-- To Enable 4 to 6 Playermode 2 Screens are needed.
- Disable the fullscreen mode, extend your desktop horizontaly, set the
- resolution to fill one screen.
+- To Enable 4 to 6 player mode 2 screens are needed.
+ Disable the full screen mode, extend your desktop horizontally and set
+ the resolution to fill one screen.
Add to Config.ini:
[Graphics]
Screens=2
-- Press Alt + F[1..12] in NameScreen to Save a Playername
- Press F[1..12] to Load a Playername
+- Press Alt + F[1..12] in NameScreen to save the name of a player
+ Press F[1..12] to load the name of a player
- To enable benchmark run the game with -benchmark parameter
@@ -74,48 +78,49 @@ The improved stability and code quality of USDX enabled ports to Linux and Mac O
= 3. Command-Line Parameters =
==============================
-Command-Line Parameters are passed to the game adding it to the Path of a
-Shortcut or starting the game within the console.
+Command-line parameters are passed to the game adding it to the path of a
+shortcut or starting the game within the console.
The following parameters are possible. They can be joined in any possible way.
- Benchmark : Create a benchmark.log file with start timings.
-- NoLog : Do not create any .log files
+- NoLog : Do not create any .log files
-- Joypad : Start with Joypad support
+- Joypad : Start with joypad support
-- Language [ID] : Load Language [ID] on startup.
+- Language [ID] : Load language [ID] on startup.
Example: -Language german
-- Songpath [Path] : Some as config Songpath.
+- Songpath [Path] : Same as config Songpath.
Example: -SongPath "C:\Ultrastar Songs"
-- ConfigFile [File] : Load Configfile [File] instead of config.ini.
- Path to the file have to exist.
+- ConfigFile [File] : Load configuration file [File] instead of config.ini.
+ The path to the file has to exist.
Example: -ConfigFile config.SongCreation.ini
- ScoreFile [File] : Use [File] instead of Ultrastar.db
- Path to the file have to exist.
+ The path to the file has to exist.
Example: -ScoreFile HouseParty.db
-- FullScreen : Start the game in Fullscreen Mode
+- FullScreen : Start the game in full screen mode
-- Depth [16/32] : Force Depth 16 or 32. Example: -Depth 16
+- Depth [16/32] : Force depth to 16 or 32. Example: -Depth 16
- Resolution [ID] : Force resolution. Example: -Resolution 800x600
-- Screens [1/2] : Force 1 or 2 Screen Mode. Example: -Screens 2
+- Screens [1/2] : Force 1 or 2 screens. Example: -Screens 2
Some Examples:
-Start with Resolution 1024x768 32 Bit Depth and Fullscreen:
+Start with a resolution of 1024x768, a depth of 32 bit and in full screen
+mode:
ultrastar.exe -Resolution 1024x768 -Depth 32 -Fullscreen
-Start without logging and polish Language
-ultrastar.exe -NoLog -Language german
+Start without logging and with polish language
+ultrastar.exe -NoLog -Language polish
-Start with custom config File and Score DB:
+Start with a customs configuration file and score database:
ultrastar.exe -ConfigFile C:\Ultrastar\Configs\PartyConfig.ini -ScoreFile C:\Ultrastar\Scores\PartyScores.db
@@ -123,12 +128,12 @@ ultrastar.exe -ConfigFile C:\Ultrastar\Configs\PartyConfig.ini -ScoreFile C:\Ult
= 4. Controls =
===============
-[J] to open the "Search for a Song" Interface
+[J] to open the "Search for a Song" interface
[Cursor] to navigate through the screens.
-[Enter] to confirm
+[Enter] to confirm
[Escape] to go to the previous screen.
-In Songscreen
+Songscreen
[R],
[Shift] + [R],
[Strg] + [R] select a random song/category
@@ -136,4 +141,4 @@ In Songscreen
[Alt] + [Shift] + [Letter] jump to a title with the first letter [Letter]
-Editor Controls are described in documentation.pdf
+Editor controls are described in documentation.pdf
diff --git a/unicode/RELEASEBLOCKERS.txt b/unicode/RELEASEBLOCKERS.txt
new file mode 100644
index 00000000..cd8d07eb
--- /dev/null
+++ b/unicode/RELEASEBLOCKERS.txt
@@ -0,0 +1,31 @@
+Blockers for the outstanding 1.1 release
+if you want to help us then start at this tasks
+
+Missing party mode (contact whiteshark to get further information on how to help)
+- finishing new one (partymode branch)
+ pro: should be easy to port to all supported platforms
+ it should be easy to extended w/ lua support
+ basic plugin support, not only party modes
+ con: work!
+ modes has to be adapted
+ work!
+- merge the old one
+ pro: less work
+ it is known to work and there are many existing modis
+ con: may be difficult to port to other platforms than windows
+
+Unicode support (contact tobigun to get further information on how to help)
+- there is a unicode branch
+- seems to work except for some glitches
+
+Microfone playback
+- buffers have to be adjusted
+ - this may be done automatically (prefer this!)
+ - or at least the user has to manually adjust this
+- there may be other problems as due to the missing buffer adjustment there were no extensive tests
+
+Theme changes
+- there are some problems w/ theme-object positions mainly in the option-screens
+
+There are also assembla tickets that need to be fixed
+http://www.assembla.com/spaces/usdx/milestones/26192-UltraStar-Deluxe-1-1-Release \ No newline at end of file
diff --git a/unicode/configure b/unicode/configure
index 385a5eb1..b2351c6a 100755
--- a/unicode/configure
+++ b/unicode/configure
@@ -6271,6 +6271,8 @@ ac_config_files="$ac_config_files Makefile"
ac_config_files="$ac_config_files src/Makefile"
+ac_config_files="$ac_config_files plugins/Makefile"
+
ac_config_files="$ac_config_files src/config-$FPC_PLATFORM.inc:src/config.inc.in"
if [ x$libprojectM_USE_CWRAPPER = xyes ]; then
diff --git a/unicode/configure.ac b/unicode/configure.ac
index 84f06d58..7d643c9b 100644
--- a/unicode/configure.ac
+++ b/unicode/configure.ac
@@ -235,6 +235,7 @@ AC_SUBST(LIBS)
AC_CONFIG_FILES([Makefile])
AC_CONFIG_FILES([src/Makefile])
+AC_CONFIG_FILES([plugins/Makefile])
AC_CONFIG_FILES([src/config-$FPC_PLATFORM.inc:src/config.inc.in])
if [[ x$libprojectM_USE_CWRAPPER = xyes ]]; then
AC_CONFIG_FILES([src/lib/projectM/cwrapper/Makefile])
diff --git a/unicode/game/languages/Catalan.ini b/unicode/game/languages/Catalan.ini
index 3486f631..41596a3c 100644
--- a/unicode/game/languages/Catalan.ini
+++ b/unicode/game/languages/Catalan.ini
@@ -1,4 +1,64 @@
[Text]
+OPTION_VALUE_EASY=Easy
+OPTION_VALUE_MEDIUM=Medium
+OPTION_VALUE_HARD=Hard
+
+OPTION_VALUE_ON=On
+OPTION_VALUE_OFF=Off
+
+OPTION_VALUE_EDITION=Edition
+OPTION_VALUE_GENRE=Genre
+OPTION_VALUE_LANGUAGE=Language
+OPTION_VALUE_FOLDER=Folder
+OPTION_VALUE_TITLE=Title
+OPTION_VALUE_ARTIST=Artist
+OPTION_VALUE_TITLE2=Title2
+OPTION_VALUE_ARTIST2=Artist2
+
+OPTION_VALUE_WHENNOVIDEO=When No Video
+
+OPTION_VALUE_SMALL=Small
+OPTION_VALUE_BIG=Big
+
+OPTION_VALUE_HALF=Half
+OPTION_VALUE_FULL_VID=Full (Video)
+OPTION_VALUE_FULL_VID_BG=Full (BG & Video)
+
+OPTION_VALUE_AUTO=Auto
+OPTION_VALUE_SEC=Second
+OPTION_VALUE_SECS=Seconds
+
+OPTION_VALUE_PLAIN=Plain
+OPTION_VALUE_OLINE1=OLine1
+OPTION_VALUE_OLINE2=OLine2
+
+OPTION_VALUE_SIMPLE=Simple
+OPTION_VALUE_ZOOM=Zoom
+OPTION_VALUE_SLIDE=Slide
+OPTION_VALUE_BALL=Ball
+OPTION_VALUE_SHIFT=Shift
+
+OPTION_VALUE_EURO=Euro
+OPTION_VALUE_JAPAN=Japan
+OPTION_VALUE_AMERICAN=American
+
+OPTION_VALUE_BLUE=Blue
+OPTION_VALUE_GREEN=Green
+OPTION_VALUE_PINK=Pink
+OPTION_VALUE_RED=Red
+OPTION_VALUE_VIOLET=Violet
+OPTION_VALUE_ORANGE=Orange
+OPTION_VALUE_YELLOW=Yellow
+OPTION_VALUE_BROWN=Brown
+OPTION_VALUE_BALCK=Black
+
+OPTION_VALUE_SING=Sing
+OPTION_VALUE_SELECT_PLAYERS=Select Players
+OPTION_VALUE_OPEN_MENU=Open Menu
+
+OPTION_VALUE_HARDWARE_CURSOR=Hardware Cursor
+OPTION_VALUE_SOFTWARE_CURSOR=Software Cursor
+
SING_LOADING=Carregant...
SING_CHOOSE_MODE=Triar mode
@@ -46,15 +106,18 @@ SING_OPTIONS_GAME_DEBUG=Debug
SING_OPTIONS_GRAPHICS_WHEREAMI=Opcions Gràfiques
SING_OPTIONS_GRAPHICS_DESC=configurar gràfics
-SING_OPTIONS_GRAPHICS_RESOLUTION=Resoluciò
+SING_OPTIONS_GRAPHICS_RESOLUTION=Resolucị
SING_OPTIONS_GRAPHICS_FULLSCREEN=Pantalla complerta
SING_OPTIONS_GRAPHICS_DEPTH=Profunditat
+SING_OPTIONS_GRAPHICS_VISUALIZER=Visualització
SING_OPTIONS_GRAPHICS_OSCILLOSCOPE=Oscil·loscopi
SING_OPTIONS_GRAPHICS_LINEBONUS=Bonus de línia
SING_OPTIONS_GRAPHICS_MOVIE_SIZE=Mida pel·lícula
SING_OPTIONS_SOUND_WHEREAMI=Opcions de so
SING_OPTIONS_SOUND_DESC=configurar so
+SING_OPTIONS_SOUND_VOICEPASSTHROUGH=Reproducció del micro
+SING_OPTIONS_SOUND_BACKGROUNDMUSIC=Música de fons
SING_OPTIONS_SOUND_MIC_BOOST=Ampli Micro
SING_OPTIONS_SOUND_CLICK_ASSIST=Assistència Click
SING_OPTIONS_SOUND_BEAT_CLICK=Clic de ritme
@@ -68,6 +131,7 @@ SING_OPTIONS_LYRICS_DESC=configuració de lletres
SING_OPTIONS_LYRICS_FONT=Font
SING_OPTIONS_LYRICS_EFFECT=Efecte
SING_OPTIONS_LYRICS_SOLMIZATION=Solfeig
+SING_OPTIONS_LYRICS_NOTELINES=Pentagrama
SING_OPTIONS_THEMES_WHEREAMI=Options d'Aparença
SING_OPTIONS_THEMES_DESC=Configuració d'aparença
@@ -91,6 +155,16 @@ SING_OPTIONS_ADVANCED_LINEBONUS=Bonus de línia
SING_OPTIONS_ADVANCED_COUNT_HOW_OFTEN_SUNG=Quantes vegades cantada
SING_OPTIONS_ADVANCED_ONSONGCLICK=després de triar cançó
SING_OPTIONS_ADVANCED_PARTYPOPUP=Menú Automàtic de festa
+SING_EDIT=Editor
+SING_EDIT_MENU_DESCRIPTION=crea cançons
+SING_EDIT_BUTTON_DESCRIPTION_CONVERT=Importar text de fitxer midi
+SING_EDIT_BUTTON_DESCRIPTION_EXIT=tornar
+SING_EDIT_BUTTON_CONVERT=Importar
+SING_EDIT_BUTTON_EXIT=enrere
+SING_EDIT_NAVIGATE=navegar
+SING_EDIT_SELECT=triar
+SING_EDIT_EXIT=enrere
+
SING_LEGEND_SELECT=seleccionar
SING_LEGEND_NAVIGATE=navegar
@@ -130,12 +204,13 @@ SONG_SCORE=puntuació cançó
SONG_SCORE_WHEREAMI=Puntuació
SING_SCORE_TONE_DEAF=Sense oïda
-SING_SCORE_AMATEUR=Aficionat
+SING_SCORE_AMATEUR=Novell
+SING_SCORE_WANNABE=Aficionat
+SING_SCORE_HOPEFUL=Esperançador
SING_SCORE_RISING_STAR=Futura estrella
SING_SCORE_LEAD_SINGER=Bon cantant
-SING_SCORE_HIT_ARTIST=Líder de grup
-SING_SCORE_SUPERSTAR=Super estrella
-SING_SCORE_ULTRASTAR=Ultra estrella
+SING_SCORE_SUPERSTAR=Estrella
+SING_SCORE_ULTRASTAR=Super estrella
SING_TOP_5_CHARTS=millors 5 jugadors
SING_TOP_5_CHARTS_WHEREAMI=millors 5
@@ -173,7 +248,7 @@ SONG_MENU_NAME_PLAYLIST_NEW=Nova llista
SONG_MENU_PLAYLIST_NEW_CREATE=Crear
SONG_MENU_PLAYLIST_NEW_UNNAMED=Sense nom
-SONG_MENU_NAME_PLAYLIST_DEL=Segur que vols esborrar?
+SONG_MENU_NAME_PLAYLIST_DELITEM=Segur que vols esborrar?
SONG_MENU_YES=Si
SONG_MENU_NO=No
@@ -295,4 +370,8 @@ MSG_QUIT_USDX=Realment vols sortir d'UltraStar?
MSG_END_PARTY=Realment vols sortir del mode festa?
ERROR_NO_SONGS=No hi ha cançons
ERROR_NO_PLUGINS=No hi ha Plugins
-ERROR_CORRUPT_SONG=No es poden carregar les cançons \ No newline at end of file
+ERROR_CORRUPT_SONG=No es poden carregar les cançons
+ERROR_CORRUPT_SONG_FILE_NOT_FOUND=No es pot carregar: Fitxer no trobat
+ERROR_CORRUPT_SONG_NO_NOTES=No es pot carregar: No s'han trobat notes
+ERROR_CORRUPT_SONG_NO_BREAKS=No es pot carregar: No s'han trobat línies
+ERROR_CORRUPT_SONG_UNKNOWN_IN_LINE=No es pot carregar: Error llegint línia %0:d
diff --git a/unicode/game/languages/Croatian.ini b/unicode/game/languages/Croatian.ini
index 5f97459b..058225f6 100644
--- a/unicode/game/languages/Croatian.ini
+++ b/unicode/game/languages/Croatian.ini
@@ -1,7 +1,67 @@
[Text]
-SING_LOADING=Ucitavanje...
-
-SING_CHOOSE_MODE=Izaberi nacin igre
+OPTION_VALUE_EASY=Easy
+OPTION_VALUE_MEDIUM=Medium
+OPTION_VALUE_HARD=Hard
+
+OPTION_VALUE_ON=On
+OPTION_VALUE_OFF=Off
+
+OPTION_VALUE_EDITION=Edition
+OPTION_VALUE_GENRE=Genre
+OPTION_VALUE_LANGUAGE=Language
+OPTION_VALUE_FOLDER=Folder
+OPTION_VALUE_TITLE=Title
+OPTION_VALUE_ARTIST=Artist
+OPTION_VALUE_TITLE2=Title2
+OPTION_VALUE_ARTIST2=Artist2
+
+OPTION_VALUE_WHENNOVIDEO=When No Video
+
+OPTION_VALUE_SMALL=Small
+OPTION_VALUE_BIG=Big
+
+OPTION_VALUE_HALF=Half
+OPTION_VALUE_FULL_VID=Full (Video)
+OPTION_VALUE_FULL_VID_BG=Full (BG & Video)
+
+OPTION_VALUE_AUTO=Auto
+OPTION_VALUE_SEC=Second
+OPTION_VALUE_SECS=Seconds
+
+OPTION_VALUE_PLAIN=Plain
+OPTION_VALUE_OLINE1=OLine1
+OPTION_VALUE_OLINE2=OLine2
+
+OPTION_VALUE_SIMPLE=Simple
+OPTION_VALUE_ZOOM=Zoom
+OPTION_VALUE_SLIDE=Slide
+OPTION_VALUE_BALL=Ball
+OPTION_VALUE_SHIFT=Shift
+
+OPTION_VALUE_EURO=Euro
+OPTION_VALUE_JAPAN=Japan
+OPTION_VALUE_AMERICAN=American
+
+OPTION_VALUE_BLUE=Blue
+OPTION_VALUE_GREEN=Green
+OPTION_VALUE_PINK=Pink
+OPTION_VALUE_RED=Red
+OPTION_VALUE_VIOLET=Violet
+OPTION_VALUE_ORANGE=Orange
+OPTION_VALUE_YELLOW=Yellow
+OPTION_VALUE_BROWN=Brown
+OPTION_VALUE_BALCK=Black
+
+OPTION_VALUE_SING=Sing
+OPTION_VALUE_SELECT_PLAYERS=Select Players
+OPTION_VALUE_OPEN_MENU=Open Menu
+
+OPTION_VALUE_HARDWARE_CURSOR=Hardware Cursor
+OPTION_VALUE_SOFTWARE_CURSOR=Software Cursor
+
+SING_LOADING=UÄitavanje...
+
+SING_CHOOSE_MODE=Izaberi naÄin igre
SING_SING=pjevaj
SING_SING_DESC=brza igra: pjevaj solo ili duet
@@ -37,7 +97,7 @@ SING_OPTIONS_EXIT=natrag
SING_OPTIONS_GAME_WHEREAMI=Opcije Igre
SING_OPTIONS_GAME_DESC=osnovne opcije igre
-SING_OPTIONS_GAME_PLAYERS=Br. igraca
+SING_OPTIONS_GAME_PLAYERS=Br. igraÄa
SING_OPTIONS_GAME_DIFFICULTY=Težina
SING_OPTIONS_GAME_LANGUAGE=Jezik
SING_OPTIONS_GAME_TABS=Tabovi
@@ -51,23 +111,27 @@ SING_OPTIONS_GRAPHICS_FULLSCREEN=Cijeli ekran
SING_OPTIONS_GRAPHICS_DEPTH=Dubina boja
SING_OPTIONS_GRAPHICS_OSCILLOSCOPE=Osciloskop
SING_OPTIONS_GRAPHICS_LINEBONUS=Bonus linije
-SING_OPTIONS_GRAPHICS_MOVIE_SIZE=Velicina videa
+SING_OPTIONS_GRAPHICS_MOVIE_SIZE=VeliÄina videa
+SING_OPTIONS_GRAPHICS_VISUALIZER=Vizualizacije
SING_OPTIONS_SOUND_WHEREAMI=Opcije Zvuka
SING_OPTIONS_SOUND_DESC=postavke zvuka
SING_OPTIONS_SOUND_MIC_BOOST=Mic boost
-SING_OPTIONS_SOUND_CLICK_ASSIST=Pomoc klikovima
+SING_OPTIONS_SOUND_CLICK_ASSIST=Pomoć klikovima
SING_OPTIONS_SOUND_BEAT_CLICK=Klik na udarce
SING_OPTIONS_SOUND_THRESHOLD=Threshold
-SING_OPTIONS_SOUND_TWO_PLAYERS_MODE=Igra za dva igraca
-SING_OPTIONS_SOUND_PREVIEWVOLUME=Glasnoca prikaza
+SING_OPTIONS_SOUND_TWO_PLAYERS_MODE=Igra za dva igraÄa
+SING_OPTIONS_SOUND_PREVIEWVOLUME=Glasnoća prikaza
SING_OPTIONS_SOUND_PREVIEWFADING=Fade-in vrijeme
+SING_OPTIONS_SOUND_VOICEPASSTHROUGH=Microphone Playback
+SING_OPTIONS_SOUND_BACKGROUNDMUSIC=Pozadinska glazba
SING_OPTIONS_LYRICS_WHEREAMI=Opcije Tekstova
SING_OPTIONS_LYRICS_DESC=postavke tekstova
SING_OPTIONS_LYRICS_FONT=Font
SING_OPTIONS_LYRICS_EFFECT=Efekt
SING_OPTIONS_LYRICS_SOLMIZATION=Solmizacija
+SING_OPTIONS_LYRICS_NOTELINES=Crtovlje
SING_OPTIONS_THEMES_WHEREAMI=Opcije Tema
SING_OPTIONS_THEMES_DESC=postavke tema i skinova
@@ -85,20 +149,30 @@ SING_OPTIONS_ADVANCED_WHEREAMI=Ostale Opcije
SING_OPTIONS_ADVANCED_DESC=ostale postavke
SING_OPTIONS_ADVANCED_EFFECTSING=Efekti kod pjevanja
SING_OPTIONS_ADVANCED_SCREENFADE=Fade-out ekrana
-SING_OPTIONS_ADVANCED_LOADANIMATION=Anim. tijekom ucit.
+SING_OPTIONS_ADVANCED_LOADANIMATION=Anim. tijekom uÄit.
SING_OPTIONS_ADVANCED_ASKBEFOREDEL=Sigurn. pitanja
SING_OPTIONS_ADVANCED_LINEBONUS=Bonus linije
SING_OPTIONS_ADVANCED_COUNT_HOW_OFTEN_SUNG=Zapamti broj pjev.
SING_OPTIONS_ADVANCED_ONSONGCLICK=Nakon pjesme
SING_OPTIONS_ADVANCED_PARTYPOPUP=Auto party meni
+SING_EDIT=Editor
+SING_EDIT_MENU_DESCRIPTION=napravi svoje pjesme
+SING_EDIT_BUTTON_DESCRIPTION_CONVERT=UÄitaj tekst iz midi datoteke
+SING_EDIT_BUTTON_DESCRIPTION_EXIT=natrag
+SING_EDIT_BUTTON_CONVERT=UÄitaj
+SING_EDIT_BUTTON_EXIT=natrag
+SING_EDIT_NAVIGATE=upravljanje
+SING_EDIT_SELECT=odaberi
+SING_EDIT_EXIT=natrag
+
SING_LEGEND_SELECT=odaberi
SING_LEGEND_NAVIGATE=navigacija
SING_LEGEND_CONTINUE=nastavi
SING_LEGEND_ESC=natrag
-SING_PLAYER_DESC=unesi ime igraca
-SING_PLAYER_WHEREAMI=Imena igraca
+SING_PLAYER_DESC=unesi ime igraÄa
+SING_PLAYER_WHEREAMI=Imena igraÄa
SING_PLAYER_ENTER_NAME=unesi ime
SING_DIFFICULTY_DESC=odaberi težinu
@@ -132,18 +206,20 @@ SONG_SCORE_WHEREAMI=Rezultat
SING_SCORE_TONE_DEAF=Bez sluha
SING_SCORE_AMATEUR=Amater
SING_SCORE_RISING_STAR=Zvijezda u usponu
-SING_SCORE_LEAD_SINGER=Vodeci pjevac
+SING_SCORE_LEAD_SINGER=Vodeći pjevaÄ
SING_SCORE_HIT_ARTIST=Hit Artist
SING_SCORE_SUPERSTAR=Superstar
SING_SCORE_ULTRASTAR=Ultrastar
+SING_SCORE_WANNABE=Wannabe
+SING_SCORE_HOPEFUL=Pun nade
-SING_TOP_5_CHARTS=top 5 Igraca
+SING_TOP_5_CHARTS=top 5 IgraÄa
SING_TOP_5_CHARTS_WHEREAMI=top 5
SING_TOP_5_CHARTS_CONTINUE=odabir pjesme
POPUP_PERFECT=izvanredno!
POPUP_AWESOME=predivno!
-POPUP_GREAT=odlicno!
+POPUP_GREAT=odliÄno!
POPUP_GOOD=dobro!
POPUP_NOTBAD=nije loše!
POPUP_BAD=loše!
@@ -155,7 +231,7 @@ IMPLODE_GLUE2= i
SONG_MENU_NAME_MAIN=Kolekcija pjesama
SONG_MENU_PLAY=Pjevaj
-SONG_MENU_CHANGEPLAYERS=Promijeni igrace
+SONG_MENU_CHANGEPLAYERS=Promijeni igraÄe
SONG_MENU_EDIT=Uredi
SONG_MENU_MODI=Pjevaj Modi
SONG_MENU_CANCEL=Poništi
@@ -166,7 +242,7 @@ SONG_MENU_PLAYLIST_DEL=Izbriši Pjesmu
SONG_MENU_NAME_PLAYLIST_ADD=Dodaj Pjesmu
SONG_MENU_PLAYLIST_ADD_NEW=na novu playlistu
-SONG_MENU_PLAYLIST_ADD_EXISTING=na postojecu playlistu
+SONG_MENU_PLAYLIST_ADD_EXISTING=na postojeću playlistu
SONG_MENU_PLAYLIST_NOEXISTING=Nema playlisti.
SONG_MENU_NAME_PLAYLIST_NEW=Nova Playlista
@@ -192,7 +268,7 @@ SONG_JUMPTO_DESC=pretraži pjesme
SONG_JUMPTO_TYPE_DESC=Traži :
SONG_JUMPTO_TYPE1=Sve
SONG_JUMPTO_TYPE2=Naslov
-SONG_JUMPTO_TYPE3=Izvoðac
+SONG_JUMPTO_TYPE3=IzvoÄ‘aÄ
SONG_JUMPTO_SONGSFOUND=%d pjes(a)ma naðeno
SONG_JUMPTO_NOSONGSFOUND=Niti jedna pjesma nije pronaðena.
SONG_JUMPTO_HELP=Unesi tekst koji želiš tražiti.
@@ -206,23 +282,23 @@ PARTY_PLAYLIST_CATEGORY=Folder
PARTY_PLAYLIST_PLAYLIST=Playliste
PARTY_ROUNDS=Runde
PARTY_TEAMS=Br. Timova
-PARTY_TEAMS_PLAYER1=Br. Igraca - Tim1
-PARTY_TEAMS_PLAYER2=Br. Igraca - Tim2
-PARTY_TEAMS_PLAYER3=Br. Igraca - Tim3
+PARTY_TEAMS_PLAYER1=Br. IgraÄa - Tim1
+PARTY_TEAMS_PLAYER2=Br. IgraÄa - Tim2
+PARTY_TEAMS_PLAYER3=Br. IgraÄa - Tim3
PARTY_LEGEND_CONTINUE=nastavi
PARTY_OPTIONS_DESC=postavke za party igru
PARTY_OPTIONS_WHEREAMI=Party Opcije
-PARTY_PLAYER_DESC=unesi imena timova i igraca!
+PARTY_PLAYER_DESC=unesi imena timova i igraÄa!
PARTY_PLAYER_WHEREAMI=Party Imena
PARTY_PLAYER_ENTER_NAME=unesi imena
-PARTY_PLAYER_LEGEND_CONTINUE=zapocni party-igru
+PARTY_PLAYER_LEGEND_CONTINUE=zapoÄni party-igru
-PARTY_ROUND_DESC=sljed. igraci za mikr.
+PARTY_ROUND_DESC=sljed. igraÄi za mikr.
PARTY_ROUND_WHEREAMI=Party Sljed runda
-PARTY_ROUND_LEGEND_CONTINUE=zapocni rundu
+PARTY_ROUND_LEGEND_CONTINUE=zapoÄni rundu
PARTY_SONG_WHEREAMI=Party Odabir pjesme
PARTY_SONG_LEGEND_CONTINUE=pjevaj
@@ -246,7 +322,7 @@ PARTY_SCORE_WINS=%s je
PARTY_SCORE_WINS2=pobijedio!
PLUGIN_HDL_NAME=Zadrži liniju
-PLUGIN_HDL_DESC=Nemoj biti gori od pointera na rating baru.
+PLUGIN_HDL_DESC=Nemoj biti gori od pokazivaÄa na 'rating' baru.
PLUGIN_UNTIL5000_NAME=Do 5000
PLUGIN_UNTIL5000_DESC=Pobjeðuje onaj tko prvi doðe do 5000 bodova.
@@ -257,22 +333,22 @@ PLUGIN_DUELL_DESC=Pjevaj dvoboj do 10000 bodova.
PLUGIN_TEAMDUELL_NAME=Dvoboj timova
PLUGIN_TEAMDUELL_DESC=Dodaj mikrofon!
-PLUGIN_BLIND_NAME=Slijepi nacin
+PLUGIN_BLIND_NAME=Slijepi naÄin
PLUGIN_BLIND_DESC=Dvoboj bez gledanja nota.
-PLUGIN_BLIND_NOSCORE_NAME=Slijepi nacin 2
+PLUGIN_BLIND_NOSCORE_NAME=Slijepi naÄin 2
PLUGIN_BLIND_NOSCORE_DESC=Dvoboj bez gledanja nota i bodova.
PLUGIN_MORE1000_NAME=1000 Više
-PLUGIN_MORE1000_DESC=Pjevajte dok jedan od igraca ne skupi 1000 bod više.
+PLUGIN_MORE1000_DESC=Pjevajte dok jedan od igraÄa ne skupi 1000 bod viÅ¡e.
STAT_MAIN=Statistika
STAT_MAIN_DESC=General
STAT_MAIN_WHEREAMI=Statistika
STAT_OVERVIEW_INTRO=%0:s Statistika. \n Zadnji reset je bio %2:.2d.%1:.2d.%3:d
-STAT_OVERVIEW_SONG=%0:d pjesama (%3:d sa Videom), od cega je %1:d pjesama otpjevano a %2:d nije.\n Najpopularnija pjesma je %5:s od %4:s.
-STAT_OVERVIEW_PLAYER=Od zadnjeg reseta bilo je %0:d razlicitih igraca.\n Najbolji igrac je %1:s sa prosjekom od %2:d bodova.\n %3:s je napravio/la najveci rezultat sa %4:d bodova.
+STAT_OVERVIEW_SONG=%0:d pjesama (%3:d sa Videom), od Äega je %1:d pjesama otpjevano a %2:d nije.\n Najpopularnija pjesma je %5:s od %4:s.
+STAT_OVERVIEW_PLAYER=Od zadnjeg reseta bilo je %0:d razliÄitih igraÄa.\n Najbolji igraÄ je %1:s sa prosjekom od %2:d bodova.\n %3:s je napravio/la najveći rezultat sa %4:d bodova.
STAT_DETAIL=Statistika
STAT_DETAIL_WHEREAMI=Detaljna statistika
@@ -286,9 +362,9 @@ STAT_DESC_SCORES=HighScores
STAT_DESC_SCORES_REVERSED=LowScores
STAT_FORMAT_SCORES=%0:s - %1:d [%2:s] \n (%3:s - %4:s)
-STAT_DESC_SINGERS=Najbolji pjevaci
-STAT_DESC_SINGERS_REVERSED=Najgori pjevaci
-STAT_FORMAT_SINGERS=%0:s \n Prosjecni bodovi: %1:d
+STAT_DESC_SINGERS=Najbolji pjevaÄi
+STAT_DESC_SINGERS_REVERSED=Najgori pjevaÄi
+STAT_FORMAT_SINGERS=%0:s \n ProsjeÄni bodovi: %1:d
STAT_DESC_SONGS=Popularne pjesme
STAT_DESC_SONGS_REVERSED=Nepopularne pjesme
@@ -298,10 +374,15 @@ STAT_DESC_BANDS=Popularni bendovi
STAT_DESC_BANDS_REVERSED=Nepopularni bendovi
STAT_FORMAT_BANDS=%0:s \n %1:dx otpjevano
+ERROR_CORRUPT_SONG_FILE_NOT_FOUND=Pjesma se ne može uÄitati: Datoteka nije naÄ‘ena
+ERROR_CORRUPT_SONG_NO_NOTES=Pjesma se ne može uÄitati: Nije naÄ‘ena niti jedna nota
+ERROR_CORRUPT_SONG_NO_BREAKS=Pjesma se ne može uÄitati: Nije naÄ‘en niti jedan 'linebreak'
+ERROR_CORRUPT_SONG_UNKNOWN_IN_LINE=Pjesma se ne može uÄitati: GreÅ¡ka u obradi linije %0:d
+
MSG_ERROR_TITLE=Greška
MSG_QUESTION_TITLE=Pitanje
MSG_QUIT_USDX=Napustiti UltraStar?
MSG_END_PARTY=Napustiti Party igru?
-ERROR_NO_SONGS=Nema ucitanih pjesama
-ERROR_NO_PLUGINS=Nema ucitanih pluginova
-ERROR_CORRUPT_SONG=Pjesma se ne može ucitati. \ No newline at end of file
+ERROR_NO_SONGS=Nema uÄitanih pjesama
+ERROR_NO_PLUGINS=Nema uÄitanih pluginova
+ERROR_CORRUPT_SONG=Pjesma se ne može uÄitati. \ No newline at end of file
diff --git a/unicode/game/languages/Dutch.ini b/unicode/game/languages/Dutch.ini
index 6bb3833f..ca46e746 100644
--- a/unicode/game/languages/Dutch.ini
+++ b/unicode/game/languages/Dutch.ini
@@ -1,298 +1,382 @@
[Text]
+OPTION_VALUE_EASY=Easy
+OPTION_VALUE_MEDIUM=Medium
+OPTION_VALUE_HARD=Hard
+
+OPTION_VALUE_ON=On
+OPTION_VALUE_OFF=Off
+
+OPTION_VALUE_EDITION=Edition
+OPTION_VALUE_GENRE=Genre
+OPTION_VALUE_LANGUAGE=Language
+OPTION_VALUE_FOLDER=Folder
+OPTION_VALUE_TITLE=Title
+OPTION_VALUE_ARTIST=Artist
+OPTION_VALUE_TITLE2=Title2
+OPTION_VALUE_ARTIST2=Artist2
+
+OPTION_VALUE_WHENNOVIDEO=When No Video
+
+OPTION_VALUE_SMALL=Small
+OPTION_VALUE_BIG=Big
+
+OPTION_VALUE_HALF=Half
+OPTION_VALUE_FULL_VID=Full (Video)
+OPTION_VALUE_FULL_VID_BG=Full (BG & Video)
+
+OPTION_VALUE_AUTO=Auto
+OPTION_VALUE_SEC=Second
+OPTION_VALUE_SECS=Seconds
+
+OPTION_VALUE_PLAIN=Plain
+OPTION_VALUE_OLINE1=OLine1
+OPTION_VALUE_OLINE2=OLine2
+
+OPTION_VALUE_SIMPLE=Simple
+OPTION_VALUE_ZOOM=Zoom
+OPTION_VALUE_SLIDE=Slide
+OPTION_VALUE_BALL=Ball
+OPTION_VALUE_SHIFT=Shift
+
+OPTION_VALUE_EURO=Euro
+OPTION_VALUE_JAPAN=Japan
+OPTION_VALUE_AMERICAN=American
+
+OPTION_VALUE_BLUE=Blue
+OPTION_VALUE_GREEN=Green
+OPTION_VALUE_PINK=Pink
+OPTION_VALUE_RED=Red
+OPTION_VALUE_VIOLET=Violet
+OPTION_VALUE_ORANGE=Orange
+OPTION_VALUE_YELLOW=Yellow
+OPTION_VALUE_BROWN=Brown
+OPTION_VALUE_BALCK=Black
+
+OPTION_VALUE_SING=Sing
+OPTION_VALUE_SELECT_PLAYERS=Select Players
+OPTION_VALUE_OPEN_MENU=Open Menu
+
+OPTION_VALUE_HARDWARE_CURSOR=Hardware Cursor
+OPTION_VALUE_SOFTWARE_CURSOR=Software Cursor
+
SING_LOADING=Laden...
-SING_CHOOSE_MODE=Kies modus
-SING_SING=Zingen
-SING_SING_DESC=Snel spelen: zing een solo of een duet
+SING_CHOOSE_MODE=kies mode
+SING_SING=zing
+SING_SING_DESC=snel spelletje: zing een solo of duet
-SING_MULTI=Party
-SING_MULTI_DESC=Zing in party-modus
+SING_MULTI=party
+SING_MULTI_DESC=zing in party-mode
-SING_TOOLS=Extra
+SING_TOOLS=tools
-SING_STATS=Statistieken
-SING_STATS_DESC=Bekijk de statistieken
+SING_STATS=stats
+SING_STATS_DESC=bekijk de statistieken
-SING_EDITOR=Editor
-SING_EDITOR_DESC=Creeër je eigen nummers
+SING_EDITOR=editor
+SING_EDITOR_DESC=Maak je eigen liedje
-SING_GAME_OPTIONS=Spel opties
-SING_GAME_OPTIONS_DESC=Verander de spel instellingen
+SING_GAME_OPTIONS=spelopties
+SING_GAME_OPTIONS_DESC=verander de spelopties
-SING_EXIT=Afsluiten
-SING_EXIT_DESC=Spel beëindigen
+SING_EXIT=Stoppen
+SING_EXIT_DESC=stop het spelletje
-SING_OPTIONS=Opties
-SING_OPTIONS_DESC=Verander instellingen
+SING_OPTIONS=opties
+SING_OPTIONS_DESC=Verander de opties
SING_OPTIONS_WHEREAMI=Opties
SING_OPTIONS_GAME=Spel
-SING_OPTIONS_GRAPHICS=Grafisch
+SING_OPTIONS_GRAPHICS=graphics
SING_OPTIONS_SOUND=Geluid
-SING_OPTIONS_LYRICS=Teksten
-SING_OPTIONS_THEMES=Thema's
-SING_OPTIONS_RECORD=Opnamen
+SING_OPTIONS_LYRICS=Tekst
+SING_OPTIONS_THEMES=Thema
+SING_OPTIONS_RECORD=Opname
SING_OPTIONS_ADVANCED=Geavanceerd
SING_OPTIONS_EXIT=Terug
-SING_OPTIONS_GAME_WHEREAMI=Opties Spel
+SING_OPTIONS_GAME_WHEREAMI=Spel Opties
SING_OPTIONS_GAME_DESC=Algemene spelinstellingen
SING_OPTIONS_GAME_PLAYERS=Spelers
SING_OPTIONS_GAME_DIFFICULTY=Moeilijkheidsgraad
SING_OPTIONS_GAME_LANGUAGE=Taal
-SING_OPTIONS_GAME_TABS=Tabbladen
+SING_OPTIONS_GAME_TABS=Tabs
SING_OPTIONS_GAME_SORTING=Sorteren
SING_OPTIONS_GAME_DEBUG=Debug
-SING_OPTIONS_GRAPHICS_WHEREAMI=Opties Grafisch
+SING_OPTIONS_GRAPHICS_WHEREAMI=Grafische opties
SING_OPTIONS_GRAPHICS_DESC=Grafische instellingen
SING_OPTIONS_GRAPHICS_RESOLUTION=Resolutie
-SING_OPTIONS_GRAPHICS_FULLSCREEN=Volledig scherm
-SING_OPTIONS_GRAPHICS_DEPTH=Kleurdiepte
+SING_OPTIONS_GRAPHICS_FULLSCREEN=Fullscreen
+SING_OPTIONS_GRAPHICS_DEPTH=Diepte
+SING_OPTIONS_GRAPHICS_VISUALIZER=Visualisatie
SING_OPTIONS_GRAPHICS_OSCILLOSCOPE=Oscilloscoop
-SING_OPTIONS_GRAPHICS_LINEBONUS=Regel Bonus
-SING_OPTIONS_GRAPHICS_MOVIE_SIZE=Video formaat
+SING_OPTIONS_GRAPHICS_LINEBONUS=Lijnbonus
+SING_OPTIONS_GRAPHICS_MOVIE_SIZE=Video grootte
-SING_OPTIONS_SOUND_WHEREAMI=Opties geluid
+SING_OPTIONS_SOUND_WHEREAMI=Geluidsopties
SING_OPTIONS_SOUND_DESC=Geluidsinstellingen
-SING_OPTIONS_SOUND_MIC_BOOST=Mic versterken
+SING_OPTIONS_SOUND_VOICEPASSTHROUGH=Microfoon Playback
+SING_OPTIONS_SOUND_BACKGROUNDMUSIC=Achtergrond Muziek
+SING_OPTIONS_SOUND_MIC_BOOST=Microfoon boost
SING_OPTIONS_SOUND_CLICK_ASSIST=Klik assistent
-SING_OPTIONS_SOUND_BEAT_CLICK=Metronoom
+SING_OPTIONS_SOUND_BEAT_CLICK=Beat klik
SING_OPTIONS_SOUND_THRESHOLD=Drempelwaarde
-SING_OPTIONS_SOUND_TWO_PLAYERS_MODE=Twee speler modus
-SING_OPTIONS_SOUND_PREVIEWVOLUME=Selectie Volume
-SING_OPTIONS_SOUND_PREVIEWFADING=Crossfading
+SING_OPTIONS_SOUND_TWO_PLAYERS_MODE=Twee spelers mode
+SING_OPTIONS_SOUND_PREVIEWVOLUME=Voorbeeld volume
+SING_OPTIONS_SOUND_PREVIEWFADING=Voorbeeld Faden
-SING_OPTIONS_LYRICS_WHEREAMI=Opties Teksten
-SING_OPTIONS_LYRICS_DESC=Tekstinstellingen
+SING_OPTIONS_LYRICS_WHEREAMI=Tekst Opties
+SING_OPTIONS_LYRICS_DESC=Tekst instellingen
SING_OPTIONS_LYRICS_FONT=Lettertype
-SING_OPTIONS_LYRICS_EFFECT=Effect
-SING_OPTIONS_LYRICS_SOLMIZATION=Solmisatie
+SING_OPTIONS_LYRICS_EFFECT=Effecten
+SING_OPTIONS_LYRICS_SOLMIZATION=Solmizatie
+SING_OPTIONS_LYRICS_NOTELINES=Staafjes
-SING_OPTIONS_THEMES_WHEREAMI=Opties Thema's
-SING_OPTIONS_THEMES_DESC=Thema en Skin instellingen
+SING_OPTIONS_THEMES_WHEREAMI=Thema opties
+SING_OPTIONS_THEMES_DESC=Thema- en skinopties
SING_OPTIONS_THEMES_THEME=Thema
SING_OPTIONS_THEMES_SKIN=Skin
SING_OPTIONS_THEMES_COLOR=Kleur
-SING_OPTIONS_RECORD_WHEREAMI=Opties Opnamen
+SING_OPTIONS_RECORD_WHEREAMI=Opname opties
SING_OPTIONS_RECORD_DESC=Microfoon instellingen
SING_OPTIONS_RECORD_CARD=Geluidskaart
-SING_OPTIONS_RECORD_INPUT=Aansluiting
+SING_OPTIONS_RECORD_INPUT=Input
SING_OPTIONS_RECORD_CHANNEL=Kanaal
-SING_OPTIONS_ADVANCED_WHEREAMI=Opties Geavanceerd
-SING_OPTIONS_ADVANCED_DESC=Geavanceerde instellingen
-SING_OPTIONS_ADVANCED_EFFECTSING=Noot effecten
-SING_OPTIONS_ADVANCED_SCREENFADE=Schermovergang
-SING_OPTIONS_ADVANCED_LOADANIMATION=Laad Animaties
+SING_OPTIONS_ADVANCED_WHEREAMI=Geavanceerde opties
+SING_OPTIONS_ADVANCED_DESC=geavanceerde instellingen
+SING_OPTIONS_ADVANCED_EFFECTSING=Zing effecten
+SING_OPTIONS_ADVANCED_SCREENFADE=Faden
+SING_OPTIONS_ADVANCED_LOADANIMATION=Laad animaties
SING_OPTIONS_ADVANCED_ASKBEFOREDEL=Veiligheidsvragen
-SING_OPTIONS_ADVANCED_LINEBONUS=Regel Bonus
-SING_OPTIONS_ADVANCED_COUNT_HOW_OFTEN_SUNG=
-SING_OPTIONS_ADVANCED_ONSONGCLICK=Na Selectie
-SING_OPTIONS_ADVANCED_PARTYPOPUP=Auto Partymenu
+SING_OPTIONS_ADVANCED_LINEBONUS=Lijnbonus
+SING_OPTIONS_ADVANCED_COUNT_HOW_OFTEN_SUNG=Telling
+SING_OPTIONS_ADVANCED_ONSONGCLICK=Selecties na het Liedje
+SING_OPTIONS_ADVANCED_PARTYPOPUP=Auto PartyMenu
+
+SING_EDIT=Editor
+SING_EDIT_MENU_DESCRIPTION=Maak je eigen liedje
+
+SING_EDIT_BUTTON_DESCRIPTION_CONVERT=Importeer tekst van midi file
+SING_EDIT_BUTTON_DESCRIPTION_EXIT=Terug
+SING_EDIT_BUTTON_CONVERT=Importeer
+SING_EDIT_BUTTON_EXIT=Terug
+
+SING_EDIT_NAVIGATE=Navigeer
+SING_EDIT_SELECT=Selecteer
+SING_EDIT_EXIT=Terug
SING_LEGEND_SELECT=Selecteer
SING_LEGEND_NAVIGATE=Navigeer
-SING_LEGEND_CONTINUE=Verder
+SING_LEGEND_CONTINUE=Ga Verder
SING_LEGEND_ESC=Terug
-SING_PLAYER_DESC=Type spelersnaam
-SING_PLAYER_WHEREAMI=Spelernaam
-SING_PLAYER_ENTER_NAME=type de naam
+SING_PLAYER_DESC=Kies Namen
+SING_PLAYER_WHEREAMI=Namen
+SING_PLAYER_ENTER_NAME=Kies namen
-SING_DIFFICULTY_DESC=Selecteer moeilijkheidsgraad
+SING_DIFFICULTY_DESC=selecteer moeilijkheidsgraad
SING_DIFFICULTY_WHEREAMI=Moeilijkheidsgraad
-SING_DIFFICULTY_CONTINUE=Verder een nummer selecteren
-SING_EASY=Makkelijk
-SING_MEDIUM=Gemiddeld
+SING_DIFFICULTY_CONTINUE=Ga verder
+SING_EASY=Gemakkelijk
+SING_MEDIUM=Gemiddeled
SING_HARD=Moeilijk
-SING_SONG_SELECTION_DESC=Kies een nummer
-SING_SONG_SELECTION_WHEREAMI=Nummer selecteren
-SING_SONG_SELECTION_GOTO=Ga naar...
-SING_SONG_SELECTION=Nummer Selectie
-SING_SONG_SELECTION_MENU=Menu
-SING_SONG_SELECTION_PLAYLIST=Speellijst
-SING_SONGS_IN_CAT=Nummers
-PLAYLIST_CATTEXT=Speellijst: %s
+SING_SONG_SELECTION_DESC=Kies je liedje
+SING_SONG_SELECTION_WHEREAMI=Selecteer een liedje
+SING_SONG_SELECTION_GOTO=Ga naar
+SING_SONG_SELECTION=Liedjes Selectie
+SING_SONG_SELECTION_MENU=menu
+SING_SONG_SELECTION_PLAYLIST=playlist
+SING_SONGS_IN_CAT=Liedjes
+PLAYLIST_CATTEXT=Playlist: %s
SING_TIME=TIJD
-SING_TOTAL=Totaal
-SING_MODE=Zing een solo
-SING_NOTES=Noten
-SING_GOLDEN_NOTES=Gouden noten
-SING_PHRASE_BONUS=Regel bonus
+SING_TOTAL=totaal
+SING_MODE=zing solo
+SING_NOTES=noten
+SING_GOLDEN_NOTES=gouden noten
+SING_PHRASE_BONUS=lijn bonus
-SING_MENU=Hoofdmenu
+SING_MENU=Hoofd Menu
-SONG_SCORE=Nummer score
+SONG_SCORE=Score
SONG_SCORE_WHEREAMI=Score
-SING_SCORE_TONE_DEAF=Toon Doof
+SING_SCORE_TONE_DEAF=Toondoof
SING_SCORE_AMATEUR=Amateur
-SING_SCORE_RISING_STAR=Beginnende Ster
-SING_SCORE_LEAD_SINGER=Hoofd Zanger
-SING_SCORE_HIT_ARTIST=Hit Artiest
+SING_SCORE_WANNABE=Wannabe
+SING_SCORE_HOPEFUL=Hoopvol
+SING_SCORE_RISING_STAR=Opkomende Ster
+SING_SCORE_LEAD_SINGER=Hoofdzanger
SING_SCORE_SUPERSTAR=Superster
-SING_SCORE_ULTRASTAR=Ultrastar
+SING_SCORE_ULTRASTAR=ULTRASTAR
-SING_TOP_5_CHARTS=Top 5 Spelers
-SING_TOP_5_CHARTS_WHEREAMI=Top 5
-SING_TOP_5_CHARTS_CONTINUE=Naar de nummer selectie
+SING_TOP_5_CHARTS=top 5 Spelers
+SING_TOP_5_CHARTS_WHEREAMI=top 5
+SING_TOP_5_CHARTS_CONTINUE=Ga Verder
POPUP_PERFECT=perfect!
-POPUP_AWESOME=super!
-POPUP_GREAT=geweldig!
+POPUP_AWESOME=ongelooflijk!
+POPUP_GREAT=fantastisch!
POPUP_GOOD=goed!
POPUP_NOTBAD=niet slecht!
POPUP_BAD=slecht!
-POPUP_POOR=beroerd!
-POPUP_AWFUL=verschrikking!
+POPUP_POOR=zwak!
+POPUP_AWFUL=pijnlijk!
-IMPLODE_GLUE1=,
-IMPLODE_GLUE2= en
+IMPLODE_GLUE1=,
+IMPLODE_GLUE2= en
-SONG_MENU_NAME_MAIN=Nummer menu
-SONG_MENU_PLAY=Zing
-SONG_MENU_CHANGEPLAYERS=Verander spelers
+SONG_MENU_NAME_MAIN=Liedjes Menu
+SONG_MENU_PLAY=Zingen
+SONG_MENU_CHANGEPLAYERS=Verander de spelers
SONG_MENU_EDIT=Bewerken
-SONG_MENU_MODI=Zing modus
-SONG_MENU_CANCEL=Afbreken
+SONG_MENU_MODI=Zing een Mode
+SONG_MENU_CANCEL=Cancel
-SONG_MENU_NAME_PLAYLIST=Nummer Menu
-SONG_MENU_PLAYLIST_ADD=Nummer toevoegen
-SONG_MENU_PLAYLIST_DEL=Nummer verwijderen
+SONG_MENU_NAME_PLAYLIST=Liedjes Menu
+SONG_MENU_PLAYLIST_ADD=Voeg een liedje toe
+SONG_MENU_PLAYLIST_DEL=Verwijder Liedje
-SONG_MENU_NAME_PLAYLIST_ADD=Nummer toevoegen
-SONG_MENU_PLAYLIST_ADD_NEW=Nieuwe speellijst
-SONG_MENU_PLAYLIST_ADD_EXISTING=Afsluiten speellijst
-SONG_MENU_PLAYLIST_NOEXISTING=Geen speellijst aanwezig
+SONG_MENU_NAME_PLAYLIST_ADD=Voeg een liedje toe
+SONG_MENU_PLAYLIST_ADD_NEW=aan een nieuwe Playlist
+SONG_MENU_PLAYLIST_ADD_EXISTING=aan een bestaande playlist
+SONG_MENU_PLAYLIST_NOEXISTING=Geen playlist beschikbaar
-SONG_MENU_NAME_PLAYLIST_NEW=Nieuwe speellijst
-SONG_MENU_PLAYLIST_NEW_CREATE=Creeër
-SONG_MENU_PLAYLIST_NEW_UNNAMED=geennaam
+SONG_MENU_NAME_PLAYLIST_NEW=Nieuwe Playlist
+SONG_MENU_PLAYLIST_NEW_CREATE=Maak aan
+SONG_MENU_PLAYLIST_NEW_UNNAMED=Zonder naam
-SONG_MENU_NAME_PLAYLIST_DEL=Werkelijk verwijderen?
+SONG_MENU_NAME_PLAYLIST_DELITEM=Wil je dit echt verwijderen?
SONG_MENU_YES=Ja
SONG_MENU_NO=Nee
-SONG_MENU_NAME_PLAYLIST_LOAD=Speellijst openen
-SONG_MENU_PLAYLIST_LOAD=Openen
-SONG_MENU_PLAYLIST_DELCURRENT=Verwijder huidige speellijst
+SONG_MENU_NAME_PLAYLIST_LOAD=Open Playlist
+SONG_MENU_PLAYLIST_LOAD=open
+SONG_MENU_PLAYLIST_DELCURRENT=Verwijder huidige Playlist
-SONG_MENU_NAME_PLAYLIST_DEL=Verwijder speellijst?
+SONG_MENU_NAME_PLAYLIST_DEL=Verwijder de Playlist?
SONG_MENU_NAME_PARTY_MAIN=Party Menu
SONG_MENU_JOKER=Joker
-SONG_MENU_NAME_PARTY_JOKER=Gebruik joker
+SONG_MENU_NAME_PARTY_JOKER=Joker inzetten?
-SONG_JUMPTO_DESC=Zoek nummer
+SONG_JUMPTO_DESC=Zoek liedje
SONG_JUMPTO_TYPE_DESC=Zoek naar:
SONG_JUMPTO_TYPE1=Alles
SONG_JUMPTO_TYPE2=Titel
SONG_JUMPTO_TYPE3=Artiest
-SONG_JUMPTO_SONGSFOUND=%d Nummer(s) gevonden
-SONG_JUMPTO_NOSONGSFOUND=Geen nummers gevonden
-SONG_JUMPTO_HELP=Type tekst om te zoeken naar
+SONG_JUMPTO_SONGSFOUND=%d Liedje(s) gevonden
+SONG_JUMPTO_NOSONGSFOUND=Niks gevonden
+SONG_JUMPTO_HELP=Typ waarnaar moet gezocht worden
SONG_JUMPTO_CATTEXT=Zoek naar: %s
-PARTY_MODE=Party modus
+PARTY_MODE=party mode
PARTY_DIFFICULTY=Moeilijkheidsgraad
-PARTY_PLAYLIST=Speellijst modus
-PARTY_PLAYLIST_ALL=Alle nummers
+PARTY_PLAYLIST=Playlist Mode
+PARTY_PLAYLIST_ALL=Alle liedjes
PARTY_PLAYLIST_CATEGORY=Map
-PARTY_PLAYLIST_PLAYLIST=Speellijst
+PARTY_PLAYLIST_PLAYLIST=Playlist
PARTY_ROUNDS=Rondes
PARTY_TEAMS=Teams
-PARTY_TEAMS_PLAYER1=Spelers Team1
-PARTY_TEAMS_PLAYER2=Spelers Team2
-PARTY_TEAMS_PLAYER3=Spelers Team3
+PARTY_TEAMS_PLAYER1=Speler Team1
+PARTY_TEAMS_PLAYER2=Speler Team2
+PARTY_TEAMS_PLAYER3=Speler Team3
-PARTY_LEGEND_CONTINUE=Verder
+PARTY_LEGEND_CONTINUE=Ga Verder
-PARTY_OPTIONS_DESC=Instellingen voor de party-spellen
+PARTY_OPTIONS_DESC=Instellingen voor het Partyspelletje
PARTY_OPTIONS_WHEREAMI=Party Opties
-PARTY_PLAYER_DESC=Type speler- en teamnamen!
+PARTY_PLAYER_DESC=Kies Speler en Teamnamen
PARTY_PLAYER_WHEREAMI=Party Namen
-PARTY_PLAYER_ENTER_NAME=Type namen
-PARTY_PLAYER_LEGEND_CONTINUE=Start Party spel
+PARTY_PLAYER_ENTER_NAME=Kies de namen
+PARTY_PLAYER_LEGEND_CONTINUE=start partyspelletje
-PARTY_ROUND_DESC=Volgende spelers naar de microfoons
-PARTY_ROUND_WHEREAMI=Party Volgende Ronde
-PARTY_ROUND_LEGEND_CONTINUE=Start ronde
+PARTY_ROUND_DESC=Volgende spelers aan de Microfoon
+PARTY_ROUND_WHEREAMI=Party Volgende ronde
+PARTY_ROUND_LEGEND_CONTINUE=start de ronde
-PARTY_SONG_WHEREAMI=Party nummer selectie
-PARTY_SONG_LEGEND_CONTINUE=Zing
-PARTY_SONG_MENU=Party menu
+PARTY_SONG_WHEREAMI=Party Song-Selectie
+PARTY_SONG_LEGEND_CONTINUE=Zing
+PARTY_SONG_MENU=partymenu
-PARTY_SCORE_DESC=scores van de laatste ronde
-PARTY_SCORE_WHEREAMI=Party Punten
+PARTY_SCORE_DESC=score van de laatste ronde
+PARTY_SCORE_WHEREAMI=Partypunten
-PARTY_WIN_DESC=winnaar van het party spel
+PARTY_WIN_DESC=winnaar van de party-game
PARTY_WIN_WHEREAMI=Party Winnaar
PARTY_WIN_LEGEND_CONTINUE=Terug naar het hoofdmenu
PARTY_ROUND=Ronde
PARTY_ROUND_WINNER=Winnaar
-PARTY_NOTPLAYEDYET=nog niet gespeeld
+PARTY_NOTPLAYEDYET=Nog niet gespeeld
PARTY_NOBODY=niemand
-NEXT_ROUND=Volgende ronde:
+NEXT_ROUND=Volgende Ronde:
-PARTY_DISMISSED=Verworpen!
-PARTY_SCORE_WINS=%s
-PARTY_SCORE_WINS2=gewonnen!
+PARTY_DISMISSED=Uitgeschakeld!
+PARTY_SCORE_WINS=%s
+PARTY_SCORE_WINS2=overwinningen!
-PLUGIN_HDL_NAME=Houd de Regel
-PLUGIN_HDL_DESC=Zing niet slechter dan de wijzer in de zing-o-meter aangeeft
+PLUGIN_HDL_NAME=Hold the Line
+PLUGIN_HDL_DESC=Zing niet slechter dan het pijltje aangeeft!
PLUGIN_UNTIL5000_NAME=Tot 5000
-PLUGIN_UNTIL5000_DESC=Wie het eerst 5000 punten heeft wint het spel.
+PLUGIN_UNTIL5000_DESC=De eerste aan 5000 wint.
PLUGIN_DUELL_NAME=Duel
-PLUGIN_DUELL_DESC=Zing een duel tot 10000 punten.
+PLUGIN_DUELL_DESC=Zing een duel to 10000 punten.
+
+PLUGIN_TEAMDUELL_NAME=Team Duel
+PLUGIN_TEAMDUELL_DESC=Geef de microfoon door!
-PLUGIN_BLIND_NAME=Blinde Modus
-PLUGIN_BLIND_DESC=Duel zonder de dat je de noten ziet.
+PLUGIN_BLIND_NAME=Blinde Mode
+PLUGIN_BLIND_DESC=Duel zonder de noten te zien.
STAT_MAIN=Statistieken
STAT_MAIN_DESC=Algemeen
STAT_MAIN_WHEREAMI=Statistieken
-STAT_OVERVIEW_INTRO=%0:s Statistieken. \n Laaste herstart was op %2:.2d.%1:.2d.%3:d
-STAT_OVERVIEW_SONG=%0:d nummers(%3:d met Video), waarvan %1:d al zijn gespeeld en %2:d nog niet gespeeld.\n Het meest populaire nummer is %5:s van %4:s.
-STAT_OVERVIEW_PLAYER=Sinds de laatste herstart zijn er %0:d verschillende speler(s).\n De beste speler is %1:s met een gemiddelde score van %2:d punten.\n %3:s Heeft de hoogste Score behaald met %4:d punten.
+STAT_OVERVIEW_INTRO=%0:s Statistieken. \n Laatst gereset op %2:.2d.%1:.2d.%3:d
+STAT_OVERVIEW_SONG=%0:d Liedjes(%3:d met Video), waarvan %1:d al gespeeld zijn en %2:d nog niet.\n Het populairste liedje is %5:s van %4:s.
+STAT_OVERVIEW_PLAYER=Sinds de laatste reset waren er %0:d verschillende spelers.\n De beste speler is %1:s met een gemiddelde score van %2:d punten.\n %3:s had de hoogste score met %4:d punten.
STAT_DETAIL=Statistieken
-STAT_DETAIL_WHEREAMI=Gedetaileerde statistieken
+STAT_DETAIL_WHEREAMI=Gedetailleerde statistieken
-STAT_NEXT=Volgende pagina
-STAT_PREV=Vorige pagina
-STAT_REVERSE=Anders om
-STAT_PAGE=Pagina %0:d van %1:d Pagina's\n (%2:d van %3:d records)
+STAT_NEXT=Volgende Pagina
+STAT_PREV=Vorige Pagina
+STAT_REVERSE=Omgekeerde Volgorde
+STAT_PAGE=Pagina %0:d van de %1:d Paginas\n (%2:d van de %3:d scores)
-STAT_DESC_SCORES=Hoogste scores
+STAT_DESC_SCORES=Topscore
STAT_DESC_SCORES_REVERSED=Laagste scores
STAT_FORMAT_SCORES=%0:s - %1:d [%2:s] \n (%3:s - %4:s)
-STAT_DESC_SINGERS=Beste Zangers
-STAT_DESC_SINGERS_REVERSED=Slechtste Zangers
-STAT_FORMAT_SINGERS=%0:s \n Gemiddelde score: %1:d
+STAT_DESC_SINGERS=Beste Spelers
+STAT_DESC_SINGERS_REVERSED=Slechtste Spelers
+STAT_FORMAT_SINGERS=%0:s \n Gemiddlede score: %1:d
-STAT_DESC_SONGS=Populairste nummer
-STAT_DESC_SONGS_REVERSED=Minst populaire nummer
+STAT_DESC_SONGS=Populairste liedje
+STAT_DESC_SONGS_REVERSED=Minst populaire liedjes
STAT_FORMAT_SONGS=%0:s - %1:s \n %2:dx gezongen
-STAT_DESC_BANDS=Populairste artiest
-STAT_DESC_BANDS_REVERSED=Minst populaire artiest
+STAT_DESC_BANDS=Populairste Artiesten
+STAT_DESC_BANDS_REVERSED=Minst populaire artiesten
STAT_FORMAT_BANDS=%0:s \n %1:dx gezongen
-MSG_ERROR_TITLE=FOUT!
+MSG_ERROR_TITLE=Error
MSG_QUESTION_TITLE=Vraag
-MSG_QUIT_USDX=Ultrastar afsluiten?
-MSG_END_PARTY=Party modus afsluiten?
-ERROR_NO_SONGS=Geen nummers geladen
+MSG_QUIT_USDX=Uit met de pret?
+MSG_END_PARTY=Stoppen met de Party?
+ERROR_NO_SONGS=Geen liedjes geladen
ERROR_NO_PLUGINS=Geen plugins geladen
-ERROR_CORRUPT_SONG=Nummer kan niet worden geladen. \ No newline at end of file
+ERROR_CORRUPT_SONG=Liedje kon niet geladen worden
+ERROR_CORRUPT_SONG_FILE_NOT_FOUND=Liedje kon niet geladen worden: File niet gevonden
+ERROR_CORRUPT_SONG_NO_NOTES=Liedje kon niet geladen worden: Geen noten gevonden
+ERROR_CORRUPT_SONG_NO_BREAKS=Liedje kon niet geladen worden: Geen linebreaks gevonden
+ERROR_CORRUPT_SONG_UNKNOWN_IN_LINE=Liedje kon niet geladen worden: Probleem met regel %0:d \ No newline at end of file
diff --git a/unicode/game/languages/English.ini b/unicode/game/languages/English.ini
index 05559c1a..27fd2cf2 100644
--- a/unicode/game/languages/English.ini
+++ b/unicode/game/languages/English.ini
@@ -1,4 +1,64 @@
[Text]
+OPTION_VALUE_EASY=Easy
+OPTION_VALUE_MEDIUM=Medium
+OPTION_VALUE_HARD=Hard
+
+OPTION_VALUE_ON=On
+OPTION_VALUE_OFF=Off
+
+OPTION_VALUE_EDITION=Edition
+OPTION_VALUE_GENRE=Genre
+OPTION_VALUE_LANGUAGE=Language
+OPTION_VALUE_FOLDER=Folder
+OPTION_VALUE_TITLE=Title
+OPTION_VALUE_ARTIST=Artist
+OPTION_VALUE_TITLE2=Title2
+OPTION_VALUE_ARTIST2=Artist2
+
+OPTION_VALUE_WHENNOVIDEO=When No Video
+
+OPTION_VALUE_SMALL=Small
+OPTION_VALUE_BIG=Big
+
+OPTION_VALUE_HALF=Half
+OPTION_VALUE_FULL_VID=Full (Video)
+OPTION_VALUE_FULL_VID_BG=Full (BG & Video)
+
+OPTION_VALUE_AUTO=Auto
+OPTION_VALUE_SEC=Second
+OPTION_VALUE_SECS=Seconds
+
+OPTION_VALUE_PLAIN=Plain
+OPTION_VALUE_OLINE1=OLine1
+OPTION_VALUE_OLINE2=OLine2
+
+OPTION_VALUE_SIMPLE=Simple
+OPTION_VALUE_ZOOM=Zoom
+OPTION_VALUE_SLIDE=Slide
+OPTION_VALUE_BALL=Ball
+OPTION_VALUE_SHIFT=Shift
+
+OPTION_VALUE_EURO=Euro
+OPTION_VALUE_JAPAN=Japan
+OPTION_VALUE_AMERICAN=American
+
+OPTION_VALUE_BLUE=Blue
+OPTION_VALUE_GREEN=Green
+OPTION_VALUE_PINK=Pink
+OPTION_VALUE_RED=Red
+OPTION_VALUE_VIOLET=Violet
+OPTION_VALUE_ORANGE=Orange
+OPTION_VALUE_YELLOW=Yellow
+OPTION_VALUE_BROWN=Brown
+OPTION_VALUE_BALCK=Black
+
+OPTION_VALUE_SING=Sing
+OPTION_VALUE_SELECT_PLAYERS=Select Players
+OPTION_VALUE_OPEN_MENU=Open Menu
+
+OPTION_VALUE_HARDWARE_CURSOR=Hardware Cursor
+OPTION_VALUE_SOFTWARE_CURSOR=Software Cursor
+
SING_LOADING=Loading...
SING_CHOOSE_MODE=choose mode
@@ -190,7 +250,7 @@ SONG_MENU_NAME_PLAYLIST_NEW=New Playlist
SONG_MENU_PLAYLIST_NEW_CREATE=Create
SONG_MENU_PLAYLIST_NEW_UNNAMED=Unnamed
-SONG_MENU_NAME_PLAYLIST_DEL=Really Delete?
+SONG_MENU_NAME_PLAYLIST_DELITEM=Really Delete?
SONG_MENU_YES=Yes
SONG_MENU_NO=No
diff --git a/unicode/game/languages/Euskara.ini b/unicode/game/languages/Euskara.ini
index 9d560321..f35ce6f2 100644
--- a/unicode/game/languages/Euskara.ini
+++ b/unicode/game/languages/Euskara.ini
@@ -1,297 +1,382 @@
-[Text]
-SING_LOADING=Kargatzen...
-
+[Text]
+OPTION_VALUE_EASY=Easy
+OPTION_VALUE_MEDIUM=Medium
+OPTION_VALUE_HARD=Hard
+
+OPTION_VALUE_ON=On
+OPTION_VALUE_OFF=Off
+
+OPTION_VALUE_EDITION=Edition
+OPTION_VALUE_GENRE=Genre
+OPTION_VALUE_LANGUAGE=Language
+OPTION_VALUE_FOLDER=Folder
+OPTION_VALUE_TITLE=Title
+OPTION_VALUE_ARTIST=Artist
+OPTION_VALUE_TITLE2=Title2
+OPTION_VALUE_ARTIST2=Artist2
+
+OPTION_VALUE_WHENNOVIDEO=When No Video
+
+OPTION_VALUE_SMALL=Small
+OPTION_VALUE_BIG=Big
+
+OPTION_VALUE_HALF=Half
+OPTION_VALUE_FULL_VID=Full (Video)
+OPTION_VALUE_FULL_VID_BG=Full (BG & Video)
+
+OPTION_VALUE_AUTO=Auto
+OPTION_VALUE_SEC=Second
+OPTION_VALUE_SECS=Seconds
+
+OPTION_VALUE_PLAIN=Plain
+OPTION_VALUE_OLINE1=OLine1
+OPTION_VALUE_OLINE2=OLine2
+
+OPTION_VALUE_SIMPLE=Simple
+OPTION_VALUE_ZOOM=Zoom
+OPTION_VALUE_SLIDE=Slide
+OPTION_VALUE_BALL=Ball
+OPTION_VALUE_SHIFT=Shift
+
+OPTION_VALUE_EURO=Euro
+OPTION_VALUE_JAPAN=Japan
+OPTION_VALUE_AMERICAN=American
+
+OPTION_VALUE_BLUE=Blue
+OPTION_VALUE_GREEN=Green
+OPTION_VALUE_PINK=Pink
+OPTION_VALUE_RED=Red
+OPTION_VALUE_VIOLET=Violet
+OPTION_VALUE_ORANGE=Orange
+OPTION_VALUE_YELLOW=Yellow
+OPTION_VALUE_BROWN=Brown
+OPTION_VALUE_BALCK=Black
+
+OPTION_VALUE_SING=Sing
+OPTION_VALUE_SELECT_PLAYERS=Select Players
+OPTION_VALUE_OPEN_MENU=Open Menu
+
+OPTION_VALUE_HARDWARE_CURSOR=Hardware Cursor
+OPTION_VALUE_SOFTWARE_CURSOR=Software Cursor
+
+SING_LOADING=Kargatzen...
+
SING_CHOOSE_MODE=Aukeratu
-SING_SING=Kantatu
-SING_SING_DESC=Kantatu
-
+SING_SING=Abestu
+SING_SING_DESC=Abestu: bakarka edo binaka
+
SING_MULTI=Taldea
-SING_MULTI_DESC=Taldean kantatu
-
-SING_TOOLS=Erremintak
-
-SING_STATS=Estatistikak
-SING_STATS_DESC=Estatistikak ikusi
-
-SING_EDITOR=Editorea
-SING_EDITOR_DESC=Zure kantuak sortu
-
-SING_GAME_OPTIONS=Aukerak
-SING_GAME_OPTIONS_DESC=Jokoaren aukerak aldatu
-
-SING_EXIT=Irten
-SING_EXIT_DESC=Jokotik irten
-
-SING_OPTIONS=Aukerak
-SING_OPTIONS_DESC=Aukerak aldatu
-SING_OPTIONS_WHEREAMI=Aukerak
-
+SING_MULTI_DESC=Taldean abestu
+
+SING_TOOLS=Tresnak
+
+SING_STATS=Estatistikak
+SING_STATS_DESC=Estatistikak ikusi
+
+SING_EDITOR=Editorea
+SING_EDITOR_DESC=Zure kantuak sortu
+
+SING_GAME_OPTIONS=Hobespenak
+SING_GAME_OPTIONS_DESC=Jokoaren hobespenak aldatu
+
+SING_EXIT=Irten
+SING_EXIT_DESC=Jokotik irten
+
+SING_OPTIONS=Hobespenak
+SING_OPTIONS_DESC=Aukerak aldatu
+SING_OPTIONS_WHEREAMI=Hobespenak
+
SING_OPTIONS_GAME=Jokoa
-SING_OPTIONS_GRAPHICS=Grafikoak
-SING_OPTIONS_SOUND=Soinua
-SING_OPTIONS_LYRICS=Letrak
-SING_OPTIONS_THEMES=Gaiak
-SING_OPTIONS_RECORD=Grabazioa
-SING_OPTIONS_ADVANCED=Aurreratuak
-SING_OPTIONS_EXIT=Itzuli
-
-SING_OPTIONS_GAME_WHEREAMI=Jokoaren aukerak
-SING_OPTIONS_GAME_DESC=Jokoaren aukera orokorrak
+SING_OPTIONS_GRAPHICS=Grafikoak
+SING_OPTIONS_SOUND=Soinua
+SING_OPTIONS_LYRICS=Letrak
+SING_OPTIONS_THEMES=Gaiak
+SING_OPTIONS_RECORD=Grabazioa
+SING_OPTIONS_ADVANCED=Aurreratuak
+SING_OPTIONS_EXIT=Itzuli
+
+SING_OPTIONS_GAME_WHEREAMI=Jokoaren hobespenak
+SING_OPTIONS_GAME_DESC=Jokoaren hobespen orokorrak
SING_OPTIONS_GAME_PLAYERS=Jokalariak
-SING_OPTIONS_GAME_DIFFICULTY=Zailtasuna
-SING_OPTIONS_GAME_LANGUAGE=Hizkuntz
-SING_OPTIONS_GAME_TABS=Etiketa
-SING_OPTIONS_GAME_SORTING=Sailkatu
-SING_OPTIONS_GAME_DEBUG=Arazketa era
-
-SING_OPTIONS_GRAPHICS_WHEREAMI=Aukera grafikoak
-SING_OPTIONS_GRAPHICS_DESC=Aukera grafikoak
-SING_OPTIONS_GRAPHICS_RESOLUTION=Erresoluzioa
+SING_OPTIONS_GAME_DIFFICULTY=Zailtasuna
+SING_OPTIONS_GAME_LANGUAGE=Hizkuntza
+SING_OPTIONS_GAME_TABS=Etiketak
+SING_OPTIONS_GAME_SORTING=Sailkapena
+SING_OPTIONS_GAME_DEBUG=Araztu
+
+SING_OPTIONS_GRAPHICS_WHEREAMI=Grafikoen hobespenak
+SING_OPTIONS_GRAPHICS_DESC=Grafikoen hobespenak
+SING_OPTIONS_GRAPHICS_RESOLUTION=Erresoluzioa
SING_OPTIONS_GRAPHICS_FULLSCREEN=Pantaila osoa
-SING_OPTIONS_GRAPHICS_DEPTH=Kolorearen kalitatea
-SING_OPTIONS_GRAPHICS_OSCILLOSCOPE=Osziloskopioa
-SING_OPTIONS_GRAPHICS_LINEBONUS=Bonus marra
-SING_OPTIONS_GRAPHICS_MOVIE_SIZE=Bideoaren tamaina
-
-SING_OPTIONS_SOUND_WHEREAMI=Soinuaren aukerak
-SING_OPTIONS_SOUND_DESC=Soinuaren aukerak
-SING_OPTIONS_SOUND_MIC_BOOST=Mikrofonoa indartu
+SING_OPTIONS_GRAPHICS_DEPTH=Kolore kalitatea
+SING_OPTIONS_GRAPHICS_VISUALIZER=Bistaratzeak
+SING_OPTIONS_GRAPHICS_OSCILLOSCOPE=Osziloskopioa
+SING_OPTIONS_GRAPHICS_LINEBONUS=Lerro Bonusa
+SING_OPTIONS_GRAPHICS_MOVIE_SIZE=Bideo tamaina
+
+SING_OPTIONS_SOUND_WHEREAMI=Soinu hobespenak
+SING_OPTIONS_SOUND_DESC=Soinu hobespenak
+SING_OPTIONS_SOUND_VOICEPASSTHROUGH=Mikrofono playback-a
+SING_OPTIONS_SOUND_BACKGROUNDMUSIC=Atzeko soinua
+SING_OPTIONS_SOUND_MIC_BOOST=Mikrofonoa indartu
SING_OPTIONS_SOUND_CLICK_ASSIST=Noten laguntza
SING_OPTIONS_SOUND_BEAT_CLICK=Kolpeen laguntza
-SING_OPTIONS_SOUND_THRESHOLD=Mikrofonoa arindu
-SING_OPTIONS_SOUND_TWO_PLAYERS_MODE=Bi jokalariren era
-SING_OPTIONS_SOUND_PREVIEWVOLUME=Bolumen aurreratua
-SING_OPTIONS_SOUND_PREVIEWFADING=Joanaldia
-
-SING_OPTIONS_LYRICS_WHEREAMI=Letren aukerak
-SING_OPTIONS_LYRICS_DESC=Letren aukerak
-SING_OPTIONS_LYRICS_FONT=Iturria
-SING_OPTIONS_LYRICS_EFFECT=Efektua
-SING_OPTIONS_LYRICS_SOLMIZATION=Solfeoa
-
-SING_OPTIONS_THEMES_WHEREAMI=Gaien aukerak
-SING_OPTIONS_THEMES_DESC=Gaien aukerak
+SING_OPTIONS_SOUND_THRESHOLD=Arintzea
+SING_OPTIONS_SOUND_TWO_PLAYERS_MODE=Bi jokalari modua
+SING_OPTIONS_SOUND_PREVIEWVOLUME=Bolumena aurreikusi
+SING_OPTIONS_SOUND_PREVIEWFADING=Desagerpena aurreikusi
+
+SING_OPTIONS_LYRICS_WHEREAMI=Letren hobespenak
+SING_OPTIONS_LYRICS_DESC=Letren hobespenak
+SING_OPTIONS_LYRICS_FONT=Letra-mota
+SING_OPTIONS_LYRICS_EFFECT=Efektua
+SING_OPTIONS_LYRICS_SOLMIZATION=Solfeoa
+SING_OPTIONS_LYRICS_NOTELINES=Pentagramak
+
+SING_OPTIONS_THEMES_WHEREAMI=Gaien hobespenak
+SING_OPTIONS_THEMES_DESC=Gaien eta azalen hobespenak
SING_OPTIONS_THEMES_THEME=Gaia
SING_OPTIONS_THEMES_SKIN=Azala
-SING_OPTIONS_THEMES_COLOR=Kolorea
-
-SING_OPTIONS_RECORD_WHEREAMI=Grabazioaren aukerak
-SING_OPTIONS_RECORD_DESC=Grabazioaren akerak
-SING_OPTIONS_RECORD_CARD=Soinu txartela
-SING_OPTIONS_RECORD_INPUT=Captura
-SING_OPTIONS_RECORD_CHANNEL=Kanala
-
-SING_OPTIONS_ADVANCED_WHEREAMI=Aukera aurreratuak
-SING_OPTIONS_ADVANCED_DESC=Aukera aurreratuak
-SING_OPTIONS_ADVANCED_EFFECTSING=Kantuan efektuak
-SING_OPTIONS_ADVANCED_SCREENFADE=Desvanecimiento
-SING_OPTIONS_ADVANCED_LOADANIMATION=Kargatzearen animazioa
-SING_OPTIONS_ADVANCED_ASKBEFOREDEL=Galdetu
-SING_OPTIONS_ADVANCED_LINEBONUS=Bonus marra
-SING_OPTIONS_ADVANCED_COUNT_HOW_OFTEN_SUNG=
-SING_OPTIONS_ADVANCED_ONSONGCLICK=Kantua aukeratzean
-SING_OPTIONS_ADVANCED_PARTYPOPUP=Taldearen menu automatikoa
-
-SING_LEGEND_SELECT=Aukeratu
-SING_LEGEND_NAVIGATE=Nabigatu
-SING_LEGEND_CONTINUE=Jarraitu
-SING_LEGEND_ESC=Itzuli
-
-SING_PLAYER_DESC=Jokalarien izenak
+SING_OPTIONS_THEMES_COLOR=Kolorea
+
+SING_OPTIONS_RECORD_WHEREAMI=Grabazioaren hobespenak
+SING_OPTIONS_RECORD_DESC=Mikrofonoaren hobespenak
+SING_OPTIONS_RECORD_CARD=Soinu-txartela
+SING_OPTIONS_RECORD_INPUT=Sarrera
+SING_OPTIONS_RECORD_CHANNEL=Kanala
+
+SING_OPTIONS_ADVANCED_WHEREAMI=Hobespen aurreratuak
+SING_OPTIONS_ADVANCED_DESC=Hobespen aurreratuak
+SING_OPTIONS_ADVANCED_EFFECTSING=Kantu efektuak
+SING_OPTIONS_ADVANCED_SCREENFADE=Pantaila desagertu
+SING_OPTIONS_ADVANCED_LOADANIMATION=Animazioa kargatzerakoan
+SING_OPTIONS_ADVANCED_ASKBEFOREDEL=Ziurtasun galderak
+SING_OPTIONS_ADVANCED_LINEBONUS=Lerro bonusa
+SING_OPTIONS_ADVANCED_COUNT_HOW_OFTEN_SUNG=
+SING_OPTIONS_ADVANCED_ONSONGCLICK=Aukeratu ondoren
+SING_OPTIONS_ADVANCED_PARTYPOPUP=Talde menu auto
+
+SING_EDIT=Editorea
+SING_EDIT_MENU_DESCRIPTION=Zure kantuak sortu
+
+SING_EDIT_BUTTON_DESCRIPTION_CONVERT=Testua inportatu MIDI fitxategiatik
+SING_EDIT_BUTTON_DESCRIPTION_EXIT=Itzuli
+SING_EDIT_BUTTON_CONVERT=Inportatu
+SING_EDIT_BUTTON_EXIT=Itzuli
+
+SING_EDIT_NAVIGATE=Nabigatu
+SING_EDIT_SELECT=Aukeratu
+SING_EDIT_EXIT=Itzuli
+
+SING_LEGEND_SELECT=Hautatu
+SING_LEGEND_NAVIGATE=Nabigatu
+SING_LEGEND_CONTINUE=Jarraitu
+SING_LEGEND_ESC=Itzuli
+
+SING_PLAYER_DESC=Jokalarien izenak sartu
SING_PLAYER_WHEREAMI=Jokalarien izenak
-SING_PLAYER_ENTER_NAME=Izenak idatzi
-
-SING_DIFFICULTY_DESC=Zailtasuna aukeratu
-SING_DIFFICULTY_WHEREAMI=Zailtasuna
-SING_DIFFICULTY_CONTINUE=Hurrengoa
-SING_EASY=Erreza
-SING_MEDIUM=Ertaina
-SING_HARD=Zaila
-
-SING_SONG_SELECTION_DESC=Kantua hautatu
-SING_SONG_SELECTION_WHEREAMI=Kantuaren hautaketa
-SING_SONG_SELECTION_GOTO=Joan...
-SING_SONG_SELECTION=Kantuaren hautaketa
-SING_SONG_SELECTION_MENU=Menua
-SING_SONG_SELECTION_PLAYLIST=Zerrenda
-SING_SONGS_IN_CAT=Kantuak
-PLAYLIST_CATTEXT=Lista: %
-
-SING_TIME=Denbora
-SING_TOTAL=Guztira
-SING_MODE=Bakarrik
-SING_NOTES=Notak
-SING_GOLDEN_NOTES=Urrezko notak
-SING_PHRASE_BONUS=Bonus marra
-
-SING_MENU=Menu nagusia
-
-SONG_SCORE=Puntuak
-SONG_SCORE_WHEREAMI=
-
-SING_SCORE_TONE_DEAF=Desafinatu
-SING_SCORE_AMATEUR=Zale (Aficionado)
-SING_SCORE_RISING_STAR=Hobetzen
-SING_SCORE_LEAD_SINGER=Kantaria
-SING_SCORE_HIT_ARTIST=Kantari handia
-SING_SCORE_SUPERSTAR=Superizarra
-SING_SCORE_ULTRASTAR=Ultraizarra
-
-SING_TOP_5_CHARTS=Onenak
-SING_TOP_5_CHARTS_WHEREAMI=
-SING_TOP_5_CHARTS_CONTINUE=Jarraitu
-
-POPUP_PERFECT=Perfektu!
-POPUP_AWESOME=Txundigarri!
-POPUP_GREAT=Sekulakoa!
-POPUP_GOOD=Ongi!
-POPUP_NOTBAD=Ez dago gaizki!
-POPUP_BAD=Gaizki!
-POPUP_POOR=Oso gaizki!
-POPUP_AWFUL=Gaizkiago ezin!
-
-IMPLODE_GLUE1=,
-IMPLODE_GLUE2= eta
-
-SONG_MENU_NAME_MAIN=Kantuaren menua
-SONG_MENU_PLAY=Kantatu
-SONG_MENU_CHANGEPLAYERS=Jokalaria aukeratu
-SONG_MENU_EDIT=Aldatu
-SONG_MENU_MODI=Motza kantatu
-SONG_MENU_CANCEL=Ezeztatu
-
-SONG_MENU_NAME_PLAYLIST=Menua
-SONG_MENU_PLAYLIST_ADD=Kantua gehitu
-SONG_MENU_PLAYLIST_DEL=Kantua kendu
-
-SONG_MENU_NAME_PLAYLIST_ADD=Kantua gehitu
+SING_PLAYER_ENTER_NAME=Izenak idatzi
+
+SING_DIFFICULTY_DESC=Zailtasuna aukeratu
+SING_DIFFICULTY_WHEREAMI=Zailtasuna
+SING_DIFFICULTY_CONTINUE=Abestia aukeratu
+SING_EASY=Erraza
+SING_MEDIUM=Bitartekoa
+SING_HARD=Zaila
+
+SING_SONG_SELECTION_DESC=Abestia aukeratu
+SING_SONG_SELECTION_WHEREAMI=Abestia aukeratu
+SING_SONG_SELECTION_GOTO=... joan
+SING_SONG_SELECTION=Abestia aukeratu
+SING_SONG_SELECTION_MENU=Menu
+SING_SONG_SELECTION_PLAYLIST=Zerrenda
+SING_SONGS_IN_CAT=Abestiak
+PLAYLIST_CATTEXT=Zerrenda: %s
+
+SING_TIME=Denbora
+SING_TOTAL=Guztira
+SING_MODE=Bakarka abestu
+SING_NOTES=Notak
+SING_GOLDEN_NOTES=Urrezko notak
+SING_PHRASE_BONUS=Lerro bonusa
+
+SING_MENU=Menu nagusia
+
+SONG_SCORE=Puntuazioa
+SONG_SCORE_WHEREAMI=Puntuazioa
+
+SING_SCORE_TONE_DEAF=Desafinatua
+SING_SCORE_AMATEUR=Amateur
+SING_SCORE_WANNABE=Etorkizuneko Izarra
+SING_SCORE_HOPEFUL=Hautagaia
+SING_SCORE_RISING_STAR=Hobetuz Zoaz
+SING_SCORE_LEAD_SINGER=Kantari Handia
+SING_SCORE_SUPERSTAR=SuperStar
+SING_SCORE_ULTRASTAR=UltraStar
+
+SING_TOP_5_CHARTS=5 hoberenak
+SING_TOP_5_CHARTS_WHEREAMI=5 hoberenak
+SING_TOP_5_CHARTS_CONTINUE=Abestia aukeratu
+
+POPUP_PERFECT=Bikain!
+POPUP_AWESOME=Txundigarri!
+POPUP_GREAT=Sekulakoa!
+POPUP_GOOD=Ongi!
+POPUP_NOTBAD=Ez dago gaizki!
+POPUP_BAD=Gaizki!
+POPUP_POOR=Eskas!
+POPUP_AWFUL=Penagarri!
+
+IMPLODE_GLUE1=,
+IMPLODE_GLUE2= eta
+
+SONG_MENU_NAME_MAIN=Menua
+SONG_MENU_PLAY=Abestu
+SONG_MENU_CHANGEPLAYERS=Jokalariak aukeratu
+SONG_MENU_EDIT=Editorera bidali
+SONG_MENU_MODI=Modi bat abestu
+SONG_MENU_CANCEL=Itzuli
+
+SONG_MENU_NAME_PLAYLIST=Menua
+SONG_MENU_PLAYLIST_ADD=Zerrendara gehitu
+SONG_MENU_PLAYLIST_DEL=Zerrendatik ezabatu
+
+SONG_MENU_NAME_PLAYLIST_ADD=Abestia gehitu
SONG_MENU_PLAYLIST_ADD_NEW=Zerrenda berrira
-SONG_MENU_PLAYLIST_ADD_EXISTING=Zerrendara
-SONG_MENU_PLAYLIST_NOEXISTING=Ez dago zerrendarik
-
-SONG_MENU_NAME_PLAYLIST_NEW=Zerrenda berria
-SONG_MENU_PLAYLIST_NEW_CREATE=Sortu
-SONG_MENU_PLAYLIST_NEW_UNNAMED=Izen gabe
-
-SONG_MENU_NAME_PLAYLIST_DEL=Kendu?
+SONG_MENU_PLAYLIST_ADD_EXISTING=Zerrendara
+SONG_MENU_PLAYLIST_NOEXISTING=Ez dago zerrendarik
+
+SONG_MENU_NAME_PLAYLIST_NEW=Zerrenda berria
+SONG_MENU_PLAYLIST_NEW_CREATE=Sortu
+SONG_MENU_PLAYLIST_NEW_UNNAMED=Izengabea
+
+SONG_MENU_NAME_PLAYLIST_DELITEM=Ezabatu?
SONG_MENU_YES=Bai
-SONG_MENU_NO=Ez
-
-SONG_MENU_NAME_PLAYLIST_LOAD=Zerrenda zabaldu
-SONG_MENU_PLAYLIST_LOAD=Zabaldu
-SONG_MENU_PLAYLIST_DELCURRENT=Zerrenda hau kendu
-SONG_MENU_NAME_PLAYLIST_DEL=Kendu?
-
-SONG_MENU_NAME_PARTY_MAIN=Menua
-SONG_MENU_JOKER=Aleatorio
-
-SONG_MENU_NAME_PARTY_JOKER=Aleatorio
-
-SONG_JUMPTO_DESC=Bilatu
-SONG_JUMPTO_TYPE_DESC=Bilatu:
-SONG_JUMPTO_TYPE1=Dena
-SONG_JUMPTO_TYPE2=Tituloa
-SONG_JUMPTO_TYPE3=Artista
-SONG_JUMPTO_SONGSFOUND=%d kantu aurkitu dira
-SONG_JUMPTO_NOSONGSFOUND=Ez daugo kanturik
-SONG_JUMPTO_HELP=Idatzi hitz gakoak
-SONG_JUMPTO_CATTEXT=Bilatu: %s
-
-PARTY_MODE=Taldeko modua
-PARTY_DIFFICULTY=Zailtasuna
-PARTY_PLAYLIST=Zerrenda modua
-PARTY_PLAYLIST_ALL=Dena
-PARTY_PLAYLIST_CATEGORY=Karpeta
-PARTY_PLAYLIST_PLAYLIST=Zerrendak
-PARTY_ROUNDS=Errondak
-PARTY_TEAMS=Taldeak
-PARTY_TEAMS_PLAYER1=1 taldeko jokalariak
-PARTY_TEAMS_PLAYER2=2 taldeko jokalariak
-PARTY_TEAMS_PLAYER3=3 taldeko jokalariak
-
-PARTY_LEGEND_CONTINUE=Jarraitu
-
-PARTY_OPTIONS_DESC=Taldeko jokoaren aukerak
-PARTY_OPTIONS_WHEREAMI=
-
-PARTY_PLAYER_DESC=Jokalarien eta taldeen izenak idatzi
-PARTY_PLAYER_WHEREAMI=Taldeen izenak
-PARTY_PLAYER_ENTER_NAME=Izena idatzi
-PARTY_PLAYER_LEGEND_CONTINUE=Hasi
-
-PARTY_ROUND_DESC=Hurrengo jokalaria
-PARTY_ROUND_WHEREAMI=Hurrngo erronda
-PARTY_ROUND_LEGEND_CONTINUE=Erronda hasi
-
-PARTY_SONG_WHEREAMI=Kantua aukeratu
-PARTY_SONG_LEGEND_CONTINUE=Kantatu
-PARTY_SONG_MENU=Menua
-
-PARTY_SCORE_DESC=Azkeneko errondaren puntoak
-PARTY_SCORE_WHEREAMI=
-
-PARTY_WIN_DESC=Talde irabazlea
-PARTY_WIN_WHEREAMI=
-PARTY_WIN_LEGEND_CONTINUE=Menu nagusira joan
-
+SONG_MENU_NO=Ez
+
+SONG_MENU_NAME_PLAYLIST_LOAD=Zerrenda ireki
+SONG_MENU_PLAYLIST_LOAD=Ireki
+SONG_MENU_PLAYLIST_DELCURRENT=Zerrenda hau ezabatu
+
+SONG_MENU_NAME_PLAYLIST_DEL=Zerrenda ezabatu?
+
+SONG_MENU_NAME_PARTY_MAIN=Talde menua
+SONG_MENU_JOKER=Komodina
+
+SONG_MENU_NAME_PARTY_JOKER=Komodina erabili
+
+SONG_JUMPTO_DESC=Bilatu
+SONG_JUMPTO_TYPE_DESC=Bilatu:
+SONG_JUMPTO_TYPE1=Guztia
+SONG_JUMPTO_TYPE2=Titulua
+SONG_JUMPTO_TYPE3=Artista
+SONG_JUMPTO_SONGSFOUND=%d kantu aurkituta
+SONG_JUMPTO_NOSONGSFOUND=Ez dago kanturik
+SONG_JUMPTO_HELP=Hitz gakoak idatzi
+SONG_JUMPTO_CATTEXT=Bilatu: %s
+
+PARTY_MODE=Taldean Abestu
+PARTY_DIFFICULTY=Zailtasuna
+PARTY_PLAYLIST=Abestiak
+PARTY_PLAYLIST_ALL=Guztiak
+PARTY_PLAYLIST_CATEGORY=Karpeta
+PARTY_PLAYLIST_PLAYLIST=Zerrenda
+PARTY_ROUNDS=Errondak
+PARTY_TEAMS=Taldeak
+PARTY_TEAMS_PLAYER1=Jokalariak 1.an
+PARTY_TEAMS_PLAYER2=Jokalariak 2.an
+PARTY_TEAMS_PLAYER3=Jokalariak 3.an
+
+PARTY_LEGEND_CONTINUE=Jarraitu
+
+PARTY_OPTIONS_DESC=Taldean jokatzeko aukerak
+PARTY_OPTIONS_WHEREAMI=Taldeko hobespenak
+
+PARTY_PLAYER_DESC=Jokalarien eta taldeen izenak
+PARTY_PLAYER_WHEREAMI=Taldeen izenak
+PARTY_PLAYER_ENTER_NAME=Izenak idatzi
+PARTY_PLAYER_LEGEND_CONTINUE=Jokoa hasi
+
+PARTY_ROUND_DESC=Hurrengoa mikrofonora
+PARTY_ROUND_WHEREAMI=Hurrengo erronda
+PARTY_ROUND_LEGEND_CONTINUE=Erronda hasi
+
+PARTY_SONG_WHEREAMI=Talde Abestia aukeratu
+PARTY_SONG_LEGEND_CONTINUE=Abestu
+PARTY_SONG_MENU=Talde menua
+
+PARTY_SCORE_DESC=Azken Errondako puntuazioa
+PARTY_SCORE_WHEREAMI=Talde puntuazioa
+
+PARTY_WIN_DESC=Talde irabazlea
+PARTY_WIN_WHEREAMI=Talde jokoaren irabazlea
+PARTY_WIN_LEGEND_CONTINUE=Menu nagusira itzuli
+
PARTY_ROUND=Erronda
-PARTY_ROUND_WINNER=Irabazlea
-PARTY_NOTPLAYEDYET=Jokatu gabe
-PARTY_NOBODY=Inor
+PARTY_ROUND_WINNER=Irabazlea
+PARTY_NOTPLAYEDYET=Jokatu gabe
+PARTY_NOBODY=Inor
NEXT_ROUND=Hurrengo erronda:
-
-PARTY_DISMISSED=Galdu duzu!
-PARTY_SCORE_WINS=%
-PARTY_SCORE_WINS2=Irabazi duzu!
-
-PLUGIN_HDL_NAME=Jarraitu horrela
-PLUGIN_HDL_DESC=Ez jaitsi pantailan markatutako puntuak!
-
-PLUGIN_UNTIL5000_NAME=5000-arte
-PLUGIN_UNTIL5000_DESC=5000 puntu hartzen duena irabazle.
-
-PLUGIN_DUELL_NAME=Duelua
-PLUGIN_DUELL_DESC=Duelu bat egin 10.000 punturarte.
-
-PLUGIN_BLIND_NAME=Itsu modua
-PLUGIN_BLIND_DESC=Notak begiratu gabeko duelua.
-
-STAT_MAIN=Estadistikak
-STAT_MAIN_DESC=Orokorra
-STAT_MAIN_WHEREAMI=Estadistikak
-
-STAT_OVERVIEW_INTRO=%0:s Estatistikak. \n Azkenengo aldiz erabili zen: %3:d-%2:.2d-%1:.2d
-STAT_OVERVIEW_SONG=%0:d Kantu daude (%3:d bideoarekin), eta hauetatik %1:d kantatu dira eta %2:d oraindik ez.\n Kanturik ospetsuena "%5:s" da %4:s taldearena.
-STAT_OVERVIEW_PLAYER= %0:d jokalari daude.\n Onena %1:s da bataz-besteko %2:d punturekin.\n %3:s -(e)k puntu gehien egin ditu: %4:d puntu.
-
+
+PARTY_DISMISSED=Galdu duzu!
+PARTY_SCORE_WINS=%s
+PARTY_SCORE_WINS2=irabazi du!
+
+PLUGIN_HDL_NAME=Eutsi goiari
+PLUGIN_HDL_DESC=Ez jaitsi markatutako puntuazio mailatik.
+
+PLUGIN_UNTIL5000_NAME=5000 arte
+PLUGIN_UNTIL5000_DESC=Azkarrena 5000 puntu lortzen irabazten du.
+
+PLUGIN_DUELL_NAME=Duelua
+PLUGIN_DUELL_DESC=Duelua 10.000 punturarte.
+
+PLUGIN_TEAMDUELL_NAME=Talde duelua
+PLUGIN_TEAMDUELL_DESC=Mikrofonoa pasa!
+
+PLUGIN_BLIND_NAME=Itsuan
+PLUGIN_BLIND_DESC=Duelua notak ikusi gabe.
+
+STAT_MAIN=Estatistikak
+STAT_MAIN_DESC=Orokorrak
+STAT_MAIN_WHEREAMI=Estatistikak
+
+STAT_OVERVIEW_INTRO=%0:s estatistikak. \n Azken aldiz ezabatutak %3:dko %2:.2daren %1:.2dan
+STAT_OVERVIEW_SONG=%0:d abesti daude (%3:d bideoarekin), hauetatik %1:d dagoeneko abestu dira, %2:d oraindik ez dira abestu.\n Gehien abestu den kantua %5:s da, %4:s-ena.
+STAT_OVERVIEW_PLAYER=Azken aldiz ezabatu zirenetik, %0:d jokalari desberdin egon dira.\n Jokalari hoberena %1:s da %2:dko batezbesteko puntuazioarekin.\n %3:s puntuaziorik altuena lortu zuen, %4:d puntu.
+
STAT_DETAIL=Estatistikak
-STAT_DETAIL_WHEREAMI=Estatistika zehaztuak
-
-STAT_NEXT=Hurrengoa
-STAT_PREV=Aurrekoa
-STAT_REVERSE=Atzekoz aurrera jarri
-STAT_PAGE=Página %0:d de %1:d \n (%2:d of %3:d Entrys)
-
-STAT_DESC_SCORES=Punturik onenak
-STAT_DESC_SCORES_REVERSED=Punturik txarrenak
-STAT_FORMAT_SCORES=%0:s - %1:d [%2:s] \n (%3:s - %4:s)
-
-STAT_DESC_SINGERS=Jokalari onenak
-STAT_DESC_SINGERS_REVERSED=Jokalari txarrenak
-STAT_FORMAT_SINGERS=%0:s \n Bataz-besteko puntuak: %1:d
-
-STAT_DESC_SONGS=Kantu ospetsuenak
-STAT_DESC_SONGS_REVERSED=Kantu ez ospetsuak
-STAT_FORMAT_SONGS=%0: - %1: \n %2: aldi kantatua
-
-STAT_DESC_BANDS=Talde ospetsuena
-STAT_DESC_BANDS_REVERSED=Ospe gutxieneko taldea
-STAT_FORMAT_BANDS=%0: \n %1:d aldi kantatua
-
-MSG_ERROR_TITLE=Errorea
-MSG_QUESTION_TITLE=Galdera
-MSG_QUIT_USDX=Irten nahi duzu?
-MSG_END_PARTY=Bukatu nahi duzu?
-ERROR_NO_SONGS=Kantu gabe
-ERROR_NO_PLUGINS=Plugin gabe
-ERROR_CORRUPT_SONG=Ezin da kantua kargatu \ No newline at end of file
+STAT_DETAIL_WHEREAMI=Estatistika zehatzak
+
+STAT_NEXT=Hurrengo orria
+STAT_PREV=Aurreko orria
+STAT_REVERSE=Ordena alderanztu
+STAT_PAGE=Seite %0:d orri %1:dtik \n (%2:d sarrera %3:dtik)
+
+STAT_DESC_SCORES=Puntuazio onenak
+STAT_DESC_SCORES_REVERSED=Puntuazio txarrenak
+STAT_FORMAT_SCORES=%0:s - %1:d [%2:s] \n (%3:s - %4:s)
+
+STAT_DESC_SINGERS=Jokalari onenak
+STAT_DESC_SINGERS_REVERSED=Jokalari txarrenak
+STAT_FORMAT_SINGERS=%0:s \n Batezbesteko puntuazioa: %1:d
+
+STAT_DESC_SONGS=Abesti ospetsuak
+STAT_DESC_SONGS_REVERSED=Abesti ez ospetsuak
+STAT_FORMAT_SONGS=%0:s - %1:s \n %2:dx aldiz abestuta
+
+STAT_DESC_BANDS=Talde ospetsuak
+STAT_DESC_BANDS_REVERSED=Talde ez ospetsuak
+STAT_FORMAT_BANDS=%0:s \n %1:dx aldiz abestuta
+
+MSG_ERROR_TITLE=Hutsa
+MSG_QUESTION_TITLE=Galdera
+MSG_QUIT_USDX=Ziur zaude irten nahi duzula?
+MSG_END_PARTY=Ziur zaude talde jokoa bukatu nahi duzula?
+ERROR_NO_SONGS=Ez dago abestirik
+ERROR_NO_PLUGINS=Ez dago pluginik
+ERROR_CORRUPT_SONG=Ezin da abestia kargatu
+ERROR_CORRUPT_SONG_FILE_NOT_FOUND=Ezin da abestia kargatu: Fitxategia falta da
+ERROR_CORRUPT_SONG_NO_NOTES=Ezin da abestia kargatu: Ez daude notak
+ERROR_CORRUPT_SONG_NO_BREAKS=Ezin da abestia kargatu: Ez daude lerro jauziak
+ERROR_CORRUPT_SONG_UNKNOWN_IN_LINE=Ezin da abestia kargatu: Okerra %0:d lerroan \ No newline at end of file
diff --git a/unicode/game/languages/Finnish.ini b/unicode/game/languages/Finnish.ini
index 1ec7a1de..fd93539b 100644
--- a/unicode/game/languages/Finnish.ini
+++ b/unicode/game/languages/Finnish.ini
@@ -1,322 +1,382 @@
-[Text]
-SING_LOADING=Ladataan...
-
-SING_CHOOSE_MODE=valitse pelimuoto
-SING_SING=laula
-SING_SING_DESC=pikapeli - laula soolo tai duetto
-
-SING_MULTI=bileet
-SING_MULTI_DESC=Oletko valmis joukkuetaistoon?
-
-SING_TOOLS=asetukset
-
-SING_STATS=tilastot
-SING_STATS_DESC=näytä tilastot
-
-SING_EDITOR=kappale-editori
-SING_EDITOR_DESC=luo omia kappaleita
-
-SING_GAME_OPTIONS=peliasetukset
-SING_GAME_OPTIONS_DESC=muokkaa peliasetuksia
-
-SING_EXIT=lopeta
-SING_EXIT_DESC=lopeta peli
-
-SING_OPTIONS=asetukset
-SING_OPTIONS_DESC=muuta asetuksia
-SING_OPTIONS_WHEREAMI=Asetukset
-
-SING_OPTIONS_GAME=peli
-SING_OPTIONS_GRAPHICS=grafiikka
-SING_OPTIONS_SOUND=ääni
-SING_OPTIONS_LYRICS=lyriikat
-SING_OPTIONS_THEMES=ulkoasut
-SING_OPTIONS_RECORD=äänitys
-SING_OPTIONS_ADVANCED=lisäasetukset
-SING_OPTIONS_EXIT=takaisin
-
-SING_OPTIONS_GAME_WHEREAMI=Peliasetukset
-SING_OPTIONS_GAME_DESC=yleiset peliasetukset
-SING_OPTIONS_GAME_PLAYERS=Pelaajat
-SING_OPTIONS_GAME_DIFFICULTY=Vaikeustaso
-SING_OPTIONS_GAME_LANGUAGE=Kieli
-SING_OPTIONS_GAME_TABS=Kansiot
-SING_OPTIONS_GAME_SORTING=Lajittelu
-SING_OPTIONS_GAME_DEBUG=Debuggaus
-
-SING_OPTIONS_GRAPHICS_WHEREAMI=Grafiikka-asetukset
-SING_OPTIONS_GRAPHICS_DESC=grafiikka-asetukset
-SING_OPTIONS_GRAPHICS_RESOLUTION=Resoluutio
-SING_OPTIONS_GRAPHICS_FULLSCREEN=Koko ruutu
-SING_OPTIONS_GRAPHICS_DEPTH=Värisyvyys
-SING_OPTIONS_GRAPHICS_VISUALIZER=Visualisointi
-SING_OPTIONS_GRAPHICS_OSCILLOSCOPE=Värähtelijä
-SING_OPTIONS_GRAPHICS_LINEBONUS=Viivabonukset
-SING_OPTIONS_GRAPHICS_MOVIE_SIZE=Videon koko
-
-SING_OPTIONS_SOUND_WHEREAMI=Ääniasetukset
-SING_OPTIONS_SOUND_DESC=ääniasetukset
-SING_OPTIONS_SOUND_VOICEPASSTHROUGH=Oma ääni kuuluvissa
-SING_OPTIONS_SOUND_BACKGROUNDMUSIC=Taustamusiikki
-SING_OPTIONS_SOUND_MIC_BOOST=Mikin voimakkuus
-SING_OPTIONS_SOUND_CLICK_ASSIST=Klikkausapu
-SING_OPTIONS_SOUND_BEAT_CLICK=Tahti-apu
-SING_OPTIONS_SOUND_THRESHOLD=Kynnystaso
-SING_OPTIONS_SOUND_TWO_PLAYERS_MODE=Kaksinpelitila
-SING_OPTIONS_SOUND_PREVIEWVOLUME=Esikatselun voimakkuus
-SING_OPTIONS_SOUND_PREVIEWFADING=Esikatselun feidaus
-
-SING_OPTIONS_LYRICS_WHEREAMI=Lyriikka-asetukset
-SING_OPTIONS_LYRICS_DESC=lyriikka-asetukset
-SING_OPTIONS_LYRICS_FONT=Fontti
-SING_OPTIONS_LYRICS_EFFECT=Tehoste
-SING_OPTIONS_LYRICS_SOLMIZATION=Solmisaatio
-SING_OPTIONS_LYRICS_NOTELINES=Nuottiviivasto
-
-SING_OPTIONS_THEMES_WHEREAMI=Ulkoasu-asetukset
-SING_OPTIONS_THEMES_DESC=ulkoasu-asetukset
-SING_OPTIONS_THEMES_THEME=Ulkoasu
-SING_OPTIONS_THEMES_SKIN=Tausta
-SING_OPTIONS_THEMES_COLOR=Väri
-
-SING_OPTIONS_RECORD_WHEREAMI=Äänitys-asetukset
-SING_OPTIONS_RECORD_DESC=mikrofonin asetukset
-SING_OPTIONS_RECORD_CARD=Äänikortti
-SING_OPTIONS_RECORD_INPUT=Sisääntulo
-SING_OPTIONS_RECORD_CHANNEL=Kanava
-
-SING_OPTIONS_ADVANCED_WHEREAMI=Lisäasetukset
-SING_OPTIONS_ADVANCED_DESC=lisäasetukset
-SING_OPTIONS_ADVANCED_EFFECTSING=Kappaletehosteet
-SING_OPTIONS_ADVANCED_SCREENFADE=Ruudun feidaus
-SING_OPTIONS_ADVANCED_LOADANIMATION=Latausanimaatio
-SING_OPTIONS_ADVANCED_ASKBEFOREDEL=Poiston vahvistus
-SING_OPTIONS_ADVANCED_LINEBONUS=Rivibonus
-SING_OPTIONS_ADVANCED_COUNT_HOW_OFTEN_SUNG=
-SING_OPTIONS_ADVANCED_ONSONGCLICK=Kappaleen jälkeen
-SING_OPTIONS_ADVANCED_PARTYPOPUP=Autom. bilevalikko
-
-SING_EDIT=kappale-editori
-SING_EDIT_MENU_DESCRIPTION=luo omia kappaleita
-
-SING_EDIT_BUTTON_DESCRIPTION_CONVERT=Luo .txt midi-tiedostosta
-SING_EDIT_BUTTON_DESCRIPTION_EXIT=takaisin
-SING_EDIT_BUTTON_CONVERT=Luo
-SING_EDIT_BUTTON_EXIT=takaisin
-
-SING_EDIT_NAVIGATE=liiku
-SING_EDIT_SELECT=valitse
-SING_EDIT_EXIT=takaisin
-
-SING_LEGEND_SELECT=valitse
-SING_LEGEND_NAVIGATE=liiku
-SING_LEGEND_CONTINUE=jatka
-SING_LEGEND_ESC=takaisin
-
-SING_PLAYER_DESC=syötä pelaajan nimi
-SING_PLAYER_WHEREAMI=Pelaajien nimet
-SING_PLAYER_ENTER_NAME=syötä nimi
-
-SING_DIFFICULTY_DESC=valitse vaikeustaso
-SING_DIFFICULTY_WHEREAMI=Vaikeustaso
-SING_DIFFICULTY_CONTINUE=kappalevalinta
-SING_EASY=Helppo
-SING_MEDIUM=Keskitaso
-SING_HARD=Vaikea
-
-SING_SONG_SELECTION_DESC=valitse kappale
-SING_SONG_SELECTION_WHEREAMI=Kappalevalinta
-SING_SONG_SELECTION_GOTO=mene ...
-SING_SONG_SELECTION=kappalevalinta
-SING_SONG_SELECTION_MENU=valikko
-SING_SONG_SELECTION_PLAYLIST=soittolista
-SING_SONGS_IN_CAT=kappaletta
-PLAYLIST_CATTEXT=Soittolista: %s
-
-SING_TIME=KESTO
-SING_TOTAL=yhteensä
-SING_MODE=laula soolo
-SING_NOTES=nuotit
-SING_GOLDEN_NOTES=kultanuotit
-SING_PHRASE_BONUS=rivibonus
-
-SING_MENU=Päävalikko
-
-SONG_SCORE=kappaleen pisteet
-SONG_SCORE_WHEREAMI=Pisteet
-
-SING_SCORE_TONE_DEAF=Sävelkorvaton
-SING_SCORE_AMATEUR=Amatööri
-SING_SCORE_WANNABE=Wannabe
-SING_SCORE_HOPEFUL=Toiveita herättävä
-SING_SCORE_RISING_STAR=Nouseva tähti
-SING_SCORE_LEAD_SINGER=Päälaulaja
-SING_SCORE_SUPERSTAR=Supertähti
-SING_SCORE_ULTRASTAR=Ultratähti
-
-SING_TOP_5_CHARTS=top 5 pelaajat
-SING_TOP_5_CHARTS_WHEREAMI=top 5
-SING_TOP_5_CHARTS_CONTINUE=kappalevalintaan
-
-POPUP_PERFECT=täydellistä!
-POPUP_AWESOME=loistavaa!
-POPUP_GREAT=mahtavaa!
-POPUP_GOOD=hyvä!
-POPUP_NOTBAD=menettelee!
-POPUP_BAD=huonoa!
-POPUP_POOR=heikkoa!
-POPUP_AWFUL=kauheaa!
-
-IMPLODE_GLUE1=,
-IMPLODE_GLUE2= ja
-
-SONG_MENU_NAME_MAIN=kappalevalikko
-SONG_MENU_PLAY=Laula
-SONG_MENU_CHANGEPLAYERS=Vaihda pelaajia
-SONG_MENU_EDIT=Muokkaa
-SONG_MENU_MODI=Laula muunneltu kappale
-SONG_MENU_CANCEL=Peruuta
-
-SONG_MENU_NAME_PLAYLIST=Kappalevalikko
-SONG_MENU_PLAYLIST_ADD=Lisää kappale
-SONG_MENU_PLAYLIST_DEL=Poista kappale
-
-SONG_MENU_NAME_PLAYLIST_ADD=Lisää kappale
-SONG_MENU_PLAYLIST_ADD_NEW=uuteen soittolistaan
-SONG_MENU_PLAYLIST_ADD_EXISTING=luotuun soittolistaan
-SONG_MENU_PLAYLIST_NOEXISTING=Soittolistaa ei saatavilla
-
-SONG_MENU_NAME_PLAYLIST_NEW=Uusi soittolista
-SONG_MENU_PLAYLIST_NEW_CREATE=Luo
-SONG_MENU_PLAYLIST_NEW_UNNAMED=Nimetön
-
-SONG_MENU_NAME_PLAYLIST_DEL=Vahvista poisto?
-SONG_MENU_YES=Kyllä
-SONG_MENU_NO=Ei
-
-SONG_MENU_NAME_PLAYLIST_LOAD=Avaa soittolista
-SONG_MENU_PLAYLIST_LOAD=Avaa
-SONG_MENU_PLAYLIST_DELCURRENT=poista nykyinen soittolista
-
-SONG_MENU_NAME_PLAYLIST_DEL=Poista soittolista?
-
-SONG_MENU_NAME_PARTY_MAIN=Bilevalikko
-SONG_MENU_JOKER=Jokeri
-
-SONG_MENU_NAME_PARTY_JOKER=käytä jokeri
-
-SONG_JUMPTO_DESC=etsi kappale
-SONG_JUMPTO_TYPE_DESC=Etsi:
-SONG_JUMPTO_TYPE1=Kaikki
-SONG_JUMPTO_TYPE2=Nimen mukaan
-SONG_JUMPTO_TYPE3=Artistin mukaan
-SONG_JUMPTO_SONGSFOUND=Löytyi %d kappaletta
-SONG_JUMPTO_NOSONGSFOUND=Kappaletta ei löytynyt
-SONG_JUMPTO_HELP=Syötä hakuteksti
-SONG_JUMPTO_CATTEXT=Etsi: %s
-
-PARTY_MODE=biletila
-PARTY_DIFFICULTY=Vaikeustaso
-PARTY_PLAYLIST=Soittolistan valinta
-PARTY_PLAYLIST_ALL=Kaikki kappaleet
-PARTY_PLAYLIST_CATEGORY=Kansio
-PARTY_PLAYLIST_PLAYLIST=Soittolista
-PARTY_ROUNDS=Kierrokset
-PARTY_TEAMS=Joukkueet
-PARTY_TEAMS_PLAYER1=Pelaajat Joukkue1
-PARTY_TEAMS_PLAYER2=Pelaajat Joukkue2
-PARTY_TEAMS_PLAYER3=Pelaajat Joukkue3
-
-PARTY_LEGEND_CONTINUE=jatka
-
-PARTY_OPTIONS_DESC=bilepelin asetukset
-PARTY_OPTIONS_WHEREAMI=Bile-asetukset
-
-PARTY_PLAYER_DESC=Syötä pelaajien ja joukkueiden nimet!
-PARTY_PLAYER_WHEREAMI=Bilepelaajien nimet
-PARTY_PLAYER_ENTER_NAME=syötä nimet
-PARTY_PLAYER_LEGEND_CONTINUE=aloita bileet
-
-PARTY_ROUND_DESC=seuraavat pelaajat mikkeihin
-PARTY_ROUND_WHEREAMI=Seuraava kierros
-PARTY_ROUND_LEGEND_CONTINUE=aloita
-
-PARTY_SONG_WHEREAMI=Bilekappaleen valinta
-PARTY_SONG_LEGEND_CONTINUE=laula
-PARTY_SONG_MENU=bilevalikko
-
-PARTY_SCORE_DESC=kierroksen pisteet
-PARTY_SCORE_WHEREAMI=Bilepisteet
-
-PARTY_WIN_DESC=bilepelin voittaja
-PARTY_WIN_WHEREAMI=Bilepelin voittaja
-PARTY_WIN_LEGEND_CONTINUE=takaisin päävalikkoon
-
-PARTY_ROUND=Kierros
-PARTY_ROUND_WINNER=Voittaja
-PARTY_NOTPLAYEDYET=pelaamatta
-PARTY_NOBODY=ei kukaan
-NEXT_ROUND=Seuraava kierros:
-
-PARTY_DISMISSED=Diskattu!
-PARTY_SCORE_WINS=%s
-PARTY_SCORE_WINS2=voittaa!
-
-PLUGIN_HDL_NAME=Pidä pintasi!
-PLUGIN_HDL_DESC=Älä putoa palkin alapuolelle.
-
-PLUGIN_UNTIL5000_NAME=Viistonnia
-PLUGIN_UNTIL5000_DESC=Ensimmäisenä 5000 pistettä saanut voittaa.
-
-PLUGIN_DUELL_NAME=Kymppitonni
-PLUGIN_DUELL_DESC=Kaksintaistelu 10000 pisteeseen.
-
-PLUGIN_TEAMDUELL_NAME=Mikit kiertoon!
-PLUGIN_TEAMDUELL_DESC=Mikki kiertää joukkueen sisällä... Varaudu siis laulamaan!
-
-PLUGIN_BLIND_NAME=Sokkona
-PLUGIN_BLIND_DESC=Et näe nuotteja.
-
-STAT_MAIN=Tilastot
-STAT_MAIN_DESC=Yleiset
-STAT_MAIN_WHEREAMI=Tilasto
-
-STAT_OVERVIEW_INTRO=%0:s \n Pelattu viimeksi %1:.2d.%2:.2d.%3:d
-STAT_OVERVIEW_SONG=%0:d kappaletta(%3:d musiikkivideota), joista %1:d pelattu ja %2:d joita ei vielä kokeiltu.\n Suosituin kappale: %4:s :n %5:s
-STAT_OVERVIEW_PLAYER=Viimeksi %0:d eri pelaajaa,\n joista paras oli %1:s keskipisteillä %2:d pistettä.\n %3:s sai korkeimmat pisteet, %4:d pistettä.
-
-STAT_DETAIL=Tilasto
-STAT_DETAIL_WHEREAMI=Yksityiskohtainen tilasto
-
-STAT_NEXT=Seuraava sivu
-STAT_PREV=Edellinen sivu
-STAT_REVERSE=Paras/huonoin
-STAT_PAGE=Sivu %0:d / %1:d\n (%2:d / %3:d)
-
-STAT_DESC_SCORES=Parhaat laulajat
-STAT_DESC_SCORES_REVERSED=Huonoimmat laulajat
-STAT_FORMAT_SCORES=%0:s - %1:d [%2:s] \n (%3:s - %4:s)
-
-STAT_DESC_SINGERS=Parhaat laulajat
-STAT_DESC_SINGERS_REVERSED=Huonoimmat laulajat
-STAT_FORMAT_SINGERS=%0:s \n Keskipisteet: %1:d
-
-STAT_DESC_SONGS=Suosituimmat biisit
-STAT_DESC_SONGS_REVERSED=Vähiten lauletut biisit
-STAT_FORMAT_SONGS=%0:s - %1:s \n %2:dx laulettu
-
-STAT_DESC_BANDS=Suosituimmat bändit
-STAT_DESC_BANDS_REVERSED=Vähiten lauletut bändit
-STAT_FORMAT_BANDS=%0:s \n %1:dx laulettu
-
-MSG_ERROR_TITLE=Virhe
-MSG_QUESTION_TITLE= o_0
-MSG_QUIT_USDX=Poistutaanko UltraStarista?
-MSG_END_PARTY=Poistutaanko biletilasta?
-ERROR_NO_SONGS=Kappaleita ei saatavilla
-ERROR_NO_PLUGINS=Lisäosia ei saatavilla
-ERROR_CORRUPT_SONG=Kappaletta ei voi ladata.
-ERROR_CORRUPT_SONG_FILE_NOT_FOUND=Kappaletta ei voi ladata: Tiedostoa ei löytynyt
-ERROR_CORRUPT_SONG_NO_NOTES=Kappaletta ei voi ladata: Nuotteja ei löytynyt
-ERROR_CORRUPT_SONG_NO_BREAKS=Kappaletta ei voi ladata: Rivikatko(j)a ei löytynyt
+[Text]
+OPTION_VALUE_EASY=Easy
+OPTION_VALUE_MEDIUM=Medium
+OPTION_VALUE_HARD=Hard
+
+OPTION_VALUE_ON=On
+OPTION_VALUE_OFF=Off
+
+OPTION_VALUE_EDITION=Edition
+OPTION_VALUE_GENRE=Genre
+OPTION_VALUE_LANGUAGE=Language
+OPTION_VALUE_FOLDER=Folder
+OPTION_VALUE_TITLE=Title
+OPTION_VALUE_ARTIST=Artist
+OPTION_VALUE_TITLE2=Title2
+OPTION_VALUE_ARTIST2=Artist2
+
+OPTION_VALUE_WHENNOVIDEO=When No Video
+
+OPTION_VALUE_SMALL=Small
+OPTION_VALUE_BIG=Big
+
+OPTION_VALUE_HALF=Half
+OPTION_VALUE_FULL_VID=Full (Video)
+OPTION_VALUE_FULL_VID_BG=Full (BG & Video)
+
+OPTION_VALUE_AUTO=Auto
+OPTION_VALUE_SEC=Second
+OPTION_VALUE_SECS=Seconds
+
+OPTION_VALUE_PLAIN=Plain
+OPTION_VALUE_OLINE1=OLine1
+OPTION_VALUE_OLINE2=OLine2
+
+OPTION_VALUE_SIMPLE=Simple
+OPTION_VALUE_ZOOM=Zoom
+OPTION_VALUE_SLIDE=Slide
+OPTION_VALUE_BALL=Ball
+OPTION_VALUE_SHIFT=Shift
+
+OPTION_VALUE_EURO=Euro
+OPTION_VALUE_JAPAN=Japan
+OPTION_VALUE_AMERICAN=American
+
+OPTION_VALUE_BLUE=Blue
+OPTION_VALUE_GREEN=Green
+OPTION_VALUE_PINK=Pink
+OPTION_VALUE_RED=Red
+OPTION_VALUE_VIOLET=Violet
+OPTION_VALUE_ORANGE=Orange
+OPTION_VALUE_YELLOW=Yellow
+OPTION_VALUE_BROWN=Brown
+OPTION_VALUE_BALCK=Black
+
+OPTION_VALUE_SING=Sing
+OPTION_VALUE_SELECT_PLAYERS=Select Players
+OPTION_VALUE_OPEN_MENU=Open Menu
+
+OPTION_VALUE_HARDWARE_CURSOR=Hardware Cursor
+OPTION_VALUE_SOFTWARE_CURSOR=Software Cursor
+
+SING_LOADING=Ladataan...
+
+SING_CHOOSE_MODE=valitse pelimuoto
+SING_SING=laula
+SING_SING_DESC=pikapeli - laula soolo tai duetto
+
+SING_MULTI=bileet
+SING_MULTI_DESC=Oletko valmis joukkuetaistoon?
+
+SING_TOOLS=asetukset
+
+SING_STATS=tilastot
+SING_STATS_DESC=näytä tilastot
+
+SING_EDITOR=kappale-editori
+SING_EDITOR_DESC=luo omia kappaleita
+
+SING_GAME_OPTIONS=peliasetukset
+SING_GAME_OPTIONS_DESC=muokkaa peliasetuksia
+
+SING_EXIT=lopeta
+SING_EXIT_DESC=lopeta peli
+
+SING_OPTIONS=asetukset
+SING_OPTIONS_DESC=muuta asetuksia
+SING_OPTIONS_WHEREAMI=Asetukset
+
+SING_OPTIONS_GAME=peli
+SING_OPTIONS_GRAPHICS=grafiikka
+SING_OPTIONS_SOUND=ääni
+SING_OPTIONS_LYRICS=lyriikat
+SING_OPTIONS_THEMES=ulkoasut
+SING_OPTIONS_RECORD=äänitys
+SING_OPTIONS_ADVANCED=lisäasetukset
+SING_OPTIONS_EXIT=takaisin
+
+SING_OPTIONS_GAME_WHEREAMI=Peliasetukset
+SING_OPTIONS_GAME_DESC=yleiset peliasetukset
+SING_OPTIONS_GAME_PLAYERS=Pelaajat
+SING_OPTIONS_GAME_DIFFICULTY=Vaikeustaso
+SING_OPTIONS_GAME_LANGUAGE=Kieli
+SING_OPTIONS_GAME_TABS=Kansiot
+SING_OPTIONS_GAME_SORTING=Lajittelu
+SING_OPTIONS_GAME_DEBUG=Debuggaus
+
+SING_OPTIONS_GRAPHICS_WHEREAMI=Grafiikka-asetukset
+SING_OPTIONS_GRAPHICS_DESC=grafiikka-asetukset
+SING_OPTIONS_GRAPHICS_RESOLUTION=Resoluutio
+SING_OPTIONS_GRAPHICS_FULLSCREEN=Koko ruutu
+SING_OPTIONS_GRAPHICS_DEPTH=Värisyvyys
+SING_OPTIONS_GRAPHICS_VISUALIZER=Visualisointi
+SING_OPTIONS_GRAPHICS_OSCILLOSCOPE=Värähtelijä
+SING_OPTIONS_GRAPHICS_LINEBONUS=Viivabonukset
+SING_OPTIONS_GRAPHICS_MOVIE_SIZE=Videon koko
+
+SING_OPTIONS_SOUND_WHEREAMI=Ääniasetukset
+SING_OPTIONS_SOUND_DESC=ääniasetukset
+SING_OPTIONS_SOUND_VOICEPASSTHROUGH=Oma ääni kuuluvissa
+SING_OPTIONS_SOUND_BACKGROUNDMUSIC=Taustamusiikki
+SING_OPTIONS_SOUND_MIC_BOOST=Mikin voimakkuus
+SING_OPTIONS_SOUND_CLICK_ASSIST=Klikkausapu
+SING_OPTIONS_SOUND_BEAT_CLICK=Tahti-apu
+SING_OPTIONS_SOUND_THRESHOLD=Kynnystaso
+SING_OPTIONS_SOUND_TWO_PLAYERS_MODE=Kaksinpelitila
+SING_OPTIONS_SOUND_PREVIEWVOLUME=Esikatselun voimakkuus
+SING_OPTIONS_SOUND_PREVIEWFADING=Esikatselun feidaus
+
+SING_OPTIONS_LYRICS_WHEREAMI=Lyriikka-asetukset
+SING_OPTIONS_LYRICS_DESC=lyriikka-asetukset
+SING_OPTIONS_LYRICS_FONT=Fontti
+SING_OPTIONS_LYRICS_EFFECT=Tehoste
+SING_OPTIONS_LYRICS_SOLMIZATION=Solmisaatio
+SING_OPTIONS_LYRICS_NOTELINES=Nuottiviivasto
+
+SING_OPTIONS_THEMES_WHEREAMI=Ulkoasu-asetukset
+SING_OPTIONS_THEMES_DESC=ulkoasu-asetukset
+SING_OPTIONS_THEMES_THEME=Ulkoasu
+SING_OPTIONS_THEMES_SKIN=Tausta
+SING_OPTIONS_THEMES_COLOR=Väri
+
+SING_OPTIONS_RECORD_WHEREAMI=Äänitys-asetukset
+SING_OPTIONS_RECORD_DESC=mikrofonin asetukset
+SING_OPTIONS_RECORD_CARD=Äänikortti
+SING_OPTIONS_RECORD_INPUT=Sisääntulo
+SING_OPTIONS_RECORD_CHANNEL=Kanava
+
+SING_OPTIONS_ADVANCED_WHEREAMI=Lisäasetukset
+SING_OPTIONS_ADVANCED_DESC=lisäasetukset
+SING_OPTIONS_ADVANCED_EFFECTSING=Kappaletehosteet
+SING_OPTIONS_ADVANCED_SCREENFADE=Ruudun feidaus
+SING_OPTIONS_ADVANCED_LOADANIMATION=Latausanimaatio
+SING_OPTIONS_ADVANCED_ASKBEFOREDEL=Poiston vahvistus
+SING_OPTIONS_ADVANCED_LINEBONUS=Rivibonus
+SING_OPTIONS_ADVANCED_COUNT_HOW_OFTEN_SUNG=
+SING_OPTIONS_ADVANCED_ONSONGCLICK=Kappaleen jälkeen
+SING_OPTIONS_ADVANCED_PARTYPOPUP=Autom. bilevalikko
+
+SING_EDIT=kappale-editori
+SING_EDIT_MENU_DESCRIPTION=luo omia kappaleita
+
+SING_EDIT_BUTTON_DESCRIPTION_CONVERT=Luo .txt midi-tiedostosta
+SING_EDIT_BUTTON_DESCRIPTION_EXIT=takaisin
+SING_EDIT_BUTTON_CONVERT=Luo
+SING_EDIT_BUTTON_EXIT=takaisin
+
+SING_EDIT_NAVIGATE=liiku
+SING_EDIT_SELECT=valitse
+SING_EDIT_EXIT=takaisin
+
+SING_LEGEND_SELECT=valitse
+SING_LEGEND_NAVIGATE=liiku
+SING_LEGEND_CONTINUE=jatka
+SING_LEGEND_ESC=takaisin
+
+SING_PLAYER_DESC=syötä pelaajan nimi
+SING_PLAYER_WHEREAMI=Pelaajien nimet
+SING_PLAYER_ENTER_NAME=syötä nimi
+
+SING_DIFFICULTY_DESC=valitse vaikeustaso
+SING_DIFFICULTY_WHEREAMI=Vaikeustaso
+SING_DIFFICULTY_CONTINUE=kappalevalinta
+SING_EASY=Helppo
+SING_MEDIUM=Keskitaso
+SING_HARD=Vaikea
+
+SING_SONG_SELECTION_DESC=valitse kappale
+SING_SONG_SELECTION_WHEREAMI=Kappalevalinta
+SING_SONG_SELECTION_GOTO=mene ...
+SING_SONG_SELECTION=kappalevalinta
+SING_SONG_SELECTION_MENU=valikko
+SING_SONG_SELECTION_PLAYLIST=soittolista
+SING_SONGS_IN_CAT=kappaletta
+PLAYLIST_CATTEXT=Soittolista: %s
+
+SING_TIME=KESTO
+SING_TOTAL=yhteensä
+SING_MODE=laula soolo
+SING_NOTES=nuotit
+SING_GOLDEN_NOTES=kultanuotit
+SING_PHRASE_BONUS=rivibonus
+
+SING_MENU=Päävalikko
+
+SONG_SCORE=kappaleen pisteet
+SONG_SCORE_WHEREAMI=Pisteet
+
+SING_SCORE_TONE_DEAF=Sävelkorvaton
+SING_SCORE_AMATEUR=Amatööri
+SING_SCORE_WANNABE=Wannabe
+SING_SCORE_HOPEFUL=Toiveita herättävä
+SING_SCORE_RISING_STAR=Nouseva tähti
+SING_SCORE_LEAD_SINGER=Päälaulaja
+SING_SCORE_SUPERSTAR=Supertähti
+SING_SCORE_ULTRASTAR=Ultratähti
+
+SING_TOP_5_CHARTS=top 5 pelaajat
+SING_TOP_5_CHARTS_WHEREAMI=top 5
+SING_TOP_5_CHARTS_CONTINUE=kappalevalintaan
+
+POPUP_PERFECT=täydellistä!
+POPUP_AWESOME=loistavaa!
+POPUP_GREAT=mahtavaa!
+POPUP_GOOD=hyvä!
+POPUP_NOTBAD=menettelee!
+POPUP_BAD=huonoa!
+POPUP_POOR=heikkoa!
+POPUP_AWFUL=kauheaa!
+
+IMPLODE_GLUE1=,
+IMPLODE_GLUE2= ja
+
+SONG_MENU_NAME_MAIN=kappalevalikko
+SONG_MENU_PLAY=Laula
+SONG_MENU_CHANGEPLAYERS=Vaihda pelaajia
+SONG_MENU_EDIT=Muokkaa
+SONG_MENU_MODI=Laula muunneltu kappale
+SONG_MENU_CANCEL=Peruuta
+
+SONG_MENU_NAME_PLAYLIST=Kappalevalikko
+SONG_MENU_PLAYLIST_ADD=Lisää kappale
+SONG_MENU_PLAYLIST_DEL=Poista kappale
+
+SONG_MENU_NAME_PLAYLIST_ADD=Lisää kappale
+SONG_MENU_PLAYLIST_ADD_NEW=uuteen soittolistaan
+SONG_MENU_PLAYLIST_ADD_EXISTING=luotuun soittolistaan
+SONG_MENU_PLAYLIST_NOEXISTING=Soittolistaa ei saatavilla
+
+SONG_MENU_NAME_PLAYLIST_NEW=Uusi soittolista
+SONG_MENU_PLAYLIST_NEW_CREATE=Luo
+SONG_MENU_PLAYLIST_NEW_UNNAMED=Nimetön
+
+SONG_MENU_NAME_PLAYLIST_DELITEM=Vahvista poisto?
+SONG_MENU_YES=Kyllä
+SONG_MENU_NO=Ei
+
+SONG_MENU_NAME_PLAYLIST_LOAD=Avaa soittolista
+SONG_MENU_PLAYLIST_LOAD=Avaa
+SONG_MENU_PLAYLIST_DELCURRENT=poista nykyinen soittolista
+
+SONG_MENU_NAME_PLAYLIST_DEL=Poista soittolista?
+
+SONG_MENU_NAME_PARTY_MAIN=Bilevalikko
+SONG_MENU_JOKER=Jokeri
+
+SONG_MENU_NAME_PARTY_JOKER=käytä jokeri
+
+SONG_JUMPTO_DESC=etsi kappale
+SONG_JUMPTO_TYPE_DESC=Etsi:
+SONG_JUMPTO_TYPE1=Kaikki
+SONG_JUMPTO_TYPE2=Nimen mukaan
+SONG_JUMPTO_TYPE3=Artistin mukaan
+SONG_JUMPTO_SONGSFOUND=Löytyi %d kappaletta
+SONG_JUMPTO_NOSONGSFOUND=Kappaletta ei löytynyt
+SONG_JUMPTO_HELP=Syötä hakuteksti
+SONG_JUMPTO_CATTEXT=Etsi: %s
+
+PARTY_MODE=biletila
+PARTY_DIFFICULTY=Vaikeustaso
+PARTY_PLAYLIST=Soittolistan valinta
+PARTY_PLAYLIST_ALL=Kaikki kappaleet
+PARTY_PLAYLIST_CATEGORY=Kansio
+PARTY_PLAYLIST_PLAYLIST=Soittolista
+PARTY_ROUNDS=Kierrokset
+PARTY_TEAMS=Joukkueet
+PARTY_TEAMS_PLAYER1=Pelaajat Joukkue1
+PARTY_TEAMS_PLAYER2=Pelaajat Joukkue2
+PARTY_TEAMS_PLAYER3=Pelaajat Joukkue3
+
+PARTY_LEGEND_CONTINUE=jatka
+
+PARTY_OPTIONS_DESC=bilepelin asetukset
+PARTY_OPTIONS_WHEREAMI=Bile-asetukset
+
+PARTY_PLAYER_DESC=Syötä pelaajien ja joukkueiden nimet!
+PARTY_PLAYER_WHEREAMI=Bilepelaajien nimet
+PARTY_PLAYER_ENTER_NAME=syötä nimet
+PARTY_PLAYER_LEGEND_CONTINUE=aloita bileet
+
+PARTY_ROUND_DESC=seuraavat pelaajat mikkeihin
+PARTY_ROUND_WHEREAMI=Seuraava kierros
+PARTY_ROUND_LEGEND_CONTINUE=aloita
+
+PARTY_SONG_WHEREAMI=Bilekappaleen valinta
+PARTY_SONG_LEGEND_CONTINUE=laula
+PARTY_SONG_MENU=bilevalikko
+
+PARTY_SCORE_DESC=kierroksen pisteet
+PARTY_SCORE_WHEREAMI=Bilepisteet
+
+PARTY_WIN_DESC=bilepelin voittaja
+PARTY_WIN_WHEREAMI=Bilepelin voittaja
+PARTY_WIN_LEGEND_CONTINUE=takaisin päävalikkoon
+
+PARTY_ROUND=Kierros
+PARTY_ROUND_WINNER=Voittaja
+PARTY_NOTPLAYEDYET=pelaamatta
+PARTY_NOBODY=ei kukaan
+NEXT_ROUND=Seuraava kierros:
+
+PARTY_DISMISSED=Diskattu!
+PARTY_SCORE_WINS=%s
+PARTY_SCORE_WINS2=voittaa!
+
+PLUGIN_HDL_NAME=Pidä pintasi!
+PLUGIN_HDL_DESC=Älä putoa palkin alapuolelle.
+
+PLUGIN_UNTIL5000_NAME=Viistonnia
+PLUGIN_UNTIL5000_DESC=Ensimmäisenä 5000 pistettä saanut voittaa.
+
+PLUGIN_DUELL_NAME=Kymppitonni
+PLUGIN_DUELL_DESC=Kaksintaistelu 10000 pisteeseen.
+
+PLUGIN_TEAMDUELL_NAME=Mikit kiertoon!
+PLUGIN_TEAMDUELL_DESC=Mikki kiertää joukkueen sisällä... Varaudu siis laulamaan!
+
+PLUGIN_BLIND_NAME=Sokkona
+PLUGIN_BLIND_DESC=Et näe nuotteja.
+
+STAT_MAIN=Tilastot
+STAT_MAIN_DESC=Yleiset
+STAT_MAIN_WHEREAMI=Tilasto
+
+STAT_OVERVIEW_INTRO=%0:s \n Pelattu viimeksi %1:.2d.%2:.2d.%3:d
+STAT_OVERVIEW_SONG=%0:d kappaletta(%3:d musiikkivideota), joista %1:d pelattu ja %2:d joita ei vielä kokeiltu.\n Suosituin kappale: %4:s :n %5:s
+STAT_OVERVIEW_PLAYER=Viimeksi %0:d eri pelaajaa,\n joista paras oli %1:s keskipisteillä %2:d pistettä.\n %3:s sai korkeimmat pisteet, %4:d pistettä.
+
+STAT_DETAIL=Tilasto
+STAT_DETAIL_WHEREAMI=Yksityiskohtainen tilasto
+
+STAT_NEXT=Seuraava sivu
+STAT_PREV=Edellinen sivu
+STAT_REVERSE=Paras/huonoin
+STAT_PAGE=Sivu %0:d / %1:d\n (%2:d / %3:d)
+
+STAT_DESC_SCORES=Parhaat laulajat
+STAT_DESC_SCORES_REVERSED=Huonoimmat laulajat
+STAT_FORMAT_SCORES=%0:s - %1:d [%2:s] \n (%3:s - %4:s)
+
+STAT_DESC_SINGERS=Parhaat laulajat
+STAT_DESC_SINGERS_REVERSED=Huonoimmat laulajat
+STAT_FORMAT_SINGERS=%0:s \n Keskipisteet: %1:d
+
+STAT_DESC_SONGS=Suosituimmat biisit
+STAT_DESC_SONGS_REVERSED=Vähiten lauletut biisit
+STAT_FORMAT_SONGS=%0:s - %1:s \n %2:dx laulettu
+
+STAT_DESC_BANDS=Suosituimmat bändit
+STAT_DESC_BANDS_REVERSED=Vähiten lauletut bändit
+STAT_FORMAT_BANDS=%0:s \n %1:dx laulettu
+
+MSG_ERROR_TITLE=Virhe
+MSG_QUESTION_TITLE= o_0
+MSG_QUIT_USDX=Poistutaanko UltraStarista?
+MSG_END_PARTY=Poistutaanko biletilasta?
+ERROR_NO_SONGS=Kappaleita ei saatavilla
+ERROR_NO_PLUGINS=Lisäosia ei saatavilla
+ERROR_CORRUPT_SONG=Kappaletta ei voi ladata.
+ERROR_CORRUPT_SONG_FILE_NOT_FOUND=Kappaletta ei voi ladata: Tiedostoa ei löytynyt
+ERROR_CORRUPT_SONG_NO_NOTES=Kappaletta ei voi ladata: Nuotteja ei löytynyt
+ERROR_CORRUPT_SONG_NO_BREAKS=Kappaletta ei voi ladata: Rivikatko(j)a ei löytynyt
ERROR_CORRUPT_SONG_UNKNOWN_IN_LINE=Kappaletta ei voi ladata: Virhe txt:n rivillä %0:d \ No newline at end of file
diff --git a/unicode/game/languages/French.ini b/unicode/game/languages/French.ini
index 8531b640..1affc1d4 100644
--- a/unicode/game/languages/French.ini
+++ b/unicode/game/languages/French.ini
@@ -1,4 +1,64 @@
[Text]
+OPTION_VALUE_EASY=Easy
+OPTION_VALUE_MEDIUM=Medium
+OPTION_VALUE_HARD=Hard
+
+OPTION_VALUE_ON=On
+OPTION_VALUE_OFF=Off
+
+OPTION_VALUE_EDITION=Edition
+OPTION_VALUE_GENRE=Genre
+OPTION_VALUE_LANGUAGE=Language
+OPTION_VALUE_FOLDER=Folder
+OPTION_VALUE_TITLE=Title
+OPTION_VALUE_ARTIST=Artist
+OPTION_VALUE_TITLE2=Title2
+OPTION_VALUE_ARTIST2=Artist2
+
+OPTION_VALUE_WHENNOVIDEO=When No Video
+
+OPTION_VALUE_SMALL=Small
+OPTION_VALUE_BIG=Big
+
+OPTION_VALUE_HALF=Half
+OPTION_VALUE_FULL_VID=Full (Video)
+OPTION_VALUE_FULL_VID_BG=Full (BG & Video)
+
+OPTION_VALUE_AUTO=Auto
+OPTION_VALUE_SEC=Second
+OPTION_VALUE_SECS=Seconds
+
+OPTION_VALUE_PLAIN=Plain
+OPTION_VALUE_OLINE1=OLine1
+OPTION_VALUE_OLINE2=OLine2
+
+OPTION_VALUE_SIMPLE=Simple
+OPTION_VALUE_ZOOM=Zoom
+OPTION_VALUE_SLIDE=Slide
+OPTION_VALUE_BALL=Ball
+OPTION_VALUE_SHIFT=Shift
+
+OPTION_VALUE_EURO=Euro
+OPTION_VALUE_JAPAN=Japan
+OPTION_VALUE_AMERICAN=American
+
+OPTION_VALUE_BLUE=Blue
+OPTION_VALUE_GREEN=Green
+OPTION_VALUE_PINK=Pink
+OPTION_VALUE_RED=Red
+OPTION_VALUE_VIOLET=Violet
+OPTION_VALUE_ORANGE=Orange
+OPTION_VALUE_YELLOW=Yellow
+OPTION_VALUE_BROWN=Brown
+OPTION_VALUE_BALCK=Black
+
+OPTION_VALUE_SING=Sing
+OPTION_VALUE_SELECT_PLAYERS=Select Players
+OPTION_VALUE_OPEN_MENU=Open Menu
+
+OPTION_VALUE_HARDWARE_CURSOR=Hardware Cursor
+OPTION_VALUE_SOFTWARE_CURSOR=Software Cursor
+
SING_LOADING=Chargement...
SING_CHOOSE_MODE=Choisir un mode
@@ -36,7 +96,7 @@ SING_OPTIONS_ADVANCED=Avancé
SING_OPTIONS_EXIT=Retour
SING_OPTIONS_GAME_WHEREAMI=Options de jeu
-SING_OPTIONS_GAME_DESC=Options générales de jeu
+SING_OPTIONS_GAME_DESC=Options générales de jeu
SING_OPTIONS_GAME_PLAYERS=Joueurs
SING_OPTIONS_GAME_DIFFICULTY=Difficulté
SING_OPTIONS_GAME_LANGUAGE=Langue
@@ -49,12 +109,15 @@ SING_OPTIONS_GRAPHICS_DESC=Paramètres des graphismes
SING_OPTIONS_GRAPHICS_RESOLUTION=Résolution
SING_OPTIONS_GRAPHICS_FULLSCREEN=Plein écran
SING_OPTIONS_GRAPHICS_DEPTH=Couleurs
+SING_OPTIONS_GRAPHICS_VISUALIZER=Visualization
SING_OPTIONS_GRAPHICS_OSCILLOSCOPE=Oscilloscope
SING_OPTIONS_GRAPHICS_LINEBONUS=Bonus de phrases
SING_OPTIONS_GRAPHICS_MOVIE_SIZE=Taille vidéo
SING_OPTIONS_SOUND_WHEREAMI=Options de son
SING_OPTIONS_SOUND_DESC=Paramètres de son
+SING_OPTIONS_SOUND_VOICEPASSTHROUGH=Entendre le micro
+SING_OPTIONS_SOUND_BACKGROUNDMUSIC=Musique de fond
SING_OPTIONS_SOUND_MIC_BOOST=Amplif. mic.
SING_OPTIONS_SOUND_CLICK_ASSIST=Clics d'aide
SING_OPTIONS_SOUND_BEAT_CLICK=Métronome
@@ -68,6 +131,7 @@ SING_OPTIONS_LYRICS_DESC=Paramètres de paroles
SING_OPTIONS_LYRICS_FONT=Caractères
SING_OPTIONS_LYRICS_EFFECT=Effet
SING_OPTIONS_LYRICS_SOLMIZATION=Afficher gamme
+SING_OPTIONS_LYRICS_NOTELINES=Barres
SING_OPTIONS_THEMES_WHEREAMI=Options des thèmes
SING_OPTIONS_THEMES_DESC=Paramètres des thèmes
@@ -121,7 +185,7 @@ SING_MEDIUM=Moyen
SING_HARD=Difficile
SING_SONG_SELECTION_DESC=Choisir une chanson
-SING_SONG_SELECTION_WHEREAMI=Sélection du titre
+SING_SONG_SELECTION_WHEREAMI=Sélection du titre
SING_SONG_SELECTION_GOTO=Atteindre
SING_SONG_SELECTION=Choix de chanson
SING_SONG_SELECTION_MENU=Menu
@@ -143,9 +207,10 @@ SONG_SCORE_WHEREAMI=Points
SING_SCORE_TONE_DEAF=Casserole
SING_SCORE_AMATEUR=Amateur
+SING_SCORE_WANNABE=Aspirant chanteur
+SING_SCORE_HOPEFUL=Espoir
SING_SCORE_RISING_STAR=Star en herbe
SING_SCORE_LEAD_SINGER=Artiste
-SING_SCORE_HIT_ARTIST=Révélation
SING_SCORE_SUPERSTAR=Superstar
SING_SCORE_ULTRASTAR=Ultrastar
@@ -162,8 +227,8 @@ POPUP_BAD=Pas terrible !
POPUP_POOR=Mauvais !
POPUP_AWFUL=Nul !
-IMPLODE_GLUE1=,
-IMPLODE_GLUE2= et
+IMPLODE_GLUE1=,
+IMPLODE_GLUE2= et
SONG_MENU_NAME_MAIN=Menu
SONG_MENU_PLAY=Chanter
@@ -173,13 +238,13 @@ SONG_MENU_MODI=Chanter un mode
SONG_MENU_CANCEL=Annuler
SONG_MENU_NAME_PLAYLIST=Menu
-SONG_MENU_PLAYLIST_ADD=Ajouter une chanson
-SONG_MENU_PLAYLIST_DEL=Supprimer la chanson
+SONG_MENU_PLAYLIST_ADD=Ajouter une chanson
+SONG_MENU_PLAYLIST_DEL=Supprimer la chanson
-SONG_MENU_NAME_PLAYLIST_ADD=Ajouter chanson
+SONG_MENU_NAME_PLAYLIST_ADD=Ajouter chanson
SONG_MENU_PLAYLIST_ADD_NEW=À la nouvelle playlist
-SONG_MENU_PLAYLIST_ADD_EXISTING=Ajouter à la playlist
-SONG_MENU_PLAYLIST_NOEXISTING=Pas de playlist
+SONG_MENU_PLAYLIST_ADD_EXISTING=Ajouter à la playlist
+SONG_MENU_PLAYLIST_NOEXISTING=Pas de playlist
SONG_MENU_NAME_PLAYLIST_NEW=Nouvelle playlist
SONG_MENU_PLAYLIST_NEW_CREATE=Créer
@@ -243,7 +308,7 @@ PARTY_SONG_MENU=Menu
PARTY_SCORE_DESC=Score de la manche
PARTY_SCORE_WHEREAMI=Mode multi: Score
-PARTY_WIN_DESC=Gagnant de la partie
+PARTY_WIN_DESC=Gagnant de la partie
PARTY_WIN_WHEREAMI=Mode multi: Gagnant
PARTY_WIN_LEGEND_CONTINUE=Retour au menu principal
@@ -266,6 +331,9 @@ PLUGIN_UNTIL5000_DESC=Le 1er qui atteint 5000 points remporte la manche
PLUGIN_DUELL_NAME=Duel
PLUGIN_DUELL_DESC=Le meilleur score remporte la manche
+PLUGIN_TEAMDUELL_NAME=Duel par équipe
+PLUGIN_TEAMDUELL_DESC=Passes le micro!
+
PLUGIN_BLIND_NAME=A l'aveugle
PLUGIN_BLIND_DESC=Obtiens le meilleur score sans regarder l'écran.
@@ -287,7 +355,7 @@ STAT_PAGE=Page %0:d de %1:d \n (%2:d entrées sur %3:d)
STAT_DESC_SCORES=Score
STAT_DESC_SCORES_REVERSED=Pires scores
-STAT_FORMAT_SCORES=%0:s - %1:d [%2:s] \n (%3:s - %4:s)
+STAT_FORMAT_SCORES=%0:s - %1:d [%2:s] \n (%3:s - %4:s)
STAT_DESC_SINGERS=Chanteurs
STAT_DESC_SINGERS_REVERSED=Pires chanteurs
@@ -295,16 +363,20 @@ STAT_FORMAT_SINGERS=%0:s \n Score moyen: %1:d
STAT_DESC_SONGS=Chansons
STAT_DESC_SONGS_REVERSED=Chansons impopulaires
-STAT_FORMAT_SONGS=%0:s - %1:s \n Chanté %2:dx
+STAT_FORMAT_SONGS=%0:s - %1:s \n Chanté %2:dx
STAT_DESC_BANDS=Artistes
STAT_DESC_BANDS_REVERSED=Artistes impopulaires
STAT_FORMAT_BANDS=%0:s \n Chansons chantées: %1:d
MSG_ERROR_TITLE=Erreur
-MSG_QUESTION_TITLE=Confirmation
+MSG_QUESTION_TITLE=Confirmation
MSG_QUIT_USDX=Quitter le jeu ?
MSG_END_PARTY=Quitter la partie ?
-ERROR_NO_SONGS=Aucune chanson.
-ERROR_NO_PLUGINS=Aucun plugin.
-ERROR_CORRUPT_SONG=Impossible de charger la chanson. \ No newline at end of file
+ERROR_NO_SONGS=Aucune chanson.
+ERROR_NO_PLUGINS=Aucun plugin.
+ERROR_CORRUPT_SONG=Impossible de charger la chanson.
+ERROR_CORRUPT_SONG_FILE_NOT_FOUND=Chargement impossible: Fichier non trouvé
+ERROR_CORRUPT_SONG_NO_NOTES=Chargement impossible: Pas de partition trouvée
+ERROR_CORRUPT_SONG_NO_BREAKS=Chargement impossible: Saut de ligne introuvable
+ERROR_CORRUPT_SONG_UNKNOWN_IN_LINE=Chargement impossible: Erreur analyseur à la ligne %0:d \ No newline at end of file
diff --git a/unicode/game/languages/German.ini b/unicode/game/languages/German.ini
index 97a31d57..665e5bdc 100644
--- a/unicode/game/languages/German.ini
+++ b/unicode/game/languages/German.ini
@@ -1,5 +1,65 @@
[Text]
-SING_LOADING=Lade...
+OPTION_VALUE_EASY=Einfach
+OPTION_VALUE_MEDIUM=Mittel
+OPTION_VALUE_HARD=Schwierig
+
+OPTION_VALUE_ON=An
+OPTION_VALUE_OFF=Aus
+
+OPTION_VALUE_EDITION=Edition
+OPTION_VALUE_GENRE=Genre
+OPTION_VALUE_LANGUAGE=Sprache
+OPTION_VALUE_FOLDER=Ordner
+OPTION_VALUE_TITLE=Titel
+OPTION_VALUE_ARTIST=Künstler
+OPTION_VALUE_TITLE2=Titel2
+OPTION_VALUE_ARTIST2=Künstler2
+
+OPTION_VALUE_WHENNOVIDEO=Wenn kein Video
+
+OPTION_VALUE_SMALL=Klein
+OPTION_VALUE_BIG=Gross
+
+OPTION_VALUE_HALF=Halb
+OPTION_VALUE_FULL_VID=Voll (Video)
+OPTION_VALUE_FULL_VID_BG=Voll (HG & Video)
+
+OPTION_VALUE_AUTO=Automatisch
+OPTION_VALUE_SEC=Sekunde
+OPTION_VALUE_SECS=Sekunden
+
+OPTION_VALUE_PLAIN=Einfach
+OPTION_VALUE_OLINE1=OLine1
+OPTION_VALUE_OLINE2=OLine2
+
+OPTION_VALUE_SIMPLE=Einfach
+OPTION_VALUE_ZOOM=Vergrössern
+OPTION_VALUE_SLIDE=Rutschen
+OPTION_VALUE_BALL=Ball
+OPTION_VALUE_SHIFT=Schieben
+
+OPTION_VALUE_EURO=Europäisch
+OPTION_VALUE_JAPAN=Japanisch
+OPTION_VALUE_AMERICAN=Amerikanisch
+
+OPTION_VALUE_BLUE=Blau
+OPTION_VALUE_GREEN=Grün
+OPTION_VALUE_PINK=Lila
+OPTION_VALUE_RED=Rot
+OPTION_VALUE_VIOLET=Violett
+OPTION_VALUE_ORANGE=Orange
+OPTION_VALUE_YELLOW=Gelb
+OPTION_VALUE_BROWN=Braun
+OPTION_VALUE_BALCK=Schwarz
+
+OPTION_VALUE_SING=Singen
+OPTION_VALUE_SELECT_PLAYERS=Spieler auswählen
+OPTION_VALUE_OPEN_MENU=Menu öffnen
+
+OPTION_VALUE_HARDWARE_CURSOR=Hardware Zeiger
+OPTION_VALUE_SOFTWARE_CURSOR=Software Zeiger
+
+SING_LOADING=Lädt...
SING_CHOOSE_MODE=Modus wählen
SING_SING=Singen
@@ -8,7 +68,7 @@ SING_SING_DESC=Singen
SING_MULTI=Party
SING_MULTI_DESC=Ein rundenbasiertes Teamspiel spielen
-SING_TOOLS=Tools
+SING_TOOLS=Werkzeuge
SING_STATS=Statistiken
SING_STATS_DESC=Die Statistiken anschauen
@@ -16,7 +76,7 @@ SING_STATS_DESC=Die Statistiken anschauen
SING_EDITOR=Editor
SING_EDITOR_DESC=Erstelle deinen eigenen Song
-SING_GAME_OPTIONS=Spiel-Optionen
+SING_GAME_OPTIONS=Spieloptionen
SING_GAME_OPTIONS_DESC=Verändere die Spieleinstellungen
SING_EXIT=Beenden
@@ -30,12 +90,12 @@ SING_OPTIONS_GAME=Spiel
SING_OPTIONS_GRAPHICS=Grafik
SING_OPTIONS_SOUND=Sound
SING_OPTIONS_LYRICS=Lyrics
-SING_OPTIONS_THEMES=Themes
+SING_OPTIONS_THEMES=Design
SING_OPTIONS_RECORD=Aufnahme
SING_OPTIONS_ADVANCED=Erweitert
SING_OPTIONS_EXIT=zurück
-SING_OPTIONS_GAME_WHEREAMI=Optionen Spiel
+SING_OPTIONS_GAME_WHEREAMI=Spieloptionen
SING_OPTIONS_GAME_DESC=Allgemeine Spieleinstellungen
SING_OPTIONS_GAME_PLAYERS=Spieler
SING_OPTIONS_GAME_DIFFICULTY=Schwierigkeit
@@ -44,18 +104,18 @@ SING_OPTIONS_GAME_TABS=Ordner
SING_OPTIONS_GAME_SORTING=Sortierung
SING_OPTIONS_GAME_DEBUG=Debug
-SING_OPTIONS_GRAPHICS_WHEREAMI=Optionen Grafik
-SING_OPTIONS_GRAPHICS_DESC=Einstellungen für die Grafik
+SING_OPTIONS_GRAPHICS_WHEREAMI=Grafikoptionen
+SING_OPTIONS_GRAPHICS_DESC=Grafikeinstellungen
SING_OPTIONS_GRAPHICS_RESOLUTION=Auflösung
SING_OPTIONS_GRAPHICS_FULLSCREEN=Vollbild
-SING_OPTIONS_GRAPHICS_VISUALIZER=Visualisierung
SING_OPTIONS_GRAPHICS_DEPTH=Farbtiefe
+SING_OPTIONS_GRAPHICS_VISUALIZER=Visualisierung
SING_OPTIONS_GRAPHICS_OSCILLOSCOPE=Oszilloskop
SING_OPTIONS_GRAPHICS_LINEBONUS=Phrasenbonus
SING_OPTIONS_GRAPHICS_MOVIE_SIZE=Videogröße
-SING_OPTIONS_SOUND_WHEREAMI=Optionen Sound
-SING_OPTIONS_SOUND_DESC=Einstellungen für den Sound
+SING_OPTIONS_SOUND_WHEREAMI=Soundoptionen
+SING_OPTIONS_SOUND_DESC=Soundeinstellungen
SING_OPTIONS_SOUND_VOICEPASSTHROUGH=Mikrofon Wiedergabe
SING_OPTIONS_SOUND_BACKGROUNDMUSIC=Hintergrundmusik
SING_OPTIONS_SOUND_MIC_BOOST=Mic-Anhebung
@@ -66,26 +126,26 @@ SING_OPTIONS_SOUND_TWO_PLAYERS_MODE=2-Spieler-Modus
SING_OPTIONS_SOUND_PREVIEWVOLUME=Vorschau Lautst.
SING_OPTIONS_SOUND_PREVIEWFADING=Vorschau Fading
-SING_OPTIONS_LYRICS_WHEREAMI=Optionen Lyrics
+SING_OPTIONS_LYRICS_WHEREAMI=Lyricsoptionen
SING_OPTIONS_LYRICS_DESC=Einstellungen für die Lyrics
SING_OPTIONS_LYRICS_FONT=Schriftart
SING_OPTIONS_LYRICS_EFFECT=Effekt
SING_OPTIONS_LYRICS_SOLMIZATION=Solmisation
SING_OPTIONS_LYRICS_NOTELINES=Notenlinien
-SING_OPTIONS_THEMES_WHEREAMI=Optionen Themes
-SING_OPTIONS_THEMES_DESC=Einstellungen für Theme und Skin
-SING_OPTIONS_THEMES_THEME=Theme
+SING_OPTIONS_THEMES_WHEREAMI=Designoptionen
+SING_OPTIONS_THEMES_DESC=Design und Skineinstellungen
+SING_OPTIONS_THEMES_THEME=Design
SING_OPTIONS_THEMES_SKIN=Skin
SING_OPTIONS_THEMES_COLOR=Farbe
-SING_OPTIONS_RECORD_WHEREAMI=Optionen Aufnahme
-SING_OPTIONS_RECORD_DESC=Einstellungen für die Mikrofone
+SING_OPTIONS_RECORD_WHEREAMI=Aufnahmeoptionen
+SING_OPTIONS_RECORD_DESC=Mikrofoneinstellungen
SING_OPTIONS_RECORD_CARD=Soundkarte
SING_OPTIONS_RECORD_INPUT=Eingang
SING_OPTIONS_RECORD_CHANNEL=Kanal
-SING_OPTIONS_ADVANCED_WHEREAMI=Optionen Erweitert
+SING_OPTIONS_ADVANCED_WHEREAMI=Erweiterte Optionen
SING_OPTIONS_ADVANCED_DESC=Erweiterte Einstellungen
SING_OPTIONS_ADVANCED_EFFECTSING=Singeffekte
SING_OPTIONS_ADVANCED_SCREENFADE=Bildschirm-Fade
@@ -93,15 +153,15 @@ SING_OPTIONS_ADVANCED_LOADANIMATION=Lade-Animation
SING_OPTIONS_ADVANCED_ASKBEFOREDEL=Sicherheitsabfr.
SING_OPTIONS_ADVANCED_LINEBONUS=Phrasenbonus
SING_OPTIONS_ADVANCED_COUNT_HOW_OFTEN_SUNG=Wie oft gesungen mitzählen
-SING_OPTIONS_ADVANCED_ONSONGCLICK=nach Song-Wahl
+SING_OPTIONS_ADVANCED_ONSONGCLICK=Nach Songauswahl
SING_OPTIONS_ADVANCED_PARTYPOPUP=Auto Party-Menü
SING_EDIT=Editor
SING_EDIT_MENU_DESCRIPTION=Erstelle deinen eigenen Song
-SING_EDIT_BUTTON_DESCRIPTION_CONVERT=Text aus Midi-Datei in Text importieren
+SING_EDIT_BUTTON_DESCRIPTION_CONVERT=Midi/Kar-Datei in Text exportieren
SING_EDIT_BUTTON_DESCRIPTION_EXIT=zurück
-SING_EDIT_BUTTON_CONVERT=Import
+SING_EDIT_BUTTON_CONVERT=Importieren
SING_EDIT_BUTTON_EXIT=zurück
SING_EDIT_NAVIGATE=Navigieren
@@ -111,7 +171,7 @@ SING_EDIT_EXIT=zurück
SING_LEGEND_SELECT=Auswählen
SING_LEGEND_NAVIGATE=Navigieren
SING_LEGEND_CONTINUE=Weiter
-SING_LEGEND_ESC=Zurück
+SING_LEGEND_ESC=zurück
SING_PLAYER_DESC=Spielernamen eingeben.
SING_PLAYER_WHEREAMI=Spielernamen
@@ -142,7 +202,7 @@ SING_PHRASE_BONUS=Phrasenbonus
SING_MENU=Hauptmenü
-SONG_SCORE=Song Punkte
+SONG_SCORE=Songpunktzahl
SONG_SCORE_WHEREAMI=Punkte
SING_SCORE_TONE_DEAF=Nichtskönner
@@ -155,12 +215,12 @@ SING_SCORE_SUPERSTAR=Superstar
SING_SCORE_ULTRASTAR=UltraStar
SING_TOP_5_CHARTS=Top-5-Spieler
-SING_TOP_5_CHARTS_WHEREAMI=Top-5
-SING_TOP_5_CHARTS_CONTINUE=zur Song-Auswahl
+SING_TOP_5_CHARTS_WHEREAMI=Top 5
+SING_TOP_5_CHARTS_CONTINUE=Zur Songauswahl
POPUP_PERFECT=Perfekt!
POPUP_AWESOME=Cool!
-POPUP_GREAT=Gut!
+POPUP_GREAT=Toll!
POPUP_GOOD=Gut!
POPUP_NOTBAD=O.K.!
POPUP_BAD=Schlecht!
@@ -172,7 +232,7 @@ IMPLODE_GLUE2= und
SONG_MENU_NAME_MAIN=Menü
SONG_MENU_PLAY=Singen
-SONG_MENU_CHANGEPLAYERS=Spieler Wechseln
+SONG_MENU_CHANGEPLAYERS=Spieler wechseln
SONG_MENU_EDIT=Editor
SONG_MENU_MODI=Einen Modus singen
SONG_MENU_CANCEL=Abbrechen
@@ -183,7 +243,7 @@ SONG_MENU_PLAYLIST_DEL=Song löschen
SONG_MENU_NAME_PLAYLIST_ADD=Song hinzufügen
SONG_MENU_PLAYLIST_ADD_NEW=Zu neuer Playlist
-SONG_MENU_PLAYLIST_ADD_EXISTING=Zu existierender Playlist
+SONG_MENU_PLAYLIST_ADD_EXISTING=Zu bestehender Playlist
SONG_MENU_PLAYLIST_NOEXISTING=Keine Playlist vorhanden
SONG_MENU_NAME_PLAYLIST_NEW=Neue Playlist
@@ -194,17 +254,16 @@ SONG_MENU_NAME_PLAYLIST_DELITEM=Wirklich löschen?
SONG_MENU_YES=Ja
SONG_MENU_NO=Nein
-SONG_MENU_NAME_PLAYLIST_DEL=Playlist löschen?
-
-
SONG_MENU_NAME_PLAYLIST_LOAD=Playlist öffnen
-SONG_MENU_PLAYLIST_LOAD=Öffnen
+SONG_MENU_PLAYLIST_LOAD=öffnen
SONG_MENU_PLAYLIST_DELCURRENT=Aktuelle Playlist löschen
+SONG_MENU_NAME_PLAYLIST_DEL=Playlist löschen?
+
SONG_MENU_NAME_PARTY_MAIN=Party-Menü
SONG_MENU_JOKER=Joker
-SONG_MENU_NAME_PARTY_JOKER=Joker spielen
+SONG_MENU_NAME_PARTY_JOKER=Joker einsetzen
SONG_JUMPTO_DESC=Song suchen
SONG_JUMPTO_TYPE_DESC=Suchen in:
@@ -213,7 +272,7 @@ SONG_JUMPTO_TYPE2=Titel
SONG_JUMPTO_TYPE3=Artist
SONG_JUMPTO_SONGSFOUND=%d Song(s) gefunden
SONG_JUMPTO_NOSONGSFOUND=Keinen Song gefunden
-SONG_JUMPTO_HELP=Text eingeben um zu suchen
+SONG_JUMPTO_HELP=Suchtext eingeben
SONG_JUMPTO_CATTEXT=Suche nach: %s
PARTY_MODE=Party-Modus
@@ -236,7 +295,7 @@ PARTY_OPTIONS_WHEREAMI=Party Optionen
PARTY_PLAYER_DESC=Team- und Spielernamen eingeben.
PARTY_PLAYER_WHEREAMI=Party Spielernamen
PARTY_PLAYER_ENTER_NAME=Namen eingeben
-PARTY_PLAYER_LEGEND_CONTINUE=Party-Spiel starten
+PARTY_PLAYER_LEGEND_CONTINUE=Partyspiel starten
PARTY_ROUND_DESC=Die nächsten Spieler an die Mikros!
PARTY_ROUND_WHEREAMI=Party nächste Runde
@@ -251,7 +310,7 @@ PARTY_SCORE_WHEREAMI=Party Punkte
PARTY_WIN_DESC=Gewinner des Partyspiels.
PARTY_WIN_WHEREAMI=Party Gewinner
-PARTY_WIN_LEGEND_CONTINUE=zurück zum Hauptmenü
+PARTY_WIN_LEGEND_CONTINUE=Zurück zum Hauptmenü
PARTY_ROUND=Runde
PARTY_ROUND_WINNER=Sieger
@@ -259,7 +318,7 @@ PARTY_NOTPLAYEDYET=Noch nicht gespielt
PARTY_NOBODY=Niemand
NEXT_ROUND=Nächste Runde:
-PARTY_DISMISSED=Ausgeschieden
+PARTY_DISMISSED=Ausgeschieden!
PARTY_SCORE_WINS=%s
PARTY_SCORE_WINS2=hat gewonnen!
@@ -272,12 +331,12 @@ PLUGIN_UNTIL5000_DESC=Wer zuerst 5000 Punkte hat, gewinnt.
PLUGIN_DUELL_NAME=Duell
PLUGIN_DUELL_DESC=Normales Spiel. Höchste Punktzahl gewinnt.
-PLUGIN_BLIND_NAME=Blind Mode
-PLUGIN_BLIND_DESC=Erreiche blind die höchste Punktzahl.
-
PLUGIN_TEAMDUELL_NAME=Teamsingen
PLUGIN_TEAMDUELL_DESC=Gib das Mikro weiter!
+PLUGIN_BLIND_NAME=Blind Mode
+PLUGIN_BLIND_DESC=Erreiche blind die höchste Punktzahl.
+
STAT_MAIN=Statistiken
STAT_MAIN_DESC=Allgemein
STAT_MAIN_WHEREAMI=Statistiken
diff --git a/unicode/game/languages/Greek.ini b/unicode/game/languages/Greek.ini
new file mode 100644
index 00000000..38f67451
--- /dev/null
+++ b/unicode/game/languages/Greek.ini
@@ -0,0 +1,383 @@
+;Leo 21
+[Text]
+OPTION_VALUE_EASY=Easy
+OPTION_VALUE_MEDIUM=Medium
+OPTION_VALUE_HARD=Hard
+
+OPTION_VALUE_ON=On
+OPTION_VALUE_OFF=Off
+
+OPTION_VALUE_EDITION=Edition
+OPTION_VALUE_GENRE=Genre
+OPTION_VALUE_LANGUAGE=Language
+OPTION_VALUE_FOLDER=Folder
+OPTION_VALUE_TITLE=Title
+OPTION_VALUE_ARTIST=Artist
+OPTION_VALUE_TITLE2=Title2
+OPTION_VALUE_ARTIST2=Artist2
+
+OPTION_VALUE_WHENNOVIDEO=When No Video
+
+OPTION_VALUE_SMALL=Small
+OPTION_VALUE_BIG=Big
+
+OPTION_VALUE_HALF=Half
+OPTION_VALUE_FULL_VID=Full (Video)
+OPTION_VALUE_FULL_VID_BG=Full (BG & Video)
+
+OPTION_VALUE_AUTO=Auto
+OPTION_VALUE_SEC=Second
+OPTION_VALUE_SECS=Seconds
+
+OPTION_VALUE_PLAIN=Plain
+OPTION_VALUE_OLINE1=OLine1
+OPTION_VALUE_OLINE2=OLine2
+
+OPTION_VALUE_SIMPLE=Simple
+OPTION_VALUE_ZOOM=Zoom
+OPTION_VALUE_SLIDE=Slide
+OPTION_VALUE_BALL=Ball
+OPTION_VALUE_SHIFT=Shift
+
+OPTION_VALUE_EURO=Euro
+OPTION_VALUE_JAPAN=Japan
+OPTION_VALUE_AMERICAN=American
+
+OPTION_VALUE_BLUE=Blue
+OPTION_VALUE_GREEN=Green
+OPTION_VALUE_PINK=Pink
+OPTION_VALUE_RED=Red
+OPTION_VALUE_VIOLET=Violet
+OPTION_VALUE_ORANGE=Orange
+OPTION_VALUE_YELLOW=Yellow
+OPTION_VALUE_BROWN=Brown
+OPTION_VALUE_BALCK=Black
+
+OPTION_VALUE_SING=Sing
+OPTION_VALUE_SELECT_PLAYERS=Select Players
+OPTION_VALUE_OPEN_MENU=Open Menu
+
+OPTION_VALUE_HARDWARE_CURSOR=Hardware Cursor
+OPTION_VALUE_SOFTWARE_CURSOR=Software Cursor
+
+SING_LOADING=ΦόÏτωνει...
+
+SING_CHOOSE_MODE=Επιλογή Ï„Ïόπου παιχνιδιοÏ
+SING_SING=ΤÏαγοÏδηστε
+SING_SING_DESC=ΓÏήγοÏο παιχνίδι: ΤÏαγουδήστε σολο ή ντουέτο
+
+SING_MULTI="ΠάÏÏ„Ï…"
+SING_MULTI_DESC=ΤÏαγουδήστε σε παιχνίδι "ΠάÏÏ„Ï…"
+
+SING_TOOLS=ΕÏγαλεία
+
+SING_STATS=Στατιστικά
+SING_STATS_DESC=Δείτε τα στατιστικά
+
+SING_EDITOR=ΔημιουÏγία
+SING_EDITOR_DESC=Φτιάξτε το δικό σας Ï„ÏαγοÏδι
+
+SING_GAME_OPTIONS=Επιλογές παιχνιδιοÏ
+SING_GAME_OPTIONS_DESC=Αλλάξτε τις επιλογές του παιχνιδιοÏ
+
+SING_EXIT=Έξοδος
+SING_EXIT_DESC=Έξοδος απο το παιχνίδι
+
+SING_OPTIONS=Επιλογές
+SING_OPTIONS_DESC=Αλλάξτε τις επιλογές
+SING_OPTIONS_WHEREAMI=Επιλογές
+
+SING_OPTIONS_GAME=Παιχνίδι
+SING_OPTIONS_GRAPHICS=ΓÏαφικά
+SING_OPTIONS_SOUND=Ήχος
+SING_OPTIONS_LYRICS=Στίχοι
+SING_OPTIONS_THEMES=Θέματα
+SING_OPTIONS_RECORD=ΗχογÏάφηση
+SING_OPTIONS_ADVANCED=Για Ï€ÏοχωÏημένους
+SING_OPTIONS_EXIT=Πίσω
+
+SING_OPTIONS_GAME_WHEREAMI=Επιλογές παιχνιδιοÏ
+SING_OPTIONS_GAME_DESC=ΚÏÏιες επιλογές παιχνιδιοÏ
+SING_OPTIONS_GAME_PLAYERS=Παίχτες
+SING_OPTIONS_GAME_DIFFICULTY=Δυσκολία
+SING_OPTIONS_GAME_LANGUAGE=Γλώσσα
+SING_OPTIONS_GAME_TABS=Ετικέτες
+SING_OPTIONS_GAME_SORTING=Ταξινόμιση
+SING_OPTIONS_GAME_DEBUG=ΑποσυμφόÏηση
+
+SING_OPTIONS_GRAPHICS_WHEREAMI=Επιλογές γÏαφικών
+SING_OPTIONS_GRAPHICS_DESC=Ρυθμίσεις γÏαφικών
+SING_OPTIONS_GRAPHICS_RESOLUTION=Ανάλυση
+SING_OPTIONS_GRAPHICS_FULLSCREEN=ΠλήÏης οθόνη
+SING_OPTIONS_GRAPHICS_DEPTH=Βάθος
+SING_OPTIONS_GRAPHICS_VISUALIZER=ΚινοÏμενο φόντο
+SING_OPTIONS_GRAPHICS_OSCILLOSCOPE=Οσκιλοσκόπιο
+SING_OPTIONS_GRAPHICS_LINEBONUS=Μπόνους γÏαμμής
+SING_OPTIONS_GRAPHICS_MOVIE_SIZE=Μέγεθος βίντεο
+
+SING_OPTIONS_SOUND_WHEREAMI=Επιλογές ήχου
+SING_OPTIONS_SOUND_DESC=Επιλογές ήχου
+SING_OPTIONS_SOUND_VOICEPASSTHROUGH=Ήχος μικÏοφώνου
+SING_OPTIONS_SOUND_BACKGROUNDMUSIC=Μουσική στο μενοÏ
+SING_OPTIONS_SOUND_MIC_BOOST=ΙσχÏÏ‚ μικÏοφώνου
+SING_OPTIONS_SOUND_CLICK_ASSIST=Βοήθεια με κλίκ
+SING_OPTIONS_SOUND_BEAT_CLICK=Βοήθεια ÏυθμοÏ
+SING_OPTIONS_SOUND_THRESHOLD=Ευαισθησία μικÏοφώνου
+SING_OPTIONS_SOUND_TWO_PLAYERS_MODE=Με δÏο παίχτες
+SING_OPTIONS_SOUND_PREVIEWVOLUME=Ένταση Ï€Ïοεπισκόπισης
+SING_OPTIONS_SOUND_PREVIEWFADING=Σβήσιμο Ï€Ïοεπισκόπισης
+
+SING_OPTIONS_LYRICS_WHEREAMI=Επιλογές στίχων
+SING_OPTIONS_LYRICS_DESC=Ρυθμίσιες στίχων
+SING_OPTIONS_LYRICS_FONT=ΓÏαμματοσειÏά
+SING_OPTIONS_LYRICS_EFFECT=Εφέ
+SING_OPTIONS_LYRICS_SOLMIZATION=Εμφάνιση νότας αντί στίχων
+SING_OPTIONS_LYRICS_NOTELINES=ΠεντάγÏαμμο
+
+SING_OPTIONS_THEMES_WHEREAMI=Επιλογές θεμάτων
+SING_OPTIONS_THEMES_DESC=Ρυθμίσεις θεμάτων
+SING_OPTIONS_THEMES_THEME=Θέμα
+SING_OPTIONS_THEMES_SKIN=ΜοÏφή θέματος
+SING_OPTIONS_THEMES_COLOR=ΧÏώμα
+
+SING_OPTIONS_RECORD_WHEREAMI=Επιλογές μικÏοφώνου
+SING_OPTIONS_RECORD_DESC=Ρυθμίσεις μικÏοφώνου
+SING_OPTIONS_RECORD_CARD=ΚάÏτα ήχου
+SING_OPTIONS_RECORD_INPUT=Επιλογή μικÏοφώνου
+SING_OPTIONS_RECORD_CHANNEL=Κανάλι
+
+SING_OPTIONS_ADVANCED_WHEREAMI=Επιλογές για Ï€ÏοχωÏημένους
+SING_OPTIONS_ADVANCED_DESC=Ρυθμίσεις για Ï€ÏοχωÏημένους
+SING_OPTIONS_ADVANCED_EFFECTSING=Εφέ Ï„ÏαγουδιοÏ
+SING_OPTIONS_ADVANCED_SCREENFADE=Σβήσιμο εικόνας
+SING_OPTIONS_ADVANCED_LOADANIMATION=ΦόÏτωση κινοÏμενων εικόνων
+SING_OPTIONS_ADVANCED_ASKBEFOREDEL=ΕÏωτήσεις ασφαλείας
+SING_OPTIONS_ADVANCED_LINEBONUS=Μπόνους γÏαμμής
+SING_OPTIONS_ADVANCED_COUNT_HOW_OFTEN_SUNG=
+SING_OPTIONS_ADVANCED_ONSONGCLICK=Μετά απο την επιλογή Ï„ÏαγουδιοÏ
+SING_OPTIONS_ADVANCED_PARTYPOPUP=Αυτόματο Î¼ÎµÎ½Î¿Ï "ΠάÏÏ„Ï…"
+
+SING_EDIT=ΔημιουÏγία
+SING_EDIT_MENU_DESCRIPTION=Φτιάξτε το δικό σας Ï„ÏαγοÏδι
+
+SING_EDIT_BUTTON_DESCRIPTION_CONVERT=Εισαγωγή αÏχείου κειμένου
+SING_EDIT_BUTTON_DESCRIPTION_EXIT=Πίσω
+SING_EDIT_BUTTON_CONVERT=Εισαγωγή
+SING_EDIT_BUTTON_EXIT=Πίσω
+
+SING_EDIT_NAVIGATE=ΕξεÏέυνηση
+SING_EDIT_SELECT=Επέλεξε
+SING_EDIT_EXIT=Πίσω
+
+SING_LEGEND_SELECT=Επέλεξε
+SING_LEGEND_NAVIGATE=ΕξεÏέυνηση
+SING_LEGEND_CONTINUE=Συνέχισε
+SING_LEGEND_ESC=Πίσω
+
+SING_PLAYER_DESC=ΓÏάψε ονόμα(τα) παιχτ-η/ων
+SING_PLAYER_WHEREAMI=Ονόματα παιχτών
+SING_PLAYER_ENTER_NAME=ΓÏάψε όνομα
+
+SING_DIFFICULTY_DESC=Διάλεξε δυσκολία
+SING_DIFFICULTY_WHEREAMI=Δυσκολία
+SING_DIFFICULTY_CONTINUE=Στην επιλογή Ï„ÏαγουδιοÏ
+SING_EASY=ΕÏκολο
+SING_MEDIUM=ΜέτÏιο
+SING_HARD=ΔÏσκολο
+
+SING_SONG_SELECTION_DESC=Διάλεξε Ï„ÏαγοÏδι
+SING_SONG_SELECTION_WHEREAMI=Επιλογή Ï„ÏαγουδιοÏ
+SING_SONG_SELECTION_GOTO=Πήγαινε σε...
+SING_SONG_SELECTION=Επιλογή Ï„Ïαγουδιου
+SING_SONG_SELECTION_MENU=ΜενοÏ
+SING_SONG_SELECTION_PLAYLIST=Λίστα
+SING_SONGS_IN_CAT=ΤÏαγοÏδια
+PLAYLIST_CATTEXT=Λίστα: %s
+
+SING_TIME=ΧÏόνος
+SING_TOTAL=ΣÏνολο
+SING_MODE=ΤÏαγοÏδα σόλο
+SING_NOTES=Îότες
+SING_GOLDEN_NOTES=ΧÏυσές νότες
+SING_PHRASE_BONUS=Μπόνους γÏαμμής
+
+SING_MENU=ΚÏÏιο μενοÏ
+
+SONG_SCORE=Βαθμολογία Ï„ÏαγουδιοÏ
+SONG_SCORE_WHEREAMI=Βαθμολογία
+
+SING_SCORE_TONE_DEAF=Κακοφωνίξ
+SING_SCORE_AMATEUR=ΑÏχάÏιος
+SING_SCORE_WANNABE=Το θέλει...
+SING_SCORE_HOPEFUL=ΕλπιδοφόÏος
+SING_SCORE_RISING_STAR=ΑνεÏχόμενο αστέÏι
+SING_SCORE_LEAD_SINGER=Επαγγελματίας
+SING_SCORE_SUPERSTAR=ΣοÏπεÏσταÏ
+SING_SCORE_ULTRASTAR=Απόλυτος σταÏ
+
+SING_TOP_5_CHARTS=Οι καλÏτεÏοι 5 παίχτες
+SING_TOP_5_CHARTS_WHEREAMI=Τοπ 5
+SING_TOP_5_CHARTS_CONTINUE=Στην επιλογή Ï„ÏαγουδιοÏ
+
+POPUP_PERFECT=Τέλεια!
+POPUP_AWESOME=Φανταστικά!
+POPUP_GREAT=Î Î¿Î»Ï ÎºÎ±Î»Î¬!
+POPUP_GOOD=Καλά!
+POPUP_NOTBAD=Οχι άσχημα!
+POPUP_BAD=Άσχημα!
+POPUP_POOR=Ï€Î¿Î»Ï Î¬ÏƒÏ‡Î·Î¼Î±!
+POPUP_AWFUL=Απαίσια!
+
+IMPLODE_GLUE1=,
+IMPLODE_GLUE2= και
+
+SONG_MENU_NAME_MAIN=ÎœÎµÎ½Î¿Ï Ï„Ïαγουδιών
+SONG_MENU_PLAY=ΤÏαγουδήστε
+SONG_MENU_CHANGEPLAYERS=Αλλάξτε παίχτες
+SONG_MENU_EDIT=ΕπεξεÏγασία
+SONG_MENU_MODI=ΤÏαγουδήστε μιά Ï„Ïοποποίηση
+SONG_MENU_CANCEL=ΑκÏÏωση
+
+SONG_MENU_NAME_PLAYLIST=ÎœÎµÎ½Î¿Ï Ï„ÏαγουδιοÏ
+SONG_MENU_PLAYLIST_ADD=ΠÏόσθεσε Ï„ÏαγοÏδι
+SONG_MENU_PLAYLIST_DEL=ΔιέγÏαψε Ï„ÏαγοÏδι
+
+SONG_MENU_NAME_PLAYLIST_ADD=ΠÏόσθεσε Ï„ÏαγοÏδι
+SONG_MENU_PLAYLIST_ADD_NEW=Σε νέα λίστα
+SONG_MENU_PLAYLIST_ADD_EXISTING=Σε υπάÏχουσα λίστα
+SONG_MENU_PLAYLIST_NOEXISTING=Δεν υπάÏχει διαθέσιμη λίστα
+
+SONG_MENU_NAME_PLAYLIST_NEW=Îέα λίστα
+SONG_MENU_PLAYLIST_NEW_CREATE=Φτιαξε νέα
+SONG_MENU_PLAYLIST_NEW_UNNAMED=ΧωÏίς όνομα
+
+SONG_MENU_NAME_PLAYLIST_DEL=ΔιαγÏαφή?
+SONG_MENU_YES=Îαι
+SONG_MENU_NO=Όχι
+
+SONG_MENU_NAME_PLAYLIST_LOAD=Άνοιξε μια λίστα
+SONG_MENU_PLAYLIST_LOAD=Άνοιξε
+SONG_MENU_PLAYLIST_DELCURRENT=ΔιέγÏαψε αυτή τη λίστα
+
+SONG_MENU_NAME_PLAYLIST_DEL=ΔιαγÏαφή λίστας?
+
+SONG_MENU_NAME_PARTY_MAIN=ÎœÎµÎ½Î¿Ï "ΠάÏÏ„Ï…"
+SONG_MENU_JOKER=ΜπαλαντέÏ
+
+SONG_MENU_NAME_PARTY_JOKER=Επιλογή μπαλαντέÏ
+
+SONG_JUMPTO_DESC=Ψάξε Ï„ÏαγοÏδι
+SONG_JUMPTO_TYPE_DESC=Ψάξε για:
+SONG_JUMPTO_TYPE1=Όλα
+SONG_JUMPTO_TYPE2=Τίτλος
+SONG_JUMPTO_TYPE3=Καλλιτέχνης
+SONG_JUMPTO_SONGSFOUND=%d ΤÏαγοÏδι(α) βÏέθηκαν
+SONG_JUMPTO_NOSONGSFOUND=Δεν βÏέθηκε Ï„ÏαγοÏδι
+SONG_JUMPTO_HELP=ΓÏάψε κείμενο για αναζήτηση
+SONG_JUMPTO_CATTEXT=Αναζήτηση για: %s
+
+PARTY_MODE=Είδος Ï€Î±Î¹Ï‡Î½Î¹Î´Î¹Î¿Ï "ΠάÏÏ„Ï…"
+PARTY_DIFFICULTY=Δυσκολία
+PARTY_PLAYLIST=Παίξε με μία λίστα
+PARTY_PLAYLIST_ALL=Όλα τα Ï„ÏαγοÏδια
+PARTY_PLAYLIST_CATEGORY=Φάκελος
+PARTY_PLAYLIST_PLAYLIST=Λίστα
+PARTY_ROUNDS=ΓÏÏοι
+PARTY_TEAMS=Ομάδες
+PARTY_TEAMS_PLAYER1=Παίχτης ομάδα1
+PARTY_TEAMS_PLAYER2=Παίχτης ομάδα2
+PARTY_TEAMS_PLAYER3=Παίχτης ομάδα3
+
+PARTY_LEGEND_CONTINUE=Συνέχεια
+
+PARTY_OPTIONS_DESC=Επιλογές για το παιχνίδι "ΠάÏÏ„Ï…"
+PARTY_OPTIONS_WHEREAMI=Επιλογές "ΠάÏÏ„Ï…"
+
+PARTY_PLAYER_DESC=ΓÏάψε ονόματα παιχτών και ομάδων
+PARTY_PLAYER_WHEREAMI=Ονόματα "ΠάÏÏ„Ï…"
+PARTY_PLAYER_ENTER_NAME=ΓÏάψε ονόματα
+PARTY_PLAYER_LEGEND_CONTINUE=Ξεκίνα το παιχνίδι "ΠάÏÏ„Ï…"
+
+PARTY_ROUND_DESC=Επόμενοι παίχτες
+PARTY_ROUND_WHEREAMI=Επόμενος γÏÏος "ΠάÏÏ„Ï…"
+PARTY_ROUND_LEGEND_CONTINUE=Ξεκίνα το γÏÏο
+
+PARTY_SONG_WHEREAMI=Επιλογή Ï„ÏÎ±Î³Î¿Ï…Î´Î¹Î¿Ï "ΠάÏÏ„Ï…"
+PARTY_SONG_LEGEND_CONTINUE=ΤÏαγουδήστε
+PARTY_SONG_MENU=ÎœÎµÎ½Î¿Ï "ΠάÏÏ„Ï…"
+
+PARTY_SCORE_DESC=Βαθμολογία τελευταίου γÏÏου
+PARTY_SCORE_WHEREAMI=Βαθμοί "ΠάÏÏ„Ï…"
+
+PARTY_WIN_DESC=Îικητής του Ï€Î±Î¹Ï‡Î½Î¹Î´Î¹Î¿Ï "ΠάÏÏ„Ï…"
+PARTY_WIN_WHEREAMI=Îικητής "ΠάÏÏ„Ï…"
+PARTY_WIN_LEGEND_CONTINUE=ΕπιστÏοφή στο κÏÏιο μενοÏ
+
+PARTY_ROUND=ΓÏÏος
+PARTY_ROUND_WINNER=Îικητής
+PARTY_NOTPLAYEDYET=Δεν παίχτηκε ακόμη
+PARTY_NOBODY=Κανείς
+NEXT_ROUND=Επόμενος ΓÏÏος:
+
+PARTY_DISMISSED=Αποβολή!
+PARTY_SCORE_WINS=%s
+PARTY_SCORE_WINS2=Îίκησε!
+
+PLUGIN_HDL_NAME=Μείνε πάνω από τη μπάÏα!
+PLUGIN_HDL_DESC=Μείνε πάνω από τη μπάÏα που εμφανίζεται
+
+PLUGIN_UNTIL5000_NAME=ΜέχÏι 5000 πόντους
+PLUGIN_UNTIL5000_DESC=Όποιος φτάσει τους 5000 πόντους κεÏδίζει
+
+PLUGIN_DUELL_NAME=Μονομαχία
+PLUGIN_DUELL_DESC=ΤÏαγουδήστε σε μονομαχία μέχÏι τους 10000 πόντους
+
+PLUGIN_TEAMDUELL_NAME=Μονομαχία ομάδων
+PLUGIN_TEAMDUELL_DESC=Δώσε το μικÏόφωνο!
+
+PLUGIN_BLIND_NAME=Στα τυφλά
+PLUGIN_BLIND_DESC=Μονομαχία χωÏίς να βλέπετε τις νότες
+
+STAT_MAIN=Στατιστικά
+STAT_MAIN_DESC=ΚÏÏια
+STAT_MAIN_WHEREAMI=Στατιστικά
+
+STAT_OVERVIEW_INTRO=%0:s Στατιστικά. \n Τελευταία έξοδος στίς %2:.2d.%1:.2d.%3:d
+STAT_OVERVIEW_SONG=%0:d Ï„ÏαγοÏδια(%3:d με βίντεο), άπο τα οποία %1:d έχουν παιχτεί ήδη και %2:d δεν έχουν παιχτεί ακόμη.\n Το πιο δημοφιλές Ï„ÏαγοÏδι είναι %5:s από %4:s.
+STAT_OVERVIEW_PLAYER=Από το τελευταίο σβήσιμο υπάÏχει-ουν %0:d παίχτης-ες .\n Ο καλÏτεÏος παίχτης είναι %1:s με μέσο ÏŒÏο βαθμολογίας %2:d βαθμοÏÏ‚.\n %3:s έκανε τη μεγαλÏτεÏη βαθμολογία με %4:d βαθμοÏÏ‚.
+
+STAT_DETAIL=Στατιστικά
+STAT_DETAIL_WHEREAMI=ΛεπτομεÏή στατιστικά
+
+STAT_NEXT=Επόμενη Σελίδα
+STAT_PREV=ΠÏοηγοÏμενη σελίδα
+STAT_REVERSE=ΑντίστÏοφα
+STAT_PAGE=Seite %0:d από %1:d σελίδες\n (%2:d of %3:d εισαγωγές)
+
+STAT_DESC_SCORES=ΥψηλότεÏες Βαθμολογίες
+STAT_DESC_SCORES_REVERSED=ΧαμηλότεÏες βαθμολογίες
+STAT_FORMAT_SCORES=%0:s - %1:d [%2:s] \n (%3:s - %4:s)
+
+STAT_DESC_SINGERS=ΚαλÏτεÏοι Ï„Ïαγουδιστές
+STAT_DESC_SINGERS_REVERSED=ΧειÏότεÏοι Ï„Ïαγουδιστές
+STAT_FORMAT_SINGERS=%0:s \n Μέσος ÏŒÏος βαθμολογίας: %1:d
+
+STAT_DESC_SONGS=Πιο δημοφιλή Ï„ÏαγοÏδια
+STAT_DESC_SONGS_REVERSED=ΛιγότεÏο δημοφιλή Ï„ÏαγοÏδια
+STAT_FORMAT_SONGS=%0:s - %1:s \n %2:dx Ï„Ïαγουδήθηκαν
+
+STAT_DESC_BANDS=Πιο δημοφιλής μπάντες
+STAT_DESC_BANDS_REVERSED=ΛιγότεÏο δημοφιλής μπάντες
+STAT_FORMAT_BANDS=%0:s \n %1:dx Ï„Ïαγουδήθηκαν
+
+MSG_ERROR_TITLE=Σφάλμα
+MSG_QUESTION_TITLE=ΕÏώτηση
+MSG_QUIT_USDX=Έξοδος από το παιχνίδι?
+MSG_END_PARTY=Έξοδος απο το παιχνίδι "ΠάÏÏ„Ï…"?
+ERROR_NO_SONGS=Δεν φοÏτώθηκαν Ï„ÏαγοÏδια
+ERROR_NO_PLUGINS=Δεν φοÏτώθηκαν βοηθητικές εφαÏμογές
+ERROR_CORRUPT_SONG=Τα Ï„ÏαγοÏδια δεν ήταν δυνατό να φοÏτώσουν
+ERROR_CORRUPT_SONG_FILE_NOT_FOUND=Το Ï„ÏαγοÏδι δεν ήταν δυνατό να φοÏτώσει: Το αÏχείο δεν βÏέθηκε
+ERROR_CORRUPT_SONG_NO_NOTES=Το Ï„ÏαγοÏδι δεν ήταν δυνατό να φοÏτώσει: Δεν βÏέθηκαν νότες
+ERROR_CORRUPT_SONG_NO_BREAKS=Το Ï„ÏαγοÏδι δεν ήταν δυνατό να φοÏτώσει: Δεν βÏέθηκαν κενά ανάμεσα στις νότες
+ERROR_CORRUPT_SONG_UNKNOWN_IN_LINE=Το Ï„ÏαγοÏδι δεν ήταν δυνατό να φοÏτώσει: Λάθος στην επικόληση της γÏαμμής %0:d \ No newline at end of file
diff --git a/unicode/game/languages/Italian.ini b/unicode/game/languages/Italian.ini
index 1d319203..e741c2b5 100644
--- a/unicode/game/languages/Italian.ini
+++ b/unicode/game/languages/Italian.ini
@@ -1,106 +1,170 @@
[Text]
+OPTION_VALUE_EASY=Easy
+OPTION_VALUE_MEDIUM=Medium
+OPTION_VALUE_HARD=Hard
+
+OPTION_VALUE_ON=On
+OPTION_VALUE_OFF=Off
+
+OPTION_VALUE_EDITION=Edition
+OPTION_VALUE_GENRE=Genre
+OPTION_VALUE_LANGUAGE=Language
+OPTION_VALUE_FOLDER=Folder
+OPTION_VALUE_TITLE=Title
+OPTION_VALUE_ARTIST=Artist
+OPTION_VALUE_TITLE2=Title2
+OPTION_VALUE_ARTIST2=Artist2
+
+OPTION_VALUE_WHENNOVIDEO=When No Video
+
+OPTION_VALUE_SMALL=Small
+OPTION_VALUE_BIG=Big
+
+OPTION_VALUE_HALF=Half
+OPTION_VALUE_FULL_VID=Full (Video)
+OPTION_VALUE_FULL_VID_BG=Full (BG & Video)
+
+OPTION_VALUE_AUTO=Auto
+OPTION_VALUE_SEC=Second
+OPTION_VALUE_SECS=Seconds
+
+OPTION_VALUE_PLAIN=Plain
+OPTION_VALUE_OLINE1=OLine1
+OPTION_VALUE_OLINE2=OLine2
+
+OPTION_VALUE_SIMPLE=Simple
+OPTION_VALUE_ZOOM=Zoom
+OPTION_VALUE_SLIDE=Slide
+OPTION_VALUE_BALL=Ball
+OPTION_VALUE_SHIFT=Shift
+
+OPTION_VALUE_EURO=Euro
+OPTION_VALUE_JAPAN=Japan
+OPTION_VALUE_AMERICAN=American
+
+OPTION_VALUE_BLUE=Blue
+OPTION_VALUE_GREEN=Green
+OPTION_VALUE_PINK=Pink
+OPTION_VALUE_RED=Red
+OPTION_VALUE_VIOLET=Violet
+OPTION_VALUE_ORANGE=Orange
+OPTION_VALUE_YELLOW=Yellow
+OPTION_VALUE_BROWN=Brown
+OPTION_VALUE_BALCK=Black
+
+OPTION_VALUE_SING=Sing
+OPTION_VALUE_SELECT_PLAYERS=Select Players
+OPTION_VALUE_OPEN_MENU=Open Menu
+
+OPTION_VALUE_HARDWARE_CURSOR=Hardware Cursor
+OPTION_VALUE_SOFTWARE_CURSOR=Software Cursor
+
SING_LOADING=Caricamento...
-SING_CHOOSE_MODE=scegli modalita'
-SING_SING=canto
-SING_SING_DESC=partita rapida: canta da solo o in duetto
+SING_CHOOSE_MODE=scegli modalità
+SING_SING=canta
+SING_SING_DESC=quick game: canta da solo o duetta
SING_MULTI=party
-SING_MULTI_DESC=canta in modalita' party
+SING_MULTI_DESC=canta in modalità party
SING_TOOLS=strumenti
SING_STATS=statistiche
-SING_STATS_DESC=visualizza le statistiche
+SING_STATS_DESC=guarda le statistiche
SING_EDITOR=editor
-SING_EDITOR_DESC=crea nuove canzoni
+SING_EDITOR_DESC=crea la tua canzone
-SING_GAME_OPTIONS=opzioni di gioco
+SING_GAME_OPTIONS=impostazioni di gioco
SING_GAME_OPTIONS_DESC=cambia le impostazioni di gioco
-SING_EXIT=esci
-SING_EXIT_DESC=esci dal gioco
+SING_EXIT=chiudi
+SING_EXIT_DESC=chiudi il gioco
-SING_OPTIONS=opzioni
-SING_OPTIONS_DESC=cambia le impostazioni
-SING_OPTIONS_WHEREAMI=Opzioni
+SING_OPTIONS=impostazioni
+SING_OPTIONS_DESC=cambia impostazioni
+SING_OPTIONS_WHEREAMI=Impostazioni
SING_OPTIONS_GAME=gioco
SING_OPTIONS_GRAPHICS=grafica
-SING_OPTIONS_SOUND=sonoro
+SING_OPTIONS_SOUND=suono
SING_OPTIONS_LYRICS=testi
SING_OPTIONS_THEMES=temi
-SING_OPTIONS_RECORD=registrazione
+SING_OPTIONS_RECORD=registrazioni
SING_OPTIONS_ADVANCED=avanzate
SING_OPTIONS_EXIT=indietro
-SING_OPTIONS_GAME_WHEREAMI=Opzioni Gioco
-SING_OPTIONS_GAME_DESC=impostazioni di gioco generali
+SING_OPTIONS_GAME_WHEREAMI=Impostazioni Gioco
+SING_OPTIONS_GAME_DESC=impostazioni generali di gioco
SING_OPTIONS_GAME_PLAYERS=Giocatori
-SING_OPTIONS_GAME_DIFFICULTY=Difficolta'
+SING_OPTIONS_GAME_DIFFICULTY=Difficultà
SING_OPTIONS_GAME_LANGUAGE=Lingua
-SING_OPTIONS_GAME_TABS=Tab
-SING_OPTIONS_GAME_SORTING=Catalogazione
+SING_OPTIONS_GAME_TABS=Schede
+SING_OPTIONS_GAME_SORTING=Ordinamento
SING_OPTIONS_GAME_DEBUG=Debug
-SING_OPTIONS_GRAPHICS_WHEREAMI=Opzioni Grafica
-SING_OPTIONS_GRAPHICS_DESC=impostazioni della grafica
+SING_OPTIONS_GRAPHICS_WHEREAMI=Impostazioni Grafica
+SING_OPTIONS_GRAPHICS_DESC=impostazioni grafica
SING_OPTIONS_GRAPHICS_RESOLUTION=Risoluzione
-SING_OPTIONS_GRAPHICS_FULLSCREEN=Schermo intero
-SING_OPTIONS_GRAPHICS_DEPTH=Profondita' Colore
+SING_OPTIONS_GRAPHICS_FULLSCREEN=Fullscreen
+SING_OPTIONS_GRAPHICS_DEPTH=Profondità
+SING_OPTIONS_GRAPHICS_VISUALIZER=Visualizzazioni
SING_OPTIONS_GRAPHICS_OSCILLOSCOPE=Oscilloscopio
-SING_OPTIONS_GRAPHICS_LINEBONUS=Bonus Linea
-SING_OPTIONS_GRAPHICS_MOVIE_SIZE=Dimensione video
-
-SING_OPTIONS_SOUND_WHEREAMI=Opzioni Sonoro
-SING_OPTIONS_SOUND_DESC=impostazioni del sonoro
-SING_OPTIONS_SOUND_MIC_BOOST=Boost microfono
-SING_OPTIONS_SOUND_CLICK_ASSIST=Click aiuto
-SING_OPTIONS_SOUND_BEAT_CLICK=Click battuta
-SING_OPTIONS_SOUND_THRESHOLD=Tolleranza
-SING_OPTIONS_SOUND_TWO_PLAYERS_MODE=Modalita' due giocatori
+SING_OPTIONS_GRAPHICS_LINEBONUS=Linee Bonus
+SING_OPTIONS_GRAPHICS_MOVIE_SIZE=Grandezza video
+
+SING_OPTIONS_SOUND_WHEREAMI=Impostazioni Suono
+SING_OPTIONS_SOUND_DESC=impostazioni suono
+SING_OPTIONS_SOUND_VOICEPASSTHROUGH=Playback Microfono
+SING_OPTIONS_SOUND_BACKGROUNDMUSIC=Musica in background
+SING_OPTIONS_SOUND_MIC_BOOST=Potenzia microfono
+SING_OPTIONS_SOUND_CLICK_ASSIST=Click di Assistenza
+SING_OPTIONS_SOUND_BEAT_CLICK=Click di Beat
+SING_OPTIONS_SOUND_THRESHOLD=Soglia
+SING_OPTIONS_SOUND_TWO_PLAYERS_MODE=Modalità due giocatori
SING_OPTIONS_SOUND_PREVIEWVOLUME=Volume Anteprima
-SING_OPTIONS_SOUND_PREVIEWFADING=Dissolvenza Ant.
+SING_OPTIONS_SOUND_PREVIEWFADING=Fading Anteprima
-SING_OPTIONS_LYRICS_WHEREAMI=Opzioni Testi
-SING_OPTIONS_LYRICS_DESC=impostazioni dei testi
-SING_OPTIONS_LYRICS_FONT=Carattere
-SING_OPTIONS_LYRICS_EFFECT=Effetto
+SING_OPTIONS_LYRICS_WHEREAMI=Impostazioni Testi
+SING_OPTIONS_LYRICS_DESC=impostazioni testi
+SING_OPTIONS_LYRICS_FONT=Font
+SING_OPTIONS_LYRICS_EFFECT=Effetti
SING_OPTIONS_LYRICS_SOLMIZATION=Solfeggio
+SING_OPTIONS_LYRICS_NOTELINES=Pentagramma
-SING_OPTIONS_THEMES_WHEREAMI=Opzioni Temi
-SING_OPTIONS_THEMES_DESC=impostazioni temi e maschere
-SING_OPTIONS_THEMES_THEME=Tema
-SING_OPTIONS_THEMES_SKIN=Maschera
+SING_OPTIONS_THEMES_WHEREAMI=Impostazioni Temi
+SING_OPTIONS_THEMES_DESC=impostazioni temi e skin
+SING_OPTIONS_THEMES_THEME=Temi
+SING_OPTIONS_THEMES_SKIN=Skin
SING_OPTIONS_THEMES_COLOR=Colore
-SING_OPTIONS_RECORD_WHEREAMI=Opzioni Registrazione
-SING_OPTIONS_RECORD_DESC=impostazioni del microfono
-SING_OPTIONS_RECORD_CARD=Scheda audio
-SING_OPTIONS_RECORD_INPUT=Ingresso
+SING_OPTIONS_RECORD_WHEREAMI=Impostazioni Registrazione
+SING_OPTIONS_RECORD_DESC=impostazioni microfoni
+SING_OPTIONS_RECORD_CARD=Scheda Audio
+SING_OPTIONS_RECORD_INPUT=Input
SING_OPTIONS_RECORD_CHANNEL=Canale
-SING_OPTIONS_ADVANCED_WHEREAMI=Options Avanzate
+SING_OPTIONS_ADVANCED_WHEREAMI=Impostazioni Avanzate
SING_OPTIONS_ADVANCED_DESC=impostazioni avanzate
-SING_OPTIONS_ADVANCED_EFFECTSING=Effetti cantato
-SING_OPTIONS_ADVANCED_SCREENFADE=Dissolvenza
-SING_OPTIONS_ADVANCED_LOADANIMATION=Carica Animazione
-SING_OPTIONS_ADVANCED_ASKBEFOREDEL=Conferme
-SING_OPTIONS_ADVANCED_LINEBONUS=Bonus di linea
-SING_OPTIONS_ADVANCED_COUNT_HOW_OFTEN_SUNG=
-SING_OPTIONS_ADVANCED_ONSONGCLICK=se Sel. Canzone
-SING_OPTIONS_ADVANCED_PARTYPOPUP=Auto MenuParty
-
-SING_EDIT=editor
-SING_EDIT_MENU_DESCRIPTION=crea nuove canzoni
-
-SING_EDIT_BUTTON_DESCRIPTION_CONVERT=importa il testo da uno schedario di midi
+SING_OPTIONS_ADVANCED_EFFECTSING=Effetti del canto
+SING_OPTIONS_ADVANCED_SCREENFADE=Fading dello schermo
+SING_OPTIONS_ADVANCED_LOADANIMATION=Animazione Caricamento
+SING_OPTIONS_ADVANCED_ASKBEFOREDEL=Domande di Sicurezza
+SING_OPTIONS_ADVANCED_LINEBONUS=Linee Bonus
+SING_OPTIONS_ADVANCED_COUNT_HOW_OFTEN_SUNG=Contatore
+SING_OPTIONS_ADVANCED_ONSONGCLICK=dopo Canzone Seleziona
+SING_OPTIONS_ADVANCED_PARTYPOPUP=Menu Party automatico
+
+SING_EDIT=Editor
+SING_EDIT_MENU_DESCRIPTION=crea la tua canzone
+
+SING_EDIT_BUTTON_DESCRIPTION_CONVERT=Importa testo dal file midi
SING_EDIT_BUTTON_DESCRIPTION_EXIT=indietro
-SING_EDIT_BUTTON_CONVERT=importa
+SING_EDIT_BUTTON_CONVERT=Importa
SING_EDIT_BUTTON_EXIT=indietro
-SING_EDIT_NAVIGATE=naviga
+SING_EDIT_NAVIGATE=navigare
SING_EDIT_SELECT=seleziona
SING_EDIT_EXIT=indietro
@@ -109,21 +173,21 @@ SING_LEGEND_NAVIGATE=naviga
SING_LEGEND_CONTINUE=continua
SING_LEGEND_ESC=indietro
-SING_PLAYER_DESC=inserisci nome giocatore/i
-SING_PLAYER_WHEREAMI=Nomigiocatori
+SING_PLAYER_DESC=inserisci nome/i giocatore/i
+SING_PLAYER_WHEREAMI=Nomi giocatori
SING_PLAYER_ENTER_NAME=inserisci nome
-SING_DIFFICULTY_DESC=seleziona difficolta'
-SING_DIFFICULTY_WHEREAMI=Difficolta'
-SING_DIFFICULTY_CONTINUE=a selezione canzone
+SING_DIFFICULTY_DESC=seleziona difficoltà
+SING_DIFFICULTY_WHEREAMI=Difficultà
+SING_DIFFICULTY_CONTINUE=per cantare seleziona
SING_EASY=Facile
-SING_MEDIUM=Medio
+SING_MEDIUM=Media
SING_HARD=Difficile
SING_SONG_SELECTION_DESC=scegli la tua canzone
-SING_SONG_SELECTION_WHEREAMI=Seleziona Canzone
-SING_SONG_SELECTION_GOTO=vai a...
-SING_SONG_SELECTION=selezione canzone
+SING_SONG_SELECTION_WHEREAMI=Selezione Canzone
+SING_SONG_SELECTION_GOTO=vai a ..
+SING_SONG_SELECTION=seleziona canzone
SING_SONG_SELECTION_MENU=menu
SING_SONG_SELECTION_PLAYLIST=playlist
SING_SONGS_IN_CAT=Canzoni
@@ -131,62 +195,63 @@ PLAYLIST_CATTEXT=Playlist: %s
SING_TIME=TEMPO
SING_TOTAL=totale
-SING_MODE=canto da solo
+SING_MODE=canta solo
SING_NOTES=note
-SING_GOLDEN_NOTES=note d'oro
-SING_PHRASE_BONUS=bonus di linea
+SING_GOLDEN_NOTES=note dorate
+SING_PHRASE_BONUS=linee bonus
SING_MENU=Menu Principale
-SONG_SCORE=punteggio canzoni
-SONG_SCORE_WHEREAMI=Punteggio
+SONG_SCORE=punti canzone
+SONG_SCORE_WHEREAMI=Punti
-SING_SCORE_TONE_DEAF=Campana
-SING_SCORE_AMATEUR=Dilettante
-SING_SCORE_RISING_STAR=Stella nascente
-SING_SCORE_LEAD_SINGER=Cantante solista
-SING_SCORE_HIT_ARTIST=Artista di successo
+SING_SCORE_TONE_DEAF=Tone Deaf
+SING_SCORE_AMATEUR=Amatore
+SING_SCORE_WANNABE=Aspirante
+SING_SCORE_HOPEFUL=Promessa
+SING_SCORE_RISING_STAR=Stella Nascente
+SING_SCORE_LEAD_SINGER=Cantante Solista
SING_SCORE_SUPERSTAR=Superstar
SING_SCORE_ULTRASTAR=Ultrastar
-SING_TOP_5_CHARTS=i migliori 5 giocatori
-SING_TOP_5_CHARTS_WHEREAMI=i migliori 5
-SING_TOP_5_CHARTS_CONTINUE=a selezione canzone
+SING_TOP_5_CHARTS=migliori 5 Giocatori
+SING_TOP_5_CHARTS_WHEREAMI=migliori 5
+SING_TOP_5_CHARTS_CONTINUE=per cantare seleziona
POPUP_PERFECT=perfetto!
-POPUP_AWESOME=fantastico!
+POPUP_AWESOME=stupendo!
POPUP_GREAT=grande!
-POPUP_GOOD=bene!
+POPUP_GOOD=buono!
POPUP_NOTBAD=non male!
-POPUP_BAD=male!
+POPUP_BAD=scarso!
POPUP_POOR=pessimo!
-POPUP_AWFUL=disastroso!
+POPUP_AWFUL=orribile!
IMPLODE_GLUE1=,
IMPLODE_GLUE2= e
SONG_MENU_NAME_MAIN=menu canzone
SONG_MENU_PLAY=Canta
-SONG_MENU_CHANGEPLAYERS=Cambia giocatori
+SONG_MENU_CHANGEPLAYERS=Cambia Giocatori
SONG_MENU_EDIT=Modifica
SONG_MENU_MODI=Canta un Modi
-SONG_MENU_CANCEL=Cancella
+SONG_MENU_CANCEL=Annulla
SONG_MENU_NAME_PLAYLIST=Menu Canzone
SONG_MENU_PLAYLIST_ADD=Aggiungi Canzone
SONG_MENU_PLAYLIST_DEL=Elimina Canzone
SONG_MENU_NAME_PLAYLIST_ADD=Aggiungi Canzone
-SONG_MENU_PLAYLIST_ADD_NEW=a playlist nuova
-SONG_MENU_PLAYLIST_ADD_EXISTING=a playlist esistente
+SONG_MENU_PLAYLIST_ADD_NEW=alla nuova playlist
+SONG_MENU_PLAYLIST_ADD_EXISTING=alla playlist esistente
SONG_MENU_PLAYLIST_NOEXISTING=Nessuna playlist disponibile
SONG_MENU_NAME_PLAYLIST_NEW=Nuova Playlist
SONG_MENU_PLAYLIST_NEW_CREATE=Crea
-SONG_MENU_PLAYLIST_NEW_UNNAMED=Senza nome
+SONG_MENU_PLAYLIST_NEW_UNNAMED=Senza Nome
-SONG_MENU_NAME_PLAYLIST_DEL=Confermi l'eliminazione?
-SONG_MENU_YES=Si'
+SONG_MENU_NAME_PLAYLIST_DELITEM=Vuoi davvero eliminare?
+SONG_MENU_YES=Sì
SONG_MENU_NO=No
SONG_MENU_NAME_PLAYLIST_LOAD=Apri Playlist
@@ -198,113 +263,120 @@ SONG_MENU_NAME_PLAYLIST_DEL=Elimina Playlist?
SONG_MENU_NAME_PARTY_MAIN=Menu Party
SONG_MENU_JOKER=Jolly
-SONG_MENU_NAME_PARTY_JOKER=pesca jolly
+SONG_MENU_NAME_PARTY_JOKER=usa jolly
-SONG_JUMPTO_DESC=cerca canzoni
-SONG_JUMPTO_TYPE_DESC=Cerca Per:
+SONG_JUMPTO_DESC=cerca song
+SONG_JUMPTO_TYPE_DESC=Cerca per:
SONG_JUMPTO_TYPE1=Tutto
SONG_JUMPTO_TYPE2=Titolo
SONG_JUMPTO_TYPE3=Artista
-SONG_JUMPTO_SONGSFOUND=%d Risultati
-SONG_JUMPTO_NOSONGSFOUND=Nessun risultato
-SONG_JUMPTO_HELP=Digita il Testo da Cercare
+SONG_JUMPTO_SONGSFOUND=%d Canzone(i) trovata(e)
+SONG_JUMPTO_NOSONGSFOUND=Nessuna Canzone trovata
+SONG_JUMPTO_HELP=Scrivi il Testo da Cercare:
SONG_JUMPTO_CATTEXT=Cerca per: %s
-PARTY_MODE=modalita' party
-PARTY_DIFFICULTY=Difficolta'
-PARTY_PLAYLIST=Modalita' Playlist
-PARTY_PLAYLIST_ALL=Tutte le canzoni
+PARTY_MODE=modalità party
+PARTY_DIFFICULTY=Difficultà
+PARTY_PLAYLIST=Modalità Playlist
+PARTY_PLAYLIST_ALL=Tutte le Canzoni
PARTY_PLAYLIST_CATEGORY=Cartella
PARTY_PLAYLIST_PLAYLIST=Playlist
-PARTY_ROUNDS=Turni
-PARTY_TEAMS=Squadre
-PARTY_TEAMS_PLAYER1=Giocatori Sq.1
-PARTY_TEAMS_PLAYER2=Giocatori Sq.2
-PARTY_TEAMS_PLAYER3=Giocatori Sq.3
+PARTY_ROUNDS=Rounds
+PARTY_TEAMS=Teams
+PARTY_TEAMS_PLAYER1=Giocatore Team1
+PARTY_TEAMS_PLAYER2=Giocatore Team2
+PARTY_TEAMS_PLAYER3=Giocatore Team3
PARTY_LEGEND_CONTINUE=continua
-PARTY_OPTIONS_DESC=impostazione per il gioco-party
-PARTY_OPTIONS_WHEREAMI=Opzioni Party
+PARTY_OPTIONS_DESC=impostazioni per il gioco (party)
+PARTY_OPTIONS_WHEREAMI=Impostazioni Party
-PARTY_PLAYER_DESC=inserisci nome giocatore e squadra!
+PARTY_PLAYER_DESC=inserisci giocatore- e nomi squadre!
PARTY_PLAYER_WHEREAMI=Nomi Party
PARTY_PLAYER_ENTER_NAME=inserisci nomi
-PARTY_PLAYER_LEGEND_CONTINUE=inizia gioco-party
+PARTY_PLAYER_LEGEND_CONTINUE=incomincia il gioco (party)
-PARTY_ROUND_DESC=prossimi giocatori ai microfoni
-PARTY_ROUND_WHEREAMI=Party Turno Successivo
-PARTY_ROUND_LEGEND_CONTINUE=Comincia turno
+PARTY_ROUND_DESC=prossimi giocatori al microfono
+PARTY_ROUND_WHEREAMI=Prossimo Round del Party
+PARTY_ROUND_LEGEND_CONTINUE=incomincia round
-PARTY_SONG_WHEREAMI=Party Selezione-Canzone
+PARTY_SONG_WHEREAMI=Canzone Party-Seleziona
PARTY_SONG_LEGEND_CONTINUE=canta
PARTY_SONG_MENU=menu party
-PARTY_SCORE_DESC=punteggio dell'ultimo turno
-PARTY_SCORE_WHEREAMI=Punti Party
+PARTY_SCORE_DESC=punteggio dell''ultimo round
+PARTY_SCORE_WHEREAMI=Punti del Party
-PARTY_WIN_DESC=vincitore del gioco-party
-PARTY_WIN_WHEREAMI=Party Vincitore
+PARTY_WIN_DESC=vincitore del gioco (party)
+PARTY_WIN_WHEREAMI=Vincitore Party
PARTY_WIN_LEGEND_CONTINUE=torna al menu principale
-PARTY_ROUND=Turno
+PARTY_ROUND=Round
PARTY_ROUND_WINNER=Vincitore
PARTY_NOTPLAYEDYET=non ancora giocato
PARTY_NOBODY=nessuno
-NEXT_ROUND=Prossimo Turno:
+NEXT_ROUND=Prossimo round:
-PARTY_DISMISSED=Scaricato!
+PARTY_DISMISSED=Respinto!
PARTY_SCORE_WINS=%s
PARTY_SCORE_WINS2=vince!
-PLUGIN_HDL_NAME=Tieni la linea
-PLUGIN_HDL_DESC=Non far peggio di quanto ti mostra il puntatore nella barra di giudizio.
+PLUGIN_HDL_NAME=Tieni la Linea
+PLUGIN_HDL_DESC=Non fare peggio del puntatore che ti mostra la barra.
PLUGIN_UNTIL5000_NAME=Fino a 5000
-PLUGIN_UNTIL5000_DESC=Chi raggiunge per primo 5000 punti vince la partita.
+PLUGIN_UNTIL5000_DESC=Chi fa 5000 punti per primo vince.
PLUGIN_DUELL_NAME=Duello
-PLUGIN_DUELL_DESC=Canta un duello fino a 10000 points.
+PLUGIN_DUELL_DESC=Canta in duello fino a 10000 punti.
+
+PLUGIN_TEAMDUELL_NAME=Duello a Team
+PLUGIN_TEAMDUELL_DESC=Passa il Microfono!
-PLUGIN_BLIND_NAME=Modalita' cieco
+PLUGIN_BLIND_NAME=Modalità Ceca
PLUGIN_BLIND_DESC=Duella senza vedere le note.
STAT_MAIN=Statistiche
STAT_MAIN_DESC=Generale
STAT_MAIN_WHEREAMI=Statistiche
-STAT_OVERVIEW_INTRO=%0:s Statistiche. \n Ultimo azzeramento alle %2:.2d.%1:.2d.%3:d
-STAT_OVERVIEW_SONG=%0:d Canzoni(%3:d con Video), delle quali %1:d gia' suonate e %2:d non ancora suonate.\n La Canzone piu' popolare e' %5:s di %4:s.
-STAT_OVERVIEW_PLAYER=Dall'ultimo azzeramento ci sono stati %0:d diversi giocatori.\n Il Miglior Giocatore e' %1:s con un Punteggio medio di %2:d Punti.\n %3:s ha ottenuto il punteggio piu' alto con %4:d Punti.
+STAT_OVERVIEW_INTRO=%0:s Statistiche. \n Ultimo Azzeramento a %2:.2d.%1:.2d.%3:d
+STAT_OVERVIEW_SONG=%0:d Canzoni(%3:d con Video), delle quali %1:d sono state già cantate e %2:d non lo sono ancora state.\n La Canzone più popolare è %5:s di %4:s.
+STAT_OVERVIEW_PLAYER=Dall''ultimo Azzeramente c''è/ci sono stato/i %0:d Giocatore/i differente/i.\n Il migliore Giocatore è %1:s con un Punteggio medio di %2:d Punti.\n %3:s ha fatto il Punteggio pià alto con %4:d Punti.
STAT_DETAIL=Statistiche
STAT_DETAIL_WHEREAMI=Dettagli Statistiche
-STAT_NEXT=Pag. Successiva
-STAT_PREV=Pag. Precedente
-STAT_REVERSE=Inverti Ordine
-STAT_PAGE=Seite Pagina %0:d di %1:d \n (Dato %2:d di %3:d)
+STAT_NEXT=Prossima Pagina
+STAT_PREV=Pagina Precedente
+STAT_REVERSE=Ordine Inverso
+STAT_PAGE=Pagina %0:d di %1:d Pagine\n (%2:d di %3:d Inserimenti)
-STAT_DESC_SCORES=Punti Massimi
-STAT_DESC_SCORES_REVERSED=Punti Minimi
+STAT_DESC_SCORES=PunteggiAlti
+STAT_DESC_SCORES_REVERSED=PunteggiBassi
STAT_FORMAT_SCORES=%0:s - %1:d [%2:s] \n (%3:s - %4:s)
STAT_DESC_SINGERS=Cantanti Migliori
STAT_DESC_SINGERS_REVERSED=Cantanti Peggiori
STAT_FORMAT_SINGERS=%0:s \n Punteggio Medio: %1:d
-STAT_DESC_SONGS=Canzoni piu' popolari
-STAT_DESC_SONGS_REVERSED=Canzoni meno popolari
-STAT_FORMAT_SONGS=%0:s - %1:s \n %2:dx cantate
+STAT_DESC_SONGS=La Canzone più popolare
+STAT_DESC_SONGS_REVERSED=La Canzone meno popolare
+STAT_FORMAT_SONGS=%0:s - %1:s \n %2:dx Cantate
-STAT_DESC_BANDS=Gruppi piu' popolari
-STAT_DESC_BANDS_REVERSED=Gruppi meno popolari
-STAT_FORMAT_BANDS=%0:s \n %1:dx cantate
+STAT_DESC_BANDS=Le Bands più popolari
+STAT_DESC_BANDS_REVERSED=Le Bands meno popolari
+STAT_FORMAT_BANDS=%0:s \n %1:dx Cantate
MSG_ERROR_TITLE=Errore
MSG_QUESTION_TITLE=Domanda
-MSG_QUIT_USDX=Uscire da UltraStar?
-MSG_END_PARTY=Uscire da Modalita'Party?
+MSG_QUIT_USDX=Vuoi davvero uscire da UltraStar?
+MSG_END_PARTY=Vuoi davvero terminare la Modalità Party?
ERROR_NO_SONGS=Nessuna Canzone caricata
ERROR_NO_PLUGINS=Nessun Plugin caricato
-ERROR_CORRUPT_SONG=Impossibile caricare la canzone.
+ERROR_CORRUPT_SONG=La canzone non è stata caricata.
+ERROR_CORRUPT_SONG_FILE_NOT_FOUND=Impossibile aprire la canzone: File non trovato
+ERROR_CORRUPT_SONG_NO_NOTES=Impossibile aprire la canzone: Nessuna nota trovata
+ERROR_CORRUPT_SONG_NO_BREAKS=Impossibile aprire la canzone: Nessuna interruzione di linea trovata
+ERROR_CORRUPT_SONG_UNKNOWN_IN_LINE=Impossibile aprire la canzone: Errore durante il parsing della linea %0:d \ No newline at end of file
diff --git a/unicode/game/languages/Japanese.ini b/unicode/game/languages/Japanese.ini
index 2f6cfce5..4c761529 100644
--- a/unicode/game/languages/Japanese.ini
+++ b/unicode/game/languages/Japanese.ini
@@ -49,13 +49,16 @@ SING_OPTIONS_GRAPHICS_DESC=グラフィックスã®è¨­å®š
SING_OPTIONS_GRAPHICS_RESOLUTION=解åƒ
SING_OPTIONS_GRAPHICS_FULLSCREEN=フルスクリーン
SING_OPTIONS_GRAPHICS_DEPTH=ビット深度
+SING_OPTIONS_GRAPHICS_VISUALIZER=å¯è¦–化
SING_OPTIONS_GRAPHICS_OSCILLOSCOPE=オシロスコープ
SING_OPTIONS_GRAPHICS_LINEBONUS=ライン・ボーナス
SING_OPTIONS_GRAPHICS_MOVIE_SIZE=動画サイズ
SING_OPTIONS_SOUND_WHEREAMI=音設定
SING_OPTIONS_SOUND_DESC=音ã®è¨­å®š
-SING_OPTIONS_SOUND_MIC_BOOST= マイク・ブースト
+SING_OPTIONS_SOUND_VOICEPASSTHROUGH=マイクå†ç”Ÿ
+SING_OPTIONS_SOUND_BACKGROUNDMUSIC=ãƒãƒƒã‚¯ã‚°ãƒ©ã‚¦ãƒ³ãƒ‰ãƒ»ãƒŸãƒ¥ãƒ¼ã‚¸ãƒƒã‚¯
+SING_OPTIONS_SOUND_MIC_BOOST=マイク・ブースト
SING_OPTIONS_SOUND_CLICK_ASSIST=クリック・アシスト
SING_OPTIONS_SOUND_BEAT_CLICK=ビート・クリック
SING_OPTIONS_SOUND_THRESHOLD=極é™
@@ -67,7 +70,8 @@ SING_OPTIONS_LYRICS_WHEREAMI=歌詞設定
SING_OPTIONS_LYRICS_DESC=歌詞ã®è¨­å®š
SING_OPTIONS_LYRICS_FONT=å­—å½¢
SING_OPTIONS_LYRICS_EFFECT=エフェクト
-SING_OPTIONS_LYRICS_SOLMIZATION=Solmization
+SING_OPTIONS_LYRICS_SOLMIZATION=ソルマイゼーション
+SING_OPTIONS_LYRICS_NOTELINES=五線譜
SING_OPTIONS_THEMES_WHEREAMI=テーマ設定
SING_OPTIONS_THEMES_DESC=テーマã®è¨­å®š
@@ -79,8 +83,7 @@ SING_OPTIONS_RECORD_WHEREAMI=録音設定
SING_OPTIONS_RECORD_DESC=マイク録音ã®è¨­å®š
SING_OPTIONS_RECORD_CARD=サウンドカード
SING_OPTIONS_RECORD_INPUT=入力
-SING_OPTIONS_RECORD_CHANNELL=å·¦ãƒãƒ£ãƒãƒ«
-SING_OPTIONS_RECORD_CHANNELR=å³ãƒãƒ£ãƒãƒ«
+SING_OPTIONS_RECORD_CHANNEL=ãƒãƒ£ãƒãƒ«
SING_OPTIONS_ADVANCED_WHEREAMI=アドãƒãƒ³ã‚¹è¨­å®š
SING_OPTIONS_ADVANCED_DESC=アドãƒãƒ³ã‚¹è¨­å®š
@@ -89,10 +92,22 @@ SING_OPTIONS_ADVANCED_SCREENFADE=ç”»é¢ãƒ»ãƒ•ã‚§ãƒ¼ãƒ‡ã‚£ãƒ³ã‚°
SING_OPTIONS_ADVANCED_LOADANIMATION=ロード・アニメーション
SING_OPTIONS_ADVANCED_ASKBEFOREDEL=消ã™å ´åˆã¯ç¢ºèª
SING_OPTIONS_ADVANCED_LINEBONUS=ライン・ボーナス
-SING_OPTIONS_ADVANCED_COUNT_HOW_OFTEN_SUNG=
+SING_OPTIONS_ADVANCED_COUNT_HOW_OFTEN_SUNG=何回曲を歌ã£ãŸæ•°ãˆã‚‹
SING_OPTIONS_ADVANCED_ONSONGCLICK=æ­Œã£ãŸå¾Œã¯
SING_OPTIONS_ADVANCED_PARTYPOPUP=自動的ã«ãƒ‘ーティー・メニューã¸
+SING_EDIT=エディター
+SING_EDIT_MENU_DESCRIPTION=自分ã§ã‚¦ãƒ«ãƒˆãƒ©ãƒ»ã‚¹ã‚¿ãƒ¼ã®æ›²ã‚’作る
+
+SING_EDIT_BUTTON_DESCRIPTION_CONVERT=MIDIファイルã‹ã‚‰ã‚¤ãƒ³ãƒãƒ¼ãƒˆã™ã‚‹
+SING_EDIT_BUTTON_DESCRIPTION_EXIT=戻る
+SING_EDIT_BUTTON_CONVERT=インãƒãƒ¼ãƒˆ
+SING_EDIT_BUTTON_EXIT=戻る
+
+SING_EDIT_NAVIGATE=ナビ
+SING_EDIT_SELECT=é¸ã¶
+SING_EDIT_EXIT=戻る
+
SING_LEGEND_SELECT=é¸ã¶
SING_LEGEND_NAVIGATE=ナビ
SING_LEGEND_CONTINUE=続ã
@@ -131,10 +146,11 @@ SONG_SCORE=曲点数
SONG_SCORE_WHEREAMI=点数
SING_SCORE_TONE_DEAF=耳ãŒèžã“ãˆãªã„
-SING_SCORE_AMATEUR= アマãƒãƒ¥ã‚¢
+SING_SCORE_AMATEUR= アマãƒãƒ¥ã‚¢
+SING_SCORE_WANNABE=自称歌手
+SING_SCORE_HOPEFUL=有望
SING_SCORE_RISING_STAR=歌手ã®åµ
SING_SCORE_LEAD_SINGER=リードボーカリスト
-SING_SCORE_HIT_ARTIST=ヒット・歌手
SING_SCORE_SUPERSTAR=スーパー・スター
SING_SCORE_ULTRASTAR=ウルトラ・スター
@@ -157,7 +173,7 @@ IMPLODE_GLUE2= ã¨ã€€
SONG_MENU_NAME_MAIN=曲メイン・メニュー
SONG_MENU_PLAY=æ­Œã†
SONG_MENU_CHANGEPLAYERS=プレイヤーを変ãˆã‚‹
-SONG_MENU_EDIT=エディット
+SONG_MENU_EDIT=エディター
SONG_MENU_MODI=モードを歌ã†
SONG_MENU_CANCEL=キャンセル
@@ -174,7 +190,7 @@ SONG_MENU_NAME_PLAYLIST_NEW=æ–°ã—ã„曲順
SONG_MENU_PLAYLIST_NEW_CREATE=作æˆ
SONG_MENU_PLAYLIST_NEW_UNNAMED=åç„¡ã—
-SONG_MENU_NAME_PLAYLIST_DEL=本当ã«æ¶ˆã™ï¼Ÿ
+SONG_MENU_NAME_PLAYLIST_DELITEM=本当ã«æ¶ˆã™ï¼Ÿ
SONG_MENU_YES=ã¯ã„
SONG_MENU_NO=ã„ã„ãˆ
@@ -196,7 +212,7 @@ SONG_JUMPTO_TYPE2=曲å
SONG_JUMPTO_TYPE3=歌手
SONG_JUMPTO_SONGSFOUND=%d曲ãŒè¦‹ã¤ã‘ãŸ
SONG_JUMPTO_NOSONGSFOUND=曲見ã¤ã‘ã‚Œãªã‹ã£ãŸ
-SONG_JUMPTO_HELP=Type Text to Search for
+SONG_JUMPTO_HELP=検索テクストを入力ã™ã‚‹
SONG_JUMPTO_CATTEXT=検索: %s
PARTY_MODE=パーティー・モード
@@ -226,7 +242,7 @@ PARTY_ROUND_WHEREAMI=パーティーã®æ¬¡ã®ãƒ©ã‚¦ãƒ³ãƒ‰
PARTY_ROUND_LEGEND_CONTINUE=パーティーをスタートï¼
PARTY_SONG_WHEREAMI=パーティーã®æ›²é¸æŠž
-PARTY_SONG_LEGEND_CONTINUE=æ­Œã†
+PARTY_SONG_LEGEND_CONTINUE=æ­Œã†
PARTY_SONG_MENU=パーティー・メニュー
PARTY_SCORE_DESC=先回ラウンドã®ç‚¹æ•°
@@ -243,13 +259,13 @@ PARTY_NOBODY=誰もã„ãªã„
NEXT_ROUND=次ã®ãƒ©ã‚¦ãƒ³ãƒ‰ï¼š
PARTY_DISMISSED=追放ã™ï¼
-PARTY_SCORE_WINS=%s
+PARTY_SCORE_WINS=%s
PARTY_SCORE_WINS2=ãŒå‹ã£ãŸï¼
PLUGIN_HDL_NAME=ラインをキープ
PLUGIN_HDL_DESC=レーティング・ãƒãƒ¼ã«è¡¨ç¤ºã•ã‚ŒãŸç‚¹æ•°ä»¥ä¸Šã§æ­Œã†ï¼
-PLUGIN_UNTIL5000_NAME=5000ã¾ã§
+PLUGIN_UNTIL5000_NAME=5ï¼ï¼ï¼ã¾ã§
PLUGIN_UNTIL5000_DESC=より早ã5ï¼ï¼ï¼ç‚¹ã¾ã§ã„ã‘る人ã¯å‹ã¤ï¼
PLUGIN_DUELL_NAME=æžœãŸã—åˆã„
@@ -265,7 +281,7 @@ STAT_MAIN=統計
STAT_MAIN_DESC=ジェãƒãƒ©ãƒ«
STAT_MAIN_WHEREAMI=統計
-STAT_OVERVIEW_INTRO=%0:s 統計。 \n 先回リセット %2:.2d.%1:.2d.%3:d
+STAT_OVERVIEW_INTRO=%0:s 統計。 \n 先回リセット %2:.2d.%1:.2d.%3:d
STAT_OVERVIEW_SONG=%0:d曲(%3:d曲ã¯å‹•ç”»ä»˜)\n 一番人気ã®æ›²ã¯%4:sã®%5:s。
STAT_OVERVIEW_PLAYER=先回リセットã‹ã‚‰%0:d人ã®ãƒ—レイヤーãŒã„ãŸã€‚\n 一番上手ãªãƒ—レやーã¯%2:d点ã§%1:s。
@@ -275,11 +291,11 @@ STAT_DETAIL_WHEREAMI=統計ã®è©³ã—ã„事
STAT_NEXT=次ページ
STAT_PREV=先ページ
STAT_REVERSE=逆ã®é †ç•ª
-STAT_PAGE=Seite %0:d of %1:d Pages\n (%2:d of %3:d Entrys)
+STAT_PAGE= %1:d ページ㮠%0:d 番目\n (%3:d エントリー㮠%2:d 番目)
STAT_DESC_SCORES=ãƒã‚¤ã‚¹ã‚³ã‚¢
STAT_DESC_SCORES_REVERSED=ロースコア
-STAT_FORMAT_SCORES=%0:s - %1:d [%2:s] \n (%3:s - %4:s)
+STAT_FORMAT_SCORES=%0:s - %1:d [%2:s] \n (%3:s - %4:s)
STAT_DESC_SINGERS=ベスト・プレイヤー
STAT_DESC_SINGERS_REVERSED=ワースト・プレイヤー
@@ -299,4 +315,8 @@ MSG_QUIT_USDX=本当ã«ã‚²ãƒ¼ãƒ ã‚’ã‚„ã‚る?
MSG_END_PARTY=本当ã«ãƒ‘ーティーモードをやã‚る?
ERROR_NO_SONGS=曲ã¯ãƒ­ãƒ¼ãƒ‰ã—ã¦ãªã„
ERROR_NO_PLUGINS=プラグインã¯ãƒ­ãƒ¼ãƒ‰ã—ã¦ãªã„
-ERROR_CORRUPT_SONG=曲をロードã§ããªã„ \ No newline at end of file
+ERROR_CORRUPT_SONG=曲をロードã§ããªã„
+ERROR_CORRUPT_SONG_FILE_NOT_FOUND=曲をロードã§ããªã„: ファイルãŒè¦‹ã¤ã‹ã‚‰ãªã„
+ERROR_CORRUPT_SONG_NO_NOTES=曲をロードã§ããªã„: 音符ãŒè¦‹ã¤ã‹ã‚‰ãªã„
+ERROR_CORRUPT_SONG_NO_BREAKS=曲をロードã§ããªã„: ライン・ブレークãŒè¦‹ã¤ã‹ã‚‰ãªã„
+ERROR_CORRUPT_SONG_UNKNOWN_IN_LINE=曲をロードã§ããªã„: ライン %0:d ã®è§£æžã‚¨ãƒ©ãƒ¼
diff --git a/unicode/game/languages/Portuguese.ini b/unicode/game/languages/Portuguese.ini
index 7c375f11..126262e1 100644
--- a/unicode/game/languages/Portuguese.ini
+++ b/unicode/game/languages/Portuguese.ini
@@ -1,4 +1,64 @@
[Text]
+OPTION_VALUE_EASY=Easy
+OPTION_VALUE_MEDIUM=Medium
+OPTION_VALUE_HARD=Hard
+
+OPTION_VALUE_ON=On
+OPTION_VALUE_OFF=Off
+
+OPTION_VALUE_EDITION=Edition
+OPTION_VALUE_GENRE=Genre
+OPTION_VALUE_LANGUAGE=Language
+OPTION_VALUE_FOLDER=Folder
+OPTION_VALUE_TITLE=Title
+OPTION_VALUE_ARTIST=Artist
+OPTION_VALUE_TITLE2=Title2
+OPTION_VALUE_ARTIST2=Artist2
+
+OPTION_VALUE_WHENNOVIDEO=When No Video
+
+OPTION_VALUE_SMALL=Small
+OPTION_VALUE_BIG=Big
+
+OPTION_VALUE_HALF=Half
+OPTION_VALUE_FULL_VID=Full (Video)
+OPTION_VALUE_FULL_VID_BG=Full (BG & Video)
+
+OPTION_VALUE_AUTO=Auto
+OPTION_VALUE_SEC=Second
+OPTION_VALUE_SECS=Seconds
+
+OPTION_VALUE_PLAIN=Plain
+OPTION_VALUE_OLINE1=OLine1
+OPTION_VALUE_OLINE2=OLine2
+
+OPTION_VALUE_SIMPLE=Simple
+OPTION_VALUE_ZOOM=Zoom
+OPTION_VALUE_SLIDE=Slide
+OPTION_VALUE_BALL=Ball
+OPTION_VALUE_SHIFT=Shift
+
+OPTION_VALUE_EURO=Euro
+OPTION_VALUE_JAPAN=Japan
+OPTION_VALUE_AMERICAN=American
+
+OPTION_VALUE_BLUE=Blue
+OPTION_VALUE_GREEN=Green
+OPTION_VALUE_PINK=Pink
+OPTION_VALUE_RED=Red
+OPTION_VALUE_VIOLET=Violet
+OPTION_VALUE_ORANGE=Orange
+OPTION_VALUE_YELLOW=Yellow
+OPTION_VALUE_BROWN=Brown
+OPTION_VALUE_BALCK=Black
+
+OPTION_VALUE_SING=Sing
+OPTION_VALUE_SELECT_PLAYERS=Select Players
+OPTION_VALUE_OPEN_MENU=Open Menu
+
+OPTION_VALUE_HARDWARE_CURSOR=Hardware Cursor
+OPTION_VALUE_SOFTWARE_CURSOR=Software Cursor
+
SING_LOADING=A Ler...
SING_CHOOSE_MODE=Escolha o Modo
@@ -14,7 +74,7 @@ SING_STATS=Estatísticas
SING_STATS_DESC=Ver Estatísticas
SING_EDITOR=Editor
-SING_EDITOR_DESC=Criar canções
+SING_EDITOR_DESC=Criar canção
SING_GAME_OPTIONS=Opções de Jogo
SING_GAME_OPTIONS_DESC=Alterar configurações de Jogo
@@ -39,23 +99,26 @@ SING_OPTIONS_GAME_WHEREAMI=Opções de Jogo
SING_OPTIONS_GAME_DESC=Configurações Gerais do Jogo
SING_OPTIONS_GAME_PLAYERS=Jogadores
SING_OPTIONS_GAME_DIFFICULTY=Dificuldade
-SING_OPTIONS_GAME_LANGUAGE=Linguagem
-SING_OPTIONS_GAME_TABS=Tabulatura
+SING_OPTIONS_GAME_LANGUAGE=Idioma
+SING_OPTIONS_GAME_TABS=Subpastas
SING_OPTIONS_GAME_SORTING=Ordenação
SING_OPTIONS_GAME_DEBUG=Modo Debug
SING_OPTIONS_GRAPHICS_WHEREAMI=Opção de Gráficos
-SING_OPTIONS_GRAPHICS_DESC=configuração de Gráficos
+SING_OPTIONS_GRAPHICS_DESC=Configuração dos Gráficos
SING_OPTIONS_GRAPHICS_RESOLUTION=Resolução
SING_OPTIONS_GRAPHICS_FULLSCREEN=Ecrã Total
SING_OPTIONS_GRAPHICS_DEPTH=Profundidade
+SING_OPTIONS_GRAPHICS_VISUALIZER=Visualizador
SING_OPTIONS_GRAPHICS_OSCILLOSCOPE=Osciloscópio
SING_OPTIONS_GRAPHICS_LINEBONUS=Linha Bonus
-SING_OPTIONS_GRAPHICS_MOVIE_SIZE=Tamanho do Filme
+SING_OPTIONS_GRAPHICS_MOVIE_SIZE=Tamanho do Vídeo
SING_OPTIONS_SOUND_WHEREAMI=Opções de Som
-SING_OPTIONS_SOUND_DESC=configuração de Som
-SING_OPTIONS_SOUND_MIC_BOOST=Microfone boost
+SING_OPTIONS_SOUND_DESC=Configuração do Som
+SING_OPTIONS_SOUND_VOICEPASSTHROUGH=Playback Microfone
+SING_OPTIONS_SOUND_BACKGROUNDMUSIC=Música de Fundo
+SING_OPTIONS_SOUND_MIC_BOOST=Microfone Boost
SING_OPTIONS_SOUND_CLICK_ASSIST=Click de Ajuda
SING_OPTIONS_SOUND_BEAT_CLICK=Click de Batida
SING_OPTIONS_SOUND_THRESHOLD=Threshold
@@ -64,56 +127,69 @@ SING_OPTIONS_SOUND_PREVIEWVOLUME=Preview Volume
SING_OPTIONS_SOUND_PREVIEWFADING=Preview Fading
SING_OPTIONS_LYRICS_WHEREAMI=Opções de Letras
-SING_OPTIONS_LYRICS_DESC=configuração de Letras
+SING_OPTIONS_LYRICS_DESC=Configuração de Letras
SING_OPTIONS_LYRICS_FONT=Fonte
SING_OPTIONS_LYRICS_EFFECT=Efeitos
-SING_OPTIONS_LYRICS_SOLMIZATION=Solmization
+SING_OPTIONS_LYRICS_SOLMIZATION=Solfejo
+SING_OPTIONS_LYRICS_NOTELINES=Pauta
SING_OPTIONS_THEMES_WHEREAMI=Opção de Tema
-SING_OPTIONS_THEMES_DESC=configuração de tema e skin
+SING_OPTIONS_THEMES_DESC=Configuração de tema e skin
SING_OPTIONS_THEMES_THEME=Tema
SING_OPTIONS_THEMES_SKIN=Skin
SING_OPTIONS_THEMES_COLOR=Côr
SING_OPTIONS_RECORD_WHEREAMI=Opções de Gravação
-SING_OPTIONS_RECORD_DESC=configuração do microfone
+SING_OPTIONS_RECORD_DESC=Configuração do Microfone
SING_OPTIONS_RECORD_CARD=Placa de Som
SING_OPTIONS_RECORD_INPUT=Entrada
SING_OPTIONS_RECORD_CHANNEL=Canal
SING_OPTIONS_ADVANCED_WHEREAMI=Opções Avançadas
-SING_OPTIONS_ADVANCED_DESC=opções avançadas
+SING_OPTIONS_ADVANCED_DESC=Outras Opções
SING_OPTIONS_ADVANCED_EFFECTSING=Efeitos
SING_OPTIONS_ADVANCED_SCREENFADE=Fade do Ecrã
-SING_OPTIONS_ADVANCED_LOADANIMATION=Abrir Animação
+SING_OPTIONS_ADVANCED_LOADANIMATION=Animação
SING_OPTIONS_ADVANCED_ASKBEFOREDEL=Segurança
SING_OPTIONS_ADVANCED_LINEBONUS=Linha de Bónus
SING_OPTIONS_ADVANCED_COUNT_HOW_OFTEN_SUNG=
SING_OPTIONS_ADVANCED_ONSONGCLICK=Escolha da Canção
SING_OPTIONS_ADVANCED_PARTYPOPUP=Menu de Festa
-SING_LEGEND_SELECT=seleccionar
-SING_LEGEND_NAVIGATE=navegar
-SING_LEGEND_CONTINUE=continuar
-SING_LEGEND_ESC=voltar
+SING_EDIT=Editor
+SING_EDIT_MENU_DESCRIPTION=Cria a tua própria canção
+
+SING_EDIT_BUTTON_DESCRIPTION_CONVERT=Importar texto de um arquivo MIDI
+SING_EDIT_BUTTON_DESCRIPTION_EXIT=Voltar
+SING_EDIT_BUTTON_CONVERT=Importar
+SING_EDIT_BUTTON_EXIT=Voltar
+
+SING_EDIT_NAVIGATE=Navegar
+SING_EDIT_SELECT=Seleccionar
+SING_EDIT_EXIT=Voltar
-SING_PLAYER_DESC=introduza nome(s) de jogador(es)
+SING_LEGEND_SELECT=Seleccionar
+SING_LEGEND_NAVIGATE=Navegar
+SING_LEGEND_CONTINUE=Continuar
+SING_LEGEND_ESC=Voltar
+
+SING_PLAYER_DESC=Introduza o(s) nome(s) do(s) jogador(es)
SING_PLAYER_WHEREAMI=Nome dos Jogadores
-SING_PLAYER_ENTER_NAME=introduzir nome
+SING_PLAYER_ENTER_NAME=Introduzir Nome
-SING_DIFFICULTY_DESC=escolha a dificuldade
+SING_DIFFICULTY_DESC=Nível de Dificuldade
SING_DIFFICULTY_WHEREAMI=Dificuldade
SING_DIFFICULTY_CONTINUE=para a escolha da canção
SING_EASY=Fácil
SING_MEDIUM=Médio
SING_HARD=Difícil
-SING_SONG_SELECTION_DESC=escolha a canção
-SING_SONG_SELECTION_WHEREAMI=Escolha de Canção
-SING_SONG_SELECTION_GOTO=ir para ..
-SING_SONG_SELECTION=escolha de canção
-SING_SONG_SELECTION_MENU=menu
-SING_SONG_SELECTION_PLAYLIST=playlist
+SING_SONG_SELECTION_DESC=Escolha a canção
+SING_SONG_SELECTION_WHEREAMI=Selecção da Canção
+SING_SONG_SELECTION_GOTO=Ir para ..
+SING_SONG_SELECTION=Selecção da Canção
+SING_SONG_SELECTION_MENU=Menu
+SING_SONG_SELECTION_PLAYLIST=Playlist
SING_SONGS_IN_CAT=Canções
PLAYLIST_CATTEXT=Playlist: %s
@@ -131,14 +207,15 @@ SONG_SCORE_WHEREAMI=Pontuação
SING_SCORE_TONE_DEAF=Ouvido Mouco
SING_SCORE_AMATEUR=Amador
+SING_SCORE_WANNABE=Promessa
+SING_SCORE_HOPEFUL=Artista
SING_SCORE_RISING_STAR=Estrela em Ascenção
SING_SCORE_LEAD_SINGER=Cantor Principal
-SING_SCORE_HIT_ARTIST=Artista
SING_SCORE_SUPERSTAR=SuperStar
SING_SCORE_ULTRASTAR=UltraStar
-SING_TOP_5_CHARTS=5 melhores Jogadores
-SING_TOP_5_CHARTS_WHEREAMI=5 melhores
+SING_TOP_5_CHARTS=5 Melhores Jogadores
+SING_TOP_5_CHARTS_WHEREAMI=Top 5
SING_TOP_5_CHARTS_CONTINUE=para a escolha da Canção
POPUP_PERFECT=Perfeito!
@@ -147,13 +224,13 @@ POPUP_GREAT=Óptimo!
POPUP_GOOD=Bom!
POPUP_NOTBAD=Nada Mal!
POPUP_BAD=Mau!
-POPUP_POOR=Fraco!
+POPUP_POOR=Péssimo!
POPUP_AWFUL=Horrível!
IMPLODE_GLUE1=,
IMPLODE_GLUE2= e
-SONG_MENU_NAME_MAIN=menu de canções
+SONG_MENU_NAME_MAIN=Menu de canções
SONG_MENU_PLAY=Cantar
SONG_MENU_CHANGEPLAYERS=Mudar Jogadores
SONG_MENU_EDIT=Editar
@@ -186,9 +263,9 @@ SONG_MENU_NAME_PLAYLIST_DEL=Apagar Playlist?
SONG_MENU_NAME_PARTY_MAIN=Menu de Festa
SONG_MENU_JOKER=Joker
-SONG_MENU_NAME_PARTY_JOKER=usar joker
+SONG_MENU_NAME_PARTY_JOKER=Usar Joker
-SONG_JUMPTO_DESC=procurar Canção
+SONG_JUMPTO_DESC=Procurar
SONG_JUMPTO_TYPE_DESC=Procurar por:
SONG_JUMPTO_TYPE1=Todos
SONG_JUMPTO_TYPE2=Título
@@ -198,7 +275,7 @@ SONG_JUMPTO_NOSONGSFOUND=Nenhuma Canção encontrada
SONG_JUMPTO_HELP=Escreva para procurar
SONG_JUMPTO_CATTEXT=Procurar por: %s
-PARTY_MODE=modo Festa
+PARTY_MODE=Modo Festa
PARTY_DIFFICULTY=Dificuldade
PARTY_PLAYLIST=Modo Playlist
PARTY_PLAYLIST_ALL=Todas as Canções
@@ -210,40 +287,40 @@ PARTY_TEAMS_PLAYER1=Jogador Equipa1
PARTY_TEAMS_PLAYER2=Jogador Equipa2
PARTY_TEAMS_PLAYER3=Jogador Equipa3
-PARTY_LEGEND_CONTINUE=continuar
+PARTY_LEGEND_CONTINUE=Continuar
-PARTY_OPTIONS_DESC=configurações para o modo festa
+PARTY_OPTIONS_DESC=Configurações para o Modo Festa
PARTY_OPTIONS_WHEREAMI=Opções de Festa
-PARTY_PLAYER_DESC=inserir nomes de jogadores e equipas
+PARTY_PLAYER_DESC=Inserir nomes de jogadores e equipas
PARTY_PLAYER_WHEREAMI=Nomes de Festa
-PARTY_PLAYER_ENTER_NAME=inserir nomes
-PARTY_PLAYER_LEGEND_CONTINUE=iniciar Festa
+PARTY_PLAYER_ENTER_NAME=Inserir nomes
+PARTY_PLAYER_LEGEND_CONTINUE=Iniciar Festa
-PARTY_ROUND_DESC=Jogadores seguintes para os microsfones
-PARTY_ROUND_WHEREAMIFesta - Ronda seguinte
-PARTY_ROUND_LEGEND_CONTINUE=inicio da Ronda
+PARTY_ROUND_DESC=Jogadores seguintes para os microfones
+PARTY_ROUND_WHEREAMI=Ronda seguinte
+PARTY_ROUND_LEGEND_CONTINUE=Inicio da Ronda
-PARTY_SONG_WHEREAMI=Escolha da Canção - Festa
-PARTY_SONG_LEGEND_CONTINUE=cantar
-PARTY_SONG_MENU=menu Festa
+PARTY_SONG_WHEREAMI=Escolha da Canção
+PARTY_SONG_LEGEND_CONTINUE=Cantar
+PARTY_SONG_MENU=Menu Festa
-PARTY_SCORE_DESC=pontuação da última ronda
+PARTY_SCORE_DESC=Pontuação da última ronda
PARTY_SCORE_WHEREAMI=Pontos da Festa
-PARTY_WIN_DESC=vencedor do Jogo Festa
+PARTY_WIN_DESC=Vencedor do Jogo Festa
PARTY_WIN_WHEREAMI=Vencedor da Festa
-PARTY_WIN_LEGEND_CONTINUE=voltar ao menu principal
+PARTY_WIN_LEGEND_CONTINUE=Voltar ao Menu Principal
PARTY_ROUND=Ronda
PARTY_ROUND_WINNER=Vencedor
-PARTY_NOTPLAYEDYET=ainda não tocadas
-PARTY_NOBODY=ninguém
+PARTY_NOTPLAYEDYET=Não tocada
+PARTY_NOBODY=Ninguém
NEXT_ROUND=Ronda seguinte:
PARTY_DISMISSED=Dispensado!
PARTY_SCORE_WINS=%s
-PARTY_SCORE_WINS2=ganhou!
+PARTY_SCORE_WINS2=Ganhou!
PLUGIN_HDL_NAME=Manter a linha
PLUGIN_HDL_DESC=Não piorar o ponteiro que é mostrado na barra de pontuação
@@ -254,6 +331,9 @@ PLUGIN_UNTIL5000_DESC=Quem obter primeiro 5000 pontos ganha a partida
PLUGIN_DUELL_NAME=Duelo
PLUGIN_DUELL_DESC=Fazer um Duelo até aos 10000 pontos.
+PLUGIN_TEAMDUELL_NAME=Duelo de equipa
+PLUGIN_TEAMDUELL_DESC=Passa o Microfone!
+
PLUGIN_BLIND_NAME=Modo Cego
PLUGIN_BLIND_DESC=Duelo sem ver as notas.
@@ -263,7 +343,7 @@ STAT_MAIN_WHEREAMI=Estatísticas
STAT_OVERVIEW_INTRO=%0:s Estatisticas. \n Último Reset a %2:.2d.%1:.2d.%3:d
STAT_OVERVIEW_SONG=%0:d Canções(%3:d com Video), das quais %1:d já tocaram e %2:d ainda não tocaram.\n A Canção mais popular é %5:s de %4:s.
-STAT_OVERVIEW_PLAYER=Desde o último Reset houve %0:d Jogador(es) diferente(s).\n O Melhor Jogador é %1:s com a Pontuação média de %2:d Pontos.\n %3:s teve a Pontuação mais alta com %4:d Pontos.
+STAT_OVERVIEW_PLAYER=Desde o último Reset houve %0:d Jogador(es) diferente(s).\n O Melhor Jogador é %1:s com a Pontuação Média de %2:d Pontos.\n %3:s teve a Pontuação mais alta com %4:d Pontos.
STAT_DETAIL=Estatísticas
STAT_DETAIL_WHEREAMI=Estatísticas Detalhadas
@@ -282,17 +362,21 @@ STAT_DESC_SINGERS_REVERSED=Piores Cantores
STAT_FORMAT_SINGERS=%0:s \n Pontuação Média: %1:d
STAT_DESC_SONGS=Top Canções
-STAT_DESC_SONGS_REVERSED=Canções menos populares
-STAT_FORMAT_SONGS=%0:s - %1:s \n %2:dx cantaram
+STAT_DESC_SONGS_REVERSED=Canções Menos Populares
+STAT_FORMAT_SONGS=%0:s - %1:s \n %2:dx Cantaram
STAT_DESC_BANDS=Top Bandas
-STAT_DESC_BANDS_REVERSED=Bandas menos populares
+STAT_DESC_BANDS_REVERSED=Bandas Menos Populares
STAT_FORMAT_BANDS=%0:s \n %1:dx Cantaram
MSG_ERROR_TITLE=Erro
MSG_QUESTION_TITLE=Questão
MSG_QUIT_USDX=Deseja mesmo sair do UltraStar?
-MSG_END_PARTY=Deseja mesmo terminar o modo Festa?
+MSG_END_PARTY=Deseja mesmo terminar o Modo Festa?
ERROR_NO_SONGS=Nenhuma Canção lida
ERROR_NO_PLUGINS=Nenhum Plugin lido
-ERROR_CORRUPT_SONG=Canção não pôde ser lida. \ No newline at end of file
+ERROR_CORRUPT_SONG=Canção não pôde ser lida!
+ERROR_CORRUPT_SONG_FILE_NOT_FOUND=A canção não foi encontrada!
+ERROR_CORRUPT_SONG_NO_NOTES=A canção não tem notas!
+ERROR_CORRUPT_SONG_NO_BREAKS=A canção não tem quebras de linha!
+ERROR_CORRUPT_SONG_UNKNOWN_IN_LINE=Erro durante o parsing da linha %0:d \ No newline at end of file
diff --git a/unicode/game/languages/Spanish.ini b/unicode/game/languages/Spanish.ini
index 3f066efc..6acf977d 100644
--- a/unicode/game/languages/Spanish.ini
+++ b/unicode/game/languages/Spanish.ini
@@ -1,298 +1,382 @@
-[Text]
-SING_LOADING=Cargando...
-
-SING_CHOOSE_MODE=Escoge
-SING_SING=¡Canta!
-SING_SING_DESC=Cantar
-
-SING_MULTI=Grupo
-SING_MULTI_DESC=Cantar en grupos
-
-SING_TOOLS=Utilidades
-
-SING_STATS=Estadisticas
-SING_STATS_DESC=Ver las estadisticas
-
-SING_EDITOR=Editor
-SING_EDITOR_DESC=Crea tus propias canciones
-
-SING_GAME_OPTIONS=Opciones
-SING_GAME_OPTIONS_DESC=Cambia las opciones del juego
-
-SING_EXIT=Salir
-SING_EXIT_DESC=Salir del juego
-
-SING_OPTIONS=Opciones
-SING_OPTIONS_DESC=Cambia las opciones
-SING_OPTIONS_WHEREAMI=Opciones
-
-SING_OPTIONS_GAME=Juego
-SING_OPTIONS_GRAPHICS=Gráficos
-SING_OPTIONS_SOUND=Sonido
-SING_OPTIONS_LYRICS=Letras
-SING_OPTIONS_THEMES=Temas
-SING_OPTIONS_RECORD=Grabación
-SING_OPTIONS_ADVANCED=Avanzadas
-SING_OPTIONS_EXIT=Regresar
-
-SING_OPTIONS_GAME_WHEREAMI=Opciones del juego
-SING_OPTIONS_GAME_DESC=Opciones generales del juego
-SING_OPTIONS_GAME_PLAYERS=Jugadores
-SING_OPTIONS_GAME_DIFFICULTY=Dificultad
-SING_OPTIONS_GAME_LANGUAGE=Idioma
-SING_OPTIONS_GAME_TABS=Etiquetas
-SING_OPTIONS_GAME_SORTING=Clasificar por
-SING_OPTIONS_GAME_DEBUG=Modo depuración
-
-SING_OPTIONS_GRAPHICS_WHEREAMI=Opciones gráficas
-SING_OPTIONS_GRAPHICS_DESC=Opciones gráficas
-SING_OPTIONS_GRAPHICS_RESOLUTION=Resolución
-SING_OPTIONS_GRAPHICS_FULLSCREEN=Pantalla completa
-SING_OPTIONS_GRAPHICS_DEPTH=Calidad de color
-SING_OPTIONS_GRAPHICS_OSCILLOSCOPE=Osciloscopio
-SING_OPTIONS_GRAPHICS_LINEBONUS=Bonus de línea
-SING_OPTIONS_GRAPHICS_MOVIE_SIZE=Tamaño del vídeo
-
-SING_OPTIONS_SOUND_WHEREAMI=Opciones de sonido
-SING_OPTIONS_SOUND_DESC=Opciones de sonido
-SING_OPTIONS_SOUND_MIC_BOOST=Potenciar micro.
-SING_OPTIONS_SOUND_CLICK_ASSIST=Asist. de notas
-SING_OPTIONS_SOUND_BEAT_CLICK=Asist. de golpes
-SING_OPTIONS_SOUND_THRESHOLD=Atenuar micro.
-SING_OPTIONS_SOUND_TWO_PLAYERS_MODE=Modo dos jugadores
-SING_OPTIONS_SOUND_PREVIEWVOLUME=Volum. de avance
-SING_OPTIONS_SOUND_PREVIEWFADING=Desvanecimiento
-
-SING_OPTIONS_LYRICS_WHEREAMI=Opciones de letras
-SING_OPTIONS_LYRICS_DESC=Opciones de letras
-SING_OPTIONS_LYRICS_FONT=Fuente
-SING_OPTIONS_LYRICS_EFFECT=Efecto
-SING_OPTIONS_LYRICS_SOLMIZATION=Solfeo
-
-SING_OPTIONS_THEMES_WHEREAMI=Opciones de temas
-SING_OPTIONS_THEMES_DESC=Opciones de temas
-SING_OPTIONS_THEMES_THEME=Tema
-SING_OPTIONS_THEMES_SKIN=Piel
-SING_OPTIONS_THEMES_COLOR=Color
-
-SING_OPTIONS_RECORD_WHEREAMI=Opciones de grabación
-SING_OPTIONS_RECORD_DESC=Opciones del micrófono
-SING_OPTIONS_RECORD_CARD=Tarjeta de sonido
-SING_OPTIONS_RECORD_INPUT=Captura
+[Text]
+OPTION_VALUE_EASY=Easy
+OPTION_VALUE_MEDIUM=Medium
+OPTION_VALUE_HARD=Hard
+
+OPTION_VALUE_ON=On
+OPTION_VALUE_OFF=Off
+
+OPTION_VALUE_EDITION=Edition
+OPTION_VALUE_GENRE=Genre
+OPTION_VALUE_LANGUAGE=Language
+OPTION_VALUE_FOLDER=Folder
+OPTION_VALUE_TITLE=Title
+OPTION_VALUE_ARTIST=Artist
+OPTION_VALUE_TITLE2=Title2
+OPTION_VALUE_ARTIST2=Artist2
+
+OPTION_VALUE_WHENNOVIDEO=When No Video
+
+OPTION_VALUE_SMALL=Small
+OPTION_VALUE_BIG=Big
+
+OPTION_VALUE_HALF=Half
+OPTION_VALUE_FULL_VID=Full (Video)
+OPTION_VALUE_FULL_VID_BG=Full (BG & Video)
+
+OPTION_VALUE_AUTO=Auto
+OPTION_VALUE_SEC=Second
+OPTION_VALUE_SECS=Seconds
+
+OPTION_VALUE_PLAIN=Plain
+OPTION_VALUE_OLINE1=OLine1
+OPTION_VALUE_OLINE2=OLine2
+
+OPTION_VALUE_SIMPLE=Simple
+OPTION_VALUE_ZOOM=Zoom
+OPTION_VALUE_SLIDE=Slide
+OPTION_VALUE_BALL=Ball
+OPTION_VALUE_SHIFT=Shift
+
+OPTION_VALUE_EURO=Euro
+OPTION_VALUE_JAPAN=Japan
+OPTION_VALUE_AMERICAN=American
+
+OPTION_VALUE_BLUE=Blue
+OPTION_VALUE_GREEN=Green
+OPTION_VALUE_PINK=Pink
+OPTION_VALUE_RED=Red
+OPTION_VALUE_VIOLET=Violet
+OPTION_VALUE_ORANGE=Orange
+OPTION_VALUE_YELLOW=Yellow
+OPTION_VALUE_BROWN=Brown
+OPTION_VALUE_BALCK=Black
+
+OPTION_VALUE_SING=Sing
+OPTION_VALUE_SELECT_PLAYERS=Select Players
+OPTION_VALUE_OPEN_MENU=Open Menu
+
+OPTION_VALUE_HARDWARE_CURSOR=Hardware Cursor
+OPTION_VALUE_SOFTWARE_CURSOR=Software Cursor
+
+SING_LOADING=Cargando...
+
+SING_CHOOSE_MODE=elige modo
+SING_SING=Cantar
+SING_SING_DESC=Juego rápido: cantar solo o dueto
+
+SING_MULTI=Grupo
+SING_MULTI_DESC=cantar en modo grupo
+
+SING_TOOLS=Utilidades
+
+SING_STATS=Estadísticas
+SING_STATS_DESC=Ver las estadísticas
+
+SING_EDITOR=Editor
+SING_EDITOR_DESC=Crea tu propia canción
+
+SING_GAME_OPTIONS=Opciones
+SING_GAME_OPTIONS_DESC=Cambia las opciones del juego
+
+SING_EXIT=Salir
+SING_EXIT_DESC=Salir del juego
+
+SING_OPTIONS=Opciones
+SING_OPTIONS_DESC=Cambia las opciones
+SING_OPTIONS_WHEREAMI=Opciones
+
+SING_OPTIONS_GAME=Juego
+SING_OPTIONS_GRAPHICS=Gráficos
+SING_OPTIONS_SOUND=Sonido
+SING_OPTIONS_LYRICS=Letras
+SING_OPTIONS_THEMES=Temas
+SING_OPTIONS_RECORD=Grabar
+SING_OPTIONS_ADVANCED=Avanzado
+SING_OPTIONS_EXIT=Atrás
+
+SING_OPTIONS_GAME_WHEREAMI=Opciones del juego
+SING_OPTIONS_GAME_DESC=Ajustes generales del juego
+SING_OPTIONS_GAME_PLAYERS=Jugadores
+SING_OPTIONS_GAME_DIFFICULTY=Dificultad
+SING_OPTIONS_GAME_LANGUAGE=Idioma
+SING_OPTIONS_GAME_TABS=Etiquetas
+SING_OPTIONS_GAME_SORTING=Clasificar por
+SING_OPTIONS_GAME_DEBUG=Modo depuración
+
+SING_OPTIONS_GRAPHICS_WHEREAMI=Opciones gráficas
+SING_OPTIONS_GRAPHICS_DESC=Opciones gráficas
+SING_OPTIONS_GRAPHICS_RESOLUTION=Resolución
+SING_OPTIONS_GRAPHICS_FULLSCREEN=Pantalla completa
+SING_OPTIONS_GRAPHICS_DEPTH=Profundidad de color
+SING_OPTIONS_GRAPHICS_VISUALIZER=Visualización
+SING_OPTIONS_GRAPHICS_OSCILLOSCOPE=Osciloscopio
+SING_OPTIONS_GRAPHICS_LINEBONUS=Bonus de línea
+SING_OPTIONS_GRAPHICS_MOVIE_SIZE=Tamaño del vídeo
+
+SING_OPTIONS_SOUND_WHEREAMI=Opciones de sonido
+SING_OPTIONS_SOUND_DESC=Opciones de sonido
+SING_OPTIONS_SOUND_VOICEPASSTHROUGH=Playback del micrófono
+SING_OPTIONS_SOUND_BACKGROUNDMUSIC=Música de fondo
+SING_OPTIONS_SOUND_MIC_BOOST=Potenciar micrófono
+SING_OPTIONS_SOUND_CLICK_ASSIST=Asistente de notas
+SING_OPTIONS_SOUND_BEAT_CLICK=Asistente de golpes
+SING_OPTIONS_SOUND_THRESHOLD=Umbral
+SING_OPTIONS_SOUND_TWO_PLAYERS_MODE=Modo dos jugadores
+SING_OPTIONS_SOUND_PREVIEWVOLUME=Volumen de avance
+SING_OPTIONS_SOUND_PREVIEWFADING=Desvanecimiento
+
+SING_OPTIONS_LYRICS_WHEREAMI=Opciones de letras
+SING_OPTIONS_LYRICS_DESC=Opciones de letras
+SING_OPTIONS_LYRICS_FONT=Tipo de letra
+SING_OPTIONS_LYRICS_EFFECT=Efecto
+SING_OPTIONS_LYRICS_SOLMIZATION=Solfeo
+SING_OPTIONS_LYRICS_NOTELINES=Pentagramas
+
+SING_OPTIONS_THEMES_WHEREAMI=Opciones de temas
+SING_OPTIONS_THEMES_DESC=Opciones de temas
+SING_OPTIONS_THEMES_THEME=Tema
+SING_OPTIONS_THEMES_SKIN=Piel
+SING_OPTIONS_THEMES_COLOR=Color
+
+SING_OPTIONS_RECORD_WHEREAMI=Opciones de grabación
+SING_OPTIONS_RECORD_DESC=Opciones de micrófono
+SING_OPTIONS_RECORD_CARD=Tarjeta de sonido
+SING_OPTIONS_RECORD_INPUT=Entrada
SING_OPTIONS_RECORD_CHANNEL=Canal
-
-SING_OPTIONS_ADVANCED_WHEREAMI=Opciones avanzadas
-SING_OPTIONS_ADVANCED_DESC=Opciones avanzadas
-SING_OPTIONS_ADVANCED_EFFECTSING=Efectos al cantar
-SING_OPTIONS_ADVANCED_SCREENFADE=Desvanecimiento
-SING_OPTIONS_ADVANCED_LOADANIMATION=Animación de carga
-SING_OPTIONS_ADVANCED_ASKBEFOREDEL=Preguntar
-SING_OPTIONS_ADVANCED_LINEBONUS=Bonus de línea
-SING_OPTIONS_ADVANCED_COUNT_HOW_OFTEN_SUNG=
-SING_OPTIONS_ADVANCED_ONSONGCLICK=Al selecionar canción
-SING_OPTIONS_ADVANCED_PARTYPOPUP=Auto menú de grupo
-
-SING_LEGEND_SELECT=Seleccionar
-SING_LEGEND_NAVIGATE=Navegar
-SING_LEGEND_CONTINUE=continuar
-SING_LEGEND_ESC=Regresar
-
-SING_PLAYER_DESC=Nombre(s) de jugador(es)
-SING_PLAYER_WHEREAMI=Nombre(s) de jugador(es)
-SING_PLAYER_ENTER_NAME=Escribe el nombre
-
-SING_DIFFICULTY_DESC=Selecciona la dificultad
-SING_DIFFICULTY_WHEREAMI=Dificultad
-SING_DIFFICULTY_CONTINUE=Siguiente
-SING_EASY=Fácil
-SING_MEDIUM=Normal
-SING_HARD=Difícil
-
-SING_SONG_SELECTION_DESC=Selecciona tu canción
-SING_SONG_SELECTION_WHEREAMI=Selección de canción
-SING_SONG_SELECTION_GOTO=Ir a...
-SING_SONG_SELECTION=Selección de canción
-SING_SONG_SELECTION_MENU=Menú
-SING_SONG_SELECTION_PLAYLIST=Lista
-SING_SONGS_IN_CAT=Canciones
-PLAYLIST_CATTEXT=Lista: %s
-
-SING_TIME=Tiempo
-SING_TOTAL=Total
-SING_MODE=Solo
-SING_NOTES=Notas
-SING_GOLDEN_NOTES=Notas doradas
-SING_PHRASE_BONUS=Bonus de línea
-
-SING_MENU=Menú principal
-
-SONG_SCORE=Puntaje
-SONG_SCORE_WHEREAMI=
-
-SING_SCORE_TONE_DEAF=Sin Oído
-SING_SCORE_AMATEUR=Aficionado
+
+SING_OPTIONS_ADVANCED_WHEREAMI=Opciones avanzadas
+SING_OPTIONS_ADVANCED_DESC=Opciones avanzadas
+SING_OPTIONS_ADVANCED_EFFECTSING=Efectos al cantar
+SING_OPTIONS_ADVANCED_SCREENFADE=Desvanecimiento
+SING_OPTIONS_ADVANCED_LOADANIMATION=Animación de carga
+SING_OPTIONS_ADVANCED_ASKBEFOREDEL=Preguntas de seguridad
+SING_OPTIONS_ADVANCED_LINEBONUS=Bonus de línea
+SING_OPTIONS_ADVANCED_COUNT_HOW_OFTEN_SUNG=
+SING_OPTIONS_ADVANCED_ONSONGCLICK=Al seleccionar canción
+SING_OPTIONS_ADVANCED_PARTYPOPUP=Auto menú de grupo
+
+SING_EDIT=Editor
+SING_EDIT_MENU_DESCRIPTION=Crear tu propia canción
+
+SING_EDIT_BUTTON_DESCRIPTION_CONVERT=Importar texto desde archivo midi
+SING_EDIT_BUTTON_DESCRIPTION_EXIT=Atrás
+SING_EDIT_BUTTON_CONVERT=Importar
+SING_EDIT_BUTTON_EXIT=Atrás
+
+SING_EDIT_NAVIGATE=Navegar
+SING_EDIT_SELECT=Seleccionar
+SING_EDIT_EXIT=Atrás
+
+SING_LEGEND_SELECT=Seleccionar
+SING_LEGEND_NAVIGATE=Navegar
+SING_LEGEND_CONTINUE=Continuar
+SING_LEGEND_ESC=Atrás
+
+SING_PLAYER_DESC=Nombre(s) de jugador(es)
+SING_PLAYER_WHEREAMI=Nombre(s) de jugador(es)
+SING_PLAYER_ENTER_NAME=Escribe el nombre
+
+SING_DIFFICULTY_DESC=Selecciona la dificultad
+SING_DIFFICULTY_WHEREAMI=Dificultad
+SING_DIFFICULTY_CONTINUE=Selección de canción
+SING_EASY=Fácil
+SING_MEDIUM=Normal
+SING_HARD=Difícil
+
+SING_SONG_SELECTION_DESC=Elige tu canción
+SING_SONG_SELECTION_WHEREAMI=Selección de canción
+SING_SONG_SELECTION_GOTO=Ir a...
+SING_SONG_SELECTION=Selección de canción
+SING_SONG_SELECTION_MENU=Menú
+SING_SONG_SELECTION_PLAYLIST=Lista de canciones
+SING_SONGS_IN_CAT=Canciones
+PLAYLIST_CATTEXT=Lista de canciones: %s
+
+SING_TIME=TIEMPO
+SING_TOTAL=Total
+SING_MODE=Solo
+SING_NOTES=Notas
+SING_GOLDEN_NOTES=Notas doradas
+SING_PHRASE_BONUS=Bonus de línea
+
+SING_MENU=Menú principal
+
+SONG_SCORE=Puntuación
+SONG_SCORE_WHEREAMI=Puntuación
+
+SING_SCORE_TONE_DEAF=Sin oído
+SING_SCORE_AMATEUR=Aficionado
SING_SCORE_WANNABE=Aspirante
SING_SCORE_HOPEFUL=Promesa
SING_SCORE_RISING_STAR=Prometes
-SING_SCORE_LEAD_SINGER=Arista
-SING_SCORE_SUPERSTAR=Superestrella
-SING_SCORE_ULTRASTAR=Ultraestrella
-
-SING_TOP_5_CHARTS=Los mejores
-SING_TOP_5_CHARTS_WHEREAMI=
-SING_TOP_5_CHARTS_CONTINUE=Continuar
-
-POPUP_PERFECT=¡Perfecto!
-POPUP_AWESOME=¡Asombroso!
-POPUP_GREAT=¡Genial!
-POPUP_GOOD=¡Bien!
-POPUP_NOTBAD=¡No está mal!
-POPUP_BAD=¡Mal!
-POPUP_POOR=¡Pésimo!
-POPUP_AWFUL=¡Horrible!
-
-IMPLODE_GLUE1=,
-IMPLODE_GLUE2= y
-
-SONG_MENU_NAME_MAIN=Menú de canto
-SONG_MENU_PLAY=Cantar
-SONG_MENU_CHANGEPLAYERS=Escoger jugador
-SONG_MENU_EDIT=Editar
-SONG_MENU_MODI=Cantar una Modi
-SONG_MENU_CANCEL=Cancelar
-
-SONG_MENU_NAME_PLAYLIST=Menú
-SONG_MENU_PLAYLIST_ADD=Añadir Canción
-SONG_MENU_PLAYLIST_DEL=Eliminar Canción
-
-SONG_MENU_NAME_PLAYLIST_ADD=Añadir canción
-SONG_MENU_PLAYLIST_ADD_NEW=A nueva lista
-SONG_MENU_PLAYLIST_ADD_EXISTING=A lista existente
-SONG_MENU_PLAYLIST_NOEXISTING=No hay listas
-
-SONG_MENU_NAME_PLAYLIST_NEW=Nueva lista
-SONG_MENU_PLAYLIST_NEW_CREATE=Crear
-SONG_MENU_PLAYLIST_NEW_UNNAMED=Sin nombre
-
-SONG_MENU_NAME_PLAYLIST_DEL=¿Suprimir?
-SONG_MENU_YES=Sí
-SONG_MENU_NO=No
-
-SONG_MENU_NAME_PLAYLIST_LOAD=Abrir lista
-SONG_MENU_PLAYLIST_LOAD=Abrir
-SONG_MENU_PLAYLIST_DELCURRENT=Borrar la lista actual
-SONG_MENU_NAME_PLAYLIST_DEL=¿Suprimir?
-
-SONG_MENU_NAME_PARTY_MAIN=Menú
-SONG_MENU_JOKER=Aleatorio
-
-SONG_MENU_NAME_PARTY_JOKER=Aleatorio
-
-SONG_JUMPTO_DESC=Buscar
-SONG_JUMPTO_TYPE_DESC=Buscar por:
-SONG_JUMPTO_TYPE1=Todo
-SONG_JUMPTO_TYPE2=Título
-SONG_JUMPTO_TYPE3=Artista
-SONG_JUMPTO_SONGSFOUND=%d Canción(es) encontrada(as)
-SONG_JUMPTO_NOSONGSFOUND=Sin resultados
-SONG_JUMPTO_HELP=Escribe palabra(s) clave(s)
-SONG_JUMPTO_CATTEXT=Buscar por: %s
-
-PARTY_MODE=Modo Grupo
-PARTY_DIFFICULTY=Dificultad
-PARTY_PLAYLIST=Modo lista
-PARTY_PLAYLIST_ALL=Todo
-PARTY_PLAYLIST_CATEGORY=Carpeta
-PARTY_PLAYLIST_PLAYLIST=Lista
-PARTY_ROUNDS=Rondas
-PARTY_TEAMS=Equipos
-PARTY_TEAMS_PLAYER1=Miembros Eq. 1
-PARTY_TEAMS_PLAYER2=Miembros Eq .2
-PARTY_TEAMS_PLAYER3=Miembros Eq. 3
-
-PARTY_LEGEND_CONTINUE=Continuar
-
-PARTY_OPTIONS_DESC=Opciones del modo grupo
-PARTY_OPTIONS_WHEREAMI=
-
-PARTY_PLAYER_DESC=Escribe los nombre de jugadores y de equipos
-PARTY_PLAYER_WHEREAMI=Nombre equipos
-PARTY_PLAYER_ENTER_NAME=Digita un nombre
-PARTY_PLAYER_LEGEND_CONTINUE=Comenzar
-
-PARTY_ROUND_DESC=Siguientes jugadores
-PARTY_ROUND_WHEREAMI=Siguiente ronda
-PARTY_ROUND_LEGEND_CONTINUE=Iniciar ronda
-
-PARTY_SONG_WHEREAMI=Selección de cacnión
-PARTY_SONG_LEGEND_CONTINUE=Cantar
-PARTY_SONG_MENU=Menú
-
-PARTY_SCORE_DESC=Puntaje de la última ronda
-PARTY_SCORE_WHEREAMI=
-
-PARTY_WIN_DESC=Equipo ganador
-PARTY_WIN_WHEREAMI=
-PARTY_WIN_LEGEND_CONTINUE=Regresar al menú principal
-
-PARTY_ROUND=Ronda
-PARTY_ROUND_WINNER=Ganador
-PARTY_NOTPLAYEDYET=Aún no jugado
-PARTY_NOBODY=Nadie
-NEXT_ROUND=Siguiente ronda:
-
-PARTY_DISMISSED=¡Perdió!
-PARTY_SCORE_WINS=%s
-PARTY_SCORE_WINS2=¡Ganó!
-
-PLUGIN_HDL_NAME=Mantén la línea
-PLUGIN_HDL_DESC=¡No bajes tu puntaje del mostrado en pantalla!
-
-PLUGIN_UNTIL5000_NAME=Hasta 5000
-PLUGIN_UNTIL5000_DESC=Gana quién obtenga 5000 puntos.
-
-PLUGIN_DUELL_NAME=Duelo
-PLUGIN_DUELL_DESC=Canta un duelo hasta 10000 puntos.
-
-PLUGIN_BLIND_NAME=Modo a ciegas
-PLUGIN_BLIND_DESC=Duelo sin mirar las notas.
-
-STAT_MAIN=Estadisticas
-STAT_MAIN_DESC=General
-STAT_MAIN_WHEREAMI=Estadisticas
-
-STAT_OVERVIEW_INTRO=%0:s Estadisticas. \n Último reinicio el %2:.2d.%1:.2d.%3:d
-STAT_OVERVIEW_SONG=Hay %0:d canciones (%3:d con Vídeo), de las cuales %1:d han sido cantadas y %2:d aún no.\n La canción más popular es "%5:s" de %4:s.
-STAT_OVERVIEW_PLAYER=Hay registrados %0:d diferentes jugador(es).\n El mejor es %1:s con un puntaje promedio de %2:d puntos.\n %3:s ha hecho el mejor puntaje: %4:d puntos.
-
-STAT_DETAIL=Estadisticas
-STAT_DETAIL_WHEREAMI=Estadisticas detalladas
-
-STAT_NEXT=Siguiente
-STAT_PREV=Anterior
-STAT_REVERSE=Invertir
-STAT_PAGE=Página %0:d de %1:d \n (%2:d of %3:d Entrys)
-
-STAT_DESC_SCORES=Mejores puntajes
-STAT_DESC_SCORES_REVERSED=Peores puntajes
-STAT_FORMAT_SCORES=%0:s - %1:d [%2:s] \n (%3:s - %4:s)
-
-STAT_DESC_SINGERS=Mejores jugadores
-STAT_DESC_SINGERS_REVERSED=Peores jugadores
-STAT_FORMAT_SINGERS=%0:s \n Puntaje promedio: %1:d
-
-STAT_DESC_SONGS=Canciones más populares
-STAT_DESC_SONGS_REVERSED=Canciones menos populares
-STAT_FORMAT_SONGS=%0:s - %1:s \n %2:d veces cantada
-
-STAT_DESC_BANDS=Bandas más populares
-STAT_DESC_BANDS_REVERSED=Bandas menos populares
-STAT_FORMAT_BANDS=%0:s \n %1:d veces cantada
-
-MSG_ERROR_TITLE=Error
-MSG_QUESTION_TITLE=Pregunta
-MSG_QUIT_USDX=¿Realmente quieres salir?
-MSG_END_PARTY=¿Realmente quieres terminar?
-ERROR_NO_SONGS=Sin canciones
-ERROR_NO_PLUGINS=Sin plugins
-ERROR_CORRUPT_SONG=Imposible cargar canciones \ No newline at end of file
+SING_SCORE_LEAD_SINGER=Artista
+SING_SCORE_SUPERSTAR=Superestrella
+SING_SCORE_ULTRASTAR=Ultraestrella
+
+SING_TOP_5_CHARTS=Los 5 mejores
+SING_TOP_5_CHARTS_WHEREAMI=Los 5 mejores
+SING_TOP_5_CHARTS_CONTINUE=A selección de canción
+
+POPUP_PERFECT=¡Perfecto!
+POPUP_AWESOME=¡Asombroso!
+POPUP_GREAT=¡Genial!
+POPUP_GOOD=¡Bien!
+POPUP_NOTBAD=¡No está mal!
+POPUP_BAD=¡Mal!
+POPUP_POOR=¡Pésimo!
+POPUP_AWFUL=¡Horrible!
+
+IMPLODE_GLUE1=,
+IMPLODE_GLUE2= y
+
+SONG_MENU_NAME_MAIN=Menú canciones
+SONG_MENU_PLAY=Cantar
+SONG_MENU_CHANGEPLAYERS=Escoger jugadores
+SONG_MENU_EDIT=Editar
+SONG_MENU_MODI=Cantar una Modi
+SONG_MENU_CANCEL=Cancelar
+
+SONG_MENU_NAME_PLAYLIST=Menú canciones
+SONG_MENU_PLAYLIST_ADD=Añadir canción
+SONG_MENU_PLAYLIST_DEL=Borrar canción
+
+SONG_MENU_NAME_PLAYLIST_ADD=Añadir canción
+SONG_MENU_PLAYLIST_ADD_NEW=A nueva lista de canciones
+SONG_MENU_PLAYLIST_ADD_EXISTING=A lista existente
+SONG_MENU_PLAYLIST_NOEXISTING=No hay listas de canciones
+
+SONG_MENU_NAME_PLAYLIST_NEW=Nueva lista de canciones
+SONG_MENU_PLAYLIST_NEW_CREATE=Crear
+SONG_MENU_PLAYLIST_NEW_UNNAMED=Sin nombre
+
+SONG_MENU_NAME_PLAYLIST_DELITEM=¿Borrar?
+SONG_MENU_YES=Sí
+SONG_MENU_NO=No
+
+SONG_MENU_NAME_PLAYLIST_LOAD=Abrir lista
+SONG_MENU_PLAYLIST_LOAD=Abrir
+SONG_MENU_PLAYLIST_DELCURRENT=Borrar la lista actual
+
+SONG_MENU_NAME_PLAYLIST_DEL=¿Borrar la lista?
+
+SONG_MENU_NAME_PARTY_MAIN=Menú grupo
+SONG_MENU_JOKER=Aleatorio
+
+SONG_MENU_NAME_PARTY_JOKER=Aleatorio
+
+SONG_JUMPTO_DESC=Buscar canción
+SONG_JUMPTO_TYPE_DESC=Buscar por:
+SONG_JUMPTO_TYPE1=Todo
+SONG_JUMPTO_TYPE2=Título
+SONG_JUMPTO_TYPE3=Artista
+SONG_JUMPTO_SONGSFOUND=%d canción(es) encontrada(s)
+SONG_JUMPTO_NOSONGSFOUND=No se han encontrado canciones
+SONG_JUMPTO_HELP=Escribe el texto a buscar
+SONG_JUMPTO_CATTEXT=Buscar por: %s
+
+PARTY_MODE=Modo grupo
+PARTY_DIFFICULTY=Dificultad
+PARTY_PLAYLIST=Modo lista
+PARTY_PLAYLIST_ALL=Todas las canciones
+PARTY_PLAYLIST_CATEGORY=Carpeta
+PARTY_PLAYLIST_PLAYLIST=Lista de canciones
+PARTY_ROUNDS=Rondas
+PARTY_TEAMS=Equipos
+PARTY_TEAMS_PLAYER1=Miembros del equipo 1
+PARTY_TEAMS_PLAYER2=Miembros del equipo 2
+PARTY_TEAMS_PLAYER3=Miembros del equipo 3
+
+PARTY_LEGEND_CONTINUE=Continuar
+
+PARTY_OPTIONS_DESC=Opciones del modo grupo
+PARTY_OPTIONS_WHEREAMI=Opciones del modo grupo
+
+PARTY_PLAYER_DESC=¡Escribe los nombres de jugadores y equipos!
+PARTY_PLAYER_WHEREAMI=Nombre de los equipos
+PARTY_PLAYER_ENTER_NAME=Escribe los nombres
+PARTY_PLAYER_LEGEND_CONTINUE=Empezar
+
+PARTY_ROUND_DESC=Siguientes jugadores
+PARTY_ROUND_WHEREAMI=Siguiente ronda
+PARTY_ROUND_LEGEND_CONTINUE=Iniciar ronda
+
+PARTY_SONG_WHEREAMI=Selección de canción
+PARTY_SONG_LEGEND_CONTINUE=Cantar
+PARTY_SONG_MENU=Menú grupo
+
+PARTY_SCORE_DESC=Puntuación de la última ronda
+PARTY_SCORE_WHEREAMI=Puntuación
+
+PARTY_WIN_DESC=Equipo ganador
+PARTY_WIN_WHEREAMI=Ganador
+PARTY_WIN_LEGEND_CONTINUE=Al menú principal
+
+PARTY_ROUND=Ronda
+PARTY_ROUND_WINNER=Ganador
+PARTY_NOTPLAYEDYET=Aún no jugado
+PARTY_NOBODY=Nadie
+NEXT_ROUND=Siguiente ronda:
+
+PARTY_DISMISSED=¡Perdió!
+PARTY_SCORE_WINS=%s
+PARTY_SCORE_WINS2=¡Ganó!
+
+PLUGIN_HDL_NAME=Mantén la línea
+PLUGIN_HDL_DESC=No bajes tu puntuación de lo indicado en pantalla
+
+PLUGIN_UNTIL5000_NAME=Hasta 5000
+PLUGIN_UNTIL5000_DESC=Gana quien obtenga 5000 puntos.
+
+PLUGIN_DUELL_NAME=Duelo
+PLUGIN_DUELL_DESC=Canta un duelo hasta 10000 puntos.
+
+PLUGIN_TEAMDUELL_NAME=Duelo de equipos
+PLUGIN_TEAMDUELL_DESC=¡Pasa el micro!
+
+PLUGIN_BLIND_NAME=Modo a ciegas
+PLUGIN_BLIND_DESC=Duelo sin ver las notas.
+
+STAT_MAIN=Estadísticas
+STAT_MAIN_DESC=General
+STAT_MAIN_WHEREAMI=Estadísticas
+
+STAT_OVERVIEW_INTRO=%0:s Estadísticas. \n Último reinicio el %2:.2d.%1:.2d.%3:d
+STAT_OVERVIEW_SONG=%0:d Canciones(%3:d con vídeo), de las cuales %1:d han sido cantadas y %2:d aún no.\n La canción más popular es %5:s de %4:s.
+STAT_OVERVIEW_PLAYER=Hay registrados %0:d jugador(es) diferente(s).\n El mejor es %1:s con una puntuación promedio de %2:d puntos.\n %3:s ha hecho la mejor puntuación con %4:d puntos.
+
+STAT_DETAIL=Estadísticas
+STAT_DETAIL_WHEREAMI=Estadísticas detalladas
+
+STAT_NEXT=Siguiente
+STAT_PREV=Anterior
+STAT_REVERSE=Invertir el orden
+STAT_PAGE=Página %0:d de %1:d \n (%2:d de %3:d entradas)
+
+STAT_DESC_SCORES=Mejores puntuaciones
+STAT_DESC_SCORES_REVERSED=Peores puntuaciones
+STAT_FORMAT_SCORES=%0:s - %1:d [%2:s] \n (%3:s - %4:s)
+
+STAT_DESC_SINGERS=Mejores cantantes
+STAT_DESC_SINGERS_REVERSED=Peores cantantes
+STAT_FORMAT_SINGERS=%0:s \n Puntuación media: %1:d
+
+STAT_DESC_SONGS=Canciones más populares
+STAT_DESC_SONGS_REVERSED=Canciones menos populares
+STAT_FORMAT_SONGS=%0:s - %1:s \n %2:dx veces cantada
+
+STAT_DESC_BANDS=Grupos más populares
+STAT_DESC_BANDS_REVERSED=Grupos menos populares
+STAT_FORMAT_BANDS=%0:s \n %1:dx veces cantado
+
+MSG_ERROR_TITLE=Error
+MSG_QUESTION_TITLE=Pregunta
+MSG_QUIT_USDX=¿Seguro que quieres salir?
+MSG_END_PARTY=¿Seguro que quieres salir del modo grupo?
+ERROR_NO_SONGS=Sin canciones
+ERROR_NO_PLUGINS=Sin plugins
+ERROR_CORRUPT_SONG=Imposible cargar la canción.
+ERROR_CORRUPT_SONG_FILE_NOT_FOUND=Imposible cargar la canción: Archivo no encontrado
+ERROR_CORRUPT_SONG_NO_NOTES=Imposible cargar la canción: No se encuentran notas
+ERROR_CORRUPT_SONG_NO_BREAKS=Imposible cargar la canción: No se encuentran interrupciones de línea
+ERROR_CORRUPT_SONG_UNKNOWN_IN_LINE=Imposible cargar la canción: Error durante el parsing de la línea %0:d \ No newline at end of file
diff --git a/unicode/game/languages/Swedish.ini b/unicode/game/languages/Swedish.ini
index 3d17a748..98bee052 100644
--- a/unicode/game/languages/Swedish.ini
+++ b/unicode/game/languages/Swedish.ini
@@ -1,29 +1,89 @@
[Text]
+OPTION_VALUE_EASY=Easy
+OPTION_VALUE_MEDIUM=Medium
+OPTION_VALUE_HARD=Hard
+
+OPTION_VALUE_ON=On
+OPTION_VALUE_OFF=Off
+
+OPTION_VALUE_EDITION=Edition
+OPTION_VALUE_GENRE=Genre
+OPTION_VALUE_LANGUAGE=Language
+OPTION_VALUE_FOLDER=Folder
+OPTION_VALUE_TITLE=Title
+OPTION_VALUE_ARTIST=Artist
+OPTION_VALUE_TITLE2=Title2
+OPTION_VALUE_ARTIST2=Artist2
+
+OPTION_VALUE_WHENNOVIDEO=When No Video
+
+OPTION_VALUE_SMALL=Small
+OPTION_VALUE_BIG=Big
+
+OPTION_VALUE_HALF=Half
+OPTION_VALUE_FULL_VID=Full (Video)
+OPTION_VALUE_FULL_VID_BG=Full (BG & Video)
+
+OPTION_VALUE_AUTO=Auto
+OPTION_VALUE_SEC=Second
+OPTION_VALUE_SECS=Seconds
+
+OPTION_VALUE_PLAIN=Plain
+OPTION_VALUE_OLINE1=OLine1
+OPTION_VALUE_OLINE2=OLine2
+
+OPTION_VALUE_SIMPLE=Simple
+OPTION_VALUE_ZOOM=Zoom
+OPTION_VALUE_SLIDE=Slide
+OPTION_VALUE_BALL=Ball
+OPTION_VALUE_SHIFT=Shift
+
+OPTION_VALUE_EURO=Euro
+OPTION_VALUE_JAPAN=Japan
+OPTION_VALUE_AMERICAN=American
+
+OPTION_VALUE_BLUE=Blue
+OPTION_VALUE_GREEN=Green
+OPTION_VALUE_PINK=Pink
+OPTION_VALUE_RED=Red
+OPTION_VALUE_VIOLET=Violet
+OPTION_VALUE_ORANGE=Orange
+OPTION_VALUE_YELLOW=Yellow
+OPTION_VALUE_BROWN=Brown
+OPTION_VALUE_BALCK=Black
+
+OPTION_VALUE_SING=Sing
+OPTION_VALUE_SELECT_PLAYERS=Select Players
+OPTION_VALUE_OPEN_MENU=Open Menu
+
+OPTION_VALUE_HARDWARE_CURSOR=Hardware Cursor
+OPTION_VALUE_SOFTWARE_CURSOR=Software Cursor
+
SING_LOADING=Laddar...
-SING_CHOOSE_MODE=välj spelläge
+SING_CHOOSE_MODE=välj läge
SING_SING=sjung
-SING_SING_DESC=snabb-spel: sjung solo eller duett
+SING_SING_DESC=snabbspel: sjung solo eller duett
SING_MULTI=party
-SING_MULTI_DESC=sjung i party-läge
+SING_MULTI_DESC=sjung i partyläge
SING_TOOLS=verktyg
SING_STATS=statistik
-SING_STATS_DESC=visa statistiken
+SING_STATS_DESC=kolla statistiken
-SING_EDITOR=redigerare
-SING_EDITOR_DESC=skapa egna låtar
+SING_EDITOR=editor
+SING_EDITOR_DESC=skapa din egen låt
SING_GAME_OPTIONS=spelinställningar
-SING_GAME_OPTIONS_DESC=ändra spelinställningarna
+SING_GAME_OPTIONS_DESC=ändra spelets inställningar
SING_EXIT=avsluta
-SING_EXIT_DESC=avsluta spelet
+SING_EXIT_DESC=sluta spela
SING_OPTIONS=inställningar
-SING_OPTIONS_DESC=ändra inställningarna
+SING_OPTIONS_DESC=ändra inställningar
SING_OPTIONS_WHEREAMI=Inställningar
SING_OPTIONS_GAME=spel
@@ -36,106 +96,123 @@ SING_OPTIONS_ADVANCED=avancerat
SING_OPTIONS_EXIT=tillbaka
SING_OPTIONS_GAME_WHEREAMI=Inställningar Spel
-SING_OPTIONS_GAME_DESC=allmänna spelinställningar
+SING_OPTIONS_GAME_DESC=vanliga spelinställningar
SING_OPTIONS_GAME_PLAYERS=Spelare
-SING_OPTIONS_GAME_DIFFICULTY=Svårighetsgrad
+SING_OPTIONS_GAME_DIFFICULTY=Svårighetsnivå
SING_OPTIONS_GAME_LANGUAGE=Språk
-SING_OPTIONS_GAME_TABS=Flikar
-SING_OPTIONS_GAME_SORTING=Sortering efter
-SING_OPTIONS_GAME_DEBUG=Debug
+SING_OPTIONS_GAME_TABS=Tabbar
+SING_OPTIONS_GAME_SORTING=Sortering
+SING_OPTIONS_GAME_DEBUG=Debuggning
SING_OPTIONS_GRAPHICS_WHEREAMI=Inställningar Grafik
SING_OPTIONS_GRAPHICS_DESC=grafikinställningar
SING_OPTIONS_GRAPHICS_RESOLUTION=Upplösning
SING_OPTIONS_GRAPHICS_FULLSCREEN=Fullskärm
SING_OPTIONS_GRAPHICS_DEPTH=Färgdjup
+SING_OPTIONS_GRAPHICS_VISUALIZER=Visualisering
SING_OPTIONS_GRAPHICS_OSCILLOSCOPE=Oscilloskåp
SING_OPTIONS_GRAPHICS_LINEBONUS=Radbonus
SING_OPTIONS_GRAPHICS_MOVIE_SIZE=Filmstorlek
SING_OPTIONS_SOUND_WHEREAMI=Inställningar Ljud
SING_OPTIONS_SOUND_DESC=ljudinställningar
-SING_OPTIONS_SOUND_MIC_BOOST=Öka mikrofonljudet
+SING_OPTIONS_SOUND_VOICEPASSTHROUGH=Mikrofonuppspelning
+SING_OPTIONS_SOUND_BACKGROUNDMUSIC=Bakgrundsmusik
+SING_OPTIONS_SOUND_MIC_BOOST=Mikrofonförstärkning
SING_OPTIONS_SOUND_CLICK_ASSIST=Hjälpljud
SING_OPTIONS_SOUND_BEAT_CLICK=Taktljud
SING_OPTIONS_SOUND_THRESHOLD=Ljudtröskel
SING_OPTIONS_SOUND_TWO_PLAYERS_MODE=Tvåspelarläge
-SING_OPTIONS_SOUND_PREVIEWVOLUME=Volym i låtvalsmeny
-SING_OPTIONS_SOUND_PREVIEWFADING=Toning i låtvalsmeny
+SING_OPTIONS_SOUND_PREVIEWVOLUME=Volym i låtvalsmenyn
+SING_OPTIONS_SOUND_PREVIEWFADING=Toning i låtvalsmenyn
-SING_OPTIONS_LYRICS_WHEREAMI=Inställningar Sångtext
-SING_OPTIONS_LYRICS_DESC=sångtextsinställningar
-SING_OPTIONS_LYRICS_FONT=Textstil
+SING_OPTIONS_LYRICS_WHEREAMI=Inställningar Text
+SING_OPTIONS_LYRICS_DESC=sångtextinställningar
+SING_OPTIONS_LYRICS_FONT=Typsnitt
SING_OPTIONS_LYRICS_EFFECT=Effekt
SING_OPTIONS_LYRICS_SOLMIZATION=Solmisation
+SING_OPTIONS_LYRICS_NOTELINES=Notlinjer
SING_OPTIONS_THEMES_WHEREAMI=Inställningar Teman
-SING_OPTIONS_THEMES_DESC=tema- och skalinställningar
+SING_OPTIONS_THEMES_DESC=temainställningar
SING_OPTIONS_THEMES_THEME=Tema
-SING_OPTIONS_THEMES_SKIN=Skal
+SING_OPTIONS_THEMES_SKIN=Skin
SING_OPTIONS_THEMES_COLOR=Färg
SING_OPTIONS_RECORD_WHEREAMI=Inställningar Inspelning
-SING_OPTIONS_RECORD_DESC=mikrofoninställningar
+SING_OPTIONS_RECORD_DESC=Mikrofoninställningar
SING_OPTIONS_RECORD_CARD=Ljudkort
SING_OPTIONS_RECORD_INPUT=Ingång
SING_OPTIONS_RECORD_CHANNEL=Kanal
SING_OPTIONS_ADVANCED_WHEREAMI=Inställningar Avancerat
-SING_OPTIONS_ADVANCED_DESC=avancerade inställningar
-SING_OPTIONS_ADVANCED_EFFECTSING=SÃ¥ngeffekt
-SING_OPTIONS_ADVANCED_SCREENFADE=Rutblekning
-SING_OPTIONS_ADVANCED_LOADANIMATION=Ladda animation
+SING_OPTIONS_ADVANCED_DESC=Avancerade inställningar
+SING_OPTIONS_ADVANCED_EFFECTSING=SÃ¥ngeffekter
+SING_OPTIONS_ADVANCED_SCREENFADE=Skärmtoning
+SING_OPTIONS_ADVANCED_LOADANIMATION=Laddningsanimering
SING_OPTIONS_ADVANCED_ASKBEFOREDEL=Säkerhetsfråga
SING_OPTIONS_ADVANCED_LINEBONUS=Radbonus
SING_OPTIONS_ADVANCED_COUNT_HOW_OFTEN_SUNG=
-SING_OPTIONS_ADVANCED_ONSONGCLICK=Vid låtval
-SING_OPTIONS_ADVANCED_PARTYPOPUP=Automatisk partymeny
+SING_OPTIONS_ADVANCED_ONSONGCLICK=Vid LÃ¥tval
+SING_OPTIONS_ADVANCED_PARTYPOPUP=Automatisk Partymeny
+
+SING_EDIT=Editor
+SING_EDIT_MENU_DESCRIPTION=skapa din egen låt
+
+SING_EDIT_BUTTON_DESCRIPTION_CONVERT=Importera text från midifil
+SING_EDIT_BUTTON_DESCRIPTION_EXIT=tillbaka
+SING_EDIT_BUTTON_CONVERT=Importera
+SING_EDIT_BUTTON_EXIT=tillbaka
+
+SING_EDIT_NAVIGATE=navigera
+SING_EDIT_SELECT=välj
+SING_EDIT_EXIT=tillbaka
SING_LEGEND_SELECT=välj
SING_LEGEND_NAVIGATE=navigera
SING_LEGEND_CONTINUE=fortsätt
SING_LEGEND_ESC=tillbaka
-SING_PLAYER_DESC=skriv spelarens/nas namn
+SING_PLAYER_DESC=skriv in spelarnamn
SING_PLAYER_WHEREAMI=Spelarnamn
SING_PLAYER_ENTER_NAME=skriv namn
-SING_DIFFICULTY_DESC=välj svårighetsgrad
-SING_DIFFICULTY_WHEREAMI=Svårighetsgrad
-SING_DIFFICULTY_CONTINUE=fortsätt till låtval
+SING_DIFFICULTY_DESC=välj svårighetsnivå
+SING_DIFFICULTY_WHEREAMI=Svårighetsnivå
+SING_DIFFICULTY_CONTINUE=till låtval
SING_EASY=Lätt
-SING_MEDIUM=Medel
+SING_MEDIUM=Normal
SING_HARD=Svår
-SING_SONG_SELECTION_DESC=välj låt
+SING_SONG_SELECTION_DESC=välj din låt
SING_SONG_SELECTION_WHEREAMI=LÃ¥tval
-SING_SONG_SELECTION_GOTO=gå till ..
-SING_SONG_SELECTION=låtval
+SING_SONG_SELECTION_GOTO=gå till...
+SING_SONG_SELECTION=LÃ¥tval
SING_SONG_SELECTION_MENU=meny
SING_SONG_SELECTION_PLAYLIST=spellista
SING_SONGS_IN_CAT=LÃ¥tar
PLAYLIST_CATTEXT=Spellista: %s
-SING_TIME=Tid
-SING_TOTAL=total
-SING_MODE=sing solo
-SING_NOTES=noter
-SING_GOLDEN_NOTES=gyllene noter
+SING_TIME=TID
+SING_TOTAL=totalt
+SING_MODE=sjung solo
+SING_NOTES=toner
+SING_GOLDEN_NOTES=gyllene toner
SING_PHRASE_BONUS=radbonus
-SING_MENU=Huvudmenyn
+SING_MENU=Huvudmeny
-SONG_SCORE=sångpoäng
+SONG_SCORE=Låtpoäng
SONG_SCORE_WHEREAMI=Poäng
SING_SCORE_TONE_DEAF=Tondöv
SING_SCORE_AMATEUR=Amatör
+SING_SCORE_WANNABE=Wannabe
+SING_SCORE_HOPEFUL=Potential
SING_SCORE_RISING_STAR=Stigande stjärna
-SING_SCORE_LEAD_SINGER=Lead Singer
-SING_SCORE_HIT_ARTIST=Hitartist
+SING_SCORE_LEAD_SINGER=Hitartist
SING_SCORE_SUPERSTAR=Superstjärna
-SING_SCORE_ULTRASTAR=Ultrastar
+SING_SCORE_ULTRASTAR=Ultrastar!
SING_TOP_5_CHARTS=topp 5 Spelare
SING_TOP_5_CHARTS_WHEREAMI=topp 5
@@ -147,7 +224,7 @@ POPUP_GREAT=riktigt bra!
POPUP_GOOD=bra!
POPUP_NOTBAD=godkänt!
POPUP_BAD=dåligt!
-POPUP_POOR=usel!
+POPUP_POOR=uselt!
POPUP_AWFUL=avskyvärt!
IMPLODE_GLUE1=,
@@ -161,19 +238,19 @@ SONG_MENU_MODI=Sjung en mod
SONG_MENU_CANCEL=Ã…ngra
SONG_MENU_NAME_PLAYLIST=LÃ¥tmeny
-SONG_MENU_PLAYLIST_ADD=Lägg till en låt
-SONG_MENU_PLAYLIST_DEL=Ta bort en låt
+SONG_MENU_PLAYLIST_ADD=Lägg till låt
+SONG_MENU_PLAYLIST_DEL=Ta bort låt
-SONG_MENU_NAME_PLAYLIST_ADD=Lägg till en låt
-SONG_MENU_PLAYLIST_ADD_NEW=till en ny spellista
-SONG_MENU_PLAYLIST_ADD_EXISTING=till en existerande spellista
+SONG_MENU_NAME_PLAYLIST_ADD=Lägg till låt
+SONG_MENU_PLAYLIST_ADD_NEW=till ny spellista
+SONG_MENU_PLAYLIST_ADD_EXISTING=till exsisterande spellista
SONG_MENU_PLAYLIST_NOEXISTING=Ingen spellista tillgänglig
-SONG_MENU_NAME_PLAYLIST_NEW=Ny spellist
+SONG_MENU_NAME_PLAYLIST_NEW=Ny spellista
SONG_MENU_PLAYLIST_NEW_CREATE=Skapa
SONG_MENU_PLAYLIST_NEW_UNNAMED=Namnlös
-SONG_MENU_NAME_PLAYLIST_DEL=Vill du verkligen ta bort?
+SONG_MENU_NAME_PLAYLIST_DELITEM=Vill du verkligen bort?
SONG_MENU_YES=Ja
SONG_MENU_NO=Nej
@@ -194,13 +271,13 @@ SONG_JUMPTO_TYPE1=Alla
SONG_JUMPTO_TYPE2=Titel
SONG_JUMPTO_TYPE3=Artist
SONG_JUMPTO_SONGSFOUND=%d LÃ¥t(ar) hittade
-SONG_JUMPTO_NOSONGSFOUND=Inga låtar hittade
-SONG_JUMPTO_HELP=Skriv text för att söka
+SONG_JUMPTO_NOSONGSFOUND=Ingen låt hittad
+SONG_JUMPTO_HELP=Skriv text att söka efter
SONG_JUMPTO_CATTEXT=Sök efter: %s
PARTY_MODE=partyläge
-PARTY_DIFFICULTY=Svårighestagrad
-PARTY_PLAYLIST=Spellistsläge
+PARTY_DIFFICULTY=Svårighetsnivå
+PARTY_PLAYLIST=Spellistläge
PARTY_PLAYLIST_ALL=Alla låtar
PARTY_PLAYLIST_CATEGORY=Mapp
PARTY_PLAYLIST_PLAYLIST=Spellista
@@ -215,7 +292,7 @@ PARTY_LEGEND_CONTINUE=fortsätt
PARTY_OPTIONS_DESC=inställningar för partyspel
PARTY_OPTIONS_WHEREAMI=Partyinställningar
-PARTY_PLAYER_DESC=skriv spelar- och lagnamn
+PARTY_PLAYER_DESC=skriv spelar- och lagnamn!
PARTY_PLAYER_WHEREAMI=Partynamn
PARTY_PLAYER_ENTER_NAME=skriv namn
PARTY_PLAYER_LEGEND_CONTINUE=starta partyspel
@@ -224,11 +301,11 @@ PARTY_ROUND_DESC=nästa spelare till mikrofonerna
PARTY_ROUND_WHEREAMI=Party Nästa omgång
PARTY_ROUND_LEGEND_CONTINUE=starta omgång
-PARTY_SONG_WHEREAMI=Party LÃ¥tval
+PARTY_SONG_WHEREAMI=Party LÃ¥tval
PARTY_SONG_LEGEND_CONTINUE=sjung
PARTY_SONG_MENU=partymeny
-PARTY_SCORE_DESC=poäng från senaste omgången
+PARTY_SCORE_DESC=poäng från förra omgången
PARTY_SCORE_WHEREAMI=Partypoäng
PARTY_WIN_DESC=vinnare av partyspelet
@@ -239,30 +316,32 @@ PARTY_ROUND=Omgång
PARTY_ROUND_WINNER=Vinnare
PARTY_NOTPLAYEDYET=inte spelad än
PARTY_NOBODY=ingen
-NEXT_ROUND=Nästa omgång:
+NEXT_ROUND=Nästa runda:
PARTY_DISMISSED=Avbröt!
PARTY_SCORE_WINS=%s
PARTY_SCORE_WINS2=vann!
-PLUGIN_HDL_NAME=Håll stånd
-PLUGIN_HDL_DESC=Bli inte sämre än vad omdömesmätaren visar
-
-PLUGIN_UNTIL5000_NAME=Tills 5000
-PLUGIN_UNTIL5000_DESC=Den som först får 5000 poäng vinner matchen
+PLUGIN_HDL_NAME=HÃ¥ll god ton
+PLUGIN_HDL_DESC=Bli inte sämre än vad markeringen på omdömesmätaren visar.
+PLUGIN_UNTIL5000_NAME=Till 5000
+PLUGIN_UNTIL5000_DESC=Den som först får 5000 poäng vinner matchen.
PLUGIN_DUELL_NAME=Duell
-PLUGIN_DUELL_DESC=Sjung en duell tills 10000 poäng
+PLUGIN_DUELL_DESC=Sjung en duett till 10000 poäng.
+
+PLUGIN_TEAMDUELL_NAME=Lagduell
+PLUGIN_TEAMDUELL_DESC=Skicka micken!
PLUGIN_BLIND_NAME=Blindläge
-PLUGIN_BLIND_DESC=Duell utan att se noterna.
+PLUGIN_BLIND_DESC=Duell utan att se tonerna.
STAT_MAIN=Statistik
-STAT_MAIN_DESC=Allmän
+STAT_MAIN_DESC=Allmänn
STAT_MAIN_WHEREAMI=Statistik
STAT_OVERVIEW_INTRO=%0:s Statistik. \n Senast återställd %2:.2d.%1:.2d.%3:d
-STAT_OVERVIEW_SONG=%0:d Låtar (%3:d med Video), varav %1:d redan har spelats och %2:d inte har spelats än.\n Den mest populära Låten är %5:s av %4:s.
+STAT_OVERVIEW_SONG=%0:d Låtar(%3:d med Video), varav %1:d redan har spelats och %2:d inte har spelats än.\n Den mest populära låten är %5:s med %4:s.
STAT_OVERVIEW_PLAYER=Sedan den senaste återställningen har %0:d olika spelare sjungit.\n Den bästa spelaren är %1:s med ett genomsnitt på %2:d poäng.\n %3:s har sjungit bäst med %4:d poäng.
STAT_DETAIL=Statistik
@@ -271,28 +350,32 @@ STAT_DETAIL_WHEREAMI=Detaljerad statistik
STAT_NEXT=Nästa sida
STAT_PREV=Föregående sida
STAT_REVERSE=Omvänd ordning
-STAT_PAGE=Sida %0:d av %1:d Sidor\n (%2:d av %3:d Poster)
+STAT_PAGE=Sida %0:d av %1:d sidor\n (%2:d av %3:d poster)
-STAT_DESC_SCORES=Högst resultat
-STAT_DESC_SCORES_REVERSED=Lägsta resultaten
+STAT_DESC_SCORES=Högsta resultat
+STAT_DESC_SCORES_REVERSED=Lägsta resultat
STAT_FORMAT_SCORES=%0:s - %1:d [%2:s] \n (%3:s - %4:s)
-STAT_DESC_SINGERS=Bästa Låtarna
-STAT_DESC_SINGERS_REVERSED=Sämsta Låtarna
-STAT_FORMAT_SINGERS=%0:s \n Genomsnittlig poäng: %1:d
+STAT_DESC_SINGERS=Bästa sångare
+STAT_DESC_SINGERS_REVERSED=Sämsta sångare
+STAT_FORMAT_SINGERS=%0:s \n genomsnittlig poäng: %1:d
-STAT_DESC_SONGS=Populäraste Låtarna
-STAT_DESC_SONGS_REVERSED=Minst populära Låtarna
-STAT_FORMAT_SONGS=%0:s - %1:s \n Sjungen %2:d gånger
+STAT_DESC_SONGS=Populäraste låtarna
+STAT_DESC_SONGS_REVERSED=Minst populära låtarna
+STAT_FORMAT_SONGS=%0:s - %1:s \n Sjungen %2:dx gånger
-STAT_DESC_BANDS=Populäraste Artisterna
-STAT_DESC_BANDS_REVERSED=Minst populära arrtisterna
+STAT_DESC_BANDS=Populäraste artisterna
+STAT_DESC_BANDS_REVERSED=Minst populära artisterna
STAT_FORMAT_BANDS=%0:s \n %1:dx sjungna
-MSG_ERROR_TITLE=Error
+MSG_ERROR_TITLE=Fel
MSG_QUESTION_TITLE=Fråga
MSG_QUIT_USDX=Vill du verkligen avsluta UltraStar?
-MSG_END_PARTY=Vill du verkligen avsluta party-läge?
-ERROR_NO_SONGS=Inga LÃ¥tar laddade
-ERROR_NO_PLUGINS=No Plugins loaded
-ERROR_CORRUPT_SONG=Song could not be loaded. \ No newline at end of file
+MSG_END_PARTY=Vill du verkligen avsluta partyläge?
+ERROR_NO_SONGS=Inga låtar laddade
+ERROR_NO_PLUGINS=Inga insticksprogram laddade
+ERROR_CORRUPT_SONG=LÃ¥ten kunde inte laddas.
+ERROR_CORRUPT_SONG_FILE_NOT_FOUND=LÃ¥ten kunde inte laddas: Filen kunde inte hittas
+ERROR_CORRUPT_SONG_NO_NOTES=LÃ¥ten kunde inte laddas: Kan inte hitta toner
+ERROR_CORRUPT_SONG_NO_BREAKS=LÃ¥ten kunde inte laddas: Kan inte hitta radbrytningar
+ERROR_CORRUPT_SONG_UNKNOWN_IN_LINE=Låten kunde inte laddas: Fel på rad %0:d \ No newline at end of file
diff --git a/unicode/game/languages/old/Danish.ini b/unicode/game/languages/old/Danish.ini
new file mode 100644
index 00000000..5f843d7d
--- /dev/null
+++ b/unicode/game/languages/old/Danish.ini
@@ -0,0 +1,297 @@
+[Text]
+SING_LOADING=Loader...
+
+SING_CHOOSE_MODE=Vælg modus
+SING_SING=Syng
+SING_SING_DESC=Hurtigt spil: Syng solo eller duet
+
+SING_MULTI=Fest
+SING_MULTI_DESC=Syng i fest modus
+
+SING_TOOLS=Værktøjer
+
+SING_STATS=stats
+SING_STATS_DESC=Se statestikker
+
+SING_EDITOR=editor
+SING_EDITOR_DESC=Lav dine egne sange
+SING_GAME_OPTIONS=Spil Indstillinger
+SING_GAME_OPTIONS_DESC=Ændre spil Indstillinger
+
+SING_EXIT=Forlad
+SING_EXIT_DESC=Forlad spillet
+
+SING_OPTIONS=Indstillinger
+SING_OPTIONS_DESC=Ændre Instillinger
+SING_OPTIONS_WHEREAMI=Indstillinger
+
+SING_OPTIONS_GAME=Spil
+SING_OPTIONS_GRAPHICS=Grafik
+SING_OPTIONS_SOUND=Lyd
+SING_OPTIONS_LYRICS=Tekster
+SING_OPTIONS_THEMES=Temaer
+SING_OPTIONS_RECORD=Optag
+SING_OPTIONS_ADVANCED=Advanceret
+SING_OPTIONS_EXIT=Tilbage
+
+SING_OPTIONS_GAME_WHEREAMI=Spil Indstillinger
+SING_OPTIONS_GAME_DESC=Generelle Spil Indstillinger
+SING_OPTIONS_GAME_PLAYERS=Spillere
+SING_OPTIONS_GAME_DIFFICULTY=Sværhedsgrad
+SING_OPTIONS_GAME_LANGUAGE=Sprog
+SING_OPTIONS_GAME_TABS=Tabs
+SING_OPTIONS_GAME_SORTING=Sorting
+SING_OPTIONS_GAME_DEBUG=Debug
+
+SING_OPTIONS_GRAPHICS_WHEREAMI=Grafik Indstillinger
+SING_OPTIONS_GRAPHICS_DESC=Grafik Indstillinger
+SING_OPTIONS_GRAPHICS_RESOLUTION=Opløsning
+SING_OPTIONS_GRAPHICS_FULLSCREEN=Fuldskærm
+SING_OPTIONS_GRAPHICS_DEPTH=Farve dybte
+SING_OPTIONS_GRAPHICS_OSCILLOSCOPE=Oscilloskop
+SING_OPTIONS_GRAPHICS_LINEBONUS=Linie Bonus
+SING_OPTIONS_GRAPHICS_MOVIE_SIZE=Film Størrelse
+
+SING_OPTIONS_SOUND_WHEREAMI=Lyd Indstillinger
+SING_OPTIONS_SOUND_DESC=Lyd Indstillinger
+SING_OPTIONS_SOUND_MIC_BOOST=Mikrofon Boost
+SING_OPTIONS_SOUND_CLICK_ASSIST=Click assist
+SING_OPTIONS_SOUND_BEAT_CLICK=Beat click
+SING_OPTIONS_SOUND_THRESHOLD=Tærskel
+SING_OPTIONS_SOUND_TWO_PLAYERS_MODE=2 Spiller modus
+SING_OPTIONS_SOUND_PREVIEWVOLUME=Frosmag Volume
+SING_OPTIONS_SOUND_PREVIEWFADING=Forsmag Fader
+
+SING_OPTIONS_LYRICS_WHEREAMI=Tekst Indstillinger
+SING_OPTIONS_LYRICS_DESC=Tekst Indstillinger
+SING_OPTIONS_LYRICS_FONT=Tekst Type
+SING_OPTIONS_LYRICS_EFFECT=Effekt
+SING_OPTIONS_LYRICS_SOLMIZATION=Solmization
+
+SING_OPTIONS_THEMES_WHEREAMI=Tema Indstillinger
+SING_OPTIONS_THEMES_DESC=Tema og Skin Indstillinger
+SING_OPTIONS_THEMES_THEME=Tema
+SING_OPTIONS_THEMES_SKIN=Skin
+SING_OPTIONS_THEMES_COLOR=Farve
+
+SING_OPTIONS_RECORD_WHEREAMI=Optagelses Indstillinger
+SING_OPTIONS_RECORD_DESC=Mikrofon Indstillinger
+SING_OPTIONS_RECORD_CARD=Lydkort
+SING_OPTIONS_RECORD_INPUT=Input
+SING_OPTIONS_RECORD_CHANNEL=Kanal
+
+SING_OPTIONS_ADVANCED_WHEREAMI=Advancerede Indstillinger
+SING_OPTIONS_ADVANCED_DESC=Advancerede Indstillinger
+SING_OPTIONS_ADVANCED_EFFECTSING=Sang Effekter
+SING_OPTIONS_ADVANCED_SCREENFADE=Skærm Fading
+SING_OPTIONS_ADVANCED_LOADANIMATION=Load Animation
+SING_OPTIONS_ADVANCED_ASKBEFOREDEL=Savety Questions
+SING_OPTIONS_ADVANCED_LINEBONUS=Linie Bonus
+SING_OPTIONS_ADVANCED_COUNT_HOW_OFTEN_SUNG=
+SING_OPTIONS_ADVANCED_ONSONGCLICK=Efter sang valg
+SING_OPTIONS_ADVANCED_PARTYPOPUP=Auto Festmodus
+
+SING_LEGEND_SELECT=Vælg
+SING_LEGEND_NAVIGATE=Naviger
+SING_LEGEND_CONTINUE=Fortsæt
+SING_LEGEND_ESC=Tilbage
+
+SING_PLAYER_DESC=Skriv Spiller Navn/e
+SING_PLAYER_WHEREAMI=Spiller Navne
+SING_PLAYER_ENTER_NAME=Skriv navn
+
+SING_DIFFICULTY_DESC=Vælg Sværhedsgrad
+SING_DIFFICULTY_WHEREAMI=Sværhedsgrad
+SING_DIFFICULTY_CONTINUE=Til sang valg
+SING_EASY=Let
+SING_MEDIUM=Normal
+SING_HARD=Svær
+
+SING_SONG_SELECTION_DESC=Vælg Din Sang
+SING_SONG_SELECTION_WHEREAMI=Sang Valg
+SING_SONG_SELECTION_GOTO=GÃ¥ Til ..
+SING_SONG_SELECTION=Sang Valg
+SING_SONG_SELECTION_MENU=Menu
+SING_SONG_SELECTION_PLAYLIST=Afspilningsliste
+SING_SONGS_IN_CAT=Songs
+PLAYLIST_CATTEXT=Playlist: %s
+
+SING_TIME=TID
+SING_TOTAL=Total
+SING_MODE=Syng Solo
+SING_NOTES=Noder
+SING_GOLDEN_NOTES=Gyldne Noder
+SING_PHRASE_BONUS=Linie Bonus
+
+SING_MENU=Hoved Menu
+
+SONG_SCORE=Sang score
+SONG_SCORE_WHEREAMI=Score
+
+SING_SCORE_TONE_DEAF=Tone Døv!
+SING_SCORE_AMATEUR=Amatør!
+SING_SCORE_RISING_STAR=Aspirende Stjerne
+SING_SCORE_LEAD_SINGER=Forsanger
+SING_SCORE_HIT_ARTIST=Etableret Stjerne
+SING_SCORE_SUPERSTAR=Super Stjerne
+SING_SCORE_ULTRASTAR=Ultra Stjerne
+
+SING_TOP_5_CHARTS=Top 5 Spillere
+SING_TOP_5_CHARTS_WHEREAMI=Top 5
+SING_TOP_5_CHARTS_CONTINUE=Til Sang Valg
+
+POPUP_PERFECT=Perfekt!
+POPUP_AWESOME=Utroligt!
+POPUP_GREAT=Meget Godt!
+POPUP_GOOD=Godt!
+POPUP_NOTBAD=Ikke dårligt!
+POPUP_BAD=DÃ¥rligt!
+POPUP_POOR=Meget DÃ¥rligt!
+POPUP_AWFUL=Ringe!
+
+IMPLODE_GLUE1=,
+IMPLODE_GLUE2= og
+
+SONG_MENU_NAME_MAIN=Sang Menu
+SONG_MENU_PLAY=Syng
+SONG_MENU_CHANGEPLAYERS=Skift Spillere
+SONG_MENU_EDIT=Ændre
+SONG_MENU_MODI=Sing a Modi
+SONG_MENU_CANCEL=Annuller
+
+SONG_MENU_NAME_PLAYLIST=Sang Menu
+SONG_MENU_PLAYLIST_ADD=Tilføj Sang
+SONG_MENU_PLAYLIST_DEL=Slet Sang
+
+SONG_MENU_NAME_PLAYLIST_ADD=Tilføj Song
+SONG_MENU_PLAYLIST_ADD_NEW=Til Ny Afspilningsliste
+SONG_MENU_PLAYLIST_ADD_EXISTING=Til Eksisterende Afspilningsliste
+SONG_MENU_PLAYLIST_NOEXISTING=Ingen Tilgængelige Afspilningslister
+
+SONG_MENU_NAME_PLAYLIST_NEW=Ny Afspilningsliste
+SONG_MENU_PLAYLIST_NEW_CREATE=Skab
+SONG_MENU_PLAYLIST_NEW_UNNAMED=Unavngiven
+
+SONG_MENU_NAME_PLAYLIST_DELITEM=Vil Du Virkelig Slette?
+SONG_MENU_YES=Ja
+SONG_MENU_NO=Nej
+
+SONG_MENU_NAME_PLAYLIST_LOAD=Ã…ben Afspilningsliste
+SONG_MENU_PLAYLIST_LOAD=Ã…ben
+SONG_MENU_PLAYLIST_DELCURRENT=Slet Nuværende Afspilningsliste
+
+SONG_MENU_NAME_PLAYLIST_DEL=Slet Afspilningslisten?
+
+SONG_MENU_NAME_PARTY_MAIN=Fest Menu
+SONG_MENU_JOKER=Joker
+
+SONG_MENU_NAME_PARTY_JOKER=Brug Jokeren
+
+SONG_JUMPTO_DESC=Søg Sang
+SONG_JUMPTO_TYPE_DESC=Søg Efter:
+SONG_JUMPTO_TYPE1=Alle
+SONG_JUMPTO_TYPE2=Titel
+SONG_JUMPTO_TYPE3=Kunstner
+SONG_JUMPTO_SONGSFOUND=%d Sang(e) fundet!
+SONG_JUMPTO_NOSONGSFOUND=Ingen Sange Fundet
+SONG_JUMPTO_HELP=Skriv Teksten Du Vil Søge Efter
+SONG_JUMPTO_CATTEXT=Søg Efter: %s
+
+PARTY_MODE=Fest modus
+PARTY_DIFFICULTY=Sværhedsgrad
+PARTY_PLAYLIST=Afspilningsliste modus
+PARTY_PLAYLIST_ALL=Alle sange
+PARTY_PLAYLIST_CATEGORY=Mappe
+PARTY_PLAYLIST_PLAYLIST=Afspilningsliste
+PARTY_ROUNDS=Runder
+PARTY_TEAMS=Teams
+PARTY_TEAMS_PLAYER1=Spiller Team 1
+PARTY_TEAMS_PLAYER2=Spiller Team 2
+PARTY_TEAMS_PLAYER3=Spiller Team 3
+
+PARTY_LEGEND_CONTINUE=Fortsæt
+
+PARTY_OPTIONS_DESC=Indstillinger for Fest spil
+PARTY_OPTIONS_WHEREAMI=Fest Indstillinger
+
+PARTY_PLAYER_DESC=Skriv Spiller of Team Navn!
+PARTY_PLAYER_WHEREAMI=Fest navne
+PARTY_PLAYER_ENTER_NAME=Skriv Navne
+PARTY_PLAYER_LEGEND_CONTINUE=Start Fest Spil
+
+PARTY_ROUND_DESC=Næste spillere til mikrofonerne
+PARTY_ROUND_WHEREAMI=Fest Næste runde
+PARTY_ROUND_LEGEND_CONTINUE=Start runde
+
+PARTY_SONG_WHEREAMI=Fest Sang-Valg
+PARTY_SONG_LEGEND_CONTINUE=Syng
+PARTY_SONG_MENU=Fest menu
+
+PARTY_SCORE_DESC=Sidste Rundes Score
+PARTY_SCORE_WHEREAMI=Fest Point
+
+PARTY_WIN_DESC=Vinderen Af Fest Spillet
+PARTY_WIN_WHEREAMI=Fest Vinder
+PARTY_WIN_LEGEND_CONTINUE=Tilbage til Hoved Menuen
+
+PARTY_ROUND=Runde
+PARTY_ROUND_WINNER=vinder
+PARTY_NOTPLAYEDYET=Ikke spillet endnu
+PARTY_NOBODY=Ingen
+NEXT_ROUND=Næste Runde:
+
+PARTY_DISMISSED=Afsluttet!
+PARTY_SCORE_WINS=%s
+PARTY_SCORE_WINS2=Vinder!
+
+PLUGIN_HDL_NAME=Hold Linien
+PLUGIN_HDL_DESC=Få ikke værrer end pilen på skalaen peger på
+
+PLUGIN_UNTIL5000_NAME=Until 5000
+PLUGIN_UNTIL5000_DESC=Hvem får 5000 point først vinder the kampen.
+
+PLUGIN_DUELL_NAME=Duell
+PLUGIN_DUELL_DESC=Syng en duel intil 10000 point.
+
+PLUGIN_BLIND_NAME=Blind Modus
+PLUGIN_BLIND_DESC=Duel med usynlige noder.
+
+STAT_MAIN=Statestikker
+STAT_MAIN_DESC=Generelle
+STAT_MAIN_WHEREAMI=Statestikker
+
+STAT_OVERVIEW_INTRO=%0:s Statistics. \n Last Reset at %2:.2d.%1:.2d.%3:d
+STAT_OVERVIEW_SONG=%0:d Songs(%3:d with Video), whereof %1:d already were played and %2:d were not played yet.\n The most popular Song is %5:s from %4:s.
+STAT_OVERVIEW_PLAYER=Since the last Reset there were/was %0:d different Player(s).\n The best Player is %1:s with an average Score of %2:d Points.\n %3:s did the highest Score with %4:d Points.
+
+STAT_DETAIL=Statestikker
+STAT_DETAIL_WHEREAMI=Detaljerede Statestikker
+
+STAT_NEXT=Næste Side
+STAT_PREV=Tidligere Side
+STAT_REVERSE=Omvendt Orden
+STAT_PAGE=Seite %0:d of %1:d Pages\n (%2:d of %3:d Entrys)
+
+STAT_DESC_SCORES=HighScore
+STAT_DESC_SCORES_REVERSED=LowScore
+STAT_FORMAT_SCORES=%0:s - %1:d [%2:s] \n (%3:s - %4:s)
+
+STAT_DESC_SINGERS=Bedste Sangere
+STAT_DESC_SINGERS_REVERSED=Værste Sangere
+STAT_FORMAT_SINGERS=%0:s \n Average Score: %1:d
+
+STAT_DESC_SONGS=Mest Populære Sange
+STAT_DESC_SONGS_REVERSED=Mindst Populære Sange
+STAT_FORMAT_SONGS=%0:s - %1:s \n %2:dx sung
+
+STAT_DESC_BANDS=Mest Populære Bands
+STAT_DESC_BANDS_REVERSED=Mindst Populære Bands
+STAT_FORMAT_BANDS=%0:s \n %1:dx Sung
+
+MSG_ERROR_TITLE=Fejl
+MSG_QUESTION_TITLE=Spørgsmål
+MSG_QUIT_USDX=Vil du virkelig forlade UltraStar?
+MSG_END_PARTY=Vil du virkelig forlade fest Modus?
+ERROR_NO_SONGS=Ingen Sange hentet
+ERROR_NO_PLUGINS=Igen Plugins hentet
+ERROR_CORRUPT_SONG=Sangen kunne ikke hentes. \ No newline at end of file
diff --git a/unicode/game/languages/old/French.ini b/unicode/game/languages/old/French.ini
new file mode 100644
index 00000000..41403934
--- /dev/null
+++ b/unicode/game/languages/old/French.ini
@@ -0,0 +1,310 @@
+[Text]
+SING_LOADING=Chargement...
+
+SING_CHOOSE_MODE=Choisir un mode
+SING_SING=Solo
+SING_SING_DESC=Chanter
+
+SING_MULTI=Multi
+SING_MULTI_DESC=Chanter à plusieurs
+
+SING_TOOLS=Outils
+
+SING_STATS=Statistiques
+SING_STATS_DESC=Consulter les statistiques
+
+SING_EDITOR=Éditeur
+SING_EDITOR_DESC=Créer vos propre chansons
+
+SING_GAME_OPTIONS=Options
+SING_GAME_OPTIONS_DESC=Modifier les paramètres du jeu
+
+SING_EXIT=Quitter
+SING_EXIT_DESC=Quitter le jeu
+
+SING_OPTIONS=Options
+SING_OPTIONS_DESC=Changer les paramètres
+SING_OPTIONS_WHEREAMI=Options
+
+SING_OPTIONS_GAME=Jeu
+SING_OPTIONS_GRAPHICS=Graphismes
+SING_OPTIONS_SOUND=Audio
+SING_OPTIONS_LYRICS=Paroles
+SING_OPTIONS_THEMES=Thèmes
+SING_OPTIONS_RECORD=Micros
+SING_OPTIONS_ADVANCED=Avancé
+SING_OPTIONS_EXIT=Retour
+
+SING_OPTIONS_GAME_WHEREAMI=Options de jeu
+SING_OPTIONS_GAME_DESC=Options générales de jeu
+SING_OPTIONS_GAME_PLAYERS=Joueurs
+SING_OPTIONS_GAME_DIFFICULTY=Difficulté
+SING_OPTIONS_GAME_LANGUAGE=Langue
+SING_OPTIONS_GAME_TABS=Dossier
+SING_OPTIONS_GAME_SORTING=Tri
+SING_OPTIONS_GAME_DEBUG=Débogage
+
+SING_OPTIONS_GRAPHICS_WHEREAMI=Options graphiques
+SING_OPTIONS_GRAPHICS_DESC=Paramètres des graphismes
+SING_OPTIONS_GRAPHICS_RESOLUTION=Résolution
+SING_OPTIONS_GRAPHICS_FULLSCREEN=Plein écran
+SING_OPTIONS_GRAPHICS_DEPTH=Couleurs
+SING_OPTIONS_GRAPHICS_OSCILLOSCOPE=Oscilloscope
+SING_OPTIONS_GRAPHICS_LINEBONUS=Bonus de phrases
+SING_OPTIONS_GRAPHICS_MOVIE_SIZE=Taille vidéo
+
+SING_OPTIONS_SOUND_WHEREAMI=Options de son
+SING_OPTIONS_SOUND_DESC=Paramètres de son
+SING_OPTIONS_SOUND_MIC_BOOST=Amplif. mic.
+SING_OPTIONS_SOUND_CLICK_ASSIST=Clics d'aide
+SING_OPTIONS_SOUND_BEAT_CLICK=Métronome
+SING_OPTIONS_SOUND_THRESHOLD=Suppression bruit
+SING_OPTIONS_SOUND_TWO_PLAYERS_MODE=Mode 2 joueurs
+SING_OPTIONS_SOUND_PREVIEWVOLUME=Prévis. volume
+SING_OPTIONS_SOUND_PREVIEWFADING=Prévis. baisse
+
+SING_OPTIONS_LYRICS_WHEREAMI=Options de paroles
+SING_OPTIONS_LYRICS_DESC=Paramètres de paroles
+SING_OPTIONS_LYRICS_FONT=Caractères
+SING_OPTIONS_LYRICS_EFFECT=Effet
+SING_OPTIONS_LYRICS_SOLMIZATION=Afficher gamme
+
+SING_OPTIONS_THEMES_WHEREAMI=Options des thèmes
+SING_OPTIONS_THEMES_DESC=Paramètres des thèmes
+SING_OPTIONS_THEMES_THEME=Thèmes
+SING_OPTIONS_THEMES_SKIN=Aspect
+SING_OPTIONS_THEMES_COLOR=Couleur
+
+SING_OPTIONS_RECORD_WHEREAMI=Options d'enregistrement
+SING_OPTIONS_RECORD_DESC=Paramètres des micros
+SING_OPTIONS_RECORD_CARD=Carte son
+SING_OPTIONS_RECORD_INPUT=Entrée
+SING_OPTIONS_RECORD_CHANNEL=Canal
+
+SING_OPTIONS_ADVANCED_WHEREAMI=Options avancées
+SING_OPTIONS_ADVANCED_DESC=Paramètres avancés
+SING_OPTIONS_ADVANCED_EFFECTSING=Effet de chant
+SING_OPTIONS_ADVANCED_SCREENFADE=Fondu écran
+SING_OPTIONS_ADVANCED_LOADANIMATION=Charge animation
+SING_OPTIONS_ADVANCED_ASKBEFOREDEL=Confirm sup.
+SING_OPTIONS_ADVANCED_LINEBONUS=Bonus de phrases
+SING_OPTIONS_ADVANCED_COUNT_HOW_OFTEN_SUNG=Compteur de titres chantés
+SING_OPTIONS_ADVANCED_ONSONGCLICK=Choix ap. chanson
+SING_OPTIONS_ADVANCED_PARTYPOPUP=Menu multi auto
+
+SING_EDIT=Éditeur
+SING_EDIT_MENU_DESCRIPTION=Créer vos propre chansons
+
+SING_EDIT_BUTTON_DESCRIPTION_CONVERT=Importer texte à une dossier de midi file
+SING_EDIT_BUTTON_DESCRIPTION_EXIT=Retour
+SING_EDIT_BUTTON_CONVERT=Importer
+SING_EDIT_BUTTON_EXIT=Retour
+
+SING_EDIT_NAVIGATE=Naviguer
+SING_EDIT_SELECT=Valider
+SING_EDIT_EXIT=Retour
+
+SING_LEGEND_SELECT=Valider
+SING_LEGEND_NAVIGATE=Naviguer
+SING_LEGEND_CONTINUE=Valider
+SING_LEGEND_ESC=Retour
+
+SING_PLAYER_DESC=Entrer le nom du joueur
+SING_PLAYER_WHEREAMI=Nom du joueur
+SING_PLAYER_ENTER_NAME=Modifier
+
+SING_DIFFICULTY_DESC=Choisir le niveau de difficulté
+SING_DIFFICULTY_WHEREAMI=Difficulté
+SING_DIFFICULTY_CONTINUE=Valider
+SING_EASY=Facile
+SING_MEDIUM=Moyen
+SING_HARD=Difficile
+
+SING_SONG_SELECTION_DESC=Choisir une chanson
+SING_SONG_SELECTION_WHEREAMI=Sélection du titre
+SING_SONG_SELECTION_GOTO=Atteindre
+SING_SONG_SELECTION=Choix de chanson
+SING_SONG_SELECTION_MENU=Menu
+SING_SONG_SELECTION_PLAYLIST=Playlist
+SING_SONGS_IN_CAT=Chansons
+PLAYLIST_CATTEXT=Playlist: %s
+
+SING_TIME=TEMPS
+SING_TOTAL=Total
+SING_MODE=Mode
+SING_NOTES=Notes
+SING_GOLDEN_NOTES=Notes en or
+SING_PHRASE_BONUS=Bonus de phrases
+
+SING_MENU=Menu principal
+
+SONG_SCORE=Score
+SONG_SCORE_WHEREAMI=Points
+
+SING_SCORE_TONE_DEAF=Casserole
+SING_SCORE_AMATEUR=Amateur
+SING_SCORE_RISING_STAR=Star en herbe
+SING_SCORE_LEAD_SINGER=Artiste
+SING_SCORE_HIT_ARTIST=Révélation
+SING_SCORE_SUPERSTAR=Superstar
+SING_SCORE_ULTRASTAR=Ultrastar
+
+SING_TOP_5_CHARTS=Top 5
+SING_TOP_5_CHARTS_WHEREAMI=Meilleurs joueurs
+SING_TOP_5_CHARTS_CONTINUE=Continuer
+
+POPUP_PERFECT=Parfait !
+POPUP_AWESOME=Cool !
+POPUP_GREAT=Grandiose !
+POPUP_GOOD=Bien !
+POPUP_NOTBAD=O.K. !
+POPUP_BAD=Pas terrible !
+POPUP_POOR=Mauvais !
+POPUP_AWFUL=Nul !
+
+IMPLODE_GLUE1=,
+IMPLODE_GLUE2= et
+
+SONG_MENU_NAME_MAIN=Menu
+SONG_MENU_PLAY=Chanter
+SONG_MENU_CHANGEPLAYERS=Changer de joueur
+SONG_MENU_EDIT=Éditeur
+SONG_MENU_MODI=Chanter un mode
+SONG_MENU_CANCEL=Annuler
+
+SONG_MENU_NAME_PLAYLIST=Menu
+SONG_MENU_PLAYLIST_ADD=Ajouter une chanson
+SONG_MENU_PLAYLIST_DEL=Supprimer la chanson
+
+SONG_MENU_NAME_PLAYLIST_ADD=Ajouter chanson
+SONG_MENU_PLAYLIST_ADD_NEW=À la nouvelle playlist
+SONG_MENU_PLAYLIST_ADD_EXISTING=Ajouter à la playlist
+SONG_MENU_PLAYLIST_NOEXISTING=Pas de playlist
+
+SONG_MENU_NAME_PLAYLIST_NEW=Nouvelle playlist
+SONG_MENU_PLAYLIST_NEW_CREATE=Créer
+SONG_MENU_PLAYLIST_NEW_UNNAMED=Sans-nom
+
+SONG_MENU_NAME_PLAYLIST_DELITEM=Supprimer ?
+SONG_MENU_YES=Oui
+SONG_MENU_NO=Non
+
+SONG_MENU_NAME_PLAYLIST_DEL=Supprimer la playlist ?
+
+SONG_MENU_NAME_PLAYLIST_LOAD=Ouvrir une playlist
+SONG_MENU_PLAYLIST_LOAD=Ouvrir
+SONG_MENU_PLAYLIST_DELCURRENT=Supprimer la playlist actuel
+
+SONG_MENU_NAME_PARTY_MAIN=Menu
+SONG_MENU_JOKER=Joker
+
+SONG_MENU_NAME_PARTY_JOKER=Joker
+
+SONG_JUMPTO_DESC=Rechercher
+SONG_JUMPTO_TYPE_DESC=Recherche :
+SONG_JUMPTO_TYPE1=Tout
+SONG_JUMPTO_TYPE2=Titre
+SONG_JUMPTO_TYPE3=Artiste
+SONG_JUMPTO_SONGSFOUND=%d Chanson(s) trouvée(s)
+SONG_JUMPTO_NOSONGSFOUND=Aucune chanson trouvée
+SONG_JUMPTO_HELP=Entrer le texte à rechercher
+SONG_JUMPTO_CATTEXT=Recherche: %s
+
+PARTY_MODE=Mode multi
+PARTY_DIFFICULTY=Difficulté
+PARTY_PLAYLIST=Playlist
+PARTY_PLAYLIST_ALL=Toutes les chansons
+PARTY_PLAYLIST_CATEGORY=Dossier
+PARTY_PLAYLIST_PLAYLIST=Playlist
+PARTY_ROUNDS=Nbre manches
+PARTY_TEAMS=Nbre équipes
+PARTY_TEAMS_PLAYER1=Joueur(s) équipe 1
+PARTY_TEAMS_PLAYER2=Joueur(s) équipe 2
+PARTY_TEAMS_PLAYER3=Joueur(s) équipe 3
+
+PARTY_LEGEND_CONTINUE=Suivant
+
+PARTY_OPTIONS_DESC=Paramètres du mode multi
+PARTY_OPTIONS_WHEREAMI=Options du mode multi
+
+PARTY_PLAYER_DESC=Entrer le nom des équipes et des joueurs
+PARTY_PLAYER_WHEREAMI=Mode multi: Equipes
+PARTY_PLAYER_ENTER_NAME=Modifier
+PARTY_PLAYER_LEGEND_CONTINUE=Valider
+
+PARTY_ROUND_DESC=Joueurs suivants à vos micros !
+PARTY_ROUND_WHEREAMI=Mode multi: Manche suivante
+PARTY_ROUND_LEGEND_CONTINUE=Commencer
+
+PARTY_SONG_WHEREAMI=Mode multi: Choix de la chanson
+PARTY_SONG_LEGEND_CONTINUE=Chanter
+PARTY_SONG_MENU=Menu
+
+PARTY_SCORE_DESC=Score de la manche
+PARTY_SCORE_WHEREAMI=Mode multi: Score
+
+PARTY_WIN_DESC=Gagnant de la partie
+PARTY_WIN_WHEREAMI=Mode multi: Gagnant
+PARTY_WIN_LEGEND_CONTINUE=Retour au menu principal
+
+PARTY_ROUND=Manche
+PARTY_ROUND_WINNER=Gagnant
+PARTY_NOTPLAYEDYET=-
+PARTY_NOBODY=Personne ne
+NEXT_ROUND=Manche suivante:
+
+PARTY_DISMISSED=Rétrogradé
+PARTY_SCORE_WINS=%s
+PARTY_SCORE_WINS2=l'emporte !
+
+PLUGIN_HDL_NAME=Tiens la barre
+PLUGIN_HDL_DESC=Maintiens la jauge dans le secteur indiqué
+
+PLUGIN_UNTIL5000_NAME=A 5000
+PLUGIN_UNTIL5000_DESC=Le 1er qui atteint 5000 points remporte la manche
+
+PLUGIN_DUELL_NAME=Duel
+PLUGIN_DUELL_DESC=Le meilleur score remporte la manche
+
+PLUGIN_BLIND_NAME=A l'aveugle
+PLUGIN_BLIND_DESC=Obtiens le meilleur score sans regarder l'écran.
+
+STAT_MAIN=Statistiques
+STAT_MAIN_DESC=Général
+STAT_MAIN_WHEREAMI=Statistiques
+
+STAT_OVERVIEW_INTRO=Statistiques d'%0:s \n Dernière réinitialisation le %1:.2d.%2:.2d.%3:d
+STAT_OVERVIEW_SONG=%0:d chansons (%3:d avec vidéo)\n%1:d ont déjà été chantées une fois, %2:d pas encore. \n\n La chanson la plus chantée est %5:s de %4:s.
+STAT_OVERVIEW_PLAYER=%0:d joueurs différents ont chantés depuis la dernière réinitialisation . \n\n Le meilleur joueur est %1:s avec %2:d points. \n Meilleur score, %4:d, atteint par %3:s.
+
+STAT_DETAIL=Statistiques
+STAT_DETAIL_WHEREAMI=Statistiques détaillées
+
+STAT_NEXT=Page suiv.
+STAT_PREV=Page préc.
+STAT_REVERSE=Inverser
+STAT_PAGE=Page %0:d de %1:d \n (%2:d entrées sur %3:d)
+
+STAT_DESC_SCORES=Score
+STAT_DESC_SCORES_REVERSED=Pires scores
+STAT_FORMAT_SCORES=%0:s - %1:d [%2:s] \n (%3:s - %4:s)
+
+STAT_DESC_SINGERS=Chanteurs
+STAT_DESC_SINGERS_REVERSED=Pires chanteurs
+STAT_FORMAT_SINGERS=%0:s \n Score moyen: %1:d
+
+STAT_DESC_SONGS=Chansons
+STAT_DESC_SONGS_REVERSED=Chansons impopulaires
+STAT_FORMAT_SONGS=%0:s - %1:s \n Chanté %2:dx
+
+STAT_DESC_BANDS=Artistes
+STAT_DESC_BANDS_REVERSED=Artistes impopulaires
+STAT_FORMAT_BANDS=%0:s \n Chansons chantées: %1:d
+
+MSG_ERROR_TITLE=Erreur
+MSG_QUESTION_TITLE=Confirmation
+MSG_QUIT_USDX=Quitter le jeu ?
+MSG_END_PARTY=Quitter la partie ?
+ERROR_NO_SONGS=Aucune chanson.
+ERROR_NO_PLUGINS=Aucun plugin.
+ERROR_CORRUPT_SONG=Impossible de charger la chanson. \ No newline at end of file
diff --git a/unicode/game/languages/old/Norwegian.ini b/unicode/game/languages/old/Norwegian.ini
new file mode 100644
index 00000000..23e3ea4e
--- /dev/null
+++ b/unicode/game/languages/old/Norwegian.ini
@@ -0,0 +1,297 @@
+[Text]
+SING_LOADING=Laster...
+
+SING_CHOOSE_MODE=velg modus
+SING_SING=syng
+SING_SING_DESC=hurtigspill: syng solo eller duett
+
+SING_MULTI=party
+SING_MULTI_DESC=syng i party-modus
+
+SING_TOOLS=verktøy
+
+SING_STATS=statistikk
+SING_STATS_DESC=vis statistikk
+
+SING_EDITOR=editor
+SING_EDITOR_DESC=lag dine egne sanger
+
+SING_GAME_OPTIONS=spillinnstillinger
+SING_GAME_OPTIONS_DESC=endre spillinstillinger
+SING_EXIT=avslutt
+SING_EXIT_DESC=avslutt spillet
+
+SING_OPTIONS=innstillinger
+SING_OPTIONS_DESC=endre innstillinger
+SING_OPTIONS_WHEREAMI=Innstillinger
+
+SING_OPTIONS_GAME=spill
+SING_OPTIONS_GRAPHICS=grafikk
+SING_OPTIONS_SOUND=lyd
+SING_OPTIONS_LYRICS=tekst
+SING_OPTIONS_THEMES=utseende
+SING_OPTIONS_RECORD=opptak
+SING_OPTIONS_ADVANCED=avansert
+SING_OPTIONS_EXIT=tilbake
+
+SING_OPTIONS_GAME_WHEREAMI=Innstillinger Spill
+SING_OPTIONS_GAME_DESC=hovedspillinnstillinger
+SING_OPTIONS_GAME_PLAYERS=Spillere
+SING_OPTIONS_GAME_DIFFICULTY=Vanskelighet
+SING_OPTIONS_GAME_LANGUAGE=Språk
+SING_OPTIONS_GAME_TABS=Mappeinndeling
+SING_OPTIONS_GAME_SORTING=Sortering
+SING_OPTIONS_GAME_DEBUG=Feilsøking
+
+SING_OPTIONS_GRAPHICS_WHEREAMI=Innstillinger Grafikk
+SING_OPTIONS_GRAPHICS_DESC=Grafiske innstillinger
+SING_OPTIONS_GRAPHICS_RESOLUTION=Oppløsning
+SING_OPTIONS_GRAPHICS_FULLSCREEN=Fullskjerm
+SING_OPTIONS_GRAPHICS_DEPTH=Fargedybde
+SING_OPTIONS_GRAPHICS_OSCILLOSCOPE=Oscilloskop
+SING_OPTIONS_GRAPHICS_LINEBONUS=Linjebonus
+SING_OPTIONS_GRAPHICS_MOVIE_SIZE=Filmstørrelse
+
+SING_OPTIONS_SOUND_WHEREAMI=Innstillinger Lyd
+SING_OPTIONS_SOUND_DESC=lydinnstillinger
+SING_OPTIONS_SOUND_MIC_BOOST=Mikrofon-gain
+SING_OPTIONS_SOUND_CLICK_ASSIST=Klikke-assistanse
+SING_OPTIONS_SOUND_BEAT_CLICK=Beat-klikk
+SING_OPTIONS_SOUND_THRESHOLD=Toleransegrense
+SING_OPTIONS_SOUND_TWO_PLAYERS_MODE=Tospiller-modus
+SING_OPTIONS_SOUND_PREVIEWVOLUME=Preview-volum
+SING_OPTIONS_SOUND_PREVIEWFADING=Preview-fading
+
+SING_OPTIONS_LYRICS_WHEREAMI=Innstillinger Tekst
+SING_OPTIONS_LYRICS_DESC=tekstinnstillinger
+SING_OPTIONS_LYRICS_FONT=Fonter
+SING_OPTIONS_LYRICS_EFFECT=Effekter
+SING_OPTIONS_LYRICS_SOLMIZATION=Solmisasjon
+
+SING_OPTIONS_THEMES_WHEREAMI=Innstillinger Utseende
+SING_OPTIONS_THEMES_DESC=tema og skin-innstillinger
+SING_OPTIONS_THEMES_THEME=Tema
+SING_OPTIONS_THEMES_SKIN=Skin
+SING_OPTIONS_THEMES_COLOR=Farge
+
+SING_OPTIONS_RECORD_WHEREAMI=Innstillinger Opptak
+SING_OPTIONS_RECORD_DESC=mikrofoninnstillinger
+SING_OPTIONS_RECORD_CARD=Lydkort
+SING_OPTIONS_RECORD_INPUT=Input
+SING_OPTIONS_RECORD_CHANNEL=Kanal
+
+SING_OPTIONS_ADVANCED_WHEREAMI=Innstillinger Avansert
+SING_OPTIONS_ADVANCED_DESC=avanserte innstillinger
+SING_OPTIONS_ADVANCED_EFFECTSING=Sangeffekter
+SING_OPTIONS_ADVANCED_SCREENFADE=Skjermfading
+SING_OPTIONS_ADVANCED_LOADANIMATION=Animasjonslasting
+SING_OPTIONS_ADVANCED_ASKBEFOREDEL=Sikkerhetsspørsmål
+SING_OPTIONS_ADVANCED_LINEBONUS=Linjebonus
+SING_OPTIONS_ADVANCED_COUNT_HOW_OFTEN_SUNG=
+SING_OPTIONS_ADVANCED_ONSONGCLICK=Etter sang:
+SING_OPTIONS_ADVANCED_PARTYPOPUP=Auto partymeny
+
+SING_LEGEND_SELECT=velg
+SING_LEGEND_NAVIGATE=naviger
+SING_LEGEND_CONTINUE=fortsett
+SING_LEGEND_ESC=tilbake
+
+SING_PLAYER_DESC=velg spillernavn
+SING_PLAYER_WHEREAMI=Spillernavn
+SING_PLAYER_ENTER_NAME=velg navn
+
+SING_DIFFICULTY_DESC=velg vanskelighetsgrad
+SING_DIFFICULTY_WHEREAMI=Vanskelighet
+SING_DIFFICULTY_CONTINUE=til sangvalg
+SING_EASY=Lett
+SING_MEDIUM=Moderat
+SING_HARD=Vanskelig
+
+SING_SONG_SELECTION_DESC=velg sang
+SING_SONG_SELECTION_WHEREAMI=Sangvalg
+SING_SONG_SELECTION_GOTO=gå til ..
+SING_SONG_SELECTION=Sangvalg
+SING_SONG_SELECTION_MENU=meny
+SING_SONG_SELECTION_PLAYLIST=spilleliste
+SING_SONGS_IN_CAT=Sanger
+PLAYLIST_CATTEXT=Spilleliste: %s
+
+SING_TIME=TID
+SING_TOTAL=total
+SING_MODE=syng solo
+SING_NOTES=toner
+SING_GOLDEN_NOTES=gyldne noter
+SING_PHRASE_BONUS=linjebonus
+
+SING_MENU=Hovedmeny
+
+SONG_SCORE=sangscore
+SONG_SCORE_WHEREAMI=Score
+
+SING_SCORE_TONE_DEAF=Tonedøv
+SING_SCORE_AMATEUR=Amatør
+SING_SCORE_RISING_STAR=Stigende stjerne
+SING_SCORE_LEAD_SINGER=Toppvokalist
+SING_SCORE_HIT_ARTIST=Hitartist
+SING_SCORE_SUPERSTAR=Superstjerne
+SING_SCORE_ULTRASTAR=Ultrastjerne
+
+SING_TOP_5_CHARTS=topp 5 spillere
+SING_TOP_5_CHARTS_WHEREAMI=topp 5
+SING_TOP_5_CHARTS_CONTINUE=til sangvalg
+
+POPUP_PERFECT=perfekt!
+POPUP_AWESOME=fantastisk!
+POPUP_GREAT=kjempebra!
+POPUP_GOOD=bra!
+POPUP_NOTBAD=brukbart!
+POPUP_BAD=dårlig!
+POPUP_POOR=elendig!
+POPUP_AWFUL=grusomt!
+
+IMPLODE_GLUE1=,
+IMPLODE_GLUE2= og
+
+SONG_MENU_NAME_MAIN=sangmeny
+SONG_MENU_PLAY=Syng
+SONG_MENU_CHANGEPLAYERS=Endre spillere
+SONG_MENU_EDIT=Endre
+SONG_MENU_MODI=Syng en modus
+SONG_MENU_CANCEL=AVbryt
+
+SONG_MENU_NAME_PLAYLIST=Sangmeny
+SONG_MENU_PLAYLIST_ADD=Legg til sang
+SONG_MENU_PLAYLIST_DEL=Ta bort sang
+
+SONG_MENU_NAME_PLAYLIST_ADD=Legg til sang
+SONG_MENU_PLAYLIST_ADD_NEW=til ny spilleliste
+SONG_MENU_PLAYLIST_ADD_EXISTING=til eksisterende spilleliste
+SONG_MENU_PLAYLIST_NOEXISTING=ingen spilleliste eksisterer
+
+SONG_MENU_NAME_PLAYLIST_NEW=Ny spilleliste
+SONG_MENU_PLAYLIST_NEW_CREATE=Opprett
+SONG_MENU_PLAYLIST_NEW_UNNAMED=Uten navn
+
+SONG_MENU_NAME_PLAYLIST_DELITEM=Virkelig slette?
+SONG_MENU_YES=Ja
+SONG_MENU_NO=Nei
+
+SONG_MENU_NAME_PLAYLIST_LOAD=Ã…pne spilleliste
+SONG_MENU_PLAYLIST_LOAD=Ã¥pne
+SONG_MENU_PLAYLIST_DELCURRENT=slett nåværende spilleliste
+
+SONG_MENU_NAME_PLAYLIST_DEL=Slett spilleliste?
+
+SONG_MENU_NAME_PARTY_MAIN=Partymeny
+SONG_MENU_JOKER=Joker
+
+SONG_MENU_NAME_PARTY_JOKER=bruk joker
+
+SONG_JUMPTO_DESC=søk etter sang
+SONG_JUMPTO_TYPE_DESC=Søk etter:
+SONG_JUMPTO_TYPE1=Alt
+SONG_JUMPTO_TYPE2=Tittel
+SONG_JUMPTO_TYPE3=Artist
+SONG_JUMPTO_SONGSFOUND=%d Sang(er) funnet
+SONG_JUMPTO_NOSONGSFOUND=Ingen funnet
+SONG_JUMPTO_HELP=Skriv inn tekst å lete etter
+SONG_JUMPTO_CATTEXT=Søk etter: %s
+
+PARTY_MODE=Partymodus
+PARTY_DIFFICULTY=Vanskelighetsgrad
+PARTY_PLAYLIST=Spilleliste-modus
+PARTY_PLAYLIST_ALL=Alle sanger
+PARTY_PLAYLIST_CATEGORY=Mappe
+PARTY_PLAYLIST_PLAYLIST=Spillelist
+PARTY_ROUNDS=Runder
+PARTY_TEAMS=Lag
+PARTY_TEAMS_PLAYER1=Spiller Lag1
+PARTY_TEAMS_PLAYER2=Spiller Lag2
+PARTY_TEAMS_PLAYER3=Spiller Lag3
+
+PARTY_LEGEND_CONTINUE=Fortsett
+
+PARTY_OPTIONS_DESC=Innstillinger for party-spillet
+PARTY_OPTIONS_WHEREAMI=Party-innstillinger
+
+PARTY_PLAYER_DESC=skriv spiller- og lagnavn!
+PARTY_PLAYER_WHEREAMI=Party-navn
+PARTY_PLAYER_ENTER_NAME=skriv navn
+PARTY_PLAYER_LEGEND_CONTINUE=start party-game
+
+PARTY_ROUND_DESC=neste spillere til mikrofonene
+PARTY_ROUND_WHEREAMI=Party neste runde
+PARTY_ROUND_LEGEND_CONTINUE=start runden
+
+PARTY_SONG_WHEREAMI=Party sangvalg
+PARTY_SONG_LEGEND_CONTINUE=syng
+PARTY_SONG_MENU=partymeny
+
+PARTY_SCORE_DESC=Siste rundes poengsum
+PARTY_SCORE_WHEREAMI=Partypoeng
+
+PARTY_WIN_DESC=vinner av partyspillet
+PARTY_WIN_WHEREAMI=Party-vinner
+PARTY_WIN_LEGEND_CONTINUE=tilbake til hovedmenyen
+
+PARTY_ROUND=Runde
+PARTY_ROUND_WINNER=Vinner
+PARTY_NOTPLAYEDYET=Ikke spilt ennå
+PARTY_NOBODY=ingen
+NEXT_ROUND=Neste runde:
+
+PARTY_DISMISSED=Avbrutt!
+PARTY_SCORE_WINS=%s
+PARTY_SCORE_WINS2=Vinner!
+
+PLUGIN_HDL_NAME=Hold linja
+PLUGIN_HDL_DESC=Ikke syng dårligere enn hva markøren på statuslinja viser.
+
+PLUGIN_UNTIL5000_NAME=Først til 5000
+PLUGIN_UNTIL5000_DESC=Førstemann til 5000 poeng vinner.
+
+PLUGIN_DUELL_NAME=Duell
+PLUGIN_DUELL_DESC=Syng en duell - først til 10000.
+
+PLUGIN_BLIND_NAME=Blindemodus
+PLUGIN_BLIND_DESC=Duell der notene ikke vises
+
+STAT_MAIN=Statistikk
+STAT_MAIN_DESC=Hoved
+STAT_MAIN_WHEREAMI=Statistikk
+
+STAT_OVERVIEW_INTRO=%0:s Statistikk. \n Siste avslutning ved %2:.2d.%1:.2d.%3:d
+STAT_OVERVIEW_SONG=%0:d Sanger(%3:d med video), hvorav %1:d allerede har vært sunget og %2:d ennå ikke har vært sunget.\n Den mest populære sangen er %5:s av %4:s.
+STAT_OVERVIEW_PLAYER=Siden den siste avlutningen var det %0:d ulike spillere.\n Den beste spilleren er %1:s med en gjennomsnitts-score på %2:d poeng.\n %3:s fikk høyeste score med %4:d poeng.
+
+STAT_DETAIL=Statistikk
+STAT_DETAIL_WHEREAMI=Detaljert statistikk
+
+STAT_NEXT=Neste side
+STAT_PREV=Forrige side
+STAT_REVERSE=Bytt rekkefølge
+STAT_PAGE=Side %0:d av %1:d Sider\n (%2:d av %3:d )
+
+STAT_DESC_SCORES=Toppscore
+STAT_DESC_SCORES_REVERSED=Bunnscore
+STAT_FORMAT_SCORES=%0:s - %1:d [%2:s] \n (%3:s - %4:s)
+
+STAT_DESC_SINGERS=Beste sangere
+STAT_DESC_SINGERS_REVERSED=DÃ¥rligste sangere
+STAT_FORMAT_SINGERS=%0:s \n Gjennomsnitts-score: %1:d
+
+STAT_DESC_SONGS=Mest populære sang
+STAT_DESC_SONGS_REVERSED=Minst populære sang
+STAT_FORMAT_SONGS=%0:s - %1:s \n %2:dx sunget
+
+STAT_DESC_BANDS=Mest populære artist
+STAT_DESC_BANDS_REVERSED=Minst populære artist
+STAT_FORMAT_BANDS=%0:s \n %1:dx Sunget
+
+MSG_ERROR_TITLE=Feil
+MSG_QUESTION_TITLE=Spørsmål
+MSG_QUIT_USDX=Vil du virkelig avslutte UltraStar?
+MSG_END_PARTY=Vil du virkelig forlate party-modusen?
+ERROR_NO_SONGS=Ingen sanger lastet
+ERROR_NO_PLUGINS=Ingen plug-ins lastet
+ERROR_CORRUPT_SONG=Sangen kunne ikke lastes \ No newline at end of file
diff --git a/unicode/game/languages/old/Polish.ini b/unicode/game/languages/old/Polish.ini
new file mode 100644
index 00000000..8e91dcc7
--- /dev/null
+++ b/unicode/game/languages/old/Polish.ini
@@ -0,0 +1,304 @@
+[Text]
+SING_LOADING=Wczytywanie...
+
+SING_CHOOSE_MODE=wybierz tryb
+SING_SING=śpiewaj
+SING_SING_DESC=śpiewaj solo lub w kilka osób
+
+SING_MULTI=impreza
+SING_MULTI_DESC=rozkręć imprezę!
+
+SING_TOOLS=narzędzia
+
+SING_STATS=statystyki
+SING_STATS_DESC=zobacz statystyki
+
+SING_EDITOR=edytor
+SING_EDITOR_DESC=stwórz własne piosenki
+
+SING_GAME_OPTIONS=opcje
+SING_GAME_OPTIONS_DESC=zmień ustawienia
+
+SING_EXIT=wyjście
+SING_EXIT_DESC=wyjdź z gry
+
+SING_OPTIONS=opcje
+SING_OPTIONS_DESC=zmień ustawienia
+SING_OPTIONS_WHEREAMI=Opcje
+
+SING_OPTIONS_GAME=gra
+SING_OPTIONS_GRAPHICS=grafika
+SING_OPTIONS_SOUND=dźwięk
+SING_OPTIONS_LYRICS=słowa
+SING_OPTIONS_THEMES=tematy
+SING_OPTIONS_RECORD=nagrywanie
+SING_OPTIONS_ADVANCED=zaawansowane
+SING_OPTIONS_EXIT=wstecz
+
+SING_OPTIONS_GAME_WHEREAMI=Opcje Gra
+SING_OPTIONS_GAME_DESC=opcje gry
+SING_OPTIONS_GAME_PLAYERS=Ilość graczy
+SING_OPTIONS_GAME_DIFFICULTY=Poziom trudności
+SING_OPTIONS_GAME_LANGUAGE=Język
+SING_OPTIONS_GAME_TABS=Zakładki
+SING_OPTIONS_GAME_SORTING=Sortowanie
+SING_OPTIONS_GAME_DEBUG=Debug
+
+
+SING_OPTIONS_GRAPHICS_WHEREAMI=Opcje Grafika
+SING_OPTIONS_GAME_DESC=opcje gry
+SING_OPTIONS_GAME_PLAYERS=Ilość graczy
+SING_OPTIONS_GAME_DIFFICULTY=Poziom trudności
+SING_OPTIONS_GAME_LANGUAGE=Język
+SING_OPTIONS_GAME_TABS=Zakładki
+SING_OPTIONS_GAME_SORTING=Sortowanie
+SING_OPTIONS_GAME_DEBUG=Debug
+
+SING_OPTIONS_GRAPHICS_LINEBONUS=Bonus Linii
+
+SING_OPTIONS_SOUND_WHEREAMI=Opcje Dźwięk
+SING_OPTIONS_SOUND_DESC=opcje dźwięku
+SING_OPTIONS_SOUND_MIC_BOOST=Podbicie mikrofonu
+SING_OPTIONS_SOUND_CLICK_ASSIST=Pomoc kliknięciami
+SING_OPTIONS_SOUND_BEAT_CLICK=Kliknięcia w rytm
+SING_OPTIONS_SOUND_THRESHOLD=Próg
+SING_OPTIONS_SOUND_TWO_PLAYERS_MODE=Tryb dwóch graczy
+SING_OPTIONS_SOUND_PREVIEWVOLUME=Głośność w podglądzie
+SING_OPTIONS_SOUND_PREVIEWFADING=Zanikanie w podglÄ…dzie
+
+SING_OPTIONS_LYRICS_WHEREAMI=Opcje SÅ‚owa
+SING_OPTIONS_LYRICS_DESC=opcje słów
+SING_OPTIONS_LYRICS_FONT=Czcionka
+SING_OPTIONS_LYRICS_EFFECT=Efekt
+SING_OPTIONS_LYRICS_SOLMIZATION=Solmizacja
+
+SING_OPTIONS_THEMES_WHEREAMI=Options Tematy
+SING_OPTIONS_THEMES_DESC=opcje tematów
+SING_OPTIONS_THEMES_THEME=Temat
+SING_OPTIONS_THEMES_SKIN=Skóra
+SING_OPTIONS_THEMES_COLOR=Kolor
+
+SING_OPTIONS_RECORD_WHEREAMI=Opcje Nagrywanie
+SING_OPTIONS_RECORD_DESC=opcje nagrywania
+SING_OPTIONS_RECORD_CARD=Karta dźwiękowa
+SING_OPTIONS_RECORD_INPUT=Wejście
+SING_OPTIONS_RECORD_CHANNEL=Kanał
+
+SING_OPTIONS_ADVANCED_WHEREAMI=Opcje Zaawansowane
+SING_OPTIONS_ADVANCED_DESC=ustawienia zaawansowane
+SING_OPTIONS_ADVANCED_EFFECTSING=Efekty specjalne
+SING_OPTIONS_ADVANCED_SCREENFADE=Przenikanie
+SING_OPTIONS_ADVANCED_LOADANIMATION=Animacja Å‚adowania
+SING_OPTIONS_ADVANCED_ASKBEFOREDEL=Pytania przy wyjściu
+SING_OPTIONS_ADVANCED_LINEBONUS=Bonus Linii
+SING_OPTIONS_ADVANCED_COUNT_HOW_OFTEN_SUNG=Licznik
+SING_OPTIONS_ADVANCED_ONSONGCLICK=Po wyborze piosenki
+SING_OPTIONS_ADVANCED_PARTYPOPUP=Auto Menu Imprezy
+
+SING_LEGEND_SELECT=wybierz
+SING_LEGEND_NAVIGATE=nawigacja
+SING_LEGEND_CONTINUE=dalej
+SING_LEGEND_ESC=wstecz
+
+SING_PLAYER_DESC=wprowadź imię gracza
+SING_PLAYER_WHEREAMI=ImiÄ™
+SING_PLAYER_ENTER_NAME=wpisz imiÄ™
+
+SING_DIFFICULTY_DESC=wybierz poziom trudności
+SING_DIFFICULTY_WHEREAMI=Poziom
+SING_DIFFICULTY_CONTINUE=do wyboru piosenki
+SING_EASY=Å‚atwo
+SING_MEDIUM=średnio
+SING_HARD=trudno
+
+SING_SONG_SELECTION_DESC=wybierz piosenkÄ™
+SING_SONG_SELECTION_WHEREAMI=Wybór Piosenki
+SING_SONG_SELECTION_GOTO=idź do...
+SING_SONG_SELECTION=wybór piosenki
+SING_SONG_SELECTION_MENU=menu
+SING_SONG_SELECTION_PLAYLIST=playlista
+SING_SONGS_IN_CAT=Piosenki
+PLAYLIST_CATTEXT=Playlista: %s
+
+SING_TIME=CZAS
+SING_TOTAL=Å‚Ä…cznie
+SING_MODE=śpiew solo
+SING_NOTES=nuty
+SING_GOLDEN_NOTES=złote nuty
+SING_PHRASE_BONUS=Bonus Linii
+
+SING_MENU=Menu Główne
+
+SONG_SCORE=wynik
+SONG_SCORE_WHEREAMI=Wynik
+
+SING_SCORE_TONE_DEAF=GÅ‚uche nuty
+SING_SCORE_AMATEUR=Amator
+SING_SCORE_RISING_STAR=WschodzÄ…ca gwiazda
+SING_SCORE_LEAD_SINGER=Niezły grajek
+SING_SCORE_HIT_ARTIST=Wielki Artysta
+SING_SCORE_SUPERSTAR=Supergwiazda
+SING_SCORE_ULTRASTAR=Ultrastar
+
+SING_TOP_5_CHARTS=lista 5 najlepszych
+SING_TOP_5_CHARTS_WHEREAMI=top 5
+SING_TOP_5_CHARTS_CONTINUE=do wyboru piosenki
+
+POPUP_PERFECT=idealnie!
+POPUP_AWESOME=niesamowicie!
+POPUP_GREAT=świetnie!
+POPUP_GOOD=dobrze!
+POPUP_NOTBAD=nieźle!
+POPUP_BAD=źle!
+POPUP_POOR=słabo!
+POPUP_AWFUL=okropnie!
+
+IMPLODE_GLUE1=,
+IMPLODE_GLUE2= oraz
+
+SONG_MENU_NAME_MAIN=menu piosenki
+SONG_MENU_PLAY=Åšpiewaj
+SONG_MENU_CHANGEPLAYERS=Zmień graczy
+SONG_MENU_EDIT=Edytuj
+SONG_MENU_MODI=Åšpiewaj Modi
+SONG_MENU_CANCEL=Anuluj
+
+SONG_MENU_NAME_PLAYLIST=Menu Piosenki
+SONG_MENU_PLAYLIST_ADD=Dodaj piosenkÄ™
+SONG_MENU_PLAYLIST_DEL=Usuń piosenkę
+
+SONG_MENU_NAME_PLAYLIST_ADD=Dodaj piosenkÄ™
+SONG_MENU_PLAYLIST_ADD_NEW=do nowej playlisty
+SONG_MENU_PLAYLIST_ADD_EXISTING=do istniejÄ…cej playlisty
+SONG_MENU_PLAYLIST_NOEXISTING=Brak playlist
+
+SONG_MENU_NAME_PLAYLIST_NEW=Nowa Playlista
+SONG_MENU_PLAYLIST_NEW_CREATE=Stwórz
+SONG_MENU_PLAYLIST_NEW_UNNAMED=Bez nazwy
+
+SONG_MENU_NAME_PLAYLIST_DELITEM=Usunąć?
+SONG_MENU_YES=Tak
+SONG_MENU_NO=Nie
+
+SONG_MENU_NAME_PLAYLIST_LOAD=Otwórz Playlistę
+SONG_MENU_PLAYLIST_LOAD=otwórz
+SONG_MENU_PLAYLIST_DELCURRENT=usuń tę playlistę
+
+SONG_MENU_NAME_PLAYLIST_DEL=Usunąć playlistę?
+
+SONG_MENU_NAME_PARTY_MAIN=Menu Imprezy
+SONG_MENU_JOKER=Jokera
+
+SONG_MENU_NAME_PARTY_JOKER=weź jokera
+
+SONG_JUMPTO_DESC=szukaj
+SONG_JUMPTO_TYPE_DESC=Szukaj:
+SONG_JUMPTO_TYPE1=Wszędzie
+SONG_JUMPTO_TYPE2=Tytuł
+SONG_JUMPTO_TYPE3=Wykonawca
+SONG_JUMPTO_SONGSFOUND=Znaleziono %d utworów
+SONG_JUMPTO_NOSONGSFOUND=Nic nie znaleziono
+SONG_JUMPTO_HELP=Wpisz tekst do wyszukania
+SONG_JUMPTO_CATTEXT=Szukaj: %s
+
+PARTY_MODE=tryb imprezy
+PARTY_DIFFICULTY=Poziom
+PARTY_PLAYLIST=Tryb playlisty
+PARTY_PLAYLIST_ALL=Wszystko
+PARTY_PLAYLIST_CATEGORY=Folder
+PARTY_PLAYLIST_PLAYLIST=Playlista
+PARTY_ROUNDS=Rundy
+PARTY_TEAMS=Drużyny
+PARTY_TEAMS_PLAYER1=Drużyna 1
+PARTY_TEAMS_PLAYER2=Drużyna 2
+PARTY_TEAMS_PLAYER3=Drużyna 3
+
+PARTY_LEGEND_CONTINUE=dalej
+
+PARTY_OPTIONS_DESC=ustawienia trybu imprezy
+PARTY_OPTIONS_WHEREAMI=Impreza - Ustawienia
+
+PARTY_PLAYER_DESC=wpisz nazwy graczy i drużyn
+PARTY_PLAYER_WHEREAMI=Nazwy drużyn
+PARTY_PLAYER_ENTER_NAME=wpisz nazwy
+PARTY_PLAYER_LEGEND_CONTINUE=start!
+
+PARTY_ROUND_DESC=następni do mikrofonów
+PARTY_ROUND_WHEREAMI=Następna Runda
+PARTY_ROUND_LEGEND_CONTINUE=rozpocznij rundÄ™
+
+PARTY_SONG_WHEREAMI=Wybór piosenki
+PARTY_SONG_LEGEND_CONTINUE=śpiewaj
+PARTY_SONG_MENU=menu
+
+PARTY_SCORE_DESC=wynik ostatniej rundy
+PARTY_SCORE_WHEREAMI=Punkty
+
+PARTY_WIN_DESC=zwycięzca gry
+PARTY_WIN_WHEREAMI=Zwycięzca
+PARTY_WIN_LEGEND_CONTINUE=do menu głównego
+
+PARTY_ROUND=Runda
+PARTY_ROUND_WINNER=Zwycięzca
+PARTY_NOTPLAYEDYET=jeszcze nie grał
+PARTY_NOBODY=nikt
+NEXT_ROUND=Następna runda:
+
+PARTY_DISMISSED=Odpada!
+PARTY_SCORE_WINS=%s
+PARTY_SCORE_WINS2=wygrywa!
+
+PLUGIN_HDL_NAME=Trzymaj liniÄ™
+PLUGIN_HDL_DESC=Śpiewaj lepiej niż linia na wykresie.
+
+PLUGIN_UNTIL5000_NAME=Do 5000
+PLUGIN_UNTIL5000_DESC=Wygrywa ten, kto pierwszy uzyska 5000 punktów.
+
+PLUGIN_DUELL_NAME=Pojedynek
+PLUGIN_DUELL_DESC=Śpiewacie w pojedynku do 10000 punktów.
+
+PLUGIN_TEAMDUELL_NAME=Team Duell
+PLUGIN_TEAMDUELL_DESC=Pass The Mic!
+
+PLUGIN_BLIND_NAME=Åšlepiec
+PLUGIN_BLIND_DESC=Pojedynek, w którym nie widzicie nut.
+
+STAT_MAIN=Statystyki
+STAT_MAIN_DESC=Ogólne
+STAT_MAIN_WHEREAMI=Statystyki
+
+STAT_OVERVIEW_INTRO=Statystyki dla: %0:d. \n Ostatnio resetowane: %2:.2d.%1:.2d.%3:d
+STAT_OVERVIEW_SONG=%0:d Piosenek (%3:d z filmem), z czego %1:d było granych a %2:d jeszcze nie.\n Najpopularniejszą piosenką jest %5:s z %4:s.
+STAT_OVERVIEW_PLAYER=Od ostatniego resetu:%0:d różnych graczy.\n Najlepszym graczem jest %1:s ze średnim wynikiem %2:d punktów.\n %3:s ustanowił rekord wynikiem %4:d punktów.
+
+STAT_DETAIL=Statystyki
+STAT_DETAIL_WHEREAMI=Statystyki szczegółowe
+
+STAT_NEXT=Następna strona
+STAT_PREV=Poprzednia strona
+STAT_REVERSE=Odwróć kolejność
+STAT_PAGE=Strona %0:d z %1:d \n (%2:d of %3:d wpisów)
+
+STAT_DESC_SCORES=Najwyższe wyniki
+STAT_DESC_SCORES_REVERSED=Najniższe wyniki
+STAT_FORMAT_SCORES=%0:s - %1:d [%2:s] \n (%3:s - %4:s)
+
+STAT_DESC_SINGERS=Najlepsi
+STAT_DESC_SINGERS_REVERSED=Najgorsi
+STAT_FORMAT_SINGERS=%0:s \n Åšredni wynik: %1:d
+
+STAT_DESC_SONGS=Najpopularniejsze piosenki
+STAT_DESC_SONGS_REVERSED=Najmniej popularne piosenki
+STAT_FORMAT_SONGS=%0:s - %1:s \n %2:dx śpiewane
+
+STAT_DESC_BANDS=Najpopularniejsi wykonawcy
+STAT_DESC_BANDS_REVERSED=Najmniej popularni wykonawcy
+STAT_FORMAT_BANDS=%0:s \n %1:dx śpiewani
+
+MSG_ERROR_TITLE=BÅ‚Ä…d
+MSG_QUESTION_TITLE=Pytanie
+MSG_QUIT_USDX=Na pewno chcesz wyjść?
+MSG_END_PARTY=Na pewno chcesz zakończyć tryb imprezy?
+ERROR_NO_SONGS=Brak piosenek
+ERROR_NO_PLUGINS=Brak wtyczek
+ERROR_CORRUPT_SONG=Piosenka nie mogła zostać załadowana. \ No newline at end of file
diff --git a/unicode/game/languages/old/Serbian.ini b/unicode/game/languages/old/Serbian.ini
new file mode 100644
index 00000000..b680eb44
--- /dev/null
+++ b/unicode/game/languages/old/Serbian.ini
@@ -0,0 +1,298 @@
+[Text]
+SING_LOADING=Ucitava se...
+
+SING_CHOOSE_MODE=izaberi mod
+SING_SING=pevaj
+SING_SING_DESC=brza igra: pevaj solo ili u duetu
+
+SING_MULTI=tim
+SING_MULTI_DESC=pevaj u timskom modu
+
+SING_TOOLS=alati
+
+SING_STATS=statistike
+SING_STATS_DESC=pogledaj statistike
+
+SING_EDITOR=editor
+SING_EDITOR_DESC=napravi svoje pesme
+
+SING_GAME_OPTIONS=oprcije igre
+SING_GAME_OPTIONS_DESC=promeni podesavanja igre
+
+SING_EXIT=izlaz
+SING_EXIT_DESC=izadji iz igre
+
+SING_OPTIONS=opcije
+SING_OPTIONS_DESC=promeni podesavanja
+SING_OPTIONS_WHEREAMI=Opcije
+
+SING_OPTIONS_GAME=igra
+SING_OPTIONS_GRAPHICS=grafika
+SING_OPTIONS_SOUND=zvuk
+SING_OPTIONS_LYRICS=lirike
+SING_OPTIONS_THEMES=teme
+SING_OPTIONS_RECORD=snimanje
+SING_OPTIONS_ADVANCED=ostalo
+SING_OPTIONS_EXIT=nazad
+
+SING_OPTIONS_GAME_WHEREAMI=Opcije Igra
+SING_OPTIONS_GAME_DESC=opsta podesavanja igre
+SING_OPTIONS_GAME_PLAYERS=Igraci
+SING_OPTIONS_GAME_DIFFICULTY=Tezina
+SING_OPTIONS_GAME_LANGUAGE=Jezik
+SING_OPTIONS_GAME_TABS=Tabovi
+SING_OPTIONS_GAME_SORTING=Sortiranje
+SING_OPTIONS_GAME_DEBUG=Dibagiranje
+
+SING_OPTIONS_GRAPHICS_WHEREAMI=Opcije Grafika
+SING_OPTIONS_GRAPHICS_DESC=graficka podesavanja
+SING_OPTIONS_GRAPHICS_RESOLUTION=Rezolucija
+SING_OPTIONS_GRAPHICS_FULLSCREEN=Pun Ekran
+SING_OPTIONS_GRAPHICS_DEPTH=Boje
+SING_OPTIONS_GRAPHICS_OSCILLOSCOPE=Osciloskop
+SING_OPTIONS_GRAPHICS_LINEBONUS=Bonus Linija
+SING_OPTIONS_GRAPHICS_MOVIE_SIZE=Velicina Videa
+
+SING_OPTIONS_SOUND_WHEREAMI=Opcije Zvuk
+SING_OPTIONS_SOUND_DESC=podesavanja zvuka
+SING_OPTIONS_SOUND_MIC_BOOST=Pojacanje mikrofona
+SING_OPTIONS_SOUND_CLICK_ASSIST=Click assist
+SING_OPTIONS_SOUND_BEAT_CLICK=Beat click
+SING_OPTIONS_SOUND_THRESHOLD=Stepen Cujnosti
+SING_OPTIONS_SOUND_TWO_PLAYERS_MODE=Mod za dva igraca
+SING_OPTIONS_SOUND_PREVIEWVOLUME=Provera jacine tona
+SING_OPTIONS_SOUND_PREVIEWFADING=Provera pomracenja
+
+SING_OPTIONS_LYRICS_WHEREAMI=Opcije Lirike
+SING_OPTIONS_LYRICS_DESC=Podesavanja lirika
+SING_OPTIONS_LYRICS_FONT=Font
+SING_OPTIONS_LYRICS_EFFECT=Efekti
+SING_OPTIONS_LYRICS_SOLMIZATION=Solmizacija
+
+SING_OPTIONS_THEMES_WHEREAMI=Opcije Teme
+SING_OPTIONS_THEMES_DESC=podesavanja teme i skina
+SING_OPTIONS_THEMES_THEME=Tema
+SING_OPTIONS_THEMES_SKIN=Skin
+SING_OPTIONS_THEMES_COLOR=Boja
+
+SING_OPTIONS_RECORD_WHEREAMI=Opcije Snimanje
+SING_OPTIONS_RECORD_DESC=podesavanja mikrofona
+SING_OPTIONS_RECORD_CARD=Zvucna Kartica
+SING_OPTIONS_RECORD_INPUT=Ulaz
+SING_OPTIONS_RECORD_CHANNEL=Kanal
+
+SING_OPTIONS_ADVANCED_WHEREAMI=Opcije Ostalo
+SING_OPTIONS_ADVANCED_DESC=ostala podesavanja
+SING_OPTIONS_ADVANCED_EFFECTSING=Efekti Pevanja
+SING_OPTIONS_ADVANCED_SCREENFADE=Pomracenje Ekrana
+SING_OPTIONS_ADVANCED_LOADANIMATION=Animacija Ucitavanja
+SING_OPTIONS_ADVANCED_ASKBEFOREDEL=Bezbednosna Pitanja
+SING_OPTIONS_ADVANCED_LINEBONUS=Linijski Bonus
+SING_OPTIONS_ADVANCED_COUNT_HOW_OFTEN_SUNG=
+SING_OPTIONS_ADVANCED_ONSONGCLICK=Posle Odabira Pesme
+SING_OPTIONS_ADVANCED_PARTYPOPUP=Automatski Timski Meni
+
+SING_LEGEND_SELECT=izaberi
+SING_LEGEND_NAVIGATE=biraj
+SING_LEGEND_CONTINUE=nastavi
+SING_LEGEND_ESC=nazad
+
+SING_PLAYER_DESC=unesi ime igraca
+SING_PLAYER_WHEREAMI=Imenaigraca
+SING_PLAYER_ENTER_NAME=unesi ime
+
+SING_DIFFICULTY_DESC=izaberi tezinu
+SING_DIFFICULTY_WHEREAMI=Tezina
+SING_DIFFICULTY_CONTINUE=do odabira pesme
+SING_EASY=Lako
+SING_MEDIUM=Normalno
+SING_HARD=Tesko
+
+SING_SONG_SELECTION_DESC=izaberi svoju pesmu
+SING_SONG_SELECTION_WHEREAMI=Izbor Pesme
+SING_SONG_SELECTION_GOTO=idi na...
+SING_SONG_SELECTION=izbor pesme
+SING_SONG_SELECTION_MENU=meni
+SING_SONG_SELECTION_PLAYLIST=lista pesama
+SING_SONGS_IN_CAT=Pesme
+PLAYLIST_CATTEXT=Playlist: %s
+
+SING_TIME=TIME
+SING_TOTAL=total
+SING_MODE=pevaj solo
+SING_NOTES=note
+SING_GOLDEN_NOTES=zlatne note
+SING_PHRASE_BONUS=linijski bonus
+
+SING_MENU=Glavni Meni
+
+SONG_SCORE=rezultat pesme
+SONG_SCORE_WHEREAMI=Rezultat
+
+SING_SCORE_TONE_DEAF=Antitalenat
+SING_SCORE_AMATEUR=Amater
+SING_SCORE_RISING_STAR=Zvezda U Usponu
+SING_SCORE_LEAD_SINGER=Solista
+SING_SCORE_HIT_ARTIST=Hit Pevac
+SING_SCORE_SUPERSTAR=SuperZvezda
+SING_SCORE_ULTRASTAR=UltraZvezda
+
+SING_TOP_5_CHARTS=najboljih 5 Igraca
+SING_TOP_5_CHARTS_WHEREAMI=najboljih pet
+SING_TOP_5_CHARTS_CONTINUE=do izbora pesme
+
+POPUP_PERFECT=savrseno!
+POPUP_AWESOME=odlicno!
+POPUP_GREAT=sjajno!
+POPUP_GOOD=dobro!
+POPUP_NOTBAD=nije lose!
+POPUP_BAD=lose!
+POPUP_POOR=jedno!
+POPUP_AWFUL=grozno!
+
+IMPLODE_GLUE1=,
+IMPLODE_GLUE2= i
+
+SONG_MENU_NAME_MAIN=meni pesme
+SONG_MENU_PLAY=Pevaj
+SONG_MENU_CHANGEPLAYERS=Promeni Igrace
+SONG_MENU_EDIT=Edituj
+SONG_MENU_MODI=Pevaj Modi
+SONG_MENU_CANCEL=Nazad
+
+SONG_MENU_NAME_PLAYLIST=Meni Pesme
+SONG_MENU_PLAYLIST_ADD=Dodaj Pesmu
+SONG_MENU_PLAYLIST_DEL=Obrisi Pesmu
+
+SONG_MENU_NAME_PLAYLIST_ADD=Dodaj Pesmu
+SONG_MENU_PLAYLIST_ADD_NEW=na novu listu
+SONG_MENU_PLAYLIST_ADD_EXISTING=na postojecu listu
+SONG_MENU_PLAYLIST_NOEXISTING=Nema dostupnih lista
+
+SONG_MENU_NAME_PLAYLIST_NEW=Nova Lista
+SONG_MENU_PLAYLIST_NEW_CREATE=Napravi
+SONG_MENU_PLAYLIST_NEW_UNNAMED=BezNaziva
+
+SONG_MENU_NAME_PLAYLIST_DELITEM=Zaista Obrisati?
+SONG_MENU_YES=Da
+SONG_MENU_NO=Ne
+
+SONG_MENU_NAME_PLAYLIST_LOAD=Otvori Listu
+SONG_MENU_PLAYLIST_LOAD=otvori
+SONG_MENU_PLAYLIST_DELCURRENT=obrisi Trenutnu Listu
+
+SONG_MENU_NAME_PLAYLIST_DEL=Obrisi listu?
+
+SONG_MENU_NAME_PARTY_MAIN=Timski Meni
+SONG_MENU_JOKER=Dzoker
+
+SONG_MENU_NAME_PARTY_JOKER=uzmi dzokera
+
+SONG_JUMPTO_DESC=trazi pesmu
+SONG_JUMPTO_TYPE_DESC=Trazi:
+SONG_JUMPTO_TYPE1=Sve
+SONG_JUMPTO_TYPE2=Naziv
+SONG_JUMPTO_TYPE3=Izvodjac
+SONG_JUMPTO_SONGSFOUND=%d Pesma(pesama) nadjeno
+SONG_JUMPTO_NOSONGSFOUND=Nema nadjenih pesama
+SONG_JUMPTO_HELP=Upisi tekst koji trazis
+SONG_JUMPTO_CATTEXT=Search for: %s
+
+PARTY_MODE=timski mod
+PARTY_DIFFICULTY=Tezina
+PARTY_PLAYLIST=Mod Liste Pesama
+PARTY_PLAYLIST_ALL=Sve Pesme
+PARTY_PLAYLIST_CATEGORY=Direktorijum
+PARTY_PLAYLIST_PLAYLIST=Lista Pesama
+PARTY_ROUNDS=Runde
+PARTY_TEAMS=Timovi
+PARTY_TEAMS_PLAYER1=Igrac Tim1
+PARTY_TEAMS_PLAYER2=Igrac Tim2
+PARTY_TEAMS_PLAYER3=Igrac Tim3
+
+PARTY_LEGEND_CONTINUE=nastavi
+
+PARTY_OPTIONS_DESC=podesavanja za timsku igru
+PARTY_OPTIONS_WHEREAMI=Timske Opcije
+
+PARTY_PLAYER_DESC=unesi imena igraca i timova!
+PARTY_PLAYER_WHEREAMI=Imena Timova
+PARTY_PLAYER_ENTER_NAME=unesi imena
+PARTY_PLAYER_LEGEND_CONTINUE=zapocni timsku igru
+
+PARTY_ROUND_DESC=sledeci igraci za mikrofonom
+PARTY_ROUND_WHEREAMI=Timska Sledeca Runda
+PARTY_ROUND_LEGEND_CONTINUE=pocni rundu
+
+PARTY_SONG_WHEREAMI=Timski Izbor Pesama
+PARTY_SONG_LEGEND_CONTINUE=povaj
+PARTY_SONG_MENU=timski meni
+
+PARTY_SCORE_DESC=rezultat poslednje runde
+PARTY_SCORE_WHEREAMI=Timski Poeni
+
+PARTY_WIN_DESC=pobednik timske igre
+PARTY_WIN_WHEREAMI=Timski Pobednik
+PARTY_WIN_LEGEND_CONTINUE=nazad u glavni meni
+
+PARTY_ROUND=Runda
+PARTY_ROUND_WINNER=Pobednik
+PARTY_NOTPLAYEDYET=nije jos igrao
+PARTY_NOBODY=niko
+NEXT_ROUND=Sledeca runda:
+
+PARTY_DISMISSED=Otpusten!
+PARTY_SCORE_WINS=%s
+PARTY_SCORE_WINS2=Pobedio!
+
+PLUGIN_HDL_NAME=Drzi liniju
+PLUGIN_HDL_DESC=Ne budi losiji nego sto ti strelica pokazuje.
+
+PLUGIN_UNTIL5000_NAME=Do 5000
+PLUGIN_UNTIL5000_DESC=Ko stigne prvi do 5000 poena pobedjuje.
+
+PLUGIN_DUELL_NAME=Duel
+PLUGIN_DUELL_DESC=Pevaj duel do 10000 poena.
+
+PLUGIN_BLIND_NAME=Slepi Mod
+PLUGIN_BLIND_DESC=Duel bez gledanja nota.
+
+STAT_MAIN=Statistike
+STAT_MAIN_DESC=Generalne
+STAT_MAIN_WHEREAMI=Statistike
+
+STAT_OVERVIEW_INTRO=%0:s Statistike. \n Poslednji reset bio je %2:.2d.%1:.2d.%3:d
+STAT_OVERVIEW_SONG=%0:d Pesme(%3:d sa Videom), gde su %1:d vec igrane i %2:d nisu jos igrane.\n Najpopularnija pesma je %5:s sa %4:s.
+STAT_OVERVIEW_PLAYER=Od poslednjeg reseta bilo je %0:d razlicitih igraca.\n Najbolji igrac je %1:s sa prosecnim rezultatom od %2:d poena.\n %3:s je imao najveci rezultat sa %4:d poena.
+
+STAT_DETAIL=Statistike
+STAT_DETAIL_WHEREAMI=Detalji Statistike
+
+STAT_NEXT=Sledeca Strana
+STAT_PREV=Prethodna Strana
+STAT_REVERSE=Obrnuti Redosled
+STAT_PAGE=Seite %0:d of %1:d strana\n (%2:d od %3:d unosa)
+
+STAT_DESC_SCORES=NajboljiRezultati
+STAT_DESC_SCORES_REVERSED=NajgoriRezultati
+STAT_FORMAT_SCORES=%0:s - %1:d [%2:s] \n (%3:s - %4:s)
+
+STAT_DESC_SINGERS=Najbolji Pevaci
+STAT_DESC_SINGERS_REVERSED=Najgori Pevaci
+STAT_FORMAT_SINGERS=%0:s \n Prosecan Rezultat: %1:d
+
+STAT_DESC_SONGS=Najpopularnije Pesme
+STAT_DESC_SONGS_REVERSED=Najmanje Popularne Pesme
+STAT_FORMAT_SONGS=%0:s - %1:s \n %2:dx pevano
+
+STAT_DESC_BANDS=Najpopularniji Bendovi
+STAT_DESC_BANDS_REVERSED=Najmanje Popularni Bendovi
+STAT_FORMAT_BANDS=%0:s \n %1:dx Pevano
+
+MSG_ERROR_TITLE=Greska
+MSG_QUESTION_TITLE=Pitanje
+MSG_QUIT_USDX=Stvarno napustate UltraStar?
+MSG_END_PARTY=Stvarno napustate Timski Mod?
+ERROR_NO_SONGS=Nema ucitanih pesama
+ERROR_NO_PLUGINS=Nema ucitanih plugin-ova
+ERROR_CORRUPT_SONG=Pesma se ne moze ucitati. \ No newline at end of file
diff --git a/unicode/game/languages/old/Slovak.ini b/unicode/game/languages/old/Slovak.ini
new file mode 100644
index 00000000..86a982cf
--- /dev/null
+++ b/unicode/game/languages/old/Slovak.ini
@@ -0,0 +1,301 @@
+[Text]
+SING_LOADING=... nahráva sa hra !
+
+SING_CHOOSE_MODE=vyberte si z možností
+SING_SING=Hra
+SING_SING_DESC=sólo alebo duet
+
+SING_MULTI=Párty
+SING_MULTI_DESC=párty-mód
+
+SING_TOOLS=Nástroje
+
+SING_STATS=Å¡tatistika
+SING_STATS_DESC=zobraziť štatistiku
+
+SING_EDITOR=editor
+SING_EDITOR_DESC=vytvorte si vlastnú skladbu
+
+SING_GAME_OPTIONS=nastavenia
+SING_GAME_OPTIONS_DESC=nastavenia hry
+
+SING_EXIT=Koniec
+SING_EXIT_DESC=návrat do systému
+
+SING_OPTIONS=nastavenia
+SING_OPTIONS_DESC=zmeniť nastavenia
+SING_OPTIONS_WHEREAMI=Nastavenia
+
+SING_OPTIONS_GAME=hra
+SING_OPTIONS_GRAPHICS=grafika
+SING_OPTIONS_SOUND=zvuk
+SING_OPTIONS_LYRICS=text
+SING_OPTIONS_THEMES=témy
+SING_OPTIONS_RECORD=mikrofón
+SING_OPTIONS_ADVANCED=iné
+SING_OPTIONS_EXIT=späť
+
+SING_OPTIONS_GAME_WHEREAMI=Nastavenia hry
+SING_OPTIONS_GAME_DESC=všeobecné nastavenia
+SING_OPTIONS_GAME_PLAYERS=PoÄet hráÄov
+SING_OPTIONS_GAME_DIFFICULTY=Obtiažnosť
+SING_OPTIONS_GAME_LANGUAGE=Jazyk
+SING_OPTIONS_GAME_TABS=Kategórie
+SING_OPTIONS_GAME_SORTING=Zoradenie
+SING_OPTIONS_GAME_DEBUG=Debug mód
+
+SING_OPTIONS_GRAPHICS_WHEREAMI=Grafika
+SING_OPTIONS_GRAPHICS_DESC=nastavenie grafických detailov
+SING_OPTIONS_GRAPHICS_RESOLUTION=Rozlíšenie
+SING_OPTIONS_GRAPHICS_FULLSCREEN=Celá obrazovka
+SING_OPTIONS_GRAPHICS_DEPTH=Far. hĺbka
+SING_OPTIONS_GRAPHICS_OSCILLOSCOPE=Osciloskop
+SING_OPTIONS_GRAPHICS_LINEBONUS=Čiarový Bonus
+SING_OPTIONS_GRAPHICS_MOVIE_SIZE=Zobrazenie videa
+
+SING_OPTIONS_SOUND_WHEREAMI=Zvuk
+SING_OPTIONS_SOUND_DESC=nastavenie zvuku
+SING_OPTIONS_SOUND_MIC_BOOST=Zosilnenie mikrof.
+SING_OPTIONS_SOUND_CLICK_ASSIST=Pomocný klik
+SING_OPTIONS_SOUND_BEAT_CLICK=Rytmický klik
+SING_OPTIONS_SOUND_THRESHOLD=Prah poÄuteľ.
+SING_OPTIONS_SOUND_TWO_PLAYERS_MODE=Mód dvoch hráÄov
+SING_OPTIONS_SOUND_PREVIEWVOLUME=Náhľad(volume)
+SING_OPTIONS_SOUND_PREVIEWFADING=Prechod skladieb
+
+SING_OPTIONS_LYRICS_WHEREAMI=Text
+SING_OPTIONS_LYRICS_DESC=nastavenia zobrazovania textov piesní
+SING_OPTIONS_LYRICS_FONT=Písmo
+SING_OPTIONS_LYRICS_EFFECT=Efekt zvýraznenia
+SING_OPTIONS_LYRICS_SOLMIZATION=Solmizácia
+
+SING_OPTIONS_THEMES_WHEREAMI=Témy
+SING_OPTIONS_THEMES_DESC=zmena témy
+SING_OPTIONS_THEMES_THEME=Téma
+SING_OPTIONS_THEMES_SKIN=Vzhľad
+SING_OPTIONS_THEMES_COLOR=Farba
+
+SING_OPTIONS_RECORD_WHEREAMI=Mikrofón
+SING_OPTIONS_RECORD_DESC=nastavenie mikrofónu
+SING_OPTIONS_RECORD_CARD=Zvuková karta
+SING_OPTIONS_RECORD_INPUT=Vstup
+SING_OPTIONS_RECORD_CHANNEL=Kanál
+
+SING_OPTIONS_ADVANCED_WHEREAMI=Iné
+SING_OPTIONS_ADVANCED_DESC=rozširujúce nastavenia
+SING_OPTIONS_ADVANCED_EFFECTSING=Efekty pri speve
+SING_OPTIONS_ADVANCED_SCREENFADE=Jemný prechod
+SING_OPTIONS_ADVANCED_LOADANIMATION=Animácia loading(u)
+SING_OPTIONS_ADVANCED_ASKBEFOREDEL=Potvrdzovanie
+SING_OPTIONS_ADVANCED_LINEBONUS=Bonus za riadok
+SING_OPTIONS_ADVANCED_COUNT_HOW_OFTEN_SUNG=
+SING_OPTIONS_ADVANCED_ONSONGCLICK=Po zvolení skladby
+SING_OPTIONS_ADVANCED_PARTYPOPUP=Auto PartyMenu
+
+SING_LEGEND_SELECT=výber
+SING_LEGEND_NAVIGATE=navigácia
+SING_LEGEND_CONTINUE=pokraÄovaÅ¥
+SING_LEGEND_ESC=späť
+
+SING_PLAYER_DESC=zadajte meno hráÄa(ov)
+SING_PLAYER_WHEREAMI=Mená hráÄov
+SING_PLAYER_ENTER_NAME=zadávanie mena
+
+SING_DIFFICULTY_DESC=Vyberte obtiažnosť
+SING_DIFFICULTY_WHEREAMI=Obtiažnosť
+SING_DIFFICULTY_CONTINUE=pokraÄovaÅ¥
+SING_EASY=Ľahká
+SING_MEDIUM=Stredná
+SING_HARD=Ťažká
+
+SING_SONG_SELECTION_DESC=Vyberte skladbu
+SING_SONG_SELECTION_WHEREAMI=výber skladby
+SING_SONG_SELECTION_GOTO=choÄ na ..
+SING_SONG_SELECTION=výber skladby
+SING_SONG_SELECTION_MENU=menu
+SING_SONG_SELECTION_PLAYLIST=playlist
+SING_SONGS_IN_CAT=Skladba
+PLAYLIST_CATTEXT=Playlist: %s
+
+SING_TIME=ÄŒas
+SING_TOTAL=celkovo
+SING_MODE=spievať sólo
+SING_NOTES=noty
+SING_GOLDEN_NOTES=zlaté noty
+SING_PHRASE_BONUS=bonus za riadok
+
+SING_MENU=Hlavné Menu
+
+SONG_SCORE=hodnotenie
+SONG_SCORE_WHEREAMI=Skóre
+
+SING_SCORE_TONE_DEAF=Antitalent
+SING_SCORE_AMATEUR=Amatér
+SING_SCORE_RISING_STAR=Vychádzajúca hviezda
+SING_SCORE_LEAD_SINGER=Spevák
+SING_SCORE_HIT_ARTIST=Star
+SING_SCORE_SUPERSTAR=Superstar
+SING_SCORE_ULTRASTAR=Ultrastar
+
+SING_TOP_5_CHARTS=najlepších 5
+SING_TOP_5_CHARTS_WHEREAMI=top 5
+SING_TOP_5_CHARTS_CONTINUE=pre výber skladby
+
+POPUP_PERFECT=neskutoÄné!
+POPUP_AWESOME=paráda!
+POPUP_GREAT=super!
+POPUP_GOOD=dobré!
+POPUP_NOTBAD=nie zlé!
+POPUP_BAD=zle!
+POPUP_POOR=bieda!
+POPUP_AWFUL=otrasné!
+
+IMPLODE_GLUE1=,
+IMPLODE_GLUE2= a
+
+SONG_MENU_NAME_MAIN=Výber hudby
+SONG_MENU_PLAY=Å tart
+SONG_MENU_CHANGEPLAYERS=Iný hráÄ
+SONG_MENU_EDIT=Uprav
+SONG_MENU_MODI=Sing a Modi
+SONG_MENU_CANCEL=Zrušiť
+
+SONG_MENU_NAME_PLAYLIST=Skladby
+SONG_MENU_PLAYLIST_ADD=Pridaj skladbu
+SONG_MENU_PLAYLIST_DEL=Zmaž skladbu
+
+SONG_MENU_NAME_PLAYLIST_ADD=Pridaj Skladbu
+SONG_MENU_PLAYLIST_ADD_NEW=do nového playlistu
+SONG_MENU_PLAYLIST_ADD_EXISTING=do existujúceho playlistu
+SONG_MENU_PLAYLIST_NOEXISTING=Nie je dostupný žiadny playlist
+
+SONG_MENU_NAME_PLAYLIST_NEW=Nový Playlist
+SONG_MENU_PLAYLIST_NEW_CREATE=Vytvor
+SONG_MENU_PLAYLIST_NEW_UNNAMED=Bez mena
+
+SONG_MENU_NAME_PLAYLIST_DELITEM=SkutoÄne ZmazaÅ¥ ?
+SONG_MENU_YES=Ãno
+SONG_MENU_NO=Nie
+
+SONG_MENU_NAME_PLAYLIST_LOAD=NaÄítaj Playlist
+SONG_MENU_PLAYLIST_LOAD=naÄítaj
+SONG_MENU_PLAYLIST_DELCURRENT=zmaž tento Playlist
+
+SONG_MENU_NAME_PLAYLIST_DEL=Zmazať Playlist?
+
+SONG_MENU_NAME_PARTY_MAIN=Party Menu
+SONG_MENU_JOKER=Joker
+
+SONG_MENU_NAME_PARTY_JOKER=použi jokera
+
+SONG_JUMPTO_DESC=hľadaj skladbu
+SONG_JUMPTO_TYPE_DESC=hľadaj:
+SONG_JUMPTO_TYPE1=všade
+SONG_JUMPTO_TYPE2=v názve skladby
+SONG_JUMPTO_TYPE3=v mene autora
+SONG_JUMPTO_SONGSFOUND=%d skladieb vyhovuje filtru
+SONG_JUMPTO_NOSONGSFOUND=Žiadna skladba
+SONG_JUMPTO_HELP=Napíš kľúÄové slovo pre hľadanie
+SONG_JUMPTO_CATTEXT=Hľadaj: %s
+
+PARTY_MODE=párty mód
+PARTY_DIFFICULTY=Obtiažnosť
+PARTY_PLAYLIST=Skladby z playlistu
+PARTY_PLAYLIST_ALL=VÅ¡etky skladby
+PARTY_PLAYLIST_CATEGORY=Kategória
+PARTY_PLAYLIST_PLAYLIST=Playlist
+PARTY_ROUNDS=PoÄet kôl
+PARTY_TEAMS=PoÄet tímov
+PARTY_TEAMS_PLAYER1=HráÄov v Tíme 1
+PARTY_TEAMS_PLAYER2=HráÄov v Tíme 2
+PARTY_TEAMS_PLAYER3=HráÄov v Tíme 3
+
+PARTY_LEGEND_CONTINUE=pokraÄovaÅ¥
+
+PARTY_OPTIONS_DESC=nastavenia pre párty-mód
+PARTY_OPTIONS_WHEREAMI=Párty nastavenia
+
+PARTY_PLAYER_DESC=Zadajte mená tímov a hráÄov!
+PARTY_PLAYER_WHEREAMI=Párty mená
+PARTY_PLAYER_ENTER_NAME=zadajte mená
+PARTY_PLAYER_LEGEND_CONTINUE=PokraÄovaÅ¥
+
+PARTY_ROUND_DESC=párty pre hráÄov
+PARTY_ROUND_WHEREAMI=List párty disciplín
+PARTY_ROUND_LEGEND_CONTINUE=Štart disciplíny
+
+PARTY_SONG_WHEREAMI=Párty - Výver Skladby
+PARTY_SONG_LEGEND_CONTINUE=Å tart
+PARTY_SONG_MENU=party menu
+
+PARTY_SCORE_DESC=skóre posledného kola
+PARTY_SCORE_WHEREAMI=Párty skóre
+
+PARTY_WIN_DESC=Víťaz párty
+PARTY_WIN_WHEREAMI=Stupeň víťazov
+PARTY_WIN_LEGEND_CONTINUE=späť do hlavného menu
+
+PARTY_ROUND=Kolo
+PARTY_ROUND_WINNER=Víťaz
+PARTY_NOTPLAYEDYET=nehralo
+PARTY_NOBODY=ani jedno družstvo
+NEXT_ROUND=Ďalšie kolo:
+
+PARTY_DISMISSED=UkonÄené !
+PARTY_SCORE_WINS=%s
+PARTY_SCORE_WINS2=víťaz tohto kola
+
+PLUGIN_HDL_NAME=Superstar
+PLUGIN_HDL_DESC=nesmieš klesnúť pod hranicu ukazovateľa úspešnosti
+
+PLUGIN_UNTIL5000_NAME=Po 5000
+PLUGIN_UNTIL5000_DESC=kto prvý získa 5000 bodov sa stane víťazom
+
+PLUGIN_DUELL_NAME=Duel
+PLUGIN_DUELL_DESC=spievaj, kým nedosiahneš 10000 bodov
+
+PLUGIN_TEAMDUELL_NAME=Duel Tímov
+PLUGIN_TEAMDUELL_DESC=každý hrÃ¡Ä sa vystrieda za mikrofónom
+
+PLUGIN_BLIND_NAME=Slepý
+PLUGIN_BLIND_DESC=neuvidíš noty pre hlas
+
+STAT_MAIN=Å tatistika
+STAT_MAIN_DESC=VÅ¡eobecne
+STAT_MAIN_WHEREAMI=Å tatistiky
+
+STAT_OVERVIEW_INTRO=%0:s Å¡tatistika \n Å tatistika od %2:.2d.%1:.2d.%3:d
+STAT_OVERVIEW_SONG=SKLADBY \n Celkove: %0:d z toho %3:d s videom\n PoÄet už hraných: %1:d \n PoÄet nehraných: %2:d \n NajhranejÅ¡ia skladba: %5:s od %4:s
+STAT_OVERVIEW_PLAYER=HRÃÄŒI \n Celkove: %0:d rôznych hráÄov.\n Najlepší hráÄ: %1:s (%2:d - priemer bodov)\n NajvyÅ¡Å¡ie skóre: %3:s (%4:d bodov)
+
+STAT_DETAIL=Å tatistiky
+STAT_DETAIL_WHEREAMI=Podrobná štatistika
+
+STAT_NEXT=Ďalšia strana
+STAT_PREV=Predošlá strana
+STAT_REVERSE=OtoÄ poradie
+STAT_PAGE=%0:d. z %1:d strán\n (%2:d z %3:d položiek)
+
+STAT_DESC_SCORES=Najvyššie skóre
+STAT_DESC_SCORES_REVERSED=Najhoršie skóre
+STAT_FORMAT_SCORES=%0:s - %1:d [%2:s] \n (%3:s - %4:s)
+
+STAT_DESC_SINGERS=Najlepší speváci
+STAT_DESC_SINGERS_REVERSED=Najhorší speváci
+STAT_FORMAT_SINGERS=%0:s \n Priemer skóre: %1:d
+
+STAT_DESC_SONGS=Najhranejšie skladby
+STAT_DESC_SONGS_REVERSED=Najmenej hrané skladby
+STAT_FORMAT_SONGS=%0:s - %1:s \n %2:dx spievaná
+
+STAT_DESC_BANDS=Najhranejšia kapela
+STAT_DESC_BANDS_REVERSED=Najmenej hraná kapela
+STAT_FORMAT_BANDS=%0:s \n %1:dx spievaná
+
+MSG_ERROR_TITLE=Chyba
+MSG_QUESTION_TITLE=Otázka
+MSG_QUIT_USDX=SkutoÄne chcete skonÄiÅ¥ UltraStar?
+MSG_END_PARTY=SkutoÄne chcete skonÄit Párty Mód ?
+ERROR_NO_SONGS=Žiadna skladba
+ERROR_NO_PLUGINS=Žiadny zásuvný modul
+ERROR_CORRUPT_SONG=Skladbu sa nepodarilo nahrať.
diff --git a/unicode/game/languages/old/Slovenian.ini b/unicode/game/languages/old/Slovenian.ini
new file mode 100644
index 00000000..5a8beeb8
--- /dev/null
+++ b/unicode/game/languages/old/Slovenian.ini
@@ -0,0 +1,322 @@
+[Text]
+SING_LOADING=Nalaganje...
+
+SING_CHOOSE_MODE=izberi nacin
+SING_SING=poj
+SING_SING_DESC=poj sam ali v duetu
+
+SING_MULTI=zabava
+SING_MULTI_DESC=poj v nacinu zabave
+
+SING_TOOLS=orodja
+
+SING_STATS=statistika
+SING_STATS_DESC=poglej statistiko
+
+SING_EDITOR=urednik
+SING_EDITOR_DESC=izdelaj svoje pesmi
+
+SING_GAME_OPTIONS=nastavitve igre
+SING_GAME_OPTIONS_DESC=spremeni nastavitve igre
+
+SING_EXIT=izhod
+SING_EXIT_DESC=izhod iz igre
+
+SING_OPTIONS=nastavitve
+SING_OPTIONS_DESC=spremeni nastavitve
+SING_OPTIONS_WHEREAMI=Nastavitve
+
+SING_OPTIONS_GAME=igra
+SING_OPTIONS_GRAPHICS=izgled
+SING_OPTIONS_SOUND=zvok
+SING_OPTIONS_LYRICS=besedilo
+SING_OPTIONS_THEMES=tema
+SING_OPTIONS_RECORD=snemanje
+SING_OPTIONS_ADVANCED=napredno
+SING_OPTIONS_EXIT=nazaj
+
+SING_OPTIONS_GAME_WHEREAMI=Nastavitve Igre
+SING_OPTIONS_GAME_DESC=osnovne nastavitve
+SING_OPTIONS_GAME_PLAYERS=Igralci
+SING_OPTIONS_GAME_DIFFICULTY=Težavnost
+SING_OPTIONS_GAME_LANGUAGE=Jezik
+SING_OPTIONS_GAME_TABS=Mape
+SING_OPTIONS_GAME_SORTING=Sortiranje
+SING_OPTIONS_GAME_DEBUG=Odpravljanje hrošcev
+
+SING_OPTIONS_GRAPHICS_WHEREAMI=Nastavitve prikaza
+SING_OPTIONS_GRAPHICS_DESC=nastavitve prikaza
+SING_OPTIONS_GRAPHICS_RESOLUTION=Locljivost
+SING_OPTIONS_GRAPHICS_FULLSCREEN=Celozaslonski nacin
+SING_OPTIONS_GRAPHICS_DEPTH=Globina
+SING_OPTIONS_GRAPHICS_VISUALIZER=Vizualizacija
+SING_OPTIONS_GRAPHICS_OSCILLOSCOPE=Osciloskop
+SING_OPTIONS_GRAPHICS_LINEBONUS=Vrsticni bonus
+SING_OPTIONS_GRAPHICS_MOVIE_SIZE=Velikost videa
+
+SING_OPTIONS_SOUND_WHEREAMI=Nastavitve zvoka
+SING_OPTIONS_SOUND_DESC=nastavitve zvoka
+SING_OPTIONS_SOUND_VOICEPASSTHROUGH=Mikrofonski Playback
+SING_OPTIONS_SOUND_BACKGROUNDMUSIC=Glasbena podlaga
+SING_OPTIONS_SOUND_MIC_BOOST=Ojacitev mikrofona
+SING_OPTIONS_SOUND_CLICK_ASSIST=Asistent klikanja
+SING_OPTIONS_SOUND_BEAT_CLICK=Klikanje po ritmu
+SING_OPTIONS_SOUND_THRESHOLD=Prag
+SING_OPTIONS_SOUND_TWO_PLAYERS_MODE=Nacin za dva igralca
+SING_OPTIONS_SOUND_PREVIEWVOLUME=Glasnost predogleda
+SING_OPTIONS_SOUND_PREVIEWFADING=narašcanje glasnosti
+
+SING_OPTIONS_LYRICS_WHEREAMI=Nastavitve besedila
+SING_OPTIONS_LYRICS_DESC=nastavitve besedila
+SING_OPTIONS_LYRICS_FONT=Pisava
+SING_OPTIONS_LYRICS_EFFECT=Ucinek
+SING_OPTIONS_LYRICS_SOLMIZATION=Solmizacija
+SING_OPTIONS_LYRICS_NOTELINES=Notno crtovje
+
+SING_OPTIONS_THEMES_WHEREAMI=Nastavitve tem
+SING_OPTIONS_THEMES_DESC=nastavitve teme
+SING_OPTIONS_THEMES_THEME=Tema
+SING_OPTIONS_THEMES_SKIN=Izgled
+SING_OPTIONS_THEMES_COLOR=Barva
+
+SING_OPTIONS_RECORD_WHEREAMI=Nastavitve snemanja
+SING_OPTIONS_RECORD_DESC=nastavitve mikrofona
+SING_OPTIONS_RECORD_CARD=Vir zvoka
+SING_OPTIONS_RECORD_INPUT=Vhod
+SING_OPTIONS_RECORD_CHANNEL=Kanal
+
+SING_OPTIONS_ADVANCED_WHEREAMI=Napredne nastavitve
+SING_OPTIONS_ADVANCED_DESC=Napredne nastavitve
+SING_OPTIONS_ADVANCED_EFFECTSING=Pevski efekt
+SING_OPTIONS_ADVANCED_SCREENFADE=Zamegljevanje prikaza
+SING_OPTIONS_ADVANCED_LOADANIMATION=Zacetna animacija
+SING_OPTIONS_ADVANCED_ASKBEFOREDEL=Zašcitno vprašanje
+SING_OPTIONS_ADVANCED_LINEBONUS=Bonus za vrstico
+SING_OPTIONS_ADVANCED_COUNT_HOW_OFTEN_SUNG=
+SING_OPTIONS_ADVANCED_ONSONGCLICK=Po izboru pesmi
+SING_OPTIONS_ADVANCED_PARTYPOPUP=Samodejni nacin Zabava
+
+SING_EDIT=Urednik
+SING_EDIT_MENU_DESCRIPTION=Izdelaj lastno pesem
+
+SING_EDIT_BUTTON_DESCRIPTION_CONVERT=Izvozi besedilo iz midi datoteke
+SING_EDIT_BUTTON_DESCRIPTION_EXIT=Nazaj
+SING_EDIT_BUTTON_CONVERT=Uvozi
+SING_EDIT_BUTTON_EXIT=Nazaj
+
+SING_EDIT_NAVIGATE=Navigacija
+SING_EDIT_SELECT=Izberi
+SING_EDIT_EXIT=Nazaj
+
+SING_LEGEND_SELECT=izberi
+SING_LEGEND_NAVIGATE=premik
+SING_LEGEND_CONTINUE=nadaljuj
+SING_LEGEND_ESC=nazaj
+
+SING_PLAYER_DESC=vpiši imena igralcev
+SING_PLAYER_WHEREAMI=Imena igralcev
+SING_PLAYER_ENTER_NAME=vnesi ime
+
+SING_DIFFICULTY_DESC=izberi težavnost
+SING_DIFFICULTY_WHEREAMI=Težavnost
+SING_DIFFICULTY_CONTINUE=k izbiri pesmi
+SING_EASY=Enostavno
+SING_MEDIUM=Srednje
+SING_HARD=Težko
+
+SING_SONG_SELECTION_DESC=izberi svojo pesem
+SING_SONG_SELECTION_WHEREAMI=Izbira pesmi
+SING_SONG_SELECTION_GOTO=pojdi na...
+SING_SONG_SELECTION=izbira pesmi
+SING_SONG_SELECTION_MENU=meni
+SING_SONG_SELECTION_PLAYLIST=seznam predvajanja
+SING_SONGS_IN_CAT=Pesmi
+PLAYLIST_CATTEXT=Lista: %s
+
+SING_TIME=CAS
+SING_TOTAL=skupaj
+SING_MODE=Petje
+SING_NOTES=note
+SING_GOLDEN_NOTES=zlate note
+SING_PHRASE_BONUS=bonus za vrstico
+
+SING_MENU=Glavni meni
+
+SONG_SCORE=rezultat petja
+SONG_SCORE_WHEREAMI=Rezultat
+
+SING_SCORE_TONE_DEAF=Gluhonem
+SING_SCORE_AMATEUR=Amater
+SING_SCORE_WANNABE=Igralec
+SING_SCORE_HOPEFUL=Nadebudnež
+SING_SCORE_RISING_STAR=Vzhajajoca zvezda
+SING_SCORE_LEAD_SINGER=Vodilni pevec
+SING_SCORE_SUPERSTAR=Superzvezda
+SING_SCORE_ULTRASTAR=Ultrazvezda
+
+SING_TOP_5_CHARTS=najboljših 5 pevcev
+SING_TOP_5_CHARTS_WHEREAMI=najboljših 5
+SING_TOP_5_CHARTS_CONTINUE=k izbiri pesmi
+
+POPUP_PERFECT=popolno!
+POPUP_AWESOME=odlicno!
+POPUP_GREAT=zelo dobro!
+POPUP_GOOD=dobro!
+POPUP_NOTBAD=ni slabo!
+POPUP_BAD=slabo!
+POPUP_POOR=zelo slabo!
+POPUP_AWFUL=obupno!
+
+IMPLODE_GLUE1=,
+IMPLODE_GLUE2= in
+
+SONG_MENU_NAME_MAIN=meni pesmi
+SONG_MENU_PLAY=Poj
+SONG_MENU_CHANGEPLAYERS=Spremeni igralca
+SONG_MENU_EDIT=Uredi
+SONG_MENU_MODI=Poj "a Modi"
+SONG_MENU_CANCEL=Preklici
+
+SONG_MENU_NAME_PLAYLIST=Meni Pesem
+SONG_MENU_PLAYLIST_ADD=Dodaj pesem
+SONG_MENU_PLAYLIST_DEL=Izbriši pesem
+
+SONG_MENU_NAME_PLAYLIST_ADD=Dodaj pesem
+SONG_MENU_PLAYLIST_ADD_NEW=dodaj nov seznam
+SONG_MENU_PLAYLIST_ADD_EXISTING=dodaj shranjen seznam
+SONG_MENU_PLAYLIST_NOEXISTING=Ni seznamov
+
+SONG_MENU_NAME_PLAYLIST_NEW=Nov seznam
+SONG_MENU_PLAYLIST_NEW_CREATE=Ustvari
+SONG_MENU_PLAYLIST_NEW_UNNAMED=Neimenovan
+
+SONG_MENU_NAME_PLAYLIST_DELITEM=Res izbrišem?
+SONG_MENU_YES=Da
+SONG_MENU_NO=Ne
+
+SONG_MENU_NAME_PLAYLIST_LOAD=Odpri seznam
+SONG_MENU_PLAYLIST_LOAD=odpri
+SONG_MENU_PLAYLIST_DELCURRENT=izbriši trenuten seznam
+
+SONG_MENU_NAME_PLAYLIST_DEL=Izbrišem seznam?
+
+SONG_MENU_NAME_PARTY_MAIN=Meni Zabava
+SONG_MENU_JOKER=Joker
+
+SONG_MENU_NAME_PARTY_JOKER=izkoristi jokerja
+
+SONG_JUMPTO_DESC=poišci pesem
+SONG_JUMPTO_TYPE_DESC=Isci po:
+SONG_JUMPTO_TYPE1=Vse
+SONG_JUMPTO_TYPE2=Naslov
+SONG_JUMPTO_TYPE3=Avtor
+SONG_JUMPTO_SONGSFOUND=%d pesmi najdenih
+SONG_JUMPTO_NOSONGSFOUND=Ne najdem
+SONG_JUMPTO_HELP=Vpiši besedilo za iskanje
+SONG_JUMPTO_CATTEXT=IÅ¡ci po: %s
+
+PARTY_MODE=zabava
+PARTY_DIFFICULTY=Težavnost
+PARTY_PLAYLIST=Izbor
+PARTY_PLAYLIST_ALL=Vse pesmi
+PARTY_PLAYLIST_CATEGORY=Mapa
+PARTY_PLAYLIST_PLAYLIST=Seznam
+PARTY_ROUNDS=Å tevilo rund
+PARTY_TEAMS=Ekipe
+PARTY_TEAMS_PLAYER1=Igralec Ekipa1
+PARTY_TEAMS_PLAYER2=Igralec Ekipa2
+PARTY_TEAMS_PLAYER3=Igralec Ekipa3
+
+PARTY_LEGEND_CONTINUE=nadaljuj
+
+PARTY_OPTIONS_DESC=nastavitve za nacin zabave
+PARTY_OPTIONS_WHEREAMI=nastavitve zabave
+
+PARTY_PLAYER_DESC=vpiši igralce in imena ekip!
+PARTY_PLAYER_WHEREAMI=Imena
+PARTY_PLAYER_ENTER_NAME=vpiši imena
+PARTY_PLAYER_LEGEND_CONTINUE=zacni zabavo
+
+PARTY_ROUND_DESC=naslednji igralec k mikrofonu
+PARTY_ROUND_WHEREAMI=Naslednja runda
+PARTY_ROUND_LEGEND_CONTINUE=zacni rundo
+
+PARTY_SONG_WHEREAMI=Izbor pesmi - Zabava
+PARTY_SONG_LEGEND_CONTINUE=poj
+PARTY_SONG_MENU=meni Zabava
+
+PARTY_SCORE_DESC=tocke zadnje runde
+PARTY_SCORE_WHEREAMI=Tocke v zabavi
+
+PARTY_WIN_DESC=Zmagovalec
+PARTY_WIN_WHEREAMI=Zmagovalec
+PARTY_WIN_LEGEND_CONTINUE=nazaj k glavnemu meniju
+
+PARTY_ROUND=Runda
+PARTY_ROUND_WINNER=Zmagovalec
+PARTY_NOTPLAYEDYET=neizvedeno
+PARTY_NOBODY=nobeden
+NEXT_ROUND=Naslednja runda:
+
+PARTY_DISMISSED=Zakljucena!
+PARTY_SCORE_WINS=%s
+PARTY_SCORE_WINS2=zmaga!
+
+PLUGIN_HDL_NAME=Zdrži nivo
+PLUGIN_HDL_DESC=Ne poj slabše, kot kaže kazalnik na števcu za ocenjevanje.
+
+PLUGIN_UNTIL5000_NAME=Do 5000
+PLUGIN_UNTIL5000_DESC=Kdor prvi doseže 5000 tock, zmaga.
+
+PLUGIN_DUELL_NAME=Dvoboj
+PLUGIN_DUELL_DESC=Tekmovanje do 10000 tock.
+
+PLUGIN_TEAMDUELL_NAME=Ekipni dvoboj
+PLUGIN_TEAMDUELL_DESC=Podaj mikrofon!
+
+PLUGIN_BLIND_NAME=Slepi dvoboj
+PLUGIN_BLIND_DESC=Dvoboj brez prikaza not.
+
+STAT_MAIN=Statika
+STAT_MAIN_DESC=Splošno
+STAT_MAIN_WHEREAMI=Statistika
+
+STAT_OVERVIEW_INTRO=%0:s Statistika. \n Nazadnje ponastavljeno %2:.2d.%1:.2d.%3:d
+STAT_OVERVIEW_SONG=%0:d Pesmi(%3:d z videom), od katerih je bilo %1:d že zapetih in %2:d ne.\n Najbolj priljubljena pesem je %5:s od %4:s.
+STAT_OVERVIEW_PLAYER=Od zadnje ponastavitve statistike je igro igralo %0:d igralcev.\n Najboljši/a je %1:s s povprecnim rezultatom %2:d tock.\n %3:s je dosegel/la najboljši rezultat s %4:d tockami.
+
+STAT_DETAIL=Statistika
+STAT_DETAIL_WHEREAMI=Podrobna statistika
+
+STAT_NEXT=Naslednja stran
+STAT_PREV=Prejšnja stran
+STAT_REVERSE=Obratni vrstni red
+STAT_PAGE=Stran %0:d od %1:d strani\n (%2:d od %3:d zapisov)
+
+STAT_DESC_SCORES=Najboljši rezultati
+STAT_DESC_SCORES_REVERSED=Najslabši rezultati
+STAT_FORMAT_SCORES=%0:s - %1:d [%2:s] \n (%3:s - %4:s)
+
+STAT_DESC_SINGERS=Najboljši igralec
+STAT_DESC_SINGERS_REVERSED=Najslabši igralec
+STAT_FORMAT_SINGERS=%0:s \n povprecni rezultat: %1:d
+
+STAT_DESC_SONGS=Najbolj popularne pesmi
+STAT_DESC_SONGS_REVERSED=Najmanj popularne pesmi
+STAT_FORMAT_SONGS=%0:s - %1:s \n %2:dx igrano
+
+STAT_DESC_BANDS=Najbolj popularen izvajalec
+STAT_DESC_BANDS_REVERSED=Najmanj popularen izvajalec
+STAT_FORMAT_BANDS=%0:s \n %1:dx igrano
+
+MSG_ERROR_TITLE=Napaka
+MSG_QUESTION_TITLE=Vprašanje
+MSG_QUIT_USDX=Želite zapustiti Ultrastar?
+MSG_END_PARTY=Koncam zabavo?
+ERROR_NO_SONGS=Ni pesmi: Naloži jih v mapo Songs
+ERROR_NO_PLUGINS=Ni vkljuckov
+ERROR_CORRUPT_SONG=Ne morem naložiti pesmi.
+ERROR_CORRUPT_SONG_FILE_NOT_FOUND=Ne morem naložiti pesmi: Ne najdem datoteke
+ERROR_CORRUPT_SONG_NO_NOTES=Ne morem naloziti pesmi: Ne najdem not.
+ERROR_CORRUPT_SONG_NO_BREAKS=Ne morem naložiti pesmi: Ne najdem prelomov vrstic.
+ERROR_CORRUPT_SONG_UNKNOWN_IN_LINE=Ne morem naložiti pesmi: Napaka v parsanju vrstice %0:d \ No newline at end of file
diff --git a/unicode/game/languages/old/readme.txt b/unicode/game/languages/old/readme.txt
new file mode 100644
index 00000000..83ba6cd6
--- /dev/null
+++ b/unicode/game/languages/old/readme.txt
@@ -0,0 +1,286 @@
+.o0 Ultrastar Deluxe in your language 0o.
+
+-----------------------
+ Table of Contents
+-----------------------
+1. Introduction
+2. Statistic wildcards
+3. Texts to add
+
+-----------------------
+1. Introduction:
+-----------------------
+To translate USD to a new language, take the English language file, or another one that is up to date and edit the texts behind the equal mark(=).
+
+-----------------------
+2. Statistic Wild-Cards:
+-----------------------
+Here are some informations about the wildcards in the language texts for the statistic screens (STAT_...):
+Information that will replace the wildcards:
+
+STAT_OVERVIEW_INTRO:
+ Format:
+ %0:d Ultrastar Version
+ %1:d Day of Reset (A1)
+ %2:d Month of Reset (A2)
+ %3:d Year of Reset (A3)
+
+STAT_OVERVIEW_SONG:
+ Format:
+ %0:d Count Songs (A1)
+ %1:d Count of Sung Songs (A2)
+ %2:d Count of UnSung Songs
+ %3:d Count of Songs with Video (A3)
+ %4:s Name of the most popular Song
+
+STAT_OVERVIEW_PLAYER:
+ Format:
+ %0:d Count Players (A1)
+ %1:s Best Player (Result)
+ %2:d Best Players Score
+ %3:s Best Score Player (Result2)
+ %4:d Best Score
+
+STAT_FORMAT_SCORES:
+ Format:
+ %0:s Singer
+ %1:d Score
+ %2:s Difficulty
+ %3:s Song Artist
+ %4:s Song Title
+
+STAT_FORMAT_SINGERS:
+ Format:
+ %0:s Singer
+ %1:d Average Score
+
+
+STAT_FORMAT_SONGS:
+ Format:
+ %0:s Artist
+ %1:s Title
+ %2:d Times Sung
+
+STAT_FORMAT_BANDS:
+ Format:
+ %0:s Artist Name
+ %1:d Times Sung
+
+Some further explanations about the wildcards:
+%x:[.y]z
+
+Where X is the number of the wildcard,
+Y is optional, it is the number of digits for deciaml numbers (Z=d). So, if y is 2 there and the number is only 0 to 9 there will be a zero added in front of the number.
+z can be d for numbers and s for texts
+
+For the date thing in STAT_OVERVIEW_INTRO you may use %1:.2d for the day and %2:.2d for the month.
+
+-----------------------
+3. Texts to Add:
+-----------------------
+To port a language file from Ultrastar 0.5.2 or higher add the following texts to the end of the file:
+
+#Main Screen
+SING_MENU=Main Menu
+
+SING_MULTI=party
+SING_MULTI_DESC=Sing in PartyMode
+
+SING_TOOLS=Tools
+
+SING_STATS=stats
+SING_STATS_DESC=View the Statistics
+
+#Sound Options Screen
+SING_OPTIONS_SOUND_PREVIEWVOLUME=Preview Volume
+SING_OPTIONS_SOUND_PREVIEWFADING=Preview Fading
+
+#Advanced Options Screen
+SING_OPTIONS_ADVANCED=advanced
+SING_OPTIONS_ADVANCED_DESC=advanced options
+SING_OPTIONS_ADVANCED_EFFECTSING=Singscreen effects
+SING_OPTIONS_ADVANCED_SCREENFADE=Screen Fading
+SING_OPTIONS_ADVANCED_LOADANIMATION=Load Animation
+SING_OPTIONS_ADVANCED_ASKBEFOREDEL=Savety Questions
+SING_OPTIONS_ADVANCED_LINEBONUS=Line Bonus
+SING_OPTIONS_ADVANCED_ONSONGCLICK=after SongSelection
+
+#Ratings at the Score Screen
+SING_SCORE_TONE_DEAF=Tone Deaf
+SING_SCORE_AMATEUR=Amateur
+SING_SCORE_RISING_STAR=Rising Star
+SING_SCORE_LEAD_SINGER=Lead Singer
+SING_SCORE_HIT_ARTIST=Hit Artist
+SING_SCORE_SUPERSTAR=Superstar
+SING_SCORE_ULTRASTAR=Ultrastar
+
+#Line Bonus PopUps
+POPUP_PERFECT=perfect!
+POPUP_AWESOME=awesome!
+POPUP_GREAT=great!
+POPUP_GOOD=good!
+POPUP_NOTBAD=not bad!
+POPUP_BAD=bad!
+POPUP_POOR=poor!
+POPUP_AWFUL=awful!
+
+#To connect strings with, e.g.: He, you and I
+IMPLODE_GLUE1=,
+IMPLODE_GLUE2= and
+
+#Song Screen Legend
+PLAYLIST_CATTEXT=Playlist: %s
+
+#Text for the legend bar at the bottom
+SING_LEGEND_CONTINUE=Continue
+
+#Texts of the menu that appears when M is pressed at the song selection
+SONG_MENU_NAME_MAIN=Song Menu
+SONG_MENU_PLAY=Sing
+SONG_MENU_EDIT=Edit
+SONG_MENU_MODI=Sing a Modi
+SONG_MENU_CHANGEPLAYERS=Change Players
+SONG_MENU_CANCEL=Cancel
+
+#Playlist Menu
+SONG_MENU_NAME_MAIN=song menu
+SONG_MENU_PLAY=Sing
+SONG_MENU_CHANGEPLAYERS=Change Players
+SONG_MENU_EDIT=Edit
+SONG_MENU_MODI=Sing a Modi
+SONG_MENU_CANCEL=Cancel
+
+SONG_MENU_NAME_PLAYLIST=Song Menu
+SONG_MENU_PLAYLIST_ADD=Add Song
+SONG_MENU_PLAYLIST_DEL=Delete Song
+
+SONG_MENU_NAME_PLAYLIST_ADD=Add Song
+SONG_MENU_PLAYLIST_ADD_NEW=to new playlist
+SONG_MENU_PLAYLIST_ADD_EXISTING=to exiting playlist
+SONG_MENU_PLAYLIST_NOEXISTING=No playlist available
+
+SONG_MENU_NAME_PLAYLIST_NEW=New Playlist
+SONG_MENU_PLAYLIST_NEW_CREATE=Create
+SONG_MENU_PLAYLIST_NEW_UNNAMED=Unnamed
+
+SONG_MENU_NAME_PLAYLIST_DEL=Really Delete?
+SONG_MENU_YES=Yes
+SONG_MENU_NO=No
+
+SONG_MENU_NAME_PLAYLIST_LOAD=Open Playlist
+SONG_MENU_PLAYLIST_LOAD=open
+SONG_MENU_PLAYLIST_DELCURRENT=delete current Playlist
+
+SONG_MENU_NAME_PLAYLIST_DEL=Delete Playlist?
+
+#Menu Party Modus
+SONG_MENU_NAME_PARTY_MAIN=Menu
+SONG_MENU_JOKER=Joker
+
+SONG_MENU_NAME_PARTY_JOKER=take Joker
+
+#Texts of the jump to window
+SONG_JUMPTO_DESC=Jump to Song
+SONG_JUMPTO_TYPE_DESC=Search for:
+SONG_JUMPTO_TYPE1=All
+SONG_JUMPTO_TYPE2=Title
+SONG_JUMPTO_TYPE3=Artist
+SONG_JUMPTO_SONGSFOUND=%d Song(s) found
+SONG_JUMPTO_NOSONGSFOUND=No Song found
+SONG_JUMPTO_HELP=Type Text to Search for
+SONG_JUMPTO_CATTEXT=Search for: %s
+
+#Texts for Party Mode
+PARTY_MODE=party mode
+PARTY_DIFFICULTY=Difficulty
+PARTY_PLAYLIST=Playlist Mode
+PARTY_PLAYLIST_ALL=All songs
+PARTY_PLAYLIST_CATEGORY=Folder
+PARTY_PLAYLIST_PLAYLIST=Playlist
+PARTY_ROUNDS=Rounds
+PARTY_TEAMS=Teams
+PARTY_TEAMS_PLAYER1=Player Team1
+PARTY_TEAMS_PLAYER2=Player Team2
+PARTY_TEAMS_PLAYER3=Player Team3
+PARTY_LEGEND_CONTINUE=continue
+PARTY_OPTIONS_DESC=settings for the party-game
+PARTY_OPTIONS_WHEREAMI=Party Options
+PARTY_PLAYER_DESC=enter player- and teamnames!
+PARTY_PLAYER_WHEREAMI=Party Names
+PARTY_PLAYER_ENTER_NAME=enter names
+PARTY_PLAYER_LEGEND_CONTINUE=start party-game
+PARTY_SONG_WHEREAMI=Party Song-Selection
+PARTY_SONG_LEGEND_CONTINUE=sing
+PARTY_SONG_MENU=party menu
+PARTY_ROUND_DESC=next players to the mics
+PARTY_ROUND_WHEREAMI=Party Next Round
+PARTY_ROUND_LEGEND_CONTINUE=start round
+PARTY_SCORE_DESC=score of the last round
+PARTY_SCORE_WHEREAMI=Party Points
+PARTY_WIN_DESC=winner of the party-game
+PARTY_WIN_WHEREAMI=Party Winner
+PARTY_WIN_LEGEND_CONTINUE=back to main-menu
+PARTY_ROUND=Round
+PARTY_ROUND_WINNER=Winner
+PARTY_NOTPLAYEDYET=not played yet
+PARTY_NOBODY=nobody
+NEXT_ROUND=Next round:
+PARTY_DISMISSED=Dismissed!
+PARTY_SCORE_WINS=%s
+PARTY_SCORE_WINS2=wins!
+PARTY_SONG_WHEREAMI=Party Song-Selection
+PARTY_SONG_LEGEND_CONTINUE=Party-Menu
+
+#Texts describing Plugins or Modi
+PLUGIN_HDL_NAME=Hold the Line
+PLUGIN_HDL_DESC=Don't get worse than the pointer at the rating bar shows you.
+PLUGIN_UNTIL5000_NAME=Until 5000
+PLUGIN_UNTIL5000_DESC=Who gets 5000 points first wins the match.
+PLUGIN_DUELL_NAME=Duell
+PLUGIN_DUELL_DESC=Sing a duell until 10000 points.
+PLUGIN_BLIND_NAME=Blind Mode
+PLUGIN_BLIND_DESC=Duell without seeing the notes.
+PLUGIN_TEAMDUELL_NAME=Team Duell
+PLUGIN_TEAMDUELL_DESC=Pass The Mic!
+
+#Statistics Screen
+#For more info about the format strings look at the source code (UScreenStatMain)
+STAT_MAIN=Statistics
+STAT_MAIN_DESC=General
+STAT_MAIN_WHEREAMI=Statistics
+
+STAT_OVERVIEW_INTRO=%0:s Statistics. \n Last Reset at %2:.2d.%1:.2d.%3:d
+STAT_OVERVIEW_SONG=%0:d Songs(%3:d with Video), whereof %1:d already were played and %2:d were not played yet.\n The most popular Song is %5:s from %4:s.
+STAT_OVERVIEW_PLAYER=Since the last Reset there were/was %0:d different Player(s).\n The Best Player is %1:s with an average Score of %2:d Points.\n %3:s did the highest Score with %4:d Points.
+
+#Stat Detail Screen
+STAT_DETAIL=Statistics
+STAT_DETAIL_WHEREAMI=Detail Statistics
+
+STAT_NEXT=Next Page
+STAT_PREV=Previous Page
+STAT_REVERSE=Reverse Order
+STAT_PAGE=Seite %0:d of %1:d Pages\n (%2:d of %3:d Entrys)
+
+STAT_DESC_SCORES=HighScores
+STAT_DESC_SCORES_REVERSED=LowScores
+STAT_FORMAT_SCORES=%0:s - %1:d [%2:s] \n (%3:s - %4:s)
+
+STAT_DESC_SINGERS=Best Singers
+STAT_DESC_SINGERS_REVERSED=Worst Singers
+STAT_FORMAT_SINGERS=%0:s \n Average Score: %1:d
+
+STAT_DESC_SONGS=Most popular Songs
+STAT_DESC_SONGS_REVERSED=Least popular Songs
+STAT_FORMAT_SONGS=%0:s - %1:s \n %2:dx sung
+
+STAT_DESC_BANDS=Most popular Bands
+STAT_DESC_BANDS_REVERSED=Least popular Bands
+STAT_FORMAT_BANDS=%0:s \n %1:dx Sung
+
+#Messages for Popup Message Boxes
+MSG_QUESTION_TITLE=Chicken Out
+MSG_QUIT_USDX=Really leave\n\nUltraStar?
+MSG_END_PARTY=Really end\n\nParty Mode?
+ERROR_NO_SONGS=Error: \n No Songs \n loaded
+ERROR_NO_PLUGINS=Error: \n No Plugins \n loaded \ No newline at end of file
diff --git a/unicode/game/themes/Classic.ini b/unicode/game/themes/Classic.ini
index 144448f2..1ea83f5e 100644
--- a/unicode/game/themes/Classic.ini
+++ b/unicode/game/themes/Classic.ini
@@ -7457,4 +7457,19 @@ H =44
Z =1
Int=1
Color =Black
-Type=Font Black \ No newline at end of file
+Type=Font Black
+
+
+[SingLyricsUpperBar]
+X = 80
+W = 640
+Y = 493
+H = 41
+;YOffSet (+/-) for the Sing-Indicator
+IndicatorYOffset = 3
+
+[SingLyricsLowerBar]
+X = 80
+W = 640
+Y = 535
+H = 41 \ No newline at end of file
diff --git a/unicode/game/themes/Deluxe.ini b/unicode/game/themes/Deluxe.ini
index 5f47c215..e128ae54 100644
--- a/unicode/game/themes/Deluxe.ini
+++ b/unicode/game/themes/Deluxe.ini
@@ -1072,7 +1072,7 @@ Align = 0
X = 680
Y = 136
W = 100
-H = 13
+H = 8
#Player Two
[SingP2RStatic]
@@ -8150,7 +8150,6 @@ Text = OK
Align = 1
Z = 1
-
[PausePopUpStatic]
Tex = Pause
X = 0
@@ -8159,4 +8158,18 @@ W = 800
H = 600
Z = 0.95
Color = White
-Type = Colorized \ No newline at end of file
+Type = Colorized
+
+[SingLyricsUpperBar]
+X = 80
+W = 640
+Y = 493
+H = 41
+;YOffSet (+/-) for the Sing-Indicator
+IndicatorYOffset = 3
+
+[SingLyricsLowerBar]
+X = 80
+W = 640
+Y = 535
+H = 41 \ No newline at end of file
diff --git a/unicode/game/themes/Deluxe/Blue.ini b/unicode/game/themes/Deluxe/Blue.ini
index 30c68e3e..10017fb3 100644
--- a/unicode/game/themes/Deluxe/Blue.ini
+++ b/unicode/game/themes/Deluxe/Blue.ini
@@ -15,6 +15,9 @@ Color=Blue
interface_selectbg_search = interface/selectbg_search.png
interface_dialog_background = interface/dialog_background.png
+Cursor = interface/cursor.png
+Cursor_Pressed = interface/cursor_pressed.png
+
/**
* Icons
*/
@@ -29,6 +32,9 @@ ButtonF = [main]buttonf.jpg
MainBar = [main]mainBar.png
SelectBG = [main]selectbg.png
+Select_ArrowLeft = interface/select_arrow_left.png
+Select_ArrowRight = interface/select_arrow_right.png
+
#Backgrounds
LoadingBG = [bg-load]blue.jpg
MainBG = [bg-main]blue.jpg
@@ -43,8 +49,7 @@ PartyBG = [bg-main]blue.jpg
SongCD = [icon]cd.png
MainIcon = [icon]main.png
IconOption = [icon]options.png
-IconEdit = [icon]options.png
-
+IconEdit = [icon]options.png
ScoreIcon = [icon]score.png
PartyIcon = [icon]party.png
StatIcon = [icon]stats.png
@@ -52,6 +57,7 @@ StatIcon = [icon]stats.png
IconError = [icon]error.png
IconQuestion = [icon]question.png
+
# # # S O N G S E L E C E T # # #
SongSelection1 = [main]songSelection1.png
SongSelection2 = [main]songSelection2.png
@@ -88,11 +94,12 @@ P = [sing]p.png
#Pointer for lyrics
Ball = [sing]LyricsBall.png
+
# # # S C O R E / T O P 5 # # #
ScoreBox = [score]box.png
-ScoreGlassBox = [score]glass_box.png
+ScoreGlassBox = [score]glass_box.png
ScoreLevel = [score]level.png
-ScoreLevelRound = [score]levelround.png
+ScoreLevelRound = [score]levelRound.png
ScoreLevel_Dark = [score]level_dark.png
ScoreLevel_Dark_Round = [score]level_dark_round.png
@@ -132,6 +139,7 @@ Rating_6 = [score]rating_6.png
Rating_7 = [score]rating_7.png
# thank you girls and guys!!!
+
# # # P A R T Y # # #
Joker =[party]Joker.png
PartyPlayerButton =[party]playerButton.png
@@ -153,6 +161,7 @@ PartyWinDeco1 =[party]winDecoration.png
PartyWinDeco2 =[party]winDecoration.png
PartyWinDeco3 =[party]winDecoration.png
+
# # # S T A T S # # #
StatMainBG1 = [stat]mainBG1.png
StatMainBG2 = [stat]mainBG2.png
@@ -205,6 +214,7 @@ Rectangle = [helper]rectangle.jpg
ButtonFade = [helper]buttonFade.png
BGFade = [special]bg_fade.png
+
# # # D U E T # # #
LyricIcon_P1 = [sing.player1]lyric_active.png
LyricIconD_P1 = [sing.player1]lyric_inactive.png
@@ -217,4 +227,4 @@ LyricIconD_P4 = [sing.player4]lyric_inactive.png
LyricIcon_P5 = [sing.player5]lyric_active.png
LyricIconD_P5 = [sing.player5]lyric_inactive.png
LyricIcon_P6 = [sing.player6]lyric_active.png
-LyricIconD_P6 = [sing.player6]lyric_inactive.png
+LyricIconD_P6 = [sing.player6]lyric_inactive.png \ No newline at end of file
diff --git a/unicode/game/themes/Deluxe/Fall.ini b/unicode/game/themes/Deluxe/Fall.ini
index 72d9021b..38f25cdb 100644
--- a/unicode/game/themes/Deluxe/Fall.ini
+++ b/unicode/game/themes/Deluxe/Fall.ini
@@ -9,12 +9,32 @@ Name=Fall
Color=Orange
[Textures]
+/**
+ * Interface
+ */
+interface_selectbg_search = interface/selectbg_search.png
+interface_dialog_background = interface/dialog_background.png
+
+Cursor = interface/cursor.png
+Cursor_Pressed = interface/cursor_pressed.png
+
+/**
+ * Icons
+ */
+icon_song_menu = icon/song_menu.png
+icon_song_search = icon/song_search.png
+icon_song_video = icon/song_video.png
+
+
# # # M A I N # # #
Button = [main]button.png
ButtonF = [main]buttonf.jpg
MainBar = [main]mainBar.png
SelectBG = [main]selectbg.png
+Select_ArrowLeft = interface/select_arrow_left.png
+Select_ArrowRight = interface/select_arrow_right.png
+
#Backgrounds
LoadingBG = [bg-load]fall.jpg
MainBG = [bg-main]fall.jpg
@@ -28,18 +48,16 @@ PartyBG = [bg-main]fall.jpg
#Icons on screen
SongCD = [icon]cd.png
MainIcon = [icon]main.png
-MainSearch = [icon]search.png
IconOption = [icon]options.png
IconEdit = [icon]options.png
-IconSongMenu = [icon]songmenu.png
ScoreIcon = [icon]score.png
PartyIcon = [icon]party.png
StatIcon = [icon]stats.png
-VideoIcon = [icon]video.png
IconError = [icon]error.png
IconQuestion = [icon]question.png
+
# # # S O N G S E L E C E T # # #
SongSelection1 = [main]songSelection1.png
SongSelection2 = [main]songSelection2.png
@@ -76,9 +94,10 @@ P = [sing]p.png
#Pointer for lyrics
Ball = [sing]LyricsBall.png
+
# # # S C O R E / T O P 5 # # #
ScoreBox = [score]box.png
-ScoreGlassBox = [score]glass_box.png
+ScoreGlassBox = [score]glass_box.png
ScoreLevel = [score]level.png
ScoreLevelRound = [score]levelRound.png
@@ -120,6 +139,7 @@ Rating_6 = [score]rating_6.png
Rating_7 = [score]rating_7.png
# thank you girls and guys!!!
+
# # # P A R T Y # # #
Joker =[party]Joker.png
PartyPlayerButton =[party]playerButton.png
@@ -141,6 +161,7 @@ PartyWinDeco1 =[party]winDecoration.png
PartyWinDeco2 =[party]winDecoration.png
PartyWinDeco3 =[party]winDecoration.png
+
# # # S T A T S # # #
StatMainBG1 = [stat]mainBG1.png
StatMainBG2 = [stat]mainBG2.png
@@ -165,7 +186,6 @@ Leiste2 = [special]bar2.png
JumpToBG = [menu]jumpToBg.png
SongMenuBG = [menu]songMenuBg.png
SongMenuSelectBG = [menu]songMenuSelectBg.png
-PopUpBG = [menu]popUpBG.png
# # # N O T E S # # #
@@ -183,6 +203,7 @@ NoteBGMid = [sing]notesBgMid.png
NoteBGRight = [sing]notesBgRight.png
Pause = [sing]pause.png
+
# # # E F F E C T S # # #
NoteStar = [effect]goldenNoteStar.png
NotePerfectStar = [effect]perfectNoteStar.png
@@ -192,3 +213,18 @@ NotePerfectStar = [effect]perfectNoteStar.png
Rectangle = [helper]rectangle.jpg
ButtonFade = [helper]buttonFade.png
BGFade = [special]bg_fade.png
+
+
+# # # D U E T # # #
+LyricIcon_P1 = [sing.player1]lyric_active.png
+LyricIconD_P1 = [sing.player1]lyric_inactive.png
+LyricIcon_P2 = [sing.player2]lyric_active.png
+LyricIconD_P2 = [sing.player2]lyric_inactive.png
+LyricIcon_P3 = [sing.player3]lyric_active.png
+LyricIconD_P3 = [sing.player3]lyric_inactive.png
+LyricIcon_P4 = [sing.player4]lyric_active.png
+LyricIconD_P4 = [sing.player4]lyric_inactive.png
+LyricIcon_P5 = [sing.player5]lyric_active.png
+LyricIconD_P5 = [sing.player5]lyric_inactive.png
+LyricIcon_P6 = [sing.player6]lyric_active.png
+LyricIconD_P6 = [sing.player6]lyric_inactive.png \ No newline at end of file
diff --git a/unicode/game/themes/Deluxe/Ocean.ini b/unicode/game/themes/Deluxe/Ocean.ini
new file mode 100644
index 00000000..bdc90979
--- /dev/null
+++ b/unicode/game/themes/Deluxe/Ocean.ini
@@ -0,0 +1,230 @@
+;0.5.1
+;experimental version
+;if you are using this as a sample for your theme
+;don't be suprised it doesn't work good with newer releases
+
+[Skin]
+Theme=Deluxe
+Name=Ocean
+Color=Blue
+
+[Textures]
+/**
+ * Interface
+ */
+interface_selectbg_search = interface/selectbg_search.png
+interface_dialog_background = interface/dialog_background.png
+
+Cursor = interface/cursor.png
+Cursor_Pressed = interface/cursor_pressed.png
+
+/**
+ * Icons
+ */
+icon_song_menu = icon/song_menu.png
+icon_song_search = icon/song_search.png
+icon_song_video = icon/song_video.png
+
+
+# # # M A I N # # #
+Button = [main]button.png
+ButtonF = [main]buttonf.jpg
+MainBar = [main]mainBar.png
+SelectBG = [main]selectbg.png
+
+Select_ArrowLeft = interface/select_arrow_left.png
+Select_ArrowRight = interface/select_arrow_right.png
+
+#Backgrounds
+LoadingBG = [bg-load]blue.jpg
+MainBG = [bg-video]_ocean.avi
+SongBG = [bg-video]_ocean.avi
+ScoreScreenBG = [bg-video]_ocean.avi
+Top5BG = [bg-video]_ocean.avi
+OptionsBG = [bg-video]_ocean.avi
+EditBG = [bg-video]_ocean.avi
+PartyBG = [bg-video]_ocean.avi
+
+#Icons on screen
+SongCD = [icon]cd.png
+MainIcon = [icon]main.png
+IconOption = [icon]options.png
+IconEdit = [icon]options.png
+ScoreIcon = [icon]score.png
+PartyIcon = [icon]party.png
+StatIcon = [icon]stats.png
+
+IconError = [icon]error.png
+IconQuestion = [icon]question.png
+
+
+# # # S O N G S E L E C E T # # #
+SongSelection1 = [main]songSelection1.png
+SongSelection2 = [main]songSelection2.png
+SongCover = [main]songCover.jpg
+
+
+# # # S I N G # # #
+#the bar where the lyrics reside
+LyricBar = [sing]textBar.png
+
+#this one slides in, to tell you that singing starts immediately
+LyricHelpBar = [sing]lyricsHelpBar.png
+
+#the bar behind the timestuff
+TimeBar1 = [sing]timeBarBG.png
+
+#the time progress bar (not skinned in this theme :P )
+TimeBar = [sing]timeBar.jpg
+
+#linebonus, the thing that pop ups at the score
+LineBonusBack = [sing]lineBonusPopUp.png
+
+#Singbar (the thing beneath the scores)
+SingBarBack = [sing]singBarBack.png
+SingBarBar = [sing]singBarBar.png
+SingBarFront = [sing]singBarFront.png
+
+#Background for scores
+ScoreBG = [sing]scoreBg.png
+
+#Background for the P1, P2 and so on
+P = [sing]p.png
+
+#Pointer for lyrics
+Ball = [sing]LyricsBall.png
+
+
+# # # S C O R E / T O P 5 # # #
+ScoreBox = [score]box.png
+ScoreGlassBox = [score]glass_box.png
+ScoreLevel = [score]level.png
+ScoreLevelRound = [score]levelRound.png
+
+ScoreLevel_Dark = [score]level_dark.png
+ScoreLevel_Dark_Round = [score]level_dark_round.png
+
+ScoreLevel_Light = [score]level_light.png
+ScoreLevel_Light_Round = [score]level_light_round.png
+
+ScoreLevel_Lightest = [score]level_lightest.png
+ScoreLevel_Lightest_Round = [score]level_lightest_round.png
+
+# Boxes near the text, that show what color is for which bar
+ScoreBar_box_lightest = [score]bar_box_lightest.png
+ScoreBar_box_light = [score]bar_box_light.png
+ScoreBar_box_dark = [score]bar_box_dark.png
+
+ScoreEndCap = [score]endcap.png
+ScoreLine = [score]line.png
+PlayerNumberBox = [main]playerNumberBox.png
+
+PlayerIDBox01 = [sing.player1]lyric_active.png
+PlayerIDBox02 = [sing.player2]lyric_active.png
+PlayerIDBox03 = [sing.player3]lyric_active.png
+PlayerIDBox04 = [sing.player4]lyric_active.png
+PlayerIDBox05 = [sing.player5]lyric_active.png
+PlayerIDBox06 = [sing.player6]lyric_active.png
+
+# these icons are part of the tango icon set
+# licensed under Creative Commons Attribution Share-Alike license
+# http://tango.freedesktop.org
+Rating_0 = [score]rating_0.png
+Rating_1 = [score]rating_1.png
+Rating_2 = [score]rating_2.png
+Rating_3 = [score]rating_3.png
+Rating_4 = [score]rating_4.png
+Rating_5 = [score]rating_5.png
+Rating_6 = [score]rating_6.png
+Rating_7 = [score]rating_7.png
+# thank you girls and guys!!!
+
+
+# # # P A R T Y # # #
+Joker =[party]Joker.png
+PartyPlayerButton =[party]playerButton.png
+PartyTeamButton1 =[party]roundTeamButton.png
+PartyTeamButton2 =[party]playerTeamButton.png
+PartyTeamButton3 =[party]winTeamButton1.png
+PartyTeamButton4 =[party]winTeamButton2.png
+PartyTeamButton5 =[party]winTeamButton3.png
+PartyRoundBG1 =[party]roundBG1.png
+PartyRoundBG2 =[party]roundBG2.png
+PartyRoundBG3 =[party]roundBG3.png
+PartyRoundBG4 =[party]roundBG4.png
+HDL_Pointer =[party]pointer.png
+PartyTeamPoints =[party]teamPoints.png
+PartyScoreDeco =[party]scoreDecoration.png
+PartyScoreBG1 =[party]scoreBG1.png
+PartyScoreBG2 =[party]scoreBG2.png
+PartyWinDeco1 =[party]winDecoration.png
+PartyWinDeco2 =[party]winDecoration.png
+PartyWinDeco3 =[party]winDecoration.png
+
+
+# # # S T A T S # # #
+StatMainBG1 = [stat]mainBG1.png
+StatMainBG2 = [stat]mainBG2.png
+StatMainBG3 = [stat]mainBG3.png
+StatDetailBG1 = [stat]detailBG1.png
+
+
+# # # N A V I # # #
+ButtonP = [button]p.png
+ButtonM = [button]m.png
+ButtonJ = [button]j.png
+ButtonAlt = [button]alt.png
+ButtonAZ = [button]az.png
+ButtonEnter = [button]enter.png
+ButtonNavi = [button]navi.png
+ButtonEsc = [button]esc.png
+Button13 = [button]13.png
+
+Leiste1 = [special]bar1.png
+Leiste2 = [special]bar2.png
+
+JumpToBG = [menu]jumpToBg.png
+SongMenuBG = [menu]songMenuBg.png
+SongMenuSelectBG = [menu]songMenuSelectBg.png
+
+
+# # # N O T E S # # #
+# sung notes - colorized with playercolors
+GrayLeft = [sing]notesLeft.png
+GrayMid = [sing]notesMid.png
+GrayRight = [sing]notesRight.png
+# unsung notes - colorized with playercolors
+NotePlainLeft = [sing]notesPlainLeft.png
+NotePlainMid = [sing]notesPlainMid.png
+NotePlainRight = [sing]notesPlainRight.png
+# the glow around unsung/sung notes - colorized with playercolors
+NoteBGLeft = [sing]notesBgLeft.png
+NoteBGMid = [sing]notesBgMid.png
+NoteBGRight = [sing]notesBgRight.png
+Pause = [sing]pause.png
+
+
+# # # E F F E C T S # # #
+NoteStar = [effect]goldenNoteStar.png
+NotePerfectStar = [effect]perfectNoteStar.png
+
+
+# # # dirty helpers # # #
+Rectangle = [helper]rectangle.jpg
+ButtonFade = [helper]buttonFade.png
+BGFade = [special]bg_fade.png
+
+
+# # # D U E T # # #
+LyricIcon_P1 = [sing.player1]lyric_active.png
+LyricIconD_P1 = [sing.player1]lyric_inactive.png
+LyricIcon_P2 = [sing.player2]lyric_active.png
+LyricIconD_P2 = [sing.player2]lyric_inactive.png
+LyricIcon_P3 = [sing.player3]lyric_active.png
+LyricIconD_P3 = [sing.player3]lyric_inactive.png
+LyricIcon_P4 = [sing.player4]lyric_active.png
+LyricIconD_P4 = [sing.player4]lyric_inactive.png
+LyricIcon_P5 = [sing.player5]lyric_active.png
+LyricIconD_P5 = [sing.player5]lyric_inactive.png
+LyricIcon_P6 = [sing.player6]lyric_active.png
+LyricIconD_P6 = [sing.player6]lyric_inactive.png \ No newline at end of file
diff --git a/unicode/game/themes/Deluxe/Ribbon.ini b/unicode/game/themes/Deluxe/Ribbon.ini
index 1631183e..73cae2ab 100644
--- a/unicode/game/themes/Deluxe/Ribbon.ini
+++ b/unicode/game/themes/Deluxe/Ribbon.ini
@@ -1,4 +1,4 @@
-never;0.5.1
+;0.5.1
;experimental version
;if you are using this as a sample for your theme
;don't be suprised it doesn't work good with newer releases
@@ -6,9 +6,25 @@ never;0.5.1
[Skin]
Theme=Deluxe
Name=Ribbon
-Color=Ani
+Color=Any
[Textures]
+/**
+ * Interface
+ */
+interface_selectbg_search = interface/selectbg_search.png
+interface_dialog_background = interface/dialog_background.png
+
+Cursor = interface/cursor.png
+Cursor_Pressed = interface/cursor_pressed.png
+
+/**
+ * Icons
+ */
+icon_song_menu = icon/song_menu.png
+icon_song_search = icon/song_search.png
+icon_song_video = icon/song_video.png
+
# # # M A I N # # #
Button = [main]button.png
@@ -16,6 +32,9 @@ ButtonF = [main]buttonf.jpg
MainBar = [main]mainBar.png
SelectBG = [main]selectbg.png
+Select_ArrowLeft = interface/select_arrow_left.png
+Select_ArrowRight = interface/select_arrow_right.png
+
#Backgrounds
LoadingBG = [bg-video]ribbon.mov
MainBG = [bg-video]ribbon.mov
@@ -29,18 +48,16 @@ PartyBG = [bg-video]ribbon.mov
#Icons on screen
SongCD = [icon]cd.png
MainIcon = [icon]main.png
-MainSearch = [icon]search.png
IconOption = [icon]options.png
IconEdit = [icon]options.png
-IconSongMenu = [icon]songmenu.png
ScoreIcon = [icon]score.png
PartyIcon = [icon]party.png
StatIcon = [icon]stats.png
-VideoIcon = [icon]video.png
IconError = [icon]error.png
IconQuestion = [icon]question.png
+
# # # S O N G S E L E C E T # # #
SongSelection1 = [main]songSelection1.png
SongSelection2 = [main]songSelection2.png
@@ -80,9 +97,9 @@ Ball = [sing]LyricsBall.png
# # # S C O R E / T O P 5 # # #
ScoreBox = [score]box.png
-ScoreGlassBox = [score]glass_box.png
+ScoreGlassBox = [score]glass_box.png
ScoreLevel = [score]level.png
-ScoreLevelRound = [score]levelround.png
+ScoreLevelRound = [score]levelRound.png
ScoreLevel_Dark = [score]level_dark.png
ScoreLevel_Dark_Round = [score]level_dark_round.png
@@ -122,6 +139,7 @@ Rating_6 = [score]rating_6.png
Rating_7 = [score]rating_7.png
# thank you girls and guys!!!
+
# # # P A R T Y # # #
Joker =[party]Joker.png
PartyPlayerButton =[party]playerButton.png
@@ -143,6 +161,7 @@ PartyWinDeco1 =[party]winDecoration.png
PartyWinDeco2 =[party]winDecoration.png
PartyWinDeco3 =[party]winDecoration.png
+
# # # S T A T S # # #
StatMainBG1 = [stat]mainBG1.png
StatMainBG2 = [stat]mainBG2.png
@@ -167,7 +186,6 @@ Leiste2 = [special]bar2.png
JumpToBG = [menu]jumpToBg.png
SongMenuBG = [menu]songMenuBg.png
SongMenuSelectBG = [menu]songMenuSelectBg.png
-PopUpBG = [menu]popUpBG.png
# # # N O T E S # # #
@@ -183,6 +201,7 @@ NotePlainRight = [sing]notesPlainRight.png
NoteBGLeft = [sing]notesBgLeft.png
NoteBGMid = [sing]notesBgMid.png
NoteBGRight = [sing]notesBgRight.png
+Pause = [sing]pause.png
# # # E F F E C T S # # #
@@ -194,3 +213,18 @@ NotePerfectStar = [effect]perfectNoteStar.png
Rectangle = [helper]rectangle.jpg
ButtonFade = [helper]buttonFade.png
BGFade = [special]bg_fade.png
+
+
+# # # D U E T # # #
+LyricIcon_P1 = [sing.player1]lyric_active.png
+LyricIconD_P1 = [sing.player1]lyric_inactive.png
+LyricIcon_P2 = [sing.player2]lyric_active.png
+LyricIconD_P2 = [sing.player2]lyric_inactive.png
+LyricIcon_P3 = [sing.player3]lyric_active.png
+LyricIconD_P3 = [sing.player3]lyric_inactive.png
+LyricIcon_P4 = [sing.player4]lyric_active.png
+LyricIconD_P4 = [sing.player4]lyric_inactive.png
+LyricIcon_P5 = [sing.player5]lyric_active.png
+LyricIconD_P5 = [sing.player5]lyric_inactive.png
+LyricIcon_P6 = [sing.player6]lyric_active.png
+LyricIconD_P6 = [sing.player6]lyric_inactive.png \ No newline at end of file
diff --git a/unicode/game/themes/Deluxe/Summer.ini b/unicode/game/themes/Deluxe/Summer.ini
index 3d40c2f8..36e9f5d7 100644
--- a/unicode/game/themes/Deluxe/Summer.ini
+++ b/unicode/game/themes/Deluxe/Summer.ini
@@ -9,12 +9,32 @@ Name=Summer
Color=Blue
[Textures]
+/**
+ * Interface
+ */
+interface_selectbg_search = interface/selectbg_search.png
+interface_dialog_background = interface/dialog_background.png
+
+Cursor = interface/cursor.png
+Cursor_Pressed = interface/cursor_pressed.png
+
+/**
+ * Icons
+ */
+icon_song_menu = icon/song_menu.png
+icon_song_search = icon/song_search.png
+icon_song_video = icon/song_video.png
+
+
# # # M A I N # # #
Button = [main]button.png
ButtonF = [main]buttonf.jpg
MainBar = [main]mainBar.png
SelectBG = [main]selectbg.png
+Select_ArrowLeft = interface/select_arrow_left.png
+Select_ArrowRight = interface/select_arrow_right.png
+
#Backgrounds
LoadingBG = [bg-load]summer.jpg
MainBG = [bg-main]summer.jpg
@@ -28,18 +48,16 @@ PartyBG = [bg-main]summer.jpg
#Icons on screen
SongCD = [icon]cd.png
MainIcon = [icon]main.png
-MainSearch = [icon]search.png
IconOption = [icon]options.png
IconEdit = [icon]options.png
-IconSongMenu = [icon]songmenu.png
ScoreIcon = [icon]score.png
PartyIcon = [icon]party.png
StatIcon = [icon]stats.png
-VideoIcon = [icon]video.png
IconError = [icon]error.png
IconQuestion = [icon]question.png
+
# # # S O N G S E L E C E T # # #
SongSelection1 = [main]songSelection1.png
SongSelection2 = [main]songSelection2.png
@@ -76,9 +94,10 @@ P = [sing]p.png
#Pointer for lyrics
Ball = [sing]LyricsBall.png
+
# # # S C O R E / T O P 5 # # #
ScoreBox = [score]box.png
-ScoreGlassBox = [score]glass_box.png
+ScoreGlassBox = [score]glass_box.png
ScoreLevel = [score]level.png
ScoreLevelRound = [score]levelRound.png
@@ -120,6 +139,7 @@ Rating_6 = [score]rating_6.png
Rating_7 = [score]rating_7.png
# thank you girls and guys!!!
+
# # # P A R T Y # # #
Joker =[party]Joker.png
PartyPlayerButton =[party]playerButton.png
@@ -141,6 +161,7 @@ PartyWinDeco1 =[party]winDecoration.png
PartyWinDeco2 =[party]winDecoration.png
PartyWinDeco3 =[party]winDecoration.png
+
# # # S T A T S # # #
StatMainBG1 = [stat]mainBG1.png
StatMainBG2 = [stat]mainBG2.png
@@ -165,7 +186,6 @@ Leiste2 = [special]bar2.png
JumpToBG = [menu]jumpToBg.png
SongMenuBG = [menu]songMenuBg.png
SongMenuSelectBG = [menu]songMenuSelectBg.png
-PopUpBG = [menu]popUpBG.png
# # # N O T E S # # #
@@ -183,6 +203,7 @@ NoteBGMid = [sing]notesBgMid.png
NoteBGRight = [sing]notesBgRight.png
Pause = [sing]pause.png
+
# # # E F F E C T S # # #
NoteStar = [effect]goldenNoteStar.png
NotePerfectStar = [effect]perfectNoteStar.png
@@ -192,3 +213,18 @@ NotePerfectStar = [effect]perfectNoteStar.png
Rectangle = [helper]rectangle.jpg
ButtonFade = [helper]buttonFade.png
BGFade = [special]bg_fade.png
+
+
+# # # D U E T # # #
+LyricIcon_P1 = [sing.player1]lyric_active.png
+LyricIconD_P1 = [sing.player1]lyric_inactive.png
+LyricIcon_P2 = [sing.player2]lyric_active.png
+LyricIconD_P2 = [sing.player2]lyric_inactive.png
+LyricIcon_P3 = [sing.player3]lyric_active.png
+LyricIconD_P3 = [sing.player3]lyric_inactive.png
+LyricIcon_P4 = [sing.player4]lyric_active.png
+LyricIconD_P4 = [sing.player4]lyric_inactive.png
+LyricIcon_P5 = [sing.player5]lyric_active.png
+LyricIconD_P5 = [sing.player5]lyric_inactive.png
+LyricIcon_P6 = [sing.player6]lyric_active.png
+LyricIconD_P6 = [sing.player6]lyric_inactive.png \ No newline at end of file
diff --git a/unicode/game/themes/Deluxe/Winter.ini b/unicode/game/themes/Deluxe/Winter.ini
index 32c37a02..72514a15 100644
--- a/unicode/game/themes/Deluxe/Winter.ini
+++ b/unicode/game/themes/Deluxe/Winter.ini
@@ -9,12 +9,32 @@ Name=Winter
Color=Blue
[Textures]
+/**
+ * Interface
+ */
+interface_selectbg_search = interface/selectbg_search.png
+interface_dialog_background = interface/dialog_background.png
+
+Cursor = interface/cursor.png
+Cursor_Pressed = interface/cursor_pressed.png
+
+/**
+ * Icons
+ */
+icon_song_menu = icon/song_menu.png
+icon_song_search = icon/song_search.png
+icon_song_video = icon/song_video.png
+
+
# # # M A I N # # #
Button = [main]button.png
ButtonF = [main]buttonf.jpg
MainBar = [main]mainBar.png
SelectBG = [main]selectbg.png
+Select_ArrowLeft = interface/select_arrow_left.png
+Select_ArrowRight = interface/select_arrow_right.png
+
#Backgrounds
LoadingBG = [bg-load]winter.jpg
MainBG = [bg-main]winter.jpg
@@ -28,18 +48,16 @@ PartyBG = [bg-main]winter.jpg
#Icons on screen
SongCD = [icon]cd.png
MainIcon = [icon]main.png
-MainSearch = [icon]search.png
IconOption = [icon]options.png
IconEdit = [icon]options.png
-IconSongMenu = [icon]songmenu.png
ScoreIcon = [icon]score.png
PartyIcon = [icon]party.png
StatIcon = [icon]stats.png
-VideoIcon = [icon]video.png
IconError = [icon]error.png
IconQuestion = [icon]question.png
+
# # # S O N G S E L E C E T # # #
SongSelection1 = [main]songSelection1.png
SongSelection2 = [main]songSelection2.png
@@ -79,7 +97,7 @@ Ball = [sing]LyricsBall.png
# # # S C O R E / T O P 5 # # #
ScoreBox = [score]box.png
-ScoreGlassBox = [score]glass_box.png
+ScoreGlassBox = [score]glass_box.png
ScoreLevel = [score]level.png
ScoreLevelRound = [score]levelRound.png
@@ -121,6 +139,7 @@ Rating_6 = [score]rating_6.png
Rating_7 = [score]rating_7.png
# thank you girls and guys!!!
+
# # # P A R T Y # # #
Joker =[party]Joker.png
PartyPlayerButton =[party]playerButton.png
@@ -142,6 +161,7 @@ PartyWinDeco1 =[party]winDecoration.png
PartyWinDeco2 =[party]winDecoration.png
PartyWinDeco3 =[party]winDecoration.png
+
# # # S T A T S # # #
StatMainBG1 = [stat]mainBG1.png
StatMainBG2 = [stat]mainBG2.png
@@ -166,7 +186,6 @@ Leiste2 = [special]bar2.png
JumpToBG = [menu]jumpToBg.png
SongMenuBG = [menu]songMenuBg.png
SongMenuSelectBG = [menu]songMenuSelectBg.png
-PopUpBG = [menu]popUpBG.png
# # # N O T E S # # #
@@ -184,6 +203,7 @@ NoteBGMid = [sing]notesBgMid.png
NoteBGRight = [sing]notesBgRight.png
Pause = [sing]pause.png
+
# # # E F F E C T S # # #
NoteStar = [effect]goldenNoteStar.png
NotePerfectStar = [effect]perfectNoteStar.png
@@ -193,3 +213,18 @@ NotePerfectStar = [effect]perfectNoteStar.png
Rectangle = [helper]rectangle.jpg
ButtonFade = [helper]buttonFade.png
BGFade = [special]bg_fade.png
+
+
+# # # D U E T # # #
+LyricIcon_P1 = [sing.player1]lyric_active.png
+LyricIconD_P1 = [sing.player1]lyric_inactive.png
+LyricIcon_P2 = [sing.player2]lyric_active.png
+LyricIconD_P2 = [sing.player2]lyric_inactive.png
+LyricIcon_P3 = [sing.player3]lyric_active.png
+LyricIconD_P3 = [sing.player3]lyric_inactive.png
+LyricIcon_P4 = [sing.player4]lyric_active.png
+LyricIconD_P4 = [sing.player4]lyric_inactive.png
+LyricIcon_P5 = [sing.player5]lyric_active.png
+LyricIconD_P5 = [sing.player5]lyric_inactive.png
+LyricIcon_P6 = [sing.player6]lyric_active.png
+LyricIconD_P6 = [sing.player6]lyric_inactive.png \ No newline at end of file
diff --git a/unicode/game/themes/Deluxe/[main]selectbg.png b/unicode/game/themes/Deluxe/[main]selectbg.png
index 093be9a5..f1b69eca 100644
--- a/unicode/game/themes/Deluxe/[main]selectbg.png
+++ b/unicode/game/themes/Deluxe/[main]selectbg.png
Binary files differ
diff --git a/unicode/game/themes/Deluxe/interface/cursor.png b/unicode/game/themes/Deluxe/interface/cursor.png
new file mode 100644
index 00000000..6c222732
--- /dev/null
+++ b/unicode/game/themes/Deluxe/interface/cursor.png
Binary files differ
diff --git a/unicode/game/themes/Deluxe/interface/cursor_pressed.png b/unicode/game/themes/Deluxe/interface/cursor_pressed.png
new file mode 100644
index 00000000..3fc36a5a
--- /dev/null
+++ b/unicode/game/themes/Deluxe/interface/cursor_pressed.png
Binary files differ
diff --git a/unicode/game/themes/Deluxe/interface/select_arrow_left.png b/unicode/game/themes/Deluxe/interface/select_arrow_left.png
new file mode 100644
index 00000000..e4a32d2d
--- /dev/null
+++ b/unicode/game/themes/Deluxe/interface/select_arrow_left.png
Binary files differ
diff --git a/unicode/game/themes/Deluxe/interface/select_arrow_right.png b/unicode/game/themes/Deluxe/interface/select_arrow_right.png
new file mode 100644
index 00000000..b2a29793
--- /dev/null
+++ b/unicode/game/themes/Deluxe/interface/select_arrow_right.png
Binary files differ
diff --git a/unicode/installer/UltraStar Deluxe.nsi b/unicode/installer/UltraStar Deluxe.nsi
index c8df95dd..a6f37e2a 100644
--- a/unicode/installer/UltraStar Deluxe.nsi
+++ b/unicode/installer/UltraStar Deluxe.nsi
@@ -6,6 +6,7 @@
!include WinVer.nsh
!include LogicLib.nsh
!include InstallOptions.nsh
+!include nsDialogs.nsh
; ~+~ ~+~ ~+~ ~+~ ~+~ ~+~ ~+~ ~+~ ~+~ ~+~ ~+~ ~+~
; Variables
@@ -42,9 +43,9 @@ OutFile "ultrastardx-${version}-installer-full.exe"
InstallDir "$PROGRAMFILES\${name}"
-; Windows Vista:
+; Windows Vista / Windows 7:
-RequestExecutionLevel user
+RequestExecutionLevel admin
; ~+~ ~+~ ~+~ ~+~ ~+~ ~+~ ~+~ ~+~ ~+~ ~+~ ~+~ ~+~
; Interface Settings
@@ -82,6 +83,7 @@ RequestExecutionLevel user
!define MUI_WELCOMEPAGE_TITLE_3LINES
!define MUI_WELCOMEPAGE_TITLE "$(page_welcome_title)"
+
!define MUI_WELCOMEPAGE_TEXT "$(page_welcome_txt)"
; License Page:
@@ -148,6 +150,9 @@ Function Settings
; Get all the variables:
+Var /GLOBAL CHECKBOX
+Var /GLOBAL checkbox_state
+
var /GLOBAL fullscreen
var /GLOBAL language2
var /GLOBAL resolution
@@ -192,18 +197,35 @@ ${WriteToConfig} "Resolution=$resolution$\r$\n" "$INSTDIR\config.ini"
${EndIf}
-${WriteToConfig} "[Advanced]$\r$\n" "$INSTDIR\config.ini"
+${WriteToConfig} "[Sound]$\r$\n" "$INSTDIR\config.ini"
+${WriteToConfig} "PreviewFading=3 Secs$\r$\n" "$INSTDIR\config.ini"
; Animations On / Off Tasks
${If} $animations == "Off"
+${WriteToConfig} "[Advanced]$\r$\n" "$INSTDIR\config.ini"
+
${WriteToConfig} "LoadAnimation=Off$\r$\n" "$INSTDIR\config.ini"
${WriteToConfig} "EffectSing=Off$\r$\n" "$INSTDIR\config.ini"
${WriteToConfig} "ScreenFade=Off$\r$\n" "$INSTDIR\config.ini"
+${WriteToConfig} "LineBonus=At Notes$\r$\n" "$INSTDIR\config.ini"
+
+${EndIf}
+
+${WriteToConfig} "[Lyrics]$\r$\n" "$INSTDIR\config.ini"
+${WriteToConfig} "LyricsFont=Plain$\r$\n" "$INSTDIR\config.ini"
+${WriteToConfig} "LyricsEffect=Slide$\r$\n" "$INSTDIR\config.ini"
+
+${If} $animations != "Off"
+
+${WriteToConfig} "[Advanced]$\r$\n" "$INSTDIR\config.ini"
+
+${WriteToConfig} "LineBonus=At Notes$\r$\n" "$INSTDIR\config.ini"
+
${EndIf}
@@ -216,8 +238,46 @@ FunctionEnd ; Settings page End
; Pages UnInstallation Routine
; ~+~ ~+~ ~+~ ~+~ ~+~ ~+~ ~+~ ~+~ ~+~ ~+~ ~+~ ~+~
+!define MUI_WELCOMEPAGE_TITLE "$(page_un_welcome_title)"
!insertmacro MUI_UNPAGE_WELCOME
!insertmacro MUI_UNPAGE_CONFIRM
+
+UninstPage custom un.AskDelete un.DeleteAll
+
+Function un.AskDelete
+
+nsDialogs::Create /NOUNLOAD 1018
+
+ ${NSD_CreateCheckbox} 0 -150 100% 8u "$(delete_all)"
+ Pop $CHECKBOX
+
+ nsDialogs::OnClick /NOUNLOAD $CHECKBOX $0
+
+
+nsDialogs::Show
+
+FunctionEnd
+
+Function un.DeleteAll
+
+${NSD_GetState} $CHECKBOX $checkbox_state
+
+${If} $checkbox_state == "1"
+
+ RMDir /r "$INSTDIR\Songs"
+ RMDir /r "$INSTDIR\Covers"
+ Delete "$INSTDIR\Ultrastar.db"
+
+${Else}
+
+; If checkbox_state = 0
+
+
+${EndIf}
+
+
+FunctionEnd
+
!insertmacro MUI_UNPAGE_INSTFILES
!insertmacro MUI_UNPAGE_FINISH
@@ -307,25 +367,47 @@ SectionEnd
SectionGroup $(name_section2) Section2
+Section /o "Bodo Wartke - Liebeslied (Love Song)" g2Section1
+
+ AddSize 10342
+ SetOverwrite try
+ SetOutPath "$INSTDIR\Songs\"
+
+; Download song:
+ NSISdl::download /TIMEOUT=50000 ${download_song1} $TEMP\Song-BodoWartke-LoveSong.zip
+
+ Pop $R0
+ StrCmp $R0 "success" dlok
+ MessageBox MB_OK|MB_ICONEXCLAMATION "Download Error, click OK to Continue" /SD IDOK
+ dlok:
+ ZipDLL::extractall "$TEMP\Song-BodoWartke-LoveSong.zip" "$INSTDIR\Songs\"
+
+ Delete "$TEMP\Song-BodoWartke-LoveSong.zip"
+
+ SetOutPath "$INSTDIR"
+
+
+SectionEnd
+
;
; Dead Smiling Pirates - I 18
;
-Section /o "Dead Smiling Pirates - I 18" g2Section1
-; AddSize 1400
+Section /o "Dead Smiling Pirates - I 18" g2Section2
+ AddSize 2816
SetOverwrite try
SetOutPath "$INSTDIR"
CreateDirectory "$INSTDIR\Songs\Dead Smiling Pirates - I 18"
SetOutPath "$INSTDIR\Songs\Dead Smiling Pirates - I 18\"
; Download song:
- NSISdl::download /TIMEOUT=30000 ${download_song1} $TEMP\Song-I-18.zip
+ NSISdl::download /TIMEOUT=50000 ${download_song2} $TEMP\Song-I-18.zip
Pop $R0
StrCmp $R0 "success" dlok
MessageBox MB_OK|MB_ICONEXCLAMATION "Download Error, click OK to Continue" /SD IDOK
dlok:
- nsisunz::Unzip "$TEMP\Song-I-18.zip" "$INSTDIR\Songs\Dead Smiling Pirates - I 18\"
+ ZipDLL::extractall "$TEMP\Song-I-18.zip" "$INSTDIR\Songs\Dead Smiling Pirates - I 18\"
Delete "$TEMP\Song-I-18.zip"
@@ -341,18 +423,18 @@ SectionGroup $(name_s2_sub1) s2_sub1
Section /o "Monkey Shines" s2_sub1_Section1
-; AddSize 1400
+ AddSize 1455
SetOverwrite try
SetOutPath "$INSTDIR\Songs\"
; Download song:
- NSISdl::download /TIMEOUT=30000 ${download_sub1_song1} $TEMP\Song-JC-MS.zip
+ NSISdl::download /TIMEOUT=50000 ${download_sub1_song1} $TEMP\Song-JC-MS.zip
Pop $R0
StrCmp $R0 "success" dlok
MessageBox MB_OK|MB_ICONEXCLAMATION "Download Error, click OK to Continue" /SD IDOK
dlok:
- nsisunz::Unzip "$TEMP\Song-JC-MS.zip" "$INSTDIR\Songs\"
+ ZipDLL::extractall "$TEMP\Song-JC-MS.zip" "$INSTDIR\Songs\"
Delete "$TEMP\Song-JC-MS.zip"
@@ -362,18 +444,18 @@ SectionEnd
Section /o "I Crush Everything" s2_sub1_Section2
-; AddSize 1400
+ AddSize 7127
SetOverwrite try
SetOutPath "$INSTDIR\Songs\"
; Download song:
- NSISdl::download /TIMEOUT=30000 ${download_sub1_song2} $TEMP\Song-JC-ICE.zip
+ NSISdl::download /TIMEOUT=50000 ${download_sub1_song2} $TEMP\Song-JC-ICE.zip
Pop $R0
StrCmp $R0 "success" dlok
MessageBox MB_OK|MB_ICONEXCLAMATION "Download Error, click OK to Continue" /SD IDOK
dlok:
- nsisunz::Unzip "$TEMP\Song-JC-ICE.zip" "$INSTDIR\Songs\"
+ ZipDLL::extractall "$TEMP\Song-JC-ICE.zip" "$INSTDIR\Songs\"
Delete "$TEMP\Song-JC-ICE.zip"
@@ -383,18 +465,18 @@ SectionEnd
Section /o "Not About You" s2_sub1_Section3
-; AddSize 1400
+ AddSize 3492
SetOverwrite try
SetOutPath "$INSTDIR\Songs\"
; Download song:
- NSISdl::download /TIMEOUT=30000 ${download_sub1_song3} $TEMP\Song-JC-NAY.zip
+ NSISdl::download /TIMEOUT=50000 ${download_sub1_song3} $TEMP\Song-JC-NAY.zip
Pop $R0
StrCmp $R0 "success" dlok
MessageBox MB_OK|MB_ICONEXCLAMATION "Download Error, click OK to Continue" /SD IDOK
dlok:
- nsisunz::Unzip "$TEMP\Song-JC-NAY.zip" "$INSTDIR\Songs\"
+ ZipDLL::extractall "$TEMP\Song-JC-NAY.zip" "$INSTDIR\Songs\"
Delete "$TEMP\Song-JC-NAY.zip"
@@ -405,18 +487,18 @@ SectionEnd
Section /o "Mr. Fancy Pants" s2_sub1_Section4
-; AddSize 1400
+ AddSize 2427
SetOverwrite try
SetOutPath "$INSTDIR\Songs\"
; Download song:
- NSISdl::download /TIMEOUT=30000 ${download_sub1_song4} $TEMP\Song-JC-MFP.zip
+ NSISdl::download /TIMEOUT=50000 ${download_sub1_song4} $TEMP\Song-JC-MFP.zip
Pop $R0
StrCmp $R0 "success" dlok
MessageBox MB_OK|MB_ICONEXCLAMATION "Download Error, click OK to Continue" /SD IDOK
dlok:
- nsisunz::Unzip "$TEMP\Song-JC-MFP.zip" "$INSTDIR\Songs\"
+ ZipDLL::extractall "$TEMP\Song-JC-MFP.zip" "$INSTDIR\Songs\"
Delete "$TEMP\Song-JC-MFP.zip"
@@ -426,18 +508,18 @@ SectionEnd
Section /o "Big Bad World One" s2_sub1_Section5
-; AddSize 1400
+ AddSize 4424
SetOverwrite try
SetOutPath "$INSTDIR\Songs\"
; Download song:
- NSISdl::download /TIMEOUT=30000 ${download_sub1_song5} $TEMP\Song-JC-BBWO.zip
+ NSISdl::download /TIMEOUT=50000 ${download_sub1_song5} $TEMP\Song-JC-BBWO.zip
Pop $R0
StrCmp $R0 "success" dlok
MessageBox MB_OK|MB_ICONEXCLAMATION "Download Error, click OK to Continue" /SD IDOK
dlok:
- nsisunz::Unzip "$TEMP\Song-JC-BBWO.zip" "$INSTDIR\Songs\"
+ ZipDLL::extractall "$TEMP\Song-JC-BBWO.zip" "$INSTDIR\Songs\"
Delete "$TEMP\Song-JC-BBWO.zip"
@@ -447,18 +529,18 @@ SectionEnd
Section /o "Flickr" s2_sub1_Section6
-; AddSize 1400
+ AddSize 21607
SetOverwrite try
SetOutPath "$INSTDIR\Songs\"
; Download song:
- NSISdl::download /TIMEOUT=30000 ${download_sub1_song6} $TEMP\Song-JC-Flickr.zip
+ NSISdl::download /TIMEOUT=50000 ${download_sub1_song6} $TEMP\Song-JC-Flickr.zip
Pop $R0
StrCmp $R0 "success" dlok
MessageBox MB_OK|MB_ICONEXCLAMATION "Download Error, click OK to Continue" /SD IDOK
dlok:
- nsisunz::Unzip "$TEMP\Song-JC-Flickr.zip" "$INSTDIR\Songs\"
+ ZipDLL::extractall "$TEMP\Song-JC-Flickr.zip" "$INSTDIR\Songs\"
Delete "$TEMP\Song-JC-Flickr.zip"
@@ -468,18 +550,18 @@ SectionEnd
Section /o "My Beige Bear" s2_sub1_Section7
-; AddSize 1400
+ AddSize 4926
SetOverwrite try
SetOutPath "$INSTDIR\Songs\"
; Download song:
- NSISdl::download /TIMEOUT=30000 ${download_sub1_song7} $TEMP\Song-JC-MBB.zip
+ NSISdl::download /TIMEOUT=50000 ${download_sub1_song7} $TEMP\Song-JC-MBB.zip
Pop $R0
StrCmp $R0 "success" dlok
MessageBox MB_OK|MB_ICONEXCLAMATION "Download Error, click OK to Continue" /SD IDOK
dlok:
- nsisunz::Unzip "$TEMP\Song-JC-MBB.zip" "$INSTDIR\Songs\"
+ ZipDLL::extractall "$TEMP\Song-JC-MBB.zip" "$INSTDIR\Songs\"
Delete "$TEMP\Song-JC-MBB.zip"
@@ -489,18 +571,18 @@ SectionEnd
Section /o "The Future Soon" s2_sub1_Section8
-; AddSize 1400
+ AddSize 5612
SetOverwrite try
SetOutPath "$INSTDIR\Songs\"
; Download song:
- NSISdl::download /TIMEOUT=30000 ${download_sub1_song8} $TEMP\Song-JC-TFS.zip
+ NSISdl::download /TIMEOUT=50000 ${download_sub1_song8} $TEMP\Song-JC-TFS.zip
Pop $R0
StrCmp $R0 "success" dlok
MessageBox MB_OK|MB_ICONEXCLAMATION "Download Error, click OK to Continue" /SD IDOK
dlok:
- nsisunz::Unzip "$TEMP\Song-JC-TFS.zip" "$INSTDIR\Songs\"
+ ZipDLL::extractall "$TEMP\Song-JC-TFS.zip" "$INSTDIR\Songs\"
Delete "$TEMP\Song-JC-TFS.zip"
@@ -510,18 +592,18 @@ SectionEnd
Section /o "Ikea" s2_sub1_Section9
-; AddSize 1400
+ AddSize 4608
SetOverwrite try
SetOutPath "$INSTDIR\Songs\"
; Download song:
- NSISdl::download /TIMEOUT=30000 ${download_sub1_song9} $TEMP\Song-JC-Ikea.zip
+ NSISdl::download /TIMEOUT=50000 ${download_sub1_song9} $TEMP\Song-JC-Ikea.zip
Pop $R0
StrCmp $R0 "success" dlok
MessageBox MB_OK|MB_ICONEXCLAMATION "Download Error, click OK to Continue" /SD IDOK
dlok:
- nsisunz::Unzip "$TEMP\Song-JC-Ikea.zip" "$INSTDIR\Songs\"
+ ZipDLL::extractall "$TEMP\Song-JC-Ikea.zip" "$INSTDIR\Songs\"
Delete "$TEMP\Song-JC-Ikea.zip"
@@ -531,18 +613,18 @@ SectionEnd
Section /o "Furry Old Lobster" s2_sub1_Section10
-; AddSize 1400
+ AddSize 3288
SetOverwrite try
SetOutPath "$INSTDIR\Songs\"
; Download song:
- NSISdl::download /TIMEOUT=30000 ${download_sub1_song10} $TEMP\Song-JC-FOL.zip
+ NSISdl::download /TIMEOUT=50000 ${download_sub1_song10} $TEMP\Song-JC-FOL.zip
Pop $R0
StrCmp $R0 "success" dlok
MessageBox MB_OK|MB_ICONEXCLAMATION "Download Error, click OK to Continue" /SD IDOK
dlok:
- nsisunz::Unzip "$TEMP\Song-JC-FOL.zip" "$INSTDIR\Songs\"
+ ZipDLL::extractall "$TEMP\Song-JC-FOL.zip" "$INSTDIR\Songs\"
Delete "$TEMP\Song-JC-FOL.zip"
@@ -552,18 +634,18 @@ SectionEnd
Section /o "Code Monkey" s2_sub1_Section11
-; AddSize 1400
+ AddSize 21402
SetOverwrite try
SetOutPath "$INSTDIR\Songs\"
; Download song:
- NSISdl::download /TIMEOUT=30000 ${download_sub1_song11} $TEMP\Song-JC-CM.zip
+ NSISdl::download /TIMEOUT=50000 ${download_sub1_song11} $TEMP\Song-JC-CM.zip
Pop $R0
StrCmp $R0 "success" dlok
MessageBox MB_OK|MB_ICONEXCLAMATION "Download Error, click OK to Continue" /SD IDOK
dlok:
- nsisunz::Unzip "$TEMP\Song-JC-CM.zip" "$INSTDIR\Songs\"
+ ZipDLL::extractall "$TEMP\Song-JC-CM.zip" "$INSTDIR\Songs\"
Delete "$TEMP\Song-JC-CM.zip"
@@ -573,18 +655,18 @@ SectionEnd
Section /o "I´m Your Moon" s2_sub1_Section12
-; AddSize 1400
+ AddSize 4916
SetOverwrite try
SetOutPath "$INSTDIR\Songs\"
; Download song:
- NSISdl::download /TIMEOUT=30000 ${download_sub1_song12} $TEMP\Song-JC-IYM.zip
+ NSISdl::download /TIMEOUT=50000 ${download_sub1_song12} $TEMP\Song-JC-IYM.zip
Pop $R0
StrCmp $R0 "success" dlok
MessageBox MB_OK|MB_ICONEXCLAMATION "Download Error, click OK to Continue" /SD IDOK
dlok:
- nsisunz::Unzip "$TEMP\Song-JC-IYM.zip" "$INSTDIR\Songs\"
+ ZipDLL::extractall "$TEMP\Song-JC-IYM.zip" "$INSTDIR\Songs\"
Delete "$TEMP\Song-JC-IYM.zip"
@@ -594,18 +676,18 @@ SectionEnd
Section /o "First Of May" s2_sub1_Section13
-; AddSize 1400
+ AddSize 6257
SetOverwrite try
SetOutPath "$INSTDIR\Songs\"
; Download song:
- NSISdl::download /TIMEOUT=30000 ${download_sub1_song13} $TEMP\Song-JC-FOM.zip
+ NSISdl::download /TIMEOUT=50000 ${download_sub1_song13} $TEMP\Song-JC-FOM.zip
Pop $R0
StrCmp $R0 "success" dlok
MessageBox MB_OK|MB_ICONEXCLAMATION "Download Error, click OK to Continue" /SD IDOK
dlok:
- nsisunz::Unzip "$TEMP\Song-JC-FOM.zip" "$INSTDIR\Songs\"
+ ZipDLL::extractall "$TEMP\Song-JC-FOM.zip" "$INSTDIR\Songs\"
Delete "$TEMP\Song-JC-FOM.zip"
@@ -615,18 +697,18 @@ SectionEnd
Section /o "Dance, Soterious Johnson, Dance" s2_sub1_Section14
-; AddSize 1400
+ AddSize 5929
SetOverwrite try
SetOutPath "$INSTDIR\Songs\"
; Download song:
- NSISdl::download /TIMEOUT=30000 ${download_sub1_song14} $TEMP\Song-JC-DSJD.zip
+ NSISdl::download /TIMEOUT=50000 ${download_sub1_song14} $TEMP\Song-JC-DSJD.zip
Pop $R0
StrCmp $R0 "success" dlok
MessageBox MB_OK|MB_ICONEXCLAMATION "Download Error, click OK to Continue" /SD IDOK
dlok:
- nsisunz::Unzip "$TEMP\Song-JC-DSJD.zip" "$INSTDIR\Songs\"
+ ZipDLL::extractall "$TEMP\Song-JC-DSJD.zip" "$INSTDIR\Songs\"
Delete "$TEMP\Song-JC-DSJD.zip"
@@ -634,22 +716,22 @@ Section /o "Dance, Soterious Johnson, Dance" s2_sub1_Section14
SectionEnd
-Section /o "A Walk With George" s2_sub1_Section15
+Section /o "A Talk With George" s2_sub1_Section15
-; AddSize 1400
+ AddSize 4076
SetOverwrite try
SetOutPath "$INSTDIR\Songs\"
; Download song:
- NSISdl::download /TIMEOUT=30000 ${download_sub1_song15} $TEMP\Song-JC-AWWG.zip
+ NSISdl::download /TIMEOUT=50000 ${download_sub1_song15} $TEMP\Song-JC-ATWG.zip
Pop $R0
StrCmp $R0 "success" dlok
MessageBox MB_OK|MB_ICONEXCLAMATION "Download Error, click OK to Continue" /SD IDOK
dlok:
- nsisunz::Unzip "$TEMP\Song-JC-AWWG.zip" "$INSTDIR\Songs\"
+ ZipDLL::extractall "$TEMP\Song-JC-ATWG.zip" "$INSTDIR\Songs\"
- Delete "$TEMP\Song-JC-AWWG.zip"
+ Delete "$TEMP\Song-JC-ATWG.zip"
SetOutPath "$INSTDIR"
@@ -657,18 +739,18 @@ SectionEnd
Section /o "Creepy Doll" s2_sub1_Section16
-; AddSize 1400
+ AddSize 66560
SetOverwrite try
SetOutPath "$INSTDIR\Songs\"
; Download song:
- NSISdl::download /TIMEOUT=30000 ${download_sub1_song16} $TEMP\Song-JC-CD.zip
+ NSISdl::download /TIMEOUT=50000 ${download_sub1_song16} $TEMP\Song-JC-CD.zip
Pop $R0
StrCmp $R0 "success" dlok
MessageBox MB_OK|MB_ICONEXCLAMATION "Download Error, click OK to Continue" /SD IDOK
dlok:
- nsisunz::Unzip "$TEMP\Song-JC-CD.zip" "$INSTDIR\Songs\"
+ ZipDLL::extractall "$TEMP\Song-JC-CD.zip" "$INSTDIR\Songs\"
Delete "$TEMP\Song-JC-CD.zip"
@@ -678,18 +760,18 @@ SectionEnd
Section /o "That Spells DNA" s2_sub1_Section17
-; AddSize 1400
+ AddSize 4158
SetOverwrite try
SetOutPath "$INSTDIR\Songs\"
; Download song:
- NSISdl::download /TIMEOUT=30000 ${download_sub1_song17} $TEMP\Song-JC-TSDNA.zip
+ NSISdl::download /TIMEOUT=50000 ${download_sub1_song17} $TEMP\Song-JC-TSDNA.zip
Pop $R0
StrCmp $R0 "success" dlok
MessageBox MB_OK|MB_ICONEXCLAMATION "Download Error, click OK to Continue" /SD IDOK
dlok:
- nsisunz::Unzip "$TEMP\Song-JC-TSDNA.zip" "$INSTDIR\Songs\"
+ ZipDLL::extractall "$TEMP\Song-JC-TSDNA.zip" "$INSTDIR\Songs\"
Delete "$TEMP\Song-JC-TSDNA.zip"
@@ -699,18 +781,18 @@ SectionEnd
Section /o "When You Go" s2_sub1_Section18
-; AddSize 1400
+ AddSize 5755
SetOverwrite try
SetOutPath "$INSTDIR\Songs\"
; Download song:
- NSISdl::download /TIMEOUT=30000 ${download_sub1_song18} $TEMP\Song-JC-WYG.zip
+ NSISdl::download /TIMEOUT=50000 ${download_sub1_song18} $TEMP\Song-JC-WYG.zip
Pop $R0
StrCmp $R0 "success" dlok
MessageBox MB_OK|MB_ICONEXCLAMATION "Download Error, click OK to Continue" /SD IDOK
dlok:
- nsisunz::Unzip "$TEMP\Song-JC-WYG.zip" "$INSTDIR\Songs\"
+ ZipDLL::extractall "$TEMP\Song-JC-WYG.zip" "$INSTDIR\Songs\"
Delete "$TEMP\Song-JC-WYG.zip"
@@ -720,18 +802,18 @@ SectionEnd
Section /o "Better" s2_sub1_Section19
-; AddSize 1400
+ AddSize 4199
SetOverwrite try
SetOutPath "$INSTDIR\Songs\"
; Download song:
- NSISdl::download /TIMEOUT=30000 ${download_sub1_song19} $TEMP\Song-JC-Better.zip
+ NSISdl::download /TIMEOUT=50000 ${download_sub1_song19} $TEMP\Song-JC-Better.zip
Pop $R0
StrCmp $R0 "success" dlok
MessageBox MB_OK|MB_ICONEXCLAMATION "Download Error, click OK to Continue" /SD IDOK
dlok:
- nsisunz::Unzip "$TEMP\Song-JC-Better.zip" "$INSTDIR\Songs\"
+ ZipDLL::extractall "$TEMP\Song-JC-Better.zip" "$INSTDIR\Songs\"
Delete "$TEMP\Song-JC-Better.zip"
@@ -741,18 +823,18 @@ SectionEnd
Section /o "Shop Vac" s2_sub1_Section20
-; AddSize 1400
+ AddSize 5448
SetOverwrite try
SetOutPath "$INSTDIR\Songs\"
; Download song:
- NSISdl::download /TIMEOUT=30000 ${download_sub1_song20} $TEMP\Song-JC-SV.zip
+ NSISdl::download /TIMEOUT=50000 ${download_sub1_song20} $TEMP\Song-JC-SV.zip
Pop $R0
StrCmp $R0 "success" dlok
MessageBox MB_OK|MB_ICONEXCLAMATION "Download Error, click OK to Continue" /SD IDOK
dlok:
- nsisunz::Unzip "$TEMP\Song-JC-SV.zip" "$INSTDIR\Songs\"
+ ZipDLL::extractall "$TEMP\Song-JC-SV.zip" "$INSTDIR\Songs\"
Delete "$TEMP\Song-JC-SV.zip"
@@ -762,18 +844,18 @@ SectionEnd
Section /o "I Feel Fantastic" s2_sub1_Section21
-; AddSize 1400
+ AddSize 3851
SetOverwrite try
SetOutPath "$INSTDIR\Songs\"
; Download song:
- NSISdl::download /TIMEOUT=30000 ${download_sub1_song21} $TEMP\Song-JC-IFF.zip
+ NSISdl::download /TIMEOUT=50000 ${download_sub1_song21} $TEMP\Song-JC-IFF.zip
Pop $R0
StrCmp $R0 "success" dlok
MessageBox MB_OK|MB_ICONEXCLAMATION "Download Error, click OK to Continue" /SD IDOK
dlok:
- nsisunz::Unzip "$TEMP\Song-JC-IFF.zip" "$INSTDIR\Songs\"
+ ZipDLL::extractall "$TEMP\Song-JC-IFF.zip" "$INSTDIR\Songs\"
Delete "$TEMP\Song-JC-IFF.zip"
@@ -783,18 +865,18 @@ SectionEnd
Section /o "Re: Your Brains" s2_sub1_Section22
-; AddSize 1400
+ AddSize 7087
SetOverwrite try
SetOutPath "$INSTDIR\Songs\"
; Download song:
- NSISdl::download /TIMEOUT=30000 ${download_sub1_song22} $TEMP\Song-JC-ReYB.zip
+ NSISdl::download /TIMEOUT=50000 ${download_sub1_song22} $TEMP\Song-JC-ReYB.zip
Pop $R0
StrCmp $R0 "success" dlok
MessageBox MB_OK|MB_ICONEXCLAMATION "Download Error, click OK to Continue" /SD IDOK
dlok:
- nsisunz::Unzip "$TEMP\Song-JC-ReYB.zip" "$INSTDIR\Songs\"
+ ZipDLL::extractall "$TEMP\Song-JC-ReYB.zip" "$INSTDIR\Songs\"
Delete "$TEMP\Song-JC-ReYB.zip"
@@ -804,18 +886,18 @@ SectionEnd
Section /o "Skullcrusher Mountain" s2_sub1_Section23
-; AddSize 1400
+ AddSize 6298
SetOverwrite try
SetOutPath "$INSTDIR\Songs\"
; Download song:
- NSISdl::download /TIMEOUT=30000 ${download_sub1_song23} $TEMP\Song-JC-SCM.zip
+ NSISdl::download /TIMEOUT=50000 ${download_sub1_song23} $TEMP\Song-JC-SCM.zip
Pop $R0
StrCmp $R0 "success" dlok
MessageBox MB_OK|MB_ICONEXCLAMATION "Download Error, click OK to Continue" /SD IDOK
dlok:
- nsisunz::Unzip "$TEMP\Song-JC-SCM.zip" "$INSTDIR\Songs\"
+ ZipDLL::extractall "$TEMP\Song-JC-SCM.zip" "$INSTDIR\Songs\"
Delete "$TEMP\Song-JC-SCM.zip"
@@ -825,18 +907,18 @@ SectionEnd
Section /o "Chiron Beta Prime" s2_sub1_Section24
-; AddSize 1400
+ AddSize 38298
SetOverwrite try
SetOutPath "$INSTDIR\Songs\"
; Download song:
- NSISdl::download /TIMEOUT=30000 ${download_sub1_song24} $TEMP\Song-JC-CBP.zip
+ NSISdl::download /TIMEOUT=50000 ${download_sub1_song24} $TEMP\Song-JC-CBP.zip
Pop $R0
StrCmp $R0 "success" dlok
MessageBox MB_OK|MB_ICONEXCLAMATION "Download Error, click OK to Continue" /SD IDOK
dlok:
- nsisunz::Unzip "$TEMP\Song-JC-CBP.zip" "$INSTDIR\Songs\"
+ ZipDLL::extractall "$TEMP\Song-JC-CBP.zip" "$INSTDIR\Songs\"
Delete "$TEMP\Song-JC-CBP.zip"
@@ -851,21 +933,21 @@ SectionGroupEnd
; Joshua Morin - On The Run
;
-Section /o "Joshua Morin - On The Run" g2Section2
-; AddSize 2200
+Section /o "Joshua Morin - On The Run" g2Section3
+ AddSize 3881
SetOverwrite try
SetOutPath "$INSTDIR"
CreateDirectory "$INSTDIR\Songs\Joshua Morin - On The Run"
SetOutPath "$INSTDIR\Songs\Joshua Morin - On The Run\"
; Download song:
- NSISdl::download /TIMEOUT=30000 ${download_song3} $TEMP\Song-On-the-run.zip
+ NSISdl::download /TIMEOUT=50000 ${download_song3} $TEMP\Song-On-the-run.zip
Pop $R0 ;Get the return value
StrCmp $R0 "success" dlok
MessageBox MB_OK|MB_ICONEXCLAMATION "Download Error, click OK to Continue" /SD IDOK
dlok:
- nsisunz::Unzip "$TEMP\Song-On-the-run.zip" "$INSTDIR\Songs\Joshua Morin - On The Run\"
+ ZipDLL::extractall "$TEMP\Song-On-the-run.zip" "$INSTDIR\Songs\Joshua Morin - On The Run\"
Delete "$TEMP\Song-On-the-run.zip"
@@ -873,21 +955,21 @@ Section /o "Joshua Morin - On The Run" g2Section2
SectionEnd
-Section /o "Pornophonique - Space Invaders" g2Section3
-; AddSize 2200
+Section /o "Pornophonique - Space Invaders" g2Section4
+ AddSize 3646
SetOverwrite try
SetOutPath "$INSTDIR"
CreateDirectory "$INSTDIR\Songs\Pornophonique - Space Invaders"
SetOutPath "$INSTDIR\Songs\Pornophonique - Space Invaders\"
; Download song:
- NSISdl::download /TIMEOUT=30000 ${download_song3} $TEMP\Song-Space-Invaders.zip
+ NSISdl::download /TIMEOUT=50000 ${download_song4} $TEMP\Song-Space-Invaders.zip
Pop $R0 ;Get the return value
StrCmp $R0 "success" dlok
MessageBox MB_OK|MB_ICONEXCLAMATION "Download Error, click OK to Continue" /SD IDOK
dlok:
- nsisunz::Unzip "$TEMP\Song-Space-Invaders.zip" "$INSTDIR\Songs\Pornophonique - Space Invaders\"
+ ZipDLL::extractall "$TEMP\Song-Space-Invaders.zip" "$INSTDIR\Songs\Pornophonique - Space Invaders\"
Delete "$TEMP\Song-Space-Invaders.zip"
@@ -895,21 +977,216 @@ Section /o "Pornophonique - Space Invaders" g2Section3
SectionEnd
-Section /o "Steven Dunston - Northern Star" g2Section4
-; AddSize 1500
+SectionGroup $(name_s2_sub2) s2_sub2
+
+Section /o "Shearer - 69" s2_sub2_Section1
+
+ AddSize 4557
+ SetOverwrite try
+ SetOutPath "$INSTDIR\Songs\"
+
+; Download song:
+ NSISdl::download /TIMEOUT=50000 ${download_sub2_song1} $TEMP\Song-Shearer-69.zip
+
+ Pop $R0
+ StrCmp $R0 "success" dlok
+ MessageBox MB_OK|MB_ICONEXCLAMATION "Download Error, click OK to Continue" /SD IDOK
+ dlok:
+ ZipDLL::extractall "$TEMP\Song-Shearer-69.zip" "$INSTDIR\Songs\"
+
+ Delete "$TEMP\Song-Shearer-69.zip"
+
+ SetOutPath "$INSTDIR"
+
+SectionEnd
+
+Section /o "Shearer - 69 (Karaoke)" s2_sub2_Section2
+
+ AddSize 4772
+ SetOverwrite try
+ SetOutPath "$INSTDIR\Songs\"
+
+; Download song:
+ NSISdl::download /TIMEOUT=50000 ${download_sub2_song2} $TEMP\Song-Shearer-69-Kar.zip
+
+ Pop $R0
+ StrCmp $R0 "success" dlok
+ MessageBox MB_OK|MB_ICONEXCLAMATION "Download Error, click OK to Continue" /SD IDOK
+ dlok:
+ ZipDLL::extractall "$TEMP\Song-Shearer-69-Kar.zip" "$INSTDIR\Songs\"
+
+ Delete "$TEMP\Song-Shearer-69-Kar.zip"
+
+ SetOutPath "$INSTDIR"
+
+SectionEnd
+
+Section /o "Shearer - Can't stop it" s2_sub2_Section3
+
+ AddSize 5510
+ SetOverwrite try
+ SetOutPath "$INSTDIR\Songs\"
+
+; Download song:
+ NSISdl::download /TIMEOUT=50000 ${download_sub2_song3} $TEMP\Song-Shearer-CSI.zip
+
+ Pop $R0
+ StrCmp $R0 "success" dlok
+ MessageBox MB_OK|MB_ICONEXCLAMATION "Download Error, click OK to Continue" /SD IDOK
+ dlok:
+ ZipDLL::extractall "$TEMP\Song-Shearer-CSI.zip" "$INSTDIR\Songs\"
+
+ Delete "$TEMP\Song-Shearer-CSI.zip"
+
+ SetOutPath "$INSTDIR"
+
+SectionEnd
+
+Section /o "Shearer - Can't stop it (Karaoke)" s2_sub2_Section4
+
+ AddSize 4178
+ SetOverwrite try
+ SetOutPath "$INSTDIR\Songs\"
+
+; Download song:
+ NSISdl::download /TIMEOUT=50000 ${download_sub2_song4} $TEMP\Song-Shearer-CSI-Kar.zip
+
+ Pop $R0
+ StrCmp $R0 "success" dlok
+ MessageBox MB_OK|MB_ICONEXCLAMATION "Download Error, click OK to Continue" /SD IDOK
+ dlok:
+ ZipDLL::extractall "$TEMP\Song-Shearer-CSI-Kar.zip" "$INSTDIR\Songs\"
+
+ Delete "$TEMP\Song-Shearer-CSI-Kar.zip"
+
+ SetOutPath "$INSTDIR"
+
+SectionEnd
+
+Section /o "Shearer - In My Hand" s2_sub2_Section5
+
+ AddSize 5960
+ SetOverwrite try
+ SetOutPath "$INSTDIR\Songs\"
+
+; Download song:
+ NSISdl::download /TIMEOUT=50000 ${download_sub2_song5} $TEMP\Song-Shearer-IMH.zip
+
+ Pop $R0
+ StrCmp $R0 "success" dlok
+ MessageBox MB_OK|MB_ICONEXCLAMATION "Download Error, click OK to Continue" /SD IDOK
+ dlok:
+ ZipDLL::extractall "$TEMP\Song-Shearer-IMH.zip" "$INSTDIR\Songs\"
+
+ Delete "$TEMP\Song-Shearer-IMH.zip"
+
+ SetOutPath "$INSTDIR"
+
+SectionEnd
+
+Section /o "Shearer - Man Song" s2_sub2_Section6
+
+ AddSize 7270
+ SetOverwrite try
+ SetOutPath "$INSTDIR\Songs\"
+
+; Download song:
+ NSISdl::download /TIMEOUT=50000 ${download_sub2_song6} $TEMP\Song-Shearer-MS.zip
+
+ Pop $R0
+ StrCmp $R0 "success" dlok
+ MessageBox MB_OK|MB_ICONEXCLAMATION "Download Error, click OK to Continue" /SD IDOK
+ dlok:
+ ZipDLL::extractall "$TEMP\Song-Shearer-MS.zip" "$INSTDIR\Songs\"
+
+ Delete "$TEMP\Song-Shearer-MS.zip"
+
+ SetOutPath "$INSTDIR"
+
+SectionEnd
+
+Section /o "Shearer - Man Song (Karaoke)" s2_sub2_Section7
+
+ AddSize 5807
+ SetOverwrite try
+ SetOutPath "$INSTDIR\Songs\"
+
+; Download song:
+ NSISdl::download /TIMEOUT=50000 ${download_sub2_song7} $TEMP\Song-Shearer-MS-Kar.zip
+
+ Pop $R0
+ StrCmp $R0 "success" dlok
+ MessageBox MB_OK|MB_ICONEXCLAMATION "Download Error, click OK to Continue" /SD IDOK
+ dlok:
+ ZipDLL::extractall "$TEMP\Song-Shearer-MS-Kar.zip" "$INSTDIR\Songs\"
+
+ Delete "$TEMP\Song-Shearer-MS-Kar.zip"
+
+ SetOutPath "$INSTDIR"
+
+SectionEnd
+
+Section /o "Shearer - Stay With Me" s2_sub2_Section8
+
+ AddSize 6400
+ SetOverwrite try
+ SetOutPath "$INSTDIR\Songs\"
+
+; Download song:
+ NSISdl::download /TIMEOUT=50000 ${download_sub2_song8} $TEMP\Song-Shearer-SWM.zip
+
+ Pop $R0
+ StrCmp $R0 "success" dlok
+ MessageBox MB_OK|MB_ICONEXCLAMATION "Download Error, click OK to Continue" /SD IDOK
+ dlok:
+ ZipDLL::extractall "$TEMP\Song-Shearer-SWM.zip" "$INSTDIR\Songs\"
+
+ Delete "$TEMP\Song-Shearer-SWM.zip"
+
+ SetOutPath "$INSTDIR"
+
+SectionEnd
+
+Section /o "Shearer - Stay With Me (Karaoke)" s2_sub2_Section9
+
+ AddSize 5417
+ SetOverwrite try
+ SetOutPath "$INSTDIR\Songs\"
+
+; Download song:
+ NSISdl::download /TIMEOUT=50000 ${download_sub2_song9} $TEMP\Song-Shearer-SWM-Kar.zip
+
+ Pop $R0
+ StrCmp $R0 "success" dlok
+ MessageBox MB_OK|MB_ICONEXCLAMATION "Download Error, click OK to Continue" /SD IDOK
+ dlok:
+
+ ZipDLL::extractall "$TEMP\Song-Shearer-SWM-Kar.zip" "$INSTDIR\Songs\"
+
+ Delete "$TEMP\Song-Shearer-SWM-Kar.zip"
+
+ SetOutPath "$INSTDIR"
+
+SectionEnd
+
+SectionGroupEnd
+
+Section /o "Steven Dunston - Northern Star" g2Section5
+ AddSize 2427
SetOverwrite try
SetOutPath "$INSTDIR"
CreateDirectory "$INSTDIR\Songs\Steven Dunston - Northern Star"
SetOutPath "$INSTDIR\Songs\Steven Dunston - Northern Star\"
; Download song:
- NSISdl::download /TIMEOUT=30000 ${download_song2} $TEMP\Song-Northern-Star.zip
+ NSISdl::download /TIMEOUT=50000 ${download_song5} $TEMP\Song-Northern-Star.zip
Pop $R0 ;Get the return value
StrCmp $R0 "success" dlok
MessageBox MB_OK|MB_ICONEXCLAMATION "Download Error, click OK to Continue" /SD IDOK
dlok:
- nsisunz::Unzip "$TEMP\Song-Northern-Star.zip" "$INSTDIR\Songs\Steven Dunston - Northern Star\"
+
+ ZipDLL::extractall "$TEMP\Song-Northern-Star.zip" "$INSTDIR\Songs\Steven Dunston - Northern Star\"
Delete "$TEMP\Song-Northern-Star.zip"
@@ -917,6 +1194,54 @@ Section /o "Steven Dunston - Northern Star" g2Section4
SectionEnd
+SectionGroup $(name_s2_sub3) s2_sub3
+
+Section /o "Wise Guys - Lebendig und kräftig und schärfer" s2_sub3_Section1
+
+ AddSize 4015
+ SetOverwrite try
+ SetOutPath "$INSTDIR\Songs\"
+
+; Download song:
+ NSISdl::download /TIMEOUT=50000 ${download_sub3_song1} $TEMP\Song-WiseGuys-LUKUS.zip
+
+ Pop $R0
+ StrCmp $R0 "success" dlok
+ MessageBox MB_OK|MB_ICONEXCLAMATION "Download Error, click OK to Continue" /SD IDOK
+ dlok:
+
+ ZipDLL::extractall "$TEMP\Song-WiseGuys-LUKUS.zip" "$INSTDIR\Songs\"
+
+ Delete "$TEMP\Song-WiseGuys-LUKUS.zip"
+
+ SetOutPath "$INSTDIR"
+
+SectionEnd
+
+Section /o "Wise Guys - Mensch, wo bist du?" s2_sub3_Section2
+
+ AddSize 5335
+ SetOverwrite try
+ SetOutPath "$INSTDIR\Songs\"
+
+; Download song:
+ NSISdl::download /TIMEOUT=50000 ${download_sub3_song2} $TEMP\Song-WiseGuys-MWBD.zip
+
+ Pop $R0
+ StrCmp $R0 "success" dlok
+ MessageBox MB_OK|MB_ICONEXCLAMATION "Download Error, click OK to Continue" /SD IDOK
+ dlok:
+
+ ZipDLL::extractall "$TEMP\Song-WiseGuys-MWBD.zip" "$INSTDIR\Songs\"
+
+ Delete "$TEMP\Song-WiseGuys-MWBD.zip"
+
+ SetOutPath "$INSTDIR"
+
+SectionEnd
+
+SectionGroupEnd
+
SectionGroupEnd
;------------------------------------
@@ -926,16 +1251,16 @@ SectionGroupEnd
SectionGroup $(name_section3) Section3
Section /o "Orange" g3Section1
-; AddSize 700
+ AddSize 1291
; Download theme orange:
- NSISdl::download /TIMEOUT=30000 ${download_theme1} $TEMP\Theme-Orange.zip
+ NSISdl::download /TIMEOUT=50000 ${download_theme1} $TEMP\Theme-Orange.zip
Pop $R0 ;Get the return value
StrCmp $R0 "success" dlok
MessageBox MB_OK|MB_ICONEXCLAMATION "Download Error, click OK to Continue" /SD IDOK
dlok:
- nsisunz::Unzip "$TEMP\Theme-Orange.zip" "$INSTDIR\"
+ ZipDLL::extractall "$TEMP\Theme-Orange.zip" "$INSTDIR\"
Delete "$TEMP\Theme-Orange.zip"
@@ -944,16 +1269,16 @@ SectionGroup $(name_section3) Section3
SectionEnd
Section /o "Streetlight" g3Section2
-; AddSize 1000
+ AddSize 1905
; Download theme Streetlight:
- NSISdl::download /TIMEOUT=30000 ${download_theme2} $TEMP\Theme-Streetlight.zip
+ NSISdl::download /TIMEOUT=50000 ${download_theme2} $TEMP\Theme-Streetlight.zip
Pop $R0 ;Get the return value
StrCmp $R0 "success" dlok
MessageBox MB_OK|MB_ICONEXCLAMATION "Download Error, click OK to Continue" /SD IDOK
dlok:
- nsisunz::Unzip "$TEMP\Theme-Streetlight.zip" "$INSTDIR\"
+ ZipDLL::extractall "$TEMP\Theme-Streetlight.zip" "$INSTDIR\"
Delete "$TEMP\Theme-Streetlight.zip"
@@ -962,17 +1287,17 @@ SectionEnd
SectionEnd
Section /o "Vistar" g3Section3
-; AddSize 1000
+ AddSize 1936
; Download theme Vistar:
- NSISdl::download /TIMEOUT=30000 ${download_theme3} $TEMP\Theme-Vistar.zip
+ NSISdl::download /TIMEOUT=50000 ${download_theme3} $TEMP\Theme-Vistar.zip
Pop $R0 ;Get the return value
StrCmp $R0 "success" dlok
MessageBox MB_OK|MB_ICONEXCLAMATION "Download Error, click OK to Continue" /SD IDOK
dlok:
- nsisunz::Unzip "$TEMP\Theme-Vistar.zip" "$INSTDIR\"
+ ZipDLL::extractall "$TEMP\Theme-Vistar.zip" "$INSTDIR\"
Delete "$TEMP\Theme-Vistar.zip"
@@ -981,17 +1306,17 @@ SectionEnd
SectionEnd
Section /o "BlueSensation" g3Section4
-; AddSize 1000
+ AddSize 2109
; Download theme BlueSensation:
- NSISdl::download /TIMEOUT=30000 ${download_theme4} $TEMP\Theme-BlueSensation.zip
+ NSISdl::download /TIMEOUT=50000 ${download_theme4} $TEMP\Theme-BlueSensation.zip
Pop $R0 ;Get the return value
StrCmp $R0 "success" dlok
MessageBox MB_OK|MB_ICONEXCLAMATION "Download Error, click OK to Continue" /SD IDOK
dlok:
- nsisunz::Unzip "$TEMP\Theme-BlueSensation.zip" "$INSTDIR\"
+ ZipDLL::extractall "$TEMP\Theme-BlueSensation.zip" "$INSTDIR\"
Delete "$TEMP\Theme-BlueSensation.zip"
@@ -999,18 +1324,38 @@ SectionEnd
SectionEnd
- Section /o "WiiStar" g3Section5
-; AddSize 1000
+
+ Section /o "WhiteSensation" g3Section5
+ AddSize 1168
+
+; Download theme WhiteSensation:
+
+ NSISdl::download /TIMEOUT=50000 ${download_theme7} $TEMP\Theme-WhiteSensation.zip
+
+ Pop $R0 ;Get the return value
+ StrCmp $R0 "success" dlok
+ MessageBox MB_OK|MB_ICONEXCLAMATION "Download Error, click OK to Continue" /SD IDOK
+ dlok:
+ ZipDLL::extractall "$TEMP\Theme-WhiteSensation.zip" "$INSTDIR\"
+
+ Delete "$TEMP\Theme-WhiteSensation.zip"
+
+ SetOutPath "$INSTDIR"
+
+SectionEnd
+
+ Section /o "WiiStar" g3Section6
+ AddSize 850
; Download theme WiiStar:
- NSISdl::download /TIMEOUT=30000 ${download_theme5} $TEMP\Theme-WiiStar.zip
+ NSISdl::download /TIMEOUT=50000 ${download_theme5} $TEMP\Theme-WiiStar.zip
Pop $R0 ;Get the return value
StrCmp $R0 "success" dlok
MessageBox MB_OK|MB_ICONEXCLAMATION "Download Error, click OK to Continue" /SD IDOK
dlok:
- nsisunz::Unzip "$TEMP\Theme-WiiStar.zip" "$INSTDIR\"
+ ZipDLL::extractall "$TEMP\Theme-WiiStar.zip" "$INSTDIR\"
Delete "$TEMP\Theme-WiiStar.zip"
@@ -1018,18 +1363,18 @@ SectionEnd
SectionEnd
- Section /o "iStar" g3Section6
-; AddSize 1000
+ Section /o "iStar" g3Section7
+ AddSize 1588
; Download theme iStar:
- NSISdl::download /TIMEOUT=30000 ${download_theme6} $TEMP\Theme-iStar.zip
+ NSISdl::download /TIMEOUT=50000 ${download_theme6} $TEMP\Theme-iStar.zip
Pop $R0 ;Get the return value
StrCmp $R0 "success" dlok
MessageBox MB_OK|MB_ICONEXCLAMATION "Download Error, click OK to Continue" /SD IDOK
dlok:
- nsisunz::Unzip "$TEMP\Theme-iStar.zip" "$INSTDIR\"
+ ZipDLL::extractall "$TEMP\Theme-iStar.zip" "$INSTDIR\"
Delete "$TEMP\Theme-iStar.zip"
@@ -1073,12 +1418,15 @@ SectionEnd
!insertmacro MUI_DESCRIPTION_TEXT ${Section1} $(DESC_Section1)
!insertmacro MUI_DESCRIPTION_TEXT ${Section2} $(DESC_Section2)
!insertmacro MUI_DESCRIPTION_TEXT ${s2_sub1} $(DESC_Section2_sub1)
+ !insertmacro MUI_DESCRIPTION_TEXT ${s2_sub2} $(DESC_Section2_sub2)
+ !insertmacro MUI_DESCRIPTION_TEXT ${s2_sub3} $(DESC_Section2_sub3)
!insertmacro MUI_DESCRIPTION_TEXT ${Section3} $(DESC_Section3)
!insertmacro MUI_DESCRIPTION_TEXT ${g2Section1} $(DESC_g2Section1)
!insertmacro MUI_DESCRIPTION_TEXT ${g2Section2} $(DESC_g2Section2)
!insertmacro MUI_DESCRIPTION_TEXT ${g2Section3} $(DESC_g2Section3)
!insertmacro MUI_DESCRIPTION_TEXT ${g2Section4} $(DESC_g2Section4)
+ !insertmacro MUI_DESCRIPTION_TEXT ${g2Section5} $(DESC_g2Section5)
!insertmacro MUI_DESCRIPTION_TEXT ${s2_sub1_Section1} $(DESC_s2_sub1_Section1)
!insertmacro MUI_DESCRIPTION_TEXT ${s2_sub1_Section2} $(DESC_s2_sub1_Section2)
@@ -1105,12 +1453,26 @@ SectionEnd
!insertmacro MUI_DESCRIPTION_TEXT ${s2_sub1_Section23} $(DESC_s2_sub1_Section23)
!insertmacro MUI_DESCRIPTION_TEXT ${s2_sub1_Section24} $(DESC_s2_sub1_Section24)
+ !insertmacro MUI_DESCRIPTION_TEXT ${s2_sub2_Section1} $(DESC_s2_sub2_Section1)
+ !insertmacro MUI_DESCRIPTION_TEXT ${s2_sub2_Section2} $(DESC_s2_sub2_Section2)
+ !insertmacro MUI_DESCRIPTION_TEXT ${s2_sub2_Section3} $(DESC_s2_sub2_Section3)
+ !insertmacro MUI_DESCRIPTION_TEXT ${s2_sub2_Section4} $(DESC_s2_sub2_Section4)
+ !insertmacro MUI_DESCRIPTION_TEXT ${s2_sub2_Section5} $(DESC_s2_sub2_Section5)
+ !insertmacro MUI_DESCRIPTION_TEXT ${s2_sub2_Section6} $(DESC_s2_sub2_Section6)
+ !insertmacro MUI_DESCRIPTION_TEXT ${s2_sub2_Section7} $(DESC_s2_sub2_Section7)
+ !insertmacro MUI_DESCRIPTION_TEXT ${s2_sub2_Section8} $(DESC_s2_sub2_Section8)
+ !insertmacro MUI_DESCRIPTION_TEXT ${s2_sub2_Section9} $(DESC_s2_sub2_Section9)
+
+ !insertmacro MUI_DESCRIPTION_TEXT ${s2_sub3_Section1} $(DESC_s2_sub3_Section1)
+ !insertmacro MUI_DESCRIPTION_TEXT ${s2_sub3_Section2} $(DESC_s2_sub3_Section2)
+
!insertmacro MUI_DESCRIPTION_TEXT ${g3Section1} $(DESC_g3Section1)
!insertmacro MUI_DESCRIPTION_TEXT ${g3Section2} $(DESC_g3Section2)
!insertmacro MUI_DESCRIPTION_TEXT ${g3Section3} $(DESC_g3Section3)
!insertmacro MUI_DESCRIPTION_TEXT ${g3Section4} $(DESC_g3Section4)
!insertmacro MUI_DESCRIPTION_TEXT ${g3Section5} $(DESC_g3Section5)
!insertmacro MUI_DESCRIPTION_TEXT ${g3Section6} $(DESC_g3Section6)
+ !insertmacro MUI_DESCRIPTION_TEXT ${g3Section7} $(DESC_g3Section7)
!insertmacro MUI_FUNCTION_DESCRIPTION_END
diff --git a/unicode/installer/Update.nsi b/unicode/installer/Update.nsi
index b8e5a458..e916d3e9 100644
--- a/unicode/installer/Update.nsi
+++ b/unicode/installer/Update.nsi
@@ -46,9 +46,9 @@ OutFile "ultrastardx-update.exe"
InstallDir "$PROGRAMFILES\${name}"
-; Windows Vista:
+; Windows Vista / Windows 7:
-RequestExecutionLevel user
+RequestExecutionLevel admin
; ~+~ ~+~ ~+~ ~+~ ~+~ ~+~ ~+~ ~+~ ~+~ ~+~ ~+~ ~+~
; Interface Settings
diff --git a/unicode/installer/languages/English.nsh b/unicode/installer/languages/English.nsh
index e5d8dccf..63901b87 100644
--- a/unicode/installer/languages/English.nsh
+++ b/unicode/installer/languages/English.nsh
@@ -15,6 +15,8 @@ LangString button_next ${LANG_ENGLISH} "Next >"
LangString button_close ${LANG_ENGLISH} "Close"
LangString update_information ${LANG_ENGLISH} "You can check if a new version of 'UltraStar Deluxe' is available. Thereto an internet connection will be established. If a new version is found, it can be installed afterwards."
+LangString delete_all ${LANG_ENGLISH} "Also delete Songs, Highscores and Covers ?"
+
LangString update_check_older ${LANG_ENGLISH} "Your version $R0 is outdated. The new version $1 of UltraStar Deluxe is available. Do you want to update?"
LangString update_check_equal ${LANG_ENGLISH} "Your currently installed version $R0 is up-to-date. No update needed."
LangString update_check_newer ${LANG_ENGLISH} "Your installed version $R0 is newer than the $\n$\rcurrent release version $1 of UltraStar Deluxe. No update needed."
@@ -28,6 +30,8 @@ LangString page_welcome_txt_update ${LANG_ENGLISH} "This wizard will guide you t
LangString page_welcome_title ${LANG_ENGLISH} "Welcome to the UltraStar Deluxe Setup Wizard"
LangString page_welcome_txt ${LANG_ENGLISH} "This wizard will guide you through the Installation of UltraStar Deluxe. UltraStar Deluxe is a free open source Karaoke game, which can be compared with Singstar.$\n$\r$\n$\rThe UltraStar Deluxe Team wishes you fun.$\n$\rProject website: http://www.ultrastardeluxe.org$\n$\rSupport Forum: http://forum.ultrastardeluxe.org"
+LangString page_un_welcome_title ${LANG_ENGLISH} "Welcome to the UltraStar Deluxe uninstall wizard"
+
; Components Page:
LangString page_components_info ${LANG_ENGLISH} "Hover the component to get details"
@@ -58,36 +62,41 @@ LangString sc_desktop ${LANG_ENGLISH} "Create Desktop Shortcut?"
; Sections and SectionGroups
LangString name_section1 ${LANG_ENGLISH} "Main components"
-LangString name_section2 ${LANG_ENGLISH} "Optional songs"
+LangString name_section2 ${LANG_ENGLISH} "Songs"
LangString name_s2_sub1 ${LANG_ENGLISH} "Jonathan Coulton"
-LangString name_section3 ${LANG_ENGLISH} "Optional themes"
+LangString name_s2_sub2 ${LANG_ENGLISH} "Shearer"
+LangString name_s2_sub3 ${LANG_ENGLISH} "Wise Guys"
+LangString name_section3 ${LANG_ENGLISH} "Themes"
LangString DESC_Section1 ${LANG_ENGLISH} "These are the basic files needed by UltraStar Deluxe"
LangString DESC_Section2 ${LANG_ENGLISH} "You can choose which songs should be installed."
-LangString DESC_Section2_sub1 ${LANG_ENGLISH} "You can choose which Jonathan Coulton Songs (CC by-nc 3.0) should be installed."
+LangString DESC_Section2_sub1 ${LANG_ENGLISH} "You can choose which Jonathan Coulton songs (CC by-nc 3.0) should be installed."
+LangString DESC_Section2_sub2 ${LANG_ENGLISH} "You can choose which Shearer songs (CC by-nc-sa 2.0 / 3.0) should be installed."
+LangString DESC_Section2_sub3 ${LANG_ENGLISH} "You can choose which Wise Guys songs should be installed."
LangString DESC_Section3 ${LANG_ENGLISH} "You can choose which optional themes should be installed."
-LangString DESC_g2Section1 ${LANG_ENGLISH} "This will install the song 'Dead Smiling Pirates - I 18' (CC by-nc-nd 2.5)."
-LangString DESC_g2Section2 ${LANG_ENGLISH} "This will install the song 'Joshua Morin - On The Run' (CC by-sa 2.5)."
-LangString DESC_g2Section3 ${LANG_ENGLISH} "This will install the song 'Pornophonique - Space Invaders' (CC by-nc-nd 2.0)."
-LangString DESC_g2Section4 ${LANG_ENGLISH} "This will install the song 'Steven Dunston - Northern Star' (CC by-nc-sa 2.5)."
+LangString DESC_g2Section2 ${LANG_ENGLISH} "This will install the song 'Dead Smiling Pirates - I 18' (CC by-nc-nd 2.5)."
+LangString DESC_g2Section3 ${LANG_ENGLISH} "This will install the song 'Joshua Morin - On The Run' (CC by-sa 2.5)."
+LangString DESC_g2Section4 ${LANG_ENGLISH} "This will install the song 'Pornophonique - Space Invaders' (CC by-nc-nd 2.0)."
+LangString DESC_g2Section5 ${LANG_ENGLISH} "This will install the song 'Steven Dunston - Northern Star' (CC by-nc-sa 2.5)."
+LangString DESC_g2Section1 ${LANG_ENGLISH} "This will install the song 'Bodo Wartke - Liebeslied (Love Song)'."
LangString DESC_s2_sub1_Section1 ${LANG_ENGLISH} "This will install the song 'Monkey Shines'."
LangString DESC_s2_sub1_Section2 ${LANG_ENGLISH} "This will install the song 'I Crush Everything'."
LangString DESC_s2_sub1_Section3 ${LANG_ENGLISH} "This will install the song 'Not About You'."
LangString DESC_s2_sub1_Section4 ${LANG_ENGLISH} "This will install the song 'Mr. Fancy Pants'."
LangString DESC_s2_sub1_Section5 ${LANG_ENGLISH} "This will install the song 'Big Bad World One'."
-LangString DESC_s2_sub1_Section6 ${LANG_ENGLISH} "This will install the song 'Flickr'."
+LangString DESC_s2_sub1_Section6 ${LANG_ENGLISH} "This will install the song 'Flickr [incl. video]'."
LangString DESC_s2_sub1_Section7 ${LANG_ENGLISH} "This will install the song 'My Beige Bear'."
LangString DESC_s2_sub1_Section8 ${LANG_ENGLISH} "This will install the song 'The Future Soon'."
LangString DESC_s2_sub1_Section9 ${LANG_ENGLISH} "This will install the song 'Ikea'."
LangString DESC_s2_sub1_Section10 ${LANG_ENGLISH} "This will install the song 'Furry Old Lobster'."
-LangString DESC_s2_sub1_Section11 ${LANG_ENGLISH} "This will install the song 'Code Monkey'."
+LangString DESC_s2_sub1_Section11 ${LANG_ENGLISH} "This will install the song 'Code Monkey [incl. video]'."
LangString DESC_s2_sub1_Section12 ${LANG_ENGLISH} "This will install the song 'I´m Your Moon'."
LangString DESC_s2_sub1_Section13 ${LANG_ENGLISH} "This will install the song 'First Of May'."
LangString DESC_s2_sub1_Section14 ${LANG_ENGLISH} "This will install the song 'Dance, Soterios Johnson, Dance'."
LangString DESC_s2_sub1_Section15 ${LANG_ENGLISH} "This will install the song 'A Talk With George'."
-LangString DESC_s2_sub1_Section16 ${LANG_ENGLISH} "This will install the song 'Creepy Doll'."
+LangString DESC_s2_sub1_Section16 ${LANG_ENGLISH} "This will install the song 'Creepy Doll [incl. video]'."
LangString DESC_s2_sub1_Section17 ${LANG_ENGLISH} "This will install the song 'That Spells DNA'."
LangString DESC_s2_sub1_Section18 ${LANG_ENGLISH} "This will install the song 'When You Go'."
LangString DESC_s2_sub1_Section19 ${LANG_ENGLISH} "This will install the song 'Better'."
@@ -95,13 +104,25 @@ LangString DESC_s2_sub1_Section20 ${LANG_ENGLISH} "This will install the song 'S
LangString DESC_s2_sub1_Section21 ${LANG_ENGLISH} "This will install the song 'I Feel Fantastic'."
LangString DESC_s2_sub1_Section22 ${LANG_ENGLISH} "This will install the song 'Re: Your Brains'."
LangString DESC_s2_sub1_Section23 ${LANG_ENGLISH} "This will install the song 'Skullcrusher Mountain'."
-LangString DESC_s2_sub1_Section24 ${LANG_ENGLISH} "This will install the song 'Chiron Beta Prime'."
+LangString DESC_s2_sub1_Section24 ${LANG_ENGLISH} "This will install the song 'Chiron Beta Prime [incl. video]'."
+
+LangString DESC_s2_sub2_Section1 ${LANG_ENGLISH} "This will install the song '69'."
+LangString DESC_s2_sub2_Section2 ${LANG_ENGLISH} "This will install the song '69 (Karaoke)'."
+LangString DESC_s2_sub2_Section3 ${LANG_ENGLISH} "This will install the song 'Can't stop it'."
+LangString DESC_s2_sub2_Section4 ${LANG_ENGLISH} "This will install the song 'Can't stop it (Karaoke)'."
+LangString DESC_s2_sub2_Section5 ${LANG_ENGLISH} "This will install the song 'In My Hand'."
+LangString DESC_s2_sub2_Section6 ${LANG_ENGLISH} "This will install the song 'Man Song'."
+LangString DESC_s2_sub2_Section7 ${LANG_ENGLISH} "This will install the song 'Man Song (Karaoke)'."
+LangString DESC_s2_sub2_Section8 ${LANG_ENGLISH} "This will install the song 'Stay with me'."
+LangString DESC_s2_sub2_Section9 ${LANG_ENGLISH} "This will install the song 'Stay with me (Karaoke)'."
+
+LangString DESC_s2_sub3_Section1 ${LANG_ENGLISH} "This will install the song 'Lebendig und kräftig und schärfer'."
+LangString DESC_s2_sub3_Section2 ${LANG_ENGLISH} "This will install the song 'Mensch, wo bist du?'."
LangString DESC_g3Section1 ${LANG_ENGLISH} "This will install the optional theme 'Orange' by Skar"
LangString DESC_g3Section2 ${LANG_ENGLISH} "This will install the optional theme 'Streetlight' by Skar"
LangString DESC_g3Section3 ${LANG_ENGLISH} "This will install the optional theme 'Vistar' by Skar"
-LangString DESC_g3Section4 ${LANG_ENGLISH} "This will install the optional theme 'BlueSensation v5' by Charis"
-LangString DESC_g3Section5 ${LANG_ENGLISH} "This will install the optional theme 'WiiStar' by MasterPhW"
-LangString DESC_g3Section6 ${LANG_ENGLISH} "This will install the optional theme 'iStar' by MezzoX"
-
-
+LangString DESC_g3Section4 ${LANG_ENGLISH} "This will install the optional theme 'BlueSensation v5.1' by Charis"
+LangString DESC_g3Section6 ${LANG_ENGLISH} "This will install the optional theme 'WiiStar' by MasterPhW"
+LangString DESC_g3Section7 ${LANG_ENGLISH} "This will install the optional theme 'iStar' by MezzoX"
+LangString DESC_g3Section5 ${LANG_ENGLISH} "This will install the optional theme 'WhiteSensation' by Charis" \ No newline at end of file
diff --git a/unicode/installer/languages/German.nsh b/unicode/installer/languages/German.nsh
index 642257ee..7f438e9d 100644
--- a/unicode/installer/languages/German.nsh
+++ b/unicode/installer/languages/German.nsh
@@ -15,6 +15,8 @@ LangString button_next ${LANG_GERMAN} "Weiter >"
LangString button_close ${LANG_GERMAN} "Beenden"
LangString update_information ${LANG_GERMAN} "Du kannst nach einer aktuelleren Version von 'UltraStar Deluxe' suchen. Dazu wird eine Verbindung mit dem Internet hergestellt. Wurde eine aktuellere Version gefunden, kann diese anschließend installiert werden."
+LangString delete_all ${LANG_GERMAN} "Lieder, Highscores und Cover auch löschen?"
+
LangString update_check_older ${LANG_GERMAN} "Deine aktuelle Version $R0 ist veraltet. Die neue Version $1 von UltraStar Deluxe ist verfügbar. Möchtest du sie runterladen?"
LangString update_check_equal ${LANG_GERMAN} "Deine aktuelle Version $R0 ist auf dem neusten Stand.$\n$\rKein Update benötigt."
LangString update_check_newer ${LANG_GERMAN} "Deine aktuelle Version $R0 ist neuer als die zurzeit veröffentlichte$\n$\rVersion $1 von UltraStar Deluxe. Kein Update benötigt."
@@ -28,6 +30,8 @@ LangString page_welcome_txt_update ${LANG_GERMAN} "Dieser Assistent wird Sie dur
LangString page_welcome_title ${LANG_GERMAN} "Willkommen zur Installationsroutine von UltraStar Deluxe"
LangString page_welcome_txt ${LANG_GERMAN} "Dieser Assistent wird Sie durch die Installation von UltraStar Deluxe begleiten. UltraStar Deluxe ist ein kostenloses quelloffenes Karaokespiel, welches Singstar ähnelt. $\n$\r$\n$\rDas UltraStar Deluxe Team wünscht viel Spaß.$\n$\rProjekthomepage: http://www.ultrastardeluxe.org$\n$\rSupport Forum: http://forum.ultrastardeluxe.org"
+LangString page_un_welcome_title ${LANG_GERMAN} "Willkommen zur Deinstallation von UltraStar Deluxe"
+
; Components Page:
LangString page_components_info ${LANG_GERMAN} "Schieben Sie den Mauszeiger über die Komponente um Details einzusehen"
@@ -58,49 +62,67 @@ LangString sc_desktop ${LANG_GERMAN} "Verknüpfung auf dem Desktop erstellen?"
; Sections and SectionGroups
LangString name_section1 ${LANG_GERMAN} "Hauptkomponenten"
-LangString name_section2 ${LANG_GERMAN} "Optionale Songs"
+LangString name_section2 ${LANG_GERMAN} "Songs"
LangString name_s2_sub1 ${LANG_GERMAN} "Jonathan Coulton"
-LangString name_section3 ${LANG_GERMAN} "Optionale Themen"
+LangString name_s2_sub2 ${LANG_GERMAN} "Shearer"
+LangString name_s2_sub3 ${LANG_GERMAN} "Wise Guys"
+LangString name_section3 ${LANG_GERMAN} "Designs"
LangString DESC_Section1 ${LANG_GERMAN} "Dies sind die von UltraStar Deluxe benötigten Grunddateien"
LangString DESC_Section2 ${LANG_GERMAN} "Hier können Songs zum Installieren gewählt werden."
LangString DESC_Section2_sub1 ${LANG_GERMAN} "Hier können Jonathan Coulton Songs (CC by-nc 3.0) zum Installieren gewählt werden."
+LangString DESC_Section2_sub2 ${LANG_GERMAN} "Hier können Shearer Songs (CC by-nc-sa 2.0 / 3.0) zum Installieren gewählt werden."
+LangString DESC_Section2_sub3 ${LANG_GERMAN} "Hier können Wise Guys Songs zum Installieren gewählt werden."
LangString DESC_Section3 ${LANG_GERMAN} "Hier können alternative Motive zum Installieren gewählt werden."
-LangString DESC_g2Section1 ${LANG_GERMAN} "Installiert das Beispiellied 'Dead Smiling Pirates - I 18' (CC by-nc-nd 2.5)."
-LangString DESC_g2Section2 ${LANG_GERMAN} "Installiert das Beispiellied 'Joshua Morin - On The Run' (CC by-sa 2.5)."
-LangString DESC_g2Section3 ${LANG_GERMAN} "Installiert das Beispiellied 'Pornophonique - Space Invaders' (CC by-nc-nd 2.0)."
-LangString DESC_g2Section4 ${LANG_GERMAN} "Installiert das Beispiellied 'Steven Dunston - Northern Star' (CC by-nc-sa 2.5)."
-
-LangString DESC_s2_sub1_Section1 ${LANG_GERMAN} "Installiert das Beispiellied 'Monkey Shines'."
-LangString DESC_s2_sub1_Section2 ${LANG_GERMAN} "Installiert das Beispiellied 'I Crush Everything'."
-LangString DESC_s2_sub1_Section3 ${LANG_GERMAN} "Installiert das Beispiellied 'Not About You'."
-LangString DESC_s2_sub1_Section4 ${LANG_GERMAN} "Installiert das Beispiellied 'Mr. Fancy Pants'."
-LangString DESC_s2_sub1_Section5 ${LANG_GERMAN} "Installiert das Beispiellied 'Big Bad World One'."
-LangString DESC_s2_sub1_Section6 ${LANG_GERMAN} "Installiert das Beispiellied 'Flickr'."
-LangString DESC_s2_sub1_Section7 ${LANG_GERMAN} "Installiert das Beispiellied 'My Beige Bear'."
-LangString DESC_s2_sub1_Section8 ${LANG_GERMAN} "Installiert das Beispiellied 'The Future Soon'."
-LangString DESC_s2_sub1_Section9 ${LANG_GERMAN} "Installiert das Beispiellied 'Ikea'."
-LangString DESC_s2_sub1_Section10 ${LANG_GERMAN} "Installiert das Beispiellied 'Furry Old Lobster'."
-LangString DESC_s2_sub1_Section11 ${LANG_GERMAN} "Installiert das Beispiellied 'Code Monkey'."
-LangString DESC_s2_sub1_Section12 ${LANG_GERMAN} "Installiert das Beispiellied 'I´m Your Moon'."
-LangString DESC_s2_sub1_Section13 ${LANG_GERMAN} "Installiert das Beispiellied 'First Of May'."
-LangString DESC_s2_sub1_Section14 ${LANG_GERMAN} "Installiert das Beispiellied 'Dance, Soterios Johnson, Dance'."
-LangString DESC_s2_sub1_Section15 ${LANG_GERMAN} "Installiert das Beispiellied 'A Talk With George'."
-LangString DESC_s2_sub1_Section16 ${LANG_GERMAN} "Installiert das Beispiellied 'Creepy Doll'."
-LangString DESC_s2_sub1_Section17 ${LANG_GERMAN} "Installiert das Beispiellied 'That Spells DNA'."
-LangString DESC_s2_sub1_Section18 ${LANG_GERMAN} "Installiert das Beispiellied 'When You Go'."
-LangString DESC_s2_sub1_Section19 ${LANG_GERMAN} "Installiert das Beispiellied 'Better'."
-LangString DESC_s2_sub1_Section20 ${LANG_GERMAN} "Installiert das Beispiellied 'Shop Vac'."
-LangString DESC_s2_sub1_Section21 ${LANG_GERMAN} "Installiert das Beispiellied 'I Feel Fantastic'."
-LangString DESC_s2_sub1_Section22 ${LANG_GERMAN} "Installiert das Beispiellied 'Re: Your Brains'."
-LangString DESC_s2_sub1_Section23 ${LANG_GERMAN} "Installiert das Beispiellied 'Skullcrusher Mountain'."
-LangString DESC_s2_sub1_Section24 ${LANG_GERMAN} "Installiert das Beispiellied 'Chiron Beta Prime'."
+LangString DESC_g2Section2 ${LANG_GERMAN} "Installiert das Lied 'Dead Smiling Pirates - I 18' (CC by-nc-nd 2.5)."
+LangString DESC_g2Section3 ${LANG_GERMAN} "Installiert das Lied 'Joshua Morin - On The Run' (CC by-sa 2.5)."
+LangString DESC_g2Section4 ${LANG_GERMAN} "Installiert das Lied 'Pornophonique - Space Invaders' (CC by-nc-nd 2.0)."
+LangString DESC_g2Section5 ${LANG_GERMAN} "Installiert das Lied 'Steven Dunston - Northern Star' (CC by-nc-sa 2.5)."
+LangString DESC_g2Section1 ${LANG_GERMAN} "Installiert das Lied 'Bodo Wartke - Liebeslied (Love Song)'."
+
+LangString DESC_s2_sub1_Section1 ${LANG_GERMAN} "Installiert das Lied 'Monkey Shines'."
+LangString DESC_s2_sub1_Section2 ${LANG_GERMAN} "Installiert das Lied 'I Crush Everything'."
+LangString DESC_s2_sub1_Section3 ${LANG_GERMAN} "Installiert das Lied 'Not About You'."
+LangString DESC_s2_sub1_Section4 ${LANG_GERMAN} "Installiert das Lied 'Mr. Fancy Pants'."
+LangString DESC_s2_sub1_Section5 ${LANG_GERMAN} "Installiert das Lied 'Big Bad World One'."
+LangString DESC_s2_sub1_Section6 ${LANG_GERMAN} "Installiert das Lied 'Flickr [inkl. Video]'."
+LangString DESC_s2_sub1_Section7 ${LANG_GERMAN} "Installiert das Lied 'My Beige Bear'."
+LangString DESC_s2_sub1_Section8 ${LANG_GERMAN} "Installiert das Lied 'The Future Soon'."
+LangString DESC_s2_sub1_Section9 ${LANG_GERMAN} "Installiert das Lied 'Ikea'."
+LangString DESC_s2_sub1_Section10 ${LANG_GERMAN} "Installiert das Lied 'Furry Old Lobster'."
+LangString DESC_s2_sub1_Section11 ${LANG_GERMAN} "Installiert das Lied 'Code Monkey [inkl. Video]'."
+LangString DESC_s2_sub1_Section12 ${LANG_GERMAN} "Installiert das Lied 'I´m Your Moon'."
+LangString DESC_s2_sub1_Section13 ${LANG_GERMAN} "Installiert das Lied 'First Of May'."
+LangString DESC_s2_sub1_Section14 ${LANG_GERMAN} "Installiert das Lied 'Dance, Soterios Johnson, Dance'."
+LangString DESC_s2_sub1_Section15 ${LANG_GERMAN} "Installiert das Lied 'A Talk With George'."
+LangString DESC_s2_sub1_Section16 ${LANG_GERMAN} "Installiert das Lied 'Creepy Doll [inkl. Video]'."
+LangString DESC_s2_sub1_Section17 ${LANG_GERMAN} "Installiert das Lied 'That Spells DNA'."
+LangString DESC_s2_sub1_Section18 ${LANG_GERMAN} "Installiert das Lied 'When You Go'."
+LangString DESC_s2_sub1_Section19 ${LANG_GERMAN} "Installiert das Lied 'Better'."
+LangString DESC_s2_sub1_Section20 ${LANG_GERMAN} "Installiert das Lied 'Shop Vac'."
+LangString DESC_s2_sub1_Section21 ${LANG_GERMAN} "Installiert das Lied 'I Feel Fantastic'."
+LangString DESC_s2_sub1_Section22 ${LANG_GERMAN} "Installiert das Lied 'Re: Your Brains'."
+LangString DESC_s2_sub1_Section23 ${LANG_GERMAN} "Installiert das Lied 'Skullcrusher Mountain'."
+LangString DESC_s2_sub1_Section24 ${LANG_GERMAN} "Installiert das Lied 'Chiron Beta Prime [inkl. Video]'."
+
+LangString DESC_s2_sub2_Section1 ${LANG_GERMAN} "Installiert das Lied '69'."
+LangString DESC_s2_sub2_Section2 ${LANG_GERMAN} "Installiert das Lied '69 (Karaoke)'."
+LangString DESC_s2_sub2_Section3 ${LANG_GERMAN} "Installiert das Lied 'Can't stop it'."
+LangString DESC_s2_sub2_Section4 ${LANG_GERMAN} "Installiert das Lied 'Can't stop it (Karaoke)'."
+LangString DESC_s2_sub2_Section5 ${LANG_GERMAN} "Installiert das Lied 'In My Hand'."
+LangString DESC_s2_sub2_Section6 ${LANG_GERMAN} "Installiert das Lied 'Man Song'."
+LangString DESC_s2_sub2_Section7 ${LANG_GERMAN} "Installiert das Lied 'Man Song (Karaoke)'."
+LangString DESC_s2_sub2_Section8 ${LANG_GERMAN} "Installiert das Lied 'Stay with me'."
+LangString DESC_s2_sub2_Section9 ${LANG_GERMAN} "Installiert das Lied 'Stay with me (Karaoke)'."
+
+LangString DESC_s2_sub3_Section1 ${LANG_GERMAN} "Installiert das Lied 'Lebendig und kräftig und schärfer'."
+LangString DESC_s2_sub3_Section2 ${LANG_GERMAN} "Installiert das Lied 'Mensch, wo bist du?'."
LangString DESC_g3Section1 ${LANG_GERMAN} "Installiert das Motiv 'Orange' von Skar"
LangString DESC_g3Section2 ${LANG_GERMAN} "Installiert das Motiv 'Streetlight' von Skar"
LangString DESC_g3Section3 ${LANG_GERMAN} "Installiert das Motiv 'Vistar' von Skar"
-LangString DESC_g3Section4 ${LANG_GERMAN} "Installiert das Motiv 'BlueSensation v5' von Charis"
-LangString DESC_g3Section5 ${LANG_GERMAN} "Installiert das Motiv 'WiiStar' von MasterPhW"
-LangString DESC_g3Section6 ${LANG_GERMAN} "Installiert das Motiv 'iStar' von MezzoX"
-
+LangString DESC_g3Section4 ${LANG_GERMAN} "Installiert das Motiv 'BlueSensation v5.1' von Charis"
+LangString DESC_g3Section6 ${LANG_GERMAN} "Installiert das Motiv 'WiiStar' von MasterPhW"
+LangString DESC_g3Section7 ${LANG_GERMAN} "Installiert das Motiv 'iStar' von MezzoX"
+LangString DESC_g3Section5 ${LANG_GERMAN} "Installiert das Motiv 'WhiteSensation' von Charis" \ No newline at end of file
diff --git a/unicode/installer/settings/files_main_install.nsh b/unicode/installer/settings/files_main_install.nsh
index 605725aa..c2cdf727 100644
--- a/unicode/installer/settings/files_main_install.nsh
+++ b/unicode/installer/settings/files_main_install.nsh
@@ -4,25 +4,26 @@
; Create Directories:
-CreateDirectory $INSTDIR\plugins
-CreateDirectory $INSTDIR\songs
-CreateDirectory $INSTDIR\screenshots
-CreateDirectory $INSTDIR\playlists
+CreateDirectory $INSTDIR\Plugins
+CreateDirectory $INSTDIR\Songs
+CreateDirectory $INSTDIR\Screenshots
+CreateDirectory $INSTDIR\Playlists
+CreateDirectory $INSTDIR\Covers
SetOutPath "$INSTDIR"
-; themes, languages, sounds, visuals dir
+; themes, languages, sounds, fonts, visuals dir
File /r ..\game\themes
File /r ..\game\languages
File /r ..\game\sounds
+File /r ..\game\fonts
File /r ..\installerdependencies\visuals
; Root dir:
File ..\installerdependencies\dll\*.dll
-
File ..\ChangeLog.txt
File ..\ChangeLog.german.txt
File ..\README.txt
@@ -34,7 +35,7 @@ File "..\${exe}.exe"
; Covers dir:
-SetOutPath "$INSTDIR\covers"
+SetOutPath "$INSTDIR\Covers"
IfFileExists $INSTDIR\covers\covers.ini +2 0
File ..\game\covers\Covers.ini
diff --git a/unicode/installer/settings/files_main_uninstall.nsh b/unicode/installer/settings/files_main_uninstall.nsh
index b3d69da2..af61cb0b 100644
--- a/unicode/installer/settings/files_main_uninstall.nsh
+++ b/unicode/installer/settings/files_main_uninstall.nsh
@@ -18,6 +18,7 @@
RMDir /r "$INSTDIR\plugins"
RMDir /r "$INSTDIR\themes"
+ RMDir /r "$INSTDIR\fonts"
RMDir /r "$INSTDIR\languages"
RMDir /r "$INSTDIR\visuals"
RMDir /r "$INSTDIR\sounds"
@@ -34,6 +35,7 @@
Delete "$INSTDIR\README.txt"
Delete "$INSTDIR\Error.log"
Delete "$INSTDIR\covers.cache"
+ Delete "$INSTDIR\cover.db"
Delete "$INSTDIR\avcodec-51.dll"
Delete "$INSTDIR\avformat-50.dll"
diff --git a/unicode/installer/settings/settings-1031.ini b/unicode/installer/settings/settings-1031.ini
index 642f577e..9e588fcb 100644
--- a/unicode/installer/settings/settings-1031.ini
+++ b/unicode/installer/settings/settings-1031.ini
@@ -44,6 +44,7 @@ Bottom=132
[Field 6]
Type=Droplist
ListItems=On|Off
+State=On
Left=71
Right=161
Top=25
@@ -52,6 +53,7 @@ Bottom=38
[Field 7]
Type=Droplist
ListItems=Catalan|Croatian|Danish|Dutch|English|Euskara|French|German|Italian|Norwegian|Polish|Portuguese|Serbian|Slovak|Spanish|Swedish
+State=German
Left=71
Right=161
Top=48
@@ -60,6 +62,7 @@ Bottom=62
[Field 8]
Type=Droplist
ListItems=320x200|640x480|800x600|1024x768|1280x1024|1440x900|1680x1050|1920x1200
+State=800x600
Left=71
Right=161
Top=72
@@ -68,6 +71,7 @@ Bottom=86
[Field 9]
Type=Droplist
ListItems=On|Off
+State=Off
Left=71
Right=161
Top=96
@@ -76,6 +80,7 @@ Bottom=110
[Field 10]
Type=Droplist
ListItems=On|Off
+State=On
Left=71
Right=161
Top=121
diff --git a/unicode/installer/settings/settings-1033.ini b/unicode/installer/settings/settings-1033.ini
index 2a3dfdba..17a08a8c 100644
--- a/unicode/installer/settings/settings-1033.ini
+++ b/unicode/installer/settings/settings-1033.ini
@@ -44,6 +44,7 @@ Bottom=132
[Field 6]
Type=Droplist
ListItems=On|Off
+State=On
Left=70
Right=160
Top=24
@@ -52,6 +53,7 @@ Bottom=36
[Field 7]
Type=Droplist
ListItems=Catalan|Croatian|Danish|Dutch|English|Euskara|French|German|Italian|Norwegian|Polish|Portuguese|Serbian|Slovak|Spanish|Swedish
+State=English
Left=70
Right=160
Top=48
@@ -60,6 +62,7 @@ Bottom=60
[Field 8]
Type=Droplist
ListItems=320x200|640x480|800x600|1024x768|1280x1024|1440x900|1680x1050|1920x1200
+State=800x600
Left=70
Right=160
Top=72
@@ -68,6 +71,7 @@ Bottom=86
[Field 9]
Type=Droplist
ListItems=On|Off
+State=Off
Left=70
Right=160
Top=99
@@ -76,6 +80,7 @@ Bottom=113
[Field 10]
Type=Droplist
ListItems=On|Off
+State=On
Left=70
Right=160
Top=123
diff --git a/unicode/installer/settings/variables.nsh b/unicode/installer/settings/variables.nsh
index bf5668d7..db98d89f 100644
--- a/unicode/installer/settings/variables.nsh
+++ b/unicode/installer/settings/variables.nsh
@@ -14,7 +14,7 @@
!define exe "USdx"
-!define license "license.txt"
+!define license "..\installerdependencies\documents\license.txt"
; Icons
@@ -38,10 +38,11 @@
; Download URLs for Songs and Themes:
-!define download_song1 "http://downloads.sourceforge.net/ultrastardx/usdx_song-dead_smiling_pirates_-_i_18.zip"
-!define download_song2 "http://downloads.sourceforge.net/ultrastardx/usdx_song-joshua_morin_-_on_the_run.zip"
-!define download_song3 "http://downloads.sourceforge.net/ultrastardx/usdx_song-pornophonique_-_space_-_invaders.zip"
-!define download_song4 "http://downloads.sourceforge.net/ultrastardx/usdx_song-steven_dunston_-_northern_star.zip"
+!define download_song2 "http://downloads.sourceforge.net/ultrastardx/usdx_song-dead_smiling_pirates_-_i_18.zip"
+!define download_song3 "http://downloads.sourceforge.net/ultrastardx/usdx_song-joshua_morin_-_on_the_run.zip"
+!define download_song4 "http://downloads.sourceforge.net/ultrastardx/usdx_song-pornophonique_-_space_-_invaders.zip"
+!define download_song5 "http://downloads.sourceforge.net/ultrastardx/usdx_song-steven_dunston_-_northern_star.zip"
+!define download_song1 "http://downloads.sourceforge.net/ultrastardx/usdx_song-bodo_wartke_-_liebeslied.zip"
!define download_sub1_song1 "http://downloads.sourceforge.net/ultrastardx/usdx_song-jonathan_coulton_-_monkey_shines.zip"
!define download_sub1_song2 "http://downloads.sourceforge.net/ultrastardx/usdx_song-jonathan_coulton_-_i_crush_everything.zip"
@@ -68,9 +69,23 @@
!define download_sub1_song23 "http://downloads.sourceforge.net/ultrastardx/usdx_song-jonathan_coulton_-_skullcrusher_mountain.zip"
!define download_sub1_song24 "http://downloads.sourceforge.net/ultrastardx/usdx_song-jonathan_coulton_-_chiron_beta_prime.zip"
+!define download_sub2_song1 "http://downloads.sourceforge.net/ultrastardx/usdx_song-shearer_-_69.zip"
+!define download_sub2_song2 "http://downloads.sourceforge.net/ultrastardx/usdx_song-shearer_-_69_kar.zip"
+!define download_sub2_song3 "http://downloads.sourceforge.net/ultrastardx/usdx_song-shearer_-_cant_stop_it.zip"
+!define download_sub2_song4 "http://downloads.sourceforge.net/ultrastardx/usdx_song-shearer_-_cant_stop_it_kar.zip"
+!define download_sub2_song5 "http://downloads.sourceforge.net/ultrastardx/usdx_song-shearer_-_in_my_hand.zip"
+!define download_sub2_song6 "http://downloads.sourceforge.net/ultrastardx/usdx_song-shearer_-_man_song.zip"
+!define download_sub2_song7 "http://downloads.sourceforge.net/ultrastardx/usdx_song-shearer_-_man_song_kar.zip"
+!define download_sub2_song8 "http://downloads.sourceforge.net/ultrastardx/usdx_song-shearer_-_stay_with_me.zip"
+!define download_sub2_song9 "http://downloads.sourceforge.net/ultrastardx/usdx_song-shearer_-_stay_with_me_kar.zip"
+
+!define download_sub3_song1 "http://downloads.sourceforge.net/ultrastardx/usdx_song-wise_guys_-_lebendig_und_kraeftig_und_schaerfer.zip"
+!define download_sub3_song2 "http://downloads.sourceforge.net/ultrastardx/usdx_song-wise_guys_-_mensch_wo_bist_du.zip"
+
!define download_theme1 "http://downloads.sourceforge.net/ultrastardx/usdx_skin-orange_by_Skar.zip"
!define download_theme2 "http://downloads.sourceforge.net/ultrastardx/usdx_skin-Streetlight_by_Skar.zip"
!define download_theme3 "http://downloads.sourceforge.net/ultrastardx/usdx_skin-Vistar_by_Skar.zip"
-!define download_theme4 "http://downloads.sourceforge.net/ultrastardx/usdx_skin-bluesensationV5_by_Charis.zip"
-!define download_theme5 "http://downloads.sourceforge.net/ultrastardx/usdx_skin-WiiStar_by_MasterPhW.zip"
-!define download_theme6 "http://downloads.sourceforge.net/ultrastardx/usdx_skin-istar_by_MezzoX.zip" \ No newline at end of file
+!define download_theme4 "http://downloads.sourceforge.net/ultrastardx/usdx_skin-bluesensationV5.1_by_Charis.zip"
+!define download_theme6 "http://downloads.sourceforge.net/ultrastardx/usdx_skin-WiiStar_by_MasterPhW.zip"
+!define download_theme7 "http://downloads.sourceforge.net/ultrastardx/usdx_skin-istar_by_MezzoX.zip"
+!define download_theme5 "http://downloads.sourceforge.net/ultrastardx/usdx_skin-whitesensationV101_by_Charis.zip" \ No newline at end of file
diff --git a/unicode/installerdependencies/plugins/ZipDLL.dll b/unicode/installerdependencies/plugins/ZipDLL.dll
new file mode 100644
index 00000000..5925d591
--- /dev/null
+++ b/unicode/installerdependencies/plugins/ZipDLL.dll
Binary files differ
diff --git a/unicode/plugins/5000Points/Until5000.dpr b/unicode/plugins/5000Points/Until5000.dpr
index df79bfe2..83bc1007 100644
--- a/unicode/plugins/5000Points/Until5000.dpr
+++ b/unicode/plugins/5000Points/Until5000.dpr
@@ -7,81 +7,87 @@ library Until5000;
uses
ModiSDK in '..\SDK\ModiSDK.pas';
-//Gave the Plugins Info
+// give the plugin's info
procedure PluginInfo (var Info: TPluginInfo); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
begin
- Info.Name := 'PLUGIN_UNTIL5000_NAME';
+ Info.Name := 'PLUGIN_UNTIL5000_NAME';
Info.Creator := 'Whiteshark';
Info.PluginDesc := 'PLUGIN_UNTIL5000_DESC';
- //Set to Party Modi Plugin
- Info.Typ := 8;
+ // set to party modus plugin
+ Info.Typ := 8;
Info.NumPlayers := 31;
- //Options
- Info.LoadSong := True; //Whether or not a Song should be Loaded
- //Only When Song is Loaded:
- Info.ShowScore := True; //Whether or not the Score should be shown
- Info.ShowNotes := True; //Whether the Note Lines should be displayed
- Info.LoadVideo := True; //Should the Video be loaded ?
- Info.LoadBack := True; //Should the Background be loaded ?
-
- Info.BGShowFull := False; //Whether the Background or the Video should be shown Fullsize
- Info.BGShowFull_O := True; //Whether the Background or the Video should be shown Fullsize
-
- Info.ShowRateBar:= True; //Whether the Bar that shows how good the player was sould be displayed
- Info.ShowRateBar_O := True; //Load from Ini whether the Bar should be Displayed
-
- Info.EnLineBonus := False; //Whether LineBonus Should be enabled
- Info.EnLineBonus_O := True; //Load from Ini whether LineBonus Should be enabled
-
- //Options even when song is Not loaded
- Info.ShowBars := False; //Whether the White Bars on Top and Bottom should be Drawn
- Info.TeamModeOnly := False; //If True the Plugin can only be Played in Team Mode
- Info.GetSoundData := False; //If True the RData Procedure is called when new SoundData is available
- Info.Dummy := False; //Should be Set to False... for Updateing Plugin Interface
+ // options
+ Info.LoadSong := true; // whether or not a song should be loaded
+ // only when song is loaded:
+ Info.ShowScore := true; // whether or not the score should be shown
+ Info.ShowNotes := true; // whether the note lines should be displayed
+ Info.LoadVideo := true; // should the video be loaded?
+ Info.LoadBack := true; // should the background be loaded?
+
+ Info.BGShowFull := false; // whether the background or the video should be shown full size
+ Info.BGShowFull_O := true; // whether the background or the video should be shown full size
+
+ Info.ShowRateBar := true; // whether the bar that shows how good the player was should be displayed
+ Info.ShowRateBar_O := true; // load from ini whether the bar should be displayed
+
+ Info.EnLineBonus := false; // whether line bonus should be enabled
+ Info.EnLineBonus_O := true; // load from ini whether line bonus should be enabled
+
+ // options even when song is not loaded
+ Info.ShowBars := false; // whether the white bars on top and bottom should be drawn
+ Info.TeamModeOnly := false; // if true the plugin can only be played in team mode
+ Info.GetSoundData := false; // if true the rdata procedure is called when new sound data is available
+ Info.Dummy := false; // should be set to false... for updateing plugin interface
end;
-//Executed on Game Start //If True Game begins, else Failure
-function Init (const TeamInfo: TTeamInfo; var Playerinfo: TPlayerinfo; const Sentences: TSentences; const Methods: TMethodRec): boolean; {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
+// executed on game start; if true game begins, else failure
+function Init (const TeamInfo: TTeamInfo;
+ var Playerinfo: TPlayerinfo;
+ const Sentences: TSentences;
+ const Methods: TMethodRec)
+ : boolean; {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
begin
-Result := True;
+ Result := true;
end;
-//Executed everytime the Screen is Drawed //If False The Game finishes
-function Draw (var Playerinfo: TPlayerinfo; const CurSentence: Cardinal): boolean; {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
+// executed everytime the screen is drawn; if false the game finishes
+function Draw (var Playerinfo: TPlayerinfo;
+ const CurSentence: cardinal)
+ : boolean; {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
var
-I: Integer;
+ Index: integer;
begin
-Result := False;
- for I := 0 to PlayerInfo.NumPlayers-1 do
+ Result := false;
+ for Index := 0 to PlayerInfo.NumPlayers-1 do
begin
- PlayerInfo.Playerinfo[I].Bar := PlayerInfo.Playerinfo[I].Score div 50;
- PlayerInfo.Playerinfo[I].Percentage := PlayerInfo.Playerinfo[I].Bar;
- if (PlayerInfo.Playerinfo[I].Score >=5000) then
+ PlayerInfo.Playerinfo[Index].Bar := PlayerInfo.Playerinfo[Index].Score div 50;
+ PlayerInfo.Playerinfo[Index].Percentage := PlayerInfo.Playerinfo[Index].Bar;
+ if (PlayerInfo.Playerinfo[Index].Score >= 5000) then
Exit;
end;
-Result := True;
+ Result := true;
end;
-//Is Executed on Finish, Returns the Playernum of the Winner
+// is executed on finish, returns the player number of the winner
function Finish (var Playerinfo: TPlayerinfo): byte; {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
var
- I:Integer;
+ Index: integer;
begin
-Result := 0;
-for I := 0 to PlayerInfo.NumPlayers-1 do
+ Result := 0;
+ for Index := 0 to PlayerInfo.NumPlayers-1 do
begin
- if (PlayerInfo.Playerinfo[I].Score >=5000) then
+ if (PlayerInfo.Playerinfo[Index].Score >= 5000) then
begin
- Case I of
- 0: Result := Result OR 1;
- 1: Result := Result OR 2;
- 2: Result := Result OR 4;
- 3: Result := Result OR 8;
- 4: Result := Result OR 16;
- 5: Result := Result OR 32;
+ case Index of
+ 0: Result := Result or 1;
+ 1: Result := Result or 2;
+ 2: Result := Result or 4;
+ 3: Result := Result or 8;
+ 4: Result := Result or 16;
+ 5: Result := Result or 32;
end;
end;
end;
diff --git a/unicode/plugins/Blind/Blind.dpr b/unicode/plugins/Blind/Blind.dpr
index d2824587..3c68374c 100644
--- a/unicode/plugins/Blind/Blind.dpr
+++ b/unicode/plugins/Blind/Blind.dpr
@@ -7,72 +7,75 @@ library Blind;
uses
ModiSDK in '..\SDK\ModiSDK.pas';
-//Gave the Plugins Info
-procedure PluginInfo (var Info: TPluginInfo); stdcall;
+// give the plugin's info
+procedure PluginInfo (var Info: TPluginInfo); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
begin
- Info.Name := 'PLUGIN_BLIND_NAME';
-
+ Info.Name := 'PLUGIN_BLIND_NAME';
Info.Creator := 'Whiteshark';
Info.PluginDesc := 'PLUGIN_BLIND_DESC';
- //Set to Party Modi Plugin
- Info.Typ := 8;
+ // set to party modus plugin
+ Info.Typ := 8;
Info.NumPlayers := 31;
- //Options
- Info.LoadSong := True; //Whether or not a Song should be Loaded
- //Only When Song is Loaded:
- Info.ShowScore := True; //Whether or not the Score should be shown
- Info.ShowNotes := False; //Whether the Note Lines should be displayed
- Info.LoadVideo := True; //Should the Video be loaded ?
- Info.LoadBack := True; //Should the Background be loaded ?
+ // options
+ Info.LoadSong := true; // whether or not a song should be loaded
+ // only when song is loaded:
+ Info.ShowScore := true; // whether or not the score should be shown
+ Info.ShowNotes := false; // whether the note lines should be displayed
+ Info.LoadVideo := true; // should the video be loaded?
+ Info.LoadBack := true; // should the background be loaded?
- Info.BGShowFull := False; //Whether the Background or the Video should be shown Fullsize
- Info.BGShowFull_O := True; //Whether the Background or the Video should be shown Fullsize
+ Info.BGShowFull := false; // whether the background or the video should be shown in full size
+ Info.BGShowFull_O := true; // whether the background or the video should be shown in full size
- Info.ShowRateBar:= False; //Whether the Bar that shows how good the player was sould be displayed
- Info.ShowRateBar_O := True; //Load from Ini whether the Bar should be Displayed
+ Info.ShowRateBar := false; // whether the bar that shows how good the player was should be displayed
+ Info.ShowRateBar_O := true; // load from ini whether the bar should be displayed
- Info.EnLineBonus := False; //Whether LineBonus Should be enabled
- Info.EnLineBonus_O := True; //Load from Ini whether LineBonus Should be enabled
+ Info.EnLineBonus := false; // whether line bonus should be enabled
+ Info.EnLineBonus_O := true; // load from ini whether line bonus should be enabled
- //Options even when song is Not loaded
- Info.ShowBars := False; //Whether the White Bars on Top and Bottom should be Drawn
- Info.TeamModeOnly := False; //If True the Plugin can only be Played in Team Mode
- Info.GetSoundData := False; //If True the RData Procedure is called when new SoundData is available
- Info.Dummy := False; //Should be Set to False... for Updateing Plugin Interface
+ // options even when song is not loaded
+ Info.ShowBars := false; // whether the white bars on top and bottom should be drawn
+ Info.TeamModeOnly := false; // if true the plugin can only be played in team mode
+ Info.GetSoundData := false; // if true the rdata procedure is called when new sound data is available
+ Info.Dummy := false; // should be set to false... for updating plugin interface
end;
-//Executed on Game Start //If True Game begins, else Failure
-function Init (const TeamInfo: TTeamInfo; var Playerinfo: TPlayerinfo; const Sentences: TSentences; const Methods: TMethodRec): boolean; stdcall;
+// executed on game start. if true game begins, else failure
+function Init (const TeamInfo: TTeamInfo;
+ var Playerinfo: TPlayerinfo;
+ const Sentences: TSentences;
+ const Methods: TMethodRec)
+ : boolean; {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
begin
-Result := True;
+ Result := true;
end;
-//Executed everytime the Screen is Drawed //If False The Game finishes
-function Draw (var Playerinfo: TPlayerinfo; const CurSentence: Cardinal): boolean; stdcall;
-var
-I: Integer;
+// executed every time the screen is drawn. if false the game finishes
+function Draw (var Playerinfo: TPlayerinfo;
+ const CurSentence: cardinal)
+ : boolean; {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
begin
-Result := True;
+ Result := true;
end;
-//Is Executed on Finish, Returns the Playernum of the Winner
-function Finish (var Playerinfo: TPlayerinfo): byte; stdcall;
+// is executed on finish, returns the player number of the winner
+function Finish (var Playerinfo: TPlayerinfo): byte; {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
var
- I:Integer;
- MaxScore: Word;
+ Index: integer;
+ MaxScore: word;
begin
- Result := 0;
+ Result := 0;
MaxScore := 0;
- for I := 0 to PlayerInfo.NumPlayers-1 do
+ for Index := 0 to PlayerInfo.NumPlayers - 1 do
begin
- PlayerInfo.Playerinfo[I].Percentage := PlayerInfo.Playerinfo[I].Score div 9999;
- if (PlayerInfo.Playerinfo[I].Score > MaxScore) then
+ PlayerInfo.Playerinfo[Index].Percentage := PlayerInfo.Playerinfo[Index].Score div 9999;
+ if (PlayerInfo.Playerinfo[Index].Score > MaxScore) then
begin
- MaxScore := PlayerInfo.Playerinfo[I].Score;
- Case I of
+ MaxScore := PlayerInfo.Playerinfo[Index].Score;
+ case Index of
0: Result := 1;
1: Result := 2;
2: Result := 4;
@@ -81,20 +84,20 @@ begin
5: Result := 32;
end;
end
- else if (PlayerInfo.Playerinfo[I].Score = MaxScore) AND (PlayerInfo.Playerinfo[I].Score <> 0) then
+ else if (PlayerInfo.Playerinfo[Index].Score = MaxScore) and (PlayerInfo.Playerinfo[Index].Score <> 0) then
begin
- Case I of
- 0: Result := Result OR 1;
- 1: Result := Result OR 2;
- 2: Result := Result OR 4;
- 3: Result := Result OR 8;
- 4: Result := Result OR 16;
- 5: Result := Result OR 32;
+ case Index of
+ 0: Result := Result or 1;
+ 1: Result := Result or 2;
+ 2: Result := Result or 4;
+ 3: Result := Result or 8;
+ 4: Result := Result or 16;
+ 5: Result := Result or 32;
end;
end;
end;
- //If everybody has 0 Points nobody Wins
- If (MaxScore = 0) then
+ // if everybody has 0 points nobody wins
+ if (MaxScore = 0) then
Result := 0;
end;
diff --git a/unicode/plugins/Don't_Get_Worse/Hold_The_Line.dpr b/unicode/plugins/Don't_Get_Worse/Hold_The_Line.dpr
index 8bfb292c..a7828f8e 100644
--- a/unicode/plugins/Don't_Get_Worse/Hold_The_Line.dpr
+++ b/unicode/plugins/Don't_Get_Worse/Hold_The_Line.dpr
@@ -5,67 +5,74 @@ library Hold_The_Line;
{$ENDIF}
uses
- ModiSDK in '..\SDK\ModiSDK.pas',
- StrUtils in '..\SDK\StrUtils.pas',
- sdl in '..\..\src\lib\JEDI-SDL\SDL\Pas\sdl.pas',
- moduleloader in '..\..\src\lib\JEDI-SDL\SDL\Pas\moduleloader.pas',
- gl in '..\..\src\lib\JEDI-SDL\OpenGL\Pas\gl.pas';
+ SysUtils,
+ ModiSDK in '..\SDK\ModiSDK.pas',
+ gl in '..\..\src\lib\JEDI-SDL\OpenGL\Pas\gl.pas';
var
- PointerTex: TSmallTexture;
- CountSentences: Cardinal;
- Limit: Byte;
- MethodRec: TMethodRec;
- Frame: Integer;
- PlayerTimes: array[0..5] of Integer;
- LastTick: Cardinal;
- PointerVisible: Boolean;
-
- DismissedSound: Cardinal;
-
-//Gave the Plugins Info
-procedure PluginInfo (var Info: TPluginInfo); stdcall;
+ PointerTex: TSmallTexture;
+ CountSentences: cardinal;
+ Limit: byte;
+ MethodRec: TMethodRec;
+// Frame: integer;
+ PlayerTimes: array[0..5] of integer;
+ LastTick: cardinal;
+ PointerVisible: boolean;
+
+ DismissedSound: cardinal;
+
+// Give the plugin's info
+procedure PluginInfo (var Info: TPluginInfo); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
begin
- Info.Name := 'PLUGIN_HDL_NAME';
+ Info.Name := 'PLUGIN_HDL_NAME';
Info.Creator := 'Whiteshark';
Info.PluginDesc := 'PLUGIN_HDL_DESC';
- //Set to Party Modi Plugin
- Info.Typ := 8;
+ // Set to Party Modi Plugin
+ Info.Typ := 8;
Info.NumPlayers := 31;
- //Options
- Info.LoadSong := True; //Whether or not a Song should be Loaded
- //Only When Song is Loaded:
- Info.ShowScore := True; //Whether or not the Score should be shown
- Info.ShowNotes := True; //Whether the Note Lines should be displayed
- Info.LoadVideo := True; //Should the Video be loaded ?
- Info.LoadBack := True; //Should the Background be loaded ?
-
- Info.BGShowFull := False; //Whether the Background or the Video should be shown Fullsize
- Info.BGShowFull_O := True; //Whether the Background or the Video should be shown Fullsize
-
- Info.ShowRateBar:= True; //Whether the Bar that shows how good the player was sould be displayed
- Info.ShowRateBar_O := False; //Load from Ini whether the Bar should be Displayed
-
- Info.EnLineBonus := False; //Whether LineBonus Should be enabled
- Info.EnLineBonus_O := True; //Load from Ini whether LineBonus Should be enabled
-
- //Options even when song is Not loaded
- Info.ShowBars := False; //Whether the White Bars on Top and Bottom should be Drawn
- Info.TeamModeOnly := False; //If True the Plugin can only be Played in Team Mode
- Info.GetSoundData := False; //If True the RData Procedure is called when new SoundData is available
- Info.Dummy := False; //Should be Set to False... for Updateing Plugin Interface
+ // Options
+ Info.LoadSong := true; // Whether or not a song should be loaded
+ // Only when song is loaded:
+ Info.ShowScore := true; // Whether or not the score should be shown
+ Info.ShowNotes := true; // Whether the note lines should be displayed
+ Info.LoadVideo := true; // Should the video be loaded?
+ Info.LoadBack := true; // Should the background be loaded?
+
+ Info.BGShowFull := false; // Whether the background or the video should be shown full size
+ Info.BGShowFull_O := true; // Whether the Background or the Video should be shown full size
+
+ Info.ShowRateBar := true; // Whether the bar that shows how good the player was should be displayed
+ Info.ShowRateBar_O := false; // Load from ini whether the bar should be displayed
+
+ Info.EnLineBonus := false; // Whether line bonus should be enabled
+ Info.EnLineBonus_O := true; // Load from ini whether line bonus should be enabled
+
+ // Options even when song is not loaded
+ Info.ShowBars := false; // Whether the white bars on top and bottom should be drawn
+ Info.TeamModeOnly := false; // if true the plugin can only be played in team mode
+ Info.GetSoundData := false; // if true the rdata procedure is called when new sound data is available
+ Info.Dummy := false; // Should be set to false... for updating plugin interface
end;
-//Executed on Game Start //If True Game begins, else Failure
-function Init (const TeamInfo: TTeamInfo; var Playerinfo: TPlayerinfo; const Sentences: TSentences; const Methods: TMethodRec): boolean; stdcall;
+// executed on game start. if true game begins, else failure
+function Init (const TeamInfo: TTeamInfo;
+ var Playerinfo: TPlayerinfo;
+ const Sentences: TSentences;
+ const Methods: TMethodRec)
+ : boolean; {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
+
+const
+ TextureName : PChar = 'HDL_Pointer';
+ SoundName : PChar = 'dismissed.mp3';
var
- I: Integer;
- Texname: PChar;
+ Index: integer;
+// Texname: PChar;
TexType: TTextureType;
begin
+{
TexName := CreateStr(PChar('HDL_Pointer'));
TexType := TEXTURE_TYPE_TRANSPARENT;
PointerTex := Methods.LoadTex(TexName, TexType);
@@ -75,50 +82,56 @@ begin
TexName := CreateStr(PChar('dismissed.mp3'));
DismissedSound := Methods.LoadSound (TexName);
FreeStr(TexName);
+}
+ TexType := TEXTURE_TYPE_TRANSPARENT;
+ PointerTex := Methods.LoadTex(TextureName, TexType);
+
+ DismissedSound := Methods.LoadSound (SoundName);
CountSentences := Sentences.High;
Limit := 0;
- Frame := 0;
+// Frame := 0;
MethodRec := Methods;
- for I := 0 to PlayerInfo.NumPlayers-1 do
+ for Index := 0 to PlayerInfo.NumPlayers-1 do
begin
- PlayerInfo.Playerinfo[I].Enabled := True;
- PlayerInfo.Playerinfo[I].Percentage := 100;
- PlayerTimes[I] := 0;
+ PlayerInfo.Playerinfo[Index].Enabled := true;
+ PlayerInfo.Playerinfo[Index].Percentage := 100;
+ PlayerTimes[Index] := 0;
end;
- Result := True;
+ Result := true;
end;
-//Executed everytime the Screen is Drawed //If False The Game finishes
-function Draw (var Playerinfo: TPlayerinfo; const CurSentence: Cardinal): boolean; stdcall;
+function Draw (var Playerinfo: TPlayerinfo;
+ const CurSentence: cardinal)
+ : boolean; {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
+const
+ SoundName : PChar = 'PARTY_DISMISSED';
var
- I: Integer;
- L: Byte;
- C: Byte;
- Text: PChar;
- Blink: Boolean;
- tick: Cardinal;
+ Index: integer;
+ L: byte;
+ C: byte;
+ Tick: cardinal;
begin
- //Aktivate Blink
- If (CurSentence = CountSentences div 5 * 2 - 1) OR (CurSentence = CountSentences div 3 * 2 - 1) then
+ // activate blink
+ if (CurSentence = CountSentences div 5 * 2 - 1) or (CurSentence = CountSentences div 3 * 2 - 1) then
begin
- Tick := SDL_GetTicks() div 400;
- If (Tick <> LastTick) then
+ Tick := round(TimeStampToMSecs(DateTimeToTimeStamp(Now))) div 400;
+ if (Tick <> LastTick) then
begin
LastTick := Tick;
- PointerVisible := Not PointerVisible;
+ PointerVisible := not PointerVisible;
end;
end
else
- PointerVisible := True;
+ PointerVisible := true;
- //Inc Limit
- if (Limit = 0) And (CurSentence >= CountSentences div 5 * 2) then
+ // inc limit
+ if (Limit = 0) and (CurSentence >= CountSentences div 5 * 2) then
Inc(Limit)
- else if (Limit = 1) And (CurSentence >= CountSentences div 3 * 2) then
+ else if (Limit = 1) and (CurSentence >= CountSentences div 3 * 2) then
Inc(Limit);
case Limit of
@@ -129,22 +142,22 @@ begin
C:= 0;
- Result := True;
+ Result := true;
- for I := 0 to PlayerInfo.NumPlayers-1 do
+ for Index := 0 to PlayerInfo.NumPlayers-1 do
begin
- if PlayerInfo.Playerinfo[I].Enabled then
+ if PlayerInfo.Playerinfo[Index].Enabled then
begin
- if PlayerInfo.Playerinfo[I].Bar < L then
+ if PlayerInfo.Playerinfo[Index].Bar < L then
begin
- PlayerInfo.Playerinfo[I].Enabled := False;
+ PlayerInfo.Playerinfo[Index].Enabled := false;
Inc(C);
- PlayerTimes[I] := CurSentence; //Save Time of Dismission
- //PlaySound
+ PlayerTimes[Index] := CurSentence; // Save Time of Dismission
+ // PlaySound
MethodRec.PlaySound (DismissedSound);
end;
- //Draw Pointer
+ // Draw pointer
if (PointerVisible) then
begin
glColor4f (0.2, 0.8, 0.1, 1);
@@ -156,10 +169,10 @@ begin
glBindTexture(GL_TEXTURE_2D, PointerTex.TexNum);
glBegin(GL_QUADS);
- glTexCoord2f(1/32, 0); glVertex2f(PlayerInfo.Playerinfo[I].PosX + L - 3, PlayerInfo.Playerinfo[I].PosY - 4);
- glTexCoord2f(1/32, 1); glVertex2f(PlayerInfo.Playerinfo[I].PosX + L - 3, PlayerInfo.Playerinfo[I].PosY + 12);
- glTexCoord2f(31/32, 1); glVertex2f(PlayerInfo.Playerinfo[I].PosX+ L + 3, PlayerInfo.Playerinfo[I].PosY + 12);
- glTexCoord2f(31/32, 0); glVertex2f(PlayerInfo.Playerinfo[I].PosX+ L + 3, PlayerInfo.Playerinfo[I].PosY - 4);
+ glTexCoord2f(1/32, 0); glVertex2f(PlayerInfo.Playerinfo[Index].PosX + L - 3, PlayerInfo.Playerinfo[Index].PosY - 4);
+ glTexCoord2f(1/32, 1); glVertex2f(PlayerInfo.Playerinfo[Index].PosX + L - 3, PlayerInfo.Playerinfo[Index].PosY + 12);
+ glTexCoord2f(31/32, 1); glVertex2f(PlayerInfo.Playerinfo[Index].PosX+ L + 3, PlayerInfo.Playerinfo[Index].PosY + 12);
+ glTexCoord2f(31/32, 0); glVertex2f(PlayerInfo.Playerinfo[Index].PosX+ L + 3, PlayerInfo.Playerinfo[Index].PosY - 4);
glEnd;
glDisable(GL_TEXTURE_2D);
@@ -170,45 +183,44 @@ begin
else
begin
Inc(C);
- //Draw Dismissed
- Text := CreateStr(PChar('PARTY_DISMISSED'));
-
+ // Draw dismissed
glColor4f (0.8, 0.8, 0.8, 1);
-
- MethodRec.Print (1, 18, PlayerInfo.Playerinfo[I].PosX, PlayerInfo.Playerinfo[I].PosY-8, Text);
- FreeStr(Text);
+ MethodRec.Print (1, 18, PlayerInfo.Playerinfo[Index].PosX, PlayerInfo.Playerinfo[Index].PosY-8, SoundName);
end;
end;
if (C >= PlayerInfo.NumPlayers-1) then
- Result := False;
+ Result := false;
end;
-//Is Executed on Finish, Returns the Playernum of the Winner
-function Finish (var Playerinfo: TPlayerinfo): byte; stdcall;
+// is executed on finish, returns the player number of the winner
+function Finish (var Playerinfo: TPlayerinfo): byte; {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
var
- I:Integer;
+ Index: integer;
begin
-Result := 0;
-for I := 0 to PlayerInfo.NumPlayers-1 do
+ Result := 0;
+ for Index := 0 to PlayerInfo.NumPlayers-1 do
begin
- PlayerInfo.Playerinfo[I].Percentage := (PlayerTimes[I] * 100) div CountSentences;
- if (PlayerInfo.Playerinfo[I].Enabled) then
+ PlayerInfo.Playerinfo[Index].Percentage := (PlayerTimes[Index] * 100) div CountSentences;
+ if (PlayerInfo.Playerinfo[Index].Enabled) then
begin
- PlayerInfo.Playerinfo[I].Percentage := 100;
- Case I of
- 0: Result := Result OR 1;
- 1: Result := Result OR 2;
- 2: Result := Result OR 4;
- 3: Result := Result OR 8;
- 4: Result := Result OR 16;
- 5: Result := Result OR 32;
+ PlayerInfo.Playerinfo[Index].Percentage := 100;
+ case Index of
+ 0: Result := Result or 1;
+ 1: Result := Result or 2;
+ 2: Result := Result or 4;
+ 3: Result := Result or 8;
+ 4: Result := Result or 16;
+ 5: Result := Result or 32;
end;
end;
end;
end;
exports
-PluginInfo, Init, Draw, Finish;
+ PluginInfo,
+ Init,
+ Draw,
+ Finish;
begin
diff --git a/unicode/plugins/Duell/Duell.dpr b/unicode/plugins/Duell/Duell.dpr
index 93c87d0e..f54edea8 100644
--- a/unicode/plugins/Duell/Duell.dpr
+++ b/unicode/plugins/Duell/Duell.dpr
@@ -8,56 +8,56 @@ uses
ModiSDK in '..\SDK\ModiSDK.pas';
//Gave the Plugins Info
-procedure PluginInfo (var Info: TPluginInfo); stdcall;
+procedure PluginInfo (var Info: TPluginInfo); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
begin
- Info.Name := 'PLUGIN_DUELL_NAME';
+ Info.Name := 'PLUGIN_DUELL_NAME';
Info.Creator := 'Whiteshark';
Info.PluginDesc := 'PLUGIN_DUELL_DESC';
- Info.Typ := 8;
+ Info.Typ := 8;
Info.NumPlayers := 31;
//Options
- Info.LoadSong := True; //Whether or not a Song should be Loaded
+ Info.LoadSong := True; //Whether or not a Song should be Loaded
//Only When Song is Loaded:
- Info.ShowScore := True; //Whether or not the Score should be shown
- Info.ShowNotes := True; //Whether the Note Lines should be displayed
- Info.LoadVideo := True; //Should the Video be loaded ?
- Info.LoadBack := True; //Should the Background be loaded ?
+ Info.ShowScore := True; //Whether or not the Score should be shown
+ Info.ShowNotes := True; //Whether the Note Lines should be displayed
+ Info.LoadVideo := True; //Should the Video be loaded ?
+ Info.LoadBack := True; //Should the Background be loaded ?
- Info.BGShowFull := False; //Whether the Background or the Video should be shown Fullsize
- Info.BGShowFull_O := True; //Whether the Background or the Video should be shown Fullsize
+ Info.BGShowFull := False; //Whether the Background or the Video should be shown Fullsize
+ Info.BGShowFull_O := True; //Whether the Background or the Video should be shown Fullsize
- Info.ShowRateBar:= False; //Whether the Bar that shows how good the player was sould be displayed
+ Info.ShowRateBar := False; //Whether the Bar that shows how good the player was sould be displayed
Info.ShowRateBar_O := True; //Load from Ini whether the Bar should be Displayed
- Info.EnLineBonus := False; //Whether LineBonus Should be enabled
+ Info.EnLineBonus := False; //Whether LineBonus Should be enabled
Info.EnLineBonus_O := True; //Load from Ini whether LineBonus Should be enabled
//Options even when song is Not loaded
- Info.ShowBars := False; //Whether the White Bars on Top and Bottom should be Drawn
- Info.TeamModeOnly := False; //If True the Plugin can only be Played in Team Mode
- Info.GetSoundData := False; //If True the RData Procedure is called when new SoundData is available
- Info.Dummy := False; //Should be Set to False... for Updateing Plugin Interface
+ Info.ShowBars := False; //Whether the White Bars on Top and Bottom should be Drawn
+ Info.TeamModeOnly := False; //If True the Plugin can only be Played in Team Mode
+ Info.GetSoundData := False; //If True the RData Procedure is called when new SoundData is available
+ Info.Dummy := False; //Should be Set to False... for Updateing Plugin Interface
end;
//Executed on Game Start //If True Game begins, else Failure
-function Init (const TeamInfo: TTeamInfo; var Playerinfo: TPlayerinfo; const Sentences: TSentences; const Methods: TMethodRec): boolean; stdcall;
+function Init (const TeamInfo: TTeamInfo; var Playerinfo: TPlayerinfo; const Sentences: TSentences; const Methods: TMethodRec): boolean; {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
begin
-Result := True;
+ Result := True;
end;
//Executed everytime the Screen is Drawed //If False The Game finishes
-function Draw (var Playerinfo: TPlayerinfo; const CurSentence: Cardinal): boolean; stdcall;
+function Draw (var Playerinfo: TPlayerinfo; const CurSentence: Cardinal): boolean; {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
begin
-Result := True;
+ Result := True;
end;
//Is Executed on Finish, Returns the Playernum of the Winner
-function Finish (var Playerinfo: TPlayerinfo): byte; stdcall;
+function Finish (var Playerinfo: TPlayerinfo): byte; {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
var
- I:Integer;
+ I: Integer;
MaxScore: Word;
begin
Result := 0;
diff --git a/unicode/plugins/Makefile.in b/unicode/plugins/Makefile.in
new file mode 100644
index 00000000..0fc49745
--- /dev/null
+++ b/unicode/plugins/Makefile.in
@@ -0,0 +1,146 @@
+#################################################
+# @PACKAGE_STRING@
+# @configure_input@
+#################################################
+
+@SET_MAKE@
+SHELL = /bin/sh
+
+#################################################
+# Standard definitions
+#################################################
+
+top_srcdir ?= @top_srcdir@
+srcdir ?= @srcdir@
+
+#################################################
+# Tools
+#################################################
+
+RM ?= rm -f
+
+#################################################
+# USDX Paths
+#################################################
+
+USDX_SRC_DIR := $(top_srcdir)/src
+USDX_BUILD_DIR := $(top_srcdir)/build
+USDX_LIB_DIR := $(USDX_SRC_DIR)/lib
+
+#################################################
+# FPC config
+#################################################
+
+# Free Pascal compiler binary
+PPC := @PPC@
+# FPC target platform and processor
+PPLATFORM := @FPC_PLATFORM@
+PPROCESSOR := @FPC_PROCESSOR@
+
+# Directories added to the unit path
+PUNIT_FLAGS := -FE../game/plugins -Fu../build/fpc-$(PPROCESSOR)-$(PPLATFORM)
+
+# Directory where compiled units (.ppu, .o and library files) are stored
+PCUNIT_DIR := $(USDX_BUILD_DIR)/fpc-$(PPROCESSOR)-$(PPLATFORM)
+PCUNIT_FLAGS := -FU$(PCUNIT_DIR)
+
+##
+# PFLAGS
+##
+
+# Defined on debug mode
+ENABLE_DEBUG := @ENABLE_DEBUG@
+
+# Note:
+# - PFLAGS/PFLAGS_* defaults to $(PFLAGS_XYZ_DEFAULT) if not set by the user
+# - if PFLAGS is defined, PFLAGS_* will be ignored on "make all"
+PFLAGS ?= @PFLAGS@
+PFLAGS_BASE ?= @PFLAGS_BASE@
+PFLAGS_DEBUG ?= @PFLAGS_DEBUG@
+PFLAGS_RELEASE ?= @PFLAGS_RELEASE@
+
+# Do not overwrite, just add extra flags
+PFLAGS_EXTRA += @PFLAGS_EXTRA@
+
+# Default PFLAGS, used if PFLAGS/PFLAGS_* was not set by the user
+# - Do not use -dDEBUG because it will enable unwanted features
+# - Do not strip executable (-Xs, set by fpc.cfg) to be GNU make conformant
+# - Use DEBUG_MODE instead of DEBUG to avoid enabling the fpc.cfg DEBUG preset
+# - The flag -vB appends the full path to filenames
+# - Note that fpc.cfg already defines -vinw, so add -v0 first
+# - The stack check (-Ct) might not work with enabled threading
+# - Do we need -Coi?
+PFLAGS_BASE_DEFAULT := -Si -Sg- -Sc- -v0Binwe
+PFLAGS_DEBUG_DEFAULT := -Xs- -g -gl -dDEBUG_MODE
+PFLAGS_RELEASE_DEFAULT := -Xs- -O2
+PFLAGS_EXTRA_DEFAULT :=
+
+# Debug/Release mode flags
+# Note that flags will overwrite previously specified flags,
+# e.g. "-vinwe -vi-" is the same as "-vnwe"
+PFLAGS_DEBUG_ALL := $(PFLAGS_BASE) $(PFLAGS_DEBUG) $(PFLAGS_EXTRA)
+PFLAGS_RELEASE_ALL := $(PFLAGS_BASE) $(PFLAGS_RELEASE) $(PFLAGS_EXTRA)
+
+# Choose default PFLAGS, depending on debug mode.
+# Only used if PFLAGS was not set by the user.
+ifdef ENABLE_DEBUG
+PFLAGS_DEFAULT := $(PFLAGS_DEBUG_ALL)
+else
+PFLAGS_DEFAULT := $(PFLAGS_RELEASE_ALL)
+endif
+
+PFLAGS_ALL = $(PFLAGS) $(PDEFINES) $(PINC_FLAGS) $(PUNIT_FLAGS) $(PCUNIT_FLAGS)
+
+.PHONY: all
+all: SDK 5000Points Blind Dont_Get_Worse Duell Team_Duell
+
+.PHONY: SDK
+SDK: clean-SDK
+ $(PPC) $(strip $(PFLAGS_ALL)) SDK/ModiSDK.pas
+
+.PHONY: 5000Points
+5000Points: SDK clean-5000Points
+ $(PPC) $(strip $(PFLAGS_ALL)) 5000Points/Until5000.dpr
+
+.PHONY: Blind
+Blind: SDK clean-Blind
+ $(PPC) $(strip $(PFLAGS_ALL)) Blind/Blind.dpr
+
+.PHONY: Duell
+Duell: SDK clean-Duell
+ $(PPC) $(strip $(PFLAGS_ALL)) Duell/Duell.dpr
+
+.PHONY: Team_Duell
+Team_Duell: SDK clean-Team_Duell
+ $(PPC) $(strip $(PFLAGS_ALL)) Team_Duell/TeamDuell.dpr
+
+.PHONY: Dont_Get_Worse
+Dont_Get_Worse: SDK clean-Dont_Get_Worse
+ $(PPC) $(strip $(PFLAGS_ALL)) Don\'t_Get_Worse/Hold_The_Line.dpr
+
+.PHONY: clean-plugins
+clean-plugins: clean-SDK clean-5000Points clean-Blind clean-Dont_Get_Worse clean-Duell clean-Team_Duell
+
+.PHONY: clean-SDK
+clean-SDK:
+ $(RM) $(PCUNIT_DIR)/ModiSDK.o $(PCUNIT_DIR)/ModiSDK.ppu
+
+.PHONY: clean-5000Points
+clean-5000Points:
+ $(RM) $(PCUNIT_DIR)/Until5000.o $(PCUNIT_DIR)/libUntil5000.*
+
+.PHONY: clean-Blind
+clean-Blind:
+ $(RM) $(PCUNIT_DIR)/Blind.o $(PCUNIT_DIR)/libBlind.*
+
+.PHONY: clean-Duell
+clean-Duell:
+ $(RM) $(PCUNIT_DIR)/Duell.o $(PCUNIT_DIR)/libDuell.*
+
+.PHONY: clean-Team_Duell
+clean-Team_Duell:
+ $(RM) $(PCUNIT_DIR)/TeamDuell.o $(PCUNIT_DIR)/libTeamDuell.*
+
+.PHONY: clean-Dont_Get_Worse
+clean-Dont_Get_Worse:
+ $(RM) $(PCUNIT_DIR)/Hold_The_Line.o $(PCUNIT_DIR)/libHold_The_Line.*
diff --git a/unicode/plugins/README(Plugins Status).txt b/unicode/plugins/README(Plugins Status).txt
new file mode 100644
index 00000000..a6756832
--- /dev/null
+++ b/unicode/plugins/README(Plugins Status).txt
@@ -0,0 +1,12 @@
+All plugins are cleared off the SDL stuff (basically SDL_GetTicks), the StrUtils and moduleloader unit and should work on all platforms.
+2009-May-23 KMS
+
+Mac OS X:
+The following plugins can be compiled and used after being put in to the plugins folder: Blind, 5000Points, Duell
+
+2009-Apr-8 KMS
+
+The plugins are currently disabled until the party mode is working again.
+This applies to all platforms supported (Windows, Linux, Mac OS X, FreeBSD).
+
+2009-Jan-20 Karl-Michael Schindler aka Mischi.
diff --git a/unicode/plugins/SDK/ModiSDK.pas b/unicode/plugins/SDK/ModiSDK.pas
index c0e66387..e0b52a81 100644
--- a/unicode/plugins/SDK/ModiSDK.pas
+++ b/unicode/plugins/SDK/ModiSDK.pas
@@ -6,94 +6,93 @@ interface
{$MODE Delphi}
{$ENDIF}
-type //PluginInfo, for Init
+type // PluginInfo, for init
TPluginInfo = record
- //Info
- Name : Array [0..32] of Char; //Modi to Register for the Plugin
- Creator : Array [0..32] of Char; //Name of the Author
- PluginDesc : Array [0..64] of Char; //Plugin Description
+ // Info
+ Name: array [0..32] of char; // modus to register for the plugin
+ Creator: array [0..32] of char; // name of the author
+ PluginDesc: array [0..64] of char; // plugin description
- //Plugin Typ, atm: 8 only for PartyMode Modi
+ // plugin type, atm: 8 only for partymode modus
Case Typ: byte of
8: (
- //Options
- LoadSong: boolean; //Whether or not a Song should be Loaded
- //Only When Song is Loaded:
- ShowNotes: boolean; //Whether the Note Lines should be displayed
- LoadVideo: boolean; //Should the Video be loaded ?
- LoadBack: boolean; //Should the Background be loaded ?
-
- ShowRateBar: boolean; //Whether the Bar that shows how good the player was sould be displayed
- ShowRateBar_O: boolean; //Load from Ini whether the Bar should be Displayed
-
- EnLineBonus: boolean; //Whether LineBonus Should be enabled
- EnLineBonus_O: boolean; //Load from Ini whether LineBonus Should be enabled
-
- BGShowFull: boolean; //Whether the Background or the Video should be shown Fullsize
- BGShowFull_O: boolean; //Whether the Background or the Video should be shown Fullsize
-
- //Options -> everytime
- ShowScore: boolean; //Whether or not the Score should be shown
- ShowBars: boolean; //Whether the White Bars on Top and Bottom should be Drawn
- TeamModeOnly: boolean; //If True the Plugin can only be Played in Team Mode
- GetSoundData: boolean; //If True the RData Procedure is called when new SoundData is available
- Dummy: boolean; //Should be Set to False... for Updateing Plugin Interface
-
- NumPlayers: Byte //Number of Available Players for Modi
- //Set different Bits
- //1 -> One Player
- //2 -> Two Players
- //4 -> Three Players
- //8 -> Four Players
- //16-> Six Players
- //e.g. : 10 -> Playable with 2 and 4 Players
+ // Options
+ LoadSong: boolean; // Whether or not a song should be loaded
+ // Only when song is loaded:
+ ShowNotes: boolean; // Whether the note lines should be displayed
+ LoadVideo: boolean; // Should the video be loaded?
+ LoadBack: boolean; // Should the background be loaded?
+
+ ShowRateBar: boolean; // Whether the bar that shows how good the player was sould be displayed
+ ShowRateBar_O: boolean; // Load from ini whether the bar should be displayed
+
+ EnLineBonus: boolean; // Whether line bonus should be enabled
+ EnLineBonus_O: boolean; // Load from ini whether line bonus should be enabled
+
+ BGShowFull: boolean; // Whether the background or the video should be shown full size
+ BGShowFull_O: boolean; // Whether the background or the video should be shown full size
+
+ // Options -> everytime
+ ShowScore: boolean; // Whether or not the score should be shown
+ ShowBars: boolean; // Whether the white bars on top and bottom should be drawn
+ TeamModeOnly: boolean; // If true the plugin can only be played in team mode
+ GetSoundData: boolean; // If true the rdata procedure is called when new sound data is available
+ Dummy: boolean; // Should be set to false... for updating plugin interface
+
+ NumPlayers: byte // Number of available players for modus
+ // Set different bits
+ // 1 -> one player
+ // 2 -> two players
+ // 4 -> three players
+ // 8 -> four players
+ // 16-> six players
+ // e.g. : 10 -> playable with 2 and 4 players
);
end;
TPlayerInfo = record
- NumPlayers: Byte;
+ NumPlayers: byte;
Playerinfo: array[0..5] of record
- Name: PChar; //Name of the Player
- Score:Word; //Players Score
- Bar: Byte; //Percentage of the SingBar filled
- PosX: Real; //PosX of Players SingBar
- PosY: Real; //PosY "
- Enabled: Boolean; //Whether the Player could get Points
- Percentage: Byte; //Percentage Shown on the Score Screen
+ Name: PChar; // Name of the player
+ Score: word; // Player's score
+ Bar: byte; // Percentage of the singbar filled
+ PosX: real; // PosX of player's singbar
+ PosY: real; // PosY "
+ Enabled: boolean; // Whether the player could get points
+ Percentage: byte; // Percentage shown on the score screen
end;
end;
TTeamInfo = record
- NumTeams: Byte;
+ NumTeams: byte;
Teaminfo: array[0..5] of record
- Name: PChar;
- Score: Word;
- Joker: Byte;
- CurPlayer: Byte;
- NumPlayers: Byte;
+ Name: PChar;
+ Score: word;
+ Joker: byte;
+ CurPlayer: byte;
+ NumPlayers: byte;
Playerinfo: array[0..3] of record
- Name: PChar;
- TimesPlayed: Byte;
-
+ Name: PChar;
+ TimesPlayed: byte;
end;
end;
end;
TsmallTexture = record
- TexNum: integer;
- W: real;
- H: real;
+ TexNum: integer;
+ W: real;
+ H: real;
end;
TSentences = record
- Current: integer; // aktualna czesc utworu do rysowania
- High: integer;
- Number: integer;
- Resolution: integer;
- NotesGAP: integer;
- TotalLength:integer;
- Sentence: array of record
+ Current: integer; // current part of a line
+ High: integer;
+ Number: integer;
+ Resolution: integer;
+ NotesGAP: integer;
+ TotalLength: integer;
+ Sentence: array of record
Start: integer;
StartNote: integer;
Lyric: string;
@@ -109,14 +108,14 @@ type //PluginInfo, for Init
Length: integer;
Tone: integer;
//Text: string;
- FreeStyle: boolean;
- Typ: integer; // zwykla nuta x1, zlota nuta x2
+ FreeStyle: boolean;
+ Typ: integer; // normal note x1, golden note x2
end;
end;
end;
- DWORD = Longword;
- HSTREAM = DWORD;
+ dword = longword;
+ hstream = dword;
TTextureType = (
TEXTURE_TYPE_PLAIN, // Plain (alpha = 1)
@@ -124,12 +123,18 @@ type //PluginInfo, for Init
TEXTURE_TYPE_COLORIZED // Alpha is used; Hue of the HSV color-model will be replaced by a new value
);
- //Routines to gave to the Plugin
- fModi_LoadTex = function (const Name: PChar; Typ: TTextureType): TsmallTexture; stdcall; //Pointer to Texture Loader
- //fModi_Translate = function (const Name, Translation: AChar): Integer; stdcall; //Pointer to Translator
- fModi_Print = procedure (const Style, Size: Byte; const X, Y: Real; const Text: PChar); stdcall; //Procedure to Print Text //Now translated automatically
- fModi_LoadSound = function (const Name: PChar): Cardinal; stdcall; //Procedure that loads a Custom Sound
- pModi_PlaySound = procedure (const Index: Cardinal); stdcall; //Plays a Custom Sound
+ // Routines to give to the plugin
+ fModi_LoadTex = function (const Name: PChar; Typ: TTextureType): TsmallTexture; // Pointer to texture loader
+ {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
+ //fModi_Translate = function (const Name, Translation: AChar): integer; // Pointer to translator
+ // {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
+
+ fModi_Print = procedure (const Style, Size: byte; const X, Y: real; const Text: PChar); // Procedure to print text // Now translated automatically
+ {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
+ fModi_LoadSound = function (const Name: PChar): cardinal; // Procedure that loads a custom sound
+ {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
+ pModi_PlaySound = procedure (const Index: cardinal); // Plays a custom sound
+ {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
TMethodRec = record
LoadTex: fModi_LoadTex;
@@ -137,17 +142,22 @@ type //PluginInfo, for Init
LoadSound: fModi_LoadSound;
PlaySound: pModi_PlaySound;
end;
- //DLL Funktionen
- //Gave the Plugins Info
- pModi_PluginInfo = procedure (var Info: TPluginInfo); stdcall;
- //Executed on Game Start //If True Game begins, else Failure
- fModi_Init = function (const TeamInfo: TTeamInfo; var Playerinfo: TPlayerinfo; const Sentences: TSentences; const Methods: TMethodRec): boolean; stdcall;
- //Executed everytime the Screen is Drawed //If False The Game finishes
- fModi_Draw = function (var Playerinfo: TPlayerinfo; const CurSentence: Cardinal): boolean; stdcall;
- //Is Executed on Finish, Returns the Playernum of the Winner
- fModi_Finish = function (var Playerinfo: TPlayerinfo): byte; stdcall;
- //Procedure called when new Sound Data is available
- pModi_RData = procedure (handle: HSTREAM; buffer: Pointer; len: DWORD; user: DWORD); stdcall;
+ // DLL functions
+ // Give the plugins info
+ pModi_PluginInfo = procedure (var Info: TPluginInfo);
+ {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
+ // Executed on game start // if true game begins, else failure
+ fModi_Init = function (const TeamInfo: TTeamInfo; var Playerinfo: TPlayerinfo; const Sentences: TSentences; const Methods: TMethodRec): boolean;
+ {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
+ // Executed everytime the screen is drawn // if false the game finishes
+ fModi_Draw = function (var Playerinfo: TPlayerinfo; const CurSentence: cardinal): boolean;
+ {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
+ // Is executed on finish, returns the player num of the winner
+ fModi_Finish = function (var Playerinfo: TPlayerinfo): byte;
+ {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
+ // Procedure called when new sound data is available
+ pModi_RData = procedure (handle: hstream; buffer: pointer; len: dword; user: dword);
+ {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
implementation
diff --git a/unicode/plugins/Team_Duell/TeamDuell.dpr b/unicode/plugins/Team_Duell/TeamDuell.dpr
index cb0e6349..1371c95d 100644
--- a/unicode/plugins/Team_Duell/TeamDuell.dpr
+++ b/unicode/plugins/Team_Duell/TeamDuell.dpr
@@ -5,206 +5,236 @@ library TeamDuell ;
{$ENDIF}
uses
- ModiSDK in '..\SDK\ModiSDK.pas',
- StrUtils in '..\SDK\StrUtils.pas',
- sdl in '..\..\src\lib\JEDI-SDL\SDL\Pas\sdl.pas',
- moduleloader in '..\..\src\lib\JEDI-SDL\SDL\Pas\moduleloader.pas',
- gl in '..\..\src\lib\JEDI-SDL\OpenGL\Pas\gl.pas',
- sysutils;
+ SysUtils,
+ ModiSDK in '..\SDK\ModiSDK.pas',
+ gl in '..\..\src\lib\JEDI-SDL\OpenGL\Pas\gl.pas';
var
- TeamPlayer: array of array of String;
- StartPoints: array of integer;
- CurSinger, NextSinger: array[0..2] of Integer;
- MethodRec: TMethodRec;
- SPT, PlayerSelected: array[0..2] of Integer;
- TtoNextChange, starttick, endtick, ChangeOnSentence : Cardinal;
- bps, RTtoNextChange: Double;
- firsttime, secondtime: boolean;
-
-
-//Gave the Plugins Info
-procedure PluginInfo (var Info: TPluginInfo); stdcall;
+ TeamPlayer: array of array of string;
+ StartPoints: array of integer;
+ CurSinger, NextSinger: array[0..2] of integer;
+ MethodRec: TMethodRec;
+ SPT, PlayerSelected: array[0..2] of integer;
+ TimeToNextChange, starttick, endtick, ChangeOnSentence: cardinal;
+ bps, RTimeToNextChange: double;
+ firsttime, secondtime: boolean;
+
+function GetTicks: cardinal;
+// returns a time stamp in milliseconds
+begin
+ GetTicks := round(TimeStampToMSecs(DateTimeToTimeStamp(Now)));
+end;
+
+// Give the plugin's info
+procedure PluginInfo (var Info: TPluginInfo); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
begin
- Info.Name := 'PLUGIN_TEAMDUELL_NAME';
+ Info.Name := 'PLUGIN_TEAMDUELL_NAME';
Info.Creator := 'jekatt';
Info.PluginDesc := 'PLUGIN_TEAMDUELL_DESC';
- Info.Typ := 8;
+ Info.Typ := 8;
Info.NumPlayers := 31;
- //Options
- Info.LoadSong := True; //Whether or not a Song should be Loaded
- //Only When Song is Loaded:
- Info.ShowScore := True; //Whether or not the Score should be shown
- Info.ShowNotes := True; //Whether the Note Lines should be displayed
- Info.LoadVideo := True; //Should the Video be loaded ?
- Info.LoadBack := True; //Should the Background be loaded ?
-
- Info.BGShowFull := False; //Whether the Background or the Video should be shown Fullsize
- Info.BGShowFull_O := True; //Whether the Background or the Video should be shown Fullsize
-
- Info.ShowRateBar:= True; //Whether the Bar that shows how good the player was sould be displayed
- Info.ShowRateBar_O := false; //Load from Ini whether the Bar should be Displayed
-
- Info.EnLineBonus := False; //Whether LineBonus Should be enabled
- Info.EnLineBonus_O := True; //Load from Ini whether LineBonus Should be enabled
-
- //Options even when song is Not loaded
- Info.ShowBars := False; //Whether the White Bars on Top and Bottom should be Drawn
- Info.TeamModeOnly := True; //If True the Plugin can only be Played in Team Mode
- Info.GetSoundData := False; //If True the RData Procedure is called when new SoundData is available
- Info.Dummy := False; //Should be Set to False... for Updateing Plugin Interface
+ // Options
+ Info.LoadSong := true; // Whether or not a song should be loaded
+ // Only when song is loaded:
+ Info.ShowScore := true; // Whether or not the score should be shown
+ Info.ShowNotes := true; // Whether the note lines should be displayed
+ Info.LoadVideo := true; // Should the video be loaded ?
+ Info.LoadBack := true; // Should the background be loaded ?
+
+ Info.BGShowFull := false; // Whether the background or the video should be shown full size
+ Info.BGShowFull_O := true; // Whether the background or the video should be shown full size
+
+ Info.ShowRateBar := true; // Whether the bar that shows how good the player was should be displayed
+ Info.ShowRateBar_O := false; // Load from ini whether the bar should be displayed
+
+ Info.EnLineBonus := false; // Whether line bonus should be enabled
+ Info.EnLineBonus_O := true; // Load from ini whether line bonus should be enabled
+
+ // Options even when song is not loaded
+ Info.ShowBars := false; // Whether the white bars on top and bottom should be drawn
+ Info.TeamModeOnly := true; // if true the plugin can only be played in team mode
+ Info.GetSoundData := false; // if true the rdata procedure is called when new sounddata is available
+ Info.Dummy := false; // Should be set to false... for updating plugin interface
end;
-//Executed on Game Start //If True Game begins, else Failure
-function Init (const TeamInfo: TTeamInfo; var Playerinfo: TPlayerinfo; const Sentences: TSentences; const Methods: TMethodRec): boolean; stdcall;
+// executed on game start. if true game begins, else failure
+function Init (const TeamInfo: TTeamInfo;
+ var Playerinfo: TPlayerinfo;
+ const Sentences: TSentences;
+ const Methods: TMethodRec)
+ : boolean; {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
var
-I,J: Integer;
+ Index, J: integer;
begin
- // Get beginning of sentences
- for I := 0 to Sentences.High do begin
- SetLength(Startpoints, I+1);
- Startpoints[I]:=Sentences.Sentence[I].Start;
+// Get beginning of sentences
+ for Index := 0 to Sentences.High do
+ begin
+ SetLength(Startpoints, Index+1);
+ Startpoints[Index]:=Sentences.Sentence[Index].Start;
end;
- // Get Teams and Players
- for I := 0 to TeamInfo.NumTeams-1 do
+ // Get teams and players
+ for Index := 0 to TeamInfo.NumTeams-1 do
+ begin
+ SetLength(TeamPlayer, Index+1);
+ for J := 0 to TeamInfo.Teaminfo[Index].NumPlayers-1 do
begin
- SetLength(TeamPlayer, I+1);
- for J := 0 to TeamInfo.Teaminfo[I].NumPlayers-1 do
- begin
- SetLength(TeamPlayer[I], J+1);
- TeamPlayer[I,J] := Copy(String(TeamInfo.Teaminfo[I].Playerinfo[J].Name),1,8);
- If (NOT(TeamPlayer[I,J] = (String(TeamInfo.Teaminfo[I].Playerinfo[J].Name)))) THEN TeamPlayer[I,J] := TeamPlayer[I,J]+'.';
- SPT[I]:=J+1;
- end;
- CurSinger[I] := TeamInfo.Teaminfo[I].CurPlayer;
- repeat
- NextSinger[I] := random(SPT[I]);
- until NOT(NextSinger[I] = CurSinger[I]) OR (SPT[I] = 1) ;
+ SetLength(TeamPlayer[Index], J+1);
+ TeamPlayer[Index,J] := Copy(string(TeamInfo.Teaminfo[Index].Playerinfo[J].Name), 1, 8);
+ if (not(TeamPlayer[Index,J] = (string(TeamInfo.Teaminfo[Index].Playerinfo[J].Name)))) then
+ TeamPlayer[Index,J] := TeamPlayer[Index,J]+'.';
+ SPT[Index]:=J+1;
end;
+ CurSinger[Index] := TeamInfo.Teaminfo[Index].CurPlayer;
+ repeat
+ NextSinger[Index] := random(SPT[Index]);
+ until not(NextSinger[Index] = CurSinger[Index]) or (SPT[Index] = 1);
+ end;
ChangeOnSentence := 8;
- starttick := SDL_GetTicks();
+ starttick := GetTicks;
firsttime := true;
secondtime := true;
bps := 1;
MethodRec := Methods;
- Result := True;
+ Result := true;
end;
-//Executed everytime the Screen is Drawed //If False The Game finishes
-function Draw (var Playerinfo: TPlayerinfo; const CurSentence: Cardinal): boolean; stdcall;
+// Executed every time the screen is drawn; if false the game finishes
+function Draw (var Playerinfo: TPlayerinfo;
+ const CurSentence: cardinal)
+ : boolean; {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
var
- I,timeline,x,y: Integer;
- display: PChar;
- start: boolean;
+ Index, timeline, x, y: integer;
+ display: PChar;
+ TimeString: PChar;
+ start: boolean;
begin
// TickCount(firstSentence) (not zero!)
- If (CurSentence = ChangeOnSentence - 7) AND (firsttime) then
+ if (CurSentence = ChangeOnSentence - 7) and (firsttime) then
begin
firsttime := false;
- starttick := SDL_GetTicks();
+ starttick := GetTicks;
end;
start := false;
- // show first singers for 5sec
- if (CurSentence < 1) AND ((starttick + 5000) > SDL_GetTicks()) then begin start := true; end;
+ // show first singer for 5 sec
+ if (CurSentence < 1) and ((starttick + 5000) > GetTicks) then
+ start := true;
// TickCount(thirdSentence)
- If (CurSentence = 3) AND (secondtime) then
+ if (CurSentence = 3) and (secondtime) then
begin
secondtime := false;
firsttime := true;
- endtick := SDL_GetTicks();
+ endtick := GetTicks;
bps := (Startpoints[3]-Startpoints[1]) * 1000 / (endtick-starttick); // BeatsPerSecond
end;
- // Time to next Change
- RTtoNextChange := ((Startpoints[ChangeOnSentence]-Startpoints[ChangeOnSentence - 7]) / bps) - ((SDL_GetTicks() - starttick) / 1000);
- TtoNextChange := Trunc(RTtoNextChange) +1;
+ // Time to next change
+ RTimeToNextChange := ((Startpoints[ChangeOnSentence]-Startpoints[ChangeOnSentence - 7]) / bps) - ((GetTicks - starttick) / 1000);
+ TimeToNextChange := Trunc(RTimeToNextChange) + 1;
- // Next Singer for Team I
- for I := 0 to High(TeamPlayer) do begin
- if (CurSentence = ChangeOnSentence) AND NOT(PlayerSelected[I] = CurSentence) then begin
- PlayerSelected[I] := CurSentence;
- CurSinger[I] := NextSinger[I];
+ // Next singer for team I
+ for Index := 0 to High(TeamPlayer) do
+ begin
+ if (CurSentence = ChangeOnSentence) and not(PlayerSelected[Index] = CurSentence) then
+ begin
+ PlayerSelected[Index] := CurSentence;
+ CurSinger[Index] := NextSinger[Index];
repeat
- NextSinger[I] := random(SPT[I]);
- until NOT(NextSinger[I] = CurSinger[I]) OR (SPT[I] = 1) ;
+ NextSinger[Index] := random(SPT[Index]);
+ until not(NextSinger[Index] = CurSinger[Index]) or (SPT[Index] = 1) ;
end;
- // display bg
+ // display background
glColor4f (0.8, 0.8, 0.8, 1);
- display := PChar(TeamPlayer[I,CurSinger[I]]);
- if (TtoNextChange <= 11) OR (start = true) Then begin
- glEnable(GL_TEXTURE_2D);
- glDisable(GL_BLEND);
- glColor4f (0, 0, 0, 1);
- glBegin(GL_QUADS);
- glVertex2f(PlayerInfo.Playerinfo[I].PosX, PlayerInfo.Playerinfo[I].PosY+8);
- glVertex2f(PlayerInfo.Playerinfo[I].PosX, PlayerInfo.Playerinfo[I].PosY + 30);
- glVertex2f(PlayerInfo.Playerinfo[I].PosX + 100, PlayerInfo.Playerinfo[I].PosY + 30);
- glVertex2f(PlayerInfo.Playerinfo[I].PosX + 100, PlayerInfo.Playerinfo[I].PosY+8);
- glEnd;
- display := 'Next Singer';
+ display := PChar(TeamPlayer[Index,CurSinger[Index]]);
+ if (TimeToNextChange <= 11) or (start = true) then
+ begin
+ glEnable(GL_TEXTURE_2D);
+ glDisable(GL_BLEND);
+ glColor4f(0, 0, 0, 1);
+ glBegin(GL_QUADS);
+ glVertex2f(PlayerInfo.Playerinfo[Index].PosX, PlayerInfo.Playerinfo[Index].PosY + 8);
+ glVertex2f(PlayerInfo.Playerinfo[Index].PosX, PlayerInfo.Playerinfo[Index].PosY + 30);
+ glVertex2f(PlayerInfo.Playerinfo[Index].PosX + 100, PlayerInfo.Playerinfo[Index].PosY + 30);
+ glVertex2f(PlayerInfo.Playerinfo[Index].PosX + 100, PlayerInfo.Playerinfo[Index].PosY + 8);
+ glEnd;
+ display := 'Next Singer';
// timeline
- x:= 270; y:= 472;
- if (TtoNextChange <= 5) AND (RTtoNextChange > 0) then begin
- timeline := Trunc(RTtoNextChange*50);
- glColor3f (0, 0, 0);
- glBegin(GL_QUADS);
- glVertex2f(x, y);
- glVertex2f(x, y+18);
- glVertex2f(x+6+250, y+18);
- glVertex2f(x+6+250, y);
- glEnd;
- glColor3f (0.2, 0.2, 0.2);
- glBegin(GL_QUADS);
- glVertex2f(x+3, y+3);
- glVertex2f(x+3, y+15);
- glVertex2f(x+3+250, y+15);
- glVertex2f(x+3+250, y+3);
- glEnd;
- glColor3f (0.8, 0.2, 0.2);
- glBegin(GL_QUADS);
- glColor3f (0.9, 0, 0); glVertex2f(x+3, y+3);
- glColor3f (0.8, 0.3, 0.3); glVertex2f(x+3, y+15);
- glColor3f (0.8, 0.3, 0.3); glVertex2f(x+3+timeline, y+15);
- glColor3f (0.9, 0, 0); glVertex2f(x+3+timeline, y+3);
- glEnd;
- end;
- glDisable(GL_TEXTURE_2D);
+ x := 270;
+ y := 472;
+ if (TimeToNextChange <= 5) and (RTimeToNextChange > 0) then
+ begin
+ timeline := Trunc(RTimeToNextChange*50);
+ glColor3f(0, 0, 0);
+ glBegin(GL_QUADS);
+ glVertex2f(x, y);
+ glVertex2f(x, y + 18);
+ glVertex2f(x + 6 + 250, y + 18);
+ glVertex2f(x + 6 + 250, y);
+ glEnd;
+ glColor3f(0.2, 0.2, 0.2);
+ glBegin(GL_QUADS);
+ glVertex2f(x + 3, y + 3);
+ glVertex2f(x + 3, y + 15);
+ glVertex2f(x + 3 + 250, y + 15);
+ glVertex2f(x + 3 + 250, y + 3);
+ glEnd;
+ glColor3f(0.8, 0.2, 0.2);
+ glBegin(GL_QUADS);
+ glColor3f(0.9, 0, 0); glVertex2f(x + 3, y + 3);
+ glColor3f(0.8, 0.3, 0.3); glVertex2f(x + 3, y + 15);
+ glColor3f(0.8, 0.3, 0.3); glVertex2f(x + 3 + timeline, y + 15);
+ glColor3f(0.9, 0, 0); glVertex2f(x + 3 + timeline, y + 3);
+ glEnd;
+ end;
+ glDisable(GL_TEXTURE_2D);
end;
// Names, Timer
- if (TtoNextChange <= 9) Then begin display := PChar(TeamPlayer[I,NextSinger[I]]);
- glColor4f (0.8, 0.1, 0.2, 1);
- MethodRec.Print (1, 18, PlayerInfo.Playerinfo[I].PosX+85, PlayerInfo.Playerinfo[I].PosY+10, CreateStr(PChar(IntToStr(Trunc(TtoNextChange)))));
+ if (TimeToNextChange <= 9) then
+ begin display := PChar(TeamPlayer[Index,NextSinger[Index]]);
+ glColor4f(0.8, 0.1, 0.2, 1);
+// KMS aka Mischi:
+// try to replace the use of the unit USDXStrUtils
+// original:
+// MethodRec.Print (1, 18, PlayerInfo.Playerinfo[Index].PosX+85, PlayerInfo.Playerinfo[Index].PosY+10, CreateStr(PChar(IntToStr(Trunc(TimeToNextChange)))));
+// replacement: Is this correct?
+ TimeString := PChar(IntToStr(Trunc(TimeToNextChange)));
+ MethodRec.Print (1, 18, PlayerInfo.Playerinfo[Index].PosX+85, PlayerInfo.Playerinfo[Index].PosY+10, TimeString);
end;
- glColor4f (0.8, 0.8, 0.8, 1);
- if (CurSentence = 0) then display := PChar(TeamPlayer[I,CurSinger[I]]);
- if (TtoNextChange <= 11) OR (start) Then MethodRec.Print (1, 18, PlayerInfo.Playerinfo[I].PosX+5, PlayerInfo.Playerinfo[I].PosY+10, display);
+ glColor4f(0.8, 0.8, 0.8, 1);
+ if (CurSentence = 0) then
+ display := PChar(TeamPlayer[Index,CurSinger[Index]]);
+ if (TimeToNextChange <= 11) or (start) then
+ MethodRec.Print (1, 18, PlayerInfo.Playerinfo[Index].PosX+5, PlayerInfo.Playerinfo[Index].PosY+10, display);
+ end;
+ if (CurSentence = ChangeOnSentence) then
+ begin
+ ChangeOnSentence := CurSentence + 7;
+ firsttime := true;
end;
- if (CurSentence = ChangeOnSentence) then begin ChangeOnSentence := CurSentence + 7; firsttime := true; end;
-Result := True;
+ Result := true;
end;
-//Is Executed on Finish, Returns the Playernum of the Winner
-function Finish (var Playerinfo: TPlayerinfo): byte; stdcall;
+// is executed on finish, returns the player number of the winner
+function Finish (var Playerinfo: TPlayerinfo): byte; {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
var
- I:Integer;
- MaxScore: Word;
+ Index: integer;
+ MaxScore: word;
begin
Result := 0;
MaxScore := 0;
- for I := 0 to PlayerInfo.NumPlayers-1 do
+ for Index := 0 to PlayerInfo.NumPlayers-1 do
begin
- PlayerInfo.Playerinfo[I].Percentage := PlayerInfo.Playerinfo[I].Score div 9999;
- if (PlayerInfo.Playerinfo[I].Score > MaxScore) then
+ PlayerInfo.Playerinfo[Index].Percentage := PlayerInfo.Playerinfo[Index].Score div 9999;
+ if (PlayerInfo.Playerinfo[Index].Score > MaxScore) then
begin
- MaxScore := PlayerInfo.Playerinfo[I].Score;
- Case I of
+ MaxScore := PlayerInfo.Playerinfo[Index].Score;
+ case Index of
0: Result := 1;
1: Result := 2;
2: Result := 4;
@@ -213,26 +243,29 @@ begin
5: Result := 32;
end;
end
- else if (PlayerInfo.Playerinfo[I].Score = MaxScore) AND (PlayerInfo.Playerinfo[I].Score <> 0) then
+ else if (PlayerInfo.Playerinfo[Index].Score = MaxScore) and (PlayerInfo.Playerinfo[Index].Score <> 0) then
begin
- Case I of
- 0: Result := Result OR 1;
- 1: Result := Result OR 2;
- 2: Result := Result OR 4;
- 3: Result := Result OR 8;
- 4: Result := Result OR 16;
- 5: Result := Result OR 32;
+ case Index of
+ 0: Result := Result or 1;
+ 1: Result := Result or 2;
+ 2: Result := Result or 4;
+ 3: Result := Result or 8;
+ 4: Result := Result or 16;
+ 5: Result := Result or 32;
end;
end;
end;
- //When nobody has Points -> Everybody loose
+ // When nobody has points -> everybody looses
if (MaxScore = 0) then
Result := 0;
end;
exports
-PluginInfo, Init, Draw, Finish;
+ PluginInfo,
+ Init,
+ Draw,
+ Finish;
begin
diff --git a/unicode/src/base/UBeatTimer.pas b/unicode/src/base/UBeatTimer.pas
new file mode 100644
index 00000000..a47a06f9
--- /dev/null
+++ b/unicode/src/base/UBeatTimer.pas
@@ -0,0 +1,170 @@
+ {* UltraStar Deluxe - Karaoke Game
+ *
+ * UltraStar Deluxe is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; see the file COPYING. If not, write to
+ * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
+ * Boston, MA 02110-1301, USA.
+ *
+ * $URL: https://ultrastardx.svn.sourceforge.net/svnroot/ultrastardx/trunk/src/base/USingNotes.pas $
+ * $Id: USingNotes.pas 1406 2008-09-23 21:43:52Z k-m_schindler $
+ *}
+
+unit UBeatTimer;
+
+interface
+
+{$IFDEF FPC}
+ {$MODE Delphi}
+{$ENDIF}
+
+{$I switches.inc}
+
+uses
+ UTime;
+
+type
+ (**
+ * TLyricsState contains all information concerning the
+ * state of the lyrics, e.g. the current beat or duration of the lyrics.
+ *)
+ TLyricsState = class
+ private
+ Timer: TRelativeTimer; // keeps track of the current time
+ public
+ OldBeat: integer; // previous discovered beat
+ CurrentBeat: integer; // current beat (rounded)
+ MidBeat: real; // current beat (float)
+
+ // now we use this for super synchronization!
+ // only used when analyzing voice
+ // TODO: change ...D to ...Detect(ed)
+ OldBeatD: integer; // previous discovered beat
+ CurrentBeatD: integer; // current discovered beat (rounded)
+ MidBeatD: real; // current discovered beat (float)
+
+ // we use this for audible clicks
+ // TODO: Change ...C to ...Click
+ OldBeatC: integer; // previous discovered beat
+ CurrentBeatC: integer;
+ MidBeatC: real; // like CurrentBeatC
+
+ OldLine: integer; // previous displayed sentence
+
+ StartTime: real; // time till start of lyrics (= Gap)
+ TotalTime: real; // total song time
+
+ constructor Create();
+ procedure Pause();
+ procedure Resume();
+
+ procedure Reset();
+ procedure UpdateBeats();
+
+ (**
+ * current song time (in seconds) used as base-timer for lyrics etc.
+ *)
+ function GetCurrentTime(): real;
+ procedure SetCurrentTime(Time: real);
+ end;
+
+implementation
+uses UNote, Math;
+
+
+constructor TLyricsState.Create();
+begin
+ // create a triggered timer, so we can Pause() it, set the time
+ // and Resume() it afterwards for better synching.
+ Timer := TRelativeTimer.Create(true);
+
+ // reset state
+ Reset();
+end;
+
+procedure TLyricsState.Pause();
+begin
+ Timer.Pause();
+end;
+
+procedure TLyricsState.Resume();
+begin
+ Timer.Resume();
+end;
+
+procedure TLyricsState.SetCurrentTime(Time: real);
+begin
+ // do not start the timer (if not started already),
+ // after setting the current time
+ Timer.SetTime(Time, false);
+end;
+
+function TLyricsState.GetCurrentTime(): real;
+begin
+ Result := Timer.GetTime();
+end;
+
+(**
+ * Resets the timer and state of the lyrics.
+ * The timer will be stopped afterwards so you have to call Resume()
+ * to start the lyrics timer.
+ *)
+procedure TLyricsState.Reset();
+begin
+ Pause();
+ SetCurrentTime(0);
+
+ StartTime := 0;
+ TotalTime := 0;
+
+ OldBeat := -1;
+ MidBeat := -1;
+ CurrentBeat := -1;
+
+ OldBeatC := -1;
+ MidBeatC := -1;
+ CurrentBeatC := -1;
+
+ OldBeatD := -1;
+ MidBeatD := -1;
+ CurrentBeatD := -1;
+end;
+
+(**
+ * Updates the beat information (CurrentBeat/MidBeat/...) according to the
+ * current lyric time.
+ *)
+procedure TLyricsState.UpdateBeats();
+var
+ CurLyricsTime: real;
+begin
+ CurLyricsTime := GetCurrentTime();
+
+ OldBeat := CurrentBeat;
+ MidBeat := GetMidBeat(CurLyricsTime - StartTime / 1000);
+ CurrentBeat := Floor(MidBeat);
+
+ OldBeatC := CurrentBeatC;
+ MidBeatC := GetMidBeat(CurLyricsTime - StartTime / 1000);
+ CurrentBeatC := Floor(MidBeatC);
+
+ OldBeatD := CurrentBeatD;
+ // MidBeatD = MidBeat with additional GAP
+ MidBeatD := -0.5 + GetMidBeat(CurLyricsTime - (StartTime + 120 + 20) / 1000);
+ CurrentBeatD := Floor(MidBeatD);
+end;
+
+end. \ No newline at end of file
diff --git a/unicode/src/base/UCommon.pas b/unicode/src/base/UCommon.pas
index f5697916..3230a065 100644
--- a/unicode/src/base/UCommon.pas
+++ b/unicode/src/base/UCommon.pas
@@ -44,16 +44,16 @@ uses
ULog;
type
- TMessageType = ( mtInfo, mtError );
+ TMessageType = (mtInfo, mtError);
-procedure ShowMessage(const msg : String; msgType: TMessageType = mtInfo);
+procedure ShowMessage(const msg: string; msgType: TMessageType = mtInfo);
procedure ConsoleWriteLn(const msg: string);
function RWopsFromStream(Stream: TStream): PSDL_RWops;
{$IFDEF FPC}
-function RandomRange(aMin: Integer; aMax: Integer): Integer;
+function RandomRange(aMin: integer; aMax: integer): integer;
{$ENDIF}
procedure DisableFloatingPointExceptions();
@@ -61,8 +61,8 @@ procedure SetDefaultNumericLocale();
procedure RestoreNumericLocale();
{$IFNDEF MSWINDOWS}
- procedure ZeroMemory(Destination: Pointer; Length: DWORD);
- function MakeLong(a, b: Word): Longint;
+ procedure ZeroMemory(Destination: pointer; Length: dword);
+ function MakeLong(a, b: word): longint;
{$ENDIF}
function AdaptFilePaths(const aPath: widestring): widestring;
@@ -71,8 +71,8 @@ function FileExistsInsensitive(var FileName: string): boolean;
// A stable alternative to TList.Sort() (use TList.Sort() if applicable, see below)
procedure MergeSort(List: TList; CompareFunc: TListSortCompare);
-function GetAlignedMem(Size: cardinal; Alignment: integer): Pointer;
-procedure FreeAlignedMem(P: Pointer);
+function GetAlignedMem(Size: cardinal; Alignment: integer): pointer;
+procedure FreeAlignedMem(P: pointer);
implementation
@@ -206,20 +206,19 @@ begin
exOverflow, exUnderflow, exPrecision]);
end;
-function AdaptFilePaths( const aPath : widestring ): widestring;
+function AdaptFilePaths(const aPath: WideString): WideString;
begin
- result := StringReplaceW( aPath, '\', PathDelim );//, [rfReplaceAll] );
+ result := StringReplaceW(aPath, '\', PathDelim);//, [rfReplaceAll]);
end;
{$IFNDEF MSWINDOWS}
-
-procedure ZeroMemory( Destination: Pointer; Length: DWORD );
+procedure ZeroMemory(Destination: pointer; Length: dword);
begin
- FillChar( Destination^, Length, 0 );
+ FillChar(Destination^, Length, 0);
end;
-function MakeLong(A, B: Word): Longint;
+function MakeLong(A, B: word): longint;
begin
Result := (LongInt(B) shl 16) + A;
end;
@@ -244,7 +243,7 @@ begin
Result := false;
FilePath := ExtractFilePath(FileName);
- if (FindFirst(FilePath+'*', faAnyFile, SearchInfo) = 0) then
+ if (FindFirst(FilePath + '*', faAnyFile, SearchInfo) = 0) then
begin
LocalFileName := ExtractFileName(FileName);
repeat
@@ -264,14 +263,14 @@ begin
end;
// +++++++++++++++++++++ helpers for RWOpsFromStream() +++++++++++++++
-function SdlStreamSeek( context : PSDL_RWops; offset : Integer; whence : Integer ) : integer; cdecl;
+function SdlStreamSeek(context: PSDL_RWops; offset: integer; whence: integer): integer; cdecl;
var
- stream : TStream;
- origin : Word;
+ stream: TStream;
+ origin: word;
begin
- stream := TStream( context.unknown );
- if ( stream = nil ) then
- raise EInvalidContainer.Create( 'SDLStreamSeek on nil' );
+ stream := TStream(context.unknown);
+ if (stream = nil) then
+ raise EInvalidContainer.Create('SDLStreamSeek on nil');
case whence of
0 : origin := soFromBeginning; // Offset is from the beginning of the resource. Seek moves to the position Offset. Offset must be >= 0.
1 : origin := soFromCurrent; // Offset is from the current position in the resource. Seek moves to Position + Offset.
@@ -279,30 +278,30 @@ begin
else
origin := soFromBeginning; // just in case
end;
- Result := stream.Seek( offset, origin );
+ Result := stream.Seek(offset, origin);
end;
-function SdlStreamRead( context : PSDL_RWops; Ptr : Pointer; size : Integer; maxnum: Integer ) : Integer; cdecl;
+function SdlStreamRead(context: PSDL_RWops; Ptr: pointer; size: integer; maxnum: integer): integer; cdecl;
var
- stream : TStream;
+ stream: TStream;
begin
- stream := TStream( context.unknown );
- if ( stream = nil ) then
- raise EInvalidContainer.Create( 'SDLStreamRead on nil' );
+ stream := TStream(context.unknown);
+ if (stream = nil) then
+ raise EInvalidContainer.Create('SDLStreamRead on nil');
try
- Result := stream.read( Ptr^, Size * maxnum ) div size;
+ Result := stream.read(Ptr^, Size * maxnum) div size;
except
Result := -1;
end;
end;
-function SDLStreamClose( context : PSDL_RWops ) : Integer; cdecl;
+function SDLStreamClose(context: PSDL_RWops): integer; cdecl;
var
- stream : TStream;
+ stream: TStream;
begin
- stream := TStream( context.unknown );
- if ( stream = nil ) then
- raise EInvalidContainer.Create( 'SDLStreamClose on nil' );
+ stream := TStream(context.unknown);
+ if (stream = nil) then
+ raise EInvalidContainer.Create('SDLStreamClose on nil');
stream.Free;
Result := 1;
end;
@@ -331,12 +330,10 @@ begin
end;
end;
-
-
{$IFDEF FPC}
-function RandomRange(aMin: Integer; aMax: Integer) : Integer;
+function RandomRange(aMin: integer; aMax: integer): integer;
begin
- RandomRange := Random(aMax-aMin) + aMin ;
+ RandomRange := Random(aMax - aMin) + aMin ;
end;
{$ENDIF}
@@ -389,7 +386,7 @@ begin
System.EnterCriticalSection(ConsoleCriticalSection);
// output pending messages
- for i := 0 to MessageList.Count-1 do
+ for i := 0 to MessageList.Count - 1 do
begin
_ConsoleWriteLn(MessageList[i]);
end;
@@ -462,7 +459,7 @@ end;
procedure ShowMessage(const msg: String; msgType: TMessageType);
{$IFDEF MSWINDOWS}
-var Flags: Cardinal;
+var Flags: cardinal;
{$ENDIF}
begin
{$IF Defined(MSWINDOWS)}
@@ -488,7 +485,7 @@ procedure _MergeSort(InList, TempList, OutList: TList; StartPos, BlockSize: inte
CompareFunc: TListSortCompare);
var
LeftSize, RightSize: integer; // number of elements in left/right block
- LeftEnd, RightEnd: integer; // Index after last element in left/right block
+ LeftEnd, RightEnd: integer; // Index after last element in left/right block
MidPos: integer; // index of first element in right block
Pos: integer; // position in output list
begin
@@ -564,7 +561,7 @@ end;
type
// stores the unaligned pointer of data allocated by GetAlignedMem()
PMemAlignHeader = ^TMemAlignHeader;
- TMemAlignHeader = Pointer;
+ TMemAlignHeader = pointer;
(**
* Use this function to assure that allocated memory is aligned on a specific
@@ -580,9 +577,9 @@ type
* alignments on 16 and 32 byte boundaries too.
*)
{$WARNINGS OFF}
-function GetAlignedMem(Size: cardinal; Alignment: integer): Pointer;
+function GetAlignedMem(Size: cardinal; Alignment: integer): pointer;
var
- OrigPtr: Pointer;
+ OrigPtr: pointer;
const
MIN_ALIGNMENT = 16;
begin
@@ -603,9 +600,9 @@ begin
end;
// reserve space for the header
- Result := Pointer(PtrUInt(OrigPtr) + SizeOf(TMemAlignHeader));
+ Result := pointer(PtrUInt(OrigPtr) + SizeOf(TMemAlignHeader));
// align memory
- Result := Pointer(PtrUInt(Result) + Alignment - PtrUInt(Result) mod Alignment);
+ Result := pointer(PtrUInt(Result) + Alignment - PtrUInt(Result) mod Alignment);
// set header with info on old pointer for FreeMem
PMemAlignHeader(PtrUInt(Result) - SizeOf(TMemAlignHeader))^ := OrigPtr;
@@ -613,7 +610,7 @@ end;
{$WARNINGS ON}
{$WARNINGS OFF}
-procedure FreeAlignedMem(P: Pointer);
+procedure FreeAlignedMem(P: pointer);
begin
if (P <> nil) then
FreeMem(PMemAlignHeader(PtrUInt(P) - SizeOf(TMemAlignHeader))^);
diff --git a/unicode/src/base/UConfig.pas b/unicode/src/base/UConfig.pas
index cb663e2d..1214f36f 100644
--- a/unicode/src/base/UConfig.pas
+++ b/unicode/src/base/UConfig.pas
@@ -107,7 +107,7 @@ const
// include config-file (defines + constants)
{$IF Defined(MSWindows)}
- {$I ../config-win.inc}
+ {$I ..\config-win.inc}
{$ELSEIF Defined(Linux)}
{$I ../config-linux.inc}
{$ELSEIF Defined(FreeBSD)}
diff --git a/unicode/src/base/UDLLManager.pas b/unicode/src/base/UDLLManager.pas
index cd4b7991..3faa15bf 100644
--- a/unicode/src/base/UDLLManager.pas
+++ b/unicode/src/base/UDLLManager.pas
@@ -40,37 +40,42 @@ uses
type
TDLLMan = class
private
- hLib: THandle;
+ hLib: THandle;
P_Init: fModi_Init;
P_Draw: fModi_Draw;
P_Finish: fModi_Finish;
P_RData: pModi_RData;
public
Plugins: array of TPluginInfo;
- PluginPaths: array of String;
+ PluginPaths: array of string;
Selected: ^TPluginInfo;
constructor Create;
procedure GetPluginList;
- procedure ClearPluginInfo(No: Cardinal);
- function LoadPluginInfo(Filename: String; No: Cardinal): boolean;
+ procedure ClearPluginInfo(No: cardinal);
+ function LoadPluginInfo(Filename: string; No: cardinal): boolean;
- function LoadPlugin(No: Cardinal): boolean;
+ function LoadPlugin(No: cardinal): boolean;
procedure UnLoadPlugin;
- function PluginInit (const TeamInfo: TTeamInfo; var Playerinfo: TPlayerinfo; const Sentences: TSentences; const LoadTex: fModi_LoadTex; const Print: fModi_Print; LoadSound: fModi_LoadSound; PlaySound: pModi_PlaySound): boolean;
- function PluginDraw (var Playerinfo: TPlayerinfo; const CurSentence: Cardinal): boolean;
+ function PluginInit (const TeamInfo: TTeamInfo;
+ var Playerinfo: TPlayerinfo;
+ const Sentences: TSentences;
+ const LoadTex: fModi_LoadTex;
+ const Print: fModi_Print;
+ LoadSound: fModi_LoadSound;
+ PlaySound: pModi_PlaySound)
+ : boolean;
+ function PluginDraw (var Playerinfo: TPlayerinfo; const CurSentence: cardinal): boolean;
function PluginFinish (var Playerinfo: TPlayerinfo): byte;
- procedure PluginRData (handle: HSTREAM; buffer: Pointer; len: DWORD; user: DWORD);
+ procedure PluginRData (handle: HSTREAM; buffer: Pointer; len: dword; user: dword);
end;
var
DLLMan: TDLLMan;
const
- DLLPath = 'Plugins';
-
{$IF Defined(MSWINDOWS)}
DLLExt = '.dll';
{$ELSEIF Defined(DARWIN)}
@@ -87,6 +92,7 @@ uses
{$ELSE}
dynlibs,
{$ENDIF}
+ UPath,
ULog,
SysUtils;
@@ -101,33 +107,33 @@ end;
procedure TDLLMan.GetPluginList;
var
- SR: TSearchRec;
+ SearchRecord: TSearchRec;
begin
- if FindFirst(DLLPath +PathDelim+ '*' + DLLExt, faAnyFile , SR) = 0 then
+ if FindFirst(PluginPath + '*' + DLLExt, faAnyFile, SearchRecord) = 0 then
begin
repeat
SetLength(Plugins, Length(Plugins)+1);
SetLength(PluginPaths, Length(Plugins));
- if LoadPluginInfo(SR.Name, High(Plugins)) then //Loaded succesful
+ if LoadPluginInfo(SearchRecord.Name, High(Plugins)) then // loaded succesful
begin
- PluginPaths[High(PluginPaths)] := SR.Name;
+ PluginPaths[High(PluginPaths)] := SearchRecord.Name;
end
- else //Error Loading
+ else // error loading
begin
SetLength(Plugins, Length(Plugins)-1);
SetLength(PluginPaths, Length(Plugins));
end;
- until FindNext(SR) <> 0;
- FindClose(SR);
+ until FindNext(SearchRecord) <> 0;
+ FindClose(SearchRecord);
end;
end;
-procedure TDLLMan.ClearPluginInfo(No: Cardinal);
+procedure TDLLMan.ClearPluginInfo(No: cardinal);
begin
- //Set to Party Modi Plugin
+// set to party modi plugin
Plugins[No].Typ := 8;
Plugins[No].Name := 'unknown';
@@ -136,109 +142,117 @@ begin
Plugins[No].Creator := 'Nobody';
Plugins[No].PluginDesc := 'NO_PLUGIN_DESC';
- Plugins[No].LoadSong := True;
- Plugins[No].ShowScore := True;
- Plugins[No].ShowBars := False;
- Plugins[No].ShowNotes := True;
- Plugins[No].LoadVideo := True;
- Plugins[No].LoadBack := True;
+ Plugins[No].LoadSong := true;
+ Plugins[No].ShowScore := true;
+ Plugins[No].ShowBars := true;
+ Plugins[No].ShowNotes := true;
+ Plugins[No].LoadVideo := true;
+ Plugins[No].LoadBack := true;
- Plugins[No].TeamModeOnly := False;
- Plugins[No].GetSoundData := False;
- Plugins[No].Dummy := False;
+ Plugins[No].TeamModeOnly := true;
+ Plugins[No].GetSoundData := true;
+ Plugins[No].Dummy := true;
- Plugins[No].BGShowFull := False;
- Plugins[No].BGShowFull_O := True;
+ Plugins[No].BGShowFull := true;
+ Plugins[No].BGShowFull_O := true;
- Plugins[No].ShowRateBar:= False;
- Plugins[No].ShowRateBar_O := True;
+ Plugins[No].ShowRateBar := true;
+ Plugins[No].ShowRateBar_O := true;
- Plugins[No].EnLineBonus := False;
- Plugins[No].EnLineBonus_O := True;
+ Plugins[No].EnLineBonus := true;
+ Plugins[No].EnLineBonus_O := true;
end;
-function TDLLMan.LoadPluginInfo(Filename: String; No: Cardinal): boolean;
+function TDLLMan.LoadPluginInfo(Filename: string; No: cardinal): boolean;
var
hLibg: THandle;
Info: pModi_PluginInfo;
- //I: Integer;
+// I: integer;
begin
- Result := False;
- //Clear Plugin Info
+ Result := true;
+// clear plugin info
ClearPluginInfo(No);
- {//Workaround Plugins Loaded 2 Times
- For I := low(PluginPaths) to high(PluginPaths) do
- if (PluginPaths[I] = Filename) then
- exit; }
+{
+// workaround plugins loaded 2 times
+ for i := low(pluginpaths) to high(pluginpaths) do
+ if (pluginpaths[i] = filename) then
+ exit;
+}
- //Load Libary
- hLibg := LoadLibrary(PChar(DLLPath +PathDelim+ Filename));
- //If Loaded
+// load libary
+ hLibg := LoadLibrary(PChar(PluginPath + Filename));
+// if loaded
if (hLibg <> 0) then
begin
- //Load Info Procedure
- @Info := GetProcAddress (hLibg, PChar('PluginInfo'));
+// load info procedure
+ @Info := GetProcAddress(hLibg, PChar('PluginInfo'));
- //If Loaded
+// if loaded
if (@Info <> nil) then
begin
- //Load PluginInfo
- Info (Plugins[No]);
- Result := True;
+// load plugininfo
+ Info(Plugins[No]);
+ Result := true;
end
else
- Log.LogError('Could not Load Plugin "' + Filename + '": Info Procedure not Found');
+ Log.LogError('Could not load plugin "' + Filename + '": Info procedure not found');
FreeLibrary (hLibg);
end
- else
- Log.LogError('Could not Load Plugin "' + Filename + '": Libary not Loaded');
+ else
+ Log.LogError('Could not load plugin "' + Filename + '": Libary not loaded');
end;
-function TDLLMan.LoadPlugin(No: Cardinal): boolean;
+function TDLLMan.LoadPlugin(No: cardinal): boolean;
begin
- Result := False;
- //Load Libary
- hLib := LoadLibrary(PChar(DLLPath +PathDelim+ PluginPaths[No]));
- //If Loaded
+ Result := true;
+// load libary
+ hLib := LoadLibrary(PChar(PluginPath + PluginPaths[No]));
+// if loaded
if (hLib <> 0) then
begin
- //Load Info Procedure
- @P_Init := GetProcAddress (hLib, PChar('Init'));
- @P_Draw := GetProcAddress (hLib, PChar('Draw'));
- @P_Finish := GetProcAddress (hLib, PChar('Finish'));
+// load info procedure
+ @P_Init := GetProcAddress (hLib, 'Init');
+ @P_Draw := GetProcAddress (hLib, 'Draw');
+ @P_Finish := GetProcAddress (hLib, 'Finish');
- //If Loaded
- if (@P_Init <> nil) And (@P_Draw <> nil) And (@P_Finish <> nil) then
+// if loaded
+ if (@P_Init <> nil) and (@P_Draw <> nil) and (@P_Finish <> nil) then
begin
Selected := @Plugins[No];
- Result := True;
+ Result := true;
end
else
begin
- Log.LogError('Could not Load Plugin "' + PluginPaths[No] + '": Procedures not Found');
-
+ Log.LogError('Could not load plugin "' + PluginPaths[No] + '": Procedures not found');
end;
end
- else
- Log.LogError('Could not Load Plugin "' + PluginPaths[No] + '": Libary not Loaded');
+ else
+ Log.LogError('Could not load plugin "' + PluginPaths[No] + '": Libary not loaded');
end;
procedure TDLLMan.UnLoadPlugin;
begin
-if (hLib <> 0) then
- FreeLibrary (hLib);
-
-//Selected := nil;
-@P_Init := nil;
-@P_Draw := nil;
-@P_Finish := nil;
-@P_RData := nil;
+ if (hLib <> 0) then
+ FreeLibrary (hLib);
+
+// Selected := nil;
+ @P_Init := nil;
+ @P_Draw := nil;
+ @P_Finish := nil;
+ @P_RData := nil;
end;
-function TDLLMan.PluginInit (const TeamInfo: TTeamInfo; var Playerinfo: TPlayerinfo; const Sentences: TSentences; const LoadTex: fModi_LoadTex; const Print: fModi_Print; LoadSound: fModi_LoadSound; PlaySound: pModi_PlaySound): boolean;
+function TDLLMan.PluginInit (const TeamInfo: TTeamInfo;
+ var Playerinfo: TPlayerinfo;
+ const Sentences: TSentences;
+ const LoadTex: fModi_LoadTex;
+ const Print: fModi_Print;
+ LoadSound: fModi_LoadSound;
+ PlaySound: pModi_PlaySound)
+ : boolean;
var
Methods: TMethodRec;
begin
@@ -250,26 +264,26 @@ begin
if (@P_Init <> nil) then
Result := P_Init (TeamInfo, PlayerInfo, Sentences, Methods)
else
- Result := False
+ Result := true
end;
-function TDLLMan.PluginDraw (var Playerinfo: TPlayerinfo; const CurSentence: Cardinal): boolean;
+function TDLLMan.PluginDraw (var Playerinfo: TPlayerinfo; const CurSentence: cardinal): boolean;
begin
-if (@P_Draw <> nil) then
- Result := P_Draw (PlayerInfo, CurSentence)
-else
- Result := False
+ if (@P_Draw <> nil) then
+ Result := P_Draw (PlayerInfo, CurSentence)
+ else
+ Result := true
end;
function TDLLMan.PluginFinish (var Playerinfo: TPlayerinfo): byte;
begin
-if (@P_Finish <> nil) then
- Result := P_Finish (PlayerInfo)
-else
- Result := 0;
+ if (@P_Finish <> nil) then
+ Result := P_Finish (PlayerInfo)
+ else
+ Result := 0;
end;
-procedure TDLLMan.PluginRData (handle: HSTREAM; buffer: Pointer; len: DWORD; user: DWORD);
+procedure TDLLMan.PluginRData (handle: HStream; buffer: Pointer; len: dword; user: dword);
begin
if (@P_RData <> nil) then
P_RData (handle, buffer, len, user);
diff --git a/unicode/src/base/UDraw.pas b/unicode/src/base/UDraw.pas
index 8a66d271..1783986f 100644
--- a/unicode/src/base/UDraw.pas
+++ b/unicode/src/base/UDraw.pas
@@ -638,7 +638,7 @@ begin
// determine lyric help bar position and size
Bounds.Left := MoveStartX + BarProgress * MoveDist;
Bounds.Right := Bounds.Left + BarWidth;
- Bounds.Top := Skin_LyricsT + 3;
+ Bounds.Top := Theme.LyricBar.IndicatorYOffset + Theme.LyricBar.UpperY ;
Bounds.Bottom := Bounds.Top + BarHeight + 3;
// draw lyric help bar
diff --git a/unicode/src/base/UEditorLyrics.pas b/unicode/src/base/UEditorLyrics.pas
index fe8c3ee5..ef9d8dd6 100644
--- a/unicode/src/base/UEditorLyrics.pas
+++ b/unicode/src/base/UEditorLyrics.pas
@@ -40,7 +40,7 @@ uses
UTexture;
type
- alignment = (left, center, right);
+ TAlignmentType = (atLeft, atCenter, atRight);
TWord = record
X: real;
@@ -58,7 +58,7 @@ type
TEditorLyrics = class
private
- AlignI: alignment;
+ AlignI: TAlignmentType;
XR: real;
YR: real;
SizeR: real;
@@ -69,7 +69,7 @@ type
procedure SetX(Value: real);
procedure SetY(Value: real);
function GetClientX: real;
- procedure SetAlign(Value: alignment);
+ procedure SetAlign(Value: TAlignmentType);
function GetSize: real;
procedure SetSize(Value: real);
procedure SetSelected(Value: integer);
@@ -96,7 +96,7 @@ type
property X: real write SetX;
property Y: real write SetY;
property ClientX: real read GetClientX;
- property Align: alignment write SetAlign;
+ property Align: TAlignmentType write SetAlign;
property Size: real read GetSize write SetSize;
property Selected: integer read SelectedI write SetSelected;
property FontStyle: integer write SetFontStyle;
@@ -137,7 +137,7 @@ begin
Result := Word[0].X;
end;
-procedure TEditorLyrics.SetAlign(Value: alignment);
+procedure TEditorLyrics.SetAlign(Value: TAlignmentType);
begin
AlignI := Value;
end;
@@ -229,7 +229,7 @@ var
WordIndex: integer;
TotalWidth: real;
begin
- if AlignI = center then
+ if AlignI = atCenter then
begin
TotalWidth := 0;
for WordIndex := 0 to High(Word) do
diff --git a/unicode/src/base/UGraphic.pas b/unicode/src/base/UGraphic.pas
index 17175d02..818e49aa 100644
--- a/unicode/src/base/UGraphic.pas
+++ b/unicode/src/base/UGraphic.pas
@@ -198,7 +198,14 @@ var
Tex_Score_NoteBarRound_Lightest : array [1..6] of TTexture;
Tex_Score_Ratings : array [0..7] of TTexture;
-
+
+ // arrows for SelectSlide
+ Tex_SelectS_ArrowL: TTexture;
+ Tex_SelectS_ArrowR: TTexture;
+
+ // textures for software mouse cursor
+ Tex_Cursor_Unpressed: TTexture;
+ Tex_Cursor_Pressed: TTexture;
const
Skin_BGColorR = 1;
Skin_BGColorG = 1;
@@ -232,17 +239,6 @@ const
Skin_OscG = 0;
Skin_OscB = 0;
- // TODO: add to theme ini file
- Skin_LyricsT = 493;
- Skin_LyricsUpperX = 80;
- Skin_LyricsUpperW = 640;
- Skin_LyricsUpperY = Skin_LyricsT;
- Skin_LyricsUpperH = 41;
- Skin_LyricsLowerX = 80;
- Skin_LyricsLowerW = 640;
- Skin_LyricsLowerY = Skin_LyricsT + Skin_LyricsUpperH + 1;
- Skin_LyricsLowerH = 41;
-
Skin_SpectrumT = 470;
Skin_SpectrumBot = 570;
Skin_SpectrumH = 100;
@@ -339,6 +335,15 @@ begin
Tex_Ball := Texture.LoadTexture(Skin.GetTextureFileName('Ball'), TEXTURE_TYPE_TRANSPARENT, $FF00FF);
Tex_Lyric_Help_Bar := Texture.LoadTexture(Skin.GetTextureFileName('LyricHelpBar'), TEXTURE_TYPE_TRANSPARENT, $FF00FF);
+ Tex_SelectS_ArrowL := Texture.LoadTexture(Skin.GetTextureFileName('Select_ArrowLeft'), TEXTURE_TYPE_TRANSPARENT, 0);
+ Tex_SelectS_ArrowR := Texture.LoadTexture(Skin.GetTextureFileName('Select_ArrowRight'), TEXTURE_TYPE_TRANSPARENT, 0);
+
+ Tex_Cursor_Unpressed := Texture.LoadTexture(Skin.GetTextureFileName('Cursor'), TEXTURE_TYPE_TRANSPARENT, 0);
+
+ if (Skin.GetTextureFileName('Cursor_Pressed') <> '') then
+ Tex_Cursor_Pressed := Texture.LoadTexture(Skin.GetTextureFileName('Cursor_Pressed'), TEXTURE_TYPE_TRANSPARENT, 0)
+ else
+ Tex_Cursor_Pressed.TexNum := 0;
//TimeBar mod
Tex_TimeProgress := Texture.LoadTexture(Skin.GetTextureFileName('TimeBar'));
@@ -497,6 +502,7 @@ begin
Log.LogStatus('TDisplay.Create', 'UGraphic.Initialize3D');
Display := TDisplay.Create;
+ //Display.SetCursor;
//Log.BenchmarkEnd(2); Log.LogBenchmark('====> Creating Display', 2);
@@ -629,15 +635,15 @@ begin
begin
Log.LogStatus('SDL_SetVideoMode', 'Set Video Mode... Full Screen');
screen := SDL_SetVideoMode(W, H, (Depth+1) * 16, SDL_OPENGL or SDL_FULLSCREEN );
- SDL_ShowCursor(0);
end
else
begin
Log.LogStatus('SDL_SetVideoMode', 'Set Video Mode... Windowed');
screen := SDL_SetVideoMode(W, H, 0, SDL_OPENGL or SDL_RESIZABLE);
- SDL_ShowCursor(1);
end;
+ SDL_ShowCursor(0);
+
if (screen = nil) then
begin
Log.LogCritical('SDL_SetVideoMode Failed', 'Initialize3D');
diff --git a/unicode/src/base/UImage.pas b/unicode/src/base/UImage.pas
index 8dc38495..60b0a3a2 100644
--- a/unicode/src/base/UImage.pas
+++ b/unicode/src/base/UImage.pas
@@ -311,13 +311,13 @@ var
hour, minute, second, msecond: word;
begin
DecodeDate(time, year, month, day);
- pngTime.year := year;
- pngTime.month := month;
- pngTime.day := day;
+ pngTime.year := png_uint_16(year);
+ pngTime.month := png_byte(month);
+ pngTime.day := png_byte(day);
DecodeTime(time, hour, minute, second, msecond);
- pngTime.hour := hour;
- pngTime.minute := minute;
- pngTime.second := second;
+ pngTime.hour := png_byte(hour);
+ pngTime.minute := png_byte(minute);
+ pngTime.second := png_byte(second);
end;
(*
@@ -896,8 +896,13 @@ procedure ColorizeImage(ImgSurface: PSDL_Surface; NewColor: cardinal);
// replaced by division of longwords, shifted by 10 bits to keep
// digits.
+ // The use of longwards leeds to some type size mismatch warnings
+ // whenever differences are formed.
+ // This should not be a problem, since the results should all be positive.
+ // replacing longword by longint would probably resolve this cosmetic fault :-)
+
function ColorToHue(const Color: longword): longword;
- // returns hue within the range [0.0-6.0] but shl 10, ie. times 1024
+ // returns hue within the range [0.0-6.0] but shl 10, ie. times 1024
var
Red, Green, Blue: longword;
Min, Max, Delta: longword;
@@ -919,7 +924,8 @@ procedure ColorizeImage(ImgSurface: PSDL_Surface; NewColor: cardinal);
if Blue > Max then Max := Blue;
// calc hue
- Delta := Max - Min;
+ Delta := Max - Min; // This gives a type size mismatch warning, because Delta is longword, ie. >= 0
+ // But the assignments above are easy enough to be sure, that Max - Min is >= 0.
if (Delta = 0) then
Result := 0
else
@@ -1023,16 +1029,19 @@ begin
end
else // all colors except black and white
begin
- Delta := Max - Min;
+ Delta := Max - Min; // This gives a type size mismatch warning, because Delta is longword, ie. >= 0
+ // But the assignments above are easy enough to be sure, that Max - Min is >= 0.
Sat := (Delta shl 10) div Max; // shl 10
- // shr 10 corrects that sat and f are shl 10
+ // shr 10 corrects that Sat and f are shl 10
// the resulting p, q and t are unshifted
p := (Max*(1024-Sat)) shr 10;
q := (Max*(1024-(Sat*f) shr 10)) shr 10;
t := (Max*(1024-(Sat*(1024-f)) shr 10)) shr 10;
+ // The above 3 lines give type size mismatch warning, but all variables are longword and the ranges should be ok.
+
case HueInteger of
0: begin Red := Max; Green := t; Blue := p; end; // (v,t,p)
1: begin Red := q; Green := Max; Blue := p; end; // (q,v,p)
@@ -1043,13 +1052,13 @@ begin
end;
{$IFDEF FPC_BIG_ENDIAN}
- PixelColors[3] := Red;
- PixelColors[2] := Green;
- PixelColors[1] := Blue
+ PixelColors[3] := byte(Red);
+ PixelColors[2] := byte(Green);
+ PixelColors[1] := byte(Blue);
{$ELSE}
- PixelColors[0] := Red;
- PixelColors[1] := Green;
- PixelColors[2] := Blue;
+ PixelColors[0] := byte(Red);
+ PixelColors[1] := byte(Green);
+ PixelColors[2] := byte(Blue);
{$ENDIF}
end;
diff --git a/unicode/src/base/UIni.pas b/unicode/src/base/UIni.pas
index 241b34e8..61c39d32 100644
--- a/unicode/src/base/UIni.pas
+++ b/unicode/src/base/UIni.pas
@@ -78,6 +78,7 @@ type
function ReadArrayIndex(const SearchArray: array of string; IniFile: TCustomIniFile;
IniSection: string; IniProperty: string; Default: integer): integer;
+ procedure TranslateOptionValues;
procedure LoadInputDeviceCfg(IniFile: TMemIniFile);
procedure SaveInputDeviceCfg(IniFile: TIniFile);
procedure LoadThemes(IniFile: TCustomIniFile);
@@ -155,6 +156,7 @@ type
// Controller
Joypad: integer;
+ Mouse: integer;
// default encoding for texts (lyrics, song-name, ...)
EncodingDefault: TEncoding;
@@ -198,14 +200,13 @@ const
IBackgroundMusic: array[0..1] of string = ('Off', 'On');
- ITextureSize: array[0..2] of string = ('128', '256', '512');
- ITextureSizeVals: array[0..2] of integer = ( 128, 256, 512);
+ ITextureSize: array[0..3] of string = ('64', '128', '256', '512');
+ ITextureSizeVals: array[0..3] of integer = ( 64, 128, 256, 512);
ISingWindow: array[0..1] of string = ('Small', 'Big');
//SingBar Mod
- IOscilloscope: array[0..2] of string = ('Off', 'Osci', 'Bar');
-//IOscilloscope: array[0..1] of string = ('Off', 'On');
+ IOscilloscope: array[0..1] of string = ('Off', 'On');
ISpectrum: array[0..1] of string = ('Off', 'On');
ISpectrograph: array[0..1] of string = ('Off', 'On');
@@ -246,15 +247,75 @@ const
IScreenFade: array[0..1] of string = ('Off', 'On');
IAskbeforeDel: array[0..1] of string = ('Off', 'On');
IOnSongClick: array[0..2] of string = ('Sing', 'Select Players', 'Open Menu');
- ILineBonus: array[0..2] of string = ('Off', 'At Score', 'At Notes');
+ ILineBonus: array[0..1] of string = ('Off', 'On');
IPartyPopup: array[0..1] of string = ('Off', 'On');
IJoypad: array[0..1] of string = ('Off', 'On');
+ IMouse: array[0..2] of string = ('Off', 'Hardware Cursor', 'Software Cursor');
// Recording options
IChannelPlayer: array[0..6] of string = ('Off', '1', '2', '3', '4', '5', '6');
IMicBoost: array[0..3] of string = ('Off', '+6dB', '+12dB', '+18dB');
+var
+ IDifficultyTranslated: array[0..2] of string = ('Easy', 'Medium', 'Hard');
+ ITabsTranslated: array[0..1] of string = ('Off', 'On');
+
+ ISortingTranslated: array[0..7] of string = ('Edition', 'Genre', 'Language', 'Folder', 'Title', 'Artist', 'Title2', 'Artist2');
+
+ IDebugTranslated: array[0..1] of string = ('Off', 'On');
+
+ IFullScreenTranslated: array[0..1] of string = ('Off', 'On');
+ IVisualizerTranslated: array[0..2] of string = ('Off', 'WhenNoVideo','On');
+
+ IBackgroundMusicTranslated: array[0..1] of string = ('Off', 'On');
+ ISingWindowTranslated: array[0..1] of string = ('Small', 'Big');
+
+ //SingBar Mod
+ IOscilloscopeTranslated: array[0..1] of string = ('Off', 'On');
+
+ ISpectrumTranslated: array[0..1] of string = ('Off', 'On');
+ ISpectrographTranslated: array[0..1] of string = ('Off', 'On');
+ IMovieSizeTranslated: array[0..2] of string = ('Half', 'Full [Vid]', 'Full [BG+Vid]');
+
+ IClickAssistTranslated: array[0..1] of string = ('Off', 'On');
+ IBeatClickTranslated: array[0..1] of string = ('Off', 'On');
+ ISavePlaybackTranslated: array[0..1] of string = ('Off', 'On');
+
+ IVoicePassthroughTranslated: array[0..1] of string = ('Off', 'On');
+
+ //Song Preview
+ IPreviewVolumeTranslated: array[0..10] of string = ('Off', '10%', '20%', '30%', '40%', '50%', '60%', '70%', '80%', '90%', '100%');
+
+ IAudioOutputBufferSizeTranslated: array[0..9] of string = ('Auto', '256', '512', '1024', '2048', '4096', '8192', '16384', '32768', '65536');
+
+ IAudioInputBufferSizeTranslated: array[0..9] of string = ('Auto', '256', '512', '1024', '2048', '4096', '8192', '16384', '32768', '65536');
+
+ IPreviewFadingTranslated: array[0..5] of string = ('Off', '1 Sec', '2 Secs', '3 Secs', '4 Secs', '5 Secs');
+
+ ILyricsFontTranslated: array[0..2] of string = ('Plain', 'OLine1', 'OLine2');
+ ILyricsEffectTranslated: array[0..4] of string = ('Simple', 'Zoom', 'Slide', 'Ball', 'Shift');
+ ISolmizationTranslated: array[0..3] of string = ('Off', 'Euro', 'Jap', 'American');
+ INoteLinesTranslated: array[0..1] of string = ('Off', 'On');
+
+ IColorTranslated: array[0..8] of string = ('Blue', 'Green', 'Pink', 'Red', 'Violet', 'Orange', 'Yellow', 'Brown', 'Black');
+
+ // Advanced
+ ILoadAnimationTranslated: array[0..1] of string = ('Off', 'On');
+ IEffectSingTranslated: array[0..1] of string = ('Off', 'On');
+ IScreenFadeTranslated: array[0..1] of string = ('Off', 'On');
+ IAskbeforeDelTranslated: array[0..1] of string = ('Off', 'On');
+ IOnSongClickTranslated: array[0..2] of string = ('Sing', 'Select Players', 'Open Menu');
+ ILineBonusTranslated: array[0..1] of string = ('Off', 'On');
+ IPartyPopupTranslated: array[0..1] of string = ('Off', 'On');
+
+ IJoypadTranslated: array[0..1] of string = ('Off', 'On');
+ IMouseTranslated: array[0..2] of string = ('Off', 'Hardware Cursor', 'Software Cursor');
+
+ // Recording options
+ IChannelPlayerTranslated: array[0..6] of string = ('Off', '1', '2', '3', '4', '5', '6');
+ IMicBoostTranslated: array[0..3] of string = ('Off', '+6dB', '+12dB', '+18dB');
+
implementation
uses
@@ -270,6 +331,188 @@ uses
UUnicodeUtils;
(**
+ * Translate and set the values of options, which need translation.
+ *)
+procedure TIni.TranslateOptionValues;
+begin
+ ULanguage.Language.ChangeLanguage(ILanguage[Language]);
+
+ IDifficultyTranslated[0] := ULanguage.Language.Translate('OPTION_VALUE_EASY');
+ IDifficultyTranslated[1] := ULanguage.Language.Translate('OPTION_VALUE_MEDIUM');
+ IDifficultyTranslated[2] := ULanguage.Language.Translate('OPTION_VALUE_HARD');
+
+ ITabsTranslated[0] := ULanguage.Language.Translate('OPTION_VALUE_OFF');
+ ITabsTranslated[1] := ULanguage.Language.Translate('OPTION_VALUE_ON');
+
+ ISortingTranslated[0] := ULanguage.Language.Translate('OPTION_VALUE_EDITION');
+ ISortingTranslated[1] := ULanguage.Language.Translate('OPTION_VALUE_GENRE');
+ ISortingTranslated[2] := ULanguage.Language.Translate('OPTION_VALUE_LANGUAGE');
+ ISortingTranslated[3] := ULanguage.Language.Translate('OPTION_VALUE_FOLDER');
+ ISortingTranslated[4] := ULanguage.Language.Translate('OPTION_VALUE_TITLE');
+ ISortingTranslated[5] := ULanguage.Language.Translate('OPTION_VALUE_ARTIST');
+ ISortingTranslated[6] := ULanguage.Language.Translate('OPTION_VALUE_TITLE2');
+ ISortingTranslated[7] := ULanguage.Language.Translate('OPTION_VALUE_ARTIST2');
+
+ IDebugTranslated[0] := ULanguage.Language.Translate('OPTION_VALUE_OFF');
+ IDebugTranslated[1] := ULanguage.Language.Translate('OPTION_VALUE_ON');
+
+ IFullScreenTranslated[0] := ULanguage.Language.Translate('OPTION_VALUE_OFF');
+ IFullScreenTranslated[1] := ULanguage.Language.Translate('OPTION_VALUE_ON');
+
+ IVisualizerTranslated[0] := ULanguage.Language.Translate('OPTION_VALUE_OFF');
+ IVisualizerTranslated[1] := ULanguage.Language.Translate('OPTION_VALUE_WHENNOVIDEO');
+ IVisualizerTranslated[2] := ULanguage.Language.Translate('OPTION_VALUE_ON');
+
+ IBackgroundMusicTranslated[0] := ULanguage.Language.Translate('OPTION_VALUE_OFF');
+ IBackgroundMusicTranslated[1] := ULanguage.Language.Translate('OPTION_VALUE_ON');
+
+ ISingWindowTranslated[0] := ULanguage.Language.Translate('OPTION_VALUE_SMALL');
+ ISingWindowTranslated[1] := ULanguage.Language.Translate('OPTION_VALUE_BIG');
+
+ IOscilloscopeTranslated[0] := ULanguage.Language.Translate('OPTION_VALUE_OFF');
+ IOscilloscopeTranslated[1] := ULanguage.Language.Translate('OPTION_VALUE_ON');
+
+ ISpectrumTranslated[0] := ULanguage.Language.Translate('OPTION_VALUE_OFF');
+ ISpectrumTranslated[1] := ULanguage.Language.Translate('OPTION_VALUE_ON');
+
+ ISpectrographTranslated[0] := ULanguage.Language.Translate('OPTION_VALUE_OFF');
+ ISpectrographTranslated[1] := ULanguage.Language.Translate('OPTION_VALUE_ON');
+
+ IMovieSizeTranslated[0] := ULanguage.Language.Translate('OPTION_VALUE_HALF');
+ IMovieSizeTranslated[1] := ULanguage.Language.Translate('OPTION_VALUE_FULL_VID');
+ IMovieSizeTranslated[2] := ULanguage.Language.Translate('OPTION_VALUE_FULL_VID_BG');
+
+ IClickAssistTranslated[0] := ULanguage.Language.Translate('OPTION_VALUE_OFF');
+ IClickAssistTranslated[1] := ULanguage.Language.Translate('OPTION_VALUE_ON');
+
+ IBeatClickTranslated[0] := ULanguage.Language.Translate('OPTION_VALUE_OFF');
+ IBeatClickTranslated[1] := ULanguage.Language.Translate('OPTION_VALUE_ON');
+
+ ISavePlaybackTranslated[0] := ULanguage.Language.Translate('OPTION_VALUE_OFF');
+ ISavePlaybackTranslated[1] := ULanguage.Language.Translate('OPTION_VALUE_ON');
+
+ IVoicePassthroughTranslated[0] := ULanguage.Language.Translate('OPTION_VALUE_OFF');
+ IVoicePassthroughTranslated[1] := ULanguage.Language.Translate('OPTION_VALUE_ON');
+
+ ILyricsFontTranslated[0] := ULanguage.Language.Translate('OPTION_VALUE_PLAIN');
+ ILyricsFontTranslated[1] := ULanguage.Language.Translate('OPTION_VALUE_OLINE1');
+ ILyricsFontTranslated[2] := ULanguage.Language.Translate('OPTION_VALUE_OLINE2');
+
+ ILyricsEffectTranslated[0] := ULanguage.Language.Translate('OPTION_VALUE_SIMPLE');
+ ILyricsEffectTranslated[1] := ULanguage.Language.Translate('OPTION_VALUE_ZOOM');
+ ILyricsEffectTranslated[2] := ULanguage.Language.Translate('OPTION_VALUE_SLIDE');
+ ILyricsEffectTranslated[3] := ULanguage.Language.Translate('OPTION_VALUE_BALL');
+ ILyricsEffectTranslated[4] := ULanguage.Language.Translate('OPTION_VALUE_SHIFT');
+
+ ISolmizationTranslated[0] := ULanguage.Language.Translate('OPTION_VALUE_OFF');
+ ISolmizationTranslated[1] := ULanguage.Language.Translate('OPTION_VALUE_EURO');
+ ISolmizationTranslated[2] := ULanguage.Language.Translate('OPTION_VALUE_JAPAN');
+ ISolmizationTranslated[3] := ULanguage.Language.Translate('OPTION_VALUE_AMERICAN');
+
+ INoteLinesTranslated[0] := ULanguage.Language.Translate('OPTION_VALUE_OFF');
+ INoteLinesTranslated[1] := ULanguage.Language.Translate('OPTION_VALUE_ON');
+
+ IColorTranslated[0] := ULanguage.Language.Translate('OPTION_VALUE_BLUE');
+ IColorTranslated[1] := ULanguage.Language.Translate('OPTION_VALUE_GREEN');
+ IColorTranslated[2] := ULanguage.Language.Translate('OPTION_VALUE_PINK');
+ IColorTranslated[3] := ULanguage.Language.Translate('OPTION_VALUE_RED');
+ IColorTranslated[4] := ULanguage.Language.Translate('OPTION_VALUE_VIOLET');
+ IColorTranslated[5] := ULanguage.Language.Translate('OPTION_VALUE_ORANGE');
+ IColorTranslated[6] := ULanguage.Language.Translate('OPTION_VALUE_YELLOW');
+ IColorTranslated[7] := ULanguage.Language.Translate('OPTION_VALUE_BROWN');
+ IColorTranslated[8] := ULanguage.Language.Translate('OPTION_VALUE_BALCK');
+
+ // Advanced
+ ILoadAnimationTranslated[0] := ULanguage.Language.Translate('OPTION_VALUE_OFF');
+ ILoadAnimationTranslated[1] := ULanguage.Language.Translate('OPTION_VALUE_ON');
+
+ IEffectSingTranslated[0] := ULanguage.Language.Translate('OPTION_VALUE_OFF');
+ IEffectSingTranslated[1] := ULanguage.Language.Translate('OPTION_VALUE_ON');
+
+ IScreenFadeTranslated[0] := ULanguage.Language.Translate('OPTION_VALUE_OFF');
+ IScreenFadeTranslated[1] := ULanguage.Language.Translate('OPTION_VALUE_ON');
+
+ IAskbeforeDelTranslated[0] := ULanguage.Language.Translate('OPTION_VALUE_OFF');
+ IAskbeforeDelTranslated[1] := ULanguage.Language.Translate('OPTION_VALUE_ON');
+
+ IOnSongClickTranslated[0] := ULanguage.Language.Translate('OPTION_VALUE_SING');
+ IOnSongClickTranslated[1] := ULanguage.Language.Translate('OPTION_VALUE_SELECT_PLAYERS');
+ IOnSongClickTranslated[2] := ULanguage.Language.Translate('OPTION_VALUE_OPEN_MENU');
+
+ ILineBonusTranslated[0] := ULanguage.Language.Translate('OPTION_VALUE_OFF');
+ ILineBonusTranslated[1] := ULanguage.Language.Translate('OPTION_VALUE_ON');
+
+ IPartyPopupTranslated[0] := ULanguage.Language.Translate('OPTION_VALUE_OFF');
+ IPartyPopupTranslated[1] := ULanguage.Language.Translate('OPTION_VALUE_ON');
+
+ IJoypadTranslated[0] := ULanguage.Language.Translate('OPTION_VALUE_OFF');
+ IJoypadTranslated[1] := ULanguage.Language.Translate('OPTION_VALUE_ON');
+
+ IMouseTranslated[0] := ULanguage.Language.Translate('OPTION_VALUE_OFF');
+ IMouseTranslated[1] := ULanguage.Language.Translate('OPTION_VALUE_HARDWARE_CURSOR');
+ IMouseTranslated[2] := ULanguage.Language.Translate('OPTION_VALUE_SOFTWARE_CURSOR');
+
+ IAudioOutputBufferSizeTranslated[0] := ULanguage.Language.Translate('OPTION_VALUE_AUTO');
+ IAudioOutputBufferSizeTranslated[1] := '256';
+ IAudioOutputBufferSizeTranslated[2] := '512';
+ IAudioOutputBufferSizeTranslated[3] := '1024';
+ IAudioOutputBufferSizeTranslated[4] := '2048';
+ IAudioOutputBufferSizeTranslated[5] := '4096';
+ IAudioOutputBufferSizeTranslated[6] := '8192';
+ IAudioOutputBufferSizeTranslated[7] := '16384';
+ IAudioOutputBufferSizeTranslated[8] := '32768';
+ IAudioOutputBufferSizeTranslated[9] := '65536';
+
+
+ IAudioInputBufferSizeTranslated[0] := ULanguage.Language.Translate('OPTION_VALUE_AUTO');
+ IAudioInputBufferSizeTranslated[1] := '256';
+ IAudioInputBufferSizeTranslated[2] := '512';
+ IAudioInputBufferSizeTranslated[3] := '1024';
+ IAudioInputBufferSizeTranslated[4] := '2048';
+ IAudioInputBufferSizeTranslated[5] := '4096';
+ IAudioInputBufferSizeTranslated[6] := '8192';
+ IAudioInputBufferSizeTranslated[7] := '16384';
+ IAudioInputBufferSizeTranslated[8] := '32768';
+ IAudioInputBufferSizeTranslated[9] := '65536';
+
+ //Song Preview
+ IPreviewVolumeTranslated[0] := ULanguage.Language.Translate('OPTION_VALUE_OFF');
+ IPreviewVolumeTranslated[1] := '10%';
+ IPreviewVolumeTranslated[2] := '20%';
+ IPreviewVolumeTranslated[3] := '30%';
+ IPreviewVolumeTranslated[4] := '40%';
+ IPreviewVolumeTranslated[5] := '50%';
+ IPreviewVolumeTranslated[6] := '60%';
+ IPreviewVolumeTranslated[7] := '70%';
+ IPreviewVolumeTranslated[8] := '80%';
+ IPreviewVolumeTranslated[9] := '90%';
+ IPreviewVolumeTranslated[10] := '100%';
+
+
+ IPreviewFadingTranslated[0] := ULanguage.Language.Translate('OPTION_VALUE_OFF');
+ IPreviewFadingTranslated[1] := '1 ' + ULanguage.Language.Translate('OPTION_VALUE_SEC');
+ IPreviewFadingTranslated[2] := '2 ' + ULanguage.Language.Translate('OPTION_VALUE_SECS');
+ IPreviewFadingTranslated[3] := '3 ' + ULanguage.Language.Translate('OPTION_VALUE_SECS');
+ IPreviewFadingTranslated[4] := '4 ' + ULanguage.Language.Translate('OPTION_VALUE_SECS');
+ IPreviewFadingTranslated[5] := '5 ' + ULanguage.Language.Translate('OPTION_VALUE_SECS');
+
+ // Recording options
+ IChannelPlayerTranslated[0] := ULanguage.Language.Translate('OPTION_VALUE_OFF');
+ IChannelPlayerTranslated[1] := '1';
+ IChannelPlayerTranslated[2] := '2';
+ IChannelPlayerTranslated[3] := '3';
+ IChannelPlayerTranslated[4] := '4';
+ IChannelPlayerTranslated[5] := '5';
+ IChannelPlayerTranslated[6] := '6';
+
+ IMicBoostTranslated[0] := ULanguage.Language.Translate('OPTION_VALUE_OFF');
+ IMicBoostTranslated[1] := '+6dB';
+ IMicBoostTranslated[2] := '+12dB';
+ IMicBoostTranslated[3] := '+18dB';
+
+end;
+
+(**
* Returns the filename without its fileextension
*)
function TIni.RemoveFileExt(FullName: string): string;
@@ -593,6 +836,7 @@ begin
end;
// reverse order
+ Log.LogStatus( 'Log size of resolution: ' + IntToStr(Length(IResolution)), 'Video');
for I := 0 to (Length(IResolution) div 2) - 1 do
begin
swap(IResolution[I], IResolution[High(IResolution)-I]);
@@ -686,7 +930,7 @@ begin
SingWindow := GetArrayIndex(ISingWindow, IniFile.ReadString('Graphics', 'SingWindow', 'Big'));
// Oscilloscope
- Oscilloscope := GetArrayIndex(IOscilloscope, IniFile.ReadString('Graphics', 'Oscilloscope', 'Bar'));
+ Oscilloscope := GetArrayIndex(IOscilloscope, IniFile.ReadString('Graphics', 'Oscilloscope', IOscilloscope[0]));
// Spectrum
Spectrum := GetArrayIndex(ISpectrum, IniFile.ReadString('Graphics', 'Spectrum', 'Off'));
@@ -713,16 +957,16 @@ begin
PreviewVolume := GetArrayIndex(IPreviewVolume, IniFile.ReadString('Sound', 'PreviewVolume', IPreviewVolume[7]));
//Preview Fading
- PreviewFading := GetArrayIndex(IPreviewFading, IniFile.ReadString('Sound', 'PreviewFading', IPreviewFading[1]));
+ PreviewFading := GetArrayIndex(IPreviewFading, IniFile.ReadString('Sound', 'PreviewFading', IPreviewFading[3]));
//AudioRepeat aka VoicePassthrough
VoicePassthrough := GetArrayIndex(IVoicePassthrough, IniFile.ReadString('Sound', 'VoicePassthrough', IVoicePassthrough[0]));
// Lyrics Font
- LyricsFont := GetArrayIndex(ILyricsFont, IniFile.ReadString('Lyrics', 'LyricsFont', ILyricsFont[1]));
+ LyricsFont := GetArrayIndex(ILyricsFont, IniFile.ReadString('Lyrics', 'LyricsFont', ILyricsFont[0]));
// Lyrics Effect
- LyricsEffect := GetArrayIndex(ILyricsEffect, IniFile.ReadString('Lyrics', 'LyricsEffect', ILyricsEffect[1]));
+ LyricsEffect := GetArrayIndex(ILyricsEffect, IniFile.ReadString('Lyrics', 'LyricsEffect', ILyricsEffect[2]));
// Solmization
Solmization := GetArrayIndex(ISolmization, IniFile.ReadString('Lyrics', 'Solmization', ISolmization[0]));
@@ -770,7 +1014,7 @@ begin
OnSongClick := GetArrayIndex(IOnSongClick, IniFile.ReadString('Advanced', 'OnSongClick', 'Sing'));
// Linebonus
- LineBonus := GetArrayIndex(ILineBonus, IniFile.ReadString('Advanced', 'LineBonus', 'At Score'));
+ LineBonus := GetArrayIndex(ILineBonus, IniFile.ReadString('Advanced', 'LineBonus', ILineBonus[1]));
// PartyPopup
PartyPopup := GetArrayIndex(IPartyPopup, IniFile.ReadString('Advanced', 'PartyPopup', 'On'));
@@ -778,8 +1022,13 @@ begin
// Joypad
Joypad := GetArrayIndex(IJoypad, IniFile.ReadString('Controller', 'Joypad', IJoypad[0]));
+ // Mouse
+ Mouse := GetArrayIndex(IMouse, IniFile.ReadString('Controller', 'Mouse', IMouse[2]));
+
LoadPaths(IniFile);
+ TranslateOptionValues;
+
IniFile.Free;
end;
@@ -920,6 +1169,9 @@ begin
// Joypad
IniFile.WriteString('Controller', 'Joypad', IJoypad[Joypad]);
+ // Mouse
+ IniFile.WriteString('Controller', 'Mouse', IMouse[Mouse]);
+
// Directories (add a template if section is missing)
// Note: Value must be ' ' and not '', otherwise no key is generated on Linux
if (not IniFile.SectionExists('Directories')) then
diff --git a/unicode/src/base/UMain.pas b/unicode/src/base/UMain.pas
index 8d11b91d..1962e953 100644
--- a/unicode/src/base/UMain.pas
+++ b/unicode/src/base/UMain.pas
@@ -66,11 +66,6 @@ implementation
uses
Math,
gl,
-{
- SDL_ttf,
- UParty,
- UCore,
-}
UCatCovers,
UCommandLine,
UCommon,
@@ -88,10 +83,12 @@ uses
UPath,
UPlaylist,
UMusic,
+ UBeatTimer,
UPlatform,
USkins,
USongs,
UThemes,
+ UParty,
UTime;
procedure Main;
@@ -236,14 +233,12 @@ begin
Log.BenchmarkEnd(1);
Log.LogBenchmark('Loading PluginManager', 1);
-{
// Party Mode Manager
Log.BenchmarkStart(1);
Log.LogStatus('PartySession Manager', 'Initialization');
PartySession := TPartySession.Create; //Load PartySession
Log.BenchmarkEnd(1);
Log.LogBenchmark('Loading PartySession Manager', 1);
-}
// Graphics
Log.BenchmarkStart(1);
@@ -364,9 +359,11 @@ begin
CountMidTime;
Delay := Floor(1000 / MAX_FPS - 1000 * TimeMid);
+ Log.LogError ('MainLoop', 'Delay: ' + intToStr(Delay));
if Delay >= 1 then
SDL_Delay(Delay); // dynamic, maximum is 100 fps
+ Log.LogError ('MainLoop', 'Delay: ok ' + intToStr(Delay));
CountSkipTime;
@@ -380,9 +377,26 @@ begin
end;
end;
+procedure DoQuit;
+begin
+ // if question option is enabled then show exit popup
+ if (Ini.AskbeforeDel = 1) then
+ begin
+ Display.CurrentScreen^.CheckFadeTo(nil,'MSG_QUIT_USDX');
+ end
+ else // if ask-for-exit is disabled then simply exit
+ begin
+ Display.Fade := 0;
+ Display.NextScreenWithCheck := nil;
+ Display.CheckOK := true;
+ end;
+end;
+
procedure CheckEvents;
var
- Event: TSDL_event;
+ Event: TSDL_event;
+ mouseDown: boolean;
+ mouseBtn: integer;
begin
if Assigned(Display.NextScreen) then
Exit;
@@ -396,17 +410,46 @@ begin
Display.NextScreenWithCheck := nil;
Display.CheckOK := true;
end;
- SDL_MOUSEBUTTONDOWN:
+
+ SDL_MOUSEMOTION, SDL_MOUSEBUTTONDOWN, SDL_MOUSEBUTTONUP:
begin
-{
- with Event.button do
+ if (Ini.Mouse > 0) then
begin
- if State = SDL_BUTTON_LEFT then
+ case Event.type_ of
+ SDL_MOUSEMOTION:
+ begin
+ mouseDown := false;
+ mouseBtn := 0;
+ end;
+ SDL_MOUSEBUTTONDOWN:
+ begin
+ mouseDown := true;
+ mouseBtn := Event.button.button;
+ end;
+ SDL_MOUSEBUTTONUP:
+ begin
+ mouseDown := false;
+ mouseBtn := Event.button.button;
+ end;
+ end;
+
+ Display.MoveCursor(Event.button.X * 800 / Screen.w,
+ Event.button.Y * 600 / Screen.h,
+ mouseDown and ((mouseBtn <> SDL_BUTTON_WHEELDOWN) or (mouseBtn <> SDL_BUTTON_WHEELUP)));
+
+ if (ScreenPopupError <> nil) and (ScreenPopupError.Visible) then
+ done := not ScreenPopupError.ParseMouse(mouseBtn, mouseDown, Event.button.x, Event.button.y)
+ else if (ScreenPopupCheck <> nil) and (ScreenPopupCheck.Visible) then
+ done := not ScreenPopupCheck.ParseMouse(mouseBtn, mouseDown, Event.button.x, Event.button.y)
+ else
begin
- //
+ done := not Display.CurrentScreen^.ParseMouse(mouseBtn, mouseDown, Event.button.x, Event.button.y);
+
+ // if screen wants to exit
+ if done then
+ DoQuit;
end;
end;
-}
end;
SDL_VIDEORESIZE:
begin
@@ -442,14 +485,14 @@ begin
if boolean( Ini.FullScreen ) then
begin
SDL_SetVideoMode(ScreenW, ScreenH, (Ini.Depth+1) * 16, SDL_OPENGL or SDL_FULLSCREEN);
- SDL_ShowCursor(0);
end
else
begin
SDL_SetVideoMode(ScreenW, ScreenH, (Ini.Depth+1) * 16, SDL_OPENGL or SDL_RESIZABLE);
- SDL_ShowCursor(1);
end;
+ Display.SetCursor;
+
glViewPort(0, 0, ScreenW, ScreenH);
{$IFEND}
end
@@ -469,19 +512,7 @@ begin
// if screen wants to exit
if Done then
- begin
- // if question option is enabled then show exit popup
- if (Ini.AskbeforeDel = 1) then
- begin
- Display.CurrentScreen^.CheckFadeTo(nil,'MSG_QUIT_USDX');
- end
- else // if ask-for-exit is disabled then simply exit
- begin
- Display.Fade := 0;
- Display.NextScreenWithCheck := nil;
- Display.CheckOK := true;
- end;
- end;
+ DoQuit;
end;
end;
diff --git a/unicode/src/base/UMusic.pas b/unicode/src/base/UMusic.pas
index 19c3b942..5fc9805f 100644
--- a/unicode/src/base/UMusic.pas
+++ b/unicode/src/base/UMusic.pas
@@ -36,7 +36,8 @@ interface
uses
UTime,
SysUtils,
- Classes;
+ Classes,
+ UBeatTimer;
type
TNoteType = (ntFreestyle, ntNormal, ntGolden);
@@ -99,51 +100,6 @@ type
Line: array of TLine;
end;
- (**
- * TLyricsState contains all information concerning the
- * state of the lyrics, e.g. the current beat or duration of the lyrics.
- *)
- TLyricsState = class
- private
- Timer: TRelativeTimer; // keeps track of the current time
- public
- OldBeat: integer; // previous discovered beat
- CurrentBeat: integer; // current beat (rounded)
- MidBeat: real; // current beat (float)
-
- // now we use this for super synchronization!
- // only used when analyzing voice
- // TODO: change ...D to ...Detect(ed)
- OldBeatD: integer; // previous discovered beat
- CurrentBeatD: integer; // current discovered beat (rounded)
- MidBeatD: real; // current discovered beat (float)
-
- // we use this for audible clicks
- // TODO: Change ...C to ...Click
- OldBeatC: integer; // previous discovered beat
- CurrentBeatC: integer;
- MidBeatC: real; // like CurrentBeatC
-
- OldLine: integer; // previous displayed sentence
-
- StartTime: real; // time till start of lyrics (= Gap)
- TotalTime: real; // total song time
-
- constructor Create();
- procedure Pause();
- procedure Resume();
-
- procedure Reset();
- procedure UpdateBeats();
-
- (**
- * current song time (in seconds) used as base-timer for lyrics etc.
- *)
- function GetCurrentTime(): real;
- procedure SetCurrentTime(Time: real);
- end;
-
-
const
FFTSize = 512; // size of FFT data (output: FFTSize/2 values)
type
@@ -977,92 +933,6 @@ begin
end;
end;
-
-{ TVoiceRemoval }
-
-constructor TLyricsState.Create();
-begin
- // create a triggered timer, so we can Pause() it, set the time
- // and Resume() it afterwards for better synching.
- Timer := TRelativeTimer.Create(true);
-
- // reset state
- Reset();
-end;
-
-procedure TLyricsState.Pause();
-begin
- Timer.Pause();
-end;
-
-procedure TLyricsState.Resume();
-begin
- Timer.Resume();
-end;
-
-procedure TLyricsState.SetCurrentTime(Time: real);
-begin
- // do not start the timer (if not started already),
- // after setting the current time
- Timer.SetTime(Time, false);
-end;
-
-function TLyricsState.GetCurrentTime(): real;
-begin
- Result := Timer.GetTime();
-end;
-
-(**
- * Resets the timer and state of the lyrics.
- * The timer will be stopped afterwards so you have to call Resume()
- * to start the lyrics timer.
- *)
-procedure TLyricsState.Reset();
-begin
- Pause();
- SetCurrentTime(0);
-
- StartTime := 0;
- TotalTime := 0;
-
- OldBeat := -1;
- MidBeat := -1;
- CurrentBeat := -1;
-
- OldBeatC := -1;
- MidBeatC := -1;
- CurrentBeatC := -1;
-
- OldBeatD := -1;
- MidBeatD := -1;
- CurrentBeatD := -1;
-end;
-
-(**
- * Updates the beat information (CurrentBeat/MidBeat/...) according to the
- * current lyric time.
- *)
-procedure TLyricsState.UpdateBeats();
-var
- CurLyricsTime: real;
-begin
- CurLyricsTime := GetCurrentTime();
-
- OldBeat := CurrentBeat;
- MidBeat := GetMidBeat(CurLyricsTime - StartTime / 1000);
- CurrentBeat := Floor(MidBeat);
-
- OldBeatC := CurrentBeatC;
- MidBeatC := GetMidBeat(CurLyricsTime - StartTime / 1000);
- CurrentBeatC := Floor(MidBeatC);
-
- OldBeatD := CurrentBeatD;
- // MidBeatD = MidBeat with additional GAP
- MidBeatD := -0.5 + GetMidBeat(CurLyricsTime - (StartTime + 120 + 20) / 1000);
- CurrentBeatD := Floor(MidBeatD);
-end;
-
-
{ TAudioConverter }
function TAudioConverter.Init(SrcFormatInfo: TAudioFormatInfo; DstFormatInfo: TAudioFormatInfo): boolean;
diff --git a/unicode/src/base/UNote.pas b/unicode/src/base/UNote.pas
index 5e70bfe1..6da4cf07 100644
--- a/unicode/src/base/UNote.pas
+++ b/unicode/src/base/UNote.pas
@@ -126,12 +126,10 @@ uses
UDLLManager,
UParty,
UConfig,
- UCore,
UCommon,
UGraphic,
UGraphicClasses,
UPath,
- UPluginDefs,
UPlatform,
UThemes;
diff --git a/unicode/src/base/UParty.pas b/unicode/src/base/UParty.pas
index 937aab78..b02d13be 100644
--- a/unicode/src/base/UParty.pas
+++ b/unicode/src/base/UParty.pas
@@ -34,208 +34,85 @@ interface
{$I switches.inc}
uses
- UPartyDefs,
- UCoreModule,
- UPluginDefs;
+ ModiSDK;
type
- ARounds = array [0..252] of integer; //0..252 needed for
- PARounds = ^ARounds;
-
TRoundInfo = record
- Modi: cardinal;
+ Plugin: word;
Winner: byte;
end;
TeamOrderEntry = record
- Teamnum: byte;
- Score: byte;
+ TeamNum: byte;
+ Score: byte;
end;
TeamOrderArray = array[0..5] of byte;
- TUS_ModiInfoEx = record
- Info: TUS_ModiInfo;
- Owner: integer;
- TimesPlayed: byte; //Helper for setting round plugins
+ TPartyPlugin = record
+ ID: byte;
+ TimesPlayed: byte;
end;
- TPartySession = class (TCoreModule)
+ TPartySession = class
private
- bPartyMode: boolean; //Is this party or single player
- CurRound: byte;
-
- Modis: array of TUS_ModiInfoEx;
- Teams: TTeamInfo;
-
+ function GetRandomPlayer(Team: byte): byte;
+ function GetRandomPlugin(Plugins: array of TPartyPlugin): byte;
function IsWinner(Player, Winner: byte): boolean;
procedure GenScores;
- function GetRandomPlugin(TeamMode: boolean): cardinal;
- function GetRandomPlayer(Team: byte): byte;
public
- //Teams: TTeamInfo;
- Rounds: array of TRoundInfo;
-
- //TCoreModule methods to inherit
- constructor Create; override;
- procedure Info(const pInfo: PModuleInfo); override;
- function Load: boolean; override;
- function Init: boolean; override;
- procedure DeInit; override;
- destructor Destroy; override;
-
- //Register modus service
- function RegisterModi(nothin: TwParam; pModiInfo: TlParam): integer; //Registers a new modus. wParam: Pointer to TUS_ModiInfo
-
- //Start new Party
- function StartParty(NumRounds: TwParam; PAofIRounds: TlParam): integer; //Starts new party mode. Returns non zero on success
- function GetCurModi(wParam: TwParam; lParam: TlParam): integer; //Returns pointer to cur. Modis TUS_ModiInfo (to Use with Singscreen)
- function StopParty(wParam: TwParam; lParam: TlParam): integer; //Stops party mode. Returns 1 if party mode was enabled before.
- function NextRound(wParam: TwParam; lParam: TlParam): integer; //Increases curround by 1; Returns num of round or -1 if last round is already played
-
- function CallModiInit(wParam: TwParam; lParam: TlParam): integer; //Calls curmodis init proc. If an error occurs, returns nonzero. In this case a new plugin was selected. Please renew loading
- function CallModiDeInit(wParam: TwParam; lParam: TlParam): integer; //Calls DeInitProc and ends the round
-
- function GetTeamInfo(wParam: TwParam; pTeamInfo: TlParam): integer; //Writes TTeamInfo record to pointer at lParam. Returns zero on success
- function SetTeamInfo(wParam: TwParam; pTeamInfo: TlParam): integer; //Read TTeamInfo record from pointer at lParam. Returns zero on success
-
- function GetTeamOrder(wParam: TwParam; lParam: TlParam): integer; //Returns team order. Structure: Bits 1..3: Team at place1; Bits 4..6: Team at place2 ...
- function GetWinnerString(wParam: TwParam; lParam: TlParam): integer; //wParam is roundnum. If (Pointer = nil) then return length of the string. Otherwise write the string to address at lParam
+ Teams: TTeamInfo;
+ Rounds: array of TRoundInfo;
+ CurRound: byte;
+
+ constructor Create;
+
+ procedure StartNewParty(NumRounds: byte);
+ procedure StartRound;
+ procedure EndRound;
+ function GetTeamOrder: TeamOrderArray;
+ function GetWinnerString(Round: byte): string;
end;
-const
- StandardModus = 0; //Modus ID that will be played in non-party mode
+var
+ PartySession: TPartySession;
implementation
uses
- UCore,
+ UDLLManager,
UGraphic,
- ULanguage,
- ULog,
UNote,
- SysUtils;
-
-{*********************
- TPluginLoader
- Implentation
-*********************}
-
-//-------------
-// function that gives some infos about the module to the core
-//-------------
-procedure TPartySession.Info(const pInfo: PModuleInfo);
-begin
- pInfo^.Name := 'TPartySession';
- pInfo^.Version := MakeVersion(1,0,0,chr(0));
- pInfo^.Description := 'Manages party modi and party game';
-end;
+ ULanguage,
+ ULog;
-//-------------
-// Just the constructor
-//-------------
constructor TPartySession.Create;
begin
inherited;
- //UnSet PartyMode
- bPartyMode := false;
-end;
-
-//-------------
-//Is called on loading.
-//In this method only events and services should be created
-//to offer them to other modules or plugins during the init process
-//If false is returned this will cause a forced exit
-//-------------
-function TPartySession.Load: boolean;
-begin
- //Add register party modus service
- Result := true;
- Core.Services.AddService('Party/RegisterModi', nil, Self.RegisterModi);
- Core.Services.AddService('Party/StartParty', nil, Self.StartParty);
- Core.Services.AddService('Party/GetCurModi', nil, Self.GetCurModi);
-end;
-
-//-------------
-//Is called on init process
-//In this method you can hook some events and create + init
-//your classes, variables etc.
-//If false is returned this will cause a forced exit
-//-------------
-function TPartySession.Init: boolean;
-begin
- //Just set private var to true.
- Result := true;
-end;
-
-//-------------
-//Is called if this module has been inited and there is an exit.
-//Deinit is in reverse initing order
-//-------------
-procedure TPartySession.DeInit;
-begin
- //Force DeInit
-end;
-
-//-------------
-//Is called if this module will be unloaded and has been created
-//Should be used to free memory
-//-------------
-destructor TPartySession.Destroy;
-begin
- //Just save some memory if it wasn't done now..
- SetLength(Modis, 0);
- inherited;
-end;
-
-//-------------
-// Registers a new modus. wParam: Pointer to TUS_ModiInfo
-// Service for plugins
-//-------------
-function TPartySession.RegisterModi(nothin: TwParam; pModiInfo: TlParam): integer;
-var
- Len: integer;
- Info: PUS_ModiInfo;
-begin
- Info := PModiInfo;
- //Copy Info if cbSize is correct
- if (Info.cbSize = SizeOf(TUS_ModiInfo)) then
- begin
- Len := Length(Modis);
- SetLength(Modis, Len + 1);
-
- Modis[Len].Info := Info^;
- end
- else
- Core.ReportError(integer(PChar('Plugins try to register modus with wrong pointer, or wrong TUS_ModiInfo record.')), PChar('TPartySession'));
-
- // FIXME: return a valid result
- Result := 0;
end;
//----------
// Returns a number of a random plugin
//----------
-function TPartySession.GetRandomPlugin(TeamMode: boolean): cardinal;
+function TPartySession.GetRandomPlugin(Plugins: array of TPartyPlugin): byte;
var
- LowestTP: byte;
+ LowestTP: byte;
NumPwithLTP: word;
- I: integer;
- R: word;
+ I: integer;
+ R: word;
begin
- Result := StandardModus; //If there are no matching modi, play standard modus
LowestTP := high(byte);
NumPwithLTP := 0;
//Search for Plugins not often played yet
- for I := 0 to high(Modis) do
+ for I := 0 to high(Plugins) do
begin
- if (Modis[I].TimesPlayed < lowestTP) and (((Modis[I].Info.LoadingSettings and MLS_TeamOnly) <> 0) = TeamMode) then
+ if (Plugins[I].TimesPlayed < lowestTP) then
begin
- lowestTP := Modis[I].TimesPlayed;
+ lowestTP := Plugins[I].TimesPlayed;
NumPwithLTP := 1;
end
- else if (Modis[I].TimesPlayed = lowestTP) and (((Modis[I].Info.LoadingSettings and MLS_TeamOnly) <> 0) = TeamMode) then
+ else if (Plugins[I].TimesPlayed = lowestTP) then
begin
Inc(NumPwithLTP);
end;
@@ -245,118 +122,97 @@ begin
R := Random(NumPwithLTP);
//Search for random plugin
- for I := 0 to high(Modis) do
+ for I := 0 to high(Plugins) do
begin
- if (Modis[I].TimesPlayed = lowestTP) and (((Modis[I].Info.LoadingSettings and MLS_TeamOnly) <> 0) = TeamMode) then
+ if Plugins[I].TimesPlayed = LowestTP then
begin
//Plugin found
if (R = 0) then
begin
- Result := I;
- Inc(Modis[I].TimesPlayed);
+ Result := Plugins[I].ID;
+ Inc(Plugins[I].TimesPlayed);
Break;
end;
-
Dec(R);
end;
end;
end;
//----------
-// Starts new party mode. Returns non zero on success
+//StartNewParty - Reset and prepares for new party
//----------
-function TPartySession.StartParty(NumRounds: TwParam; PAofIRounds: TlParam): integer;
+procedure TPartySession.StartNewParty(NumRounds: byte);
var
- I: integer;
- aiRounds: PARounds;
+ Plugins: array of TPartyPlugin;
TeamMode: boolean;
+ Len: integer;
+ I, J: integer;
begin
- Result := 0;
- if (Teams.NumTeams >= 1) and (NumRounds < High(byte)-1) then
- begin
- bPartyMode := false;
- aiRounds := PAofIRounds;
-
- try
- //Is this team mode (More than one player per team) ?
- TeamMode := true;
- for I := 0 to Teams.NumTeams-1 do
- TeamMode := TeamMode and (Teams.Teaminfo[I].NumPlayers > 1);
-
- //Set Rounds
- SetLength(Rounds, NumRounds);
-
- for I := 0 to High(Rounds) do
- begin //Set plugins
- if (aiRounds[I] = -1) then
- Rounds[I].Modi := GetRandomPlugin(TeamMode)
- else if (aiRounds[I] >= 0) and (aiRounds[I] <= High(Modis)) and (TeamMode or ((Modis[aiRounds[I]].Info.LoadingSettings and MLS_TeamOnly) = 0)) then
- Rounds[I].Modi := aiRounds[I]
- else
- Rounds[I].Modi := StandardModus;
-
- Rounds[I].Winner := High(byte); //Set winner to not played
- end;
-
- CurRound := High(byte); //Set CurRound to not defined
+ //Set current round to 1
+ CurRound := 255;
- //Return true and set party mode
- bPartyMode := true;
- Result := 1;
+ PlayersPlay := Teams.NumTeams;
- except
- Core.ReportError(integer(PChar('Can''t start party mode.')), PChar('TPartySession'));
+ //Get team-mode and set joker, also set TimesPlayed
+ TeamMode := true;
+ for I := 0 to Teams.NumTeams - 1 do
+ begin
+ if Teams.Teaminfo[I].NumPlayers < 2 then
+ begin
+ TeamMode := false;
end;
+ //Set player attributes
+ for J := 0 to Teams.TeamInfo[I].NumPlayers-1 do
+ begin
+ Teams.TeamInfo[I].Playerinfo[J].TimesPlayed := 0;
+ end;
+ Teams.Teaminfo[I].Joker := Round(NumRounds * 0.7);
+ Teams.Teaminfo[I].Score := 0;
end;
-end;
-//----------
-// Returns pointer to Cur. ModiInfoEx (to use with sing screen)
-//----------
-function TPartySession.GetCurModi(wParam: TwParam; lParam: TlParam): integer;
-begin
- if (bPartyMode) and (CurRound <= High(Rounds)) then
- begin //If PartyMode is enabled:
- //Return the Plugin of the Cur Round
- Result := integer(@Modis[Rounds[CurRound].Modi]);
- end
- else
- begin //Return standard modus
- Result := integer(@Modis[StandardModus]);
+ //Fill plugin array
+ SetLength(Plugins, 0);
+ for I := 0 to high(DLLMan.Plugins) do
+ begin
+ if TeamMode or (not DLLMan.Plugins[I].TeamModeOnly) then
+ begin
+ //Add only those plugins playable with current PlayerConfiguration
+ Len := Length(Plugins);
+ SetLength(Plugins, Len + 1);
+ Plugins[Len].ID := I;
+ Plugins[Len].TimesPlayed := 0;
+ end;
end;
-end;
-//----------
-// Stops party mode. Returns 1 if party mode was enabled before and -1 if change was not possible
-//----------
-function TPartySession.StopParty(wParam: TwParam; lParam: TlParam): integer;
-begin
- Result := -1;
- if (bPartyMode) then
+ //Set rounds
+ if (Length(Plugins) >= 1) then
begin
- // to-do : Whitü: Check here if sing screen is not shown atm.
- bPartyMode := false;
- Result := 1;
+ SetLength (Rounds, NumRounds);
+ for I := 0 to NumRounds - 1 do
+ begin
+ PartySession.Rounds[I].Plugin := GetRandomPlugin(Plugins);
+ PartySession.Rounds[I].Winner := 255;
+ end;
end
else
- Result := 0;
+ SetLength (Rounds, 0);
end;
-//----------
-//GetRandomPlayer - gives back a random player to play next round
-//----------
+{**
+ * Returns a random player to play next round
+ *}
function TPartySession.GetRandomPlayer(Team: byte): byte;
var
- I, R: integer;
- lowestTP: byte;
+ I, R: integer;
+ LowestTP: byte;
NumPwithLTP: byte;
begin
- LowestTP := high(byte);
+ LowestTP := high(byte);
NumPwithLTP := 0;
- Result := 0;
+ Result := 0;
//Search for players that have not often played yet
- for I := 0 to Teams.Teaminfo[Team].NumPlayers-1 do
+ for I := 0 to Teams.Teaminfo[Team].NumPlayers - 1 do
begin
if (Teams.Teaminfo[Team].Playerinfo[I].TimesPlayed < lowestTP) then
begin
@@ -369,11 +225,11 @@ begin
end;
end;
- //Create random no
+ //Create random number
R := Random(NumPwithLTP);
//Search for random player
- for I := 0 to Teams.Teaminfo[Team].NumPlayers-1 do
+ for I := 0 to Teams.Teaminfo[Team].NumPlayers - 1 do
begin
if Teams.Teaminfo[Team].Playerinfo[I].TimesPlayed = lowestTP then
begin
@@ -389,212 +245,93 @@ begin
end;
end;
-//----------
-// NextRound - Increases CurRound by 1; Returns num of round or -1 if last round is already played
-//----------
-function TPartySession.NextRound(wParam: TwParam; lParam: TlParam): integer;
+{**
+ * Prepares ScreenSingModi for next round and loads plugin
+ *}
+procedure TPartySession.StartRound;
var
I: integer;
begin
if ((CurRound < high(Rounds)) or (CurRound = high(CurRound))) then
- begin //everythings OK! -> Start the Round, maaaaan
+ begin
+ //Increase Current Round
Inc(CurRound);
- //Set Players to play this Round
- for I := 0 to Teams.NumTeams-1 do
- Teams.Teaminfo[I].CurPlayer := GetRandomPlayer(I);
-
- // FIXME: return a valid result
- Result := 0;
- end
- else
- Result := -1;
-end;
-
-//----------
-//IsWinner - returns true if the players bit is set in the winner byte
-//----------
-function TPartySession.IsWinner(Player, Winner: byte): boolean;
-var
- Bit: byte;
-begin
- Bit := 1 shl Player;
-
- Result := ((Winner and Bit) = Bit);
-end;
-
-//----------
-//GenScores - inc scores for cur. round
-//----------
-procedure TPartySession.GenScores;
-var
- I: byte;
-begin
- for I := 0 to Teams.NumTeams-1 do
- begin
- if isWinner(I, Rounds[CurRound].Winner) then
- Inc(Teams.Teaminfo[I].Score);
- end;
-end;
+ Rounds[CurRound].Winner := 255;
+ DllMan.LoadPlugin(Rounds[CurRound].Plugin);
-//----------
-// CallModiInit - calls CurModis Init Proc. If an error occurs, returns nonzero. In this case a new plugin was selected. Please renew loading
-//----------
-function TPartySession.CallModiInit(wParam: TwParam; lParam: TlParam): integer;
-begin
- if (not bPartyMode) then
- begin //Set rounds if not in party mode
- SetLength(Rounds, 1);
- Rounds[0].Modi := StandardModus;
- Rounds[0].Winner := High(byte);
- CurRound := 0;
- end;
+ //Select Players
+ for I := 0 to Teams.NumTeams - 1 do
+ Teams.Teaminfo[I].CurPlayer := GetRandomPlayer(I);
- try
- //Core.
- except
- on E : Exception do
- begin
- Core.ReportError(integer(PChar('Error starting modus: ' + Modis[Rounds[CurRound].Modi].Info.Name + ' ErrorStr: ' + E.Message)), PChar('TPartySession'));
- if (Rounds[CurRound].Modi = StandardModus) then
- begin
- Core.ReportError(integer(PChar('Can''t start standard modus, will exit now!')), PChar('TPartySession'));
- Halt;
- end
- else //Select standard modus
- begin
- Rounds[CurRound].Modi := StandardModus
- end;
- end;
+ //Set ScreenSingModie Variables
+ ScreenSingModi.TeamInfo := Teams;
end;
-
- // FIXME: return a valid result
- Result := 0;
end;
//----------
-// CallModiDeInit - calls DeInitProc and ends the round
+//EndRound - Get Winner from ScreenSingModi and Save Data to RoundArray
//----------
-function TPartySession.CallModiDeInit(wParam: TwParam; lParam: TlParam): integer;
+procedure TPartySession.EndRound;
var
- I: integer;
- MaxScore: word;
+ I: Integer;
begin
- if (bPartyMode) then
- begin
- //Get Winner Byte!
- if (@Modis[Rounds[CurRound].Modi].Info.ModiDeInit <> nil) then //get winners from plugin
- Rounds[CurRound].Winner := Modis[Rounds[CurRound].Modi].Info.ModiDeInit(Modis[Rounds[CurRound].Modi].Info.ID)
- else
- begin //Create winners by score :/
- Rounds[CurRound].Winner := 0;
- MaxScore := 0;
- for I := 0 to Teams.NumTeams-1 do
- begin
- // to-do : recode percentage stuff
- //PlayerInfo.Playerinfo[I].Percentage := PlayerInfo.Playerinfo[I].Score div 9999;
- if (Player[I].ScoreTotalInt > MaxScore) then
- begin
- MaxScore := Player[I].ScoreTotalInt;
- Rounds[CurRound].Winner := 1 shl I;
- end
- else if (Player[I].ScoreTotalInt = MaxScore) and (Player[I].ScoreTotalInt <> 0) then
- begin
- Rounds[CurRound].Winner := Rounds[CurRound].Winner or (1 shl I);
- end;
- end;
-
-
- //When nobody has points -> everybody looses
- if (MaxScore = 0) then
- Rounds[CurRound].Winner := 0;
-
- end;
+ //Copy Winner
+ Rounds[CurRound].Winner := ScreenSingModi.Winner;
+ //Set Scores
+ GenScores;
- //Generate the scores
- GenScores;
+ //Increase TimesPlayed 4 all Players
+ For I := 0 to Teams.NumTeams-1 do
+ Inc(Teams.Teaminfo[I].Playerinfo[Teams.Teaminfo[I].CurPlayer].TimesPlayed);
- //Inc players TimesPlayed
- if ((Modis[Rounds[CurRound-1].Modi].Info.LoadingSettings and MLS_IncTP) = MLS_IncTP) then
- begin
- for I := 0 to Teams.NumTeams-1 do
- Inc(Teams.TeamInfo[I].Playerinfo[Teams.TeamInfo[I].CurPlayer].TimesPlayed);
- end;
- end
- else if (@Modis[Rounds[CurRound].Modi].Info.ModiDeInit <> nil) then
- Modis[Rounds[CurRound].Modi].Info.ModiDeInit(Modis[Rounds[CurRound].Modi].Info.ID);
-
- // FIXME: return a valid result
- Result := 0;
end;
//----------
-// GetTeamInfo - writes TTeamInfo record to pointer at lParam. Returns zero on success
+//IsWinner - returns true if the player's bit is set in the winner byte
//----------
-function TPartySession.GetTeamInfo(wParam: TwParam; pTeamInfo: TlParam): integer;
+function TPartySession.IsWinner(Player, Winner: byte): boolean;
var
- Info: ^TTeamInfo;
+ Mask: byte;
begin
- Result := -1;
- Info := pTeamInfo;
- if (Info <> nil) then
- begin
- try
- // to - do : Check Delphi memory management in this case
- //Not sure if i had to copy PChars to a new address or if delphi manages this o0
- Info^ := Teams;
- Result := 0;
- except
- Result := -2;
- end;
- end;
+ Mask := 1 shl Player;
+ Result := (Winner and Mask) <> 0;
end;
//----------
-// SetTeamInfo - read TTeamInfo record from pointer at lParam. Returns zero on success
+//GenScores - increase scores for current round
//----------
-function TPartySession.SetTeamInfo(wParam: TwParam; pTeamInfo: TlParam): integer;
+procedure TPartySession.GenScores;
var
- TeamInfobackup: TTeamInfo;
- Info: ^TTeamInfo;
+ I: byte;
begin
- Result := -1;
- Info := pTeamInfo;
- if (Info <> nil) then
+ for I := 0 to Teams.NumTeams - 1 do
begin
- try
- TeamInfoBackup := Teams;
- // to - do : Check Delphi memory management in this case
- //Not sure if i had to copy PChars to a new address or if delphi manages this o0
- Teams := Info^;
- Result := 0;
- except
- Teams := TeamInfoBackup;
- Result := -2;
- end;
+ if isWinner(I, Rounds[CurRound].Winner) then
+ Inc(Teams.Teaminfo[I].Score);
end;
end;
//----------
-// GetTeamOrder - returns team order. Structure: Bits 1..3: Team at place1; Bits 4..6: Team at place2 ...
+//GetTeamOrder - returns the placement of each Team [First Position of Array is Teamnum of first placed Team, ...]
//----------
-function TPartySession.GetTeamOrder(wParam: TwParam; lParam: TlParam): integer;
+function TPartySession.GetTeamOrder: TeamOrderArray;
var
- I, J: integer;
- ATeams: array [0..5] of TeamOrderEntry;
+ I, J: integer;
+ ATeams: array [0..5] of TeamOrderEntry;
TempTeam: TeamOrderEntry;
begin
- // to-do : PartyMode: Write this in another way, so that teams with the same score get the same place
+ // TODO: PartyMode: Write this in another way, so that teams with the same score get the same place
//Fill Team array
- for I := 0 to Teams.NumTeams-1 do
+ for I := 0 to Teams.NumTeams - 1 do
begin
ATeams[I].Teamnum := I;
ATeams[I].Score := Teams.Teaminfo[I].Score;
end;
//Sort teams
- for J := 0 to Teams.NumTeams-1 do
- for I := 1 to Teams.NumTeams-1 do
+ for J := 0 to Teams.NumTeams - 1 do
+ for I := 1 to Teams.NumTeams - 1 do
if ATeams[I].Score > ATeams[I-1].Score then
begin
TempTeam := ATeams[I-1];
@@ -603,63 +340,44 @@ begin
end;
//Copy to Result
- Result := 0;
for I := 0 to Teams.NumTeams-1 do
- Result := Result or (ATeams[I].TeamNum Shl I*3);
+ Result[I] := ATeams[I].TeamNum;
end;
//----------
-// GetWinnerString - wParam is Roundnum. If (pointer = nil) then return length of the string. Otherwise write the string to address at lParam
+//GetWinnerString - Get string with WinnerTeam Name, when there is more than one Winner than Connect with and or ,
//----------
-function TPartySession.GetWinnerString(wParam: TwParam; lParam: TlParam): integer;
+function TPartySession.GetWinnerString(Round: byte): string;
var
Winners: array of UTF8String;
- I: integer;
- ResultStr: String;
- S: ^String;
+ I: integer;
begin
- ResultStr := Language.Translate('PARTY_NOBODY');
+ Result := Language.Translate('PARTY_NOBODY');
+
+ if (Round > High(Rounds)) then
+ exit;
- if (wParam <= High(Rounds)) then
+ if (Rounds[Round].Winner = 0) then
begin
- if (Rounds[wParam].Winner <> 0) then
- begin
- if (Rounds[wParam].Winner = 255) then
- begin
- ResultStr := Language.Translate('PARTY_NOTPLAYEDYET');
- end
- else
- begin
- SetLength(Winners, 0);
- for I := 0 to Teams.NumTeams-1 do
- begin
- if isWinner(I, Rounds[wParam].Winner) then
- begin
- SetLength(Winners, Length(Winners) + 1);
- Winners[high(Winners)] := Teams.TeamInfo[I].Name;
- end;
- end;
- ResultStr := Language.Implode(Winners);
- end;
- end;
+ exit;
end;
- //Now return what we have got
- if (lParam = nil) then
- begin //Return string length
- Result := Length(ResultStr);
- end
- else
- begin //Return string
- try
- S := lParam;
- S^ := ResultStr;
- Result := 0;
- except
- Result := -1;
+ if (Rounds[Round].Winner = 255) then
+ begin
+ Result := Language.Translate('PARTY_NOTPLAYEDYET');
+ exit;
+ end;
+ SetLength(Winners, 0);
+ for I := 0 to Teams.NumTeams - 1 do
+ begin
+ if isWinner(I, Rounds[Round].Winner) then
+ begin
+ SetLength(Winners, Length(Winners) + 1);
+ Winners[high(Winners)] := Teams.TeamInfo[I].Name;
end;
end;
+ Result := Language.Implode(Winners);
end;
end.
diff --git a/unicode/src/base/UPlatform.pas b/unicode/src/base/UPlatform.pas
index e4cb6f0c..6f13481c 100644
--- a/unicode/src/base/UPlatform.pas
+++ b/unicode/src/base/UPlatform.pas
@@ -43,9 +43,9 @@ uses
type
TDirectoryEntry = record
- Name : WideString;
- IsDirectory : boolean;
- IsFile : boolean;
+ Name: WideString;
+ IsDirectory: boolean;
+ IsFile: boolean;
end;
TDirectoryEntryArray = array of TDirectoryEntry;
@@ -54,12 +54,12 @@ type
function GetExecutionDir(): string;
procedure Init; virtual;
function DirectoryFindFiles(Dir, Filter: WideString; ReturnAllSubDirs: boolean): TDirectoryEntryArray; virtual; abstract;
- function TerminateIfAlreadyRunning(var WndTitle : string): boolean; virtual;
+ function TerminateIfAlreadyRunning(var WndTitle: string): boolean; virtual;
function FindSongFile(Dir, Mask: WideString): WideString; virtual;
procedure Halt; virtual;
- function GetLogPath : WideString; virtual; abstract;
- function GetGameSharedPath : WideString; virtual; abstract;
- function GetGameUserPath : WideString; virtual; abstract;
+ function GetLogPath: WideString; virtual; abstract;
+ function GetGameSharedPath: WideString; virtual; abstract;
+ function GetGameUserPath: WideString; virtual; abstract;
function CopyFile(const Source, Target: WideString; FailIfExists: boolean): boolean; virtual;
end;
@@ -79,13 +79,13 @@ uses
ULog;
-// I have modified it to use the Platform_singleton in this location ( in the implementaiton )
+// I modified it to use the Platform_singleton in this location (in the implementation)
// so that this variable can NOT be overwritten from anywhere else in the application.
// the accessor function platform, emulates all previous calls to work the same way.
var
- Platform_singleton : TPlatform;
+ Platform_singleton: TPlatform;
-function Platform : TPlatform;
+function Platform: TPlatform;
begin
Result := Platform_singleton;
end;
@@ -117,7 +117,7 @@ end;
(**
* Default TerminateIfAlreadyRunning() implementation
*)
-function TPlatform.TerminateIfAlreadyRunning(var WndTitle : string): Boolean;
+function TPlatform.TerminateIfAlreadyRunning(var WndTitle: string): boolean;
begin
Result := false;
end;
@@ -143,7 +143,7 @@ const
var
SourceFile, TargetFile: TFileStream;
FileCopyBuffer: array [0..COPY_BUFFER_SIZE-1] of byte; // temporary copy-buffer.
- NumberOfBytes: integer; // number of bytes read from SourceFile
+ NumberOfBytes: integer; // number of bytes read from SourceFile
begin
Result := false;
SourceFile := nil;
diff --git a/unicode/src/base/URecord.pas b/unicode/src/base/URecord.pas
index 8f37262d..2c2093a0 100644
--- a/unicode/src/base/URecord.pas
+++ b/unicode/src/base/URecord.pas
@@ -54,7 +54,7 @@ type
function GetToneString: string; // converts a tone to its string represenatation;
- procedure BoostBuffer(Buffer: PByteArray; Size: cardinal);
+ procedure BoostBuffer(Buffer: PByteArray; Size: integer);
procedure ProcessNewBuffer(Buffer: PByteArray; BufferSize: integer);
// we call it to analyze sound by checking Autocorrelation
@@ -135,7 +135,7 @@ type
procedure UpdateInputDeviceConfig;
// handle microphone input
- procedure HandleMicrophoneData(Buffer: PByteArray; Size: cardinal;
+ procedure HandleMicrophoneData(Buffer: PByteArray; Size: integer;
InputDevice: TAudioInputDevice);
end;
@@ -459,7 +459,7 @@ begin
Result := '-';
end;
-procedure TCaptureBuffer.BoostBuffer(Buffer: PByteArray; Size: cardinal);
+procedure TCaptureBuffer.BoostBuffer(Buffer: PByteArray; Size: integer);
var
i: integer;
Value: longint;
@@ -602,7 +602,7 @@ end;
* Length - number of bytes in Buffer
* Input - Soundcard-Input used for capture
*}
-procedure TAudioInputProcessor.HandleMicrophoneData(Buffer: PByteArray; Size: cardinal; InputDevice: TAudioInputDevice);
+procedure TAudioInputProcessor.HandleMicrophoneData(Buffer: PByteArray; Size: integer; InputDevice: TAudioInputDevice);
var
MultiChannelBuffer: PByteArray; // buffer handled as array of bytes (offset relative to channel)
SingleChannelBuffer: PByteArray; // temporary buffer for new samples per channel
@@ -611,13 +611,11 @@ var
CaptureChannel: TCaptureBuffer;
AudioFormat: TAudioFormatInfo;
SampleSize: integer;
- SampleCount: integer;
SamplesPerChannel: integer;
i: integer;
begin
AudioFormat := InputDevice.AudioFormat;
SampleSize := AudioSampleSize[AudioFormat.Format];
- SampleCount := Size div SampleSize;
SamplesPerChannel := Size div AudioFormat.FrameSize;
SingleChannelBufferSize := SamplesPerChannel * SampleSize;
diff --git a/unicode/src/base/USingScores.pas b/unicode/src/base/USingScores.pas
index 2d9b1e5e..c998644b 100644
--- a/unicode/src/base/USingScores.pas
+++ b/unicode/src/base/USingScores.pas
@@ -34,211 +34,211 @@ interface
{$I switches.inc}
uses
- UThemes,
gl,
+ UThemes,
UTexture;
//////////////////////////////////////////////////////////////
// ATTENTION: //
-// Enabled Flag does not Work atm. This should cause Popups //
-// Not to Move and Scores to stay until Renenabling. //
-// To use e.g. in Pause Mode //
-// Also InVisible Flag causes Attributes not to change. //
-// This should be fixed after next Draw when Visible = True,//
-// but not testet yet //
+// Enabled flag does not work atm. This should cause popups //
+// not to move and scores to stay until re-enabling. //
+// To use e.g. in pause mode //
+// also invisible flag causes attributes not to change. //
+// This should be fixed after next draw when visible = true,//
+// but not tested yet //
//////////////////////////////////////////////////////////////
-//Some constants containing options that could change by time
+// some constants containing options that could change by time
const
- MaxPlayers = 6; //Maximum of Players that could be added
- MaxPositions = 6; //Maximum of Score Positions that could be added
+ MaxPlayers = 6; // maximum of players that could be added
+ MaxPositions = 6; // maximum of score positions that could be added
type
//-----------
- // TScorePlayer - Record Containing Information about a Players Score
+ // TScorePlayer - record containing information about a players score
//-----------
TScorePlayer = record
- Position: Byte; //Index of the Position where the Player should be Drawn
- Enabled: Boolean; //Is the Score Display Enabled
- Visible: Boolean; //Is the Score Display Visible
- Score: Word; //Current Score of the Player
- ScoreDisplayed: Word; //Score cur. Displayed(for counting up)
- ScoreBG: TTexture;//Texture of the Players Scores BG
- Color: TRGB; //Teh Players Color
- RBPos: Real; //Cur. Percentille of the Rating Bar
- RBTarget: Real; //Target Position of Rating Bar
- RBVisible:Boolean; //Is Rating bar Drawn
+ Position: byte; // index of the position where the player should be drawn
+ Enabled: boolean; // is the score display enabled
+ Visible: boolean; // is the score display visible
+ Score: word; // current score of the player
+ ScoreDisplayed: word; // score cur. displayed (for counting up)
+ ScoreBG: TTexture; // texture of the players scores bg
+ Color: TRGB; // the players color
+ RBPos: real; // cur. percentille of the rating bar
+ RBTarget: real; // target position of rating bar
+ RBVisible: boolean; // is rating bar drawn
end;
- aScorePlayer = array[0..MaxPlayers-1] of TScorePlayer;
+ aScorePlayer = array [0..MaxPlayers-1] of TScorePlayer;
//-----------
- // TScorePosition - Record Containing Information about a Score Position, that can be used
+ // TScorePosition - record containing information about a score position, that can be used
//-----------
PScorePosition = ^TScorePosition;
TScorePosition = record
- //The Position is Used for Which Playercount
- PlayerCount: Byte;
- // 1 - One Player per Screen
- // 2 - 2 Players per Screen
- // 4 - 3 Players per Screen
- // 6 would be 2 and 3 Players per Screen
-
- BGX: Real; //X Position of the Score BG
- BGY: Real; //Y Position of the Score BG
- BGW: Real; //Width of the Score BG
- BGH: Real; //Height of the Score BG
-
- RBX: Real; //X Position of the Rating Bar
- RBY: Real; //Y Position of the Rating Bar
- RBW: Real; //Width of the Rating Bar
- RBH: Real; //Height of the Rating Bar
-
- TextX: Real; //X Position of the Score Text
- TextY: Real; //Y Position of the Score Text
- TextFont: Byte; //Font of the Score Text
- TextSize: integer; //Size of the Score Text
-
- PUW: Real; //Width of the LineBonus Popup
- PUH: Real; //Height of the LineBonus Popup
- PUFont: Byte; //Font for the PopUps
- PUFontSize: integer; //FontSize for the PopUps
- PUStartX: Real; //X Start Position of the LineBonus Popup
- PUStartY: Real; //Y Start Position of the LineBonus Popup
- PUTargetX: Real; //X Target Position of the LineBonus Popup
- PUTargetY: Real; //Y Target Position of the LineBonus Popup
+ // the position is used for which playercount
+ PlayerCount: byte;
+ // 1 - 1 player per screen
+ // 2 - 2 players per screen
+ // 4 - 3 players per screen
+ // 6 would be 2 and 3 players per screen
+
+ BGX: real; // x position of the score bg
+ BGY: real; // y position of the score bg
+ BGW: real; // width of the score bg
+ BGH: real; // height of the score bg
+
+ RBX: real; // x position of the rating bar
+ RBY: real; // y position of the rating bar
+ RBW: real; // width of the rating bar
+ RBH: real; // height of the rating bar
+
+ TextX: real; // x position of the score text
+ TextY: real; // y position of the score text
+ TextFont: byte; // font of the score text
+ TextSize: integer; // size of the score text
+
+ PUW: real; // width of the line bonus popup
+ PUH: real; // height of the line bonus popup
+ PUFont: byte; // font for the popups
+ PUFontSize: integer; // font size for the popups
+ PUStartX: real; // x start position of the line bonus popup
+ PUStartY: real; // y start position of the line bonus popup
+ PUTargetX: real; // x target position of the line bonus popup
+ PUTargetY: real; // y target position of the line bonus popup
end;
- aScorePosition = array[0..MaxPositions-1] of TScorePosition;
+ aScorePosition = array [0..MaxPositions-1] of TScorePosition;
//-----------
- // TScorePopUp - Record Containing Information about a LineBonus Popup
- // List, Next Item is Saved in Next attribute
+ // TScorePopUp - record containing information about a line bonus popup
+ // list, next item is saved in next attribute
//-----------
PScorePopUp = ^TScorePopUp;
TScorePopUp = record
- Player: Byte; //Index of the PopUps Player
- TimeStamp: Cardinal; //Timestamp of Popups Spawn
- Rating: Byte; //0 to 8, Type of Rating (Cool, bad, etc.)
- ScoreGiven:Word; //Score that has already been given to the Player
- ScoreDiff: Word; //Difference Between Cur Score at Spawn and Old Score
- Next: PScorePopUp; //Next Item in List
+ Player: byte; // index of the popups player
+ TimeStamp: cardinal; // timestamp of popups spawn
+ Rating: byte; // 0 to 8, type of rating (cool, bad, etc.)
+ ScoreGiven: word; // score that has already been given to the player
+ ScoreDiff: word; // difference between cur score at spawn and old score
+ Next: PScorePopUp; // next item in list
end;
aScorePopUp = array of TScorePopUp;
//-----------
- // TSingScores - Class containing Scores Positions and Drawing Scores, Rating Bar + Popups
+ // TSingScores - class containing scores positions and drawing scores, rating bar + popups
//-----------
TSingScores = class
private
Positions: aScorePosition;
- aPlayers: aScorePlayer;
- oPositionCount: Byte;
- oPlayerCount: Byte;
+ aPlayers: aScorePlayer;
+ oPositionCount: byte;
+ oPlayerCount: byte;
- //Saves the First and Last Popup of the List
+ // saves the first and last popup of the list
FirstPopUp: PScorePopUp;
LastPopUp: PScorePopUp;
- // Draws a Popup by Pointer
+ // draws a popup by pointer
procedure DrawPopUp(const PopUp: PScorePopUp);
- // Draws a Score by Playerindex
- procedure DrawScore(const Index: Integer);
+ // draws a score by playerindex
+ procedure DrawScore(const Index: integer);
- // Draws the RatingBar by Playerindex
- procedure DrawRatingBar(const Index: Integer);
+ // draws the rating bar by playerindex
+ procedure DrawRatingBar(const Index: integer);
- // Removes a PopUp w/o destroying the List
+ // removes a popup w/o destroying the list
procedure KillPopUp(const last, cur: PScorePopUp);
public
- Settings: record //Record containing some Displaying Options
- Phase1Time: Real; //time for Phase 1 to complete (in msecs)
- //The Plop Up of the PopUp
- Phase2Time: Real; //time for Phase 2 to complete (in msecs)
- //The Moving (mainly Upwards) of the Popup
- Phase3Time: Real; //time for Phase 3 to complete (in msecs)
- //The Fade out and Score adding
+ Settings: record // Record containing some Displaying Options
+ Phase1Time: real; // time for phase 1 to complete (in msecs)
+ // the plop up of the popup
+ Phase2Time: real; // time for phase 2 to complete (in msecs)
+ // the moving (mainly upwards) of the popup
+ Phase3Time: real; // time for phase 3 to complete (in msecs)
+ // the fade out and score adding
- PopUpTex: array [0..8] of TTexture; //Textures for every Popup Rating
+ PopUpTex: array [0..8] of TTexture; // textures for every popup rating
- RatingBar_BG_Tex: TTexture; //Rating Bar Texs
- RatingBar_FG_Tex: TTexture;
- RatingBar_Bar_Tex: TTexture;
+ RatingBar_BG_Tex: TTexture; // rating bar texs
+ RatingBar_FG_Tex: TTexture;
+ RatingBar_Bar_Tex: TTexture;
end;
- Visible: Boolean; //Visibility of all Scores
- Enabled: Boolean; //Scores are changed, PopUps are Moved etc.
- RBVisible: Boolean; //Visibility of all Rating Bars
+ Visible: boolean; // visibility of all scores
+ Enabled: boolean; // scores are changed, popups are moved etc.
+ RBVisible: boolean; // visibility of all rating bars
- //Propertys for Reading Position and Playercount
- property PositionCount: Byte read oPositionCount;
- property PlayerCount: Byte read oPlayerCount;
- property Players: aScorePlayer read aPlayers;
+ // properties for reading position and playercount
+ property PositionCount: byte read oPositionCount;
+ property PlayerCount: byte read oPlayerCount;
+ property Players: aScorePlayer read aPlayers;
- //Constructor just sets some standard Settings
+ // constructor just sets some standard settings
constructor Create;
- // Adds a Position to Array and Increases Position Count
+ // adds a position to array and increases position count
procedure AddPosition(const pPosition: PScorePosition);
- // Adds a Player to Array and Increases Player Count
- procedure AddPlayer(const ScoreBG: TTexture; const Color: TRGB; const Score: Word = 0; const Enabled: Boolean = True; const Visible: Boolean = True);
+ // adds a player to array and increases player count
+ procedure AddPlayer(const ScoreBG: TTexture; const Color: TRGB; const Score: word = 0; const Enabled: boolean = true; const Visible: boolean = true);
- //Change a Players Visibility, Enable
- procedure ChangePlayerVisibility(const Index: Byte; const pVisible: Boolean);
- procedure ChangePlayerEnabled(const Index: Byte; const pEnabled: Boolean);
+ // change a players visibility, enable
+ procedure ChangePlayerVisibility(const Index: byte; const pVisible: boolean);
+ procedure ChangePlayerEnabled(const Index: byte; const pEnabled: boolean);
- // Deletes all Player Information
+ // deletes all player information
procedure ClearPlayers;
- // Deletes Positions and Playerinformation
+ // deletes positions and playerinformation
procedure Clear;
- // Loads some Settings and the Positions from Theme
+ // loads some settings and the positions from theme
procedure LoadfromTheme;
- // has to be called after Positions and Players have been added, before first call of Draw
- //It gives every Player a Score Position
+ // has to be called after positions and players have been added, before first call of draw
+ // it gives every player a score position
procedure Init;
- //Spawns a new Line Bonus PopUp for the Player
- procedure SpawnPopUp(const PlayerIndex: Byte; const Rating: Byte; const Score: Word);
+ // spawns a new line bonus popup for the player
+ procedure SpawnPopUp(const PlayerIndex: byte; const Rating: byte; const Score: word);
- //Removes all PopUps from Mem
+ // removes all popups from mem
procedure KillAllPopUps;
- // Draws Scores and Linebonus PopUps
+ // draws scores and line bonus popups
procedure Draw;
end;
-
implementation
-uses SDL,
- SysUtils,
- ULog,
- UGraphic,
- TextGL;
+uses
+ SysUtils,
+ SDL,
+ TextGL,
+ ULog,
+ UGraphic;
{**
- * Sets some standard Settings
+ * sets some standard settings
*}
-Constructor TSingScores.Create;
+constructor TSingScores.Create;
begin
inherited;
- //Clear PopupList Pointers
+ // clear popuplist pointers
FirstPopUp := nil;
LastPopUp := nil;
- //Clear Variables
- Visible := True;
- Enabled := True;
- RBVisible := True;
+ // clear variables
+ Visible := true;
+ Enabled := true;
+ RBVisible := true;
- //Clear Position Index
- oPositionCount := 0;
- oPlayerCount := 0;
+ // clear position index
+ oPositionCount := 0;
+ oPlayerCount := 0;
Settings.Phase1Time := 350; // plop it up . -> [ ]
Settings.Phase2Time := 550; // shift it up ^[ ]^
@@ -260,22 +260,21 @@ begin
end;
{**
- * Adds a Position to Array and Increases Position Count
+ * adds a position to array and increases position count
*}
-Procedure TSingScores.AddPosition(const pPosition: PScorePosition);
+procedure TSingScores.AddPosition(const pPosition: PScorePosition);
begin
if (PositionCount < MaxPositions) then
begin
Positions[PositionCount] := pPosition^;
-
Inc(oPositionCount);
end;
end;
{**
- * Adds a Player to Array and Increases Player Count
+ * adds a player to array and increases player count
*}
-Procedure TSingScores.AddPlayer(const ScoreBG: TTexture; const Color: TRGB; const Score: Word; const Enabled: Boolean; const Visible: Boolean);
+procedure TSingScores.AddPlayer(const ScoreBG: TTexture; const Color: TRGB; const Score: word; const Enabled: boolean; const Visible: boolean);
begin
if (PlayerCount < MaxPlayers) then
begin
@@ -283,48 +282,48 @@ begin
aPlayers[PlayerCount].Enabled := Enabled;
aPlayers[PlayerCount].Visible := Visible;
aPlayers[PlayerCount].Score := Score;
- aPlayers[PlayerCount].ScoreDisplayed := Score;
+ aPlayers[PlayerCount].ScoreDisplayed := Score;
aPlayers[PlayerCount].ScoreBG := ScoreBG;
aPlayers[PlayerCount].Color := Color;
aPlayers[PlayerCount].RBPos := 0.5;
aPlayers[PlayerCount].RBTarget := 0.5;
- aPlayers[PlayerCount].RBVisible := True;
+ aPlayers[PlayerCount].RBVisible := true;
Inc(oPlayerCount);
end;
end;
{**
- * Change a Players Visibility
+ * change a players visibility
*}
-Procedure TSingScores.ChangePlayerVisibility(const Index: Byte; const pVisible: Boolean);
+procedure TSingScores.ChangePlayerVisibility(const Index: byte; const pVisible: boolean);
begin
if (Index < MaxPlayers) then
aPlayers[Index].Visible := pVisible;
end;
{**
- * Change Player Enabled
+ * change player enabled
*}
-Procedure TSingScores.ChangePlayerEnabled(const Index: Byte; const pEnabled: Boolean);
+procedure TSingScores.ChangePlayerEnabled(const Index: byte; const pEnabled: boolean);
begin
if (Index < MaxPlayers) then
aPlayers[Index].Enabled := pEnabled;
end;
{**
- * Procedure Deletes all Player Information
+ * procedure deletes all player information
*}
-Procedure TSingScores.ClearPlayers;
+procedure TSingScores.ClearPlayers;
begin
KillAllPopUps;
oPlayerCount := 0;
end;
{**
- * Procedure Deletes Positions and Playerinformation
+ * procedure deletes positions and playerinformation
*}
-Procedure TSingScores.Clear;
+procedure TSingScores.Clear;
begin
KillAllPopUps;
oPlayerCount := 0;
@@ -332,14 +331,16 @@ begin
end;
{**
- * Procedure Loads some Settings and the Positions from Theme
+ * procedure loads some settings and the positions from theme
*}
-Procedure TSingScores.LoadfromTheme;
-var I: Integer;
- Procedure AddbyStatics(const PC: Byte; const ScoreStatic, SingBarStatic: TThemeStatic; ScoreText: TThemeText);
- var nPosition: TScorePosition;
+procedure TSingScores.LoadfromTheme;
+var
+ I: integer;
+ procedure AddbyStatics(const PC: byte; const ScoreStatic, SingBarStatic: TThemeStatic; ScoreText: TThemeText);
+ var
+ nPosition: TScorePosition;
begin
- nPosition.PlayerCount := PC; //Only for one Player Playing
+ nPosition.PlayerCount := PC; // only for one player playing
nPosition.BGX := ScoreStatic.X;
nPosition.BGY := ScoreStatic.Y;
@@ -373,54 +374,55 @@ var I: Integer;
begin
Clear;
- //Set Textures
- //Popup Tex
- For I := 0 to 8 do
+ // set textures
+ // popup tex
+ for I := 0 to 8 do
Settings.PopUpTex[I] := Tex_SingLineBonusBack[I];
- //Rating Bar Tex
+ // rating bar tex
Settings.RatingBar_BG_Tex := Tex_SingBar_Back;
Settings.RatingBar_FG_Tex := Tex_SingBar_Front;
Settings.RatingBar_Bar_Tex := Tex_SingBar_Bar;
- //Load Positions from Theme
+ // load positions from theme
- // Player1:
+ // player 1:
AddByStatics(1, Theme.Sing.StaticP1ScoreBG, Theme.Sing.StaticP1SingBar, Theme.Sing.TextP1Score);
AddByStatics(2, Theme.Sing.StaticP1TwoPScoreBG, Theme.Sing.StaticP1TwoPSingBar, Theme.Sing.TextP1TwoPScore);
AddByStatics(4, Theme.Sing.StaticP1ThreePScoreBG, Theme.Sing.StaticP1ThreePSingBar, Theme.Sing.TextP1ThreePScore);
- // Player2:
+ // player 2:
AddByStatics(2, Theme.Sing.StaticP2RScoreBG, Theme.Sing.StaticP2RSingBar, Theme.Sing.TextP2RScore);
AddByStatics(4, Theme.Sing.StaticP2MScoreBG, Theme.Sing.StaticP2MSingBar, Theme.Sing.TextP2MScore);
- // Player3:
+ // player 3:
AddByStatics(4, Theme.Sing.StaticP3RScoreBG, Theme.Sing.StaticP3SingBar, Theme.Sing.TextP3RScore);
end;
{**
- * Spawns a new Line Bonus PopUp for the Player
+ * spawns a new line bonus popup for the player
*}
-Procedure TSingScores.SpawnPopUp(const PlayerIndex: Byte; const Rating: Byte; const Score: Word);
-var Cur: PScorePopUp;
+procedure TSingScores.SpawnPopUp(const PlayerIndex: byte; const Rating: byte; const Score: word);
+var
+ Cur: PScorePopUp;
begin
if (PlayerIndex < PlayerCount) then
begin
- //Get Memory and Add Data
+ // get memory and add data
GetMem(Cur, SizeOf(TScorePopUp));
- Cur.Player := PlayerIndex;
+ Cur.Player := PlayerIndex;
Cur.TimeStamp := SDL_GetTicks;
- //limit rating value to 8
- //a higher value would cause a crash when selecting the bg textur
+ // limit rating value to 8
+ // a higher value would cause a crash when selecting the bg texture
if (Rating > 8) then
Cur.Rating := 8
else
Cur.Rating := Rating;
Cur.ScoreGiven:= 0;
- If (Players[PlayerIndex].Score < Score) then
+ if (Players[PlayerIndex].Score < Score) then
begin
Cur.ScoreDiff := Score - Players[PlayerIndex].Score;
aPlayers[PlayerIndex].Score := Score;
@@ -429,77 +431,77 @@ begin
Cur.ScoreDiff := 0;
Cur.Next := nil;
- //Log.LogError('TSingScores.SpawnPopUp| Player: ' + InttoStr(PlayerIndex) + ', Score: ' + InttoStr(Score) + ', ScoreDiff: ' + InttoStr(Cur.ScoreDiff));
+ // Log.LogError('TSingScores.SpawnPopUp| Player: ' + InttoStr(PlayerIndex) + ', Score: ' + InttoStr(Score) + ', ScoreDiff: ' + InttoStr(Cur.ScoreDiff));
- //Add it to the Chain
+ // add it to the chain
if (FirstPopUp = nil) then
- //the first PopUp in the List
+ // the first popup in the list
FirstPopUp := Cur
else
- //second or earlier popup
+ // second or earlier popup
LastPopUp.Next := Cur;
- //Set new Popup to Last PopUp in the List
+ // set new popup to last popup in the list
LastPopUp := Cur;
end
else
- Log.LogError('TSingScores: Try to add PopUp for not existing player');
+ Log.LogError('TSingScores: Try to add popup for non-existing player');
end;
{**
- * Removes a PopUp w/o destroying the List
+ * removes a popup w/o destroying the list
*}
-Procedure TSingScores.KillPopUp(const last, cur: PScorePopUp);
+procedure TSingScores.KillPopUp(const last, cur: PScorePopUp);
begin
- //Give Player the Last Points that missing till now
+ // give player the last points that missing till now
aPlayers[Cur.Player].ScoreDisplayed := aPlayers[Cur.Player].ScoreDisplayed + Cur.ScoreDiff - Cur.ScoreGiven;
- //Change Bars Position
+ // change bars position
if (Cur.ScoreDiff > 0) THEN
- begin //Popup w/ scorechange -> give missing Percentille
+ begin // popup w/ scorechange -> give missing percentille
aPlayers[Cur.Player].RBTarget := aPlayers[Cur.Player].RBTarget +
(Cur.ScoreDiff - Cur.ScoreGiven) / Cur.ScoreDiff
* (Cur.Rating / 20 - 0.26);
end
else
- begin //Popup w/o scorechange -> give complete Percentille
+ begin // popup w/o scorechange -> give complete percentille
aPlayers[Cur.Player].RBTarget := aPlayers[Cur.Player].RBTarget +
(Cur.Rating / 20 - 0.26);
end;
- If (aPlayers[Cur.Player].RBTarget > 1) then
+ if (aPlayers[Cur.Player].RBTarget > 1) then
aPlayers[Cur.Player].RBTarget := 1
else
- If (aPlayers[Cur.Player].RBTarget < 0) then
+ if (aPlayers[Cur.Player].RBTarget < 0) then
aPlayers[Cur.Player].RBTarget := 0;
- //If this is the First PopUp => Make Next PopUp the First
- If (Cur = FirstPopUp) then
+ // if this is the first popup => make next popup the first
+ if (Cur = FirstPopUp) then
FirstPopUp := Cur.Next
- //Else => Remove Curent Popup from Chain
+ // else => remove curent popup from chain
else
Last.Next := Cur.Next;
- //If this is the Last PopUp, Make PopUp before the Last
- If (Cur = LastPopUp) then
+ // if this is the last popup, make popup before the last
+ if (Cur = LastPopUp) then
LastPopUp := Last;
- //Free the Memory
+ // free the memory
FreeMem(Cur, SizeOf(TScorePopUp));
end;
{**
- * Removes all PopUps from Mem
+ * removes all popups from mem
*}
-Procedure TSingScores.KillAllPopUps;
+procedure TSingScores.KillAllPopUps;
var
Cur: PScorePopUp;
Last: PScorePopUp;
begin
Cur := FirstPopUp;
- //Remove all PopUps:
- While (Cur <> nil) do
+ // remove all popups:
+ while (Cur <> nil) do
begin
Last := Cur;
Cur := Cur.Next;
@@ -511,40 +513,42 @@ begin
end;
{**
- * Has to be called after Positions and Players have been added, before first call of Draw
- * It gives every Player a Score Position
+ * has to be called after positions and players have been added, before first call of draw
+ * it gives each player a score position
*}
-Procedure TSingScores.Init;
+procedure TSingScores.Init;
var
- PlC: Array [0..1] of Byte; //Playercount First Screen and Second Screen
- I, J: Integer;
- MaxPlayersperScreen: Byte;
- CurPlayer: Byte;
-
- Function GetPositionCountbyPlayerCount(bPlayerCount: Byte): Byte;
- var I: Integer;
+ PlC: array [0..1] of byte; // playercount first screen and second screen
+ I, J: integer;
+ MaxPlayersperScreen: byte;
+ CurPlayer: byte;
+
+ function GetPositionCountbyPlayerCount(bPlayerCount: byte): byte;
+ var
+ I: integer;
begin
Result := 0;
bPlayerCount := 1 shl (bPlayerCount - 1);
- For I := 0 to PositionCount-1 do
+ for I := 0 to PositionCount - 1 do
begin
- If ((Positions[I].PlayerCount AND bPlayerCount) <> 0) then
+ if ((Positions[I].PlayerCount and bPlayerCount) <> 0) then
Inc(Result);
end;
end;
- Function GetPositionbyPlayernum(bPlayerCount, bPlayer: Byte): Byte;
- var I: Integer;
+ function GetPositionbyPlayernum(bPlayerCount, bPlayer: byte): byte;
+ var
+ I: integer;
begin
bPlayerCount := 1 shl (bPlayerCount - 1);
- Result := High(Byte);
+ Result := High(byte);
- For I := 0 to PositionCount-1 do
+ for I := 0 to PositionCount - 1 do
begin
- If ((Positions[I].PlayerCount AND bPlayerCount) <> 0) then
+ if ((Positions[I].PlayerCount and bPlayerCount) <> 0) then
begin
- If (bPlayer = 0) then
+ if (bPlayer = 0) then
begin
Result := I;
Break;
@@ -558,17 +562,16 @@ var
begin
MaxPlayersPerScreen := 0;
- For I := 1 to 6 do
+ for I := 1 to 6 do
begin
- //If there are enough Positions -> Write to MaxPlayers
- If (GetPositionCountbyPlayerCount(I) = I) then
+ // if there are enough positions -> write to maxplayers
+ if (GetPositionCountbyPlayerCount(I) = I) then
MaxPlayersPerScreen := I
else
Break;
end;
-
- //Split Players to both Screen or Display on One Screen
+ // split players to both screens or display on one screen
if (Screens = 2) and (MaxPlayersPerScreen < PlayerCount) then
begin
PlC[0] := PlayerCount div 2 + PlayerCount mod 2;
@@ -580,9 +583,8 @@ begin
PlC[1] := 0;
end;
-
- //Check if there are enough Positions for all Players
- For I := 0 to Screens - 1 do
+ // check if there are enough positions for all players
+ for I := 0 to Screens - 1 do
begin
if (PlC[I] > MaxPlayersperScreen) then
begin
@@ -592,34 +594,34 @@ begin
end;
CurPlayer := 0;
- //Give every Player a Position
- For I := 0 to Screens - 1 do
- For J := 0 to PlC[I]-1 do
+ // give every player a position
+ for I := 0 to Screens - 1 do
+ for J := 0 to PlC[I]-1 do
begin
- aPlayers[CurPlayer].Position := GetPositionbyPlayernum(PlC[I], J) OR (I shl 7);
- //Log.LogError('Player ' + InttoStr(CurPlayer) + ' gets Position: ' + InttoStr(aPlayers[CurPlayer].Position));
+ aPlayers[CurPlayer].Position := GetPositionbyPlayernum(PlC[I], J) or (I shl 7);
+ // Log.LogError('Player ' + InttoStr(CurPlayer) + ' gets Position: ' + InttoStr(aPlayers[CurPlayer].Position));
Inc(CurPlayer);
end;
end;
{**
- * Draws Scores and Linebonus PopUps
+ * draws scores and linebonus popups
*}
-Procedure TSingScores.Draw;
+procedure TSingScores.Draw;
var
- I: Integer;
- CurTime: Cardinal;
+ I: integer;
+ CurTime: cardinal;
CurPopUp, LastPopUp: PScorePopUp;
begin
CurTime := SDL_GetTicks;
- If Visible then
+ if Visible then
begin
- //Draw Popups
+ // draw popups
LastPopUp := nil;
CurPopUp := FirstPopUp;
- While (CurPopUp <> nil) do
+ while (CurPopUp <> nil) do
begin
if (CurTime - CurPopUp.TimeStamp > Settings.Phase1Time + Settings.Phase2Time + Settings.Phase3Time) then
begin
@@ -638,64 +640,64 @@ begin
end;
- IF (RBVisible) then
- //Draw Players w/ Rating Bar
- For I := 0 to PlayerCount-1 do
+ if (RBVisible) then
+ // draw players w/ rating bar
+ for I := 0 to PlayerCount-1 do
begin
DrawScore(I);
DrawRatingBar(I);
end
else
- //Draw Players w/o Rating Bar
- For I := 0 to PlayerCount-1 do
+ // draw players w/o rating bar
+ for I := 0 to PlayerCount-1 do
begin
DrawScore(I);
end;
- end; //eo Visible
+ end; // eo visible
end;
{**
- * Draws a Popup by Pointer
+ * draws a popup by pointer
*}
-Procedure TSingScores.DrawPopUp(const PopUp: PScorePopUp);
+procedure TSingScores.DrawPopUp(const PopUp: PScorePopUp);
var
- Progress: Real;
- CurTime: Cardinal;
- X, Y, W, H, Alpha: Real;
- FontSize: integer;
- FontOffset: Real;
- TimeDiff: Cardinal;
- PIndex: Byte;
- TextLen: Real;
- ScoretoAdd: Word;
- PosDiff: Real;
+ Progress: real;
+ CurTime: cardinal;
+ X, Y, W, H, Alpha: real;
+ FontSize: real;
+ FontOffset: real;
+ TimeDiff: cardinal;
+ PIndex: byte;
+ TextLen: real;
+ ScoretoAdd: word;
+ PosDiff: real;
begin
if (PopUp <> nil) then
begin
- //Only Draw if Player has a Position
+ // only draw if player has a position
PIndex := Players[PopUp.Player].Position;
- If PIndex <> high(byte) then
+ if PIndex <> High(byte) then
begin
- //Only Draw if Player is on Cur Screen
- If ((Players[PopUp.Player].Position AND 128) = 0) = (ScreenAct = 1) then
+ // only draw if player is on cur screen
+ if ((Players[PopUp.Player].Position and 128) = 0) = (ScreenAct = 1) then
begin
CurTime := SDL_GetTicks;
- If Not (Enabled AND Players[PopUp.Player].Enabled) then
- //Increase Timestamp with TIem where there is no Movement ...
+ if not (Enabled and Players[PopUp.Player].Enabled) then
+ // increase timestamp with tiem where there is no movement ...
begin
- //Inc(PopUp.TimeStamp, LastRender);
+ // Inc(PopUp.TimeStamp, LastRender);
end;
TimeDiff := CurTime - PopUp.TimeStamp;
- //Get Position of PopUp
- PIndex := PIndex AND 127;
+ // get position of popup
+ PIndex := PIndex and 127;
- //Check for Phase ...
- If (TimeDiff <= Settings.Phase1Time) then
+ // check for phase ...
+ if (TimeDiff <= Settings.Phase1Time) then
begin
- //Phase 1 - The Ploping up
+ // phase 1 - the ploping up
Progress := TimeDiff / Settings.Phase1Time;
@@ -705,26 +707,26 @@ begin
X := Positions[PIndex].PUStartX + (Positions[PIndex].PUW - W)/2;
Y := Positions[PIndex].PUStartY + (Positions[PIndex].PUH - H)/2;
- FontSize := Round(Progress * Positions[PIndex].PUFontSize);
- FontOffset := (H - FontSize) / 2;
+ FontSize := Progress * Positions[PIndex].PUFontSize;
+ FontOffset := (H - FontSize) / 2;
Alpha := 1;
end
- Else If (TimeDiff <= Settings.Phase2Time + Settings.Phase1Time) then
+ else if (TimeDiff <= Settings.Phase2Time + Settings.Phase1Time) then
begin
- //Phase 2 - The Moving
+ // phase 2 - the moving
Progress := (TimeDiff - Settings.Phase1Time) / Settings.Phase2Time;
W := Positions[PIndex].PUW;
H := Positions[PIndex].PUH;
PosDiff := Positions[PIndex].PUTargetX - Positions[PIndex].PUStartX;
- If PosDiff > 0 then
+ if PosDiff > 0 then
PosDiff := PosDiff + W;
X := Positions[PIndex].PUStartX + PosDiff * sqr(Progress);
PosDiff := Positions[PIndex].PUTargetY - Positions[PIndex].PUStartY;
- If PosDiff < 0 then
+ if PosDiff < 0 then
PosDiff := PosDiff + Positions[PIndex].BGH;
Y := Positions[PIndex].PUStartY + PosDiff * sqr(Progress);
@@ -735,65 +737,67 @@ begin
else
begin
- //Phase 3 - The Fading out + Score adding
+ // phase 3 - the fading out + score adding
Progress := (TimeDiff - Settings.Phase1Time - Settings.Phase2Time) / Settings.Phase3Time;
- If (PopUp.Rating > 0) then
+ if (PopUp.Rating > 0) then
begin
- //Add Scores if Player Enabled
- If (Enabled AND Players[PopUp.Player].Enabled) then
+ // add scores if player enabled
+ if (Enabled and Players[PopUp.Player].Enabled) then
begin
ScoreToAdd := Round(PopUp.ScoreDiff * Progress) - PopUp.ScoreGiven;
Inc(PopUp.ScoreGiven, ScoreToAdd);
aPlayers[PopUp.Player].ScoreDisplayed := Players[PopUp.Player].ScoreDisplayed + ScoreToAdd;
- //Change Bars Position
- aPlayers[PopUp.Player].RBTarget := aPlayers[PopUp.Player].RBTarget + ScoreToAdd/PopUp.ScoreDiff * (PopUp.Rating / 20 - 0.26);
- If (aPlayers[PopUp.Player].RBTarget > 1) then
+ // change bar positions
+ if PopUp.ScoreDiff = 0 then
+ Log.LogError('TSingScores.DrawPopUp', 'PopUp.ScoreDiff is 0 and we want to divide by it. No idea how this happens.')
+ else
+ aPlayers[PopUp.Player].RBTarget := aPlayers[PopUp.Player].RBTarget + ScoreToAdd/PopUp.ScoreDiff * (PopUp.Rating / 20 - 0.26);
+ if (aPlayers[PopUp.Player].RBTarget > 1) then
aPlayers[PopUp.Player].RBTarget := 1
- else If (aPlayers[PopUp.Player].RBTarget < 0) then
+ else if (aPlayers[PopUp.Player].RBTarget < 0) then
aPlayers[PopUp.Player].RBTarget := 0;
end;
- //Set Positions etc.
- Alpha := 0.7 - 0.7 * Progress;
+ // set positions etc.
+ Alpha := 0.7 - 0.7 * Progress;
W := Positions[PIndex].PUW;
H := Positions[PIndex].PUH;
PosDiff := Positions[PIndex].PUTargetX - Positions[PIndex].PUStartX;
- If (PosDiff > 0) then
+ if (PosDiff > 0) then
PosDiff := W
else
PosDiff := 0;
X := Positions[PIndex].PUTargetX + PosDiff * Progress;
PosDiff := Positions[PIndex].PUTargetY - Positions[PIndex].PUStartY;
- If (PosDiff < 0) then
+ if (PosDiff < 0) then
PosDiff := -Positions[PIndex].BGH
else
PosDiff := 0;
- Y := Positions[PIndex].PUTargetY - PosDiff * (1-Progress);
+ Y := Positions[PIndex].PUTargetY - PosDiff * (1 - Progress);
FontSize := Positions[PIndex].PUFontSize;
FontOffset := (H - FontSize) / 2;
end
else
begin
- //Here the Effect that Should be shown if a PopUp without Score is Drawn
- //And or Spawn with the GraphicObjects etc.
- //Some Work for Blindy to do :P
+ // here the effect that should be shown if a popup without score is drawn
+ // and or spawn with the graphicobjects etc.
+ // some work for blindy to do :p
- //ATM: Just Let it Slide in the Scores just like the Normal PopUp
+ // atm: just let it slide in the scores just like the normal popup
Alpha := 0;
end;
end;
- //Draw PopUp
-
- if (Alpha > 0) AND (Players[PopUp.Player].Visible) then
+ // draw popup
+ if (Alpha > 0) and (FontSize > 0) and (Players[PopUp.Player].Visible) then
begin
- //Draw BG:
+ // draw bg:
glEnable(GL_TEXTURE_2D);
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
@@ -811,45 +815,46 @@ begin
glDisable(GL_TEXTURE_2D);
glDisable(GL_BLEND);
- //Set FontStyle and Size
+ // set font style and size
SetFontStyle(Positions[PIndex].PUFont);
- SetFontItalic(False);
+ SetFontItalic(false);
SetFontSize(FontSize);
+ SetFontReflection(false, 0);
- //Draw Text
+ // draw text
TextLen := glTextWidth(Theme.Sing.LineBonusText[PopUp.Rating]);
- //Color and Pos
+ // color and pos
SetFontPos (X + (W - TextLen) / 2, Y + FontOffset);
glColor4f(1, 1, 1, Alpha);
- //Draw
+ // draw
glPrint(Theme.Sing.LineBonusText[PopUp.Rating]);
- end; //eo Alpha check
- end; //eo Right Screen
- end; //eo Player has Position
+ end; // eo alpha check
+ end; // eo right screen
+ end; // eo player has position
end
else
- Log.LogError('TSingScores: Try to Draw a not existing PopUp');
+ Log.LogError('TSingScores: Try to draw a non-existing popup');
end;
{**
- * Draws a Score by Playerindex
+ * draws a score by playerindex
*}
-Procedure TSingScores.DrawScore(const Index: Integer);
+procedure TSingScores.DrawScore(const Index: integer);
var
Position: PScorePosition;
ScoreStr: String;
begin
- //Only Draw if Player has a Position
- If Players[Index].Position <> high(byte) then
+ // only draw if player has a position
+ if Players[Index].Position <> High(byte) then
begin
- //Only Draw if Player is on Cur Screen
- If (((Players[Index].Position AND 128) = 0) = (ScreenAct = 1)) AND Players[Index].Visible then
+ // only draw if player is on cur screen
+ if (((Players[Index].Position and 128) = 0) = (ScreenAct = 1)) and Players[Index].Visible then
begin
Position := @Positions[Players[Index].Position and 127];
- //Draw ScoreBG
+ // draw scorebg
glEnable(GL_TEXTURE_2D);
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
@@ -867,50 +872,51 @@ begin
glDisable(GL_TEXTURE_2D);
glDisable(GL_BLEND);
- //Draw Score Text
+ // draw score text
SetFontStyle(Position.TextFont);
- SetFontItalic(False);
+ SetFontItalic(false);
SetFontSize(Position.TextSize);
SetFontPos(Position.TextX, Position.TextY);
+ SetFontReflection(false, 0);
ScoreStr := InttoStr(Players[Index].ScoreDisplayed div 10) + '0';
- While (Length(ScoreStr) < 5) do
+ while (Length(ScoreStr) < 5) do
ScoreStr := '0' + ScoreStr;
glPrint(ScoreStr);
- end; //eo Right Screen
- end; //eo Player has Position
+ end; // eo right screen
+ end; // eo player has position
end;
-Procedure TSingScores.DrawRatingBar(const Index: Integer);
+procedure TSingScores.DrawRatingBar(const Index: integer);
var
- Position: PScorePosition;
- R,G,B, Size: Real;
- Diff: Real;
+ Position: PScorePosition;
+ R, G, B: real;
+ Size, Diff: real;
begin
- //Only Draw if Player has a Position
- if Players[Index].Position <> high(byte) then
+ // only draw if player has a position
+ if Players[Index].Position <> High(byte) then
begin
- //Only Draw if Player is on Cur Screen
+ // only draw if player is on cur screen
if (((Players[Index].Position and 128) = 0) = (ScreenAct = 1) and
Players[index].RBVisible and
Players[index].Visible) then
begin
Position := @Positions[Players[Index].Position and 127];
- if (Enabled AND Players[Index].Enabled) then
+ if (Enabled and Players[Index].Enabled) then
begin
- //Move Position if Enabled
+ // move position if enabled
Diff := Players[Index].RBTarget - Players[Index].RBPos;
- If(Abs(Diff) < 0.02) then
+ if (Abs(Diff) < 0.02) then
aPlayers[Index].RBPos := aPlayers[Index].RBTarget
else
aPlayers[Index].RBPos := aPlayers[Index].RBPos + Diff*0.1;
end;
- //Get Colors for RatingBar
+ // get colors for rating bar
if (Players[index].RBPos <= 0.22) then
begin
R := 1;
@@ -920,7 +926,7 @@ begin
else if (Players[index].RBPos <= 0.42) then
begin
R := 1;
- G := Players[index].RBPos*5;
+ G := Players[index].RBPos * 5;
B := 0;
end
else if (Players[index].RBPos <= 0.57) then
@@ -931,7 +937,7 @@ begin
end
else if (Players[index].RBPos <= 0.77) then
begin
- R := 1-(Players[index].RBPos-0.57)*5;
+ R := 1 - (Players[index].RBPos - 0.57) * 5;
G := 1;
B := 0;
end
@@ -942,12 +948,12 @@ begin
B := 0;
end;
- //Enable all glFuncs Needed
+ // enable all glfuncs needed
glEnable(GL_TEXTURE_2D);
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
- //Draw RatingBar BG
+ // draw rating bar bg
glColor4f(1, 1, 1, 0.8);
glBindTexture(GL_TEXTURE_2D, Settings.RatingBar_BG_Tex.TexNum);
@@ -965,7 +971,7 @@ begin
glVertex2f(Position.RBX+Position.RBW, Position.RBY);
glEnd;
- //Draw Rating bar itself
+ // draw rating bar itself
Size := Position.RBX + Position.RBW * Players[Index].RBPos;
glColor4f(R, G, B, 1);
glBindTexture(GL_TEXTURE_2D, Settings.RatingBar_Bar_Tex.TexNum);
@@ -983,7 +989,7 @@ begin
glVertex2f(Size, Position.RBY);
glEnd;
- //Draw Ratingbar FG (Teh thing with the 3 lines to get better readability)
+ // draw rating bar fg (the thing with the 3 lines to get better readability)
glColor4f(1, 1, 1, 0.6);
glBindTexture(GL_TEXTURE_2D, Settings.RatingBar_FG_Tex.TexNum);
glBegin(GL_QUADS);
@@ -1000,11 +1006,11 @@ begin
glVertex2f(Position.RBX + Position.RBW, Position.RBY);
glEnd;
- //Disable all Enabled glFuncs
+ // disable all enabled glfuncs
glDisable(GL_TEXTURE_2D);
glDisable(GL_BLEND);
- end; //eo Right Screen
- end; //eo Player has Position
+ end; // eo Right Screen
+ end; // eo Player has Position
end;
end.
diff --git a/unicode/src/base/USongs.pas b/unicode/src/base/USongs.pas
index 852ccfc4..e1fb6ca9 100644
--- a/unicode/src/base/USongs.pas
+++ b/unicode/src/base/USongs.pas
@@ -73,35 +73,35 @@ type
);
TBPM = record
- BPM: real;
- StartBeat: real;
+ BPM: real;
+ StartBeat: real;
end;
TScore = record
- Name: widestring;
- Score: integer;
- Length: string;
+ Name: widestring;
+ Score: integer;
+ Length: string;
end;
{$IFDEF USE_PSEUDO_THREAD}
- TSongs = class( TPseudoThread )
+ TSongs = class(TPseudoThread)
{$ELSE}
- TSongs = class( TThread )
+ TSongs = class(TThread)
{$ENDIF}
private
- fNotify, fWatch : longint;
- fParseSongDirectory : boolean;
- fProcessing : boolean;
+ fNotify, fWatch: longint;
+ fParseSongDirectory: boolean;
+ fProcessing: boolean;
{$ifdef MSWINDOWS}
- fDirWatch : TDirectoryWatch;
+ fDirWatch: TDirectoryWatch;
{$endif}
procedure int_LoadSongList;
procedure DoDirChanged(Sender: TObject);
protected
procedure Execute; override;
public
- SongList : TList; // array of songs
- Selected : integer; // selected song index
+ SongList: TList; // array of songs
+ Selected: integer; // selected song index
constructor Create();
destructor Destroy(); override;
@@ -112,7 +112,7 @@ type
procedure BrowseXMLFiles(Dir: widestring);
procedure Sort(Order: integer);
function FindSongFile(Dir, Mask: widestring): widestring;
- property Processing : boolean read fProcessing;
+ property Processing: boolean read fProcessing;
end;
@@ -121,24 +121,24 @@ type
Selected: integer; // selected song index
Order: integer; // order type (0=title)
CatNumShow: integer; // Category Number being seen
- CatCount: integer; //Number of Categorys
+ CatCount: integer; // Number of Categorys
procedure SortSongs();
- procedure Refresh; // refreshes arrays by recreating them from Songs array
- procedure ShowCategory(Index: integer); // expands all songs in category
- procedure HideCategory(Index: integer); // hides all songs in category
- procedure ClickCategoryButton(Index: integer); // uses ShowCategory and HideCategory when needed
- procedure ShowCategoryList; //Hides all Songs And Show the List of all Categorys
- function FindNextVisible(SearchFrom:integer): integer; //Find Next visible Song
- function VisibleSongs: integer; // returns number of visible songs (for tabs)
- function VisibleIndex(Index: integer): integer; // returns visible song index (skips invisible)
-
- function SetFilter(FilterStr: UTF8String; Filter: TSongFilter): Cardinal;
+ procedure Refresh; // refreshes arrays by recreating them from Songs array
+ procedure ShowCategory(Index: integer); // expands all songs in category
+ procedure HideCategory(Index: integer); // hides all songs in category
+ procedure ClickCategoryButton(Index: integer); // uses ShowCategory and HideCategory when needed
+ procedure ShowCategoryList; // Hides all Songs And Show the List of all Categorys
+ function FindNextVisible(SearchFrom: integer): integer; // Find Next visible Song
+ function VisibleSongs: integer; // returns number of visible songs (for tabs)
+ function VisibleIndex(Index: integer): integer; // returns visible song index (skips invisible)
+
+ function SetFilter(FilterStr: UTF8String; Filter: TSongFilter): cardinal;
end;
var
- Songs: TSongs; // all songs
- CatSongs: TCatSongs; // categorized songs
+ Songs: TSongs; // all songs
+ CatSongs: TCatSongs; // categorized songs
const
IN_ACCESS = $00000001; //* File was accessed */
@@ -177,7 +177,7 @@ begin
// FIXME: threaded loading does not work this way.
// It will just cause crashes but nothing else at the moment.
- (*
+(*
{$ifdef MSWINDOWS}
fDirWatch := TDirectoryWatch.create(nil);
fDirWatch.OnChange := DoDirChanged;
@@ -188,7 +188,7 @@ begin
// now we can start the thread
Resume();
- *)
+*)
// until it is fixed, simply load the song-list
int_LoadSongList();
@@ -196,7 +196,7 @@ end;
destructor TSongs.Destroy();
begin
- FreeAndNil( SongList );
+ FreeAndNil(SongList);
inherited;
end;
@@ -207,7 +207,7 @@ end;
procedure TSongs.Execute();
var
- fChangeNotify : THandle;
+ fChangeNotify: THandle;
begin
{$IFDEF USE_PSEUDO_THREAD}
int_LoadSongList();
@@ -241,13 +241,13 @@ begin
for I := 0 to SongPaths.Count-1 do
BrowseDir(SongPaths[I]);
- if assigned( CatSongs ) then
+ if assigned(CatSongs) then
CatSongs.Refresh;
- if assigned( CatCovers ) then
+ if assigned(CatCovers) then
CatCovers.Load;
- //if assigned( Covers ) then
+ //if assigned(Covers) then
// Covers.Load;
if assigned(ScreenSong) then
@@ -273,81 +273,81 @@ end;
procedure TSongs.BrowseDir(Dir: widestring);
begin
- BrowseTXTFiles(Dir);
- BrowseXMLFiles(Dir);
+ BrowseTXTFiles(Dir);
+ BrowseXMLFiles(Dir);
end;
procedure TSongs.BrowseTXTFiles(Dir: widestring);
var
- i : integer;
- Files : TDirectoryEntryArray;
- lSong : TSong;
+ i: integer;
+ Files: TDirectoryEntryArray;
+ lSong: TSong;
begin
try
- Files := Platform.DirectoryFindFiles( Dir, '.txt', true)
+ Files := Platform.DirectoryFindFiles(Dir, '.txt', true)
except
Log.LogError('Couldn''t deal with directory/file: ' + Dir + ' in TSongs.BrowseTXTFiles')
end;
- for i := 0 to Length(Files)-1 do
+ for i := 0 to Length(Files) - 1 do
begin
if Files[i].IsDirectory then
begin
- BrowseTXTFiles( Dir + Files[i].Name + PathDelim ); //Recursive Call
+ BrowseTXTFiles(Dir + Files[i].Name + PathDelim); //Recursive Call
end
else
begin
- lSong := TSong.create( Dir + Files[i].Name );
+ lSong := TSong.create(Dir + Files[i].Name);
if lSong.Analyse then
- SongList.add( lSong )
+ SongList.add(lSong)
else
begin
Log.LogError('AnalyseFile failed for "' + Files[i].Name + '".');
- freeandnil( lSong );
+ freeandnil(lSong);
end;
end;
end;
- SetLength( Files, 0);
+ SetLength(Files, 0);
end;
procedure TSongs.BrowseXMLFiles(Dir: widestring);
var
- i : integer;
- Files : TDirectoryEntryArray;
- lSong : TSong;
+ i: integer;
+ Files: TDirectoryEntryArray;
+ lSong: TSong;
begin
try
- Files := Platform.DirectoryFindFiles( Dir, '.xml', true)
+ Files := Platform.DirectoryFindFiles(Dir, '.xml', true)
except
Log.LogError('Couldn''t deal with directory/file: ' + Dir + ' in TSongs.BrowseXMLFiles')
end;
- for i := 0 to Length(Files)-1 do
+ for i := 0 to Length(Files) - 1 do
begin
if Files[i].IsDirectory then
begin
- BrowseXMLFiles( Dir + Files[i].Name + PathDelim ); //Recursive Call
+ BrowseXMLFiles(Dir + Files[i].Name + PathDelim); // Recursive Call
end
else
begin
- lSong := TSong.create( Dir + Files[i].Name );
+ lSong := TSong.create(Dir + Files[i].Name);
if lSong.AnalyseXML then
- SongList.add( lSong )
+ SongList.add(lSong)
else
begin
Log.LogError('AnalyseFile failed for "' + Files[i].Name + '".');
- freeandnil( lSong );
+ freeandnil(lSong);
end;
end;
end;
- SetLength( Files, 0);
+ SetLength(Files, 0);
end;
@@ -421,7 +421,7 @@ end;
function TSongs.FindSongFile(Dir, Mask: widestring): widestring;
var
- SR: TSearchRec; // for parsing song directory
+ SR: TSearchRec; // for parsing song directory
begin
Result := '';
if FindFirst(Dir + Mask, faDirectory, SR) = 0 then
@@ -490,13 +490,13 @@ var
Inc(Order);
CatIndex := Length(Song);
SetLength(Song, CatIndex+1);
- Song[CatIndex] := TSong.Create();
- Song[CatIndex].Artist := '[' + CategoryName + ']';
- Song[CatIndex].Main := true;
+ Song[CatIndex] := TSong.Create();
+ Song[CatIndex].Artist := '[' + CategoryName + ']';
+ Song[CatIndex].Main := true;
Song[CatIndex].OrderTyp := 0;
Song[CatIndex].OrderNum := Order;
- Song[CatIndex].Cover := CatCovers.GetCover(Ini.Sorting, CategoryName);
- Song[CatIndex].Visible := true;
+ Song[CatIndex].Cover := CatCovers.GetCover(Ini.Sorting, CategoryName);
+ Song[CatIndex].Visible := true;
// set number of songs in previous category
PrevCatBtnIndex := CatIndex - CatNumber - 1;
@@ -507,21 +507,21 @@ var
end;
begin
- CatNumShow := -1;
+ CatNumShow := -1;
SortSongs();
CurCategory := '';
- Order := 0;
- CatNumber := 0;
+ Order := 0;
+ CatNumber := 0;
// Note: do NOT set Letter to ' ', otherwise no category-button will be
// created for songs beginning with ' ' if songs of this category exist.
// TODO: trim song-properties so ' ' will not occur as first chararcter.
- Letter := 0;
+ Letter := 0;
// clear song-list
- for SongIndex := 0 to Songs.SongList.Count-1 do
+ for SongIndex := 0 to Songs.SongList.Count - 1 do
begin
// free category buttons
// Note: do NOT delete songs, they are just references to Songs.SongList entries
@@ -531,7 +531,7 @@ begin
end;
SetLength(Song, 0);
- for SongIndex := 0 to Songs.SongList.Count-1 do
+ for SongIndex := 0 to Songs.SongList.Count - 1 do
begin
CurSong := TSong(Songs.SongList[SongIndex]);
// if tabs are on, add section buttons for each new section
@@ -545,11 +545,11 @@ begin
// TODO: remove this block if it is not needed anymore
{
- if CurSection = 'Singstar Part 2' then CoverName := 'Singstar';
- if CurSection = 'Singstar German' then CoverName := 'Singstar';
- if CurSection = 'Singstar Spanish' then CoverName := 'Singstar';
- if CurSection = 'Singstar Italian' then CoverName := 'Singstar';
- if CurSection = 'Singstar French' then CoverName := 'Singstar';
+ if CurSection = 'Singstar Part 2' then CoverName := 'Singstar';
+ if CurSection = 'Singstar German' then CoverName := 'Singstar';
+ if CurSection = 'Singstar Spanish' then CoverName := 'Singstar';
+ if CurSection = 'Singstar Italian' then CoverName := 'Singstar';
+ if CurSection = 'Singstar French' then CoverName := 'Singstar';
if CurSection = 'Singstar 80s Polish' then CoverName := 'Singstar 80s';
}
@@ -668,15 +668,14 @@ begin
CurSong.Visible := true
else if (Ini.Tabs = 1) then
CurSong.Visible := false;
-
- {
+{
if (Ini.Tabs = 1) and (Order = 1) then
begin
//open first tab
CurSong.Visible := true;
end;
CurSong.Visible := true;
- }
+}
end;
// set CatNumber of last category
@@ -694,7 +693,7 @@ end;
procedure TCatSongs.ShowCategory(Index: integer);
var
- S: integer; // song
+ S: integer; // song
begin
CatNumShow := Index;
for S := 0 to high(CatSongs.Song) do
@@ -706,13 +705,13 @@ begin
CatSongs.Song[S].Visible := false;
}
// KMS: This should be the same, but who knows :-)
- CatSongs.Song[S].Visible := ( (CatSongs.Song[S].OrderNum = Index) and (not CatSongs.Song[S].Main) );
+ CatSongs.Song[S].Visible := ((CatSongs.Song[S].OrderNum = Index) and (not CatSongs.Song[S].Main));
end;
end;
procedure TCatSongs.HideCategory(Index: integer); // hides all songs in category
var
- S: integer; // song
+ S: integer; // song
begin
for S := 0 to high(CatSongs.Song) do
begin
@@ -723,7 +722,7 @@ end;
procedure TCatSongs.ClickCategoryButton(Index: integer);
var
- Num: integer;
+ Num: integer;
begin
Num := CatSongs.Song[Index].OrderNum;
if Num <> CatNumShow then
@@ -739,7 +738,7 @@ end;
//Hide Categorys when in Category Hack
procedure TCatSongs.ShowCategoryList;
var
- S: integer;
+ S: integer;
begin
// Hide All Songs Show All Cats
for S := 0 to high(CatSongs.Song) do
@@ -749,8 +748,8 @@ begin
end;
//Hide Categorys when in Category Hack End
-//Wrong song selected when tabs on bug
-function TCatSongs.FindNextVisible(SearchFrom:integer): integer;//Find next Visible Song
+// Wrong song selected when tabs on bug
+function TCatSongs.FindNextVisible(SearchFrom:integer): integer;// Find next Visible Song
var
I: integer;
begin
@@ -761,11 +760,11 @@ begin
Inc (I);
if (I>high(CatSongs.Song)) then
I := low(CatSongs.Song);
- if (I = SearchFrom) then //Make One Round and no song found->quit
+ if (I = SearchFrom) then // Make One Round and no song found->quit
break;
end;
end;
-//Wrong song selected when tabs on bug End
+// Wrong song selected when tabs on bug End
(**
* Returns the number of visible songs.
@@ -791,19 +790,20 @@ var
SongIndex: integer;
begin
Result := 0;
- for SongIndex := 0 to Index-1 do
+ for SongIndex := 0 to Index - 1 do
begin
if (CatSongs.Song[SongIndex].Visible) then
Inc(Result);
end;
end;
-function TCatSongs.SetFilter(FilterStr: UTF8String; Filter: TSongFilter): Cardinal;
+function TCatSongs.SetFilter(FilterStr: UTF8String; Filter: TSongFilter): cardinal;
var
- I, J: integer;
+ I, J: integer;
TmpString: UTF8String;
WordArray: array of UTF8String;
begin
+
FilterStr := Trim(FilterStr);
if (FilterStr <> '') then
begin
@@ -838,7 +838,7 @@ begin
fltArtist:
TmpString := Song[I].Artist;
end;
- Song[i].Visible:=True;
+ Song[i].Visible:=true;
// Look for every Searched Word
for J := 0 to High(WordArray) do
begin
@@ -849,7 +849,7 @@ begin
Inc(Result);
end
else
- Song[i].Visible := False;
+ Song[i].Visible := false;
end;
CatNumShow := -2;
end
diff --git a/unicode/src/base/UTexture.pas b/unicode/src/base/UTexture.pas
index 962bd2b0..97f244fe 100644
--- a/unicode/src/base/UTexture.pas
+++ b/unicode/src/base/UTexture.pas
@@ -336,8 +336,8 @@ begin
X := 0;
Y := 0;
Z := 0;
- W := 0;
- H := 0;
+ W := oldWidth;
+ H := oldHeight;
ScaleW := 1;
ScaleH := 1;
Rot := 0;
diff --git a/unicode/src/base/UThemes.pas b/unicode/src/base/UThemes.pas
index 9bf858ed..3fd77853 100644
--- a/unicode/src/base/UThemes.pas
+++ b/unicode/src/base/UThemes.pas
@@ -42,13 +42,13 @@ uses
type
TRGB = record
- R: single;
- G: single;
- B: single;
+ R: single;
+ G: single;
+ B: single;
end;
TRGBA = record
- R, G, B, A: Double;
+ R, G, B, A: double;
end;
type
@@ -175,11 +175,12 @@ type
W: integer;
H: integer;
Z: real;
+ SBGW: integer;
TextSize: integer;
- //SBGW Mod
- SBGW: integer;
+ showArrows:boolean;
+ oneItemOnly:boolean;
Text: string;
ColR, ColG, ColB, Int: real;
@@ -359,6 +360,11 @@ type
PausePopUp: TThemeStatic;
end;
+ TThemeLyricBar = record
+ IndicatorYOffset, UpperX, UpperW, UpperY, UpperH,
+ LowerX, LowerW, LowerY, LowerH : integer;
+ end;
+
TThemeScore = class(TThemeBasic)
TextArtist: TThemeText;
TextTitle: TThemeText;
@@ -723,6 +729,7 @@ type
Level: TThemeLevel;
Song: TThemeSong;
Sing: TThemeSing;
+ LyricBar: TThemeLyricBar;
Score: TThemeScore;
Top5: TThemeTop5;
Options: TThemeOptions;
@@ -1031,9 +1038,19 @@ begin
ThemeLoadStatic(Song.StaticTeam3Joker5, 'SongStaticTeam3Joker5');
+ //LyricBar asd
+ LyricBar.UpperX := ThemeIni.ReadInteger('SingLyricsUpperBar', 'X', 0);
+ LyricBar.UpperW := ThemeIni.ReadInteger('SingLyricsUpperBar', 'W', 0);
+ LyricBar.UpperY := ThemeIni.ReadInteger('SingLyricsUpperBar', 'Y', 0);
+ LyricBar.UpperH := ThemeIni.ReadInteger('SingLyricsUpperBar', 'H', 0);
+ LyricBar.IndicatorYOffset := ThemeIni.ReadInteger('SingLyricsUpperBar', 'IndicatorYOffset', 0);
+ LyricBar.LowerX := ThemeIni.ReadInteger('SingLyricsLowerBar', 'X', 0);
+ LyricBar.LowerW := ThemeIni.ReadInteger('SingLyricsLowerBar', 'W', 0);
+ LyricBar.LowerY := ThemeIni.ReadInteger('SingLyricsLowerBar', 'Y', 0);
+ LyricBar.LowerH := ThemeIni.ReadInteger('SingLyricsLowerBar', 'H', 0);
+
// Sing
ThemeLoadBasic(Sing, 'Sing');
-
//TimeBar mod
ThemeLoadStatic(Sing.StaticTimeProgress, 'SingTimeProgress');
ThemeLoadText(Sing.TextTimeText, 'SingTimeText');
@@ -1769,7 +1786,7 @@ begin
ThemeSelectS.SkipX := ThemeIni.ReadInteger(Name, 'SkipX', 0);
- ThemeSelectS.SBGW := ThemeIni.ReadInteger(Name, 'SBGW', 450);
+ ThemeSelectS.SBGW := ThemeIni.ReadInteger(Name, 'SBGW', 400);
LoadColor(ThemeSelectS.ColR, ThemeSelectS.ColG, ThemeSelectS.ColB, ThemeIni.ReadString(Name, 'Color', ''));
ThemeSelectS.Int := ThemeIni.ReadFloat(Name, 'Int', 1);
diff --git a/unicode/src/base/UTime.pas b/unicode/src/base/UTime.pas
index 3f35dffd..83844cb5 100644
--- a/unicode/src/base/UTime.pas
+++ b/unicode/src/base/UTime.pas
@@ -61,20 +61,20 @@ procedure CountSkipTime;
procedure CountMidTime;
var
- USTime : TTime;
+ USTime: TTime;
VideoBGTimer: TRelativeTimer;
- TimeNew : int64;
- TimeOld : int64;
- TimeSkip : real;
- TimeMid : real;
- TimeMidTemp : int64;
+ TimeNew: int64;
+ TimeOld: int64;
+ TimeSkip: real;
+ TimeMid: real;
+ TimeMidTemp: int64;
implementation
uses
sdl,
- ucommon;
+ UCommon;
const
cSDLCorrectionRatio = 1000;
@@ -91,14 +91,14 @@ http://www.gamedev.net/community/forums/topic.asp?topic_id=466145&whichpage=1%EE
procedure CountSkipTimeSet;
begin
- TimeNew := SDL_GetTicks();
+ TimeNew := SDL_GetTicks();
end;
procedure CountSkipTime;
begin
- TimeOld := TimeNew;
- TimeNew := SDL_GetTicks();
- TimeSkip := (TimeNew-TimeOld) / cSDLCorrectionRatio;
+ TimeOld := TimeNew;
+ TimeNew := SDL_GetTicks();
+ TimeSkip := (TimeNew-TimeOld) / cSDLCorrectionRatio;
end;
procedure CountMidTime;
@@ -127,10 +127,10 @@ end;
**}
(*
- * Creates a new timer.
- * If TriggerMode is false (default), the timer
+ * creates a new timer.
+ * if triggermode is false (default), the timer
* will immediately begin with counting.
- * If TriggerMode is true, it will wait until Get/SetTime() or Pause() is called
+ * if triggermode is true, it will wait until get/settime() or pause() is called
* for the first time.
*)
constructor TRelativeTimer.Create(TriggerMode: boolean);
diff --git a/unicode/src/lib/ffmpeg/avcodec.pas b/unicode/src/lib/ffmpeg/avcodec.pas
index 6039835c..ceb1b7f0 100644
--- a/unicode/src/lib/ffmpeg/avcodec.pas
+++ b/unicode/src/lib/ffmpeg/avcodec.pas
@@ -29,6 +29,11 @@
* Min. version: 51.16.0, revision 6577, Sat Oct 7 15:30:46 2006 UTC
* Max. version: 52.11.0, revision 16912, Sun Feb 1 02:00:19 2009 UTC
*)
+{
+ * update to
+ * Max. version: 52.31.2, Sar Jun 13 22:05:00 2009 UTC
+ * MiSchi
+}
unit avcodec;
@@ -60,8 +65,8 @@ uses
const
(* Max. supported version by this header *)
LIBAVCODEC_MAX_VERSION_MAJOR = 52;
- LIBAVCODEC_MAX_VERSION_MINOR = 11;
- LIBAVCODEC_MAX_VERSION_RELEASE = 0;
+ LIBAVCODEC_MAX_VERSION_MINOR = 31;
+ LIBAVCODEC_MAX_VERSION_RELEASE = 2;
LIBAVCODEC_MAX_VERSION = (LIBAVCODEC_MAX_VERSION_MAJOR * VERSION_MAJOR) +
(LIBAVCODEC_MAX_VERSION_MINOR * VERSION_MINOR) +
(LIBAVCODEC_MAX_VERSION_RELEASE * VERSION_RELEASE);
@@ -85,9 +90,9 @@ const
{$IFEND}
const
- AV_NOPTS_VALUE: cint64 = $8000000000000000;
+ AV_NOPTS_VALUE: cint64 = $8000000000000000;
AV_TIME_BASE = 1000000;
- AV_TIME_BASE_Q : TAVRational = (num: 1; den: AV_TIME_BASE);
+ AV_TIME_BASE_Q: TAVRational = (num: 1; den: AV_TIME_BASE);
(**
* Identifies the syntax and semantics of the bitstream.
@@ -233,6 +238,28 @@ type
CODEC_ID_MOTIONPIXELS,
CODEC_ID_TGV,
CODEC_ID_TGQ,
+{$IF LIBAVCODEC_VERSION >= 52012000} // >= 52.12.0
+ CODEC_ID_TQI,
+{$IFEND}
+{$IF LIBAVCODEC_VERSION >= 52022002} // >= 52.22.2
+ CODEC_ID_AURA,
+ CODEC_ID_AURA2,
+{$IFEND}
+{$IF LIBAVCODEC_VERSION >= 52027000} // >= 52.27.0
+ CODEC_ID_V210X,
+{$IFEND}
+{$IF LIBAVCODEC_VERSION >= 52028000} // >= 52.28.0
+ CODEC_ID_TMV,
+{$IFEND}
+{$IF LIBAVCODEC_VERSION >= 52029000} // >= 52.29.0
+ CODEC_ID_V210,
+{$IFEND}
+{$IF LIBAVCODEC_VERSION >= 52030002} // >= 52.30.2
+ CODEC_ID_DPX,
+{$IFEND}
+{$IF LIBAVCODEC_VERSION >= 52031002} // >= 52.31.2
+ CODEC_ID_MAD,
+{$IFEND}
//* various PCM "codecs" */
CODEC_ID_PCM_S16LE= $10000,
@@ -308,7 +335,7 @@ type
CODEC_ID_MP2= $15000,
CODEC_ID_MP3, ///< preferred ID for decoding MPEG audio layer 1, 2 or 3
CODEC_ID_AAC,
- {$IF LIBAVCODEC_VERSION < 52000000} // 52.0.0
+ {$IF LIBAVCODEC_VERSION < 52000000} // < 52.0.0
_CODEC_ID_MPEG4AAC, // will be redefined to CODEC_ID_AAC below
{$IFEND}
CODEC_ID_AC3,
@@ -354,6 +381,15 @@ type
CODEC_ID_EAC3,
CODEC_ID_SIPR,
CODEC_ID_MP1,
+{$IF LIBAVCODEC_VERSION >= 52020000} // >= 52.20.0
+ CODEC_ID_TWINVQ,
+{$IFEND}
+{$IF LIBAVCODEC_VERSION >= 52022000} // >= 52.22.0
+ CODEC_ID_TRUEHD,
+{$IFEND}
+{$IF LIBAVCODEC_VERSION >= 52026000} // >= 52.26.0
+ CODEC_ID_MP4ALS,
+{$IFEND}
//* subtitle codecs */
CODEC_ID_DVD_SUBTITLE= $17000,
@@ -369,11 +405,11 @@ type
CODEC_ID_PROBE= $19000, ///< codec_id is not known (like CODEC_ID_NONE) but lavf should attempt to identify it
CODEC_ID_MPEG2TS= $20000, {*< _FAKE_ codec to indicate a raw MPEG-2 TS
- * stream (only used by libavformat) *}
+ * stream (only used by libavformat) *}
__CODEC_ID_4BYTE = $FFFFF // ensure 4-byte enum
);
-{$IF LIBAVCODEC_VERSION < 52000000} // 52.0.0
+{$IF LIBAVCODEC_VERSION < 52000000} // < 52.0.0
{* CODEC_ID_MP3LAME is obsolete *}
const
CODEC_ID_MP3LAME = CODEC_ID_MP3;
@@ -407,7 +443,7 @@ type
_TSampleFormatArray = array [0 .. MaxInt div SizeOf(TSampleFormat)-1] of TSampleFormat;
PSampleFormatArray = ^_TSampleFormatArray;
-const
+const
{* Audio channel masks *}
CH_FRONT_LEFT = $00000001;
CH_FRONT_RIGHT = $00000002;
@@ -434,13 +470,28 @@ const
CH_LAYOUT_MONO = (CH_FRONT_CENTER);
CH_LAYOUT_STEREO = (CH_FRONT_LEFT or CH_FRONT_RIGHT);
CH_LAYOUT_SURROUND = (CH_LAYOUT_STEREO or CH_FRONT_CENTER);
+{$IF LIBAVCODEC_VERSION >= 52027000} // >= 52.27.0
+ CH_LAYOUT_2_1 = (CH_LAYOUT_STEREO or CH_BACK_CENTER);
+ CH_LAYOUT_4POINT0 = (CH_LAYOUT_SURROUND or CH_BACK_CENTER);
+ CH_LAYOUT_2_2 = (CH_LAYOUT_STEREO or CH_SIDE_LEFT or CH_SIDE_RIGHT);
+{$IFEND}
CH_LAYOUT_QUAD = (CH_LAYOUT_STEREO or CH_BACK_LEFT or CH_BACK_RIGHT);
CH_LAYOUT_5POINT0 = (CH_LAYOUT_SURROUND or CH_SIDE_LEFT or CH_SIDE_RIGHT);
CH_LAYOUT_5POINT1 = (CH_LAYOUT_5POINT0 or CH_LOW_FREQUENCY);
+{$IF LIBAVCODEC_VERSION >= 52025000} // >= 52.25.0
+ CH_LAYOUT_5POINT0_BACK = (CH_LAYOUT_SURROUND or CH_BACK_LEFT or
+ CH_BACK_RIGHT);
+ CH_LAYOUT_5POINT1_BACK = (CH_LAYOUT_5POINT0_BACK or CH_LOW_FREQUENCY);
+{$IFEND}
CH_LAYOUT_7POINT1 = (CH_LAYOUT_5POINT1 or CH_BACK_LEFT or CH_BACK_RIGHT);
+{$IF LIBAVCODEC_VERSION < 52025000} // < 52.25.0
CH_LAYOUT_7POINT1_WIDE = (CH_LAYOUT_SURROUND or CH_LOW_FREQUENCY or
- CH_BACK_LEFT or CH_BACK_RIGHT or
- CH_FRONT_LEFT_OF_CENTER or CH_FRONT_RIGHT_OF_CENTER);
+ CH_BACK_LEFT or CH_BACK_RIGHT or
+{$ELSE}
+ CH_LAYOUT_7POINT1_WIDE = (CH_LAYOUT_5POINT1_BACK or
+{$IFEND}
+ CH_FRONT_LEFT_OF_CENTER or
+ CH_FRONT_RIGHT_OF_CENTER);
CH_LAYOUT_STEREO_DOWNMIX = (CH_STEREO_LEFT or CH_STEREO_RIGHT);
@@ -482,20 +533,76 @@ type
TAVDiscard = (
{* We leave some space between them for extensions (drop some
- * keyframes for intra-only or drop just some bidir frames). *}
- AVDISCARD_NONE =-16, ///< discard nothing
- AVDISCARD_DEFAULT= 0, ///< discard useless packets like 0 size packets in avi
- AVDISCARD_NONREF = 8, ///< discard all non reference
- AVDISCARD_BIDIR = 16, ///< discard all bidirectional frames
- AVDISCARD_NONKEY = 32, ///< discard all frames except keyframes
- AVDISCARD_ALL = 48 ///< discard all
+ * keyframes for intra-only or drop just some bidir frames).
+ *}
+ AVDISCARD_NONE = -16, ///< discard nothing
+ AVDISCARD_DEFAULT = 0, ///< discard useless packets like 0 size packets in avi
+ AVDISCARD_NONREF = 8, ///< discard all non reference
+ AVDISCARD_BIDIR = 16, ///< discard all bidirectional frames
+ AVDISCARD_NONKEY = 32, ///< discard all frames except keyframes
+ AVDISCARD_ALL = 48 ///< discard all
+ );
+
+{$IF LIBAVCODEC_VERSION >= 52028000} // >= 52.28.0
+ TAVColorPrimaries = (
+ AVCOL_PRI_BT709 = 1, ///< also ITU-R BT1361 / IEC 61966-2-4 / SMPTE RP177 Annex B
+ AVCOL_PRI_UNSPECIFIED = 2,
+ AVCOL_PRI_BT470M = 4,
+ AVCOL_PRI_BT470BG = 5, ///< also ITU-R BT601-6 625 / ITU-R BT1358 625 / ITU-R BT1700 625 PAL & SECAM
+ AVCOL_PRI_SMPTE170M = 6, ///< also ITU-R BT601-6 525 / ITU-R BT1358 525 / ITU-R BT1700 NTSC
+ AVCOL_PRI_SMPTE240M = 7, ///< functionally identical to above
+ AVCOL_PRI_FILM = 8,
+ AVCOL_PRI_NB ///< Not part of ABI
+ );
+
+ TAVColorTransferCharacteristic = (
+ AVCOL_TRC_BT709 = 1, ///< also ITU-R BT1361
+ AVCOL_TRC_UNSPECIFIED = 2,
+ AVCOL_TRC_GAMMA22 = 4, ///< also ITU-R BT470M / ITU-R BT1700 625 PAL & SECAM
+ AVCOL_TRC_GAMMA28 = 5, ///< also ITU-R BT470BG
+ AVCOL_TRC_NB ///< Not part of ABI
+ );
+
+ TAVColorSpace = (
+ AVCOL_SPC_RGB = 0,
+ AVCOL_SPC_BT709 = 1, ///< also ITU-R BT1361 / IEC 61966-2-4 xvYCC709 / SMPTE RP177 Annex B
+ AVCOL_SPC_UNSPECIFIED = 2,
+ AVCOL_SPC_FCC = 4,
+ AVCOL_SPC_BT470BG = 5, ///< also ITU-R BT601-6 625 / ITU-R BT1358 625 / ITU-R BT1700 625 PAL & SECAM / IEC 61966-2-4 xvYCC601
+ AVCOL_SPC_SMPTE170M = 6, ///< also ITU-R BT601-6 525 / ITU-R BT1358 525 / ITU-R BT1700 NTSC / functionally identical to above
+ AVCOL_SPC_SMPTE240M = 7,
+ AVCOL_SPC_NB ///< Not part of ABI
);
+ TAVColorRange = (
+ AVCOL_RANGE_UNSPECIFIED = 0,
+ AVCOL_RANGE_MPEG = 1, ///< the normal 219*2^(n-8) "MPEG" YUV ranges
+ AVCOL_RANGE_JPEG = 2, ///< the normal 2^n-1 "JPEG" YUV ranges
+ AVCOL_RANGE_NB ///< Not part of ABI
+ );
+
+(**
+ * X X 3 4 X X are luma samples,
+ * 1 2 1-6 are possible chroma positions
+ * X X 5 6 X 0 is undefined/unknown position
+ *)
+ TAVChromaLocation = (
+ AVCHROMA_LOC_UNSPECIFIED = 0,
+ AVCHROMA_LOC_LEFT = 1, ///< mpeg2/4, h264 default
+ AVCHROMA_LOC_CENTER = 2, ///< mpeg1, jpeg, h263
+ AVCHROMA_LOC_TOPLEFT = 3, ///< DV
+ AVCHROMA_LOC_TOP = 4,
+ AVCHROMA_LOC_BOTTOMLEFT = 5,
+ AVCHROMA_LOC_BOTTOM = 6,
+ AVCHROMA_LOC_NB ///< Not part of ABI
+ );
+{$IFEND}
+
PRcOverride = ^TRcOverride;
TRcOverride = record {16}
- start_frame: cint;
- end_frame: cint;
- qscale: cint; // if this is 0 then quality_factor will be used instead
+ start_frame: cint;
+ end_frame: cint;
+ qscale: cint; // if this is 0 then quality_factor will be used instead
quality_factor: cfloat;
end;
@@ -655,8 +762,8 @@ type
end;
const
- FF_QSCALE_TYPE_MPEG1 = 0;
- FF_QSCALE_TYPE_MPEG2 = 1;
+ FF_QSCALE_TYPE_MPEG1 = 0;
+ FF_QSCALE_TYPE_MPEG2 = 1;
FF_QSCALE_TYPE_H264 = 2;
FF_BUFFER_TYPE_INTERNAL = 1;
@@ -678,7 +785,311 @@ const
FF_BUFFER_HINTS_PRESERVE = $04; // User must not alter buffer content
FF_BUFFER_HINTS_REUSABLE = $08; // Codec will reuse the buffer (update)
+const
+ {$IF LIBAVCODEC_VERSION < 52000000} // < 52.0.0
+ DEFAULT_FRAME_RATE_BASE = 1001000;
+ {$IFEND}
+
+ FF_ASPECT_EXTENDED = 15;
+
+ FF_RC_STRATEGY_XVID = 1;
+
+ FF_BUG_AUTODETECT = 1; ///< autodetection
+ FF_BUG_OLD_MSMPEG4 = 2;
+ FF_BUG_XVID_ILACE = 4;
+ FF_BUG_UMP4 = 8;
+ FF_BUG_NO_PADDING = 16;
+ FF_BUG_AMV = 32;
+ FF_BUG_AC_VLC = 0; ///< will be removed, libavcodec can now handle these non compliant files by default
+ FF_BUG_QPEL_CHROMA = 64;
+ FF_BUG_STD_QPEL = 128;
+ FF_BUG_QPEL_CHROMA2 = 256;
+ FF_BUG_DIRECT_BLOCKSIZE = 512;
+ FF_BUG_EDGE = 1024;
+ FF_BUG_HPEL_CHROMA = 2048;
+ FF_BUG_DC_CLIP = 4096;
+ FF_BUG_MS = 8192; ///< workaround various bugs in microsofts broken decoders
+ //FF_BUG_FAKE_SCALABILITY = 16 //Autodetection should work 100%.
+
+ FF_COMPLIANCE_VERY_STRICT = 2; ///< strictly conform to a older more strict version of the spec or reference software
+ FF_COMPLIANCE_STRICT = 1; ///< strictly conform to all the things in the spec no matter what consequences
+ FF_COMPLIANCE_NORMAL = 0;
+ FF_COMPLIANCE_INOFFICIAL = -1; ///< allow inofficial extensions
+ FF_COMPLIANCE_EXPERIMENTAL = -2; ///< allow non standarized experimental things
+
+ FF_ER_CAREFUL = 1;
+ FF_ER_COMPLIANT = 2;
+ FF_ER_AGGRESSIVE = 3;
+ FF_ER_VERY_AGGRESSIVE = 4;
+
+ FF_DCT_AUTO = 0;
+ FF_DCT_FASTINT = 1;
+ FF_DCT_INT = 2;
+ FF_DCT_MMX = 3;
+ FF_DCT_MLIB = 4;
+ FF_DCT_ALTIVEC = 5;
+ FF_DCT_FAAN = 6;
+
+ FF_IDCT_AUTO = 0;
+ FF_IDCT_INT = 1;
+ FF_IDCT_SIMPLE = 2;
+ FF_IDCT_SIMPLEMMX = 3;
+ FF_IDCT_LIBMPEG2MMX = 4;
+ FF_IDCT_PS2 = 5;
+ FF_IDCT_MLIB = 6;
+ FF_IDCT_ARM = 7;
+ FF_IDCT_ALTIVEC = 8;
+ FF_IDCT_SH4 = 9;
+ FF_IDCT_SIMPLEARM = 10;
+ FF_IDCT_H264 = 11;
+ FF_IDCT_VP3 = 12;
+ FF_IDCT_IPP = 13;
+ FF_IDCT_XVIDMMX = 14;
+ FF_IDCT_CAVS = 15;
+ FF_IDCT_SIMPLEARMV5TE= 16;
+ FF_IDCT_SIMPLEARMV6 = 17;
+ FF_IDCT_SIMPLEVIS = 18;
+ FF_IDCT_WMV2 = 19;
+ FF_IDCT_FAAN = 20;
+ FF_IDCT_EA = 21;
+ FF_IDCT_SIMPLENEON = 22;
+ FF_IDCT_SIMPLEALPHA = 23;
+
+ FF_EC_GUESS_MVS = 1;
+ FF_EC_DEBLOCK = 2;
+
+ FF_MM_FORCE = $80000000; (* force usage of selected flags (OR) *)
+ (* lower 16 bits - CPU features *)
+ FF_MM_MMX = $0001; ///< standard MMX
+ FF_MM_3DNOW = $0004; ///< AMD 3DNOW
+ {$IF LIBAVCODEC_MAX_VERSION_MAJOR < 53}
+ FF_MM_MMXEXT = $0002; ///< SSE integer functions or AMD MMX ext
+ {$IFEND}
+ {$IF LIBAVCODEC_VERSION >= 52024000} // >= 52.24.0
+ FF_MM_MMX2 = $0002; ///< SSE integer functions or AMD MMX ext
+ {$IFEND}
+ FF_MM_SSE = $0008; ///< SSE functions
+ FF_MM_SSE2 = $0010; ///< PIV SSE2 functions
+ FF_MM_3DNOWEXT = $0020; ///< AMD 3DNowExt
+ FF_MM_SSE3 = $0040; ///< Prescott SSE3 functions
+ FF_MM_SSSE3 = $0080; ///< Conroe SSSE3 functions
+ {$IF LIBAVCODEC_VERSION >= 52022003} // >= 52.22.3
+ FF_MM_SSE4 = $0100; ///< Penryn SSE4.1 functions
+ FF_MM_SSE42 = $0200; ///< Nehalem SSE4.2 functions
+ {$IFEND}
+ FF_MM_IWMMXT = $0100; ///< XScale IWMMXT
+ FF_MM_ALTIVEC = $0001; ///< standard AltiVec
+
+ FF_PRED_LEFT = 0;
+ FF_PRED_PLANE = 1;
+ FF_PRED_MEDIAN = 2;
+
+ FF_DEBUG_PICT_INFO = 1;
+ FF_DEBUG_RC = 2;
+ FF_DEBUG_BITSTREAM = 4;
+ FF_DEBUG_MB_TYPE = 8;
+ FF_DEBUG_QP = 16;
+ FF_DEBUG_MV = 32;
+ FF_DEBUG_DCT_COEFF = $00000040;
+ FF_DEBUG_SKIP = $00000080;
+ FF_DEBUG_STARTCODE = $00000100;
+ FF_DEBUG_PTS = $00000200;
+ FF_DEBUG_ER = $00000400;
+ FF_DEBUG_MMCO = $00000800;
+ FF_DEBUG_BUGS = $00001000;
+ FF_DEBUG_VIS_QP = $00002000;
+ FF_DEBUG_VIS_MB_TYPE = $00004000;
+ FF_DEBUG_BUFFERS = $00008000;
+
+ FF_DEBUG_VIS_MV_P_FOR = $00000001; //visualize forward predicted MVs of P frames
+ FF_DEBUG_VIS_MV_B_FOR = $00000002; //visualize forward predicted MVs of B frames
+ FF_DEBUG_VIS_MV_B_BACK = $00000004; //visualize backward predicted MVs of B frames
+
+ FF_CMP_SAD = 0;
+ FF_CMP_SSE = 1;
+ FF_CMP_SATD = 2;
+ FF_CMP_DCT = 3;
+ FF_CMP_PSNR = 4;
+ FF_CMP_BIT = 5;
+ FF_CMP_RD = 6;
+ FF_CMP_ZERO = 7;
+ FF_CMP_VSAD = 8;
+ FF_CMP_VSSE = 9;
+ FF_CMP_NSSE = 10;
+ FF_CMP_W53 = 11;
+ FF_CMP_W97 = 12;
+ FF_CMP_DCTMAX = 13;
+ FF_CMP_DCT264 = 14;
+ FF_CMP_CHROMA = 256;
+
+ FF_DTG_AFD_SAME = 8;
+ FF_DTG_AFD_4_3 = 9;
+ FF_DTG_AFD_16_9 = 10;
+ FF_DTG_AFD_14_9 = 11;
+ FF_DTG_AFD_4_3_SP_14_9 = 13;
+ FF_DTG_AFD_16_9_SP_14_9 = 14;
+ FF_DTG_AFD_SP_4_3 = 15;
+
+ FF_DEFAULT_QUANT_BIAS = 999999;
+
+ FF_LAMBDA_SHIFT = 7;
+ FF_LAMBDA_SCALE = (1 shl FF_LAMBDA_SHIFT);
+ FF_QP2LAMBDA = 118; ///< factor to convert from H.263 QP to lambda
+ FF_LAMBDA_MAX = (256 * 128 - 1);
+
+ FF_QUALITY_SCALE = FF_LAMBDA_SCALE; //FIXME maybe remove
+
+ FF_CODER_TYPE_VLC = 0;
+ FF_CODER_TYPE_AC = 1;
+ FF_CODER_TYPE_RAW = 2;
+ FF_CODER_TYPE_RLE = 3;
+ FF_CODER_TYPE_DEFLATE = 4;
+
+ SLICE_FLAG_CODED_ORDER = $0001; ///< draw_horiz_band() is called in coded order instead of display
+ SLICE_FLAG_ALLOW_FIELD = $0002; ///< allow draw_horiz_band() with field slices (MPEG2 field pics)
+ SLICE_FLAG_ALLOW_PLANE = $0004; ///< allow draw_horiz_band() with 1 component at a time (SVQ1)
+
+ FF_MB_DECISION_SIMPLE = 0; ///< uses mb_cmp
+ FF_MB_DECISION_BITS = 1; ///< chooses the one which needs the fewest bits
+ FF_MB_DECISION_RD = 2; ///< rate distortion
+
+ FF_AA_AUTO = 0;
+ FF_AA_FASTINT = 1; //not implemented yet
+ FF_AA_INT = 2;
+ FF_AA_FLOAT = 3;
+
+ FF_PROFILE_UNKNOWN = -99;
+ FF_PROFILE_AAC_MAIN = 0;
+ FF_PROFILE_AAC_LOW = 1;
+ FF_PROFILE_AAC_SSR = 2;
+ FF_PROFILE_AAC_LTP = 3;
+
+ FF_LEVEL_UNKNOWN = -99;
+
+ X264_PART_I4X4 = $001; (* Analyse i4x4 *)
+ X264_PART_I8X8 = $002; (* Analyse i8x8 (requires 8x8 transform) *)
+ X264_PART_P8X8 = $010; (* Analyse p16x8, p8x16 and p8x8 *)
+ X264_PART_P4X4 = $020; (* Analyse p8x4, p4x8, p4x4 *)
+ X264_PART_B8X8 = $100; (* Analyse b16x8, b8x16 and b8x8 *)
+
+ FF_COMPRESSION_DEFAULT = -1;
+
+const
+ AVPALETTE_SIZE = 1024;
+ AVPALETTE_COUNT = 256;
+
+{$IF LIBAVCODEC_MAX_VERSION_MAJOR < 53}
+type
+(**
+ * AVPaletteControl
+ * This structure defines a method for communicating palette changes
+ * between and demuxer and a decoder.
+ *
+ * @deprecated Use AVPacket to send palette changes instead.
+ * This is totally broken.
+ *)
+ PAVPaletteControl = ^TAVPaletteControl;
+ TAVPaletteControl = record
+ (* demuxer sets this to 1 to indicate the palette has changed;
+ * decoder resets to 0 *)
+ palette_changed: cint;
+
+ (* 4-byte ARGB palette entries, stored in native byte order; note that
+ * the individual palette components should be on a 8-bit scale; if
+ * the palette data comes from a IBM VGA native format, the component
+ * data is probably 6 bits in size and needs to be scaled *)
+ palette: array [0..AVPALETTE_COUNT - 1] of cuint;
+ end; {deprecated;}
+{$IFEND}
+
+{$IF LIBAVCODEC_VERSION >= 52023000} // >= 52.23.0
+type
+ PAVPacket = ^TAVPacket;
+ TAVPacket = record
+(*
+ * Presentation timestamp in AVStream->time_base units; the time at which
+ * the decompressed packet will be presented to the user.
+ * Can be AV_NOPTS_VALUE if it is not stored in the file.
+ * pts MUST be larger or equal to dts as presentation cannot happen before
+ * decompression, unless one wants to view hex dumps. Some formats misuse
+ * the terms dts and pts/cts to mean something different. Such timestamps
+ * must be converted to true pts/dts before they are stored in AVPacket.
+ *)
+ pts: cint64;
+(*
+ * Decompression timestamp in AVStream->time_base units; the time at which
+ * the packet is decompressed.
+ * Can be AV_NOPTS_VALUE if it is not stored in the file.
+ *)
+ dts: cint64;
+ data: PByteArray;
+ size: cint;
+ stream_index: cint;
+ flags: cint;
+(*
+ * Duration of this packet in AVStream->time_base units, 0 if unknown.
+ * Equals next_pts - this_pts in presentation order.
+ *)
+ duration: cint;
+ destruct: procedure (para1: PAVPacket); cdecl;
+ priv: pointer;
+ pos: cint64; // byte position in stream, -1 if unknown
+
+(*
+ * Time difference in AVStream->time_base units from the pts of this
+ * packet to the point at which the output from the decoder has converged
+ * independent from the availability of previous frames. That is, the
+ * frames are virtually identical no matter if decoding started from
+ * the very first frame or from this keyframe.
+ * Is AV_NOPTS_VALUE if unknown.
+ * This field is not the display duration of the current packet.
+ *
+ * The purpose of this field is to allow seeking in streams that have no
+ * keyframes in the conventional sense. It corresponds to the
+ * recovery point SEI in H.264 and match_time_delta in NUT. It is also
+ * essential for some types of subtitle streams to ensure that all
+ * subtitles are correctly displayed after seeking.
+ *)
+ convergence_duration: cint64;
+ end;
+
+const
+ {$IF LIBAVCODEC_VERSION >= 52030002} // >= 52.30.2
+ PKT_FLAG_KEY = $0001;
+ {$ELSE}
+ AV_PKT_FLAG_KEY = $0001;
+ {$IF LIBAVCODEC_VERSION_MAJOR < 53}
+ PKT_FLAG_KEY = AV_PKT_FLAG_KEY;
+ {$IFEND}
+ {$IFEND}
+{$IFEND}
+
type
+ PAVClass = ^TAVClass; {const}
+ PAVCodecContext = ^TAVCodecContext;
+
+ PAVCodec = ^TAVCodec;
+
+{$IF LIBAVCODEC_VERSION >= 52018000} // >= 52.18.0
+ PAVHWAccel = ^TAVHWAccel;
+{$IFEND}
+
+ // int[4]
+ PQuadIntArray = ^TQuadIntArray;
+ TQuadIntArray = array[0..3] of cint;
+ // int (*func)(struct AVCodecContext *c2, void *arg)
+ TExecuteFunc = function(c2: PAVCodecContext; arg: Pointer): cint; cdecl;
+
+ TAVClass = record
+ class_name: PAnsiChar;
+ (* actually passing a pointer to an AVCodecContext
+ or AVFormatContext, which begin with an AVClass.
+ Needed because av_log is in libavcodec and has no visibility
+ of AVIn/OutputFormat *)
+ item_name: function(): PAnsiChar; cdecl;
+ option: PAVOption;
+ end;
+
{**
* Audio Video Frame.
* New fields can be added to the end of FF_COMMON_FRAME with minor version
@@ -724,7 +1135,7 @@ type
* - decoding: Set by libavcodec.
*)
pts: cint64;
- (**\
+ (**
* picture number in bitstream order
* - encoding: set by
* - decoding: Set by libavcodec.
@@ -753,6 +1164,7 @@ type
* is this picture used as reference
* The values for this are the same as the MpegEncContext.picture_structure
* variable, that is 1->top field, 2->bottom field, 3->frame/both fields.
+ * Set to 4 for delayed, non-reference frames.
* - encoding: unused
* - decoding: Set by libavcodec. (before get_buffer() call)).
*)
@@ -877,7 +1289,7 @@ type
*)
ref_index: array [0..1] of PShortint;
- {$IF LIBAVCODEC_VERSION >= 51068000} // 51.68.0
+ {$IF LIBAVCODEC_VERSION >= 51068000} // >= 51.68.0
(**
* reordered opaque 64bit number (generally a PTS) from AVCodecContext.reordered_opaque
* output in AVFrame.reordered_opaque
@@ -886,8 +1298,20 @@ type
*)
reordered_opaque: cint64;
{$IFEND}
+
+ {$IF LIBAVCODEC_VERSION = 52021000} // = 52.21.0
+ (**
+ * hardware accelerator private data (FFmpeg allocated)
+ * - encoding: unused
+ * - decoding: Set by libavcodec
+ *)
+ hwaccel_data_private: pointer;
+ {$IFEND}
+ {$IF LIBAVCODEC_VERSION >= 52022000} // >= 52.22.0
+ hwaccel_picture_private: pointer;
+ {$IFEND}
- {$IF LIBAVCODEC_VERSION >= 51070000} // 51.70.0
+ {$IF LIBAVCODEC_VERSION >= 51070000} // >= 51.70.0
(**
* Bits per sample/pixel of internal libavcodec pixel/sample format.
* This field is applicable only when sample_fmt is SAMPLE_FMT_S32.
@@ -897,7 +1321,7 @@ type
bits_per_raw_sample: cint;
{$IFEND}
- {$IF LIBAVCODEC_VERSION >= 52002000} // 52.2.0
+ {$IF LIBAVCODEC_VERSION >= 52002000} // >= 52.2.0
(**
* Audio channel layout.
* - encoding: set by user.
@@ -913,7 +1337,7 @@ type
request_channel_layout: cint64;
{$IFEND}
- {$IF LIBAVCODEC_VERSION >= 52004000} // 52.4.0
+ {$IF LIBAVCODEC_VERSION >= 52004000} // >= 52.4.0
(**
* Ratecontrol attempt to use, at maximum, <value> of what can be used without an underflow.
* - encoding: Set by user.
@@ -928,234 +1352,73 @@ type
*)
rc_min_vbv_overflow_use: cfloat;
{$IFEND}
- end;
-
-const
- {$IF LIBAVCODEC_VERSION < 52000000} // < 52.0.0
- DEFAULT_FRAME_RATE_BASE = 1001000;
- {$IFEND}
-
- FF_ASPECT_EXTENDED = 15;
-
- FF_RC_STRATEGY_XVID = 1;
-
- FF_BUG_AUTODETECT = 1; ///< autodetection
- FF_BUG_OLD_MSMPEG4 = 2;
- FF_BUG_XVID_ILACE = 4;
- FF_BUG_UMP4 = 8;
- FF_BUG_NO_PADDING = 16;
- FF_BUG_AMV = 32;
- FF_BUG_AC_VLC = 0; ///< will be removed, libavcodec can now handle these non compliant files by default
- FF_BUG_QPEL_CHROMA = 64;
- FF_BUG_STD_QPEL = 128;
- FF_BUG_QPEL_CHROMA2 = 256;
- FF_BUG_DIRECT_BLOCKSIZE = 512;
- FF_BUG_EDGE = 1024;
- FF_BUG_HPEL_CHROMA = 2048;
- FF_BUG_DC_CLIP = 4096;
- FF_BUG_MS = 8192; ///< workaround various bugs in microsofts broken decoders
- //FF_BUG_FAKE_SCALABILITY = 16 //Autodetection should work 100%.
-
- FF_COMPLIANCE_VERY_STRICT = 2; ///< strictly conform to a older more strict version of the spec or reference software
- FF_COMPLIANCE_STRICT = 1; ///< strictly conform to all the things in the spec no matter what consequences
- FF_COMPLIANCE_NORMAL = 0;
- FF_COMPLIANCE_INOFFICIAL = -1; ///< allow inofficial extensions
- FF_COMPLIANCE_EXPERIMENTAL = -2; ///< allow non standarized experimental things
-
- FF_ER_CAREFUL = 1;
- FF_ER_COMPLIANT = 2;
- FF_ER_AGGRESSIVE = 3;
- FF_ER_VERY_AGGRESSIVE = 4;
-
- FF_DCT_AUTO = 0;
- FF_DCT_FASTINT = 1;
- FF_DCT_INT = 2;
- FF_DCT_MMX = 3;
- FF_DCT_MLIB = 4;
- FF_DCT_ALTIVEC = 5;
- FF_DCT_FAAN = 6;
-
- FF_IDCT_AUTO = 0;
- FF_IDCT_INT = 1;
- FF_IDCT_SIMPLE = 2;
- FF_IDCT_SIMPLEMMX = 3;
- FF_IDCT_LIBMPEG2MMX = 4;
- FF_IDCT_PS2 = 5;
- FF_IDCT_MLIB = 6;
- FF_IDCT_ARM = 7;
- FF_IDCT_ALTIVEC = 8;
- FF_IDCT_SH4 = 9;
- FF_IDCT_SIMPLEARM = 10;
- FF_IDCT_H264 = 11;
- FF_IDCT_VP3 = 12;
- FF_IDCT_IPP = 13;
- FF_IDCT_XVIDMMX = 14;
- FF_IDCT_CAVS = 15;
- FF_IDCT_SIMPLEARMV5TE= 16;
- FF_IDCT_SIMPLEARMV6 = 17;
- FF_IDCT_SIMPLEVIS = 18;
- FF_IDCT_WMV2 = 19;
- FF_IDCT_FAAN = 20;
- FF_IDCT_EA = 21;
- FF_IDCT_SIMPLENEON = 22;
- FF_IDCT_SIMPLEALPHA = 23;
-
- FF_EC_GUESS_MVS = 1;
- FF_EC_DEBLOCK = 2;
-
- FF_MM_FORCE = $80000000; (* force usage of selected flags (OR) *)
- (* lower 16 bits - CPU features *)
- FF_MM_MMX = $0001; ///< standard MMX
- FF_MM_3DNOW = $0004; ///< AMD 3DNOW
- FF_MM_MMXEXT = $0002; ///< SSE integer functions or AMD MMX ext
- FF_MM_SSE = $0008; ///< SSE functions
- FF_MM_SSE2 = $0010; ///< PIV SSE2 functions
- FF_MM_3DNOWEXT = $0020; ///< AMD 3DNowExt
- FF_MM_SSE3 = $0040; ///< Prescott SSE3 functions
- FF_MM_SSSE3 = $0080; ///< Conroe SSSE3 functions
- FF_MM_IWMMXT = $0100; ///< XScale IWMMXT
- FF_MM_ALTIVEC = $0001; ///< standard AltiVec
-
- FF_PRED_LEFT = 0;
- FF_PRED_PLANE = 1;
- FF_PRED_MEDIAN = 2;
-
- FF_DEBUG_PICT_INFO = 1;
- FF_DEBUG_RC = 2;
- FF_DEBUG_BITSTREAM = 4;
- FF_DEBUG_MB_TYPE = 8;
- FF_DEBUG_QP = 16;
- FF_DEBUG_MV = 32;
- FF_DEBUG_DCT_COEFF = $00000040;
- FF_DEBUG_SKIP = $00000080;
- FF_DEBUG_STARTCODE = $00000100;
- FF_DEBUG_PTS = $00000200;
- FF_DEBUG_ER = $00000400;
- FF_DEBUG_MMCO = $00000800;
- FF_DEBUG_BUGS = $00001000;
- FF_DEBUG_VIS_QP = $00002000;
- FF_DEBUG_VIS_MB_TYPE = $00004000;
- FF_DEBUG_BUFFERS = $00008000;
-
- FF_DEBUG_VIS_MV_P_FOR = $00000001; //visualize forward predicted MVs of P frames
- FF_DEBUG_VIS_MV_B_FOR = $00000002; //visualize forward predicted MVs of B frames
- FF_DEBUG_VIS_MV_B_BACK = $00000004; //visualize backward predicted MVs of B frames
-
- FF_CMP_SAD = 0;
- FF_CMP_SSE = 1;
- FF_CMP_SATD = 2;
- FF_CMP_DCT = 3;
- FF_CMP_PSNR = 4;
- FF_CMP_BIT = 5;
- FF_CMP_RD = 6;
- FF_CMP_ZERO = 7;
- FF_CMP_VSAD = 8;
- FF_CMP_VSSE = 9;
- FF_CMP_NSSE = 10;
- FF_CMP_W53 = 11;
- FF_CMP_W97 = 12;
- FF_CMP_DCTMAX = 13;
- FF_CMP_DCT264 = 14;
- FF_CMP_CHROMA = 256;
-
- FF_DTG_AFD_SAME = 8;
- FF_DTG_AFD_4_3 = 9;
- FF_DTG_AFD_16_9 = 10;
- FF_DTG_AFD_14_9 = 11;
- FF_DTG_AFD_4_3_SP_14_9 = 13;
- FF_DTG_AFD_16_9_SP_14_9 = 14;
- FF_DTG_AFD_SP_4_3 = 15;
-
- FF_DEFAULT_QUANT_BIAS = 999999;
-
- FF_LAMBDA_SHIFT = 7;
- FF_LAMBDA_SCALE = (1 shl FF_LAMBDA_SHIFT);
- FF_QP2LAMBDA = 118; ///< factor to convert from H.263 QP to lambda
- FF_LAMBDA_MAX = (256 * 128 - 1);
-
- FF_QUALITY_SCALE = FF_LAMBDA_SCALE; //FIXME maybe remove
-
- FF_CODER_TYPE_VLC = 0;
- FF_CODER_TYPE_AC = 1;
- FF_CODER_TYPE_RAW = 2;
- FF_CODER_TYPE_RLE = 3;
- FF_CODER_TYPE_DEFLATE = 4;
-
- SLICE_FLAG_CODED_ORDER = $0001; ///< draw_horiz_band() is called in coded order instead of display
- SLICE_FLAG_ALLOW_FIELD = $0002; ///< allow draw_horiz_band() with field slices (MPEG2 field pics)
- SLICE_FLAG_ALLOW_PLANE = $0004; ///< allow draw_horiz_band() with 1 component at a time (SVQ1)
-
- FF_MB_DECISION_SIMPLE = 0; ///< uses mb_cmp
- FF_MB_DECISION_BITS = 1; ///< chooses the one which needs the fewest bits
- FF_MB_DECISION_RD = 2; ///< rate distortion
-
- FF_AA_AUTO = 0;
- FF_AA_FASTINT = 1; //not implemented yet
- FF_AA_INT = 2;
- FF_AA_FLOAT = 3;
-
- FF_PROFILE_UNKNOWN = -99;
- FF_PROFILE_AAC_MAIN = 0;
- FF_PROFILE_AAC_LOW = 1;
- FF_PROFILE_AAC_SSR = 2;
- FF_PROFILE_AAC_LTP = 3;
-
- FF_LEVEL_UNKNOWN = -99;
-
- X264_PART_I4X4 = $001; (* Analyse i4x4 *)
- X264_PART_I8X8 = $002; (* Analyse i8x8 (requires 8x8 transform) *)
- X264_PART_P8X8 = $010; (* Analyse p16x8, p8x16 and p8x8 *)
- X264_PART_P4X4 = $020; (* Analyse p8x4, p4x8, p4x4 *)
- X264_PART_B8X8 = $100; (* Analyse b16x8, b8x16 and b8x8 *)
-
- FF_COMPRESSION_DEFAULT = -1;
-
-const
- AVPALETTE_SIZE = 1024;
- AVPALETTE_COUNT = 256;
-
-type
-(**
- * AVPaletteControl
- * This structure defines a method for communicating palette changes
- * between and demuxer and a decoder.
- *
- * @deprecated Use AVPacket to send palette changes instead.
- * This is totally broken.
- *)
- PAVPaletteControl = ^TAVPaletteControl;
- TAVPaletteControl = record
- (* demuxer sets this to 1 to indicate the palette has changed;
- * decoder resets to 0 *)
- palette_changed: cint;
-
- (* 4-byte ARGB palette entries, stored in native byte order; note that
- * the individual palette components should be on a 8-bit scale; if
- * the palette data comes from a IBM VGA native format, the component
- * data is probably 6 bits in size and needs to be scaled *)
- palette: array [0..AVPALETTE_COUNT - 1] of cuint;
- end; {deprecated;}
+ {$IF LIBAVCODEC_VERSION >= 52018000} // >= 52.18.0
+ (**
+ * Hardware accelerator in use
+ * - encoding: unused.
+ * - decoding: Set by libavcodec
+ *)
+ hwaccel: PAVHWAccel;
+ {$IFEND}
+ {$IF LIBAVCODEC_VERSION >= 52020000} // >= 52.20.0
+ (**
+ * For some codecs, the time base is closer to the field rate than the frame rate.
+ * Most notably, H.264 and MPEG-2 specify time_base as half of frame duration
+ * if no telecine is used ...
+ *
+ * Set to time_base ticks per frame. Default 1, e.g., H.264/MPEG-2 set it to 2.
+ *)
+ ticks_per_frame: cint;
+ {$IFEND}
+ {$IF LIBAVCODEC_VERSION >= 52021000} // >= 52.21.0
+ (**
+ * Hardware accelerator context.
+ * For some hardware accelerators, a global context needs to be
+ * provided by the user. In that case, this holds display-dependent
+ * data FFmpeg cannot instantiate itself. Please refer to the
+ * FFmpeg HW accelerator documentation to know how to fill this
+ * is. e.g. for VA API, this is a struct vaapi_context.
+ * - encoding: unused
+ * - decoding: Set by user
+ *)
+ hwaccel_context: pointer;
+ {$IFEND}
+ {$IF LIBAVCODEC_VERSION >= 52028000} // >= 52.28.0
+ (**
+ * Chromaticity coordinates of the source primaries.
+ * - encoding: Set by user
+ * - decoding: Set by libavcodec
+ *)
+ color_primaries: TAVColorPrimaries;
-type
- PAVClass = ^TAVClass; {const}
- PAVCodecContext = ^TAVCodecContext;
+ (**
+ * Color Transfer Characteristic.
+ * - encoding: Set by user
+ * - decoding: Set by libavcodec
+ *)
+ color_trc: TAVColorTransferCharacteristic;
- PAVCodec = ^TAVCodec;
+ (**
+ * YUV colorspace type.
+ * - encoding: Set by user
+ * - decoding: Set by libavcodec
+ *)
+ colorspace: TAVColorSpace;
- // int[4]
- PQuadIntArray = ^TQuadIntArray;
- TQuadIntArray = array[0..3] of cint;
- // int (*func)(struct AVCodecContext *c2, void *arg)
- TExecuteFunc = function(c2: PAVCodecContext; arg: Pointer): cint; cdecl;
+ (**
+ * MPEG vs JPEG YUV range.
+ * - encoding: Set by user
+ * - decoding: Set by libavcodec
+ *)
+ color_range: TAVColorRange;
- TAVClass = record
- class_name: PAnsiChar;
- (* actually passing a pointer to an AVCodecContext
- or AVFormatContext, which begin with an AVClass.
- Needed because av_log is in libavcodec and has no visibility
- of AVIn/OutputFormat *)
- item_name: function(): PAnsiChar; cdecl;
- option: PAVOption;
+ (**
+ * This defines the location of chroma samples.
+ * - encoding: Set by user
+ * - decoding: Set by libavcodec
+ *)
+ chroma_sample_location: TAVChromaLocation;
+ {$IFEND}
end;
(**
@@ -1273,6 +1536,13 @@ type
* decoder to draw a horizontal band. It improves cache usage. Not
* all codecs can do that. You must check the codec capabilities
* beforehand.
+ * The function is also used by hardware acceleration APIs.
+ * It is called at least once during frame decoding to pass
+ * the data needed for hardware render.
+ * In that mode instead of pixel data, AVFrame points to
+ * a structure specific to the acceleration API. The application
+ * reads the structure and can change some fields to indicate progress
+ * or mark state.
* - encoding: unused
* - decoding: Set by user.
* @param height the height of the slice
@@ -1301,7 +1571,9 @@ type
*)
frame_size: cint;
frame_number: cint; ///< audio or video frame number
+{$IF LIBAVCODEC_MAX_VERSION_MAJOR < 53}
real_pict_num: cint; ///< returns the real picture number of previous encoded frame
+{$IFEND}
(**
* Number of frames the decoded output will be delayed relative to
@@ -1490,6 +1762,9 @@ type
* If pic.reference is set then the frame will be read later by libavcodec.
* avcodec_align_dimensions() should be used to find the required width and
* height, as they normally need to be rounded up to the next multiple of 16.
+ * if CODEC_CAP_DR1 is not set then get_buffer() must call
+ * avcodec_default_get_buffer() instead of providing buffers allocated by
+ * some other means.
* - encoding: unused
* - decoding: Set by libavcodec., user can override.
*)
@@ -1505,7 +1780,8 @@ type
release_buffer: procedure (c: PAVCodecContext; pic: PAVFrame); cdecl;
(**
- * If 1 the stream has a 1 frame delay during decoding.
+ * Size of the frame reordering buffer in the decoder.
+ * For MPEG-2 it is 1 IPB or 0 low delay IP.
* - encoding: Set by libavcodec.
* - decoding: Set by libavcodec.
*)
@@ -2012,6 +2288,9 @@ type
* libavcodec will pass previous buffer in pic, function should return
* same buffer or new buffer with old frame "painted" into it.
* If pic.data[0] == NULL must behave like get_buffer().
+ * if CODEC_CAP_DR1 is not set then reget_buffer() must call
+ * avcodec_default_reget_buffer() instead of providing buffers allocated by
+ * some other means.
* - encoding: unused
* - decoding: Set by libavcodec., user can override
*)
@@ -2465,6 +2744,15 @@ type
*)
reordered_opaque: cint64;
{$IFEND}
+
+ {$IF LIBAVCODEC_VERSION >= 52028000} // 52.28.0
+ (**
+ * This defines the location of chroma samples.
+ * - encoding: Set by user
+ * - decoding: Set by libavcodec
+ *)
+ chroma_sample_location: TAVChromaLocation;
+ {$IFEND}
end;
(**
@@ -2479,7 +2767,11 @@ type
encode: function (avctx: PAVCodecContext; buf: PByteArray; buf_size: cint; data: pointer): cint; cdecl;
close: function (avctx: PAVCodecContext): cint; cdecl;
decode: function (avctx: PAVCodecContext; outdata: pointer; var outdata_size: cint;
+ {$IF LIBAVCODEC_VERSION < 52025000} // 52.25.0
buf: {const} PByteArray; buf_size: cint): cint; cdecl;
+ {$ELSE}
+ avpkt: PAVPacket): cint; cdecl;
+ {$IFEND}
(**
* Codec capabilities.
* see CODEC_CAP_*
@@ -2495,8 +2787,8 @@ type
pix_fmts: {const} PAVPixelFormat; ///< array of supported pixel formats, or NULL if unknown, array is terminated by -1
{$IF LIBAVCODEC_VERSION >= 51055000} // 51.55.0
(**
- * Descriptive name for the codec, meant to be more human readable than \p name.
- * You \e should use the NULL_IF_CONFIG_SMALL() macro to define it.
+ * Descriptive name for the codec, meant to be more human readable than name.
+ * You should use the NULL_IF_CONFIG_SMALL() macro to define it.
*)
long_name: {const} PAnsiChar;
{$IFEND}
@@ -2511,6 +2803,105 @@ type
{$IFEND}
end;
+{$IF LIBAVCODEC_VERSION >= 52018000} // 52.18.0
+(**
+ * AVHWAccel.
+ *)
+ TAVHWAccel = record
+ (**
+ * Name of the hardware accelerated codec.
+ * The name is globally unique among encoders and among decoders (but an
+ * encoder and a decoder can share the same name).
+ *)
+ name: PAnsiChar;
+
+ (**
+ * Type of codec implemented by the hardware accelerator.
+ *
+ * See CODEC_TYPE_xxx
+ *)
+ type_: TCodecType;
+
+ (**
+ * Codec implemented by the hardware accelerator.
+ *
+ * See CODEC_ID_xxx
+ *)
+ id: TCodecID;
+
+ (**
+ * Supported pixel format.
+ *
+ * Only hardware accelerated formats are supported here.
+ *)
+ pix_fmt: {const} PAVPixelFormat;
+
+ (**
+ * Hardware accelerated codec capabilities.
+ * see FF_HWACCEL_CODEC_CAP_*
+ *)
+ capabilities: cint;
+
+ next: PAVCodec;
+
+ (**
+ * Called at the beginning of each frame or field picture.
+ *
+ * Meaningful frame information (codec specific) is guaranteed to
+ * be parsed at this point. This function is mandatory.
+ *
+ * Note that buf can be NULL along with buf_size set to 0.
+ * Otherwise, this means the whole frame is available at this point.
+ *
+ * @param avctx the codec context
+ * @param buf the frame data buffer base
+ * @param buf_size the size of the frame in bytes
+ * @return zero if successful, a negative value otherwise
+ *)
+ start_frame: function (avctx: PAVCodecContext;
+ buf: PByteArray;
+ buf_size: cint): cint; cdecl;
+
+ (**
+ * Callback for each slice.
+ *
+ * Meaningful slice information (codec specific) is guaranteed to
+ * be parsed at this point. This function is mandatory.
+ *
+ * @param avctx the codec context
+ * @param buf the slice data buffer base
+ * @param buf_size the size of the slice in bytes
+ * @return zero if successful, a negative value otherwise
+ *)
+ decode_slice: function (avctx: PAVCodecContext;
+ buf: PByteArray;
+ buf_size: cint): cint; cdecl;
+
+ (**
+ * Called at the end of each frame or field picture.
+ *
+ * The whole picture is parsed at this point and can now be sent
+ * to the hardware accelerator. This function is mandatory.
+ *
+ * @param avctx the codec context
+ * @return zero if successful, a negative value otherwise
+ *)
+ end_frame: function (avctx: PAVCodecContext): cint; cdecl;
+
+{$IF LIBAVCODEC_VERSION >= 52021000} // >= 52.21.0
+ (**
+ * Size of HW accelerator private data.
+ *
+ * Private data is allocated with av_mallocz() before
+ * AVCodecContext.get_buffer() and deallocated after
+ * AVCodecContext.release_buffer().
+ *)
+ priv_data_size: cint;
+{$IFEND}
+
+ end;
+{$IFEND}
+
(**
* four components are given, that's all.
* the last component is alpha
@@ -2594,9 +2985,69 @@ type
{$IFEND}
end;
+{$IF LIBAVCODEC_VERSION >= 52025000} // 52.25.0
+{ packet functions }
-(* resample.c *)
+(**
+ * @deprecated use NULL instead
+ *)
+procedure av_destruct_packet_nofree(pkt: PAVPacket);
+ cdecl; external av__codec;
+(*
+ * Default packet destructor.
+ *)
+procedure av_destruct_packet(pkt: PAVPacket);
+ cdecl; external av__codec;
+
+(*
+ * Initialize optional fields of a packet with default values.
+ *
+ * @param pkt packet
+ *)
+procedure av_init_packet(pkt: PAVPacket);
+ cdecl; external av__codec;
+
+(*
+ * Allocate the payload of a packet and initialize its fields with
+ * default values.
+ *
+ * @param pkt packet
+ * @param size wanted payload size
+ * @return 0 if OK, AVERROR_xxx otherwise
+ *)
+function av_new_packet(pkt: PAVPacket; size: cint): cint;
+ cdecl; external av__codec;
+
+(*
+ * Reduce packet size, correctly zeroing padding
+ *
+ * @param pkt packet
+ * @param size new size
+ *)
+procedure av_shrink_packet(pkt: PAVPacket; size: cint);
+ cdecl; external av__codec;
+
+(*
+ * @warning This is a hack - the packet memory allocation stuff is broken. The
+ * packet is allocated if it was not really allocated.
+ *)
+function av_dup_packet(pkt: PAVPacket): cint;
+ cdecl; external av__codec;
+
+(*
+ * Free a packet.
+ *
+ * @param pkt packet to free
+ *)
+procedure av_free_packet(pkt: PAVPacket);
+{$IF LIBAVCODEC_VERSION >= 52028000} // 52.28.0
+ cdecl; external av__codec;
+{$IFEND}
+{$IFEND}
+
+(* resample.c *)
+type
PReSampleContext = pointer;
PAVResampleContext = pointer;
PImgReSampleContext = pointer;
@@ -2611,15 +3062,44 @@ function audio_resample (s: PReSampleContext; output: PSmallint; input: PSmallin
procedure audio_resample_close (s: PReSampleContext);
cdecl; external av__codec;
-
+(**
+ * Initializes an audio resampler.
+ * Note, if either rate is not an integer then simply scale both rates up so they are.
+ * @param filter_length length of each FIR filter in the filterbank relative to the cutoff freq
+ * @param log2_phase_count log2 of the number of entries in the polyphase filterbank
+ * @param linear If 1 then the used FIR filter will be linearly interpolated
+ between the 2 closest, if 0 the closest will be used
+ * @param cutoff cutoff frequency, 1.0 corresponds to half the output sampling rate
+ *)
function av_resample_init (out_rate: cint; in_rate: cint; filter_length: cint;
log2_phase_count: cint; linear: cint; cutoff: cdouble): PAVResampleContext;
cdecl; external av__codec;
+(**
+ * resamples.
+ * @param src an array of unconsumed samples
+ * @param consumed the number of samples of src which have been consumed are returned here
+ * @param src_size the number of unconsumed samples available
+ * @param dst_size the amount of space in samples available in dst
+ * @param update_ctx If this is 0 then the context will not be modified, that way several channels can be resampled with the same context.
+ * @return the number of samples written in dst or -1 if an error occurred
+ *)
function av_resample (c: PAVResampleContext; dst: PSmallint; src: PSmallint; var consumed: cint;
src_size: cint; dst_size: cint; update_ctx: cint): cint;
cdecl; external av__codec;
+(**
+ * Compensates samplerate/timestamp drift. The compensation is done by changing
+ * the resampler parameters, so no audible clicks or similar distortions occur
+ * @param compensation_distance distance in output samples over which the compensation should be performed
+ * @param sample_delta number of output samples which should be output less
+ *
+ * example: av_resample_compensate(c, 10, 500)
+ * here instead of 510 samples only 500 samples would be output
+ *
+ * note, due to rounding the actual compensation might be slightly different,
+ * especially if the compensation_distance is large and the in_rate used during init is small
+ *)
procedure av_resample_compensate (c: PAVResampleContext; sample_delta: cint;
compensation_distance: cint);
cdecl; external av__codec;
@@ -2627,7 +3107,6 @@ procedure av_resample_compensate (c: PAVResampleContext; sample_delta: cint;
procedure av_resample_close (c: PAVResampleContext);
cdecl; external av__codec;
-
{$IF LIBAVCODEC_VERSION < 52000000} // 52.0.0
(* YUV420 format is assumed ! *)
@@ -2660,7 +3139,6 @@ procedure img_resample (s: PImgReSampleContext; output: PAVPicture; input: {cons
*)
procedure img_resample_close (s: PImgReSampleContext);
cdecl; external av__codec; deprecated;
-
{$IFEND}
(**
@@ -2692,6 +3170,7 @@ procedure avpicture_free (picture: PAVPicture);
* If a planar format is specified, several pointers will be set pointing to
* the different picture planes and the line sizes of the different planes
* will be stored in the lines_sizes array.
+ * Call with ptr == NULL to get the required size for the ptr buffer.
*
* @param picture AVPicture whose fields are to be filled in
* @param ptr Buffer which will contain or contains the actual image data
@@ -2712,11 +3191,14 @@ function avpicture_layout (src: {const} PAVPicture; pix_fmt: TAVPixelFormat;
(**
* Calculate the size in bytes that a picture of the given width and height
* would occupy if stored in the given picture format.
+ * Note that this returns the size of a compact representation as generated
+ * by avpicture_layout, which can be smaller than the size required for e.g.
+ * avpicture_fill.
*
* @param pix_fmt the given picture format
* @param width the width of the image
* @param height the height of the image
- * @return Image data size in bytes
+ * @return Image data size in bytes or -1 on error (e.g. too large dimensions).
*)
function avpicture_get_size (pix_fmt: TAVPixelFormat; width: cint; height: cint): cint;
cdecl; external av__codec;
@@ -2724,12 +3206,34 @@ function avpicture_get_size (pix_fmt: TAVPixelFormat; width: cint; height: cint)
procedure avcodec_get_chroma_sub_sample (pix_fmt: TAVPixelFormat; var h_shift: cint; var v_shift: cint);
cdecl; external av__codec;
+(**
+ * Returns the pixel format corresponding to the name \p name.
+ *
+ * If there is no pixel format with name \p name, then looks for a
+ * pixel format with the name corresponding to the native endian
+ * format of \p name.
+ * For example in a little-endian system, first looks for "gray16",
+ * then for "gray16le".
+ *
+ * Finally if no pixel format has been found, returns \c PIX_FMT_NONE.
+ *)
function avcodec_get_pix_fmt_name(pix_fmt: TAVPixelFormat): PAnsiChar;
cdecl; external av__codec;
procedure avcodec_set_dimensions(s: PAVCodecContext; width: cint; height: cint);
cdecl; external av__codec;
+(**
+ * Returns the pixel format corresponding to the name name.
+ *
+ * If there is no pixel format with name name, then looks for a
+ * pixel format with the name corresponding to the native endian
+ * format of name.
+ * For example in a little-endian system, first looks for "gray16",
+ * then for "gray16le".
+ *
+ * Finally if no pixel format has been found, returns PIX_FMT_NONE.
+ *)
function avcodec_get_pix_fmt(name: {const} PAnsiChar): TAVPixelFormat;
cdecl; external av__codec;
@@ -2773,7 +3277,7 @@ function avcodec_get_pix_fmt_loss (dst_pix_fmt: TAVPixelFormat; src_pix_fmt: TAV
* some formats to other formats. avcodec_find_best_pix_fmt() searches which of
* the given pixel formats should be used to suffer the least amount of loss.
* The pixel formats from which it chooses one, are determined by the
- * \p pix_fmt_mask parameter.
+ * pix_fmt_mask parameter.
*
* @code
* src_pix_fmt = PIX_FMT_YUV420P;
@@ -2791,10 +3295,14 @@ function avcodec_get_pix_fmt_loss (dst_pix_fmt: TAVPixelFormat; src_pix_fmt: TAV
function avcodec_find_best_pix_fmt(pix_fmt_mask: cint64; src_pix_fmt: TAVPixelFormat;
has_alpha: cint; loss_ptr: PCint): cint;
cdecl; external av__codec;
-{$ELSE}
+{$ELSEIF LIBAVCODEC_VERSION < 52022001}
function avcodec_find_best_pix_fmt(pix_fmt_mask: cint; src_pix_fmt: TAVPixelFormat;
has_alpha: cint; loss_ptr: PCint): cint;
cdecl; external av__codec;
+{$ELSE}
+function avcodec_find_best_pix_fmt(pix_fmt_mask: cint; src_pix_fmt: TAVPixelFormat;
+ has_alpha: cint; loss_ptr: PCint): TAVPixelFormat;
+ cdecl; external av__codec;
{$IFEND}
{$IF LIBAVCODEC_VERSION >= 51041000} // 51.41.0
@@ -2808,8 +3316,13 @@ function avcodec_find_best_pix_fmt(pix_fmt_mask: cint; src_pix_fmt: TAVPixelForm
* a negative value to print the corresponding header.
* Meaningful values for obtaining a pixel format info vary from 0 to PIX_FMT_NB -1.
*)
+{$IF LIBAVCODEC_VERSION < 52022001} // 52.22.1
procedure avcodec_pix_fmt_string (buf: PAnsiChar; buf_size: cint; pix_fmt: cint);
cdecl; external av__codec;
+{$ELSE}
+procedure avcodec_pix_fmt_string (buf: PAnsiChar; buf_size: cint; pix_fmt: TAVPixelFormat);
+ cdecl; external av__codec;
+{$IFEND}
{$IFEND}
const
@@ -2822,7 +3335,8 @@ const
*)
function img_get_alpha_info (src: {const} PAVPicture;
pix_fmt: TAVPixelFormat;
- width: cint; height: cint): cint;
+ width: cint;
+ height: cint): cint;
cdecl; external av__codec;
{$IF LIBAVCODEC_VERSION < 52000000} // 52.0.0
@@ -2838,8 +3352,11 @@ function img_convert (dst: PAVPicture; dst_pix_fmt: TAVPixelFormat;
(* deinterlace a picture *)
(* deinterlace - if not supported return -1 *)
-function avpicture_deinterlace (dst: PAVPicture; src: {const} PAVPicture;
- pix_fmt: TAVPixelFormat; width: cint; height: cint): cint;
+function avpicture_deinterlace (dst: PAVPicture;
+ src: {const} PAVPicture;
+ pix_fmt: TAVPixelFormat;
+ width: cint;
+ height: cint): cint;
cdecl; external av__codec;
{* external high level API *}
@@ -2852,6 +3369,11 @@ var
{$IFEND}
{$IF LIBAVCODEC_VERSION >= 51049000} // 51.49.0
+(**
+ * If c is NULL, returns the first registered codec,
+ * if c is non-NULL, returns the next registered codec after c,
+ * or NULL if c is the last one.
+ *)
function av_codec_next(c: PAVCodec): PAVCodec;
cdecl; external av__codec;
{$IFEND}
@@ -2871,20 +3393,27 @@ function avcodec_build(): cuint;
(**
* Initializes libavcodec.
*
- * @warning This function \e must be called before any other libavcodec
+ * @warning This function must be called before any other libavcodec
* function.
*)
procedure avcodec_init();
cdecl; external av__codec;
(**
- * Register the codec \p codec and initialize libavcodec.
+ * Register the codec codec and initialize libavcodec.
*
* @see avcodec_init()
*)
+{$IF LIBAVCODEC_VERSION >= 52014000} // 52.14.0
+procedure avcodec_register(codec: PAVCodec);
+ cdecl; external av__codec;
+// Deprecated in favor of avcodec_register.
+procedure register_avcodec(codec: PAVCodec);
+ cdecl; external av__codec; deprecated;
+{$ELSEIF LIBAVCODEC_VERSION_MAJOR < 53}
procedure register_avcodec(codec: PAVCodec);
cdecl; external av__codec;
-
+{$IFEND}
(**
* Finds a registered encoder with a matching codec ID.
*
@@ -3050,125 +3579,189 @@ function avcodec_open(avctx: PAVCodecContext; codec: PAVCodec): cint;
{$IF LIBAVCODEC_VERSION < 52000000} // < 52.0.0
(**
- * @deprecated Use avcodec_decode_audio2() instead.
+ * @deprecated Use avcodec_decode_audio2 instead.
*)
function avcodec_decode_audio(avctx: PAVCodecContext; samples: PSmallint;
var frame_size_ptr: cint;
buf: {const} PByteArray; buf_size: cint): cint;
- cdecl; external av__codec;
+ cdecl; external av__codec; {deprecated;}
{$IFEND}
+{$IF LIBAVCODEC_MAX_VERSION_MAJOR < 53}
{$IF LIBAVCODEC_VERSION >= 51030000} // 51.30.0
(**
- * Decodes an audio frame from \p buf into \p samples.
- * The avcodec_decode_audio2() function decodes an audio frame from the input
- * buffer \p buf of size \p buf_size. To decode it, it makes use of the
- * audio codec which was coupled with \p avctx using avcodec_open(). The
- * resulting decoded frame is stored in output buffer \p samples. If no frame
- * could be decompressed, \p frame_size_ptr is zero. Otherwise, it is the
- * decompressed frame size in \e bytes.
+ * Decodes an audio frame from buf into samples.
+ * Wrapper function which calls avcodec_decode_audio3.
+ *
+ * @deprecated Use avcodec_decode_audio3 instead.
+ * @param avctx the codec context
+ * @param[out] samples the output buffer
+ * @param[in,out] frame_size_ptr the output buffer size in bytes
+ * @param[in] buf the input buffer
+ * @param[in] buf_size the input buffer size in bytes
+ * @return On error a negative value is returned, otherwise the number of bytes
+ * used or zero if no frame could be decompressed.
+ *)
+function avcodec_decode_audio2(avctx: PAVCodecContext; samples: PSmallint;
+ var frame_size_ptr: cint;
+ buf: {const} PByteArray; buf_size: cint): cint;
+ cdecl; external av__codec; {deprecated;}
+{$IFEND}
+{$IFEND}
+
+{$IF LIBAVCODEC_VERSION >= 52025000} // 52.25.0
+(**
+ * Decodes the audio frame of size avpkt->size from avpkt->data into samples.
+ * Some decoders may support multiple frames in a single AVPacket, such
+ * decoders would then just decode the first frame.
+ * If no frame
+ * could be decompressed, frame_size_ptr is zero. Otherwise, it is the
+ * decompressed frame size in bytes.
*
- * @warning You \e must set \p frame_size_ptr to the allocated size of the
- * output buffer before calling avcodec_decode_audio2().
+ * @warning You must set frame_size_ptr to the allocated size of the
+ * output buffer before calling avcodec_decode_audio3().
*
- * @warning The input buffer must be \c FF_INPUT_BUFFER_PADDING_SIZE larger than
+ * @warning The input buffer must be FF_INPUT_BUFFER_PADDING_SIZE larger than
* the actual read bytes because some optimized bitstream readers read 32 or 64
* bits at once and could read over the end.
*
- * @warning The end of the input buffer \p buf should be set to 0 to ensure that
+ * @warning The end of the input buffer avpkt->data should be set to 0 to ensure that
* no overreading happens for damaged MPEG streams.
*
- * @note You might have to align the input buffer \p buf and output buffer \p
+ * @note You might have to align the input buffer avpkt->data and output buffer
* samples. The alignment requirements depend on the CPU: On some CPUs it isn't
* necessary at all, on others it won't work at all if not aligned and on others
- * it will work but it will have an impact on performance. In practice, the
- * bitstream should have 4 byte alignment at minimum and all sample data should
- * be 16 byte aligned unless the CPU doesn't need it (AltiVec and SSE do). If
- * the linesize is not a multiple of 16 then there's no sense in aligning the
- * start of the buffer to 16.
+ * * it will work but it will have an impact on performance.
+ *
+ * In practice, avpkt->data should have 4 byte alignment at minimum and
+ * samples should be 16 byte aligned unless the CPU doesn't need it
+ * (AltiVec and SSE do).
*
* @note Some codecs have a delay between input and output, these need to be
- * feeded with buf=NULL, buf_size=0 at the end to return the remaining frames.
+ * feeded with avpkt->data=NULL, avpkt->size=0 at the end to return the remaining frames.
*
* @param avctx the codec context
* @param[out] samples the output buffer
* @param[in,out] frame_size_ptr the output buffer size in bytes
- * @param[in] buf the input buffer
- * @param[in] buf_size the input buffer size in bytes
+ * @param[in] avpkt The input AVPacket containing the input buffer.
+ * You can create such packet with av_init_packet() and by then setting
+ * data and size, some decoders might in addition need other fields.
+ * All decoders are designed to use the least fields possible though.
* @return On error a negative value is returned, otherwise the number of bytes
* used or zero if no frame could be decompressed.
*)
-function avcodec_decode_audio2(avctx: PAVCodecContext; samples: PSmallint;
+function avcodec_decode_audio3(avctx: PAVCodecContext; samples: PSmallint;
var frame_size_ptr: cint;
- buf: {const} PByteArray; buf_size: cint): cint;
+ avpkt: PAVPacket): cint;
cdecl; external av__codec;
{$IFEND}
+{$IF LIBAVCODEC_MAX_VERSION_MAJOR < 53}
(**
- * Decodes a video frame from \p buf into \p picture.
- * The avcodec_decode_video() function decodes a video frame from the input
- * buffer \p buf of size \p buf_size. To decode it, it makes use of the
- * video codec which was coupled with \p avctx using avcodec_open(). The
- * resulting decoded frame is stored in \p picture.
+ * Decodes a video frame from buf into picture.
+ * Wrapper function which calls avcodec_decode_video2.
*
- * @warning The input buffer must be \c FF_INPUT_BUFFER_PADDING_SIZE larger than
+ * @deprecated Use avcodec_decode_video2 instead.
+ * @param avctx the codec context
+ * @param[out] picture The AVFrame in which the decoded video frame will be stored.
+ * @param[in] buf the input buffer
+ * @param[in] buf_size the size of the input buffer in bytes
+ * @param[in,out] got_picture_ptr Zero if no frame could be decompressed, otherwise, it is nonzero.
+ * @return On error a negative value is returned, otherwise the number of bytes
+ * used or zero if no frame could be decompressed.
+ *)
+function avcodec_decode_video(avctx: PAVCodecContext; picture: PAVFrame;
+ var got_picture_ptr: cint;
+ buf: {const} PByteArray; buf_size: cint): cint;
+ cdecl; external av__codec; {deprecated;}
+{$IFEND}
+
+{$IF LIBAVCODEC_VERSION >= 52025000} // 52.25.0
+(**
+ * Decodes the video frame of size avpkt->size from avpkt->data into picture.
+ * Some decoders may support multiple frames in a single AVPacket, such
+ * decoders would then just decode the first frame.
+ *
+ * @warning The input buffer must be FF_INPUT_BUFFER_PADDING_SIZE larger than
* the actual read bytes because some optimized bitstream readers read 32 or 64
* bits at once and could read over the end.
*
- * @warning The end of the input buffer \p buf should be set to 0 to ensure that
+ * @warning The end of the input buffer buf should be set to 0 to ensure that
* no overreading happens for damaged MPEG streams.
*
- * @note You might have to align the input buffer \p buf and output buffer \p
- * samples. The alignment requirements depend on the CPU: on some CPUs it isn't
+ * @note You might have to align the input buffer avpkt->data.
+ * The alignment requirements depend on the CPU: on some CPUs it isn't
* necessary at all, on others it won't work at all if not aligned and on others
- * it will work but it will have an impact on performance. In practice, the
- * bitstream should have 4 byte alignment at minimum and all sample data should
- * be 16 byte aligned unless the CPU doesn't need it (AltiVec and SSE do). If
- * the linesize is not a multiple of 16 then there's no sense in aligning the
- * start of the buffer to 16.
+ * it will work but it will have an impact on performance.
+ *
+ * In practice, avpkt->data should have 4 byte alignment at minimum.
*
* @param avctx the codec context
* @param[out] picture The AVFrame in which the decoded video frame will be stored.
- * @param[in] buf the input buffer
- * @param[in] buf_size the size of the input buffer in bytes
+ * @param[in] avpkt The input AVpacket containing the input buffer.
+ * You can create such packet with av_init_packet() and by then setting
+ * data and size, some decoders might in addition need other fields like
+ * flags&PKT_FLAG_KEY. All decoders are designed to use the least
+ * fields possible.
* @param[in,out] got_picture_ptr Zero if no frame could be decompressed, otherwise, it is nonzero.
* @return On error a negative value is returned, otherwise the number of bytes
* used or zero if no frame could be decompressed.
*)
-function avcodec_decode_video(avctx: PAVCodecContext; picture: PAVFrame;
+function avcodec_decode_video2(avctx: PAVCodecContext; picture: PAVFrame;
var got_picture_ptr: cint;
- buf: {const} PByteArray; buf_size: cint): cint;
+ avpkt: PAVPacket): cint;
cdecl; external av__codec;
+{$IFEND}
+{$IF LIBAVCODEC_MAX_VERSION_MAJOR < 53}
(* Decode a subtitle message. Return -1 if error, otherwise return the
* number of bytes used. If no subtitle could be decompressed,
- * got_sub_ptr is zero. Otherwise, the subtitle is stored in *sub. *)
+ * got_sub_ptr is zero. Otherwise, the subtitle is stored in*sub.
+ *)
function avcodec_decode_subtitle(avctx: PAVCodecContext; sub: PAVSubtitle;
var got_sub_ptr: cint;
buf: {const} PByteArray; buf_size: cint): cint;
cdecl; external av__codec;
+{$IFEND}
+
+{$IF LIBAVCODEC_VERSION >= 52025000} // 52.25.0
+(* Decodes a subtitle message.
+ * Returns a negative value on error, otherwise returns the number of bytes used.
+ * If no subtitle could be decompressed, got_sub_ptr is zero.
+ * Otherwise, the subtitle is stored in sub.
+ *
+ * @param avctx the codec context
+ * @param[out] sub The AVSubtitle in which the decoded subtitle will be stored.
+ * @param[in,out] got_sub_ptr Zero if no subtitle could be decompressed, otherwise, it is nonzero.
+ * @param[in] avpkt The input AVPacket containing the input buffer.
+ *)
+function avcodec_decode_subtitle2(avctx: PAVCodecContext; sub: PAVSubtitle;
+ var got_sub_ptr: cint;
+ avpkt: PAVPacket): cint;
+ cdecl; external av__codec;
+{$IFEND}
+
function avcodec_parse_frame(avctx: PAVCodecContext; pdata: PPointer;
data_size_ptr: PCint;
buf: PByteArray; buf_size: cint): cint;
cdecl; external av__codec;
(**
- * Encodes an audio frame from \p samples into \p buf.
- * The avcodec_encode_audio() function encodes an audio frame from the input
- * buffer \p samples. To encode it, it makes use of the audio codec which was
- * coupled with \p avctx using avcodec_open(). The resulting encoded frame is
- * stored in output buffer \p buf.
+ * Encodes an audio frame from samples into buf.
*
- * @note The output buffer should be at least \c FF_MIN_BUFFER_SIZE bytes large.
+ * @note The output buffer should be at least FF_MIN_BUFFER_SIZE bytes large.
+ * However, for PCM audio the user will know how much space is needed
+ * because it depends on the value passed in buf_size as described
+ * below. In that case a lower value can be used.
*
* @param avctx the codec context
* @param[out] buf the output buffer
* @param[in] buf_size the output buffer size
* @param[in] samples the input buffer containing the samples
* The number of samples read from this buffer is frame_size*channels,
- * both of which are defined in \p avctx.
- * For PCM audio the number of samples read from \p samples is equal to
- * \p buf_size * input_sample_size / output_sample_size.
+ * both of which are defined in avctx.
+ * For PCM audio the number of samples read from samples is equal to
+ * buf_size * input_sample_size / output_sample_size.
* @return On error a negative value is returned, on success zero or the number
* of bytes used to encode the data read from the input buffer.
*)
@@ -3177,12 +3770,9 @@ function avcodec_encode_audio(avctx: PAVCodecContext; buf: PByte;
cdecl; external av__codec;
(**
- * Encodes a video frame from \p pict into \p buf.
- * The avcodec_encode_video() function encodes a video frame from the input
- * \p pict. To encode it, it makes use of the video codec which was coupled with
- * \p avctx using avcodec_open(). The resulting encoded bytes representing the
- * frame are stored in the output buffer \p buf. The input picture should be
- * stored using a specific format, namely \c avctx.pix_fmt.
+ * Encodes a video frame from pict into buf.
+ * The input picture should be
+ * stored using a specific format, namely avctx.pix_fmt.
*
* @param avctx the codec context
* @param[out] buf the output buffer for the bitstream of encoded frame
@@ -3208,6 +3798,7 @@ function avcodec_close(avctx: PAVCodecContext): cint;
* functions.
*
* @see register_avcodec
+ * @see avcodec_register
* @see av_register_codec_parser
* @see av_register_bitstream_filter
*)
@@ -3226,7 +3817,7 @@ procedure avcodec_default_free_buffers(s: PAVCodecContext);
(* misc useful functions *)
(**
- * Returns a single letter to describe the given picture type \p pict_type.
+ * Returns a single letter to describe the given picture type pict_type.
*
* @param[in] pict_type the picture type
* @return A single character representing the picture type.
@@ -3271,6 +3862,15 @@ type
next_frame_offset: cint64; (* offset of the next frame *)
(* video info *)
pict_type: cint; (* XXX: put it back in AVCodecContext *)
+ (**
+ * This field is used for proper frame duration computation in lavf.
+ * It signals, how much longer the frame duration of the current frame
+ * is compared to normal frame duration.
+ *
+ * frame_duration = (1 + repeat_pict) * time_base
+ *
+ * It is used by codecs like H.264 to display telecined material.
+ *)
repeat_pict: cint; (* XXX: put it back in AVCodecContext *)
pts: cint64; (* pts of the current frame *)
dts: cint64; (* dts of the current frame *)
@@ -3293,6 +3893,94 @@ type
{$IF LIBAVCODEC_VERSION >= 51057001} // 51.57.1
cur_frame_end: array [0..AV_PARSER_PTS_NB - 1] of cint64;
{$IFEND}
+ {$IF LIBAVCODEC_VERSION >= 52016000} // 52.16.0
+ (*!
+ * Set by parser to 1 for key frames and 0 for non-key frames.
+ * It is initialized to -1, so if the parser doesn't set this flag,
+ * old-style fallback using FF_I_TYPE picture type as key frames
+ * will be used.
+ *)
+ key_frame: cint;
+ {$IFEND}
+ {$IF LIBAVCODEC_VERSION >= 52018000} // 52.18.0
+ (**
+ * Time difference in stream time base units from the pts of this
+ * packet to the point at which the output from the decoder has converged
+ * independent from the availability of previous frames. That is, the
+ * frames are virtually identical no matter if decoding started from
+ * the very first frame or from this keyframe.
+ * Is AV_NOPTS_VALUE if unknown.
+ * This field is not the display duration of the current frame.
+ *
+ * The purpose of this field is to allow seeking in streams that have no
+ * keyframes in the conventional sense. It corresponds to the
+ * recovery point SEI in H.264 and match_time_delta in NUT. It is also
+ * essential for some types of subtitle streams to ensure that all
+ * subtitles are correctly displayed after seeking.
+ *)
+ convergence_duration: cint64;
+ {$IFEND}
+ {$IF LIBAVCODEC_VERSION >= 52019000} // 52.19.0
+ // Timestamp generation support:
+ (**
+ * Synchronization point for start of timestamp generation.
+ *
+ * Set to >0 for sync point, 0 for no sync point and <0 for undefined
+ * (default).
+ *
+ * For example, this corresponds to presence of H.264 buffering period
+ * SEI message.
+ *)
+ dts_sync_point: cint;
+
+ (**
+ * Offset of the current timestamp against last timestamp sync point in
+ * units of AVCodecContext.time_base.
+ *
+ * Set to INT_MIN when dts_sync_point unused. Otherwise, it must
+ * contain a valid timestamp offset.
+ *
+ * Note that the timestamp of sync point has usually a nonzero
+ * dts_ref_dts_delta, which refers to the previous sync point. Offset of
+ * the next frame after timestamp sync point will be usually 1.
+ *
+ * For example, this corresponds to H.264 cpb_removal_delay.
+ *)
+ dts_ref_dts_delta: cint;
+
+ (**
+ * Presentation delay of current frame in units of AVCodecContext.time_base.
+ *
+ * Set to INT_MIN when dts_sync_point unused. Otherwise, it must
+ * contain valid non-negative timestamp delta (presentation time of a frame
+ * must not lie in the past).
+ *
+ * This delay represents the difference between decoding and presentation
+ * time of the frame.
+ *
+ * For example, this corresponds to H.264 dpb_output_delay.
+ *)
+ pts_dts_delta: cint;
+ {$IFEND}
+
+ {$IF LIBAVCODEC_VERSION >= 52021000} // 52.21.0
+ (**
+ * Position of the packet in file.
+ *
+ * Analogous to cur_frame_pts/dts
+ *)
+ cur_frame_pos: array [0..AV_PARSER_PTS_NB - 1] of cint64;
+
+ (**
+ * Byte position of currently parsed frame in stream.
+ *)
+ pos: cint64;
+
+ (**
+ * Previous frame byte position.
+ *)
+ last_pos: cint64;
+ {$IFEND}
end;
TAVCodecParser = record
@@ -3327,12 +4015,60 @@ procedure av_register_codec_parser(parser: PAVCodecParser);
function av_parser_init(codec_id: cint): PAVCodecParserContext;
cdecl; external av__codec;
+{$IF LIBAVCODEC_MAX_VERSION_MAJOR < 53}
function av_parser_parse(s: PAVCodecParserContext;
avctx: PAVCodecContext;
- poutbuf: PPointer; poutbuf_size: PCint;
- buf: {const} PByteArray; buf_size: cint;
- pts: cint64; dts: cint64): cint;
- cdecl; external av__codec;
+ poutbuf: PPointer;
+ poutbuf_size: PCint;
+ buf: {const} PByteArray;
+ buf_size: cint;
+ pts: cint64;
+ dts: cint64): cint;
+ cdecl; external av__codec; deprecated;
+{$IFEND}
+
+{$IF LIBAVCODEC_VERSION >= 52021000} // 52.21.0
+(**
+ * Parse a packet.
+ *
+ * @param s parser context.
+ * @param avctx codec context.
+ * @param poutbuf set to pointer to parsed buffer or NULL if not yet finished.
+ * @param poutbuf_size set to size of parsed buffer or zero if not yet finished.
+ * @param buf input buffer.
+ * @param buf_size input length, to signal EOF, this should be 0 (so that the last frame can be output).
+ * @param pts input presentation timestamp.
+ * @param dts input decoding timestamp.
+ * @param pos input byte position in stream.
+ * @return the number of bytes of the input bitstream used.
+ *
+ * Example:
+ * @code
+ * while (in_len) do
+ * begin
+ * len := av_parser_parse2(myparser, AVCodecContext, data, size,
+ * in_data, in_len,
+ * pts, dts, pos);
+ * in_data := in_data + len;
+ * in_len := in_len - len;
+ *
+ * if (size) then
+ * decode_frame(data, size);
+ * end;
+ * @endcode
+ *)
+function av_parser_parse2(s: PAVCodecParserContext;
+ avctx: PAVCodecContext;
+ poutbuf: PPointer;
+ poutbuf_size: PCint;
+ buf: {const} PByteArray;
+ buf_size: cint;
+ pts: cint64;
+ dts: cint64;
+ pos: cint64): cint;
+ cdecl; external av__codec;
+{$IFEND}
+
function av_parser_change(s: PAVCodecParserContext;
avctx: PAVCodecContext;
poutbuf: PPointer; poutbuf_size: PCint;
@@ -3395,6 +4131,22 @@ function av_bitstream_filter_next(f: PAVBitStreamFilter): PAVBitStreamFilter;
procedure av_fast_realloc(ptr: pointer; size: PCuint; min_size: cuint);
cdecl; external av__codec;
+{$IF LIBAVCODEC_VERSION >= 52025000} // >= 52.25.0
+(**
+ * Allocates a buffer, reusing the given one if large enough.
+ *
+ * Contrary to av_fast_realloc the current buffer contents might not be
+ * preserved and on error the old buffer is freed, thus no special
+ * handling to avoid memleaks is necessary.
+ *
+ * @param ptr pointer to pointer to already allocated buffer, overwritten with pointer to new buffer
+ * @param size size of the buffer *ptr points to
+ * @param min_size minimum size of *ptr buffer after returning, *ptr will be NULL and
+ * *size 0 if an error occurred.
+ *)
+procedure av_fast_malloc(ptr: pointer; size: PCuint; min_size: cuint);
+ cdecl; external av__codec;
+{$IFEND}
{$IF LIBAVCODEC_VERSION < 51057000} // 51.57.0
(* for static data only *)
@@ -3407,7 +4159,7 @@ procedure av_fast_realloc(ptr: pointer; size: PCuint; min_size: cuint);
* and should correctly use static arrays
*
*)
-procedure av_free_static();
+procedure av_free_static();
cdecl; external av__codec; deprecated;
(**
@@ -3433,22 +4185,49 @@ procedure av_realloc_static(ptr: pointer; size: cuint);
(**
* Copy image 'src' to 'dst'.
*)
-procedure av_picture_copy(dst: PAVPicture; src: {const} PAVPicture;
- pix_fmt: cint; width: cint; height: cint);
+procedure av_picture_copy(dst: PAVPicture;
+ src: {const} PAVPicture;
+{$IF LIBAVCODEC_VERSION < 52022001} // 52.22.1
+ pix_fmt: cint;
+{$ELSE}
+ pix_fmt: TAVPixelFormat;
+{$IFEND}
+ width: cint;
+ height: cint);
cdecl; external av__codec;
(**
* Crop image top and left side.
*)
-function av_picture_crop(dst: PAVPicture; src: {const} PAVPicture;
- pix_fmt: cint; top_band: cint; left_band: cint): cint;
+function av_picture_crop(dst: PAVPicture;
+ src: {const} PAVPicture;
+{$IF LIBAVCODEC_VERSION < 52022001} // 52.22.1
+ pix_fmt: cint;
+{$ELSE}
+ pix_fmt: TAVPixelFormat;
+{$IFEND}
+ top_band: cint;
+ left_band: cint): cint;
cdecl; external av__codec;
(**
* Pad image.
*)
-function av_picture_pad(dst: PAVPicture; src: {const} PAVPicture; height: cint; width: cint; pix_fmt: cint;
- padtop: cint; padbottom: cint; padleft: cint; padright: cint; color: PCint): cint;
+function av_picture_pad(dst: PAVPicture;
+ src: {const} PAVPicture;
+ height: cint;
+ width: cint;
+{$IF LIBAVCODEC_VERSION < 52022001} // 52.22.1
+ pix_fmt: cint;
+{$ELSE}
+ pix_fmt: TAVPixelFormat;
+{$IFEND}
+ padtop: cint;
+ padbottom: cint;
+ padleft: cint;
+ padright:
+ cint;
+ color: PCint): cint;
cdecl; external av__codec;
{$IFEND}
@@ -3481,7 +4260,7 @@ function av_xiphlacing(s: PByte; v: cuint): cuint;
{$IF LIBAVCODEC_VERSION >= 51041000} // 51.41.0
(**
- * Parses \p str and put in \p width_ptr and \p height_ptr the detected values.
+ * Parses str and put in width_ptr and height_ptr the detected values.
*
* @return 0 in case of a successful parsing, a negative value otherwise
* @param[in] str the string to parse: it has to be a string in the format
@@ -3495,11 +4274,11 @@ function av_parse_video_frame_size(width_ptr: PCint; height_ptr: PCint; str: {co
cdecl; external av__codec;
(**
- * Parses \p str and put in \p frame_rate the detected values.
+ * Parses str and put in frame_rate the detected values.
*
* @return 0 in case of a successful parsing, a negative value otherwise
* @param[in] str the string to parse: it has to be a string in the format
- * <frame_rate_nom>/<frame_rate_den>, a float number or a valid video rate abbreviation
+ * <frame_rate_num>/<frame_rate_den>, a float number or a valid video rate abbreviation
* @param[in,out] frame_rate pointer to the AVRational which will contain the detected
* frame rate
*)
@@ -3518,11 +4297,13 @@ const
EDOM = ESysEDOM;
ENOSYS = ESysENOSYS;
EILSEQ = ESysEILSEQ;
+ EPIPE = ESysEPIPE;
{$ELSE}
ENOENT = 2;
EIO = 5;
ENOMEM = 12;
EINVAL = 22;
+ EPIPE = 32; // just an assumption. needs to be checked.
EDOM = 33;
{$IFDEF MSWINDOWS}
// Note: we assume that ffmpeg was compiled with MinGW.
@@ -3559,11 +4340,76 @@ const
AVERROR_NOMEM = AVERROR_SIGN * ENOMEM; (**< not enough memory *)
AVERROR_NOFMT = AVERROR_SIGN * EILSEQ; (**< unknown format *)
AVERROR_NOTSUPP = AVERROR_SIGN * ENOSYS; (**< Operation not supported. *)
- AVERROR_NOENT = AVERROR_SIGN * ENOENT; {**< No such file or directory. *}
+ AVERROR_NOENT = AVERROR_SIGN * ENOENT; (**< No such file or directory. *)
+{$IF LIBAVCODEC_VERSION >= 52017000} // 52.17.0
+ AVERROR_EOF = AVERROR_SIGN * EPIPE; (**< End of file. *)
+{$IFEND}
// Note: function calls as constant-initializers are invalid
//AVERROR_PATCHWELCOME = -MKTAG('P','A','W','E'); {**< Not yet implemented in FFmpeg. Patches welcome. *}
AVERROR_PATCHWELCOME = -(ord('P') or (ord('A') shl 8) or (ord('W') shl 16) or (ord('E') shl 24));
+{$IF LIBAVCODEC_VERSION >= 52018000} // 52.18.0
+(**
+ * Registers the hardware accelerator hwaccel.
+ *)
+procedure av_register_hwaccel (hwaccel: PAVHWAccel)
+ cdecl; external av__codec;
+
+(**
+ * If hwaccel is NULL, returns the first registered hardware accelerator,
+ * if hwaccel is non-NULL, returns the next registered hardware accelerator
+ * after hwaccel, or NULL if hwaccel is the last one.
+ *)
+function av_hwaccel_next (hwaccel: PAVHWAccel): PAVHWAccel;
+ cdecl; external av__codec;
+{$IFEND}
+
+{$IF LIBAVCODEC_VERSION >= 52030000} // 52.30.0
+(**
+ * Lock operation used by lockmgr
+ *)
+type
+ TAVLockOp = (
+ AV_LOCK_CREATE, ///< Create a mutex
+ AV_LOCK_OBTAIN, ///< Lock the mutex
+ AV_LOCK_RELEASE, ///< Unlock the mutex
+ AV_LOCK_DESTROY ///< Free mutex resources
+ );
+
+(**
+ * Register a user provided lock manager supporting the operations
+ * specified by AVLockOp. mutex points to a (void) where the
+ * lockmgr should store/get a pointer to a user allocated mutex. It's
+ * NULL upon AV_LOCK_CREATE and != NULL for all other ops.
+ *
+ * @param cb User defined callback. Note: FFmpeg may invoke calls to this
+ * callback during the call to av_lockmgr_register().
+ * Thus, the application must be prepared to handle that.
+ * If cb is set to NULL the lockmgr will be unregistered.
+ * Also note that during unregistration the previously registered
+ * lockmgr callback may also be invoked.
+ *)
+// ToDo: Implement and test this
+//function av_lockmgr_register(cb: function (mutex: pointer; op: TAVLockOp)): cint;
+// cdecl; external av__codec;
+{$IFEND}
+
implementation
+{$IF (LIBAVCODEC_VERSION >= 52025000) and (LIBAVCODEC_VERSION <= 5202700)} // 52.25.0
+procedure av_free_packet(pkt: PAVPacket);{$IFDEF HASINLINE} inline; {$ENDIF}
+begin
+ if (pkt <> nil) then
+ begin
+ if (pkt.destruct <> nil) then
+ pkt.destruct(pkt)
+ else
+ begin
+ pkt.data = NULL;
+ pkt.size = 0;
+ end;
+ end;
+end;
+{$IFEND}
+
end.
diff --git a/unicode/src/lib/ffmpeg/avformat.pas b/unicode/src/lib/ffmpeg/avformat.pas
index 62df8a83..0ec2c118 100644
--- a/unicode/src/lib/ffmpeg/avformat.pas
+++ b/unicode/src/lib/ffmpeg/avformat.pas
@@ -29,6 +29,11 @@
* Min. version: 50.5.0 , revision 6577, Sat Oct 7 15:30:46 2006 UTC
* Max. version: 52.25.0, revision 16986, Wed Feb 4 05:56:39 2009 UTC
*)
+{
+ * update to
+ * Max. version: 52.34.0, Sat Jun 13 00:37:00 2009 UTC
+ * MiSchi
+}
unit avformat;
@@ -60,7 +65,7 @@ uses
const
(* Max. supported version by this header *)
LIBAVFORMAT_MAX_VERSION_MAJOR = 52;
- LIBAVFORMAT_MAX_VERSION_MINOR = 25;
+ LIBAVFORMAT_MAX_VERSION_MINOR = 34;
LIBAVFORMAT_MAX_VERSION_RELEASE = 0;
LIBAVFORMAT_MAX_VERSION = (LIBAVFORMAT_MAX_VERSION_MAJOR * VERSION_MAJOR) +
(LIBAVFORMAT_MAX_VERSION_MINOR * VERSION_MINOR) +
@@ -92,13 +97,11 @@ function avformat_version(): cuint;
cdecl; external av__format;
{$IFEND}
-
type
PAVFile = Pointer;
(*
* Public Metadata API.
- * !!WARNING!! This is a work in progress. Don't use outside FFmpeg for now.
* The metadata API allows libavformat to export metadata tags to a client
* application using a sequence of key/value pairs.
* Important concepts to keep in mind:
@@ -111,7 +114,7 @@ type
* want to store, e.g., the email address of the child of producer Alice
* and actor Bob, that could have key=alice_and_bobs_childs_email_address.
* 3. A tag whose value is localized for a particular language is appended
- * with a dash character ('-') and the ISO 639 3-letter language code.
+ * with a dash character ('-') and the ISO 639-2/B 3-letter language code.
* For example: Author-ger=Michael, Author-eng=Mike
* The original/default language is in the unqualified "Author" tag.
* A demuxer should set a default if it sets any translated tag.
@@ -130,53 +133,51 @@ type
PAVMetadata = Pointer;
{$IF LIBAVFORMAT_VERSION > 52024001} // > 52.24.1
-
(**
- * gets a metadata element with matching key.
- * @param prev set to the previous matching element to find the next.
- * @param flags allows case as well as suffix insensitive comparisons.
- * @return found tag or NULL, changing key or value leads to undefined behavior.
+ * Gets a metadata element with matching key.
+ * @param prev Set to the previous matching element to find the next.
+ * @param flags Allows case as well as suffix-insensitive comparisons.
+ * @return Found tag or NULL, changing key or value leads to undefined behavior.
*)
function av_metadata_get(m: PAVMetadata; key: {const} PAnsiChar;
prev: {const} PAVMetadataTag ; flags: cint): PAVMetadataTag;
cdecl; external av__format;
(**
- * sets the given tag in m, overwriting an existing tag.
- * @param key tag key to add to m (will be av_strduped).
- * @param value tag value to add to m (will be av_strduped).
- * @return >= 0 if success otherwise error code that is <0.
+ * Sets the given tag in m, overwriting an existing tag.
+ * @param key tag key to add to m (will be av_strduped)
+ * @param value tag value to add to m (will be av_strduped)
+ * @return >= 0 on success otherwise an error code <0
*)
function av_metadata_set(var pm: PAVMetadata; key: {const} PAnsiChar; value: {const} PAnsiChar): cint;
cdecl; external av__format;
(**
- * Free all the memory allocated for an AVMetadata struct.
+ * Frees all the memory allocated for an AVMetadata struct.
*)
procedure av_metadata_free(var m: PAVMetadata);
cdecl; external av__format;
-
{$IFEND}
(* packet functions *)
+{$IF LIBAVCODEC_VERSION < 52032000} // < 52.32.0
type
PAVPacket = ^TAVPacket;
TAVPacket = record
(**
- * Presentation time stamp in time_base units.
- * This is the time at which the decompressed packet will be presented
- * to the user.
+ * Presentation timestamp in time_base units; the time at which the
+ * decompressed packet will be presented to the user.
* Can be AV_NOPTS_VALUE if it is not stored in the file.
* pts MUST be larger or equal to dts as presentation can not happen before
* decompression, unless one wants to view hex dumps. Some formats misuse
- * the terms dts and pts/cts to mean something different, these timestamps
+ * the terms dts and pts/cts to mean something different. Such timestamps
* must be converted to true pts/dts before they are stored in AVPacket.
*)
pts: cint64;
(**
- * Decompression time stamp in time_base units.
- * This is the time at which the packet is decompressed.
+ * Decompression timestamp in time_base units; the time at which the
+ * packet is decompressed.
* Can be AV_NOPTS_VALUE if it is not stored in the file.
*)
dts: cint64;
@@ -245,6 +246,7 @@ procedure av_init_packet(var pkt: TAVPacket);
*)
function av_new_packet(var pkt: TAVPacket; size: cint): cint;
cdecl; external av__format;
+{$IFEND}
(**
* Allocate and read the payload of a packet and initialize its fields with
@@ -257,6 +259,7 @@ function av_new_packet(var pkt: TAVPacket; size: cint): cint;
function av_get_packet(s: PByteIOContext; var pkt: TAVPacket; size: cint): cint;
cdecl; external av__format;
+{$IF LIBAVCODEC_VERSION < 52032000} // < 52.32.0
(**
* @warning This is a hack - the packet memory allocation stuff is broken. The
* packet is allocated if it was not really allocated.
@@ -270,6 +273,7 @@ function av_dup_packet(pkt: PAVPacket): cint;
* @param pkt packet to free
*)
procedure av_free_packet(pkt: PAVPacket); {$IFDEF HasInline}inline;{$ENDIF}
+{$IFEND}
(*************************************************)
(* fractional numbers for exact pts handling *)
@@ -278,7 +282,6 @@ type
(**
* The exact value of the fractional number is: 'val + num / den'.
* num is assumed to be 0 <= num < den.
- * @deprecated Use AVRational instead.
*)
PAVFrac = ^TAVFrac;
TAVFrac = record
@@ -297,7 +300,7 @@ type
end;
const
- AVPROBE_SCORE_MAX = 100; ///< Maximum score, half of that is used for file-extension-based detection.
+ AVPROBE_SCORE_MAX = 100; ///< Maximum score, half of that is used for file-extension-based detection
AVPROBE_PADDING_SIZE = 32; ///< extra allocated bytes at the end of the probe buffer
//! Demuxer will use url_fopen, no opened file should be provided by the caller.
@@ -310,6 +313,9 @@ const
AVFMT_NOTIMESTAMPS = $0080; (**< Format does not need / have any timestamps. *)
AVFMT_GENERIC_INDEX = $0100; (**< Use generic index building code. *)
AVFMT_TS_DISCONT = $0200; (**< Format allows timestamp discontinuities. *)
+ {$IF LIBAVFORMAT_VERSION >= 52029002} // 52.29.2
+ AVFMT_VARIABLE_FPS = $0400; (**< Format allows variable fps. *)
+ {$IFEND}
// used by AVIndexEntry
AVINDEX_KEYFRAME = $0001;
@@ -320,7 +326,7 @@ const
AVFMT_NOOUTPUTLOOP = -1;
AVFMT_INFINITEOUTPUTLOOP = 0;
- AVFMT_FLAG_GENPTS = $0001; ///< Generate pts if missing even if it requires parsing future frames.
+ AVFMT_FLAG_GENPTS = $0001; ///< Generate missing pts even if it requires parsing future frames.
AVFMT_FLAG_IGNIDX = $0002; ///< Ignore index.
AVFMT_FLAG_NONBLOCK = $0004; ///< Do not block when reading packets from input.
@@ -339,7 +345,11 @@ const
AV_DISPOSITION_KARAOKE = $0020;
// used by TAVFormatContext.debug
- FF_FDEBUG_TS = 0001;
+ FF_FDEBUG_TS = 0001;
+
+ {$IF LIBAVFORMAT_VERSION >= 52034000} // > 52.34.0
+ MAX_PROBE_PACKETS = 100;
+ {$IFEND}
type
PPAVCodecTag = ^PAVCodecTag;
@@ -367,12 +377,29 @@ type
PAVImageInfo = ^TAVImageInfo;
{$IFEND}
+{$IF LIBAVFORMAT_VERSION >= 52030001} // >= 52.30.1
+(**
+ * Convert all the metadata sets from ctx according to the source and
+ * destination conversion tables.
+ * @param d_conv destination tags format conversion table
+ * @param s_conv source tags format conversion table
+ *)
+ PAVMetadataConv = ^TAVMetadataConv;
+ TAVMetadataConv = record
+ ctx: PAVFormatContext;
+ d_conv: {const} PAVMetadataConv;
+ s_conv: {const} PAVMetadataConv;
+ end;
+{$IFEND}
+
PAVChapter = ^TAVChapter;
TAVChapter = record
id: cint; ///< unique ID to identify the chapter
time_base: TAVRational; ///< time base in which the start/end timestamps are specified
start, end_: cint64; ///< chapter start/end time in time_base units
+ {$IF LIBAVFORMAT_VERSION < 53000000} // 53.00.0
title: PAnsiChar; ///< chapter title
+ {$IFEND}
{$IF LIBAVFORMAT_VERSION >= 52024001} // 52.24.1
metadata: PAVMetadata;
{$IFEND}
@@ -415,13 +442,13 @@ type
name: PAnsiChar;
(**
* Descriptive name for the format, meant to be more human-readable
- * than \p name. You \e should use the NULL_IF_CONFIG_SMALL() macro
+ * than name. You should use the NULL_IF_CONFIG_SMALL() macro
* to define it.
*)
long_name: PAnsiChar;
mime_type: PAnsiChar;
extensions: PAnsiChar; (**< comma-separated filename extensions *)
- (** Size of private data so that it can be allocated in the wrapper. *)
+ (** size of private data so that it can be allocated in the wrapper *)
priv_data_size: cint;
(* output support *)
audio_codec: TCodecID; (**< default audio codec *)
@@ -439,7 +466,7 @@ type
{$IF LIBAVFORMAT_VERSION >= 51008000} // 51.8.0
(**
* List of supported codec_id-codec_tag pairs, ordered by "better
- * choice first". The arrays are all CODEC_ID_NONE terminated.
+ * choice first". The arrays are all terminated by CODEC_ID_NONE.
*)
codec_tag: {const} PPAVCodecTag;
{$IFEND}
@@ -448,6 +475,10 @@ type
subtitle_codec: TCodecID; (**< default subtitle codec *)
{$IFEND}
+ {$IF LIBAVFORMAT_VERSION >= 52030001} // 52.30.1
+ {const} metadata_conv: PAVMetadataConv;
+ {$IFEND}
+
(* private fields *)
next: PAVOutputFormat;
end;
@@ -456,14 +487,14 @@ type
name: PAnsiChar;
(**
* Descriptive name for the format, meant to be more human-readable
- * than \p name. You \e should use the NULL_IF_CONFIG_SMALL() macro
+ * than name. You should use the NULL_IF_CONFIG_SMALL() macro
* to define it.
*)
long_name: PAnsiChar;
(** Size of private data so that it can be allocated in the wrapper. *)
priv_data_size: cint;
(**
- * Tell if a given file has a chance of being parsed by this format.
+ * Tell if a given file has a chance of being parsed as this format.
* The buffer provided is guaranteed to be AVPROBE_PADDING_SIZE bytes
* big so you do not have to check for that unless you need more.
*)
@@ -475,21 +506,28 @@ type
read_header: function (c: PAVFormatContext; ap: PAVFormatParameters): cint; cdecl;
(** Read one packet and put it in 'pkt'. pts and flags are also
set. 'av_new_stream' can be called only if the flag
- AVFMTCTX_NOHEADER is used. *)
+ AVFMTCTX_NOHEADER is used.
+ @return 0 on success, < 0 on error.
+ When returning an error, pkt must not have been allocated
+ or must be freed before returning *)
read_packet: function (c: PAVFormatContext; var pkt: TAVPacket): cint; cdecl;
(** Close the stream. The AVFormatContext and AVStreams are not
freed by this function *)
read_close: function (c: PAVFormatContext): cint; cdecl;
+
+{$IF LIBAVFORMAT_VERSION_MAJOR < 53}
(**
* Seek to a given timestamp relative to the frames in
* stream component stream_index.
- * @param stream_index must not be -1
- * @param flags selects which direction should be preferred if no exact
- * match is available
+ * @param stream_index Must not be -1.
+ * @param flags Selects which direction should be preferred if no exact
+ * match is available.
* @return >= 0 on success (but not necessarily the new offset)
*)
read_seek: function (c: PAVFormatContext; stream_index: cint;
timestamp: cint64; flags: cint): cint; cdecl;
+{$IFEND}
+
(**
* Gets the next timestamp in stream[stream_index].time_base units.
* @return the timestamp or AV_NOPTS_VALUE if an error occurred
@@ -517,6 +555,25 @@ type
codec_tag: {const} PPAVCodecTag;
{$IFEND}
+ {$IF LIBAVFORMAT_VERSION >= 52030000} // 52.30.0
+ (**
+ * Seek to timestamp ts.
+ * Seeking will be done so that the point from which all active streams
+ * can be presented successfully will be closest to ts and within min/max_ts.
+ * Active streams are all streams that have AVStream.discard < AVDISCARD_ALL.
+ *)
+ read_seek2: function (s: PAVFormatContext;
+ stream_index: cint;
+ min_ts: cint64;
+ ts: cint64;
+ max_ts: cint64;
+ flags: cint): cint; cdecl;
+ {$IFEND}
+
+ {$IF LIBAVFORMAT_VERSION >= 52030001} // 52.30.1
+ {const} metadata_conv: PAVMetadataConv;
+ {$IFEND}
+
(* private fields *)
next: PAVInputFormat;
end;
@@ -551,11 +608,11 @@ type
id: cint; (**< format-specific stream ID *)
codec: PAVCodecContext; (**< codec context *)
(**
- * Real base frame rate of the stream.
- * This is the lowest frame rate with which all timestamps can be
+ * Real base framerate of the stream.
+ * This is the lowest framerate with which all timestamps can be
* represented accurately (it is the least common multiple of all
- * frame rates in the stream). Note, this value is just a guess!
- * For example if the timebase is 1/90000 and all frames have either
+ * framerates in the stream). Note, this value is just a guess!
+ * For example, if the time base is 1/90000 and all frames have either
* approximately 3600 or 1800 timer ticks, then r_frame_rate will be 50/1.
*)
r_frame_rate: TAVRational;
@@ -572,7 +629,7 @@ type
(**
* This is the fundamental unit of time (in seconds) in terms
* of which frame timestamps are represented. For fixed-fps content,
- * time base should be 1/frame rate and timestamp increments should be 1.
+ * time base should be 1/framerate and timestamp increments should be 1.
*)
time_base: TAVRational;
pts_wrap_bits: cint; (* number of bits in pts (used for wrapping control) *)
@@ -599,7 +656,9 @@ type
*)
duration: cint64;
- language: array [0..3] of PAnsiChar; (* ISO 639 3-letter language code (empty string if undefined) *)
+ {$IF LIBAVFORMAT_VERSION_MAJOR < 53}
+ language: array [0..3] of PAnsiChar; (* ISO 639-2/B 3-letter language code (empty string if undefined) *)
+ {$IFEND}
(* av_read_frame() support *)
need_parsing: TAVStreamParseType;
@@ -620,7 +679,7 @@ type
unused: array [0..4] of cint64;
{$IFEND}
- {$IF LIBAVFORMAT_VERSION >= 52006000} // 52.6.0
+ {$IF (LIBAVFORMAT_VERSION >= 52006000) and (LIBAVFORMAT_VERSION_MAJOR < 53)} // 52.6.0 - 53.0.0
filename: PAnsiChar; (**< source filename of the stream *)
{$IFEND}
@@ -653,6 +712,25 @@ type
cur_len: cint;
cur_pkt: TAVPacket;
{$IFEND}
+
+ {$IF LIBAVFORMAT_VERSION >= 52030000} // > 52.30.0
+ // Timestamp generation support:
+ (**
+ * Timestamp corresponding to the last dts sync point.
+ *
+ * Initialized when AVCodecParserContext.dts_sync_point >= 0 and
+ * a DTS is received from the underlying container. Otherwise set to
+ * AV_NOPTS_VALUE by default.
+ *)
+ reference_dts: cint64;
+ {$IFEND}
+ {$IF LIBAVFORMAT_VERSION >= 52034000} // > 52.34.0
+ (**
+ * Number of packets to buffer for codec probing
+ * NOT PART OF PUBLIC API
+ *)
+ probe_packets: cint;
+ {$IFEND}
end;
(**
@@ -663,7 +741,7 @@ type
* sizeof(AVFormatContext) must not be used outside libav*.
*)
TAVFormatContext = record
- av_class: PAVClass; (**< Set by av_alloc_format_context. *)
+ av_class: PAVClass; (**< Set by avformat_alloc_context. *)
(* Can only be iformat or oformat, not both at the same time. *)
iformat: PAVInputFormat;
oformat: PAVOutputFormat;
@@ -680,6 +758,7 @@ type
filename: array [0..1023] of AnsiChar; (* input or output filename *)
(* stream info *)
timestamp: cint64;
+ {$IF LIBAVFORMAT_VERSION < 53000000} // 53.00.0
title: array [0..511] of AnsiChar;
author: array [0..511] of AnsiChar;
copyright: array [0..511] of AnsiChar;
@@ -688,6 +767,7 @@ type
year: cint; (**< ID3 year, 0 if none *)
track: cint; (**< track number, 0 if none *)
genre: array [0..31] of AnsiChar; (**< ID3 genre *)
+ {$IFEND}
ctx_flags: cint; (**< Format-specific flags, see AVFMTCTX_xx *)
(* private data for pts handling (do not modify directly). *)
@@ -735,7 +815,7 @@ type
loop_input: cint;
{$IF LIBAVFORMAT_VERSION >= 50006000} // 50.6.0
- (** Decoding: size of data to probe; encoding: unused. *)
+ (** decoding: size of data to probe; encoding: unused. *)
probesize: cuint;
{$IFEND}
@@ -775,8 +855,8 @@ type
{$IF LIBAVFORMAT_VERSION >= 52004000} // 52.4.0
(**
- * Maximum amount of memory in bytes to use per stream for the index.
- * If the needed index exceeds this size, entries will be discarded as
+ * Maximum amount of memory in bytes to use for the index of each stream.
+ * If the index exceeds this size, entries will be discarded as
* needed to maintain a smaller size. This can lead to slower or less
* accurate seeking (depends on demuxer).
* Demuxers for which a full in-memory index is mandatory will ignore
@@ -833,8 +913,10 @@ type
*)
TAVProgram = record
id : cint;
+ {$IF LIBAVFORMAT_VERSION < 53000000} // 53.00.0
provider_name : PAnsiChar; ///< network name for DVB streams
name : PAnsiChar; ///< service name for DVB streams
+ {$IFEND}
flags : cint;
discard : TAVDiscard; ///< selects which program to discard and which to feed to the caller
{$IF LIBAVFORMAT_VERSION >= 51016000} // 51.16.0
@@ -908,8 +990,18 @@ var
{$IFEND}
{$IF LIBAVFORMAT_VERSION >= 52003000} // 52.3.0
+(**
+ * If f is NULL, returns the first registered input format,
+ * if f is non-NULL, returns the next registered input format after f
+ * or NULL if f is the last one.
+ *)
function av_iformat_next(f: PAVInputFormat): PAVInputFormat;
cdecl; external av__format;
+(**
+ * If f is NULL, returns the first registered output format,
+ * if f is non-NULL, returns the next registered input format after f
+ * or NULL if f is the last one.
+ *)
function av_oformat_next(f: PAVOutputFormat): PAVOutputFormat;
cdecl; external av__format;
{$IFEND}
@@ -917,8 +1009,8 @@ function av_oformat_next(f: PAVOutputFormat): PAVOutputFormat;
function av_guess_image2_codec(filename: {const} PAnsiChar): TCodecID;
cdecl; external av__format;
-(* XXX: use automatic init with either ELF sections or C file parser *)
-(* modules *)
+(* XXX: Use automatic init with either ELF sections or C file parser *)
+(* modules. *)
(* utils.c *)
procedure av_register_input_format(format: PAVInputFormat);
@@ -1006,7 +1098,7 @@ procedure av_pkt_dump_log(avcl: Pointer; level: cint; pkt: PAVPacket; dump_paylo
*
* @see av_register_input_format()
* @see av_register_output_format()
- * @see register_protocol()
+ * @see av_register_protocol()
*)
procedure av_register_all();
cdecl; external av__format;
@@ -1062,18 +1154,28 @@ function av_open_input_file(var ic_ptr: PAVFormatContext; filename: PAnsiChar;
ap: PAVFormatParameters): cint;
cdecl; external av__format;
+{$IF LIBAVFORMAT_VERSION >= 52026000} // 52.26.0
(**
* Allocate an AVFormatContext.
* Can be freed with av_free() but do not forget to free everything you
* explicitly allocated as well!
*)
+function avformat_alloc_context(): PAVFormatContext;
+ cdecl; external av__format;
+{$ELSE}
+ {$IF LIBAVFORMAT_VERSION_MAJOR < 53}
+(**
+ * @deprecated Use avformat_alloc_context() instead.
+ *)
function av_alloc_format_context(): PAVFormatContext;
cdecl; external av__format;
+ {$IFEND}
+{$IFEND}
(**
* Read packets of a media file to get stream information. This
* is useful for file formats with no headers such as MPEG. This
- * function also computes the real frame rate in case of MPEG-2 repeat
+ * function also computes the real framerate in case of MPEG-2 repeat
* frame mode.
* The logical file position is not changed by this function;
* examined packets may be buffered for later processing.
@@ -1111,7 +1213,7 @@ function av_read_packet(s: PAVFormatContext; var pkt: TAVPacket): cint;
* then it contains one frame.
*
* pkt->pts, pkt->dts and pkt->duration are always set to correct
- * values in AVStream.timebase units (and guessed if the format cannot
+ * values in AVStream.time_base units (and guessed if the format cannot
* provide them). pkt->pts can be AV_NOPTS_VALUE if the video format
* has B-frames, so it is better to rely on pkt->dts if you do not
* decompress the payload.
@@ -1122,7 +1224,7 @@ function av_read_frame(s: PAVFormatContext; var pkt: TAVPacket): cint;
cdecl; external av__format;
(**
- * Seek to the key frame at timestamp.
+ * Seek to the keyframe at timestamp.
* 'timestamp' in 'stream_index'.
* @param stream_index If stream_index is (-1), a default
* stream is selected, and timestamp is automatically converted
@@ -1136,15 +1238,51 @@ function av_seek_frame(s: PAVFormatContext; stream_index: cint; timestamp: cint6
flags: cint): cint;
cdecl; external av__format;
+{$IF LIBAVFORMAT_VERSION >= 52026000} // 52.26.0
(**
- * Start playing a network based stream (e.g. RTSP stream) at the
+ * Seek to timestamp ts.
+ * Seeking will be done so that the point from which all active streams
+ * can be presented successfully will be closest to ts and within min/max_ts.
+ * Active streams are all streams that have AVStream.discard < AVDISCARD_ALL.
+ *
+ * If flags contain AVSEEK_FLAG_BYTE, then all timestamps are in byte and
+ * are the file position (this may not be supported by all demuxers).
+ * If flags contain AVSEEK_FLAG_FRAME then all timestamps are in frames
+ * in the stream with stream_index (this may not be supported by all demuxers).
+ * Otherwise all timestamps are in units of the stream selected by stream_index
+ * or if stream_index is -1, in AV_TIME_BASE units.
+ * If flags contain AVSEEK_FLAG_ANY, then non-keyframes are treated as
+ * keyframes (this may not be supported by all demuxers).
+ *
+ * @param stream_index index of the stream which is used as time base reference.
+ * @param min_ts smallest acceptable timestamp
+ * @param ts target timestamp
+ * @param max_ts largest acceptable timestamp
+ * @param flags flags
+ * @returns >=0 on success, error code otherwise
+ *
+ * @NOTE This is part of the new seek API which is still under construction.
+ * Thus do not use this yet. It may change at any time, do not expect
+ * ABI compatibility yet!
+ *)
+function avformat_seek_file(s: PAVFormatContext;
+ stream_index: cint;
+ min_ts: cint64;
+ ts: cint64;
+ max_ts: cint64;
+ flags: cint): cint;
+ cdecl; external av__format;
+{$IFEND}
+
+(**
+ * Start playing a network-based stream (e.g. RTSP stream) at the
* current position.
*)
function av_read_play(s: PAVFormatContext): cint;
cdecl; external av__format;
(**
- * Pause a network based stream (e.g. RTSP stream).
+ * Pause a network-based stream (e.g. RTSP stream).
*
* Use av_read_play() to resume it.
*)
@@ -1239,7 +1377,7 @@ function av_index_search_timestamp(st: PAVStream; timestamp: cint64; flags: cint
{$IF LIBAVFORMAT_VERSION >= 52004000} // 52.4.0
(**
* Ensures the index uses less memory than the maximum specified in
- * AVFormatContext.max_index_size, by discarding entries if it grows
+ * AVFormatContext.max_index_size by discarding entries if it grows
* too large.
* This function is not part of the public API and should only be called
* by demuxers.
@@ -1337,7 +1475,7 @@ function av_write_frame(s: PAVFormatContext; var pkt: TAVPacket): cint;
* Writes a packet to an output media file ensuring correct interleaving.
*
* The packet must contain one audio or video frame.
- * If the packets are already correctly interleaved the application should
+ * If the packets are already correctly interleaved, the application should
* call av_write_frame() instead as it is slightly faster. It is also important
* to keep in mind that completely non-interleaved input will need huge amounts
* of memory to interleave with this, so it is preferable to interleave at the
@@ -1355,7 +1493,7 @@ function av_interleaved_write_frame(s: PAVFormatContext; var pkt: TAVPacket): ci
* Interleave a packet per dts in an output media file.
*
* Packets with pkt->destruct == av_destruct_packet will be freed inside this
- * function, so they cannot be used after it, note calling av_free_packet()
+ * function, so they cannot be used after it. Note that calling av_free_packet()
* on them is still safe.
*
* @param s media file handle
@@ -1370,6 +1508,24 @@ function av_interleave_packet_per_dts(s: PAVFormatContext; _out: PAVPacket;
pkt: PAVPacket; flush: cint): cint;
cdecl; external av__format;
+{$IF LIBAVFORMAT_VERSION >= 52025000} // 52.25.0
+(**
+ * Add packet to AVFormatContext->packet_buffer list, determining its
+ * interleaved position using compare() function argument.
+ *
+ * This function is not part of the public API and should only be called
+ * by muxers using their own interleave function.
+ *)
+{
+procedure ff_interleave_add_packet(s: PAVFormatContext;
+ pkt: PAVPacket;
+ compare: function(para1: PAVFormatContext;
+ para2: PAVPacket;
+ para3: PAVPacket): cint);
+ cdecl; external av__format;
+}
+{$IFEND}
+
(**
* @brief Write the stream trailer to an output media file and
* free the file private data.
@@ -1396,7 +1552,7 @@ function parse_image_size(width_ptr: PCint; height_ptr: PCint;
{$IF LIBAVFORMAT_VERSION_MAJOR < 53}
(**
- * Converts frame rate from string to a fraction.
+ * Converts framerate from a string to a fraction.
* @deprecated Use av_parse_video_frame_rate instead.
*)
function parse_frame_rate(frame_rate: PCint; frame_rate_base: PCint;
@@ -1405,7 +1561,7 @@ function parse_frame_rate(frame_rate: PCint; frame_rate_base: PCint;
{$IFEND}
(**
- * Parses \p datestr and returns a corresponding number of microseconds.
+ * Parses datestr and returns a corresponding number of microseconds.
* @param datestr String representing a date or a duration.
* - If a date the syntax is:
* @code
@@ -1416,7 +1572,7 @@ function parse_frame_rate(frame_rate: PCint; frame_rate_base: PCint;
* If the year-month-day part is not specified it takes the current
* year-month-day.
* Returns the number of microseconds since 1st of January, 1970 up to
- * the time of the parsed date or INT64_MIN if \p datestr cannot be
+ * the time of the parsed date or INT64_MIN if datestr cannot be
* successfully parsed.
* - If a duration the syntax is:
* @code
@@ -1424,10 +1580,10 @@ function parse_frame_rate(frame_rate: PCint; frame_rate_base: PCint;
* [-]S+[.m...]
* @endcode
* Returns the number of microseconds contained in a time interval
- * with the specified duration or INT64_MIN if \p datestr cannot be
+ * with the specified duration or INT64_MIN if datestr cannot be
* successfully parsed.
- * @param duration Flag which tells how to interpret \p datestr, if
- * not zero \p datestr is interpreted as a duration, otherwise as a
+ * @param duration Flag which tells how to interpret datestr, if
+ * not zero datestr is interpreted as a duration, otherwise as a
* date.
*)
function parse_date(datestr: PAnsiChar; duration: cint): cint64;
@@ -1444,7 +1600,11 @@ const
function ffm_read_write_index(fd: cint): cint64;
cdecl; external av__format;
+{$IF LIBAVFORMAT_VERSION < 52027000} // 52.27.0
procedure ffm_write_write_index(fd: cint; pos: cint64);
+{$ELSE}
+function ffm_write_write_index(fd: cint; pos: cint64): cint;
+{$IFEND}
cdecl; external av__format;
procedure ffm_set_write_index(s: PAVFormatContext; pos: cint64; file_size: cint64);
@@ -1460,7 +1620,7 @@ function find_info_tag(arg: PAnsiChar; arg_size: cint; tag1: PAnsiChar; info: PA
cdecl; external av__format;
(**
- * Returns in 'buf' the path with '%d' replaced by number.
+ * Returns in 'buf' the path with '%d' replaced by a number.
*
* Also handles the '%0nd' format where 'n' is the total number
* of digits and '%%'.
@@ -1526,10 +1686,12 @@ begin
end;
{$IFEND}
+{$IF LIBAVCODEC_VERSION < 52032000} // < 52.32.0
procedure av_free_packet(pkt: PAVPacket);
begin
if ((pkt <> nil) and (@pkt^.destruct <> nil)) then
pkt^.destruct(pkt);
end;
+{$IFEND}
end.
diff --git a/unicode/src/lib/ffmpeg/avio.pas b/unicode/src/lib/ffmpeg/avio.pas
index 33778206..dc0a330b 100644
--- a/unicode/src/lib/ffmpeg/avio.pas
+++ b/unicode/src/lib/ffmpeg/avio.pas
@@ -27,7 +27,12 @@
(*
* Conversion of libavformat/avio.h
- * revision 16100, Sat Dec 13 13:39:13 2008 UTC
+ * unbuffered I/O operations
+ * revision 16100, Sat Dec 13 13:39:13 2008 UTC
+ * update Tue, Jun 10 01:00:00 2009 UTC
+ *
+ * @warning This file has to be considered an internal but installed
+ * header, so it should not be directly included in your projects.
*)
unit avio;
@@ -103,6 +108,7 @@ type
name: PAnsiChar;
url_open: function (h: PURLContext; filename: {const} PAnsiChar; flags: cint): cint; cdecl;
url_read: function (h: PURLContext; buf: PByteArray; size: cint): cint; cdecl;
+ url_read_complete: function (h: PURLContext; buf: PByteArray; size: cint): cint; cdecl;
url_write: function (h: PURLContext; buf: PByteArray; size: cint): cint; cdecl;
url_seek: function (h: PURLContext; pos: cint64; whence: cint): cint64; cdecl;
url_close: function (h: PURLContext): cint; cdecl;
@@ -180,6 +186,16 @@ function url_exist(filename: {const} PAnsiChar): cint;
cdecl; external av__format;
function url_filesize (h: PURLContext): cint64;
cdecl; external av__format;
+{
+ * Return the file descriptor associated with this URL. For RTP, this
+ * will return only the RTP file descriptor, not the RTCP file descriptor.
+ * To get both, use rtp_get_file_handles().
+ *
+ * @return the file descriptor associated with this URL, or <0 on error.
+}
+(* not implemented *)
+function url_get_file_handle(h: PURLContext): cint;
+ cdecl; external av__format;
(**
* Return the maximum packet size associated to packetized file
@@ -240,19 +256,34 @@ function av_url_read_seek(h: PURLContext; stream_index: cint;
cdecl; external av__format;
{$IFEND}
-{
+(**
var
+{$IF LIBAVFORMAT_VERSION_MAJOR < 53}
first_protocol: PURLProtocol; external av__format;
+{$IFEND}
url_interrupt_cb: PURLInterruptCB; external av__format;
-}
+**)
+{
+* If protocol is NULL, returns the first registered protocol,
+* if protocol is non-NULL, returns the next registered protocol after protocol,
+* or NULL if protocol is the last one.
+}
{$IF LIBAVFORMAT_VERSION >= 52002000} // 52.2.0
function av_protocol_next(p: PURLProtocol): PURLProtocol;
cdecl; external av__format;
{$IFEND}
+{$IF LIBAVFORMAT_VERSION <= 52028000} // 52.28.0
+(**
+ * @deprecated Use av_register_protocol() instead.
+ *)
function register_protocol (protocol: PURLProtocol): cint;
cdecl; external av__format;
+{$ELSE}
+function av_register_protocol (protocol: PURLProtocol): cint;
+ cdecl; external av__format;
+{$IFEND}
type
TReadWriteFunc = function (opaque: Pointer; buf: PByteArray; buf_size: cint): cint; cdecl;
@@ -521,7 +552,7 @@ function ff_crc04C11DB7_update(checksum: culong; buf: {const} PByteArray;
{$IFEND}
function get_checksum(s: PByteIOContext): culong;
cdecl; external av__format;
-procedure init_checksum(s: PByteIOContext;
+procedure init_gsum(s: PByteIOContext;
update_checksum: pointer;
checksum: culong);
cdecl; external av__format;
@@ -531,9 +562,11 @@ function udp_set_remote_url(h: PURLContext; uri: {const} PAnsiChar): cint;
cdecl; external av__format;
function udp_get_local_port(h: PURLContext): cint;
cdecl; external av__format;
+{$IF LIBAVFORMAT_VERSION_MAJOR <= 52}
function udp_get_file_handle(h: PURLContext): cint;
cdecl; external av__format;
-
+{$IFEND}
+
implementation
function url_is_streamed(s: PByteIOContext): cint;
diff --git a/unicode/src/lib/ffmpeg/avutil.pas b/unicode/src/lib/ffmpeg/avutil.pas
index 6de35f1b..6a93ea12 100644
--- a/unicode/src/lib/ffmpeg/avutil.pas
+++ b/unicode/src/lib/ffmpeg/avutil.pas
@@ -29,14 +29,21 @@
*
* libavutil/avutil.h:
* Min. version: 49.0.1, revision 6577, Sat Oct 7 15:30:46 2006 UTC
- * Max. version: 49.14.0, revision 16912, Sun Feb 1 02:00:19 2009 UTC
+ * Max. version: 49.14.0, revision 16912, Sun Feb 1 02:00:19 2009 UTC
*
* libavutil/mem.h:
- * revision 16590, Tue Jan 13 23:44:16 2009 UTC
+ * revision 16590, Tue Jan 13 23:44:16 2009 UTC
*
* libavutil/log.h:
- * revision 16571, Tue Jan 13 00:14:43 2009 UTC
+ * revision 16571, Tue Jan 13 00:14:43 2009 UTC
*)
+{
+ Update changes auf avutil.h, mem.h and log.h
+ Max. version 50.03.0, Tue, Jun 09 24:00:00 2009 UTC
+ include/keep pixfmt.h (change in revision 50.01.0)
+ Maybe, the pixelformats are not needed, but it has not been checked.
+ log.h is only partial.
+}
unit avutil;
@@ -62,8 +69,8 @@ uses
const
(* Max. supported version by this header *)
- LIBAVUTIL_MAX_VERSION_MAJOR = 49;
- LIBAVUTIL_MAX_VERSION_MINOR = 14;
+ LIBAVUTIL_MAX_VERSION_MAJOR = 50;
+ LIBAVUTIL_MAX_VERSION_MINOR = 3;
LIBAVUTIL_MAX_VERSION_RELEASE = 0;
LIBAVUTIL_MAX_VERSION = (LIBAVUTIL_MAX_VERSION_MAJOR * VERSION_MAJOR) +
(LIBAVUTIL_MAX_VERSION_MINOR * VERSION_MINOR) +
@@ -112,6 +119,14 @@ type
* components stored in AVFrame.data[1] should be in the range 0..255.
* This is important as many custom PAL8 video codecs that were designed
* to run on the IBM VGA graphics adapter use 6-bit palette components.
+ *
+ * For all the 8bit per pixel formats, an RGB32 palette is in data[1] like
+ * for pal8. This palette is filled in automatically by the function
+ * allocating the picture.
+ *
+ * Note, make sure that all newly added big endian formats have pix_fmt&1==1
+ * and that all newly added little endian formats have pix_fmt&1==0
+ * this allows simpler detection of big vs little endian.
*)
PAVPixelFormat = ^TAVPixelFormat;
@@ -123,11 +138,15 @@ type
PIX_FMT_BGR24, ///< packed RGB 8:8:8, 24bpp, BGRBGR...
PIX_FMT_YUV422P, ///< planar YUV 4:2:2, 16bpp, (1 Cr & Cb sample per 2x1 Y samples)
PIX_FMT_YUV444P, ///< planar YUV 4:4:4, 24bpp, (1 Cr & Cb sample per 1x1 Y samples)
+{$IF LIBAVUTIL_VERSION <= 50001000} // 50.01.0
PIX_FMT_RGB32, ///< packed RGB 8:8:8, 32bpp, (msb)8A 8R 8G 8B(lsb), in CPU endianness
+{$IFEND}
PIX_FMT_YUV410P, ///< planar YUV 4:1:0, 9bpp, (1 Cr & Cb sample per 4x4 Y samples)
PIX_FMT_YUV411P, ///< planar YUV 4:1:1, 12bpp, (1 Cr & Cb sample per 4x1 Y samples)
+{$IF LIBAVUTIL_VERSION <= 50000000} // 50.00.0
PIX_FMT_RGB565, ///< packed RGB 5:6:5, 16bpp, (msb) 5R 6G 5B(lsb), in CPU endianness
PIX_FMT_RGB555, ///< packed RGB 5:5:5, 16bpp, (msb)1A 5R 5G 5B(lsb), in CPU endianness, most significant bit to 0
+{$IFEND}
PIX_FMT_GRAY8, ///< Y , 8bpp
PIX_FMT_MONOWHITE, ///< Y , 1bpp, 0 is white, 1 is black
PIX_FMT_MONOBLACK, ///< Y , 1bpp, 0 is black, 1 is white
@@ -135,13 +154,17 @@ type
PIX_FMT_YUVJ420P, ///< planar YUV 4:2:0, 12bpp, full scale (JPEG)
PIX_FMT_YUVJ422P, ///< planar YUV 4:2:2, 16bpp, full scale (JPEG)
PIX_FMT_YUVJ444P, ///< planar YUV 4:4:4, 24bpp, full scale (JPEG)
- PIX_FMT_XVMC_MPEG2_MC,///< XVideo Motion Acceleration via common packet passing(xvmc_render.h)
+ PIX_FMT_XVMC_MPEG2_MC,///< XVideo Motion Acceleration via common packet passing
PIX_FMT_XVMC_MPEG2_IDCT,
PIX_FMT_UYVY422, ///< packed YUV 4:2:2, 16bpp, Cb Y0 Cr Y1
PIX_FMT_UYYVYY411, ///< packed YUV 4:1:1, 12bpp, Cb Y0 Y1 Cr Y2 Y3
+{$IF LIBAVUTIL_VERSION <= 50001000} // 50.01.0
PIX_FMT_BGR32, ///< packed RGB 8:8:8, 32bpp, (msb)8A 8B 8G 8R(lsb), in CPU endianness
+{$IFEND}
+{$IF LIBAVUTIL_VERSION <= 50000000} // 50.00.0
PIX_FMT_BGR565, ///< packed RGB 5:6:5, 16bpp, (msb) 5B 6G 5R(lsb), in CPU endianness
PIX_FMT_BGR555, ///< packed RGB 5:5:5, 16bpp, (msb)1A 5B 5G 5R(lsb), in CPU endianness, most significant bit to 1
+{$IFEND}
PIX_FMT_BGR8, ///< packed RGB 3:3:2, 8bpp, (msb)2B 3G 3R(lsb)
PIX_FMT_BGR4, ///< packed RGB 1:2:1, 4bpp, (msb)1B 2G 1R(lsb)
PIX_FMT_BGR4_BYTE, ///< packed RGB 1:2:1, 8bpp, (msb)1B 2G 1R(lsb)
@@ -150,10 +173,15 @@ type
PIX_FMT_RGB4_BYTE, ///< packed RGB 1:2:1, 8bpp, (msb)1R 2G 1B(lsb)
PIX_FMT_NV12, ///< planar YUV 4:2:0, 12bpp, 1 plane for Y and 1 for UV
PIX_FMT_NV21, ///< as above, but U and V bytes are swapped
-
+{$IF LIBAVUTIL_VERSION <= 50001000} // 50.01.0
PIX_FMT_RGB32_1, ///< packed RGB 8:8:8, 32bpp, (msb)8R 8G 8B 8A(lsb), in CPU endianness
PIX_FMT_BGR32_1, ///< packed RGB 8:8:8, 32bpp, (msb)8B 8G 8R 8A(lsb), in CPU endianness
-
+{$ELSE} // 50.02.0
+ PIX_FMT_ARGB, ///< packed ARGB 8:8:8:8, 32bpp, ARGBARGB...
+ PIX_FMT_RGBA, ///< packed RGBA 8:8:8:8, 32bpp, RGBARGBA...
+ PIX_FMT_ABGR, ///< packed ABGR 8:8:8:8, 32bpp, ABGRABGR...
+ PIX_FMT_BGRA, ///< packed BGRA 8:8:8:8, 32bpp, BGRABGRA...
+{$IFEND}
PIX_FMT_GRAY16BE, ///< Y , 16bpp, big-endian
PIX_FMT_GRAY16LE, ///< Y , 16bpp, little-endian
PIX_FMT_YUV440P, ///< planar YUV 4:4:0 (1 Cr & Cb sample per 1x2 Y samples)
@@ -164,23 +192,74 @@ type
PIX_FMT_VDPAU_MPEG2,///< MPEG-2 HW decoding with VDPAU, data[0] contains a vdpau_render_state struct which contains the bitstream of the slices as well as various fields extracted from headers
PIX_FMT_VDPAU_WMV3,///< WMV3 HW decoding with VDPAU, data[0] contains a vdpau_render_state struct which contains the bitstream of the slices as well as various fields extracted from headers
PIX_FMT_VDPAU_VC1, ///< VC-1 HW decoding with VDPAU, data[0] contains a vdpau_render_state struct which contains the bitstream of the slices as well as various fields extracted from headers
+{$IF LIBAVUTIL_VERSION >= 49015000} // 49.15.0
+ PIX_FMT_RGB48BE, ///< packed RGB 16:16:16, 48bpp, 16R, 16G, 16B, big-endian
+ PIX_FMT_RGB48LE, ///< packed RGB 16:16:16, 48bpp, 16R, 16G, 16B, little-endian
+{$IFEND}
+{$IF LIBAVUTIL_VERSION >= 50001000} // 50.01.0
+ PIX_FMT_RGB565BE, ///< packed RGB 5:6:5, 16bpp, (msb) 5R 6G 5B(lsb), big-endian
+ PIX_FMT_RGB565LE, ///< packed RGB 5:6:5, 16bpp, (msb) 5R 6G 5B(lsb), little-endian
+ PIX_FMT_RGB555BE, ///< packed RGB 5:5:5, 16bpp, (msb)1A 5R 5G 5B(lsb), big-endian, most significant bit to 0
+ PIX_FMT_RGB555LE, ///< packed RGB 5:5:5, 16bpp, (msb)1A 5R 5G 5B(lsb), little-endian, most significant bit to 0
+
+ PIX_FMT_BGR565BE, ///< packed BGR 5:6:5, 16bpp, (msb) 5B 6G 5R(lsb), big-endian
+ PIX_FMT_BGR565LE, ///< packed BGR 5:6:5, 16bpp, (msb) 5B 6G 5R(lsb), little-endian
+ PIX_FMT_BGR555BE, ///< packed BGR 5:5:5, 16bpp, (msb)1A 5B 5G 5R(lsb), big-endian, most significant bit to 1
+ PIX_FMT_BGR555LE, ///< packed BGR 5:5:5, 16bpp, (msb)1A 5B 5G 5R(lsb), little-endian, most significant bit to 1
+
+ PIX_FMT_VAAPI_MOCO, ///< HW acceleration through VA API at motion compensation entry-point, Picture.data[3] contains a vaapi_render_state struct which contains macroblocks as well as various fields extracted from headers
+ PIX_FMT_VAAPI_IDCT, ///< HW acceleration through VA API at IDCT entry-point, Picture.data[3] contains a vaapi_render_state struct which contains fields extracted from headers
+ PIX_FMT_VAAPI_VLD, ///< HW decoding through VA API, Picture.data[3] contains a vaapi_render_state struct which contains the bitstream of the slices as well as various fields extracted from headers
+{$IFEND}
PIX_FMT_NB ///< number of pixel formats, DO NOT USE THIS if you want to link with shared libav* because the number of formats might differ between versions
);
const
{$ifdef WORDS_BIGENDIAN}
- PIX_FMT_RGBA = PIX_FMT_RGB32_1;
- PIX_FMT_BGRA = PIX_FMT_BGR32_1;
- PIX_FMT_ARGB = PIX_FMT_RGB32;
- PIX_FMT_ABGR = PIX_FMT_BGR32;
- PIX_FMT_GRAY16 = PIX_FMT_GRAY16BE;
+ {$IF LIBAVUTIL_VERSION <= 50001000} // 50.01.0
+ PIX_FMT_RGBA = PIX_FMT_RGB32_1;
+ PIX_FMT_BGRA = PIX_FMT_BGR32_1;
+ PIX_FMT_ARGB = PIX_FMT_RGB32;
+ PIX_FMT_ABGR = PIX_FMT_BGR32;
+ {$ELSE} // 50.02.0
+ PIX_FMT_RGB32 = PIX_FMT_ARGB;
+ PIX_FMT_RGB32_1 = PIX_FMT_RGBA;
+ PIX_FMT_BGR32 = PIX_FMT_ABGR;
+ PIX_FMT_BGR32_1 = PIX_FMT_BGRA;
+ {$IFEND}
+ PIX_FMT_GRAY16 = PIX_FMT_GRAY16BE;
+ {$IF LIBAVUTIL_VERSION >= 49015000} // 49.15.0
+ PIX_FMT_RGB48 = PIX_FMT_RGB48BE;
+ {$IFEND}
+ {$IF LIBAVUTIL_VERSION >= 50001000} // 50.01.0
+ PIX_FMT_RGB565 = PIX_FMT_RGB565BE;
+ PIX_FMT_RGB555 = PIX_FMT_RGB555BE;
+ PIX_FMT_BGR565 = PIX_FMT_BGR565BE;
+ PIX_FMT_BGR555 = PIX_FMT_BGR555BE
+ {$IFEND}
{$else}
- PIX_FMT_RGBA = PIX_FMT_BGR32;
- PIX_FMT_BGRA = PIX_FMT_RGB32;
- PIX_FMT_ARGB = PIX_FMT_BGR32_1;
- PIX_FMT_ABGR = PIX_FMT_RGB32_1;
- PIX_FMT_GRAY16 = PIX_FMT_GRAY16LE;
-{$endif}
+ {$IF LIBAVUTIL_VERSION <= 50001000} // 50.01.0
+ PIX_FMT_RGBA = PIX_FMT_BGR32;
+ PIX_FMT_BGRA = PIX_FMT_RGB32;
+ PIX_FMT_ARGB = PIX_FMT_BGR32_1;
+ PIX_FMT_ABGR = PIX_FMT_RGB32_1;
+ {$ELSE} // 50.02.0
+ PIX_FMT_RGB32 = PIX_FMT_BGRA;
+ PIX_FMT_RGB32_1 = PIX_FMT_ABGR;
+ PIX_FMT_BGR32 = PIX_FMT_RGBA;
+ PIX_FMT_BGR32_1 = PIX_FMT_ARGB;
+ {$IFEND}
+ PIX_FMT_GRAY16 = PIX_FMT_GRAY16LE;
+ {$IF LIBAVUTIL_VERSION >= 49015000} // 49.15.0
+ PIX_FMT_RGB48 = PIX_FMT_RGB48LE;
+ {$IFEND}
+ {$IF LIBAVUTIL_VERSION >= 50001000} // 50.01.0
+ PIX_FMT_RGB565 = PIX_FMT_RGB565LE;
+ PIX_FMT_RGB555 = PIX_FMT_RGB555LE;
+ PIX_FMT_BGR565 = PIX_FMT_BGR565LE;
+ PIX_FMT_BGR555 = PIX_FMT_BGR555LE;
+ {$IFEND}
+{$ENDIF}
{$IF LIBAVUTIL_VERSION_MAJOR < 50} // 50.0.0
PIX_FMT_UYVY411 = PIX_FMT_UYYVYY411;
@@ -188,40 +267,41 @@ const
PIX_FMT_YUV422 = PIX_FMT_YUYV422;
{$IFEND}
-(* common.h *)
+(* libavutil/common.h *) // until now MKTAG is all from common.h KMS 9/6/2009
-function MKTAG(a,b,c,d: AnsiChar): integer;
+function MKTAG(a, b, c, d: AnsiChar): integer;
-(* mem.h *)
+(* libavutil/mem.h *)
+(* memory handling functions *)
(**
- * Allocate a block of \p size bytes with alignment suitable for all
+ * Allocates a block of size bytes with alignment suitable for all
* memory accesses (including vectors if available on the CPU).
* @param size Size in bytes for the memory block to be allocated.
- * @return Pointer to the allocated block, NULL if it cannot allocate
- * it.
+ * @return Pointer to the allocated block, NULL if the block cannot
+ * be allocated.
* @see av_mallocz()
*)
function av_malloc(size: cuint): pointer;
cdecl; external av__util; {av_malloc_attrib av_alloc_size(1)}
(**
- * Allocate or reallocate a block of memory.
- * If \p ptr is NULL and \p size > 0, allocate a new block. If \p
- * size is zero, free the memory block pointed by \p ptr.
+ * Allocates or reallocates a block of memory.
+ * If ptr is NULL and size > 0, allocates a new block. If \p
+ * size is zero, frees the memory block pointed to by ptr.
* @param size Size in bytes for the memory block to be allocated or
* reallocated.
* @param ptr Pointer to a memory block already allocated with
* av_malloc(z)() or av_realloc() or NULL.
- * @return Pointer to a newly reallocated block or NULL if it cannot
- * reallocate or the function is used to free the memory block.
+ * @return Pointer to a newly reallocated block or NULL if the block
+ * cannot be allocated or the function is used to free the memory block.
* @see av_fast_realloc()
*)
function av_realloc(ptr: pointer; size: cuint): pointer;
cdecl; external av__util; {av_alloc_size(2)}
(**
- * Free a memory block which has been allocated with av_malloc(z)() or
+ * Frees a memory block which has been allocated with av_malloc(z)() or
* av_realloc().
* @param ptr Pointer to the memory block which should be freed.
* @note ptr = NULL is explicitly allowed.
@@ -232,29 +312,28 @@ procedure av_free(ptr: pointer);
cdecl; external av__util;
(**
- * Allocate a block of \p size bytes with alignment suitable for all
+ * Allocates a block of size bytes with alignment suitable for all
* memory accesses (including vectors if available on the CPU) and
- * set to zeroes all the bytes of the block.
+ * zeroes all the bytes of the block.
* @param size Size in bytes for the memory block to be allocated.
- * @return Pointer to the allocated block, NULL if it cannot allocate
- * it.
+ * @return Pointer to the allocated block, NULL if it cannot be allocated.
* @see av_malloc()
*)
function av_mallocz(size: cuint): pointer;
cdecl; external av__util; {av_malloc_attrib av_alloc_size(1)}
(**
- * Duplicate the string \p s.
- * @param s String to be duplicated.
+ * Duplicates the string s.
+ * @param s string to be duplicated.
* @return Pointer to a newly allocated string containing a
- * copy of \p s or NULL if it cannot be allocated.
+ * copy of \p s or NULL if the string cannot be allocated.
*)
function av_strdup({const} s: PAnsiChar): PAnsiChar;
cdecl; external av__util; {av_malloc_attrib}
(**
- * Free a memory block which has been allocated with av_malloc(z)() or
- * av_realloc() and set to NULL the pointer to it.
+ * Frees a memory block which has been allocated with av_malloc(z)() or
+ * av_realloc() and set the pointer pointing to it to NULL.
* @param ptr Pointer to the pointer to the memory block which should
* be freed.
* @see av_free()
@@ -262,7 +341,7 @@ function av_strdup({const} s: PAnsiChar): PAnsiChar;
procedure av_freep (ptr: pointer);
cdecl; external av__util;
-(* log.h *)
+(* libavutil/log.h *)
const
{$IF LIBAVUTIL_VERSION_MAJOR < 50}
@@ -277,26 +356,26 @@ const
AV_LOG_QUIET = -8;
(**
- * something went really wrong and we will crash now
+ * Something went really wrong and we will crash now.
*)
AV_LOG_PANIC = 0;
(**
- * something went wrong and recovery is not possible
- * like no header in a format which depends on it or a combination
- * of parameters which are not allowed
+ * Something went wrong and recovery is not possible.
+ * For example, no header was found for a format which depends
+ * on headers or an illegal combination of parameters is used.
*)
AV_LOG_FATAL = 8;
(**
- * something went wrong and cannot losslessly be recovered
- * but not all future data is affected
+ * Something went wrong and cannot losslessly be recovered.
+ * However, not all future data is affected.
*)
AV_LOG_ERROR = 16;
(**
- * something somehow does not look correct / something which may or may not
- * lead to some problems like use of -vstrict -2
+ * Something somehow does not look correct. This may or may not
+ * lead to problems. An example would be the use of '-vstrict -2'.
*)
AV_LOG_WARNING = 24;
@@ -304,7 +383,7 @@ const
AV_LOG_VERBOSE = 40;
(**
- * stuff which is only useful for libav* developers
+ * Stuff which is only useful for libav* developers.
*)
AV_LOG_DEBUG = 48;
{$IFEND}
@@ -317,7 +396,9 @@ procedure av_log_set_level(level: cint);
implementation
-function MKTAG(a,b,c,d: AnsiChar): integer;
+(* libavutil/common.h *)
+
+function MKTAG(a, b, c, d: AnsiChar): integer;
begin
Result := (ord(a) or (ord(b) shl 8) or (ord(c) shl 16) or (ord(d) shl 24));
end;
diff --git a/unicode/src/lib/ffmpeg/mathematics.pas b/unicode/src/lib/ffmpeg/mathematics.pas
index fb57ccea..92ee0a5e 100644
--- a/unicode/src/lib/ffmpeg/mathematics.pas
+++ b/unicode/src/lib/ffmpeg/mathematics.pas
@@ -27,6 +27,9 @@
(*
* Conversion of libavutil/mathematics.h
* revision 16844, Wed Jan 28 08:50:10 2009 UTC
+ *
+ * update, MiSchi, no code change
+ * Fri Jun 12 2009 21:50:00 UTC
*)
unit mathematics;
@@ -55,11 +58,11 @@ const
type
TAVRounding = (
- AV_ROUND_ZERO = 0, ///< Round toward zero
- AV_ROUND_INF = 1, ///< Round away from zero
- AV_ROUND_DOWN = 2, ///< Round toward -infinity
- AV_ROUND_UP = 3, ///< Round toward +infinity
- AV_ROUND_NEAR_INF = 5 ///< Round to nearest and halfway cases away from zero
+ AV_ROUND_ZERO = 0, ///< Round toward zero.
+ AV_ROUND_INF = 1, ///< Round away from zero.
+ AV_ROUND_DOWN = 2, ///< Round toward -infinity.
+ AV_ROUND_UP = 3, ///< Round toward +infinity.
+ AV_ROUND_NEAR_INF = 5 ///< Round to nearest and halfway cases away from zero.
);
{$IF LIBAVUTIL_VERSION >= 49013000} // 49.13.0
@@ -90,4 +93,3 @@ function av_rescale_q (a: cint64; bq, cq: TAVRational): cint64;
implementation
end.
-
diff --git a/unicode/src/lib/ffmpeg/opt.pas b/unicode/src/lib/ffmpeg/opt.pas
index 833dc247..a2e2cce9 100644
--- a/unicode/src/lib/ffmpeg/opt.pas
+++ b/unicode/src/lib/ffmpeg/opt.pas
@@ -28,6 +28,9 @@
(*
* Conversion of libavcodec/opt.h
* revision 16912, Sun Feb 1 02:00:19 2009 UTC
+ *
+ * update, MiSchi, no code change
+ * Fri Jun 12 2009 21:50:00 UTC
*)
unit opt;
@@ -109,8 +112,8 @@ type
{$IF LIBAVCODEC_VERSION >= 51039000} // 51.39.0
(**
- * Looks for an option in \p obj. Looks only for the options which
- * have the flags set as specified in \p mask and \p flags (that is,
+ * Looks for an option in obj. Looks only for the options which
+ * have the flags set as specified in mask and flags (that is,
* for which it is the case that opt->flags & mask == flags).
*
* @param[in] obj a pointer to a struct whose first element is a
@@ -135,7 +138,7 @@ function av_set_string(obj: pointer; name: {const} PAnsiChar; val: {const} PAnsi
{$IF LIBAVCODEC_VERSION >= 51059000} // 51.59.0
(**
* @return a pointer to the AVOption corresponding to the field set or
- * NULL if no matching AVOption exists, or if the value \p val is not
+ * NULL if no matching AVOption exists, or if the value val is not
* valid
* @see av_set_string3()
*)
@@ -167,8 +170,11 @@ function av_set_string2(obj: Pointer; name: {const} PAnsiChar; val: {const} PAns
* @param alloc when 1 then the old value will be av_freed() and the
* new av_strduped()
* when 0 then no av_free() nor av_strdup() will be used
- * @return 0 if the value has been set, an AVERROR* error code if no
- * matching option exists, or if the value \p val is not valid
+ * @return 0 if the value has been set, or an AVERROR code in case of
+ * error:
+ * AVERROR(ENOENT) if no matching option exists
+ * AVERROR(ERANGE) if the value is out of range
+ * AVERROR(EINVAL) if the value is not valid
*)
function av_set_string3(obj: Pointer; name: {const} PAnsiChar; val: {const} PAnsiChar; alloc: cint; out o_out: {const} PAVOption): cint;
cdecl; external av__codec;
diff --git a/unicode/src/lib/ffmpeg/rational.pas b/unicode/src/lib/ffmpeg/rational.pas
index 6762aa26..b940009d 100644
--- a/unicode/src/lib/ffmpeg/rational.pas
+++ b/unicode/src/lib/ffmpeg/rational.pas
@@ -28,6 +28,9 @@
(*
* Conversion of libavutil/rational.h
* revision 16912, Sun Feb 1 02:00:19 2009 UTC
+ *
+ * update, MiSchi, no code change
+ * Fri Jun 12 2009 22:20:00 UTC
*)
unit rational;
@@ -135,22 +138,20 @@ function av_d2q(d: cdouble; max: cint): TAVRational;
cdecl; external av__util; {av_const}
{$IF LIBAVUTIL_VERSION >= 49011000} // 49.11.0
-
(**
- * @return 1 if \q1 is nearer to \p q than \p q2, -1 if \p q2 is nearer
- * than \p q1, 0 if they have the same distance.
+ * @return 1 if q1 is nearer to q than q2, -1 if q2 is nearer
+ * than q1, 0 if they have the same distance.
*)
function av_nearer_q(q, q1, q2: TAVRational): cint;
cdecl; external av__util;
(**
- * Finds the nearest value in \p q_list to \p q.
+ * Finds the nearest value in q_list to q.
* @param q_list an array of rationals terminated by {0, 0}
* @return the index of the nearest value found in the array
*)
function av_find_nearest_q_idx(q: TAVRational; q_list: {const} PAVRationalArray): cint;
cdecl; external av__util;
-
{$IFEND}
implementation
diff --git a/unicode/src/lib/ffmpeg/swscale.pas b/unicode/src/lib/ffmpeg/swscale.pas
index 965659d9..c0aabf45 100644
--- a/unicode/src/lib/ffmpeg/swscale.pas
+++ b/unicode/src/lib/ffmpeg/swscale.pas
@@ -45,12 +45,13 @@ interface
uses
ctypes,
avutil,
+ avcodec,
UConfig;
const
(* Max. supported version by this header *)
LIBSWSCALE_MAX_VERSION_MAJOR = 0;
- LIBSWSCALE_MAX_VERSION_MINOR = 6;
+ LIBSWSCALE_MAX_VERSION_MINOR = 7;
LIBSWSCALE_MAX_VERSION_RELEASE = 1;
LIBSWSCALE_MAX_VERSION = (LIBSWSCALE_MAX_VERSION_MAJOR * VERSION_MAJOR) +
(LIBSWSCALE_MAX_VERSION_MINOR * VERSION_MINOR) +
@@ -78,7 +79,7 @@ function swscale_version(): cuint;
{$IFEND}
const
- {* values for the flags, the stuff on the command line is different *}
+ (* values for the flags, the stuff on the command line is different *)
SWS_FAST_BILINEAR = 1;
SWS_BILINEAR = 2;
SWS_BICUBIC = 4;
@@ -98,10 +99,10 @@ const
SWS_PRINT_INFO = $1000;
- //the following 3 flags are not completely implemented
- //internal chrominace subsampling info
+ // the following 3 flags are not completely implemented
+ // internal chrominace subsampling info
SWS_FULL_CHR_H_INT = $2000;
- //input subsampling info
+ // input subsampling info
SWS_FULL_CHR_H_INP = $4000;
SWS_DIRECT_BGR = $8000;
SWS_ACCURATE_RND = $40000;
@@ -123,15 +124,14 @@ const
SWS_CS_SMPTE240M = 7;
SWS_CS_DEFAULT = 5;
-
type
// when used for filters they must have an odd number of elements
// coeffs cannot be shared between vectors
PSwsVector = ^TSwsVector;
TSwsVector = record
- coeff: PCdouble;
- length: cint;
+ coeff: PCdouble; // pointer to the list of coefficients
+ length: cint; // number of coefficients in the vector
end;
// vectors can be shared
@@ -148,63 +148,179 @@ type
{internal structure}
end;
-
procedure sws_freeContext(swsContext: PSwsContext);
cdecl; external sw__scale;
+(**
+ * Allocates and returns a SwsContext. You need it to perform
+ * scaling/conversion operations using sws_scale().
+ *
+ * @param srcW the width of the source image
+ * @param srcH the height of the source image
+ * @param srcFormat the source image format
+ * @param dstW the width of the destination image
+ * @param dstH the height of the destination image
+ * @param dstFormat the destination image format
+ * @param flags specify which algorithm and options to use for rescaling
+ * @return a pointer to an allocated context, or NULL in case of error
+ *)
function sws_getContext(srcW: cint; srcH: cint; srcFormat: TAVPixelFormat;
- dstW: cint; dstH: cint; dstFormat: TAVPixelFormat; flags: cint;
- srcFilter: PSwsFilter; dstFilter: PSwsFilter; param: PCdouble): PSwsContext;
+ dstW: cint; dstH: cint; dstFormat: TAVPixelFormat;
+ flags: cint; srcFilter: PSwsFilter;
+ dstFilter: PSwsFilter; param: PCdouble): PSwsContext;
cdecl; external sw__scale;
-function sws_scale(context: PSwsContext; src: PPCuint8Array; srcStride: PCintArray; srcSliceY: cint; srcSliceH: cint;
- dst: PPCuint8Array; dstStride: PCintArray): cint;
+
+(**
+ * Scales the image slice in srcSlice and puts the resulting scaled
+ * slice in the image in dst. A slice is a sequence of consecutive
+ * rows in an image.
+ *
+ * @param context the scaling context previously created with
+ * sws_getContext()
+ * @param srcSlice the array containing the pointers to the planes of
+ * the source slice
+ * @param srcStride the array containing the strides for each plane of
+ * the source image
+ * @param srcSliceY the position in the source image of the slice to
+ * process, that is the number (counted starting from
+ * zero) in the image of the first row of the slice
+ * @param srcSliceH the height of the source slice, that is the number
+ * of rows in the slice
+ * @param dst the array containing the pointers to the planes of
+ * the destination image
+ * @param dstStride the array containing the strides for each plane of
+ * the destination image
+ * @return the height of the output slice
+ *)
+function sws_scale(context: PSwsContext; srcSlice: PPCuint8Array; srcStride: PCintArray;
+ srcSliceY: cint; srcSliceH: cint; dst: PPCuint8Array; dstStride: PCintArray): cint;
cdecl; external sw__scale;
-function sws_scale_ordered(context: PSwsContext; src: PPCuint8Array; srcStride: PCintArray; srcSliceY: cint;
- srcSliceH: cint; dst: PPCuint8Array; dstStride: PCintArray): cint;
+
+{$IF LIBSWSCALE_VERSION_MAJOR < 1}
+// deprecated. Use sws_scale() instead.
+function sws_scale_ordered(context: PSwsContext; src: PPCuint8Array; srcStride: PCintArray;
+ srcSliceY: cint; srcSliceH: cint; dst: PPCuint8Array; dstStride: PCintArray): cint;
cdecl; external sw__scale; deprecated;
+{$IFEND}
-function sws_setColorspaceDetails(c: PSwsContext; inv_table: PQuadCintArray; srcRange: cint; table: PQuadCintArray; dstRange: cint;
+(**
+ * @param inv_table the yuv2rgb coefficients, normally ff_yuv2rgb_coeffs[x]
+ * @param fullRange if 1 then the luma range is 0..255 if 0 it is 16..235
+ * @return -1 if not supported
+ *)
+function sws_setColorspaceDetails(c: PSwsContext; inv_table: PQuadCintArray;
+ srcRange: cint; table: PQuadCintArray; dstRange: cint;
brightness: cint; contrast: cint; saturation: cint): cint;
cdecl; external sw__scale;
-function sws_getColorspaceDetails(c: PSwsContext; var inv_table: PQuadCintArray; var srcRange: cint; var table: PQuadCintArray; var dstRange: cint;
+
+(**
+ * @return -1 if not supported
+ *)
+function sws_getColorspaceDetails(c: PSwsContext; var inv_table: PQuadCintArray;
+ var srcRange: cint; var table: PQuadCintArray; var dstRange: cint;
var brightness: cint; var contrast: cint; var saturation: cint): cint;
cdecl; external sw__scale;
+
+(**
+ * Returns a normalized Gaussian curve used to filter stuff
+ * quality=3 is high quality, lower is lower quality.
+ *)
function sws_getGaussianVec(variance: cdouble; quality: cdouble): PSwsVector;
cdecl; external sw__scale;
+
+(**
+ * Allocates and returns a vector with length coefficients, all
+ * with the same value c.
+ *)
function sws_getConstVec(c: cdouble; length: cint): PSwsVector;
cdecl; external sw__scale;
+
+(**
+ * Allocates and returns a vector with just one coefficient, with
+ * value 1.0.
+ *)
function sws_getIdentityVec: PSwsVector;
cdecl; external sw__scale;
+
+(**
+ * Scales all the coefficients of a by the scalar value.
+ *)
procedure sws_scaleVec(a: PSwsVector; scalar: cdouble);
cdecl; external sw__scale;
+
+(**
+ * Scales all the coefficients of a so that their sum equals height.
+ *)
procedure sws_normalizeVec(a: PSwsVector; height: cdouble);
cdecl; external sw__scale;
+
procedure sws_convVec(a: PSwsVector; b: PSwsVector);
cdecl; external sw__scale;
+
procedure sws_addVec(a: PSwsVector; b: PSwsVector);
cdecl; external sw__scale;
+
procedure sws_subVec(a: PSwsVector; b: PSwsVector);
cdecl; external sw__scale;
+
procedure sws_shiftVec(a: PSwsVector; shift: cint);
cdecl; external sw__scale;
+
+(**
+ * Allocates and returns a clone of the vector a, that is a vector
+ * with the same coefficients as a.
+ *)
function sws_cloneVec(a: PSwsVector): PSwsVector;
cdecl; external sw__scale;
+{$IF LIBSWSCALE_VERSION_MAJOR < 1}
+// deprecated Use sws_printVec2() instead.
+
procedure sws_printVec(a: PSwsVector);
+ cdecl; external sw__scale; deprecated;
+{$IFEND}
+
+{$IF LIBSWSCALE_VERSION >= 000007000} // >= 0.7.0
+(**
+ * Prints with av_log() a textual representation of the vector a
+ * if log_level <= av_log_level.
+ *)
+procedure sws_printVec2(a: PSwsVector;
+ log_ctx: PAVClass; // PAVClass is declared in avcodec.pas
+ log_level: cint);
cdecl; external sw__scale;
+{$IFEND}
+
procedure sws_freeVec(a: PSwsVector);
cdecl; external sw__scale;
-function sws_getDefaultFilter(lumaGBlur: cfloat; chromaGBlur: cfloat; lumaSarpen: cfloat; chromaSharpen: cfloat; chromaHShift: cfloat;
- chromaVShift: cfloat; verbose: cint): PSwsFilter;
+function sws_getDefaultFilter(lumaGBlur: cfloat; chromaGBlur: cfloat;
+ lumaSharpen: cfloat; chromaSharpen: cfloat;
+ chromaHShift: cfloat; chromaVShift: cfloat;
+ verbose: cint): PSwsFilter;
cdecl; external sw__scale;
+
procedure sws_freeFilter(filter: PSwsFilter);
cdecl; external sw__scale;
+(**
+ * Checks if context can be reused, otherwise reallocates a new
+ * one.
+ *
+ * If context is NULL, just calls sws_getContext() to get a new
+ * context. Otherwise, checks if the parameters are the ones already
+ * saved in context. If that is the case, returns the current
+ * context. Otherwise, frees context and gets a new context with
+ * the new parameters.
+ *
+ * Be warned that srcFilter and dstFilter are not checked, they
+ * are assumed to remain the same.
+ *)
function sws_getCachedContext(context: PSwsContext;
- srcW: cint; srcH: cint; srcFormat: cint;
- dstW: cint; dstH: cint; dstFormat: cint; flags: cint;
- srcFilter: PSwsFilter; dstFilter: PSwsFilter; param: PCdouble): PSwsContext;
+ srcW: cint; srcH: cint; srcFormat: TAVPixelFormat;
+ dstW: cint; dstH: cint; dstFormat: TAVPixelFormat;
+ flags: cint; srcFilter: PSwsFilter;
+ dstFilter: PSwsFilter; param: PCdouble): PSwsContext;
cdecl; external sw__scale;
implementation
diff --git a/unicode/src/media/UAudioDecoder_FFmpeg.pas b/unicode/src/media/UAudioDecoder_FFmpeg.pas
index 2d221f40..97d8a8df 100644
--- a/unicode/src/media/UAudioDecoder_FFmpeg.pas
+++ b/unicode/src/media/UAudioDecoder_FFmpeg.pas
@@ -378,14 +378,14 @@ begin
// try standard format
SampleFormat := asfS16;
end;
-
+ if CodecCtx^.channels > 255 then
+ Log.LogStatus('Error: CodecCtx^.channels > 255', 'TFFmpegDecodeStream.Open');
FormatInfo := TAudioFormatInfo.Create(
- CodecCtx^.channels,
+ byte(CodecCtx^.channels),
CodecCtx^.sample_rate,
SampleFormat
);
-
PacketQueue := TPacketQueue.Create();
// finally start the decode thread
@@ -446,7 +446,9 @@ end;
function TFFmpegDecodeStream.GetLength(): real;
begin
- // do not forget to consider the start_time value here
+ // do not forget to consider the start_time value here
+ // there is a type size mismatch warnign because start_time and duration are cint64.
+ // So, in principle there could be an overflow when doing the sum.
Result := (FormatCtx^.start_time + FormatCtx^.duration) / AV_TIME_BASE;
end;
@@ -643,7 +645,6 @@ end;
function TFFmpegDecodeStream.ParseLoop(): boolean;
var
Packet: TAVPacket;
- StatusPacket: PAVPacket;
SeekTarget: int64;
ByteIOCtx: PByteIOContext;
ErrorCode: integer;
diff --git a/unicode/src/media/UAudioInput_Bass.pas b/unicode/src/media/UAudioInput_Bass.pas
index cf292c45..ad6c3818 100644
--- a/unicode/src/media/UAudioInput_Bass.pas
+++ b/unicode/src/media/UAudioInput_Bass.pas
@@ -95,7 +95,7 @@ var
* user - players associated with left/right channels
*}
function MicrophoneCallback(stream: HSTREAM; buffer: Pointer;
- len: Cardinal; inputDevice: Pointer): boolean; {$IFDEF MSWINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ len: integer; inputDevice: Pointer): boolean; {$IFDEF MSWINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
begin
AudioInputProcessor.HandleMicrophoneData(buffer, len, inputDevice);
Result := true;
diff --git a/unicode/src/media/UAudioInput_Portaudio.pas b/unicode/src/media/UAudioInput_Portaudio.pas
index 53080a03..31d2882b 100644
--- a/unicode/src/media/UAudioInput_Portaudio.pas
+++ b/unicode/src/media/UAudioInput_Portaudio.pas
@@ -95,7 +95,6 @@ var
Error: TPaError;
inputParams: TPaStreamParameters;
deviceInfo: PPaDeviceInfo;
- SourceIndex: integer;
begin
Result := false;
@@ -291,8 +290,6 @@ var
sourceIndex: integer;
sourceName: string;
{$ENDIF}
- cbPolls: integer;
- cbWorks: boolean;
begin
Result := false;
diff --git a/unicode/src/media/UAudioPlayback_SoftMixer.pas b/unicode/src/media/UAudioPlayback_SoftMixer.pas
index c8da6bcd..c87e461d 100644
--- a/unicode/src/media/UAudioPlayback_SoftMixer.pas
+++ b/unicode/src/media/UAudioPlayback_SoftMixer.pas
@@ -51,7 +51,7 @@ type
SampleBuffer: PByteArray;
SampleBufferSize: integer;
SampleBufferCount: integer; // number of available bytes in SampleBuffer
- SampleBufferPos: cardinal;
+ SampleBufferPos: integer;
SourceBuffer: PByteArray;
SourceBufferSize: integer;
@@ -564,9 +564,8 @@ var
ConversionOutputSize: integer; // max. number of converted data (= buffer size)
ConversionOutputCount: integer; // actual number of converted data
SourceSize: integer;
- RequestedSourceSize: integer;
NeededSampleBufferSize: integer;
- BytesNeeded, BytesAvail: integer;
+ BytesNeeded: integer;
SourceFormatInfo, OutputFormatInfo: TAudioFormatInfo;
SourceFrameSize, OutputFrameSize: integer;
SkipOutputCount: integer; // number of output-data bytes to skip
@@ -574,7 +573,6 @@ var
FillCount: integer; // number of bytes to fill with padding data
CopyCount: integer;
PadFrame: PByteArray;
- i: integer;
begin
Result := -1;
diff --git a/unicode/src/media/UVideo.pas b/unicode/src/media/UVideo.pas
index 35f8ab4d..f55690b2 100644
--- a/unicode/src/media/UVideo.pas
+++ b/unicode/src/media/UVideo.pas
@@ -697,6 +697,12 @@ begin
0, fCodecContext^.Height,
@(fAVFrameRGB.data), @(fAVFrameRGB.linesize));
{$ELSE}
+ // img_convert from lib/ffmpeg/avcodec.pas is actually deprecated.
+ // If ./configure does not find SWScale then this gives the error
+ // that the identifier img_convert is not known or similar.
+ // I think this should be removed, but am not sure whether there should
+ // be some other replacement or a warning, Therefore, I leave it for now.
+ // April 2009, mischi
errnum := img_convert(PAVPicture(fAVFrameRGB), PIXEL_FMT_FFMPEG,
PAVPicture(fAVFrame), fCodecContext^.pix_fmt,
fCodecContext^.width, fCodecContext^.height);
diff --git a/unicode/src/menu/UDisplay.pas b/unicode/src/menu/UDisplay.pas
index 3e653183..f2eb2ced 100644
--- a/unicode/src/menu/UDisplay.pas
+++ b/unicode/src/menu/UDisplay.pas
@@ -45,43 +45,71 @@ type
TDisplay = class
private
//fade-to-black-hack
- BlackScreen: Boolean;
+ BlackScreen: boolean;
- FadeEnabled: Boolean; // true if fading is enabled
- FadeFailed: Boolean; // true if fading is possible (enough memory, etc.)
- FadeState: integer; // fading state, 0 means that the fade texture must be initialized
- LastFadeTime: Cardinal; // last fade update time
+ FadeEnabled: boolean; // true if fading is enabled
+ FadeFailed: boolean; // true if fading is possible (enough memory, etc.)
+ FadeState: integer; // fading state, 0 means that the fade texture must be initialized
+ LastFadeTime: cardinal; // last fade update time
- FadeTex: array[1..2] of GLuint;
+ FadeTex: array[1..2] of GLuint;
+
+ FPSCounter: cardinal;
+ LastFPS: cardinal;
+ NextFPSSwap: cardinal;
- FPSCounter : Cardinal;
- LastFPS : Cardinal;
- NextFPSSwap : Cardinal;
+ OSD_LastError: string;
- OSD_LastError : String;
+ { software cursor data }
+ Cursor_X: double;
+ Cursor_Y: double;
+ Cursor_Pressed: boolean;
+ Cursor_HiddenByScreen: boolean; // hides software cursor and deactivate auto fade in
+
+ // used for cursor fade out when there is no movement
+ Cursor_Visible: boolean;
+ Cursor_LastMove: cardinal;
+ Cursor_Fade: boolean;
procedure DrawDebugInformation;
public
- NextScreen : PMenu;
- CurrentScreen : PMenu;
+ NextScreen: PMenu;
+ CurrentScreen: PMenu;
//popup data
NextScreenWithCheck: Pmenu;
- CheckOK : Boolean;
+ CheckOK: boolean;
// FIXME: Fade is set to 0 in UMain and other files but not used here anymore.
- Fade : Real;
+ Fade: real;
constructor Create;
destructor Destroy; override;
procedure SaveScreenShot;
- function Draw: Boolean;
+ function Draw: boolean;
+
+ { sets SDL_ShowCursor depending on options set in Ini }
+ procedure SetCursor;
+
+ { called when cursor moves, positioning of software cursor }
+ procedure MoveCursor(X, Y: double; Pressed: boolean);
+
+
+ { draws software cursor }
+ procedure DrawCursor;
end;
var
- Display: TDisplay;
+ Display: TDisplay;
+
+const
+ { constants for software cursor effects
+ time in milliseconds }
+ Cursor_FadeIn_Time = 500; // seconds the fade in effect lasts
+ Cursor_FadeOut_Time = 2000; // seconds the fade out effect lasts
+ Cursor_AutoHide_Time = 5000; // seconds until auto fade out starts if there is no mouse movement
implementation
@@ -104,15 +132,15 @@ begin
inherited Create;
//popup hack
- CheckOK := False;
+ CheckOK := false;
NextScreen := nil;
NextScreenWithCheck := nil;
- BlackScreen := False;
+ BlackScreen := false;
// fade mod
- FadeState := 0;
+ FadeState := 0;
FadeEnabled := (Ini.ScreenFade = 1);
- FadeFailed:= false;
+ FadeFailed := false;
glGenTextures(2, @FadeTex);
@@ -125,6 +153,15 @@ begin
//Set LastError for OSD to No Error
OSD_LastError := 'No Errors';
+
+ // software cursor default values
+ Cursor_LastMove := 0;
+ Cursor_Visible := false;
+ Cursor_Pressed := false;
+ Cursor_X := -1;
+ Cursor_Y := -1;
+ Cursor_Fade := false;
+ Cursor_HiddenByScreen := true;
end;
destructor TDisplay.Destroy;
@@ -133,14 +170,14 @@ begin
inherited Destroy;
end;
-function TDisplay.Draw: Boolean;
+function TDisplay.Draw: boolean;
var
- S: integer;
- FadeStateSquare: Real;
- currentTime: Cardinal;
- glError: glEnum;
+ S: integer;
+ FadeStateSquare: real;
+ currentTime: cardinal;
+ glError: glEnum;
begin
- Result := True;
+ Result := true;
//We don't need this here anymore,
//Because the background care about cleaning the buffers
@@ -166,12 +203,12 @@ begin
begin
NextScreen := NextScreenWithCheck;
NextScreenWithCheck := nil;
- CheckOk := False;
+ CheckOk := false;
end
else
begin
// on end of game fade to black before exit
- BlackScreen := True;
+ BlackScreen := true;
end;
end;
@@ -188,16 +225,16 @@ begin
// fade mod
FadeState := 0;
if ((Ini.ScreenFade = 1) and (not FadeFailed)) then
- FadeEnabled := True
+ FadeEnabled := true
else if (Ini.ScreenFade = 0) then
- FadeEnabled := False;
+ FadeEnabled := false;
end
else
begin
// disable fading if initialization failed
if (FadeEnabled and FadeFailed) then
begin
- FadeEnabled := False;
+ FadeEnabled := false;
end;
if (FadeEnabled and not FadeFailed) then
@@ -275,7 +312,7 @@ begin
glDisable(GL_BLEND);
glDisable(GL_TEXTURE_2D);
end
- // blackscreen hack
+// blackscreen hack
else if not BlackScreen then
begin
NextScreen.OnShow;
@@ -286,7 +323,7 @@ begin
// fade out complete...
FadeState := 0;
CurrentScreen.onHide;
- CurrentScreen.ShowFinish := False;
+ CurrentScreen.ShowFinish := false;
CurrentScreen := NextScreen;
NextScreen := nil;
if not BlackScreen then
@@ -296,16 +333,172 @@ begin
end
else
begin
- Result := False;
+ Result := false;
Break;
end;
end;
end; // if
- //Draw OSD only on first Screen if Debug Mode is enabled
+// Draw OSD only on first Screen if Debug Mode is enabled
if ((Ini.Debug = 1) or (Params.Debug)) and (S = 1) then
DrawDebugInformation;
end; // for
+
+ if not BlackScreen then
+ DrawCursor;
+end;
+
+{ sets SDL_ShowCursor depending on options set in Ini }
+procedure TDisplay.SetCursor;
+var
+ Cursor: Integer;
+begin
+ Cursor := 0;
+
+ if (CurrentScreen <> @ScreenSing) or (Cursor_HiddenByScreen) then
+ begin // hide cursor on singscreen
+ if (Ini.Mouse = 0) and (Ini.FullScreen = 0) then
+ // show sdl (os) cursor in window mode even when mouse support is off
+ Cursor := 1
+ else if (Ini.Mouse = 1) then
+ // show sdl (os) cursor when hardware cursor is selected
+ Cursor := 1;
+
+ if (Ini.Mouse <> 2) then
+ Cursor_HiddenByScreen := false;
+ end
+ else if (Ini.Mouse <> 2) then
+ Cursor_HiddenByScreen := true;
+
+
+ SDL_ShowCursor(Cursor);
+
+ if (Ini.Mouse = 2) then
+ begin
+ if Cursor_HiddenByScreen then
+ begin
+ // show software cursor
+ Cursor_HiddenByScreen := false;
+ Cursor_Visible := false;
+ Cursor_Fade := false;
+ end
+ else if (CurrentScreen = @ScreenSing) then
+ begin
+ // hide software cursor in singscreen
+ Cursor_HiddenByScreen := true;
+ Cursor_Visible := false;
+ Cursor_Fade := false;
+ end;
+ end;
+end;
+
+{ called when cursor moves, positioning of software cursor }
+procedure TDisplay.MoveCursor(X, Y: double; Pressed: boolean);
+var
+ Ticks: cardinal;
+begin
+ if (Ini.Mouse = 2) and
+ ((X <> Cursor_X) or (Y <> Cursor_Y) or (Pressed <> Cursor_Pressed)) then
+ begin
+ Cursor_X := X;
+ Cursor_Y := Y;
+ Cursor_Pressed := Pressed;
+
+ Ticks := SDL_GetTicks;
+
+ { fade in on movement (or button press) if not first movement }
+ if (not Cursor_Visible) and (Cursor_LastMove <> 0) then
+ begin
+ if Cursor_Fade then // we use a trick here to consider progress of fade out
+ Cursor_LastMove := Ticks - round(Cursor_FadeIn_Time * (1 - (Ticks - Cursor_LastMove)/Cursor_FadeOut_Time))
+ else
+ Cursor_LastMove := Ticks;
+
+ Cursor_Visible := true;
+ Cursor_Fade := true;
+ end
+ else if not Cursor_Fade then
+ begin
+ Cursor_LastMove := Ticks;
+ end;
+ end;
+end;
+
+{ draws software cursor }
+procedure TDisplay.DrawCursor;
+var
+ Alpha: single;
+ Ticks: cardinal;
+begin
+ if (Ini.Mouse = 2) then
+ begin // draw software cursor
+ Ticks := SDL_GetTicks;
+
+ if (Cursor_Visible) and (Cursor_LastMove + Cursor_AutoHide_Time <= Ticks) then
+ begin // start fade out after 5 secs w/o activity
+ Cursor_Visible := false;
+ Cursor_LastMove := Ticks;
+ Cursor_Fade := true;
+ end;
+
+ // fading
+ if Cursor_Fade then
+ begin
+ if Cursor_Visible then
+ begin // fade in
+ if (Cursor_LastMove + Cursor_FadeIn_Time <= Ticks) then
+ Cursor_Fade := false
+ else
+ Alpha := sin((Ticks - Cursor_LastMove) * 0.5 * pi / Cursor_FadeIn_Time) * 0.7;
+ end
+ else
+ begin //fade out
+ if (Cursor_LastMove + Cursor_FadeOut_Time <= Ticks) then
+ Cursor_Fade := false
+ else
+ Alpha := cos((Ticks - Cursor_LastMove) * 0.5 * pi / Cursor_FadeOut_Time) * 0.7;
+ end;
+ end;
+
+ // no else if here because we may turn off fade in if block
+ if not Cursor_Fade then
+ begin
+ if Cursor_Visible then
+ Alpha := 0.7 // alpha when cursor visible and not fading
+ else
+ Alpha := 0; // alpha when cursor is hidden
+ end;
+
+ if (Alpha > 0) and (not Cursor_HiddenByScreen) then
+ begin
+ glColor4f(1, 1, 1, Alpha);
+ glEnable(GL_TEXTURE_2D);
+ glEnable(GL_BLEND);
+ glDisable(GL_DEPTH_TEST);
+
+ if (Cursor_Pressed) and (Tex_Cursor_Pressed.TexNum > 0) then
+ glBindTexture(GL_TEXTURE_2D, Tex_Cursor_Pressed.TexNum)
+ else
+ glBindTexture(GL_TEXTURE_2D, Tex_Cursor_Unpressed.TexNum);
+
+ glBegin(GL_QUADS);
+ glTexCoord2f(0, 0);
+ glVertex2f(Cursor_X, Cursor_Y);
+
+ glTexCoord2f(0, 1);
+ glVertex2f(Cursor_X, Cursor_Y + 32);
+
+ glTexCoord2f(1, 1);
+ glVertex2f(Cursor_X + 32, Cursor_Y + 32);
+
+ glTexCoord2f(1, 0);
+ glVertex2f(Cursor_X + 32, Cursor_Y);
+ glEnd;
+
+ glDisable(GL_BLEND);
+ glDisable(GL_TEXTURE_2D);
+ end;
+ end;
end;
procedure TDisplay.SaveScreenShot;
@@ -318,7 +511,7 @@ var
Align: integer;
RowSize: integer;
begin
- // Exit if Screenshot-path does not exist or read-only
+// Exit if Screenshot-path does not exist or read-only
if (ScreenshotsPath = '') then
Exit;
@@ -332,9 +525,9 @@ begin
break
end;
- // we must take the row-alignment (4byte by default) into account
+// we must take the row-alignment (4byte by default) into account
glGetIntegerv(GL_PACK_ALIGNMENT, @Align);
- // calc aligned row-size
+// calc aligned row-size
RowSize := ((ScreenW*3 + (Align-1)) div Align) * Align;
GetMem(ScreenData, RowSize * ScreenH);
@@ -347,8 +540,8 @@ begin
ScreenData, ScreenW, ScreenH, 24, RowSize,
$0000FF, $00FF00, $FF0000, 0);
- //Success := WriteJPGImage(FileName, Surface, 95);
- //Success := WriteBMPImage(FileName, Surface);
+// Success := WriteJPGImage(FileName, Surface, 95);
+// Success := WriteBMPImage(FileName, Surface);
Success := WritePNGImage(FileName, Surface);
if Success then
ScreenPopupError.ShowPopup('Screenshot saved: ' + ExtractFileName(FileName))
@@ -360,12 +553,13 @@ begin
end;
//------------
-// DrawDebugInformation - Procedure draw FPS and some other Informations on Screen
+// DrawDebugInformation - procedure draw fps and some other informations on screen
//------------
procedure TDisplay.DrawDebugInformation;
-var Ticks: Cardinal;
+var
+ Ticks: cardinal;
begin
- //Some White Background for information
+// Some White Background for information
glEnable(GL_BLEND);
glDisable(GL_TEXTURE_2D);
glColor4f(1, 1, 1, 0.5);
@@ -377,13 +571,13 @@ begin
glEnd;
glDisable(GL_BLEND);
- //Set Font Specs
+// set font specs
SetFontStyle(0);
SetFontSize(21);
- SetFontItalic(False);
+ SetFontItalic(false);
glColor4f(0, 0, 0, 1);
- //Calculate FPS
+// calculate fps
Ticks := SDL_GetTicks();
if (Ticks >= NextFPSSwap) then
begin
@@ -394,17 +588,17 @@ begin
Inc(FPSCounter);
- //Draw Text
+// draw text
- //FPS
+// fps
SetFontPos(695, 0);
glPrint ('FPS: ' + InttoStr(LastFPS));
- //RSpeed
+// rspeed
SetFontPos(695, 13);
glPrint ('RSpeed: ' + InttoStr(Round(1000 * TimeMid)));
- //LastError
+// lasterror
SetFontPos(695, 26);
glColor4f(1, 0, 0, 1);
glPrint (OSD_LastError);
diff --git a/unicode/src/menu/UMenu.pas b/unicode/src/menu/UMenu.pas
index 6d9fba96..444bac62 100644
--- a/unicode/src/menu/UMenu.pas
+++ b/unicode/src/menu/UMenu.pas
@@ -34,19 +34,20 @@ interface
{$I switches.inc}
uses
- gl,
SysUtils,
- UTexture,
- UMenuStatic,
- UMenuText,
- UMenuButton,
- UMenuSelectSlide,
- UMenuInteract,
+ Math,
+ gl,
+ SDL,
UMenuBackground,
- UThemes,
+ UMenuButton,
UMenuButtonCollection,
- Math,
- UMusic;
+ UMenuInteract,
+ UMenuSelectSlide,
+ UMenuStatic,
+ UMenuText,
+ UMusic,
+ UTexture,
+ UThemes;
type
{ Int16 = SmallInt;}
@@ -54,15 +55,15 @@ type
PMenu = ^TMenu;
TMenu = class
protected
- Background: TMenuBackground;
+ Background: TMenuBackground;
+
+ Interactions: array of TInteract;
+ SelInteraction: integer;
- Interactions: array of TInteract;
- SelInteraction: integer;
+ ButtonPos: integer;
+ Button: array of TButton;
- ButtonPos: integer;
- Button: array of TButton;
-
- SelectsS: array of TSelectSlide;
+ SelectsS: array of TSelectSlide;
ButtonCollection: array of TButtonCollection;
public
Text: array of TText;
@@ -72,6 +73,7 @@ type
Fade: integer; // fade type
ShowFinish: boolean; // true if there is no fade
+ RightMbESC: boolean; // true to simulate ESC keypress when RMB is pressed
destructor Destroy; override;
constructor Create; overload; virtual;
@@ -80,10 +82,10 @@ type
// interaction
procedure AddInteraction(Typ, Num: integer);
- procedure SetInteraction(Num: integer);
+ procedure SetInteraction(Num: integer); virtual;
property Interaction: integer read SelInteraction write SetInteraction;
- //Procedure Load BG, Texts, Statics and Button Collections from ThemeBasic
+ // procedure load bg, texts, statics and button collections from themebasic
procedure LoadFromTheme(const ThemeBasic: TThemeBasic);
procedure PrepareButtonCollections(const Collections: AThemeButtonCollection);
@@ -109,7 +111,7 @@ type
function AddText(X, Y, W: real; Style: integer; Size, ColR, ColG, ColB: real; Align: integer; const Text_: UTF8String; Reflection_: boolean; ReflectionSpacing_: real; Z : real): integer; overload;
// button
- Procedure SetButtonLength(Length: cardinal); //Function that Set Length of Button Array in one Step instead of register new Memory for every Button
+ procedure SetButtonLength(Length: cardinal); //Function that Set Length of Button Array in one Step instead of register new Memory for every Button
function AddButton(ThemeButton: TThemeButton): integer; overload;
function AddButton(X, Y, W, H: real; const Name: string): integer; overload;
function AddButton(X, Y, W, H: real; const Name: string; Typ: TTextureType; Reflection: boolean): integer; overload;
@@ -143,9 +145,10 @@ type
function DrawFG: boolean; virtual;
function Draw: boolean; virtual;
function ParseInput(PressedKey: cardinal; CharCode: UCS4Char; PressedDown : boolean): boolean; virtual;
- // FIXME: ParseMouse is not implemented in any subclass and not even used anywhere in the code
- // -> do this before activation of this method
- //function ParseMouse(Typ: integer; X: integer; Y: integer): boolean; virtual; abstract;
+ function ParseMouse(MouseButton: integer; BtnDown: boolean; X, Y: integer): boolean; virtual;
+ function InRegion(X1, Y1, W, H, X, Y: real): boolean;
+ function InteractAt(X, Y: real): integer;
+ function CollectionAt(X, Y: real): integer;
procedure onShow; virtual;
procedure onShowFinish; virtual;
procedure onHide; virtual;
@@ -165,13 +168,16 @@ type
end;
const
- pmMove = 1;
- pmClick = 2;
+ MENU_MDOWN = 8;
+ MENU_MUP = 0;
+
+ pmMove = 1;
+ pmClick = 2;
pmUnClick = 3;
- iButton = 0; // interaction type
- iText = 2;
- iSelectS = 3;
+ iButton = 0; // interaction type
+ iText = 2;
+ iSelectS = 3;
iBCollectionChild = 5;
// fBlack = 0; // fade type
@@ -179,21 +185,22 @@ const
implementation
-uses UCommon,
- ULog,
- UMain,
- UDrawTexture,
- UGraphic,
- UDisplay,
- UCovers,
- UTime,
- USkins,
- //Background types
- UMenuBackgroundNone,
- UMenuBackgroundColor,
- UMenuBackgroundTexture,
- UMenuBackgroundVideo,
- UMenuBackgroundFade;
+uses
+ UCommon,
+ UCovers,
+ UDisplay,
+ UDrawTexture,
+ UGraphic,
+ ULog,
+ UMain,
+ USkins,
+ UTime,
+ //Background types
+ UMenuBackgroundNone,
+ UMenuBackgroundColor,
+ UMenuBackgroundTexture,
+ UMenuBackgroundVideo,
+ UMenuBackgroundFade;
destructor TMenu.Destroy;
begin
@@ -218,6 +225,8 @@ begin
ButtonPos := -1;
Background := nil;
+
+ RightMbESC := true;
end;
{
constructor TMenu.Create(Back: string);
@@ -249,7 +258,7 @@ begin
BackH := H;
end; }
-function RGBFloatToInt(R, G, B: Double): cardinal;
+function RGBFloatToInt(R, G, B: double): cardinal;
begin
Result := (Trunc(255 * R) shl 16) or
(Trunc(255 * G) shl 8) or
@@ -288,8 +297,8 @@ begin
begin
Button[OldNum].Selected := false;
- //Deselect Collection if Next Button is Not from Collection
- if (NewTyp <> iButton) Or (Button[NewNum].Parent <> Button[OldNum].Parent) then
+ // deselect collection if next button is not from collection
+ if (NewTyp <> iButton) or (Button[NewNum].Parent <> Button[OldNum].Parent) then
ButtonCollection[Button[OldNum].Parent-1].Selected := false;
end;
end;
@@ -337,8 +346,9 @@ procedure TMenu.AddBackground(ThemedSettings: TThemeBackground);
var
FileExt: string;
- Function IsInArray(const Piece: string; const A: array of string): boolean;
- var I: integer;
+ function IsInArray(const Piece: string; const A: array of string): boolean;
+ var
+ I: integer;
begin
Result := false;
@@ -350,7 +360,7 @@ procedure TMenu.AddBackground(ThemedSettings: TThemeBackground);
end;
end;
- Function TryBGCreate(Typ: cMenuBackground): boolean;
+ function TryBGCreate(Typ: cMenuBackground): boolean;
begin
Result := true;
@@ -372,7 +382,7 @@ begin
Background := nil;
end;
- Case ThemedSettings.BGType of
+ case ThemedSettings.BGType of
bgtAuto: begin //Automaticly choose one out of BGT_Texture, BGT_Video or BGT_Color
if (Length(ThemedSettings.Tex) > 0) then
@@ -489,7 +499,7 @@ end;
//----------------------
procedure TMenu.AddButtonCollection(const ThemeCollection: TThemeButtonCollection; const Num: byte);
var
- BT, BTLen: integer;
+ BT, BTLen: integer;
TempCol, TempDCol: cardinal;
begin
@@ -592,17 +602,25 @@ begin
Result := AddStatic(X, Y, W, H, Name, TEXTURE_TYPE_PLAIN);
end;
-function TMenu.AddStatic(X, Y, W, H: real; ColR, ColG, ColB: real; const Name: string; Typ: TTextureType): integer;
+function TMenu.AddStatic(X, Y, W, H: real;
+ ColR, ColG, ColB: real;
+ const Name: string;
+ Typ: TTextureType): integer;
begin
Result := AddStatic(X, Y, W, H, ColR, ColG, ColB, Name, Typ, $FFFFFF);
end;
-function TMenu.AddStatic(X, Y, W, H, Z: real; ColR, ColG, ColB: real; const Name: string; Typ: TTextureType): integer;
+function TMenu.AddStatic(X, Y, W, H, Z: real;
+ ColR, ColG, ColB: real;
+ const Name: string;
+ Typ: TTextureType): integer;
begin
Result := AddStatic(X, Y, W, H, Z, ColR, ColG, ColB, Name, Typ, $FFFFFF);
end;
-function TMenu.AddStatic(X, Y, W, H: real; const Name: string; Typ: TTextureType): integer;
+function TMenu.AddStatic(X, Y, W, H: real;
+ const Name: string;
+ Typ: TTextureType): integer;
var
StatNum: integer;
begin
@@ -620,17 +638,32 @@ begin
Result := StatNum;
end;
-function TMenu.AddStatic(X, Y, W, H: real; ColR, ColG, ColB: real; const Name: string; Typ: TTextureType; Color: integer): integer;
+function TMenu.AddStatic(X, Y, W, H: real;
+ ColR, ColG, ColB: real;
+ const Name: string;
+ Typ: TTextureType;
+ Color: integer): integer;
begin
Result := AddStatic(X, Y, W, H, 0, ColR, ColG, ColB, Name, Typ, Color);
end;
-function TMenu.AddStatic(X, Y, W, H, Z: real; ColR, ColG, ColB: real; const Name: string; Typ: TTextureType; Color: integer): integer;
+function TMenu.AddStatic(X, Y, W, H, Z: real;
+ ColR, ColG, ColB: real;
+ const Name: string;
+ Typ: TTextureType;
+ Color: integer): integer;
begin
Result := AddStatic(X, Y, W, H, Z, ColR, ColG, ColB, 0, 0, 1, 1, Name, Typ, Color, false, 0);
end;
-function TMenu.AddStatic(X, Y, W, H, Z: real; ColR, ColG, ColB: real; TexX1, TexY1, TexX2, TexY2: real; const Name: string; Typ: TTextureType; Color: integer; Reflection: boolean; ReflectionSpacing: real): integer;
+function TMenu.AddStatic(X, Y, W, H, Z: real;
+ ColR, ColG, ColB: real;
+ TexX1, TexY1, TexX2, TexY2: real;
+ const Name: string;
+ Typ: TTextureType;
+ Color: integer;
+ Reflection: boolean;
+ ReflectionSpacing: real): integer;
var
StatNum: integer;
begin
@@ -648,12 +681,22 @@ begin
begin
Static[StatNum] := TStatic.Create(Texture.GetTexture(Name, Typ, Color)); // new skin
end;
-
+
// configures static
Static[StatNum].Texture.X := X;
Static[StatNum].Texture.Y := Y;
- Static[StatNum].Texture.W := W;
- Static[StatNum].Texture.H := H;
+
+ //Set height and width via sprite size if omitted
+ if(H = 0) then
+ Static[StatNum].Texture.H := Static[StatNum].Texture.H
+ else
+ Static[StatNum].Texture.H := H;
+
+ if(W = 0) then
+ Static[StatNum].Texture.W := Static[StatNum].Texture.W
+ else
+ Static[StatNum].Texture.W := W;
+
Static[StatNum].Texture.Z := Z;
if (Typ <> TEXTURE_TYPE_COLORIZED) then
begin
@@ -692,12 +735,22 @@ begin
Result := TextNum;
end;
-function TMenu.AddText(X, Y: real; Style: integer; Size, ColR, ColG, ColB: real; const Text: UTF8String): integer;
+function TMenu.AddText(X, Y: real;
+ Style: integer;
+ Size, ColR, ColG, ColB: real
+ ; const Text: UTF8String): integer;
begin
Result := AddText(X, Y, 0, Style, Size, ColR, ColG, ColB, 0, Text, false, 0, 0);
end;
-function TMenu.AddText(X, Y, W: real; Style: integer; Size, ColR, ColG, ColB: real; Align: integer; const Text_: UTF8String; Reflection_: boolean; ReflectionSpacing_: real; Z : real): integer;
+function TMenu.AddText(X, Y, W: real;
+ Style: integer;
+ Size, ColR, ColG, ColB: real;
+ Align: integer;
+ const Text_: UTF8String;
+ Reflection_: boolean;
+ ReflectionSpacing_: real;
+ Z : real): integer;
var
TextNum: integer;
begin
@@ -709,9 +762,9 @@ begin
end;
//Function that Set Length of Button boolean in one Step instead of register new Memory for every Button
-Procedure TMenu.SetButtonLength(Length: cardinal);
+procedure TMenu.SetButtonLength(Length: cardinal);
begin
- if (ButtonPos = -1) AND (Length > 0) then
+ if (ButtonPos = -1) and (Length > 0) then
begin
//Set Length of Button
SetLength(Button, Length);
@@ -767,10 +820,10 @@ begin
ThemeButton.Text[BT].Text);
end;
- //BAutton Collection Mod
+ // bautton collection mod
if (ThemeButton.Parent <> 0) then
begin
- //If Collection Exists then Change Interaction to Child Button
+ // if collection exists then change interaction to child button
if (@ButtonCollection[ThemeButton.Parent-1] <> nil) then
begin
Interactions[High(Interactions)].Typ := iBCollectionChild;
@@ -799,8 +852,10 @@ begin
end;
function TMenu.AddButton(X, Y, W, H, ColR, ColG, ColB, Int, DColR, DColG, DColB, DInt: real;
- const Name: string; Typ: TTextureType;
- Reflection: boolean; ReflectionSpacing, DeSelectReflectionSpacing: real): integer;
+ const Name: string;
+ Typ: TTextureType;
+ Reflection: boolean;
+ ReflectionSpacing, DeSelectReflectionSpacing: real): integer;
begin
// adds button
//SetLength is used once to reduce Memory usement
@@ -853,7 +908,7 @@ begin
Button[Result].Reflectionspacing := ReflectionSpacing;
Button[Result].DeSelectReflectionspacing := DeSelectReflectionSpacing;
- //Button Collection Mod
+ // button collection mod
Button[Result].Parent := 0;
// adds interaction
@@ -866,11 +921,10 @@ begin
Setlength(Button, 0);
end;
-// Method to draw our TMenu and all his child buttons
+// method to draw our tmenu and all his child buttons
function TMenu.DrawBG: boolean;
begin
Background.Draw;
-
Result := true;
end;
@@ -918,9 +972,9 @@ end;
}
{
-function TMenu.AddWidget(X, Y : UInt16; WidgetSrc : PSDL_Surface): Int16;
+function TMenu.AddWidget(X, Y: UInt16; WidgetSrc: PSDL_Surface): Int16;
var
- WidgetNum : Int16;
+ WidgetNum: Int16;
begin
if (Assigned(WidgetSrc)) then
begin
@@ -944,9 +998,9 @@ end;
}
{
-procedure TMenu.ClearWidgets(MinNumber : Int16);
+procedure TMenu.ClearWidgets(MinNumber: Int16);
var
- J : Int16;
+ J: Int16;
begin
for J := MinNumber to (Length(WidgetsSrc) - 1) do
begin
@@ -989,9 +1043,10 @@ begin
Int := Int - ceil(Length(Interactions) / 2);
//Set Interaction
- if ((Int < 0) or (Int > Length(Interactions) - 1))
- then Int := Interaction //nonvalid button, keep current one
- else Interaction := Int; //select row above
+ if ((Int < 0) or (Int > Length(Interactions) - 1)) then
+ Int := Interaction // invalid button, keep current one
+ else
+ Interaction := Int; // select row above
end;
procedure TMenu.InteractNextRow;
@@ -1003,9 +1058,10 @@ begin
Int := Int + ceil(Length(Interactions) / 2);
//Set Interaction
- if ((Int < 0) or (Int > Length(Interactions) - 1))
- then Int := Interaction //nonvalid button, keep current one
- else Interaction := Int; //select row above
+ if ((Int < 0) or (Int > Length(Interactions) - 1)) then
+ Int := Interaction // invalid button, keep current one
+ else
+ Interaction := Int; // select row above
end;
procedure TMenu.InteractNext;
@@ -1019,7 +1075,8 @@ begin
Int := (Int + 1) mod Length(Interactions);
//If no Interaction is Selectable Simply Select Next
- if (Int = Interaction) then Break;
+ if (Int = Interaction) then
+ Break;
until IsSelectable(Int);
@@ -1036,10 +1093,12 @@ begin
// change interaction as long as it's needed
repeat
Int := Int - 1;
- if Int = -1 then Int := High(Interactions);
+ if Int = -1 then
+ Int := High(Interactions);
//If no Interaction is Selectable Simply Select Next
- if (Int = Interaction) then Break;
+ if (Int = Interaction) then
+ Break;
until IsSelectable(Int);
//Set Interaction
@@ -1064,7 +1123,8 @@ begin
while (Again = true) do
begin
Num := SelInteraction - CustomSwitch;
- if Num = -1 then Num := High(Interactions);
+ if Num = -1 then
+ Num := High(Interactions);
Interaction := Num;
Again := false; // reset, default to accept changing interaction
@@ -1208,6 +1268,9 @@ begin
SelectsS[High(SelectsS)].Texture.Z := ThemeSelectS.Z;
SelectsS[High(SelectsS)].TextureSBG.Z := ThemeSelectS.Z;
+ SelectsS[High(SelectsS)].showArrows := ThemeSelectS.showArrows;
+ SelectsS[High(SelectsS)].oneItemOnly := ThemeSelectS.oneItemOnly;
+
//Generate Lines
SelectsS[High(SelectsS)].GenLines;
@@ -1250,9 +1313,21 @@ begin
SelectsS[S].TextureSBG := Texture.GetTexture(SBGName, SBGTyp, RGBFloatToInt(SBGColR, SBGColG, SBGColB))
else
SelectsS[S].TextureSBG := Texture.GetTexture(SBGName, SBGTyp);
+
+ SelectsS[High(SelectsS)].Tex_SelectS_ArrowL := Tex_SelectS_ArrowL;
+ SelectsS[High(SelectsS)].Tex_SelectS_ArrowL.X := X + W + SkipX;
+ SelectsS[High(SelectsS)].Tex_SelectS_ArrowL.Y := Y;
+ SelectsS[High(SelectsS)].Tex_SelectS_ArrowL.W := Tex_SelectS_ArrowL.W;
+ SelectsS[High(SelectsS)].Tex_SelectS_ArrowL.H := Tex_SelectS_ArrowL.H;
+
+ SelectsS[High(SelectsS)].Tex_SelectS_ArrowR := Tex_SelectS_ArrowR;
+ SelectsS[High(SelectsS)].Tex_SelectS_ArrowR.X := X + W + SkipX + SBGW - Tex_SelectS_ArrowR.W;
+ SelectsS[High(SelectsS)].Tex_SelectS_ArrowR.Y := Y;
+ SelectsS[High(SelectsS)].Tex_SelectS_ArrowR.W := Tex_SelectS_ArrowR.W;
+ SelectsS[High(SelectsS)].Tex_SelectS_ArrowR.H := Tex_SelectS_ArrowR.H;
+
SelectsS[S].TextureSBG.X := X + W + SkipX;
SelectsS[S].TextureSBG.Y := Y;
- //SelectsS[S].TextureSBG.W := 450;
SelectsS[S].SBGW := SBGW;
SelectsS[S].TextureSBG.H := H;
SelectsS[S].SBGColR := SBGColR;
@@ -1350,10 +1425,12 @@ begin
SetLength(SelectsS[SelectNo].TextOptT, SO + 1);
SelectsS[SelectNo].TextOptT[SO] := AddText;
+{
+ SelectsS[S].SelectedOption := SelectsS[S].SelectOptInt; // refresh
- //SelectsS[S].SelectedOption := SelectsS[S].SelectOptInt; // refresh
-
- //if SO = Selects[S].PData^ then Selects[S].SelectedOption := SO;
+ if SO = Selects[S].PData^ then
+ Selects[S].SelectedOption := SO;
+}
end;
procedure TMenu.UpdateSelectSlideOptions(ThemeSelectSlide: TThemeSelectSlide; SelectNum: integer; const Values: array of string; var Data: integer);
@@ -1453,12 +1530,12 @@ begin
end;
end;
end;
- //interact Prev if there is Nothing to Change
+ // interact prev if there is nothing to change
else
begin
InteractPrev;
- //If ButtonCollection with more than 1 Entry then Select Last Entry
- if (Button[Interactions[Interaction].Num].Parent <> 0) AND (ButtonCollection[Button[Interactions[Interaction].Num].Parent-1].CountChilds > 1) then
+ // if buttoncollection with more than 1 entry then select last entry
+ if (Button[Interactions[Interaction].Num].Parent <> 0) and (ButtonCollection[Button[Interactions[Interaction].Num].Parent-1].CountChilds > 1) then
begin
//Select Last Child
for Num := High(Button) downto 1 do
@@ -1527,10 +1604,120 @@ begin
Result := true;
end;
+function TMenu.ParseMouse(MouseButton: integer; BtnDown: boolean; X, Y: integer): boolean;
+var
+ nBut: integer;
+begin
+ //default mouse parsing: clicking generates return keypress,
+ // mousewheel selects in select slide
+ //override ParseMouse to customize
+ Result := true;
+
+ if RightMbESC and (MouseButton = SDL_BUTTON_RIGHT) and BtnDown then
+ begin
+ //if RightMbESC is set, send ESC keypress
+ Result:=ParseInput(SDLK_ESCAPE, 0, true);
+ end;
+
+ nBut := InteractAt(X, Y);
+ if nBut >= 0 then
+ begin
+ //select on mouse-over
+ if nBut <> Interaction then
+ SetInteraction(nBut);
+ if (MouseButton = SDL_BUTTON_LEFT) and BtnDown then
+ begin
+ //click button
+ Result:=ParseInput(SDLK_RETURN, 0, true);
+ end;
+ if (Interactions[nBut].Typ = iSelectS) then
+ begin
+ //forward/backward in select slide with mousewheel
+ if (MouseButton = SDL_BUTTON_WHEELDOWN) and BtnDown then
+ begin
+ ParseInput(SDLK_RIGHT, 0, true);
+ end;
+ if (MouseButton = SDL_BUTTON_WHEELUP) and BtnDown then
+ begin
+ ParseInput(SDLK_LEFT, 0, true);
+ end;
+ end;
+ end
+ else
+ begin
+ nBut := CollectionAt(X, Y);
+ if nBut >= 0 then
+ begin
+ // if over button collection, select first child but don't allow click
+ nBut := ButtonCollection[nBut].FirstChild - 1;
+ if nBut <> Interaction then
+ SetInteraction(nBut);
+ end;
+ end;
+end;
+
+function TMenu.InRegion(X1, Y1, W, H, X, Y: real): boolean;
+begin
+ Result := false;
+ X1 := X1 * Screen.w / 800;
+ W := W * Screen.w / 800;
+ Y1 := Y1 * Screen.h / 600;
+ H := H * Screen.h / 600;
+ if (X >= X1) and (X <= X1 + W) and (Y >= Y1) and (Y <= Y1 + H) then
+ Result := true;
+end;
+
+//takes x,y coordinates and returns the interaction number
+//of the control at this position
+function TMenu.InteractAt(X, Y: real): integer;
+var
+ i, nBut: integer;
+begin
+ Result := -1;
+ for i := Low(Interactions) to High(Interactions) do
+ begin
+ case Interactions[i].Typ of
+ iButton: if InRegion(Button[Interactions[i].Num].X, Button[Interactions[i].Num].Y, Button[Interactions[i].Num].W, Button[Interactions[i].Num].H, X, Y) and
+ Button[Interactions[i].Num].Visible then
+ begin
+ Result:=i;
+ exit;
+ end;
+ iBCollectionChild: if InRegion(Button[Interactions[i].Num].X, Button[Interactions[i].Num].Y, Button[Interactions[i].Num].W, Button[Interactions[i].Num].H, X, Y) then
+ begin
+ Result:=i;
+ exit;
+ end;
+ iSelectS: if InRegion(SelectSs[Interactions[i].Num].X, SelectSs[Interactions[i].Num].Y, SelectSs[Interactions[i].Num].W, SelectSs[Interactions[i].Num].H, X, Y) or
+ InRegion(SelectSs[Interactions[i].Num].TextureSBG.X, SelectSs[Interactions[i].Num].TextureSBG.Y, SelectSs[Interactions[i].Num].TextureSBG.W, SelectSs[Interactions[i].Num].TextureSBG.H, X, Y) then
+ begin
+ Result:=i;
+ exit;
+ end;
+ end;
+ end;
+end;
+
+//takes x,y coordinates and returns the button collection id
+function TMenu.CollectionAt(X, Y: real): integer;
+var
+ i, nBut: integer;
+begin
+ Result := -1;
+ for i:= Low(ButtonCollection) to High(ButtonCollection) do
+ begin
+ if InRegion(ButtonCollection[i].X, ButtonCollection[i].Y, ButtonCollection[i].W, ButtonCollection[i].H, X, Y) and
+ ButtonCollection[i].Visible then
+ begin
+ Result:=i;
+ exit;
+ end;
+ end;
+end;
+
procedure TMenu.SetAnimationProgress(Progress: real);
begin
// nothing
end;
end.
-
diff --git a/unicode/src/menu/UMenuBackgroundFade.pas b/unicode/src/menu/UMenuBackgroundFade.pas
index dc37da45..b61a4542 100644
--- a/unicode/src/menu/UMenuBackgroundFade.pas
+++ b/unicode/src/menu/UMenuBackgroundFade.pas
@@ -62,15 +62,17 @@ const
FADEINTIME = 1500; //Time the bg fades in
implementation
-uses sdl,
- gl,
- glext,
- USkins,
- UCommon,
- UGraphic;
+uses
+ sdl,
+ gl,
+ glext,
+ USkins,
+ UCommon,
+ UGraphic;
constructor TMenuBackgroundFade.Create(const ThemedSettings: TThemeBackground);
-var texFilename: string;
+var
+ texFilename: string;
begin
inherited;
FadeTime := 0;
@@ -122,7 +124,7 @@ begin
if (UseTexture) then
begin //Draw Texture to Screen
- If (ScreenAct = 1) then //Clear just once when in dual screen mode
+ if (ScreenAct = 1) then //Clear just once when in dual screen mode
glClear(GL_DEPTH_BUFFER_BIT);
glEnable(GL_TEXTURE_2D);
@@ -151,7 +153,7 @@ begin
end
else
begin //Clear Screen w/ progress Alpha + Color
- If (ScreenAct = 1) then //Clear just once when in dual screen mode
+ if (ScreenAct = 1) then //Clear just once when in dual screen mode
glClear(GL_DEPTH_BUFFER_BIT);
glDisable(GL_TEXTURE_2D);
diff --git a/unicode/src/menu/UMenuButton.pas b/unicode/src/menu/UMenuButton.pas
index c6ff8ab7..923f0b14 100644
--- a/unicode/src/menu/UMenuButton.pas
+++ b/unicode/src/menu/UMenuButton.pas
@@ -55,7 +55,6 @@ type
PosX,
PosY: real;
- constructor Create(); overload;
public
Text: array of TText;
@@ -113,6 +112,7 @@ type
procedure Draw; virtual;
+ constructor Create(); overload;
constructor Create(Textura: TTexture); overload;
constructor Create(Textura, DSTexture: TTexture); overload;
destructor Destroy; override;
@@ -252,42 +252,6 @@ begin
end;
end;
-constructor TButton.Create();
-begin
- inherited Create;
- // We initialize all to 0, nil or false
- Visible := true;
- SelectBool := false;
- DeselectType := 0;
- Selectable := true;
- Reflection := false;
- Colorized := false;
-
- SelectColR := 1;
- SelectColG := 1;
- SelectColB := 1;
- SelectInt := 1;
- SelectTInt := 1;
-
- DeselectColR := 1;
- DeselectColG := 1;
- DeselectColB := 1;
- DeselectInt := 0.5;
- DeselectTInt := 1;
-
- Fade := false;
- FadeTex.TexNum := 0;
- FadeProgress := 0;
- FadeText := false;
- SelectW := DeSelectW;
- SelectH := DeSelectH;
-
- PosX := 0;
- PosY := 0;
-
- Parent := 0;
-end;
-
// ***** Public methods ****** //
procedure TButton.Draw;
@@ -571,6 +535,42 @@ begin
inherited;
end;
+constructor TButton.Create();
+begin
+ inherited Create;
+ // We initialize all to 0, nil or false
+ Visible := true;
+ SelectBool := false;
+ DeselectType := 0;
+ Selectable := true;
+ Reflection := false;
+ Colorized := false;
+
+ SelectColR := 1;
+ SelectColG := 1;
+ SelectColB := 1;
+ SelectInt := 1;
+ SelectTInt := 1;
+
+ DeselectColR := 1;
+ DeselectColG := 1;
+ DeselectColB := 1;
+ DeselectInt := 0.5;
+ DeselectTInt := 1;
+
+ Fade := false;
+ FadeTex.TexNum := 0;
+ FadeProgress := 0;
+ FadeText := false;
+ SelectW := DeSelectW;
+ SelectH := DeSelectH;
+
+ PosX := 0;
+ PosY := 0;
+
+ Parent := 0;
+end;
+
constructor TButton.Create(Textura: TTexture);
begin
Create();
diff --git a/unicode/src/menu/UMenuButtonCollection.pas b/unicode/src/menu/UMenuButtonCollection.pas
index c6c6dd81..8b7a1c3f 100644
--- a/unicode/src/menu/UMenuButtonCollection.pas
+++ b/unicode/src/menu/UMenuButtonCollection.pas
@@ -41,61 +41,61 @@ type
//TButtonCollection
//No Extra Attributes or Functions ATM
//----------------
- AButton = Array of TButton;
+ AButton = array of TButton;
PAButton = ^AButton;
TButtonCollection = class(TButton)
//num of the First Button, that can be Selected
- FirstChild: Byte;
- CountChilds: Byte;
+ FirstChild: byte;
+ CountChilds: byte;
ScreenButton: PAButton;
- procedure SetSelect(Value : Boolean); override;
+ procedure SetSelect(Value : boolean); override;
procedure Draw; override;
end;
implementation
-procedure TButtonCollection.SetSelect(Value : Boolean);
-var I: Integer;
+procedure TButtonCollection.SetSelect(Value : boolean);
+var
+ Index: integer;
begin
inherited;
//Set Visible for Every Button that is a Child of this ButtonCollection
- if (Not Fade) then
- For I := 0 to High(ScreenButton^) do
- if (ScreenButton^[I].Parent = Parent) then
- ScreenButton^[I].Visible := Value;
+ if (not Fade) then
+ for Index := 0 to High(ScreenButton^) do
+ if (ScreenButton^[Index].Parent = Parent) then
+ ScreenButton^[Index].Visible := Value;
end;
procedure TButtonCollection.Draw;
-var I, J: Integer;
+var
+ I, J: integer;
begin
inherited;
//If fading is activated, Fade Child Buttons
if (Fade) then
begin
- For I := 0 to High(ScreenButton^) do
+ for I := 0 to High(ScreenButton^) do
if (ScreenButton^[I].Parent = Parent) then
begin
if (FadeProgress < 0.5) then
begin
ScreenButton^[I].Visible := SelectBool;
- For J := 0 to High(ScreenButton^[I].Text) do
+ for J := 0 to High(ScreenButton^[I].Text) do
ScreenButton^[I].Text[J].Visible := SelectBool;
end
else
begin
ScreenButton^[I].Texture.Alpha := (FadeProgress-0.666)*3;
- For J := 0 to High(ScreenButton^[I].Text) do
+ for J := 0 to High(ScreenButton^[I].Text) do
ScreenButton^[I].Text[J].Alpha := (FadeProgress-0.666)*3;
end;
end;
end;
end;
-
-
end.
diff --git a/unicode/src/menu/UMenuEqualizer.pas b/unicode/src/menu/UMenuEqualizer.pas
index 6d77721c..8f57e44a 100644
--- a/unicode/src/menu/UMenuEqualizer.pas
+++ b/unicode/src/menu/UMenuEqualizer.pas
@@ -45,69 +45,71 @@ type
Tms_Equalizer = class(TObject)
private
FFTData: TFFTData; // moved here to avoid stack overflows
- BandData: array of Byte;
- RefreshTime: Cardinal;
+ BandData: array of byte;
+ RefreshTime: cardinal;
Source: IAudioPlayback;
- Procedure Analyse;
+ procedure Analyse;
public
- X: Integer;
- Y: Integer;
- Z: Real;
+ X: integer;
+ Y: integer;
+ Z: real;
- W: Integer;
- H: Integer;
- Space: Integer;
+ W: integer;
+ H: integer;
+ Space: integer;
- Visible: Boolean;
- Alpha: real;
- Color: TRGB;
+ Visible: boolean;
+ Alpha: real;
+ Color: TRGB;
- Direction: Boolean;
+ Direction: boolean;
+ BandLength: integer;
- BandLength: Integer;
-
- Reflection: boolean;
- Reflectionspacing: Real;
+ Reflection: boolean;
+ Reflectionspacing: real;
constructor Create(Source: IAudioPlayback; mySkin: TThemeEqualizer);
procedure Draw;
-
- Procedure SetBands(Value: Byte);
- Function GetBands: Byte;
- Property Bands: Byte read GetBands write SetBands;
+ procedure SetBands(Value: byte);
+ function GetBands: byte;
+ property Bands: byte read GetBands write SetBands;
procedure SetSource(newSource: IAudioPlayback);
end;
implementation
-uses math, SDL, gl, glext;
-
+uses
+ math,
+ SDL,
+ gl,
+ glext;
constructor Tms_Equalizer.Create(Source: IAudioPlayback; mySkin: TThemeEqualizer);
-var I: Integer;
+var
+ I: integer;
begin
- If (Source <> nil) then
+ if (Source <> nil) then
begin
- X := mySkin.X;
- Y := mySkin.Y;
- W := mySkin.W;
- H := mySkin.H;
- Z := mySkin.Z;
+ X := mySkin.X;
+ Y := mySkin.Y;
+ W := mySkin.W;
+ H := mySkin.H;
+ Z := mySkin.Z;
- Space := mySkin.Space;
+ Space := mySkin.Space;
- Visible := mySkin.Visible;
- Alpha := mySkin.Alpha;
- Color.R := mySkin.ColR;
- Color.G := mySkin.ColG;
- Color.B := mySkin.ColB;
+ Visible := mySkin.Visible;
+ Alpha := mySkin.Alpha;
+ Color.R := mySkin.ColR;
+ Color.G := mySkin.ColG;
+ Color.B := mySkin.ColB;
- Direction := mySkin.Direction;
- Bands := mySkin.Bands;
- BandLength := mySkin.Length;
+ Direction := mySkin.Direction;
+ Bands := mySkin.Bands;
+ BandLength := mySkin.Length;
Reflection := mySkin.Reflection;
Reflectionspacing := mySkin.Reflectionspacing;
@@ -116,31 +118,31 @@ begin
//Check if Visible
- If (Bands <= 0) OR
- (BandLength <= 0) OR
- (W <= 0) OR
- (H <= 0) OR
+ if (Bands <= 0) or
+ (BandLength <= 0) or
+ (W <= 0) or
+ (H <= 0) or
(Alpha <= 0) then
- Visible := False;
+ Visible := false;
//ClearArray
- For I := low(BandData) to high(BandData) do
+ for I := low(BandData) to high(BandData) do
BandData[I] := 3;
end
else
- Visible := False;
+ Visible := false;
end;
//--------
// evaluate FFT-Data
//--------
-Procedure Tms_Equalizer.Analyse;
- var
- I: Integer;
- ChansPerBand: byte; // channels per band
- MaxChannel: Integer;
- Pos: Real;
- CurBand: Integer;
+procedure Tms_Equalizer.Analyse;
+var
+ I: integer;
+ ChansPerBand: byte; // channels per band
+ MaxChannel: integer;
+ Pos: real;
+ CurBand: integer;
begin
Source.GetFFTData(FFTData);
@@ -188,25 +190,26 @@ end;
// Draw SpectrumAnalyser, Call Analyse
//--------
procedure Tms_Equalizer.Draw;
- var
- CurTime: Cardinal;
- PosX, PosY: Real;
- I, J: Integer;
- Diff: Real;
+var
+ CurTime: cardinal;
+ PosX, PosY: real;
+ I, J: integer;
+ Diff: real;
- Function GetAlpha(Diff: Single): Single;
+ function GetAlpha(Diff: single): single;
begin
- If Direction then
- Result := (Alpha * 0.6) *(0.5 - Diff/(BandLength * (H + Space)))
+ if Direction then
+ Result := (Alpha * 0.6) * (0.5 - Diff/(BandLength * (H + Space)))
else
- Result := (Alpha * 0.6) *(0.5 - Diff/(Bands * (H + Space)));
+ Result := (Alpha * 0.6) * (0.5 - Diff/(Bands * (H + Space)));
end;
+
begin
- If (Visible) AND not (AudioPlayback.Finished) then
+ if (Visible) and not (AudioPlayback.Finished) then
begin
//Call Analyse if necessary
CurTime := SDL_GetTicks();
- If (CurTime > RefreshTime) then
+ if (CurTime > RefreshTime) then
begin
Analyse;
@@ -244,12 +247,12 @@ begin
glVertex3f(PosX+W, PosY, Z);
glEnd;
- If (Reflection) AND (J <= BandLength div 2) then
+ if (Reflection) and (J <= BandLength div 2) then
begin
Diff := (Y-PosY) + H;
//Draw Reflection
- If Direction then
+ if Direction then
begin
glBegin(GL_QUADS);
glColorRGB(Color, GetAlpha(Diff));
@@ -298,22 +301,20 @@ begin
end;
end;
-Procedure Tms_Equalizer.SetBands(Value: Byte);
+procedure Tms_Equalizer.SetBands(Value: byte);
begin
SetLength(BandData, Value);
end;
-Function Tms_Equalizer.GetBands: Byte;
+function Tms_Equalizer.GetBands: byte;
begin
Result := Length(BandData);
end;
-Procedure Tms_Equalizer.SetSource(newSource: IAudioPlayback);
+procedure Tms_Equalizer.SetSource(newSource: IAudioPlayback);
begin
- If (newSource <> nil) then
+ if (newSource <> nil) then
Source := newSource;
end;
-
-
end. \ No newline at end of file
diff --git a/unicode/src/menu/UMenuInteract.pas b/unicode/src/menu/UMenuInteract.pas
index 4c2d4e86..beb6bcef 100644
--- a/unicode/src/menu/UMenuInteract.pas
+++ b/unicode/src/menu/UMenuInteract.pas
@@ -35,8 +35,8 @@ interface
type
TInteract = record // for moving thru menu
- Typ: integer; // 0 - button, 1 - select, 2 - Text, 3 - Select SLide, 5 - ButtonCollection Child
- Num: integer; // number of this item in proper list like buttons, selects
+ Typ: integer; // 0 - button, 1 - select, 2 - Text, 3 - Select SLide, 5 - ButtonCollection Child
+ Num: integer; // number of this item in proper list like buttons, selects
end;
implementation
diff --git a/unicode/src/menu/UMenuSelectSlide.pas b/unicode/src/menu/UMenuSelectSlide.pas
index 1a0fa725..f9f6bbae 100644
--- a/unicode/src/menu/UMenuSelectSlide.pas
+++ b/unicode/src/menu/UMenuSelectSlide.pas
@@ -34,10 +34,10 @@ interface
{$I switches.inc}
uses
- TextGL,
- UTexture,
gl,
- UMenuText;
+ TextGL,
+ UMenuText,
+ UTexture;
type
PSelectSlide = ^TSelectSlide;
@@ -54,17 +54,23 @@ type
TextureSBG: TTexture; // Background Selections Texture
// TextureS: array of TTexture; // Selections Texture (not used)
-// TextureArrowL: TTexture; // Texture for left arrow (not used yet)
-// TextureArrowR: TTexture; // Texture for right arrow (not used yet)
+ Tex_SelectS_ArrowL: TTexture; // Texture for left arrow
+ Tex_SelectS_ArrowR: TTexture; // Texture for right arrow
SelectOptInt: integer;
PData: ^integer;
//For automatically Setting LineCount
- Lines: Byte;
+ Lines: byte;
+
+ //Arrows on/off
+ showArrows: boolean; //default is false
+
+ //whether to show one item or all that fit into the select
+ oneItemOnly: boolean; //default is false
//Visibility
- Visible: Boolean;
+ Visible: boolean;
// for selection and deselection
// main static
@@ -121,7 +127,7 @@ type
// procedures
procedure SetSelect(Value: boolean);
- property Selected: Boolean read SelectBool write SetSelect;
+ property Selected: boolean read SelectBool write SetSelect;
procedure SetSelectOpt(Value: integer);
property SelectedOption: integer read SelectOptInt write SetSelectOpt;
procedure Draw;
@@ -132,7 +138,12 @@ type
end;
implementation
-uses UDrawTexture, math, ULog, SysUtils;
+
+uses
+ math,
+ SysUtils,
+ UDrawTexture,
+ ULog;
// ------------ Select
constructor TSelectSlide.Create;
@@ -141,24 +152,17 @@ begin
Text := TText.Create;
SetLength(TextOpt, 1);
TextOpt[0] := TText.Create;
-
- //Set Standard Width for Selections Background
- SBGW := 450;
-
- Visible := True;
- {SetLength(TextOpt, 3);
- TextOpt[0] := TText.Create;
- TextOpt[1] := TText.Create;
- TextOpt[2] := TText.Create;}
+ Visible := true;
end;
procedure TSelectSlide.SetSelect(Value: boolean);
{var
- SO: integer;
- I: integer;}
+ SO: integer;
+ I: integer;}
begin
SelectBool := Value;
- if Value then begin
+ if Value then
+ begin
Texture.ColR := ColR;
Texture.ColG := ColG;
Texture.ColB := ColB;
@@ -173,15 +177,9 @@ begin
TextureSBG.ColG := SBGColG;
TextureSBG.ColB := SBGColB;
TextureSBG.Int := SBGInt;
-
-{ for I := 0 to High(TextOpt) do begin
- TextOpt[I].ColR := STColR;
- TextOpt[I].ColG := STColG;
- TextOpt[I].ColB := STColB;
- TextOpt[I].Int := STInt;
- end;}
-
- end else begin
+ end
+ else
+ begin
Texture.ColR := DColR;
Texture.ColG := DColG;
Texture.ColB := DColB;
@@ -196,185 +194,215 @@ begin
TextureSBG.ColG := SBGDColG;
TextureSBG.ColB := SBGDColB;
TextureSBG.Int := SBGDInt;
-
-{ for I := 0 to High(TextOpt) do begin
- TextOpt[I].ColR := STDColR;
- TextOpt[I].ColG := STDColG;
- TextOpt[I].ColB := STDColB;
- TextOpt[I].Int := STDInt;
- end;}
end;
end;
procedure TSelectSlide.SetSelectOpt(Value: integer);
var
- SO: integer;
- HalfL: integer;
- HalfR: integer;
+ SO: integer;
+ HalfL: integer;
+ HalfR: integer;
-procedure DoSelection(Sel: Cardinal);
- var I: Integer;
+ procedure DoSelection(Sel: cardinal);
+ var
+ I: integer;
begin
- for I := low(TextOpt) to high(TextOpt) do
+ for I := Low(TextOpt) to High(TextOpt) do
begin
TextOpt[I].ColR := STDColR;
TextOpt[I].ColG := STDColG;
TextOpt[I].ColB := STDColB;
TextOpt[I].Int := STDInt;
end;
- if (integer(Sel) <= high(TextOpt)) then
+
+ if (integer(Sel) <= High(TextOpt)) then
begin
TextOpt[Sel].ColR := STColR;
TextOpt[Sel].ColG := STColG;
TextOpt[Sel].ColB := STColB;
TextOpt[Sel].Int := STInt;
+ end;
end;
- end;
+
begin
SelectOptInt := Value;
PData^ := Value;
-// SetSelect(true); // reset all colors
- if (Length(TextOpt)>0) AND (Length(TextOptT)>0) then
+ if (Length(TextOpt) > 0) and (Length(TextOptT) > 0) then
begin
+ //First option selected
if (Value <= 0) then
- begin //First Option Selected
+ begin
Value := 0;
- for SO := low (TextOpt) to high(TextOpt) do
+ Tex_SelectS_ArrowL.alpha := 0;
+ Tex_SelectS_ArrowR.alpha := 1;
+
+ for SO := Low(TextOpt) to High(TextOpt) do
begin
- TextOpt[SO].Text := TextOptT[SO];
+ TextOpt[SO].Text := TextOptT[SO];
end;
DoSelection(0);
end
- else if (Value >= high(TextOptT)) then
- begin //Last Option Selected
- Value := high(TextOptT);
- for SO := high(TextOpt) downto low (TextOpt) do
+ //Last option selected
+ else if (Value >= High(TextOptT)) then
+ begin
+ Value := High(TextOptT);
+
+ Tex_SelectS_ArrowL.alpha := 1;
+ Tex_SelectS_ArrowR.alpha := 0;
+
+ for SO := High(TextOpt) downto Low(TextOpt) do
begin
- TextOpt[SO].Text := TextOptT[high(TextOptT)-(Lines-SO-1)];
+ TextOpt[SO].Text := TextOptT[High(TextOptT) - (Lines - SO - 1)];
end;
- DoSelection(Lines-1);
+ DoSelection(Lines - 1);
end
+
+ //in between first and last
else
begin
- HalfL := Ceil((Lines-1)/2);
- HalfR := Lines-1-HalfL;
-
- if (Value <= HalfL) then
- begin //Selected Option is near to the left side
- {HalfL := Value;
- HalfR := Lines-1-HalfL;}
- //Change Texts
- for SO := low (TextOpt) to high(TextOpt) do
- begin
- TextOpt[SO].Text := TextOptT[SO];
- end;
+ Tex_SelectS_ArrowL.alpha := 1;
+ Tex_SelectS_ArrowR.alpha := 1;
- DoSelection(Value);
- end
- else if (Value > High(TextOptT)-HalfR) then
- begin //Selected is too near to the right border
- HalfR := high(TextOptT) - Value;
- HalfL := Lines-1-HalfR;
- //Change Texts
- for SO := high(TextOpt) downto low (TextOpt) do
+ HalfL := Ceil((Lines - 1) / 2);
+ HalfR := Lines - 1 - HalfL;
+
+ //Selected option is near to the left side
+ if (Value <= HalfL) then
begin
- TextOpt[SO].Text := TextOptT[high(TextOptT)-(Lines-SO-1)];
- end;
+ //Change texts
+ for SO := Low(TextOpt) to High(TextOpt) do
+ begin
+ TextOpt[SO].Text := TextOptT[SO];
+ end;
- DoSelection (HalfL);
- end
- else
- begin
- //Change Texts
- for SO := low (TextOpt) to high(TextOpt) do
+ DoSelection(Value);
+ end
+
+ //Selected option is near to the right side
+ else if (Value > High(TextOptT) - HalfR) then
begin
- TextOpt[SO].Text := TextOptT[Value - HalfL + SO];
- end;
+ HalfR := High(TextOptT) - Value;
+ HalfL := Lines - 1 - HalfR;
+ //Change texts
+ for SO := High(TextOpt) downto Low(TextOpt) do
+ begin
+ TextOpt[SO].Text := TextOptT[High(TextOptT) - (Lines - SO - 1)];
+ end;
- DoSelection(HalfL);
- end;
+ DoSelection (HalfL);
+ end
- end;
+ else
+ begin
+ //Change Texts
+ for SO := Low(TextOpt) to High(TextOpt) do
+ begin
+ TextOpt[SO].Text := TextOptT[Value - HalfL + SO];
+ end;
+ DoSelection(HalfL);
+ end;
+ end;
end;
-
end;
procedure TSelectSlide.Draw;
var
- SO: integer;
+ SO: integer;
begin
if Visible then
begin
DrawTexture(Texture);
DrawTexture(TextureSBG);
+ if showArrows then
+ begin
+ DrawTexture(Tex_SelectS_ArrowL);
+ DrawTexture(Tex_SelectS_ArrowR);
+ end;
+
Text.Draw;
- for SO := low(TextOpt) to high(TextOpt) do
+ for SO := Low(TextOpt) to High(TextOpt) do
TextOpt[SO].Draw;
end;
end;
procedure TSelectSlide.GenLines;
var
-maxlength: Real;
-I: Integer;
+ maxlength: real;
+ I: integer;
begin
SetFontStyle(0{Text.Style});
SetFontSize(Text.Size);
maxlength := 0;
- for I := low(TextOptT) to high (TextOptT) do
+ for I := Low(TextOptT) to High(TextOptT) do
begin
if (glTextWidth(TextOptT[I]) > maxlength) then
maxlength := glTextWidth(TextOptT[I]);
end;
- Lines := floor((TextureSBG.W-40) / (maxlength+7));
- if (Lines > Length(TextOptT)) then
- Lines := Length(TextOptT);
- if (Lines <= 0) then
+ if (oneItemOnly = false) then
+ begin
+ //show all items
+ Lines := floor((TextureSBG.W-40) / (maxlength+7));
+ if (Lines > Length(TextOptT)) then
+ Lines := Length(TextOptT);
+
+ if (Lines <= 0) then
+ Lines := 1;
+ end
+ else
+ begin
+ //show one item only
Lines := 1;
+ end;
//Free old Space used by Texts
- For I := low(TextOpt) to high(TextOpt) do
+ for I := Low(TextOpt) to High(TextOpt) do
TextOpt[I].Free;
setLength (TextOpt, Lines);
- for I := low(TextOpt) to high(TextOpt) do
- begin
- TextOpt[I] := TText.Create;
- TextOpt[I].Size := Text.Size;
- //TextOpt[I].Align := 1;
- TextOpt[I].Align := 0;
- TextOpt[I].Visible := True;
-
- TextOpt[I].ColR := STDColR;
- TextOpt[I].ColG := STDColG;
- TextOpt[I].ColB := STDColB;
- TextOpt[I].Int := STDInt;
+ for I := Low(TextOpt) to High(TextOpt) do
+ begin
+ TextOpt[I] := TText.Create;
+ TextOpt[I].Size := Text.Size;
+ //TextOpt[I].Align := 1;
+ TextOpt[I].Align := 0;
+ TextOpt[I].Visible := true;
+
+ TextOpt[I].ColR := STDColR;
+ TextOpt[I].ColG := STDColG;
+ TextOpt[I].ColB := STDColB;
+ TextOpt[I].Int := STDInt;
+
+ //Generate Positions
+ //TextOpt[I].X := TextureSBG.X + 20 + (TextureSBG.W / Lines) * (I + 0.5);
+ if (I <> High(TextOpt)) or (High(TextOpt) = 0) or (Length(TextOptT) = Lines) then
+ TextOpt[I].X := TextureSBG.X + 20 + (TextureSBG.W / Lines) * I
+ else
+ TextOpt[I].X := TextureSBG.X + TextureSBG.W - maxlength;
- //Generate Positions
- //TextOpt[I].X := TextureSBG.X + 20 + (TextureSBG.W / Lines) * (I + 0.5);
- if (I <> High(TextOpt)) OR (High(TextOpt) = 0) OR (Length(TextOptT) = Lines) then
- TextOpt[I].X := TextureSBG.X + 20 + (TextureSBG.W / Lines) * I
- else
- TextOpt[I].X := TextureSBG.X + TextureSBG.W - maxlength;
+ TextOpt[I].Y := TextureSBG.Y + (TextureSBG.H - Text.Size) / 2;
- TextOpt[I].Y := TextureSBG.Y + (TextureSBG.H - Text.Size) / 2;
+ //Better Look with 2 Options
+ if (Lines = 2) and (Length(TextOptT) = 2) then
+ TextOpt[I].X := TextureSBG.X + 20 + (TextureSBG.W -40 - glTextWidth(TextOptT[1])) * I;
- //Better Look with 2 Options
- if (Lines=2) AND (Length(TextOptT)= 2) then
- TextOpt[I].X := TextureSBG.X + 20 + (TextureSBG.W -40 - glTextWidth(TextOptT[1])) * I;
+ if (Lines = 1) then
+ begin
+ TextOpt[I].Align := 1; //center text
+ TextOpt[I].X := TextureSBG.X + (TextureSBG.W / 2);
end;
+ end;
end;
end.
diff --git a/unicode/src/menu/UMenuStatic.pas b/unicode/src/menu/UMenuStatic.pas
index 9a10fade..72f4eb36 100644
--- a/unicode/src/menu/UMenuStatic.pas
+++ b/unicode/src/menu/UMenuStatic.pas
@@ -40,19 +40,20 @@ uses
type
TStatic = class
public
- Texture: TTexture; // Button Screen position and size
- Visible: boolean;
+ Texture: TTexture; // Button Screen position and size
+ Visible: boolean;
//Reflection Mod
- Reflection: boolean;
- Reflectionspacing: Real;
+ Reflection: boolean;
+ Reflectionspacing: real;
procedure Draw;
constructor Create(Textura: TTexture); overload;
end;
implementation
-uses UDrawTexture;
+uses
+ UDrawTexture;
procedure TStatic.Draw;
begin
diff --git a/unicode/src/menu/UMenuText.pas b/unicode/src/menu/UMenuText.pas
index 87f9ce54..88cda855 100644
--- a/unicode/src/menu/UMenuText.pas
+++ b/unicode/src/menu/UMenuText.pas
@@ -34,29 +34,29 @@ interface
{$I switches.inc}
uses
- TextGL,
- UTexture,
- gl,
math,
SysUtils,
- SDL;
+ gl,
+ SDL,
+ TextGL,
+ UTexture;
type
TText = class
private
- SelectBool: boolean;
- TextString: UTF8String;
- TextTiles: array of UTF8String;
+ SelectBool: boolean;
+ TextString: UTF8String;
+ TextTiles: array of UTF8String;
- STicks: Cardinal;
- SelectBlink: boolean;
+ STicks: cardinal;
+ SelectBlink: boolean;
public
X: real;
Y: real;
Z: real;
- MoveX: real; //Some Modifier for X - Position that don't affect the real Y
- MoveY: real; //Some Modifier for Y - Position that don't affect the real Y
- W: real; //text wider than W is broken
+ MoveX: real; // some modifier for x - position that don't affect the real Y
+ MoveY: real; // some modifier for y - position that don't affect the real Y
+ W: real; // text wider than W is broken
// H: real;
Size: real;
ColR: real;
@@ -64,13 +64,13 @@ type
ColB: real;
Alpha: real;
Int: real;
- Style: integer;
- Visible: boolean;
- Align: integer; // 0 = left, 1 = center, 2 = right
+ Style: integer;
+ Visible: boolean;
+ Align: integer; // 0 = left, 1 = center, 2 = right
- //Reflection
- Reflection: boolean;
- ReflectionSpacing: real;
+ // reflection
+ Reflection: boolean;
+ ReflectionSpacing: real;
procedure SetSelect(Value: boolean);
property Selected: boolean read SelectBool write SetSelect;
@@ -97,35 +97,36 @@ procedure TText.SetSelect(Value: boolean);
begin
SelectBool := Value;
- //Set Cursor Visible
- SelectBlink := True;
+ // set cursor visible
+ SelectBlink := true;
STicks := SDL_GetTicks() div 550;
end;
procedure TText.SetText(Value: UTF8String);
var
- NextPos: Cardinal; //NextPos of a Space etc.
- LastPos: Cardinal; //LastPos "
- LastBreak: Cardinal; //Last Break
- isBreak: boolean; //True if the Break is not Caused because the Text is out of the area
- FirstWord: Word; //Is First Word after Break?
- Len: Word; //Length of the Tiles Array
+ NextPos: cardinal; // next pos of a space etc.
+ LastPos: cardinal; // last pos "
+ LastBreak: cardinal; // last break
+ isBreak: boolean; // true if the break is not caused because the text is out of the area
+ FirstWord: word; // is first word after break?
+ Len: word; // length of the tiles array
function GetNextPos: boolean;
var
- T1, {T2,} T3: Cardinal;
+ T1, {T2,} T3: cardinal;
begin
LastPos := NextPos;
- //Next Space (If Width is given)
+ // next space (if width is given)
if (W > 0) then
T1 := PosEx(' ', Value, LastPos + 1)
- else T1 := Length(Value);
+ else
+ T1 := Length(Value);
- {//Next -
+ {// next -
T2 := PosEx('-', Value, LastPos + 1);}
- //Next Break
+ // next break
T3 := PosEx('\n', Value, LastPos + 1);
if T1 = 0 then
@@ -135,19 +136,19 @@ var
if T3 = 0 then
T3 := Length(Value);
- //Get Nearest Pos
+ // get nearest pos
NextPos := min(T1, T3{min(T2, T3)});
- if (LastPos = Length(Value)) then
+ if (LastPos = cardinal(Length(Value))) then
NextPos := 0;
- isBreak := (NextPos = T3) AND (NextPos <> Length(Value));
+ isBreak := (NextPos = T3) and (NextPos <> cardinal(Length(Value)));
Result := (NextPos <> 0);
end;
- procedure AddBreak(const From, bTo: Cardinal);
+ procedure AddBreak(const From, bTo: cardinal);
begin
- if (isBreak) OR (bTo - From >= 1) then
+ if (isBreak) or (bTo - From >= 1) then
begin
Inc(Len);
SetLength (TextTiles, Len);
@@ -162,14 +163,14 @@ var
end;
begin
- //Set TExtstring
+ // set TextString
TextString := Value;
- //Set Cursor Visible
- SelectBlink := True;
+ // set cursor visible
+ SelectBlink := true;
STicks := SDL_GetTicks() div 550;
- //Exit if there is no Need to Create Tiles
+ // exit if there is no need to create tiles
if (W <= 0) and (Pos('\n', Value) = 0) then
begin
SetLength (TextTiles, 1);
@@ -177,12 +178,12 @@ begin
Exit;
end;
- //Create Tiles
- //Reset Text Array
+ // create tiles
+ // reset text array
SetLength (TextTiles, 0);
Len := 0;
- //Reset Counter Vars
+ // reset counter vars
LastPos := 1;
NextPos := 1;
LastBreak := 1;
@@ -190,57 +191,57 @@ begin
if (W > 0) then
begin
- //Set Font Properties
+ // set font properties
SetFontStyle(Style);
SetFontSize(Size);
end;
- //go Through Text
+ // go through text
while (GetNextPos) do
begin
- //Break in Text
+ // break in text
if isBreak then
begin
- //Look for Break before the Break
+ // look for break before the break
if (glTextWidth(Copy(Value, LastBreak, NextPos - LastBreak + 1)) > W) AND (NextPos-LastPos > 1) then
begin
- isBreak := False;
- //Not the First word after Break, so we don't have to break within a word
+ isBreak := false;
+ // not the first word after break, so we don't have to break within a word
if (FirstWord > 1) then
begin
- //Add Break before actual Position, because there the Text fits the Area
+ // add break before actual position, because there the text fits the area
AddBreak(LastBreak, LastPos);
end
- else //First Word after Break Break within the Word
+ else // first word after break break within the word
begin
- //ToDo
- //AddBreak(LastBreak, LastBreak + 155);
+ // to do
+ // AddBreak(LastBreak, LastBreak + 155);
end;
end;
- isBreak := True;
- //Add Break from Text
+ isBreak := true;
+ // add break from text
AddBreak(LastBreak, NextPos);
end
- //Text comes out of the Text Area -> CreateBreak
+ // text comes out of the text area -> createbreak
else if (glTextWidth(Copy(Value, LastBreak, NextPos - LastBreak + 1)) > W) then
begin
- //Not the First word after Break, so we don't have to break within a word
+ // not the first word after break, so we don't have to break within a word
if (FirstWord > 1) then
begin
- //Add Break before actual Position, because there the Text fits the Area
+ // add break before actual position, because there the text fits the area
AddBreak(LastBreak, LastPos);
end
- else //First Word after Break -> Break within the Word
+ else // first word after break -> break within the word
begin
- //ToDo
- //AddBreak(LastBreak, LastBreak + 155);
+ // to do
+ // AddBreak(LastBreak, LastBreak + 155);
end;
end;
//end;
Inc(FirstWord)
end;
- //Add Ending
+ // add ending
AddBreak(LastBreak, Length(Value)+1);
end;
@@ -262,33 +263,34 @@ var
X2, Y2: real;
Text2: UTF8String;
I: integer;
+ Ticks: cardinal;
begin
- if Visible then
+ if Visible and (Size > 0) then
begin
SetFontStyle(Style);
SetFontSize(Size);
- SetFontItalic(False);
+ SetFontItalic(false);
glColor4f(ColR*Int, ColG*Int, ColB*Int, Alpha);
- //Reflection
- if Reflection = true then
+ // reflection
+ if Reflection then
SetFontReflection(true, ReflectionSpacing)
else
SetFontReflection(false,0);
- //if selected set blink...
+ // if selected set blink...
if SelectBool then
begin
- I := SDL_GetTicks() div 550;
- if I <> STicks then
- begin //Change Visability
- STicks := I;
+ Ticks := SDL_GetTicks() div 550;
+ if Ticks <> STicks then
+ begin // change visability
+ STicks := Ticks;
SelectBlink := Not SelectBlink;
end;
end;
- {if (False) then //no width set draw as one long string
+ {if (false) then // no width set draw as one long string
begin
if not (SelectBool AND SelectBlink) then
Text2 := Text
@@ -307,20 +309,20 @@ begin
end
else
begin}
- //now use allways:
- //draw text as many strings
+ // now use always:
+ // draw text as many strings
Y2 := Y + MoveY;
- for I := 0 to high(TextTiles) do
+ for I := 0 to High(TextTiles) do
begin
- if (not (SelectBool and SelectBlink)) or (I <> high(TextTiles)) then
+ if (not (SelectBool and SelectBlink)) or (I <> High(TextTiles)) then
Text2 := TextTiles[I]
else
Text2 := TextTiles[I] + '|';
case Align of
- 0: X2 := X + MoveX;
- 1: X2 := X + MoveX - glTextWidth(Text2)/2;
- 2: X2 := X + MoveX - glTextWidth(Text2);
+ 1: X2 := X + MoveX - glTextWidth(Text2)/2; { centered }
+ 2: X2 := X + MoveX - glTextWidth(Text2); { right aligned }
+ else X2 := X + MoveX; { left aligned (default) }
end;
SetFontPos(X2, Y2);
@@ -353,7 +355,14 @@ begin
Create(X, Y, 0, 0, 30, 0, 0, 0, 0, Text, false, 0, 0);
end;
-constructor TText.Create(ParX, ParY, ParW: real; ParStyle: integer; ParSize, ParColR, ParColG, ParColB: real; ParAlign: integer; const ParText: UTF8String; ParReflection: boolean; ParReflectionSpacing: real; ParZ:real);
+constructor TText.Create(ParX, ParY, ParW: real;
+ ParStyle: integer;
+ ParSize, ParColR, ParColG, ParColB: real;
+ ParAlign: integer;
+ const ParText: UTF8String;
+ ParReflection: boolean;
+ ParReflectionSpacing: real;
+ ParZ: real);
begin
inherited Create;
Alpha := 1;
@@ -371,8 +380,8 @@ begin
Align := ParAlign;
SelectBool := false;
Visible := true;
- Reflection:= ParReflection;
- ReflectionSpacing:= ParReflectionSpacing;
+ Reflection := ParReflection;
+ ReflectionSpacing := ParReflectionSpacing;
end;
end.
diff --git a/unicode/src/screens/UScreenCredits.pas b/unicode/src/screens/UScreenCredits.pas
index 25fa96df..cff83d70 100644
--- a/unicode/src/screens/UScreenCredits.pas
+++ b/unicode/src/screens/UScreenCredits.pas
@@ -34,30 +34,30 @@ interface
{$I switches.inc}
uses
- SysUtils,
- UMenu,
- SDL,
- SDL_Image,
- UDisplay,
- UTexture,
- gl,
- UMusic,
- UFiles,
- UThemes,
- UGraphicClasses;
+ SysUtils,
+ UMenu,
+ SDL,
+ SDL_Image,
+ UDisplay,
+ UTexture,
+ gl,
+ UMusic,
+ UFiles,
+ UThemes,
+ UGraphicClasses;
type
- TCreditsStages=(InitialDelay,Intro,MainPart,Outro);
+ TCreditsStages=(InitialDelay, Intro, MainPart, Outro);
TScreenCredits = class(TMenu)
public
- Credits_X: Real;
- Credits_Time: Cardinal;
- Credits_Alpha: Cardinal;
- CTime: Cardinal;
- CTime_hold: Cardinal;
- ESC_Alpha: Integer;
+ Credits_X: real;
+ Credits_Time: cardinal;
+ Credits_Alpha: cardinal;
+ CTime: cardinal;
+ CTime_hold: cardinal;
+ ESC_Alpha: integer;
credits_entry: TTexture;
credits_entry_dx: TTexture;
@@ -89,16 +89,16 @@ type
deluxe_slidein: cardinal;
- CurrentScrollText: String;
- NextScrollUpdate: Real;
- EndofLastScrollingPart: Cardinal;
- CurrentScrollStart, CurrentScrollEnd: Integer;
+ CurrentScrollText: string;
+ NextScrollUpdate: real;
+ EndofLastScrollingPart: cardinal;
+ CurrentScrollStart, CurrentScrollEnd: integer;
CRDTS_Stage: TCreditsStages;
- Fadeout: boolean;
+ Fadeout: boolean;
constructor Create; override;
- function ParseInput(PressedKey: Cardinal; CharCode: UCS4Char; PressedDown: Boolean): Boolean; override;
+ function ParseInput(PressedKey: cardinal; CharCode: UCS4Char; PressedDown: boolean): boolean; override;
function Draw: boolean; override;
procedure onShow; override;
procedure onHide; override;
@@ -108,12 +108,12 @@ type
const
Funky_Text: string =
- 'Grandma Deluxe has arrived! Thanks to Corvus5 for the massive work on UltraStar, Wome for the nice tune you´re hearing, '+
- 'all the people who put massive effort and work in new songs (don´t forget UltraStar w/o songs would be nothing), ppl from '+
+ 'Grandma Deluxe has arrived! Thanks to Corvus5 for the massive work on UltraStar, Wome for the nice tune you are hearing, '+
+ 'all the people who put massive effort and work in new songs (do not forget UltraStar w/o songs would be nothing), ppl from '+
'irc helping us - eBandit and Gabari, scene ppl who really helped instead of compiling and running away. Greetings to DennisTheMenace for betatesting, '+
'Demoscene.tv, pouet.net, KakiArts, Sourceforge,..';
- CRDTS_BG_FILE = 'credits_v5_bg.png';
+ CRDTS_BG_FILE = 'credits_v5_bg.png';
CRDTS_OVL_FILE = 'credits_v5_overlay.png';
CRDTS_blindguard_FILE = 'names_blindguard.png';
CRDTS_blindy_FILE = 'names_blindy.png';
@@ -137,7 +137,7 @@ const
OUTRO_ESC_FILE = 'outro-esc.png';
OUTRO_EXD_FILE = 'outro-exit-dark.png';
- Timings: array[0..21] of Cardinal=(
+ Timings: array[0..21] of cardinal=(
20, // 0 Delay before Start
149, // 1 End first Intro Zoom
@@ -178,10 +178,10 @@ uses
UCommon,
UPath;
-function TScreenCredits.ParseInput(PressedKey: Cardinal; CharCode: UCS4Char; PressedDown: Boolean): Boolean;
+function TScreenCredits.ParseInput(PressedKey: cardinal; CharCode: UCS4Char; PressedDown: boolean): boolean;
begin
Result := true;
- If (PressedDown) Then
+ if (PressedDown) then
begin // Key Down
case PressedKey of
@@ -191,15 +191,15 @@ begin
FadeTo(@ScreenMain);
AudioPlayback.PlaySound(SoundLib.Back);
end;
- {
+{
SDLK_SPACE:
begin
setlength(CTime_hold,length(CTime_hold)+1);
CTime_hold[high(CTime_hold)]:=CTime;
end;
- }
- end;//esac
- end; //fi
+}
+ end; // esac
+ end; // fi
end;
constructor TScreenCredits.Create;
@@ -243,22 +243,22 @@ end;
function TScreenCredits.Draw: boolean;
begin
DrawCredits;
- Draw:=true;
+ Draw := true;
end;
procedure TScreenCredits.onShow;
begin
inherited;
- CRDTS_Stage:=InitialDelay;
- Credits_X := 580;
+ CRDTS_Stage := InitialDelay;
+ Credits_X := 580;
deluxe_slidein := 0;
- Credits_Alpha := 0;
- //Music.SetLoop(true); loop loops not, shit
+ Credits_Alpha := 0;
+// Music.SetLoop(true); loop loops not, shit
AudioPlayback.Open(soundpath + 'wome-credits-tune.mp3'); // thank you wetue
- //Music.Play;
- CTime:=0;
- //setlength(CTime_hold,0);
+// Music.Play;
+ CTime := 0;
+// setlength(CTime_hold,0);
end;
procedure TScreenCredits.onHide;
@@ -268,17 +268,17 @@ end;
Procedure TScreenCredits.Draw_FunkyText;
var
- S: Integer;
- X,Y,A: Real;
+ S: integer;
+ X, Y, A: real;
visibleText: string;
begin
SetFontSize(30);
- //Init ScrollingText
+ // init ScrollingText
if (CTime = Timings[7]) then
begin
- //Set Position of Text
- Credits_X := 600;
+ // set position of text
+ Credits_X := 600;
CurrentScrollStart := 1;
CurrentScrollEnd := 1;
end;
@@ -291,8 +291,8 @@ begin
for S := 1 to length(visibleText) do
begin
- Y := abs(sin((Credits_X+X)*0.93{*(((Credits_X+X))/1200)}/100*pi));
- SetFontPos(Credits_X+X, 538-Y*(Credits_X+X)*(Credits_X+X)*(Credits_X+X)/1000000);
+ Y := abs(sin((Credits_X + X) * 0.93 { * (((Credits_X + X)) / 1200) } / 100 * pi));
+ SetFontPos(Credits_X + X, 538 - Y * (Credits_X + X) * (Credits_X + X) * (Credits_X + X) / 1000000);
if (Credits_X + X > 32) then
A := 17
@@ -301,10 +301,10 @@ begin
else
A := 0;
- glColor4f(230/255-40/255+Y*(Credits_X+X)/900,
- 200/255-30/255+Y*(Credits_X+X)/1000,
- 155/255-20/255+Y*(Credits_X+X)/1100,
- A/17);
+ glColor4f(230 / 255 - 40 / 255 + Y * (Credits_X + X)/ 900,
+ 200 / 255 - 30 / 255 + Y * (Credits_X + X)/ 1000,
+ 155 / 255 - 20 / 255 + Y * (Credits_X + X)/ 1100,
+ A / 17);
glPrint(visibleText[S]);
X := X + glTextWidth(visibleText[S]);
end;
@@ -323,50 +323,53 @@ begin
inc(CurrentScrollEnd);
end;
end;
- { // timing hack
- X:=5;
- SetFontStyle (2);
- SetFontItalic(False);
- SetFontSize(27);
- glColor4f(1, 1, 1, 1);
- for S:=0 to high(CTime_hold) do begin
- visibleText:=inttostr(CTime_hold[S]);
- SetFontPos (500, X);
- glPrint (visibleText[0]);
- X:=X+20;
- end;
- }
+{
+// timing hack
+ X:=5;
+ SetFontStyle(2);
+ SetFontItalic(false);
+ SetFontSize(27);
+ glColor4f(1, 1, 1, 1);
+ for S := 0 to high(CTime_hold) do
+ begin
+ visibleText := inttostr(CTime_hold[S]);
+ SetFontPos (500, X);
+ glPrint(visibleText[0]);
+ X := X + 20;
+ end;
+}
end;
procedure Start3D;
begin
- glMatrixMode(GL_PROJECTION);
- glPushMatrix;
- glLoadIdentity;
- glFrustum(-0.3*4/3,0.3*4/3,-0.3,0.3,1,1000);
- glMatrixMode(GL_MODELVIEW);
- glLoadIdentity;
+ glMatrixMode(GL_PROJECTION);
+ glPushMatrix;
+ glLoadIdentity;
+ glFrustum(-0.3 * 4 / 3, 0.3 * 4 / 3, -0.3, 0.3, 1, 1000);
+ glMatrixMode(GL_MODELVIEW);
+ glLoadIdentity;
end;
+
procedure End3D;
begin
- glMatrixMode(GL_PROJECTION);
- glPopMatrix;
- glMatrixMode(GL_MODELVIEW);
+ glMatrixMode(GL_PROJECTION);
+ glPopMatrix;
+ glMatrixMode(GL_MODELVIEW);
end;
procedure TScreenCredits.DrawCredits;
var
- T: Cardinal;
- Data: TFFTData;
- j,k,l:cardinal;
- f,g: Real;
- STime:cardinal;
- Delay:cardinal;
- myScale: Real;
- myAngle: Real;
+ T: cardinal;
+ Data: TFFTData;
+ j, k, l: cardinal;
+ f, g: real;
+ STime: cardinal;
+ Delay: cardinal;
+ myScale: real;
+ myAngle: real;
const
- myLogoCoords: Array[0..27,0..1] of Cardinal = (
- (39,32),(84,32),(100,16),(125,24),
+ myLogoCoords: array[0..27,0..1] of cardinal = (
+ ( 39,32),( 84,32),(100,16),(125,24),
(154,31),(156,58),(168,32),(203,36),
(258,34),(251,50),(274,93),(294,84),
(232,54),(278,62),(319,34),(336,92),
@@ -375,10 +378,10 @@ const
(450,32),(485,34),(444,91),(486,93)
);
begin
- //dis does teh muiwk y0r
+ // dis does teh muiwk y0r to be translated :-)
AudioPlayback.GetFFTData(Data);
- Log.LogStatus('',' JB-1');
+ Log.LogStatus('', ' JB-1');
T := SDL_GetTicks() div 33;
if T <> Credits_Time then
@@ -388,165 +391,172 @@ begin
inc(CTime_hold);
Credits_X := Credits_X-2;
- Log.LogStatus('',' JB-2');
- if (CRDTS_Stage=InitialDelay) and (CTime=Timings[0]) then
+ Log.LogStatus('', ' JB-2');
+ if (CRDTS_Stage=InitialDelay) and (CTime = Timings[0]) then
begin
- //CTime:=Timings[20];
- //CRDTS_Stage:=Outro;
- CRDTS_Stage:=Intro;
- CTime:=0;
+// CTime := Timings[20];
+// CRDTS_Stage := Outro;
+ CRDTS_Stage := Intro;
+ CTime := 0;
AudioPlayback.Play;
end;
- if (CRDTS_Stage=Intro) and (CTime=Timings[7]) then
+ if (CRDTS_Stage = Intro) and (CTime = Timings[7]) then
begin
- CRDTS_Stage:=MainPart;
+ CRDTS_Stage := MainPart;
end;
- if (CRDTS_Stage=MainPart) and (CTime=Timings[20]) then
+ if (CRDTS_Stage = MainPart) and (CTime = Timings[20]) then
begin
- CRDTS_Stage:=Outro;
+ CRDTS_Stage := Outro;
end;
end;
- Log.LogStatus('',' JB-3');
+ Log.LogStatus('', ' JB-3');
- //draw background
- if CRDTS_Stage=InitialDelay then
- begin
- glClearColor(0,0,0,0);
- glClear(GL_COLOR_BUFFER_BIT or GL_DEPTH_BUFFER_BIT);
- end
+ // draw background
+ if CRDTS_Stage = InitialDelay then
+ begin
+ glClearColor(0, 0, 0, 0);
+ glClear(GL_COLOR_BUFFER_BIT or GL_DEPTH_BUFFER_BIT);
+ end
else
- if CRDTS_Stage=Intro then
- begin
- Start3D;
- glPushMatrix;
-
- glClearColor(0,0,0,0);
- glClear(GL_COLOR_BUFFER_BIT or GL_DEPTH_BUFFER_BIT);
-
- glEnable(GL_TEXTURE_2D);
- glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
- glEnable(GL_BLEND);
+ if CRDTS_Stage = Intro then
+ begin
+ Start3D;
+ glPushMatrix;
- if CTime < Timings[1] then begin
- myScale:= 0.5+0.5*(Timings[1]-CTime)/(Timings[1]); // slowly move layers together
- myAngle:=cos((CTime)*pi/((Timings[1])*2)); // and make logo face towards camera
- end else begin // this is the part when the logo stands still
- myScale:=0.5;
- myAngle:=0;
- end;
- if CTime > Timings[2] then begin
- myScale:= 0.5+0.5*(CTime-Timings[2])/(Timings[3]-Timings[2]); // get some space between layers
- myAngle:=0;
- end;
- //if CTime > Timings[3] then myScale:=1; // keep the space between layers
- glTranslatef(0,0,-5+0.5*myScale);
- if CTime > Timings[3] then myScale:=1; // keep the space between layers
- if CTime > Timings[3] then begin // make logo rotate left and grow
- //myScale:=(CTime-Timings[4])/(Timings[7]-Timings[4]);
- glRotatef(20*sqr(CTime-Timings[3])/sqr((Timings[7]-Timings[3])/2),0,0,1);
- glScalef(1+sqr(CTime-Timings[3])/(32*(Timings[7]-Timings[3])),1+sqr(CTime-Timings[3])/(32*(Timings[7]-Timings[3])),1);
- end;
- if CTime < Timings[2] then
- glRotatef(30*myAngle,0.5*myScale+myScale,1+myScale,0);
- //glScalef(0.5,0.5,0.5);
- glScalef(4/3,-1,1);
- glColor4f(1, 1, 1, 1);
+ glClearColor(0, 0, 0, 0);
+ glClear(GL_COLOR_BUFFER_BIT or GL_DEPTH_BUFFER_BIT);
- glBindTexture(GL_TEXTURE_2D, intro_layer01.TexNum);
- glbegin(gl_quads);
- glTexCoord2f(0,0);glVertex3f(-1, -1, -0.4 * myScale);
- glTexCoord2f(0,1);glVertex3f(-1, 1, -0.4 * myScale);
- glTexCoord2f(1,1); glVertex3f(1, 1, -0.4 * myScale);
- glTexCoord2f(1,0);glVertex3f(1, -1, -0.4 * myScale);
- glEnd;
- glBindTexture(GL_TEXTURE_2D, intro_layer02.TexNum);
- glbegin(gl_quads);
- glTexCoord2f(0,0);glVertex3f(-1, -1, -0.3 * myScale);
- glTexCoord2f(0,1);glVertex3f(-1, 1, -0.3 * myScale);
- glTexCoord2f(1,1); glVertex3f(1, 1, -0.3 * myScale);
- glTexCoord2f(1,0);glVertex3f(1, -1, -0.3 * myScale);
- glEnd;
- glBindTexture(GL_TEXTURE_2D, intro_layer03.TexNum);
- glbegin(gl_quads);
- glTexCoord2f(0,0);glVertex3f(-1, -1, -0.2 * myScale);
- glTexCoord2f(0,1);glVertex3f(-1, 1, -0.2 * myScale);
- glTexCoord2f(1,1); glVertex3f(1, 1, -0.2 * myScale);
- glTexCoord2f(1,0);glVertex3f(1, -1, -0.2 * myScale);
- glEnd;
- glBindTexture(GL_TEXTURE_2D, intro_layer04.TexNum);
- glbegin(gl_quads);
- glTexCoord2f(0,0);glVertex3f(-1, -1, -0.1 * myScale);
- glTexCoord2f(0,1);glVertex3f(-1, 1, -0.1 * myScale);
- glTexCoord2f(1,1); glVertex3f(1, 1, -0.1 * myScale);
- glTexCoord2f(1,0);glVertex3f(1, -1, -0.1 * myScale);
- glEnd;
- glBindTexture(GL_TEXTURE_2D, intro_layer05.TexNum);
- glbegin(gl_quads);
- glTexCoord2f(0,0);glVertex3f(-1, -1, 0 * myScale);
- glTexCoord2f(0,1);glVertex3f(-1, 1, 0 * myScale);
- glTexCoord2f(1,1); glVertex3f(1, 1, 0 * myScale);
- glTexCoord2f(1,0);glVertex3f(1, -1, 0 * myScale);
- glEnd;
- glBindTexture(GL_TEXTURE_2D, intro_layer06.TexNum);
- glbegin(gl_quads);
- glTexCoord2f(0,0);glVertex3f(-1, -1, 0.1 * myScale);
- glTexCoord2f(0,1);glVertex3f(-1, 1, 0.1 * myScale);
- glTexCoord2f(1,1); glVertex3f(1, 1, 0.1 * myScale);
- glTexCoord2f(1,0);glVertex3f(1, -1, 0.1 * myScale);
- glEnd;
- glBindTexture(GL_TEXTURE_2D, intro_layer07.TexNum);
- glbegin(gl_quads);
- glTexCoord2f(0,0);glVertex3f(-1, -1, 0.2 * myScale);
- glTexCoord2f(0,1);glVertex3f(-1, 1, 0.2 * myScale);
- glTexCoord2f(1,1); glVertex3f(1, 1, 0.2 * myScale);
- glTexCoord2f(1,0);glVertex3f(1, -1, 0.2 * myScale);
- glEnd;
- glBindTexture(GL_TEXTURE_2D, intro_layer08.TexNum);
- glbegin(gl_quads);
- glTexCoord2f(0,0);glVertex3f(-1, -1, 0.3 * myScale);
- glTexCoord2f(0,1);glVertex3f(-1, 1, 0.3 * myScale);
- glTexCoord2f(1,1); glVertex3f(1, 1, 0.3 * myScale);
- glTexCoord2f(1,0);glVertex3f(1, -1, 0.3 * myScale);
- glEnd;
- glBindTexture(GL_TEXTURE_2D, intro_layer09.TexNum);
- glbegin(gl_quads);
- glTexCoord2f(0,0);glVertex3f(-1, -1, 0.22 * myScale);
- glTexCoord2f(0,1);glVertex3f(-1, 1, 0.22 * myScale);
- glTexCoord2f(1,1); glVertex3f(1, 1, 0.22 * myScale);
- glTexCoord2f(1,0);glVertex3f(1, -1, 0.22 * myScale);
- glEnd;
- gldisable(gl_texture_2d);
- glDisable(GL_BLEND);
+ glEnable(GL_TEXTURE_2D);
+ glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+ glEnable(GL_BLEND);
- glPopMatrix;
- End3D;
+ if CTime < Timings[1] then
+ begin
+ myScale := 0.5 + 0.5 * (Timings[1] - CTime) / (Timings[1]); // slowly move layers together
+ myAngle := cos((CTime) * pi / ((Timings[1]) * 2)); // and make logo face towards camera
+ end
+ else
+ begin // this is the part when the logo stands still
+ myScale := 0.5;
+ myAngle := 0;
+ end;
+ if CTime > Timings[2] then
+ begin
+ myScale := 0.5 + 0.5 * (CTime - Timings[2]) / (Timings[3] - Timings[2]); // get some space between layers
+ myAngle := 0;
+ end;
+// if CTime > Timings[3] then myScale := 1; // keep the space between layers
+ glTranslatef(0, 0, -5 + 0.5 * myScale);
+ if CTime > Timings[3] then
+ myScale := 1; // keep the space between layers
+ if CTime > Timings[3] then
+ begin // make logo rotate left and grow
+// myScale := (CTime - Timings[4]) / (Timings[7] - Timings[4]);
+ glRotatef(20 * sqr(CTime - Timings[3]) / sqr((Timings[7] - Timings[3]) / 2), 0, 0, 1);
+ glScalef(1 + sqr(CTime - Timings[3]) / (32 * (Timings[7] - Timings[3])), 1 + sqr(CTime - Timings[3]) / (32 * (Timings[7] - Timings[3])), 1);
+ end;
+ if CTime < Timings[2] then
+ glRotatef(30 * myAngle, 0.5 * myScale + myScale, 1 + myScale, 0);
+// glScalef(0.5, 0.5, 0.5);
+ glScalef(4/3, -1, 1);
+ glColor4f(1, 1, 1, 1);
- // do some sparkling effects
- if (CTime < Timings[1]) and (CTime > Timings[21]) then
- begin
- for k:=1 to 3 do begin
- l:=410+floor((CTime-Timings[21])/(Timings[1]-Timings[21])*(536-410))+RandomRange(-5,5);
- j:=floor((Timings[1]-CTime)/22)+RandomRange(285,301);
- GoldenRec.Spawn(l, j, 1, 16, 0, -1, Flare, 0);
- end;
- end;
+ glBindTexture(GL_TEXTURE_2D, intro_layer01.TexNum);
+ glbegin(gl_quads);
+ glTexCoord2f(0, 0); glVertex3f(-1, -1, -0.4 * myScale);
+ glTexCoord2f(0, 1); glVertex3f(-1, 1, -0.4 * myScale);
+ glTexCoord2f(1, 1); glVertex3f( 1, 1, -0.4 * myScale);
+ glTexCoord2f(1, 0); glVertex3f( 1, -1, -0.4 * myScale);
+ glEnd;
+ glBindTexture(GL_TEXTURE_2D, intro_layer02.TexNum);
+ glbegin(gl_quads);
+ glTexCoord2f(0, 0); glVertex3f(-1, -1, -0.3 * myScale);
+ glTexCoord2f(0, 1); glVertex3f(-1, 1, -0.3 * myScale);
+ glTexCoord2f(1, 1); glVertex3f( 1, 1, -0.3 * myScale);
+ glTexCoord2f(1, 0); glVertex3f( 1, -1, -0.3 * myScale);
+ glEnd;
+ glBindTexture(GL_TEXTURE_2D, intro_layer03.TexNum);
+ glbegin(gl_quads);
+ glTexCoord2f(0, 0); glVertex3f(-1, -1, -0.2 * myScale);
+ glTexCoord2f(0, 1); glVertex3f(-1, 1, -0.2 * myScale);
+ glTexCoord2f(1, 1); glVertex3f( 1, 1, -0.2 * myScale);
+ glTexCoord2f(1, 0); glVertex3f( 1, -1, -0.2 * myScale);
+ glEnd;
+ glBindTexture(GL_TEXTURE_2D, intro_layer04.TexNum);
+ glbegin(gl_quads);
+ glTexCoord2f(0, 0); glVertex3f(-1, -1, -0.1 * myScale);
+ glTexCoord2f(0, 1); glVertex3f(-1, 1, -0.1 * myScale);
+ glTexCoord2f(1, 1); glVertex3f( 1, 1, -0.1 * myScale);
+ glTexCoord2f(1, 0); glVertex3f( 1, -1, -0.1 * myScale);
+ glEnd;
+ glBindTexture(GL_TEXTURE_2D, intro_layer05.TexNum);
+ glbegin(gl_quads);
+ glTexCoord2f(0, 0); glVertex3f(-1, -1, 0 * myScale);
+ glTexCoord2f(0, 1); glVertex3f(-1, 1, 0 * myScale);
+ glTexCoord2f(1, 1); glVertex3f( 1, 1, 0 * myScale);
+ glTexCoord2f(1, 0); glVertex3f( 1, -1, 0 * myScale);
+ glEnd;
+ glBindTexture(GL_TEXTURE_2D, intro_layer06.TexNum);
+ glbegin(gl_quads);
+ glTexCoord2f(0, 0); glVertex3f(-1, -1, 0.1 * myScale);
+ glTexCoord2f(0, 1); glVertex3f(-1, 1, 0.1 * myScale);
+ glTexCoord2f(1, 1); glVertex3f( 1, 1, 0.1 * myScale);
+ glTexCoord2f(1, 0); glVertex3f( 1, -1, 0.1 * myScale);
+ glEnd;
+ glBindTexture(GL_TEXTURE_2D, intro_layer07.TexNum);
+ glbegin(gl_quads);
+ glTexCoord2f(0, 0); glVertex3f(-1, -1, 0.2 * myScale);
+ glTexCoord2f(0, 1); glVertex3f(-1, 1, 0.2 * myScale);
+ glTexCoord2f(1, 1); glVertex3f( 1, 1, 0.2 * myScale);
+ glTexCoord2f(1, 0); glVertex3f( 1, -1, 0.2 * myScale);
+ glEnd;
+ glBindTexture(GL_TEXTURE_2D, intro_layer08.TexNum);
+ glbegin(gl_quads);
+ glTexCoord2f(0, 0); glVertex3f(-1, -1, 0.3 * myScale);
+ glTexCoord2f(0, 1); glVertex3f(-1, 1, 0.3 * myScale);
+ glTexCoord2f(1, 1); glVertex3f( 1, 1, 0.3 * myScale);
+ glTexCoord2f(1, 0); glVertex3f( 1, -1, 0.3 * myScale);
+ glEnd;
+ glBindTexture(GL_TEXTURE_2D, intro_layer09.TexNum);
+ glbegin(gl_quads);
+ glTexCoord2f(0, 0); glVertex3f(-1, -1, 0.22 * myScale);
+ glTexCoord2f(0, 1); glVertex3f(-1, 1, 0.22 * myScale);
+ glTexCoord2f(1, 1); glVertex3f( 1, 1, 0.22 * myScale);
+ glTexCoord2f(1, 0); glVertex3f( 1, -1, 0.22 * myScale);
+ glEnd;
+ gldisable(gl_texture_2d);
+ glDisable(GL_BLEND);
+
+ glPopMatrix;
+ End3D;
+
+ // do some sparkling effects
+ if (CTime < Timings[1]) and (CTime > Timings[21]) then
+ begin
+ for k:= 1 to 3 do
+ begin
+ l := 410 + floor((CTime - Timings[21]) / (Timings[1] - Timings[21]) * (536 - 410)) + RandomRange(-5, 5);
+ j := floor((Timings[1] - CTime) / 22) + RandomRange(285, 301);
+ GoldenRec.Spawn(l, j, 1, 16, 0, -1, Flare, 0);
+ end;
+ end;
- // fade to white at end
- if Ctime > Timings[6] then
- begin
- glColor4f(1,1,1,sqr(Ctime-Timings[6])*(Ctime-Timings[6])/sqr(Timings[7]-Timings[6]));
- glEnable(GL_BLEND);
- glBegin(GL_QUADS);
- glVertex2f(0,0);
- glVertex2f(0,600);
- glVertex2f(800,600);
- glVertex2f(800,0);
- glEnd;
- glDisable(GL_BLEND);
- end;
+ // fade to white at end
+ if Ctime > Timings[6] then
+ begin
+ glColor4f(1, 1, 1, sqr(CTime - Timings[6]) * (CTime - Timings[6]) / sqr(Timings[7] - Timings[6]));
+ glEnable(GL_BLEND);
+ glBegin(GL_QUADS);
+ glVertex2f( 0, 0);
+ glVertex2f( 0, 600);
+ glVertex2f(800, 600);
+ glVertex2f(800, 0);
+ glEnd;
+ glDisable(GL_BLEND);
+ end;
- end;
+ end;
if (CRDTS_Stage=MainPart) then
// main credits screen background, scroller, logo and girl
begin
@@ -558,10 +568,10 @@ begin
glColor4f(1, 1, 1, 1);
glBindTexture(GL_TEXTURE_2D, credits_bg_tex.TexNum);
glbegin(gl_quads);
- glTexCoord2f(0,0);glVertex2f(0, 0);
- glTexCoord2f(0,600/1024);glVertex2f(0, 600);
- glTexCoord2f(800/1024,600/1024); glVertex2f(800, 600);
- glTexCoord2f(800/1024,0);glVertex2f(800, 0);
+ glTexCoord2f( 0, 0); glVertex2f( 0, 0);
+ glTexCoord2f( 0, 600/1024); glVertex2f( 0, 600);
+ glTexCoord2f(800/1024, 600/1024); glVertex2f(800, 600);
+ glTexCoord2f(800/1024, 0); glVertex2f(800, 0);
glEnd;
glDisable(GL_TEXTURE_2D);
glDisable(GL_BLEND);
@@ -572,38 +582,50 @@ begin
//#########################################################################
// draw credits names
-
- Log.LogStatus('',' JB-4');
+ Log.LogStatus('', ' JB-4');
// BlindGuard (rotate in from upper left, rotate out to lower right)
- STime:=Timings[9]-10;
- Delay:=Timings[10]-Timings[9];
+ STime := Timings[9] - 10;
+ Delay := Timings[10] - Timings[9];
if CTime > STime then
begin
- k:=0;
- ESC_Alpha:=20;
+ k := 0;
+ ESC_Alpha := 20;
try
- for j:=0 to 40 do
+ for j := 0 to 40 do
begin
- if ( j < length( Data ) ) AND
- ( k < length( Data ) ) then
+ if (j < length(Data)) and
+ (k < length(Data)) then
begin
if Data[j] >= Data[k] then
- k:=j;
+ k := j;
end;
end;
except
end;
- if Data[k]>0.25 then ESC_Alpha:=5 else inc(ESC_Alpha);
- if ESC_Alpha >20 then ESC_Alpha:=20;
- if ((CTime-STime)<20) then ESC_Alpha:=20;
- if CTime <=STime+10 then j:=CTime-STime else j:=10;
- if (CTime >=STime+Delay-10) then if (CTime <=STime+Delay) then j:=(STime+Delay)-CTime else j:=0;
- glColor4f(1, 1, 1, ESC_Alpha/20*j/10);
-
- if (CTime >= STime+10) and (CTime<=STime+12) then begin
+ if Data[k] > 0.25 then
+ ESC_Alpha := 5
+ else
+ inc(ESC_Alpha);
+ if ESC_Alpha > 20 then
+ ESC_Alpha := 20;
+ if ((CTime - STime) < 20) then
+ ESC_Alpha := 20;
+ if CTime <= STime + 10 then
+ j := CTime - STime
+ else
+ j := 10;
+ if (CTime >= STime + Delay - 10) then
+ if (CTime <= STime + Delay) then
+ j := (STime + Delay) - CTime
+ else
+ j := 0;
+ glColor4f(1, 1, 1, ESC_Alpha / 20 * j / 10);
+
+ if (CTime >= STime + 10) and (CTime <= STime + 12) then
+ begin
GoldenRec.Spawn(RandomRange(65,390), RandomRange(200,460), 1, 16, 0, -1, PerfectLineTwinkle, 0);
GoldenRec.Spawn(RandomRange(65,390), RandomRange(200,460), 1, 16, 0, -1, PerfectLineTwinkle, 1);
GoldenRec.Spawn(RandomRange(65,390), RandomRange(200,460), 1, 16, 0, -1, PerfectLineTwinkle, 5);
@@ -616,23 +638,26 @@ begin
end;
glPushMatrix;
- gltranslatef(0,329,0);
- if CTime <= STime+10 then begin glrotatef((CTime-STime)*9+270,0,0,1);end;
- gltranslatef(223,0,0);
- if CTime >=STime+Delay-10 then if CTime <=STime+Delay then begin
- gltranslatef(223,0,0);
- glrotatef((integer(CTime)-(integer(STime+Delay)-10))*-9,0,0,1);
- gltranslatef(-223,0,0);
- end;
+ gltranslatef(0, 329, 0);
+ if CTime <= STime + 10 then
+ glrotatef((CTime - STime) * 9 + 270, 0, 0, 1);
+ gltranslatef(223, 0, 0);
+ if CTime >= STime + Delay - 10 then
+ if CTime <= STime + Delay then
+ begin
+ gltranslatef(223, 0, 0);
+ glrotatef((integer(CTime) - (integer(STime + Delay) - 10)) * -9, 0, 0, 1);
+ gltranslatef(-223, 0, 0);
+ end;
glBindTexture(GL_TEXTURE_2D, credits_blindguard.TexNum);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glEnable(GL_BLEND);
glEnable(GL_TEXTURE_2D);
glbegin(gl_quads);
- glTexCoord2f(0,0);glVertex2f(-163, -129);
- glTexCoord2f(0,1);glVertex2f(-163, 129);
- glTexCoord2f(1,1); glVertex2f(163, 129);
- glTexCoord2f(1,0);glVertex2f(163, -129);
+ glTexCoord2f(0, 0); glVertex2f(-163, -129);
+ glTexCoord2f(0, 1); glVertex2f(-163, 129);
+ glTexCoord2f(1, 1); glVertex2f( 163, 129);
+ glTexCoord2f(1, 0); glVertex2f( 163, -129);
glEnd;
gldisable(gl_texture_2d);
gldisable(GL_BLEND);
@@ -640,35 +665,47 @@ begin
end;
// Blindy (zoom from 0 to full size and rotation, zoom zo doubble size and shift to upper right)
- STime:=Timings[10]-10;
- Delay:=Timings[11]-Timings[10]+5;
+ STime := Timings[10] - 10;
+ Delay := Timings[11] - Timings[10] + 5;
if CTime > STime then
begin
- k:=0;
- ESC_Alpha:=20;
+ k := 0;
+ ESC_Alpha := 20;
try
- for j:=0 to 40 do
+ for j := 0 to 40 do
begin
- if ( j < length( Data ) ) AND
- ( k < length( Data ) ) then
+ if (j < length(Data)) and
+ (k < length(Data)) then
begin
if Data[j] >= Data[k] then
- k:=j;
+ k := j;
end;
end;
except
end;
-
- if Data[k]>0.25 then ESC_Alpha:=5 else inc(ESC_Alpha);
- if ESC_Alpha >20 then ESC_Alpha:=20;
- if ((CTime-STime)<20) then ESC_Alpha:=20;
- if CTime <=STime+10 then j:=CTime-STime else j:=10;
- if (CTime >=STime+Delay-10) then if (CTime <=STime+Delay) then j:=(STime+Delay)-CTime else j:=0;
- glColor4f(1, 1, 1, ESC_Alpha/20*j/10);
-
- if (CTime >= STime+20) and (CTime<=STime+22) then begin
+ if Data[k] > 0.25 then
+ ESC_Alpha := 5
+ else
+ inc(ESC_Alpha);
+ if ESC_Alpha > 20 then
+ ESC_Alpha := 20;
+ if ((CTime - STime) < 20) then
+ ESC_Alpha := 20;
+ if CTime <= STime + 10 then
+ j := CTime - STime
+ else
+ j := 10;
+ if (CTime >= STime + Delay - 10) then
+ if (CTime <= STime + Delay) then
+ j := (STime + Delay) - CTime
+ else
+ j := 0;
+ glColor4f(1, 1, 1, ESC_Alpha / 20 * j / 10);
+
+ if (CTime >= STime+20) and (CTime<=STime+22) then
+ begin
GoldenRec.Spawn(RandomRange(65,390), RandomRange(200,460), 1, 16, 0, -1, PerfectLineTwinkle, 0);
GoldenRec.Spawn(RandomRange(65,390), RandomRange(200,460), 1, 16, 0, -1, PerfectLineTwinkle, 1);
GoldenRec.Spawn(RandomRange(65,390), RandomRange(200,460), 1, 16, 0, -1, PerfectLineTwinkle, 5);
@@ -681,28 +718,31 @@ begin
end;
glPushMatrix;
- gltranslatef(223,329,0);
- if CTime <= STime+20 then begin
- j:=CTime-Stime;
- glscalef(j*j/400,j*j/400,j*j/400);
- glrotatef(j*18.0,0,0,1);
- end;
- if CTime >=STime+Delay-10 then if CTime <=STime+Delay then begin
- j:=CTime-(STime+Delay-10);
- f:=j*10.0;
- gltranslatef(f*3,-f,0);
- glscalef(1+j/10,1+j/10,1+j/10);
- glrotatef(j*9.0,0,0,1);
+ gltranslatef(223, 329, 0);
+ if CTime <= STime + 20 then
+ begin
+ j := CTime - Stime;
+ glscalef(j * j / 400, j * j / 400, j * j / 400);
+ glrotatef(j * 18.0, 0, 0, 1);
end;
+ if CTime >= STime + Delay - 10 then
+ if CTime <= STime + Delay then
+ begin
+ j := CTime - (STime + Delay - 10);
+ f := j * 10.0;
+ gltranslatef(f * 3, -f, 0);
+ glscalef(1 + j / 10, 1 + j / 10, 1 + j / 10);
+ glrotatef(j * 9.0, 0, 0, 1);
+ end;
glBindTexture(GL_TEXTURE_2D, credits_blindy.TexNum);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glEnable(GL_BLEND);
glEnable(GL_TEXTURE_2D);
glbegin(gl_quads);
- glTexCoord2f(0,0);glVertex2f(-163, -129);
- glTexCoord2f(0,1);glVertex2f(-163, 129);
- glTexCoord2f(1,1); glVertex2f(163, 129);
- glTexCoord2f(1,0);glVertex2f(163, -129);
+ glTexCoord2f(0, 0); glVertex2f(-163, -129);
+ glTexCoord2f(0, 1); glVertex2f(-163, 129);
+ glTexCoord2f(1, 1); glVertex2f( 163, 129);
+ glTexCoord2f(1, 0); glVertex2f( 163, -129);
glEnd;
gldisable(gl_texture_2d);
gldisable(GL_BLEND);
@@ -710,35 +750,47 @@ begin
end;
// Canni (shift in from left, shift out to upper right)
- STime:=Timings[11]-10;
- Delay:=Timings[12]-Timings[11]+5;
+ STime := Timings[11] - 10;
+ Delay := Timings[12] - Timings[11] + 5;
if CTime > STime then
begin
- k:=0;
- ESC_Alpha:=20;
+ k := 0;
+ ESC_Alpha := 20;
try
- for j:=0 to 40 do
+ for j := 0 to 40 do
begin
- if ( j < length( Data ) ) AND
- ( k < length( Data ) ) then
+ if (j < length(Data)) and
+ (k < length(Data)) then
begin
if Data[j] >= Data[k] then
- k:=j;
+ k := j;
end;
end;
except
end;
-
- if Data[k]>0.25 then ESC_Alpha:=5 else inc(ESC_Alpha);
- if ESC_Alpha >20 then ESC_Alpha:=20;
- if ((CTime-STime)<20) then ESC_Alpha:=20;
- if CTime <=STime+10 then j:=CTime-STime else j:=10;
- if (CTime >=STime+Delay-10) then if (CTime <=STime+Delay) then j:=(STime+Delay)-CTime else j:=0;
- glColor4f(1, 1, 1, ESC_Alpha/20*j/10);
-
- if (CTime >= STime+10) and (CTime<=STime+12) then begin
+ if Data[k] > 0.25 then
+ ESC_Alpha := 5
+ else
+ inc(ESC_Alpha);
+ if ESC_Alpha > 20 then
+ ESC_Alpha := 20;
+ if ((CTime - STime) < 20) then
+ ESC_Alpha := 20;
+ if CTime <= STime + 10 then
+ j := CTime - STime
+ else
+ j := 10;
+ if (CTime >= STime + Delay - 10) then
+ if (CTime <= STime + Delay) then
+ j := (STime + Delay) - CTime
+ else
+ j := 0;
+ glColor4f(1, 1, 1, ESC_Alpha / 20 * j / 10);
+
+ if (CTime >= STime + 10) and (CTime <= STime + 12) then
+ begin
GoldenRec.Spawn(RandomRange(65,390), RandomRange(200,460), 1, 16, 0, -1, PerfectLineTwinkle, 0);
GoldenRec.Spawn(RandomRange(65,390), RandomRange(200,460), 1, 16, 0, -1, PerfectLineTwinkle, 1);
GoldenRec.Spawn(RandomRange(65,390), RandomRange(200,460), 1, 16, 0, -1, PerfectLineTwinkle, 5);
@@ -751,23 +803,26 @@ begin
end;
glPushMatrix;
- gltranslatef(223,329,0);
- if CTime <= STime+10 then begin
- gltranslatef(((CTime-STime)*21.0)-210,0,0);
- end;
- if CTime >=STime+Delay-10 then if CTime <=STime+Delay then begin
- j:=(CTime-(STime+Delay-10))*21;
- gltranslatef(j,-j/2,0);
+ gltranslatef(223, 329, 0);
+ if CTime <= STime + 10 then
+ begin
+ gltranslatef(((CTime - STime) * 21.0) - 210, 0, 0);
end;
+ if CTime >= STime + Delay - 10 then
+ if CTime <= STime + Delay then
+ begin
+ j := (CTime - (STime + Delay - 10)) * 21;
+ gltranslatef(j, -j / 2, 0);
+ end;
glBindTexture(GL_TEXTURE_2D, credits_canni.TexNum);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glEnable(GL_BLEND);
glEnable(GL_TEXTURE_2D);
glbegin(gl_quads);
- glTexCoord2f(0,0);glVertex2f(-163, -129);
- glTexCoord2f(0,1);glVertex2f(-163, 129);
- glTexCoord2f(1,1); glVertex2f(163, 129);
- glTexCoord2f(1,0);glVertex2f(163, -129);
+ glTexCoord2f(0, 0); glVertex2f(-163, -129);
+ glTexCoord2f(0, 1); glVertex2f(-163, 129);
+ glTexCoord2f(1, 1); glVertex2f( 163, 129);
+ glTexCoord2f(1, 0); glVertex2f( 163, -129);
glEnd;
gldisable(gl_texture_2d);
gldisable(GL_BLEND);
@@ -775,35 +830,47 @@ begin
end;
// Commandio (flip in from down, flip out to upper right)
- STime:=Timings[12]-10;
- Delay:=Timings[13]-Timings[12];
+ STime := Timings[12] - 10;
+ Delay := Timings[13] - Timings[12];
if CTime > STime then
begin
- k:=0;
- ESC_Alpha:=20;
+ k := 0;
+ ESC_Alpha := 20;
try
- for j:=0 to 40 do
+ for j := 0 to 40 do
begin
- if ( j < length( Data ) ) AND
- ( k < length( Data ) ) then
+ if (j < length(Data)) and
+ (k < length(Data)) then
begin
if Data[j] >= Data[k] then
- k:=j;
+ k := j;
end;
end;
except
end;
-
- if Data[k]>0.25 then ESC_Alpha:=5 else inc(ESC_Alpha);
- if ESC_Alpha >20 then ESC_Alpha:=20;
- if ((CTime-STime)<20) then ESC_Alpha:=20;
- if CTime <=STime+10 then j:=CTime-STime else j:=10;
- if (CTime >=STime+Delay-10) then if (CTime <=STime+Delay) then j:=(STime+Delay)-CTime else j:=0;
- glColor4f(1, 1, 1, ESC_Alpha/20*j/10);
-
- if (CTime >= STime+10) and (CTime<=STime+12) then begin
+ if Data[k] > 0.25 then
+ ESC_Alpha := 5
+ else
+ inc(ESC_Alpha);
+ if ESC_Alpha > 20 then
+ ESC_Alpha := 20;
+ if ((CTime - STime) < 20) then
+ ESC_Alpha := 20;
+ if CTime <= STime + 10 then
+ j := CTime - STime
+ else
+ j := 10;
+ if (CTime >= STime + Delay - 10) then
+ if (CTime <= STime + Delay) then
+ j := (STime + Delay) - CTime
+ else
+ j := 0;
+ glColor4f(1, 1, 1, ESC_Alpha / 20 * j / 10);
+
+ if (CTime >= STime + 10) and (CTime <= STime + 12) then
+ begin
GoldenRec.Spawn(RandomRange(65,390), RandomRange(200,460), 1, 16, 0, -1, PerfectLineTwinkle, 0);
GoldenRec.Spawn(RandomRange(65,390), RandomRange(200,460), 1, 16, 0, -1, PerfectLineTwinkle, 1);
GoldenRec.Spawn(RandomRange(65,390), RandomRange(200,460), 1, 16, 0, -1, PerfectLineTwinkle, 5);
@@ -816,25 +883,27 @@ begin
end;
glPushMatrix;
- gltranslatef(223,329,0);
- if CTime <= STime+10 then
- f:=258.0-25.8*(CTime-STime)
+ gltranslatef(223, 329, 0);
+ if CTime <= STime + 10 then
+ f := 258.0 - 25.8 * (CTime - STime)
else
- f:=0;
- g:=0;
- if CTime >=STime+Delay-10 then if CTime <=STime+Delay then begin
- j:=CTime-(STime+Delay-10);
- g:=32.6*j;
- end;
+ f := 0;
+ g := 0;
+ if CTime >= STime + Delay - 10 then
+ if CTime <= STime + Delay then
+ begin
+ j := CTime - (STime + Delay - 10);
+ g := 32.6 * j;
+ end;
glBindTexture(GL_TEXTURE_2D, credits_commandio.TexNum);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glEnable(GL_BLEND);
glEnable(GL_TEXTURE_2D);
glbegin(gl_quads);
- glTexCoord2f(0,0);glVertex2f(-163+g-f*1.5, -129+f*1.5-g/2);
- glTexCoord2f(0,1);glVertex2f(-163+g*1.5, 129-(g*1.5*258/326));
- glTexCoord2f(1,1); glVertex2f(163+g, 129+g/4);
- glTexCoord2f(1,0);glVertex2f(163+f*1.5+g/4, -129+f*1.5-g/4);
+ glTexCoord2f(0, 0); glVertex2f(-163 + g - f * 1.5, -129 + f * 1.5 - g/2);
+ glTexCoord2f(0, 1); glVertex2f(-163 + g * 1.5, 129 - (g * 1.5 * 258 / 326));
+ glTexCoord2f(1, 1); glVertex2f( 163 + g, 129 + g / 4);
+ glTexCoord2f(1, 0); glVertex2f( 163 + f * 1.5 + g / 4, -129 + f * 1.5 - g / 4);
glEnd;
gldisable(gl_texture_2d);
gldisable(GL_BLEND);
@@ -842,46 +911,57 @@ begin
end;
// lazy joker (just scrolls from left to right, no twinkling stars, no on-beat flashing)
- STime:=Timings[13]-35;
- Delay:=Timings[14]-Timings[13]+5;
+ STime := Timings[13] - 35;
+ Delay := Timings[14] - Timings[13] + 5;
if CTime > STime then
begin
- k:=0;
+ k := 0;
try
- for j:=0 to 40 do
+ for j := 0 to 40 do
begin
- if ( j < length( Data ) ) AND
- ( k < length( Data ) ) then
+ if (j < length(Data)) and
+ (k < length(Data)) then
begin
if Data[j] >= Data[k] then
- k:=j;
+ k := j;
end;
end;
except
end;
-
- if Data[k]>0.25 then ESC_Alpha:=5 else inc(ESC_Alpha);
- if ESC_Alpha >20 then ESC_Alpha:=20;
- if ((CTime-STime)>10) and ((CTime-STime)<20) then ESC_Alpha:=20;
- ESC_Alpha:=10;
- f:=CTime-STime;
- if CTime <=STime+40 then j:=CTime-STime else j:=40;
- if (CTime >=STime+Delay-40) then if (CTime <=STime+Delay) then j:=(STime+Delay)-CTime else j:=0;
- glColor4f(1, 1, 1, ESC_Alpha/20*j*j/1600);
+ if Data[k] > 0.25 then
+ ESC_Alpha := 5
+ else
+ inc(ESC_Alpha);
+ if ESC_Alpha > 20 then
+ ESC_Alpha := 20;
+ if ((CTime - STime) > 10) and ((CTime - STime) < 20) then
+ ESC_Alpha := 20;
+ ESC_Alpha := 10;
+ f := CTime - STime;
+ if CTime <= STime + 40 then
+ j := CTime - STime
+ else
+ j := 40;
+ if (CTime >= STime + Delay - 40) then
+ if (CTime <= STime + Delay) then
+ j := (STime + Delay) - CTime
+ else
+ j := 0;
+ glColor4f(1, 1, 1, ESC_Alpha / 20 * j * j / 1600);
glPushMatrix;
- gltranslatef(180+(f-70),329,0);
+ gltranslatef(180 + (f - 70), 329, 0);
glBindTexture(GL_TEXTURE_2D, credits_lazyjoker.TexNum);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glEnable(GL_BLEND);
glEnable(GL_TEXTURE_2D);
glbegin(gl_quads);
- glTexCoord2f(0,0);glVertex2f(-163, -129);
- glTexCoord2f(0,1);glVertex2f(-163, 129);
- glTexCoord2f(1,1); glVertex2f(163, 129);
- glTexCoord2f(1,0);glVertex2f(163, -129);
+ glTexCoord2f(0, 0); glVertex2f(-163, -129);
+ glTexCoord2f(0, 1); glVertex2f(-163, 129);
+ glTexCoord2f(1, 1); glVertex2f( 163, 129);
+ glTexCoord2f(1, 0); glVertex2f( 163, -129);
glEnd;
gldisable(gl_texture_2d);
gldisable(GL_BLEND);
@@ -889,36 +969,47 @@ begin
end;
// Mog (flip in from right, flip out to lower right)
- STime:=Timings[14]-10;
- Delay:=Timings[15]-Timings[14]+5;
+ STime := Timings[14] - 10;
+ Delay := Timings[15] - Timings[14] + 5;
if CTime > STime then
begin
- k:=0;
- ESC_Alpha:=20;
-
+ k := 0;
+ ESC_Alpha := 20;
try
- for j:=0 to 40 do
+ for j := 0 to 40 do
begin
- if ( j < length( Data ) ) AND
- ( k < length( Data ) ) then
+ if (j < length(Data)) and
+ (k < length(Data)) then
begin
if Data[j] >= Data[k] then
- k:=j;
+ k := j;
end;
end;
except
end;
-
- if Data[k]>0.25 then ESC_Alpha:=5 else inc(ESC_Alpha);
- if ESC_Alpha >20 then ESC_Alpha:=20;
- if ((CTime-STime)<20) then ESC_Alpha:=20;
- if CTime <=STime+10 then j:=CTime-STime else j:=10;
- if (CTime >=STime+Delay-10) then if (CTime <=STime+Delay) then j:=(STime+Delay)-CTime else j:=0;
- glColor4f(1, 1, 1, ESC_Alpha/20*j/10);
-
- if (CTime >= STime+10) and (CTime<=STime+12) then begin
+ if Data[k] > 0.25 then
+ ESC_Alpha := 5
+ else
+ inc(ESC_Alpha);
+ if ESC_Alpha > 20 then
+ ESC_Alpha := 20;
+ if ((CTime - STime) < 20) then
+ ESC_Alpha := 20;
+ if CTime <= STime + 10 then
+ j := CTime - STime
+ else
+ j := 10;
+ if (CTime >= STime + Delay - 10) then
+ if (CTime <= STime + Delay) then
+ j := (STime + Delay) - CTime
+ else
+ j := 0;
+ glColor4f(1, 1, 1, ESC_Alpha / 20 * j / 10);
+
+ if (CTime >= STime + 10) and (CTime <= STime + 12) then
+ begin
GoldenRec.Spawn(RandomRange(65,390), RandomRange(200,460), 1, 16, 0, -1, PerfectLineTwinkle, 0);
GoldenRec.Spawn(RandomRange(65,390), RandomRange(200,460), 1, 16, 0, -1, PerfectLineTwinkle, 1);
GoldenRec.Spawn(RandomRange(65,390), RandomRange(200,460), 1, 16, 0, -1, PerfectLineTwinkle, 5);
@@ -931,26 +1022,28 @@ begin
end;
glPushMatrix;
- gltranslatef(223,329,0);
- if CTime <= STime+10 then
- f:=326.0-32.6*(CTime-STime)
+ gltranslatef(223, 329, 0);
+ if CTime <= STime + 10 then
+ f := 326.0 - 32.6 * (CTime - STime)
else
- f:=0;
-
- g:=0;
- if CTime >=STime+Delay-10 then if CTime <=STime+Delay then begin
- j:=CTime-(STime+Delay-10);
- g:=32.6*j;
- end;
+ f := 0;
+
+ g := 0;
+ if CTime >= STime + Delay - 10 then
+ if CTime <= STime + Delay then
+ begin
+ j := CTime - (STime + Delay - 10);
+ g := 32.6 * j;
+ end;
glBindTexture(GL_TEXTURE_2D, credits_mog.TexNum);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glEnable(GL_BLEND);
glEnable(GL_TEXTURE_2D);
glbegin(gl_quads);
- glTexCoord2f(0,0);glVertex2f(-163+g*1.5, -129+g*1.5);
- glTexCoord2f(0,1);glVertex2f(-163+g*1.2, 129+g);
- glTexCoord2f(1,1); glVertex2f(163-f+g/2, 129+f*1.5+g/4);
- glTexCoord2f(1,0);glVertex2f(163-f+g*1.5, -129-f*1.5);
+ glTexCoord2f(0, 0); glVertex2f(-163 + g * 1.5, -129 + g * 1.5);
+ glTexCoord2f(0, 1); glVertex2f(-163 + g * 1.2, 129 + g);
+ glTexCoord2f(1, 1); glVertex2f( 163 - f + g / 2, 129 + f * 1.5 + g / 4);
+ glTexCoord2f(1, 0); glVertex2f( 163 - f + g * 1.5, -129 - f * 1.5);
glEnd;
gldisable(gl_texture_2d);
gldisable(GL_BLEND);
@@ -958,35 +1051,47 @@ begin
end;
// Mota (rotate in from upper right, shift out to lower left while shrinking and rotateing)
- STime:=Timings[15]-10;
- Delay:=Timings[16]-Timings[15]+5;
+ STime := Timings[15] - 10;
+ Delay := Timings[16] - Timings[15] + 5;
if CTime > STime then
begin
- k:=0;
- ESC_Alpha:=20;
+ k := 0;
+ ESC_Alpha := 20;
try
- for j:=0 to 40 do
+ for j := 0 to 40 do
begin
- if ( j < length( Data ) ) AND
- ( k < length( Data ) ) then
+ if (j < length(Data)) and
+ (k < length(Data)) then
begin
if Data[j] >= Data[k] then
- k:=j;
+ k := j;
end;
end;
except
end;
-
- if Data[k]>0.25 then ESC_Alpha:=5 else inc(ESC_Alpha);
- if ESC_Alpha >20 then ESC_Alpha:=20;
- if ((CTime-STime)<20) then ESC_Alpha:=20;
- if CTime <=STime+10 then j:=CTime-STime else j:=10;
- if (CTime >=STime+Delay-10) then if (CTime <=STime+Delay) then j:=(STime+Delay)-CTime else j:=0;
- glColor4f(1, 1, 1, ESC_Alpha/20*j/10);
-
- if (CTime >= STime+10) and (CTime<=STime+12) then begin
+ if Data[k] > 0.25 then
+ ESC_Alpha := 5
+ else
+ inc(ESC_Alpha);
+ if ESC_Alpha > 20 then
+ ESC_Alpha := 20;
+ if ((CTime - STime) < 20) then
+ ESC_Alpha := 20;
+ if CTime <= STime + 10 then
+ j := CTime - STime
+ else
+ j := 10;
+ if (CTime >= STime + Delay - 10) then
+ if (CTime <= STime + Delay) then
+ j := (STime + Delay) - CTime
+ else
+ j := 0;
+ glColor4f(1, 1, 1, ESC_Alpha / 20 * j / 10);
+
+ if (CTime >= STime + 10) and (CTime <= STime + 12) then
+ begin
GoldenRec.Spawn(RandomRange(65,390), RandomRange(200,460), 1, 16, 0, -1, PerfectLineTwinkle, 0);
GoldenRec.Spawn(RandomRange(65,390), RandomRange(200,460), 1, 16, 0, -1, PerfectLineTwinkle, 1);
GoldenRec.Spawn(RandomRange(65,390), RandomRange(200,460), 1, 16, 0, -1, PerfectLineTwinkle, 5);
@@ -999,28 +1104,31 @@ begin
end;
glPushMatrix;
- gltranslatef(223,329,0);
- if CTime <= STime+10 then begin
- gltranslatef(223,0,0);
- glrotatef((10-(CTime-STime))*9,0,0,1);
- gltranslatef(-223,0,0);
- end;
- if CTime >=STime+Delay-10 then if CTime <=STime+Delay then begin
- j:=CTime-(STime+Delay-10);
- f:=j*10.0;
- gltranslatef(-f*2,-f,0);
- glscalef(1-j/10,1-j/10,1-j/10);
- glrotatef(-j*9.0,0,0,1);
+ gltranslatef(223, 329, 0);
+ if CTime <= STime + 10 then
+ begin
+ gltranslatef(223, 0, 0);
+ glrotatef((10 - (CTime - STime)) * 9, 0, 0, 1);
+ gltranslatef(-223, 0, 0);
end;
+ if CTime >= STime + Delay - 10 then
+ if CTime <= STime + Delay then
+ begin
+ j := CTime - (STime + Delay - 10);
+ f := j * 10.0;
+ gltranslatef(-f * 2, -f, 0);
+ glscalef(1 - j / 10, 1 - j / 10, 1 - j / 10);
+ glrotatef(-j * 9.0, 0, 0, 1);
+ end;
glBindTexture(GL_TEXTURE_2D, credits_mota.TexNum);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glEnable(GL_BLEND);
glEnable(GL_TEXTURE_2D);
glbegin(gl_quads);
- glTexCoord2f(0,0);glVertex2f(-163, -129);
- glTexCoord2f(0,1);glVertex2f(-163, 129);
- glTexCoord2f(1,1); glVertex2f(163, 129);
- glTexCoord2f(1,0);glVertex2f(163, -129);
+ glTexCoord2f(0, 0); glVertex2f(-163, -129);
+ glTexCoord2f(0, 1); glVertex2f(-163, 129);
+ glTexCoord2f(1, 1); glVertex2f( 163, 129);
+ glTexCoord2f(1, 0); glVertex2f( 163, -129);
glEnd;
gldisable(gl_texture_2d);
gldisable(GL_BLEND);
@@ -1028,35 +1136,47 @@ begin
end;
// Skillmaster (shift in from lower right, rotate out to upper right)
- STime:=Timings[16]-10;
- Delay:=Timings[17]-Timings[16]+5;
+ STime := Timings[16] - 10;
+ Delay := Timings[17] - Timings[16] + 5;
if CTime > STime then
begin
- k:=0;
- ESC_Alpha:=20;
+ k := 0;
+ ESC_Alpha := 20;
try
- for j:=0 to 40 do
+ for j := 0 to 40 do
begin
- if ( j < length( Data ) ) AND
- ( k < length( Data ) ) then
+ if (j < length(Data)) and
+ (k < length(Data)) then
begin
if Data[j] >= Data[k] then
- k:=j;
+ k := j;
end;
end;
except
end;
-
- if Data[k]>0.25 then ESC_Alpha:=5 else inc(ESC_Alpha);
- if ESC_Alpha >20 then ESC_Alpha:=20;
- if ((CTime-STime)<20) then ESC_Alpha:=20;
- if CTime <=STime+10 then j:=CTime-STime else j:=10;
- if (CTime >=STime+Delay-10) then if (CTime <=STime+Delay) then j:=(STime+Delay)-CTime else j:=0;
- glColor4f(1, 1, 1, ESC_Alpha/20*j/10);
-
- if (CTime >= STime+10) and (CTime<=STime+12) then begin
+ if Data[k] > 0.25 then
+ ESC_Alpha := 5
+ else
+ inc(ESC_Alpha);
+ if ESC_Alpha > 20 then
+ ESC_Alpha := 20;
+ if ((CTime - STime) < 20) then
+ ESC_Alpha := 20;
+ if CTime <= STime + 10 then
+ j := CTime - STime
+ else
+ j := 10;
+ if (CTime >= STime + Delay - 10) then
+ if (CTime <= STime + Delay) then
+ j := (STime + Delay) - CTime
+ else
+ j := 0;
+ glColor4f(1, 1, 1, ESC_Alpha / 20 * j / 10);
+
+ if (CTime >= STime + 10) and (CTime <= STime + 12) then
+ begin
GoldenRec.Spawn(RandomRange(65,390), RandomRange(200,460), 1, 16, 0, -1, PerfectLineTwinkle, 0);
GoldenRec.Spawn(RandomRange(65,390), RandomRange(200,460), 1, 16, 0, -1, PerfectLineTwinkle, 1);
GoldenRec.Spawn(RandomRange(65,390), RandomRange(200,460), 1, 16, 0, -1, PerfectLineTwinkle, 5);
@@ -1069,28 +1189,31 @@ begin
end;
glPushMatrix;
- gltranslatef(223,329,0);
- if CTime <= STime+10 then begin
- j:=STime+10-CTime;
- f:=j*10.0;
- gltranslatef(+f*2,+f/2,0);
- end;
- if CTime >=STime+Delay-10 then if CTime <=STime+Delay then begin
- j:=CTime-(STime+Delay-10);
- gltranslatef(0,-223,0);
- glrotatef(integer(j)*-9,0,0,1);
- gltranslatef(0,223,0);
- glrotatef(j*9,0,0,1);
+ gltranslatef(223, 329, 0);
+ if CTime <= STime + 10 then
+ begin
+ j := STime + 10 - CTime;
+ f := j * 10.0;
+ gltranslatef(+f * 2, +f / 2, 0);
end;
+ if CTime >= STime + Delay - 10 then
+ if CTime <= STime + Delay then
+ begin
+ j := CTime - (STime + Delay - 10);
+ gltranslatef(0, -223, 0);
+ glrotatef(integer(j) * -9, 0, 0, 1);
+ gltranslatef(0, 223, 0);
+ glrotatef(j * 9, 0, 0, 1);
+ end;
glBindTexture(GL_TEXTURE_2D, credits_skillmaster.TexNum);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glEnable(GL_BLEND);
glEnable(GL_TEXTURE_2D);
glbegin(gl_quads);
- glTexCoord2f(0,0);glVertex2f(-163, -129);
- glTexCoord2f(0,1);glVertex2f(-163, 129);
- glTexCoord2f(1,1); glVertex2f(163, 129);
- glTexCoord2f(1,0);glVertex2f(163, -129);
+ glTexCoord2f(0, 0); glVertex2f(-163, -129);
+ glTexCoord2f(0, 1); glVertex2f(-163, 129);
+ glTexCoord2f(1, 1); glVertex2f( 163, 129);
+ glTexCoord2f(1, 0); glVertex2f( 163, -129);
glEnd;
gldisable(gl_texture_2d);
gldisable(GL_BLEND);
@@ -1098,35 +1221,47 @@ begin
end;
// WhiteShark (flip in from lower left, flip out to upper right)
- STime:=Timings[17]-10;
- Delay:=Timings[18]-Timings[17];
+ STime := Timings[17] - 10;
+ Delay := Timings[18] - Timings[17];
if CTime > STime then
begin
- k:=0;
- ESC_Alpha:=20;
+ k := 0;
+ ESC_Alpha := 20;
try
- for j:=0 to 40 do
+ for j := 0 to 40 do
begin
- if ( j < length( Data ) ) AND
- ( k < length( Data ) ) then
+ if (j < length(Data)) and
+ (k < length(Data)) then
begin
if Data[j] >= Data[k] then
- k:=j;
+ k := j;
end;
end;
except
end;
-
- if Data[k]>0.25 then ESC_Alpha:=5 else inc(ESC_Alpha);
- if ESC_Alpha >20 then ESC_Alpha:=20;
- if ((CTime-STime)<20) then ESC_Alpha:=20;
- if CTime <=STime+10 then j:=CTime-STime else j:=10;
- if (CTime >=STime+Delay-10) then if (CTime <=STime+Delay) then j:=(STime+Delay)-CTime else j:=0;
- glColor4f(1, 1, 1, ESC_Alpha/20*j/10);
-
- if (CTime >= STime+10) and (CTime<=STime+12) then begin
+ if Data[k] > 0.25 then
+ ESC_Alpha := 5
+ else
+ inc(ESC_Alpha);
+ if ESC_Alpha > 20 then
+ ESC_Alpha := 20;
+ if ((CTime - STime) < 20) then
+ ESC_Alpha := 20;
+ if CTime <= STime + 10 then
+ j := CTime - STime
+ else
+ j := 10;
+ if (CTime >= STime + Delay - 10) then
+ if (CTime <= STime + Delay) then
+ j := (STime + Delay) - CTime
+ else
+ j := 0;
+ glColor4f(1, 1, 1, ESC_Alpha / 20 * j / 10);
+
+ if (CTime >= STime + 10) and (CTime <= STime + 12) then
+ begin
GoldenRec.Spawn(RandomRange(65,390), RandomRange(200,460), 1, 16, 0, -1, PerfectLineTwinkle, 0);
GoldenRec.Spawn(RandomRange(65,390), RandomRange(200,460), 1, 16, 0, -1, PerfectLineTwinkle, 1);
GoldenRec.Spawn(RandomRange(65,390), RandomRange(200,460), 1, 16, 0, -1, PerfectLineTwinkle, 5);
@@ -1139,20 +1274,20 @@ begin
end;
glPushMatrix;
- gltranslatef(223,329,0);
- if CTime <= STime+10 then
- f:=326.0-32.6*(CTime-STime)
+ gltranslatef(223, 329, 0);
+ if CTime <= STime + 10 then
+ f := 326.0 - 32.6 * (CTime - STime)
else
- f:=0;
+ f := 0;
- if (CTime >= STime+Delay-10) and (CTime <= STime+Delay) then
+ if (CTime >= STime + Delay - 10) and (CTime <= STime + Delay) then
begin
- j:=CTime-(STime+Delay-10);
- g:=32.6*j;
+ j := CTime - (STime + Delay - 10);
+ g := 32.6 * j;
end
else
begin
- g:=0;
+ g := 0;
end;
glBindTexture(GL_TEXTURE_2D, credits_whiteshark.TexNum);
@@ -1160,51 +1295,50 @@ begin
glEnable(GL_BLEND);
glEnable(GL_TEXTURE_2D);
glbegin(gl_quads);
- glTexCoord2f(0,0);glVertex2f(-163-f+g, -129+f/4-g/2);
- glTexCoord2f(0,1);glVertex2f(-163-f/4+g, 129+g/2+f/4);
- glTexCoord2f(1,1); glVertex2f(163-f*1.2+g/4, 129+f/2-g/4);
- glTexCoord2f(1,0);glVertex2f(163-f*1.5+g/4, -129+f*1.5+g/4);
+ glTexCoord2f(0, 0); glVertex2f(-163 - f + g, -129 + f / 4 - g / 2);
+ glTexCoord2f(0, 1); glVertex2f(-163 - f / 4 + g, 129 + g / 2 + f / 4);
+ glTexCoord2f(1, 1); glVertex2f( 163 - f * 1.2 + g / 4, 129 + f / 2 - g / 4);
+ glTexCoord2f(1, 0); glVertex2f( 163 - f * 1.5 + g / 4, -129 + f * 1.5 + g / 4);
glEnd;
gldisable(gl_texture_2d);
gldisable(GL_BLEND);
glPopMatrix;
end;
-
- Log.LogStatus('',' JB-103');
+ Log.LogStatus('', ' JB-103');
// ####################################################################
// do some twinkle stuff (kinda on beat)
- if (CTime > Timings[8] ) and
- (CTime < Timings[19] ) then
+ if (CTime > Timings[8] ) and
+ (CTime < Timings[19]) then
begin
k := 0;
try
- for j:=0 to 40 do
+ for j := 0 to 40 do
begin
- if ( j < length( Data ) ) AND
- ( k < length( Data ) ) then
+ if (j < length(Data)) and
+ (k < length(Data)) then
begin
if Data[j] >= Data[k] then
- k:=j;
+ k := j;
end;
end;
except
end;
- if Data[k]>0.2 then
+ if Data[k] > 0.2 then
begin
- l := RandomRange(6,16);
- j := RandomRange(0,27);
+ l := RandomRange(6, 16);
+ j := RandomRange(0, 27);
GoldenRec.Spawn(myLogoCoords[j,0], myLogoCoords[j,1], 16-l, l, 0, -1, PerfectNote, 0);
end;
end;
//#################################################
- // draw the rest of the main screen (girl and logo
+ // draw the rest of the main screen (girl and logo)
glEnable(GL_TEXTURE_2D);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
@@ -1212,21 +1346,21 @@ begin
glColor4f(1, 1, 1, 1);
glBindTexture(GL_TEXTURE_2D, credits_bg_ovl.TexNum);
glbegin(gl_quads);
- glTexCoord2f(0,0);glVertex2f(800-393, 0);
- glTexCoord2f(0,600/1024);glVertex2f(800-393, 600);
- glTexCoord2f(393/512,600/1024); glVertex2f(800, 600);
- glTexCoord2f(393/512,0);glVertex2f(800, 0);
+ glTexCoord2f( 0, 0); glVertex2f(800-393, 0);
+ glTexCoord2f( 0, 600/1024); glVertex2f(800-393, 600);
+ glTexCoord2f(393/512, 600/1024); glVertex2f(800, 600);
+ glTexCoord2f(393/512, 0); glVertex2f(800, 0);
glEnd;
- {
+{
glBindTexture(GL_TEXTURE_2D, credits_bg_logo.TexNum);
glbegin(gl_quads);
- glTexCoord2f(0,0);glVertex2f(0, 0);
- glTexCoord2f(0,112/128);glVertex2f(0, 112);
- glTexCoord2f(497/512,112/128); glVertex2f(497, 112);
- glTexCoord2f(497/512,0);glVertex2f(497, 0);
+ glTexCoord2f( 0, 0); glVertex2f( 0, 0);
+ glTexCoord2f( 0, 112/128); glVertex2f( 0, 112);
+ glTexCoord2f(497/512, 112/128); glVertex2f(497, 112);
+ glTexCoord2f(497/512, 0); glVertex2f(497, 0);
glEnd;
- }
+}
gldisable(gl_texture_2d);
glDisable(GL_BLEND);
@@ -1234,33 +1368,35 @@ begin
// fade out at end of main part
if Ctime > Timings[19] then
begin
- glColor4f(0,0,0,(Ctime-Timings[19])/(Timings[20]-Timings[19]));
+ glColor4f(0, 0, 0, (CTime - Timings[19]) / (Timings[20] - Timings[19]));
glEnable(GL_BLEND);
glBegin(GL_QUADS);
- glVertex2f(0,0);
- glVertex2f(0,600);
- glVertex2f(800,600);
- glVertex2f(800,0);
+ glVertex2f( 0, 0);
+ glVertex2f( 0, 600);
+ glVertex2f(800, 600);
+ glVertex2f(800, 0);
glEnd;
glDisable(GL_BLEND);
end;
end
else
- if (CRDTS_Stage=Outro) then
+ if (CRDTS_Stage = Outro) then
begin
- if CTime=Timings[20] then begin
- CTime_hold:=0;
+ if CTime = Timings[20] then
+ begin
+ CTime_hold := 0;
AudioPlayback.Stop;
AudioPlayback.Open(soundpath + 'credits-outro-tune.mp3');
AudioPlayback.SetVolume(0.2);
- AudioPlayback.SetLoop(True);
+ AudioPlayback.SetLoop(true);
AudioPlayback.Play;
end;
- if CTime_hold > 231 then begin
+ if CTime_hold > 231 then
+ begin
AudioPlayback.Play;
- Ctime_hold:=0;
+ Ctime_hold := 0;
end;
- glClearColor(0,0,0,0);
+ glClearColor(0, 0, 0, 0);
glClear(GL_COLOR_BUFFER_BIT or GL_DEPTH_BUFFER_BIT);
// do something useful
@@ -1272,34 +1408,36 @@ begin
glColor4f(1, 1, 1, 1);
glBindTexture(GL_TEXTURE_2D, outro_bg.TexNum);
glbegin(gl_quads);
- glTexCoord2f(0,0);glVertex2f(0, 0);
- glTexCoord2f(0,600/1024);glVertex2f(0, 600);
- glTexCoord2f(800/1024,600/1024); glVertex2f(800, 600);
- glTexCoord2f(800/1024,0);glVertex2f(800, 0);
+ glTexCoord2f( 0, 0); glVertex2f( 0, 0);
+ glTexCoord2f( 0, 600/1024); glVertex2f( 0, 600);
+ glTexCoord2f(800/1024, 600/1024); glVertex2f(800, 600);
+ glTexCoord2f(800/1024, 0); glVertex2f(800, 0);
glEnd;
- //outro overlays
- glColor4f(1, 1, 1, (1+sin(CTime/15))/3+1/3);
+ // outro overlays
+ glColor4f(1, 1, 1, (1 + sin(CTime / 15)) / 3 + 1/3);
glBindTexture(GL_TEXTURE_2D, outro_esc.TexNum);
glbegin(gl_quads);
- glTexCoord2f(0,0);glVertex2f(0, 0);
- glTexCoord2f(0,223/256);glVertex2f(0, 223);
- glTexCoord2f(487/512,223/256); glVertex2f(487, 223);
- glTexCoord2f(487/512,0);glVertex2f(487, 0);
+ glTexCoord2f( 0, 0); glVertex2f( 0, 0);
+ glTexCoord2f( 0, 223/256); glVertex2f( 0, 223);
+ glTexCoord2f(487/512, 223/256); glVertex2f(487, 223);
+ glTexCoord2f(487/512, 0); glVertex2f(487, 0);
glEnd;
- ESC_Alpha:=20;
- if (RandomRange(0,20) > 18) and (ESC_Alpha=20) then
- ESC_Alpha:=0
- else inc(ESC_Alpha);
- if ESC_Alpha > 20 then ESC_Alpha:=20;
- glColor4f(1, 1, 1, ESC_Alpha/20);
+ ESC_Alpha := 20;
+ if (RandomRange(0,20) > 18) and (ESC_Alpha = 20) then
+ ESC_Alpha := 0
+ else
+ inc(ESC_Alpha);
+ if ESC_Alpha > 20 then
+ ESC_Alpha := 20;
+ glColor4f(1, 1, 1, ESC_Alpha / 20);
glBindTexture(GL_TEXTURE_2D, outro_exd.TexNum);
glbegin(gl_quads);
- glTexCoord2f(0,0);glVertex2f(800-310, 600-247);
- glTexCoord2f(0,247/256);glVertex2f(800-310, 600);
- glTexCoord2f(310/512,247/256); glVertex2f(800, 600);
- glTexCoord2f(310/512,0);glVertex2f(800, 600-247);
+ glTexCoord2f( 0, 0); glVertex2f(800-310, 600-247);
+ glTexCoord2f( 0, 247/256); glVertex2f(800-310, 600 );
+ glTexCoord2f(310/512, 247/256); glVertex2f(800, 600 );
+ glTexCoord2f(310/512, 0); glVertex2f(800, 600-247);
glEnd;
glDisable(GL_TEXTURE_2D);
glDisable(GL_BLEND);
@@ -1308,17 +1446,17 @@ begin
// ...
end;
- {
+{
// draw credits runtime counter
- SetFontStyle (2);
- SetFontItalic(False);
+ SetFontStyle (2);
+ SetFontItalic(false);
SetFontSize(27);
SetFontPos (5, 5);
glColor4f(1, 1, 1, 1);
- //RuntimeStr:='CTime: '+inttostr(floor(CTime/30.320663991914489602156136106092))+'.'+inttostr(floor(CTime/3.0320663991914489602156136106092)-floor(CTime/30.320663991914489602156136106092)*10);
- RuntimeStr:='CTime: '+inttostr(CTime);
+// RuntimeStr := 'CTime: ' + inttostr(floor(CTime / 30.320663991914489602156136106092)) + '.' + inttostr(floor(CTime / 3.0320663991914489602156136106092) - floor(CTime / 30.320663991914489602156136106092) * 10);
+ RuntimeStr := 'CTime: ' + inttostr(CTime);
glPrint (RuntimeStr[1]);
- }
+}
// make the stars shine
GoldenRec.Draw;
diff --git a/unicode/src/screens/UScreenEditConvert.pas b/unicode/src/screens/UScreenEditConvert.pas
index 835590ed..109a828b 100644
--- a/unicode/src/screens/UScreenEditConvert.pas
+++ b/unicode/src/screens/UScreenEditConvert.pas
@@ -34,6 +34,7 @@ interface
{$I switches.inc}
uses
+ math,
UMenu,
SDL,
{$IFDEF UseMIDIPort}
@@ -137,7 +138,7 @@ uses
function TScreenEditConvert.ParseInput(PressedKey: cardinal; CharCode: UCS4Char; PressedDown: boolean): boolean;
begin
Result := true;
- If (PressedDown) Then
+ if (PressedDown) then
begin // Key Down
// check normal keys
case UCS4UpperCase(CharCode) of
@@ -180,15 +181,15 @@ begin
end;
if Interaction = 2 then
- begin
+ begin
Selected := true;
{$IFDEF UseMIDIPort}
MidiFile.OnMidiEvent := nil;
{$ENDIF}
{for T := 0 to High(ATrack) do
- begin
+ begin
if ATrack[T].Hear then
- begin
+ begin
MidiTrack := MidiFile.GetTrack(T);
MidiTrack.OnMidiEvent := MidiFile1MidiEvent;
end;
@@ -197,9 +198,9 @@ begin
end;
if Interaction = 3 then
- begin
+ begin
if SelectedNumber > 0 then
- begin
+ begin
Extract;
SaveSong(Song, Lines, ChangeFileExt(ConversionFileName, '.txt'), false);
end;
@@ -210,16 +211,16 @@ begin
SDLK_SPACE:
begin
// ATrack[Sel].Hear := not ATrack[Sel].Hear;
- if Notes in ATrack[Sel].Status then
- begin
- ATrack[Sel].Status := ATrack[Sel].Status - [Notes];
- if Lyrics in ATrack[Sel].Status then
- ATrack[Sel].Status := ATrack[Sel].Status - [Lyrics]
- else
- ATrack[Sel].Status := ATrack[Sel].Status + [Lyrics];
- end
- else
- ATrack[Sel].Status := ATrack[Sel].Status + [Notes];
+ if Notes in ATrack[Sel].Status then
+ begin
+ ATrack[Sel].Status := ATrack[Sel].Status - [Notes];
+ if Lyrics in ATrack[Sel].Status then
+ ATrack[Sel].Status := ATrack[Sel].Status - [Lyrics]
+ else
+ ATrack[Sel].Status := ATrack[Sel].Status + [Lyrics];
+ end
+ else
+ ATrack[Sel].Status := ATrack[Sel].Status + [Notes];
{ if Selected then
begin
@@ -245,13 +246,13 @@ begin
begin
Inc(Sel);
if Sel > High(ATrack) then
- Sel := 0;
+ Sel := 0;
end;
SDLK_UP:
begin
Dec(Sel);
if Sel < 0 then
- Sel := High(ATrack);
+ Sel := High(ATrack);
end;
end;
end;
@@ -313,7 +314,7 @@ begin
for N := 0 to High(ATrack[T].Note) do
begin
if (ATrack[T].Note[N].EventType = 9) and (ATrack[T].Note[N].Data2 > 0) then
- begin
+ begin
Nu := Length(Note);
SetLength(Note, Nu + 1);
Note[Nu].Start := Round(ATrack[T].Note[N].Start / Ticks);
@@ -335,7 +336,7 @@ begin
for N := 0 to High(ATrack[T].Note) do
begin
if (ATrack[T].Note[N].EventType = 15) then
- begin
+ begin
// Log.LogStatus('<' + Track[T].Note[N].Str + '>', 'MIDI');
AddLyric(Round(ATrack[T].Note[N].Start / Ticks), ATrack[T].Note[N].Str);
end;
@@ -453,7 +454,6 @@ begin
AddButton(500, 20, 100, 40, Skin.GetTextureFileName('ButtonF'));
AddButtonText(20, 5, 0, 0, 0, 'Save');
-
{ MidiOut := TMidiOutput.Create(nil);
// MidiOut.Close;
// MidiOut.DeviceID := 0;
@@ -493,13 +493,11 @@ begin
Log.LogStatus(MidiOut.ProductName, 'MIDI');
MidiOut.Open;
-
if FileExists(ConversionFileName) then
begin
MidiFile.Filename := ConversionFileName;
MidiFile.ReadFile;
-
Len := 0;
Sel := 0;
BPM := MidiFile.Bpm;
@@ -579,7 +577,7 @@ var
Bottom: real;
X: real;
Y: real;
- H: real;
+ Height: real;
YSkip: real;
begin
// draw static menu
@@ -587,20 +585,24 @@ begin
Y := 100;
- H := Length(ATrack)*40;
- if H > 480 then
- H := 480;
- Bottom := Y + H;
+ Height := min(480, 40 * Length(ATrack));
+ Bottom := Y + Height;
- YSkip := H / Length(ATrack);
+ if Length(ATrack) = 0 then // prevent crash with uncomplete code.
+ begin
+ Log.LogDebug ('UScreenEditConvert -> TScreenEditConvert.Draw:', 'Length(ATrack) = 0');
+ YSkip := 40;
+ end
+ else
+ YSkip := Height / Length(ATrack);
// select
- DrawQuad(10, Y+Sel*YSkip, 780, YSkip, 0.8, 0.8, 0.8);
+ DrawQuad(10, Y + Sel*YSkip, 780, YSkip, 0.8, 0.8, 0.8);
// selected - now me use Status System
for Count := 0 to High(ATrack) do
if ATrack[Count].Hear then
- DrawQuad(10, Y+Count*YSkip, 50, YSkip, 0.8, 0.3, 0.3);
+ DrawQuad(10, Y + Count*YSkip, 50, YSkip, 0.8, 0.3, 0.3);
glColor3f(0, 0, 0);
for Count := 0 to High(ATrack) do
begin
@@ -618,12 +620,12 @@ begin
end;
end;
- DrawLine(10, Y, 10, Bottom, 0, 0, 0);
- DrawLine(60, Y, 60, Bottom, 0, 0, 0);
+ DrawLine( 10, Y, 10, Bottom, 0, 0, 0);
+ DrawLine( 60, Y, 60, Bottom, 0, 0, 0);
DrawLine(790, Y, 790, Bottom, 0, 0, 0);
for Count := 0 to Length(ATrack) do
- DrawLine(10, Y+Count*YSkip, 790, Y+Count*YSkip, 0, 0, 0);
+ DrawLine(10, Y + Count*YSkip, 790, Y + Count*YSkip, 0, 0, 0);
for Count := 0 to High(ATrack) do
begin
@@ -636,9 +638,21 @@ begin
for Count2 := 0 to High(ATrack[Count].Note) do
begin
if ATrack[Count].Note[Count2].EventType = 9 then
- DrawQuad(60 + ATrack[Count].Note[Count2].Start/Len * 725, Y + (Count+1)*YSkip - ATrack[Count].Note[Count2].Data1*35/127, 3, 3, ColR[Count], ColG[Count], ColB[Count]);
+ DrawQuad(60 + ATrack[Count].Note[Count2].Start/Len*725,
+ Y + (Count+1)*YSkip - ATrack[Count].Note[Count2].Data1*35/127,
+ 3,
+ 3,
+ ColR[Count],
+ ColG[Count],
+ ColB[Count]);
if ATrack[Count].Note[Count2].EventType = 15 then
- DrawLine(60 + ATrack[Count].Note[Count2].Start/Len * 725, Y + 0.75 * YSkip + Count*YSkip, 60 + ATrack[Count].Note[Count2].Start/Len * 725, Y + YSkip + Count*YSkip, ColR[Count], ColG[Count], ColB[Count]);
+ DrawLine(60 + ATrack[Count].Note[Count2].Start/Len*725,
+ Y + 0.75*YSkip + Count*YSkip,
+ 60 + ATrack[Count].Note[Count2].Start/Len*725,
+ Y + YSkip + Count*YSkip,
+ ColR[Count],
+ ColG[Count],
+ ColB[Count]);
end;
// playing line
diff --git a/unicode/src/screens/UScreenEditHeader.pas b/unicode/src/screens/UScreenEditHeader.pas
index 2548069d..fed226ba 100644
--- a/unicode/src/screens/UScreenEditHeader.pas
+++ b/unicode/src/screens/UScreenEditHeader.pas
@@ -116,7 +116,7 @@ begin
SDLK_RETURN:
begin
if Interaction = 1 then
- begin
+ begin
// Save;
end;
end;
@@ -159,7 +159,7 @@ begin
begin
T := Interaction - 2 + TextTitle;
if (Interaction >= 2) and (Interaction <= 13) and (Length(Text[T].Text) >= 1) then
- begin
+ begin
Text[T].DeleteLastLetter;
SetRoundButtons;
end;
@@ -170,7 +170,7 @@ begin
32..255:
begin
if (Interaction >= 2) and (Interaction <= 13) then
- begin
+ begin
Text[Interaction - 2 + TextTitle].Text :=
Text[Interaction - 2 + TextTitle].Text + UCS4ToUTF8String(CharCode);
SetRoundButtons;
diff --git a/unicode/src/screens/UScreenEditSub.pas b/unicode/src/screens/UScreenEditSub.pas
index a892651a..23ab427b 100644
--- a/unicode/src/screens/UScreenEditSub.pas
+++ b/unicode/src/screens/UScreenEditSub.pas
@@ -133,11 +133,11 @@ uses
ULanguage,
UUnicodeUtils;
-// Method for input parsing. If False is returned, GetNextWindow
+// Method for input parsing. If false is returned, GetNextWindow
// should be checked to know the next window to load;
function TScreenEditSub.ParseInput(PressedKey: cardinal; CharCode: UCS4Char; PressedDown: boolean): boolean;
var
- SDL_ModState: Word;
+ SDL_ModState: word;
R: real;
begin
Result := true;
@@ -206,7 +206,7 @@ begin
begin
// Paste text
if SDL_ModState = KMOD_LCTRL then
- begin
+ begin
if Lines[0].Line[Lines[0].Current].HighNote >= Lines[0].Line[CopySrc].HighNote then
PasteText
else
@@ -214,7 +214,7 @@ begin
end;
if SDL_ModState = KMOD_LCTRL + KMOD_LSHIFT then
- begin
+ begin
CopySentence(CopySrc, Lines[0].Current);
end;
end;
@@ -334,7 +334,7 @@ begin
SDLK_4:
begin
if SDL_ModState = KMOD_LCTRL + KMOD_LSHIFT then
- begin
+ begin
CopySentence(CopySrc, Lines[0].Current);
CopySentence(CopySrc+1, Lines[0].Current+1);
CopySentence(CopySrc+2, Lines[0].Current+2);
@@ -342,14 +342,14 @@ begin
end;
if SDL_ModState = KMOD_LCTRL + KMOD_LSHIFT + KMOD_LALT then
- begin
+ begin
CopySentences(CopySrc, Lines[0].Current, 4);
end;
end;
SDLK_5:
begin
if SDL_ModState = KMOD_LCTRL + KMOD_LSHIFT then
- begin
+ begin
CopySentence(CopySrc, Lines[0].Current);
CopySentence(CopySrc+1, Lines[0].Current+1);
CopySentence(CopySrc+2, Lines[0].Current+2);
@@ -358,7 +358,7 @@ begin
end;
if SDL_ModState = KMOD_LCTRL + KMOD_LSHIFT + KMOD_LALT then
- begin
+ begin
CopySentences(CopySrc, Lines[0].Current, 5);
end;
end;
@@ -401,21 +401,21 @@ begin
SDLK_SLASH:
begin
if SDL_ModState = 0 then
- begin
+ begin
// Insert start of sentece
if CurrentNote > 0 then
DivideSentence;
end;
if SDL_ModState = KMOD_LSHIFT then
- begin
+ begin
// Join next sentence with current
if Lines[0].Current < Lines[0].High then
JoinSentence;
end;
if SDL_ModState = KMOD_LCTRL then
- begin
+ begin
// divide note
DivideNote;
end;
@@ -450,7 +450,7 @@ begin
SDLK_DELETE:
begin
if SDL_ModState = KMOD_LCTRL then
- begin
+ begin
// moves text to right in current sentence
DeleteNote;
end;
@@ -466,24 +466,24 @@ begin
begin
// right
if SDL_ModState = 0 then
- begin
+ begin
Lines[0].Line[Lines[0].Current].Note[CurrentNote].Color := 0;
Inc(CurrentNote);
if CurrentNote > Lines[0].Line[Lines[0].Current].HighNote then
- CurrentNote := 0;
+ CurrentNote := 0;
Lines[0].Line[Lines[0].Current].Note[CurrentNote].Color := 1;
Lyric.Selected := CurrentNote;
end;
// ctrl + right
if SDL_ModState = KMOD_LCTRL then
- begin
+ begin
if Lines[0].Line[Lines[0].Current].Note[CurrentNote].Length > 1 then
- begin
+ begin
Dec(Lines[0].Line[Lines[0].Current].Note[CurrentNote].Length);
Inc(Lines[0].Line[Lines[0].Current].Note[CurrentNote].Start);
if CurrentNote = 0 then
- begin
+ begin
Inc(Lines[0].Line[Lines[0].Current].Start);
end;
end;
@@ -491,10 +491,10 @@ begin
// shift + right
if SDL_ModState = KMOD_LSHIFT then
- begin
+ begin
Inc(Lines[0].Line[Lines[0].Current].Note[CurrentNote].Start);
if CurrentNote = 0 then
- begin
+ begin
Inc(Lines[0].Line[Lines[0].Current].Start);
end;
if CurrentNote = Lines[0].Line[Lines[0].Current].HighNote then
@@ -503,7 +503,7 @@ begin
// alt + right
if SDL_ModState = KMOD_LALT then
- begin
+ begin
Inc(Lines[0].Line[Lines[0].Current].Note[CurrentNote].Length);
if CurrentNote = Lines[0].Line[Lines[0].Current].HighNote then
Inc(Lines[0].Line[Lines[0].Current].End_);
@@ -511,7 +511,7 @@ begin
// alt + ctrl + shift + right = move all from cursor to right
if SDL_ModState = KMOD_LALT + KMOD_LCTRL + KMOD_LSHIFT then
- begin
+ begin
MoveAllToEnd(1);
end;
@@ -521,34 +521,34 @@ begin
begin
// left
if SDL_ModState = 0 then
- begin
+ begin
Lines[0].Line[Lines[0].Current].Note[CurrentNote].Color := 0;
Dec(CurrentNote);
if CurrentNote = -1 then
- CurrentNote := Lines[0].Line[Lines[0].Current].HighNote;
+ CurrentNote := Lines[0].Line[Lines[0].Current].HighNote;
Lines[0].Line[Lines[0].Current].Note[CurrentNote].Color := 1;
Lyric.Selected := CurrentNote;
end;
// ctrl + left
if SDL_ModState = KMOD_LCTRL then
- begin
+ begin
Dec(Lines[0].Line[Lines[0].Current].Note[CurrentNote].Start);
Inc(Lines[0].Line[Lines[0].Current].Note[CurrentNote].Length);
if CurrentNote = 0 then
- begin
+ begin
Dec(Lines[0].Line[Lines[0].Current].Start);
end;
end;
// shift + left
if SDL_ModState = KMOD_LSHIFT then
- begin
+ begin
Dec(Lines[0].Line[Lines[0].Current].Note[CurrentNote].Start);
// resizing sentences
if CurrentNote = 0 then
- begin
+ begin
Dec(Lines[0].Line[Lines[0].Current].Start);
end;
@@ -559,9 +559,9 @@ begin
// alt + left
if SDL_ModState = KMOD_LALT then
- begin
+ begin
if Lines[0].Line[Lines[0].Current].Note[CurrentNote].Length > 1 then
- begin
+ begin
Dec(Lines[0].Line[Lines[0].Current].Note[CurrentNote].Length);
if CurrentNote = Lines[0].Line[Lines[0].Current].HighNote then
Dec(Lines[0].Line[Lines[0].Current].End_);
@@ -570,7 +570,7 @@ begin
// alt + ctrl + shift + right = move all from cursor to left
if SDL_ModState = KMOD_LALT + KMOD_LCTRL + KMOD_LSHIFT then
- begin
+ begin
MoveAllToEnd(-1);
end;
@@ -581,7 +581,7 @@ begin
// skip to next sentence
if SDL_ModState = 0 then
- begin {$IFDEF UseMIDIPort}
+ begin {$IFDEF UseMIDIPort}
MidiOut.PutShort($81, Lines[0].Line[Lines[0].Current].Note[MidiLastNote].Tone + 60, 127);
PlaySentenceMidi := false;
{$endif}
@@ -590,7 +590,7 @@ begin
Inc(Lines[0].Current);
CurrentNote := 0;
if Lines[0].Current > Lines[0].High then
- Lines[0].Current := 0;
+ Lines[0].Current := 0;
Lines[0].Line[Lines[0].Current].Note[CurrentNote].Color := 1;
Lyric.AddLine(Lines[0].Current);
@@ -601,7 +601,7 @@ begin
// decrease tone
if SDL_ModState = KMOD_LCTRL then
- begin
+ begin
TransposeNote(-1);
end;
@@ -612,7 +612,7 @@ begin
// skip to previous sentence
if SDL_ModState = 0 then
- begin
+ begin
{$IFDEF UseMIDIPort}
MidiOut.PutShort($81, Lines[0].Line[Lines[0].Current].Note[MidiLastNote].Tone + 60, 127);
PlaySentenceMidi := false;
@@ -622,7 +622,7 @@ begin
Dec(Lines[0].Current);
CurrentNote := 0;
if Lines[0].Current = -1 then
- Lines[0].Current := Lines[0].High;
+ Lines[0].Current := Lines[0].High;
Lines[0].Line[Lines[0].Current].Note[CurrentNote].Color := 1;
Lyric.AddLine(Lines[0].Current);
@@ -633,7 +633,7 @@ begin
// increase tone
if SDL_ModState = KMOD_LCTRL then
- begin
+ begin
TransposeNote(1);
end;
end;
@@ -645,7 +645,7 @@ end;
function TScreenEditSub.ParseInputEditText(PressedKey: cardinal; CharCode: UCS4Char; PressedDown: boolean): boolean;
var
- SDL_ModState: Word;
+ SDL_ModState: word;
begin
// used when in Text Edit Mode
Result := true;
@@ -682,11 +682,11 @@ begin
begin
// right
if SDL_ModState = 0 then
- begin
+ begin
Lines[0].Line[Lines[0].Current].Note[CurrentNote].Color := 0;
Inc(CurrentNote);
if CurrentNote > Lines[0].Line[Lines[0].Current].HighNote then
- CurrentNote := 0;
+ CurrentNote := 0;
Lines[0].Line[Lines[0].Current].Note[CurrentNote].Color := 1;
Lyric.Selected := CurrentNote;
end;
@@ -695,11 +695,11 @@ begin
begin
// left
if SDL_ModState = 0 then
- begin
+ begin
Lines[0].Line[Lines[0].Current].Note[CurrentNote].Color := 0;
Dec(CurrentNote);
if CurrentNote = -1 then
- CurrentNote := Lines[0].Line[Lines[0].Current].HighNote;
+ CurrentNote := Lines[0].Line[Lines[0].Current].HighNote;
Lines[0].Line[Lines[0].Current].Note[CurrentNote].Color := 1;
Lyric.Selected := CurrentNote;
end;
@@ -880,7 +880,7 @@ begin
Lines[0].Line[CNew].Start := Lines[0].Line[CStart].Note[NStart].Start;
Lines[0].Line[CNew].Lyric := '';
Lines[0].Line[CNew].End_ := 0;
- Lines[0].Line[CNew].BaseNote := 0;//High(Integer); // TODO: High (Integer) will causes a memory exception later in this procedure. Weird!
+ Lines[0].Line[CNew].BaseNote := 0;//High(integer); // TODO: High (integer) will causes a memory exception later in this procedure. Weird!
Lines[0].Line[CNew].HighNote := -1;
SetLength(Lines[0].Line[CNew].Note, 0);
@@ -910,9 +910,9 @@ begin
//recalculate BaseNote of the divided Sentence
with Lines[0].Line[CStart] do
begin
- BaseNote := High(Integer);
+ BaseNote := High(integer);
- For N := 0 to HighNote do
+ for N := 0 to HighNote do
if Note[N].Tone < BaseNote then
BaseNote := Note[N].Tone;
end;
@@ -994,7 +994,7 @@ begin
C := Lines[0].Current;
//Do Not delete Last Note
- if (Lines[0].High > 0) OR (Lines[0].Line[C].HighNote > 0) then
+ if (Lines[0].High > 0) or (Lines[0].Line[C].HighNote > 0) then
begin
// we copy all notes from the next to the selected one
@@ -1184,7 +1184,6 @@ begin
CopySentence(Src + C, Dst + C);
end;
-
constructor TScreenEditSub.Create;
begin
inherited Create;
@@ -1253,7 +1252,7 @@ begin
else
Error := not CurrentSong.LoadSong();
except
- Error := True;
+ Error := true;
end;
if Error then
@@ -1285,7 +1284,7 @@ begin
Lyric.Clear;
Lyric.X := 400;
Lyric.Y := 500;
- Lyric.Align := center;
+ Lyric.Align := atCenter;
Lyric.Size := 42;
Lyric.ColR := 0;
Lyric.ColG := 0;
@@ -1318,7 +1317,6 @@ begin
{$IFDEF UseMIDIPort}
MidiPos := USTime.GetTime - MidiTime + MidiStart;
-
// stop the music
if (MidiPos > MidiStop) then
begin
@@ -1337,7 +1335,6 @@ begin
if (Lines[0].Line[Lines[0].Current].Note[Pet].Start = AktBeat) then
begin
-
LastClick := AktBeat;
{$IFDEF UseMIDIPort}
if Pet > 0 then
@@ -1429,7 +1426,8 @@ begin
end;
function TScreenEditSub.GetNoteName(Note: integer): string;
-var N1, N2: integer;
+var
+ N1, N2: integer;
begin
if (Note > 0) then
begin
diff --git a/unicode/src/screens/UScreenLevel.pas b/unicode/src/screens/UScreenLevel.pas
index 188b32f2..caf63a33 100644
--- a/unicode/src/screens/UScreenLevel.pas
+++ b/unicode/src/screens/UScreenLevel.pas
@@ -34,30 +34,37 @@ interface
{$I switches.inc}
uses
- UMenu, SDL, UDisplay, UMusic, UFiles, SysUtils, UThemes;
+ UMenu,
+ SDL,
+ UDisplay,
+ UMusic,
+ UFiles,
+ SysUtils,
+ UThemes;
type
TScreenLevel = class(TMenu)
public
constructor Create; override;
- function ParseInput(PressedKey: Cardinal; CharCode: UCS4Char; PressedDown: Boolean): Boolean; override;
+ function ParseInput(PressedKey: cardinal; CharCode: UCS4Char; PressedDown: boolean): boolean; override;
procedure onShow; override;
procedure SetAnimationProgress(Progress: real); override;
end;
implementation
-uses UGraphic,
- UMain,
- UIni,
- USong,
- UTexture,
- UUnicodeUtils;
-
-function TScreenLevel.ParseInput(PressedKey: Cardinal; CharCode: UCS4Char; PressedDown: Boolean): Boolean;
+uses
+ UGraphic,
+ UMain,
+ UIni,
+ USong,
+ UTexture,
+ UUnicodeUtils;
+
+function TScreenLevel.ParseInput(PressedKey: cardinal; CharCode: UCS4Char; PressedDown: boolean): boolean;
begin
Result := true;
- If (PressedDown) Then
+ if (PressedDown) then
begin // Key Down
// check normal keys
case UCS4UpperCase(CharCode) of
diff --git a/unicode/src/screens/UScreenLoading.pas b/unicode/src/screens/UScreenLoading.pas
index e52823be..429a3261 100644
--- a/unicode/src/screens/UScreenLoading.pas
+++ b/unicode/src/screens/UScreenLoading.pas
@@ -46,15 +46,16 @@ type
Fadeout: boolean;
constructor Create; override;
procedure onShow; override;
- function ParseInput(PressedKey: Cardinal; CharCode: UCS4Char; PressedDown: Boolean): Boolean; override;
+ function ParseInput(PressedKey: cardinal; CharCode: UCS4Char; PressedDown: boolean): boolean; override;
end;
implementation
-uses UGraphic,
- UTime;
+uses
+ UGraphic,
+ UTime;
-function TScreenLoading.ParseInput(PressedKey: Cardinal; CharCode: UCS4Char; PressedDown: Boolean): Boolean;
+function TScreenLoading.ParseInput(PressedKey: cardinal; CharCode: UCS4Char; PressedDown: boolean): boolean;
begin
Result := true;
end;
diff --git a/unicode/src/screens/UScreenMain.pas b/unicode/src/screens/UScreenMain.pas
index eb2e051e..8ce6307c 100644
--- a/unicode/src/screens/UScreenMain.pas
+++ b/unicode/src/screens/UScreenMain.pas
@@ -52,10 +52,7 @@ type
function ParseInput(PressedKey: Cardinal; CharCode: UCS4Char;
PressedDown: boolean): boolean; override;
procedure onShow; override;
- procedure InteractNext; override;
- procedure InteractPrev; override;
- procedure InteractInc; override;
- procedure InteractDec; override;
+ procedure SetInteraction(Num: integer); override;
procedure SetAnimationProgress(Progress: real); override;
end;
@@ -80,7 +77,7 @@ function TScreenMain.ParseInput(PressedKey: Cardinal; CharCode: UCS4Char;
var
SDL_ModState: word;
begin
- Result := True;
+ Result := true;
SDL_ModState := SDL_GetModState and (KMOD_LSHIFT + KMOD_RSHIFT +
KMOD_LCTRL + KMOD_RCTRL + KMOD_LALT + KMOD_RALT);
@@ -90,7 +87,7 @@ begin
// check normal keys
case UCS4UpperCase(CharCode) of
Ord('Q'): begin
- Result := False;
+ Result := false;
Exit;
end;
Ord('C'): begin
@@ -124,7 +121,7 @@ begin
SDLK_ESCAPE,
SDLK_BACKSPACE:
begin
- Result := False;
+ Result := false;
end;
SDLK_RETURN:
@@ -139,7 +136,7 @@ begin
if (Ini.Players = 4) then
PlayersPlay := 6;
- ScreenName.Goto_SingScreen := False;
+ ScreenName.Goto_SingScreen := false;
FadeTo(@ScreenName, SoundLib.Start);
end
else //show error message
@@ -183,7 +180,7 @@ begin
//Exit
if Interaction = 5 then
begin
- Result := False;
+ Result := false;
end;
end;
{**
@@ -234,36 +231,19 @@ end;
procedure TScreenMain.onShow;
begin
inherited;
+
+ { display cursor (on moved) }
+ Display.SetCursor;
+
{**
* Start background music
*}
SoundLib.StartBgMusic;
end;
-procedure TScreenMain.InteractNext;
-begin
- inherited InteractNext;
- Text[TextDescription].Text := Theme.Main.Description[Interaction];
- Text[TextDescriptionLong].Text := Theme.Main.DescriptionLong[Interaction];
-end;
-
-procedure TScreenMain.InteractPrev;
-begin
- inherited InteractPrev;
- Text[TextDescription].Text := Theme.Main.Description[Interaction];
- Text[TextDescriptionLong].Text := Theme.Main.DescriptionLong[Interaction];
-end;
-
-procedure TScreenMain.InteractDec;
-begin
- inherited InteractDec;
- Text[TextDescription].Text := Theme.Main.Description[Interaction];
- Text[TextDescriptionLong].Text := Theme.Main.DescriptionLong[Interaction];
-end;
-
-procedure TScreenMain.InteractInc;
+procedure TScreenMain.SetInteraction(Num: integer);
begin
- inherited InteractInc;
+ inherited SetInteraction(Num);
Text[TextDescription].Text := Theme.Main.Description[Interaction];
Text[TextDescriptionLong].Text := Theme.Main.DescriptionLong[Interaction];
end;
diff --git a/unicode/src/screens/UScreenName.pas b/unicode/src/screens/UScreenName.pas
index 64e90cc9..dc2f14ef 100644
--- a/unicode/src/screens/UScreenName.pas
+++ b/unicode/src/screens/UScreenName.pas
@@ -45,9 +45,9 @@ uses
type
TScreenName = class(TMenu)
public
- Goto_SingScreen: Boolean; //If True then next Screen in SingScreen
+ Goto_SingScreen: boolean; //If true then next Screen in SingScreen
constructor Create; override;
- function ParseInput(PressedKey: Cardinal; CharCode: UCS4Char; PressedDown: Boolean): Boolean; override;
+ function ParseInput(PressedKey: cardinal; CharCode: UCS4Char; PressedDown: boolean): boolean; override;
procedure onShow; override;
procedure SetAnimationProgress(Progress: real); override;
end;
@@ -63,13 +63,13 @@ uses
UUnicodeUtils;
-function TScreenName.ParseInput(PressedKey: Cardinal; CharCode: UCS4Char; PressedDown: Boolean): Boolean;
+function TScreenName.ParseInput(PressedKey: cardinal; CharCode: UCS4Char; PressedDown: boolean): boolean;
var
- I: integer;
-SDL_ModState: Word;
+ I: integer;
+ SDL_ModState: word;
begin
Result := true;
- If (PressedDown) Then
+ if (PressedDown) then
begin // Key Down
SDL_ModState := SDL_GetModState and (KMOD_LSHIFT + KMOD_RSHIFT
@@ -196,7 +196,6 @@ begin
Button[Interaction].Text[0].Text := Ini.NameTemplate[11];
end;
-
SDLK_BACKSPACE:
begin
Button[Interaction].Text[0].DeleteLastLetter;
@@ -224,7 +223,7 @@ begin
else
FadeTo(@ScreenLevel);
- GoTo_SingScreen := False;
+ GoTo_SingScreen := false;
end;
// Up and Down could be done at the same time,
@@ -246,7 +245,6 @@ begin
LoadFromTheme(Theme.Name);
-
for I := 1 to 6 do
AddButton(Theme.Name.ButtonPlayer[I]);
@@ -262,12 +260,14 @@ begin
for I := 1 to 6 do
Button[I-1].Text[0].Text := Ini.Name[I-1];
- for I := 1 to PlayersPlay do begin
+ for I := 1 to PlayersPlay do
+ begin
Button[I-1].Visible := true;
Button[I-1].Selectable := true;
end;
- for I := PlayersPlay+1 to 6 do begin
+ for I := PlayersPlay+1 to 6 do
+ begin
Button[I-1].Visible := false;
Button[I-1].Selectable := false;
end;
diff --git a/unicode/src/screens/UScreenOpen.pas b/unicode/src/screens/UScreenOpen.pas
index fa65a1df..718ef546 100644
--- a/unicode/src/screens/UScreenOpen.pas
+++ b/unicode/src/screens/UScreenOpen.pas
@@ -92,7 +92,7 @@ begin
Ord(' '), Ord('-'), Ord('.'), Ord(':'), Ord('\'):
begin
if Interaction = 0 then
- begin
+ begin
Text[TextN].Text := Text[TextN].Text + UCS4ToUTF8String(CharCode);
end;
end;
@@ -123,7 +123,7 @@ begin
SDLK_RETURN:
begin
if (Interaction = 2) then
- begin
+ begin
//Update Filename and go to last Screen
ConversionFileName := Text[TextN].Text;
AudioPlayback.PlaySound(SoundLib.Back);
@@ -207,7 +207,8 @@ begin
Interaction := 0;
end;
-(*function TScreenEditSub.Draw: boolean;
+(*
+function TScreenEditSub.Draw: boolean;
var
Min: integer;
Sec: integer;
@@ -219,6 +220,7 @@ end;
procedure TScreenEditSub.Finish;
begin
//
-end;*)
+end;
+*)
end.
diff --git a/unicode/src/screens/UScreenOptions.pas b/unicode/src/screens/UScreenOptions.pas
index ff2a3fe2..24f1f3d7 100644
--- a/unicode/src/screens/UScreenOptions.pas
+++ b/unicode/src/screens/UScreenOptions.pas
@@ -48,7 +48,7 @@ type
public
TextDescription: integer;
constructor Create; override;
- function ParseInput(PressedKey: Cardinal; CharCode: UCS4Char; PressedDown: Boolean): Boolean; override;
+ function ParseInput(PressedKey: cardinal; CharCode: UCS4Char; PressedDown: boolean): boolean; override;
procedure onShow; override;
procedure InteractNext; override;
procedure InteractPrev; override;
@@ -63,10 +63,10 @@ uses
UGraphic,
UUnicodeUtils;
-function TScreenOptions.ParseInput(PressedKey: Cardinal; CharCode: UCS4Char; PressedDown: Boolean): Boolean;
+function TScreenOptions.ParseInput(PressedKey: cardinal; CharCode: UCS4Char; PressedDown: boolean): boolean;
begin
Result := true;
- If (PressedDown) Then
+ if (PressedDown) then
begin // Key Down
// check normal keys
case UCS4UpperCase(CharCode) of
diff --git a/unicode/src/screens/UScreenOptionsAdvanced.pas b/unicode/src/screens/UScreenOptionsAdvanced.pas
index a6564bf1..65aec66f 100644
--- a/unicode/src/screens/UScreenOptionsAdvanced.pas
+++ b/unicode/src/screens/UScreenOptionsAdvanced.pas
@@ -34,8 +34,8 @@ interface
{$I switches.inc}
uses
- SDL,
UMenu,
+ SDL,
UDisplay,
UMusic,
UFiles,
@@ -46,7 +46,7 @@ type
TScreenOptionsAdvanced = class(TMenu)
public
constructor Create; override;
- function ParseInput(PressedKey: Cardinal; CharCode: UCS4Char; PressedDown: Boolean): Boolean; override;
+ function ParseInput(PressedKey: cardinal; CharCode: UCS4Char; PressedDown: boolean): boolean; override;
procedure onShow; override;
end;
@@ -57,10 +57,10 @@ uses
UUnicodeUtils,
SysUtils;
-function TScreenOptionsAdvanced.ParseInput(PressedKey: Cardinal; CharCode: UCS4Char; PressedDown: Boolean): Boolean;
+function TScreenOptionsAdvanced.ParseInput(PressedKey: cardinal; CharCode: UCS4Char; PressedDown: boolean): boolean;
begin
Result := true;
- If (PressedDown) Then
+ if (PressedDown) then
begin // Key Down
// check normal keys
case UCS4UpperCase(CharCode) of
@@ -85,7 +85,8 @@ begin
begin
//SelectLoadAnimation Hidden because it is useless atm
//if SelInteraction = 7 then begin
- if SelInteraction = 6 then begin
+ if SelInteraction = 6 then
+ begin
Ini.Save;
AudioPlayback.PlaySound(SoundLib.Back);
FadeTo(@ScreenOptions);
@@ -99,7 +100,8 @@ begin
begin
//SelectLoadAnimation Hidden because it is useless atm
//if (SelInteraction >= 0) and (SelInteraction <= 6) then begin
- if (SelInteraction >= 0) and (SelInteraction <= 5) then begin
+ if (SelInteraction >= 0) and (SelInteraction <= 5) then
+ begin
AudioPlayback.PlaySound(SoundLib.Option);
InteractInc;
end;
@@ -108,7 +110,8 @@ begin
begin
//SelectLoadAnimation Hidden because it is useless atm
//if (SelInteraction >= 0) and (SelInteraction <= 6) then begin
- if (SelInteraction >= 0) and (SelInteraction <= 5) then begin
+ if (SelInteraction >= 0) and (SelInteraction <= 5) then
+ begin
AudioPlayback.PlaySound(SoundLib.Option);
InteractDec;
end;
@@ -126,13 +129,30 @@ begin
LoadFromTheme(Theme.OptionsAdvanced);
//SelectLoadAnimation Hidden because it is useless atm
- //AddSelect(Theme.OptionsAdvanced.SelectLoadAnimation, Ini.LoadAnimation, ILoadAnimation);
- AddSelectSlide(Theme.OptionsAdvanced.SelectScreenFade, Ini.ScreenFade, IScreenFade);
- AddSelectSlide(Theme.OptionsAdvanced.SelectEffectSing, Ini.EffectSing, IEffectSing);
- AddSelectSlide(Theme.OptionsAdvanced.SelectLineBonus, Ini.LineBonus, ILineBonus);
- AddSelectSlide(Theme.OptionsAdvanced.SelectOnSongClick, Ini.OnSongClick, IOnSongClick);
- AddSelectSlide(Theme.OptionsAdvanced.SelectAskbeforeDel, Ini.AskBeforeDel, IAskbeforeDel);
- AddSelectSlide(Theme.OptionsAdvanced.SelectPartyPopup, Ini.PartyPopup, IPartyPopup);
+ //AddSelect(Theme.OptionsAdvanced.SelectLoadAnimation, Ini.LoadAnimation, ILoadAnimationTranslated);
+ Theme.OptionsAdvanced.SelectScreenFade.showArrows := true;
+ Theme.OptionsAdvanced.SelectScreenFade.oneItemOnly := true;
+ AddSelectSlide(Theme.OptionsAdvanced.SelectScreenFade, Ini.ScreenFade, IScreenFadeTranslated);
+
+ Theme.OptionsAdvanced.SelectEffectSing.showArrows := true;
+ Theme.OptionsAdvanced.SelectEffectSing.oneItemOnly := true;
+ AddSelectSlide(Theme.OptionsAdvanced.SelectEffectSing, Ini.EffectSing, IEffectSingTranslated);
+
+ Theme.OptionsAdvanced.SelectLineBonus.showArrows := true;
+ Theme.OptionsAdvanced.SelectLineBonus.oneItemOnly := true;
+ AddSelectSlide(Theme.OptionsAdvanced.SelectLineBonus, Ini.LineBonus, ILineBonusTranslated);
+
+ Theme.OptionsAdvanced.SelectOnSongClick.showArrows := true;
+ Theme.OptionsAdvanced.SelectOnSongClick.oneItemOnly := true;
+ AddSelectSlide(Theme.OptionsAdvanced.SelectOnSongClick, Ini.OnSongClick, IOnSongClickTranslated);
+
+ Theme.OptionsAdvanced.SelectAskbeforeDel.showArrows := true;
+ Theme.OptionsAdvanced.SelectAskbeforeDel.oneItemOnly := true;
+ AddSelectSlide(Theme.OptionsAdvanced.SelectAskbeforeDel, Ini.AskBeforeDel, IAskbeforeDelTranslated);
+
+ Theme.OptionsAdvanced.SelectPartyPopup.showArrows := true;
+ Theme.OptionsAdvanced.SelectPartyPopup.oneItemOnly := true;
+ AddSelectSlide(Theme.OptionsAdvanced.SelectPartyPopup, Ini.PartyPopup, IPartyPopupTranslated);
AddButton(Theme.OptionsAdvanced.ButtonExit);
if (Length(Button[0].Text)=0) then
diff --git a/unicode/src/screens/UScreenOptionsGame.pas b/unicode/src/screens/UScreenOptionsGame.pas
index c5af4ca2..1e7bbb3a 100644
--- a/unicode/src/screens/UScreenOptionsGame.pas
+++ b/unicode/src/screens/UScreenOptionsGame.pas
@@ -40,15 +40,15 @@ uses
UMusic,
UFiles,
UIni,
- UThemes,
- USongs;
+ USongs,
+ UThemes;
type
TScreenOptionsGame = class(TMenu)
public
old_Tabs, old_Sorting: integer;
constructor Create; override;
- function ParseInput(PressedKey: Cardinal; CharCode: UCS4Char; PressedDown: Boolean): Boolean; override;
+ function ParseInput(PressedKey: cardinal; CharCode: UCS4Char; PressedDown: boolean): boolean; override;
procedure onShow; override;
procedure RefreshSongs;
end;
@@ -60,10 +60,12 @@ uses
UUnicodeUtils,
SysUtils;
-function TScreenOptionsGame.ParseInput(PressedKey: Cardinal; CharCode: UCS4Char; PressedDown: Boolean): Boolean;
+function TScreenOptionsGame.ParseInput(PressedKey: cardinal;
+ CharCode: UCS4Char;
+ PressedDown: boolean): boolean;
begin
Result := true;
- If (PressedDown) Then
+ if PressedDown then
begin // Key Down
// check normal keys
case UCS4UpperCase(CharCode) of
@@ -81,12 +83,12 @@ begin
begin
AudioPlayback.PlaySound(SoundLib.Back);
RefreshSongs;
-
FadeTo(@ScreenOptions);
end;
SDLK_RETURN:
begin
- if SelInteraction = 6 then begin
+ if SelInteraction = 6 then
+ begin
AudioPlayback.PlaySound(SoundLib.Back);
RefreshSongs;
FadeTo(@ScreenOptions);
@@ -126,15 +128,34 @@ begin
old_Sorting := Ini.Sorting;
old_Tabs := Ini.Tabs;
+ Theme.OptionsGame.SelectPlayers.showArrows := true;
+ Theme.OptionsGame.SelectPlayers.oneItemOnly := true;
AddSelectSlide(Theme.OptionsGame.SelectPlayers, Ini.Players, IPlayers);
- AddSelectSlide(Theme.OptionsGame.SelectDifficulty, Ini.Difficulty, IDifficulty);
+
+ Theme.OptionsGame.SelectDifficulty.showArrows := true;
+ Theme.OptionsGame.SelectDifficulty.oneItemOnly := true;
+ AddSelectSlide(Theme.OptionsGame.SelectDifficulty, Ini.Difficulty, IDifficultyTranslated);
+
+ Theme.OptionsGame.SelectLanguage.showArrows := true;
+ Theme.OptionsGame.SelectLanguage.oneItemOnly := true;
AddSelectSlide(Theme.OptionsGame.SelectLanguage, Ini.Language, ILanguage);
- AddSelectSlide(Theme.OptionsGame.SelectTabs, Ini.Tabs, ITabs);
- AddSelectSlide(Theme.OptionsGame.SelectSorting, Ini.Sorting, ISorting);
- AddSelectSlide(Theme.OptionsGame.SelectDebug, Ini.Debug, IDebug);
+
+ Theme.OptionsGame.SelectTabs.showArrows := true;
+ Theme.OptionsGame.SelectTabs.oneItemOnly := true;
+ AddSelectSlide(Theme.OptionsGame.SelectTabs, Ini.Tabs, ITabsTranslated);
+
+ Theme.OptionsGame.SelectSorting.showArrows := true;
+ Theme.OptionsGame.SelectSorting.oneItemOnly := true;
+ AddSelectSlide(Theme.OptionsGame.SelectSorting, Ini.Sorting, ISortingTranslated);
+
+ Theme.OptionsGame.SelectDebug.showArrows := true;
+ Theme.OptionsGame.SelectDebug.oneItemOnly := true;
+ AddSelectSlide(Theme.OptionsGame.SelectDebug, Ini.Debug, IDebugTranslated);
+
+
AddButton(Theme.OptionsGame.ButtonExit);
- if (Length(Button[0].Text)=0) then
+ if (Length(Button[0].Text) = 0) then
AddButtonText(14, 20, Theme.Options.Description[7]);
end;
@@ -142,7 +163,7 @@ end;
//Refresh Songs Patch
procedure TScreenOptionsGame.RefreshSongs;
begin
-if (ini.Sorting <> old_Sorting) or (ini.Tabs <> old_Tabs) then
+ if (ini.Sorting <> old_Sorting) or (ini.Tabs <> old_Tabs) then
ScreenSong.Refresh;
end;
diff --git a/unicode/src/screens/UScreenOptionsGraphics.pas b/unicode/src/screens/UScreenOptionsGraphics.pas
index a0890dbe..2be3dd66 100644
--- a/unicode/src/screens/UScreenOptionsGraphics.pas
+++ b/unicode/src/screens/UScreenOptionsGraphics.pas
@@ -46,7 +46,7 @@ type
TScreenOptionsGraphics = class(TMenu)
public
constructor Create; override;
- function ParseInput(PressedKey: Cardinal; CharCode: UCS4Char; PressedDown: Boolean): Boolean; override;
+ function ParseInput(PressedKey: cardinal; CharCode: UCS4Char; PressedDown: boolean): boolean; override;
procedure onShow; override;
end;
@@ -58,10 +58,10 @@ uses
UUnicodeUtils,
SysUtils;
-function TScreenOptionsGraphics.ParseInput(PressedKey: Cardinal; CharCode: UCS4Char; PressedDown: Boolean): Boolean;
+function TScreenOptionsGraphics.ParseInput(PressedKey: cardinal; CharCode: UCS4Char; PressedDown: boolean): boolean;
begin
Result := true;
- If (PressedDown) Then
+ if (PressedDown) then
begin // Key Down
// check normal keys
case UCS4UpperCase(CharCode) of
@@ -84,10 +84,12 @@ begin
end;
SDLK_RETURN:
begin
-{ if SelInteraction <= 1 then begin
+{ if SelInteraction <= 1 then
+ begin
Restart := true;
end;}
- if SelInteraction = 6 then begin
+ if SelInteraction = 6 then
+ begin
Ini.Save;
AudioPlayback.PlaySound(SoundLib.Back);
// FIXME: changing the video mode does not work this way in windows
@@ -105,14 +107,16 @@ begin
InteractPrev;
SDLK_RIGHT:
begin
- if (SelInteraction >= 0) and (SelInteraction < 6) then begin
+ if (SelInteraction >= 0) and (SelInteraction < 6) then
+ begin
AudioPlayback.PlaySound(SoundLib.Option);
InteractInc;
end;
end;
SDLK_LEFT:
begin
- if (SelInteraction >= 0) and (SelInteraction < 6) then begin
+ if (SelInteraction >= 0) and (SelInteraction < 6) then
+ begin
AudioPlayback.PlaySound(SoundLib.Option);
InteractDec;
end;
@@ -128,13 +132,29 @@ begin
inherited Create;
LoadFromTheme(Theme.OptionsGraphics);
- AddSelectSlide(Theme.OptionsGraphics.SelectResolution, Ini.Resolution, IResolution);
- AddSelectSlide(Theme.OptionsGraphics.SelectFullscreen, Ini.Fullscreen, IFullscreen);
- AddSelectSlide(Theme.OptionsGraphics.SelectDepth, Ini.Depth, IDepth);
- AddSelectSlide(Theme.OptionsGraphics.SelectVisualizer, Ini.VisualizerOption, IVisualizer);
- AddSelectSlide(Theme.OptionsGraphics.SelectOscilloscope, Ini.Oscilloscope, IOscilloscope);
- AddSelectSlide(Theme.OptionsGraphics.SelectMovieSize, Ini.MovieSize, IMovieSize);
+ Theme.OptionsGraphics.SelectResolution.showArrows := true;
+ Theme.OptionsGraphics.SelectResolution.oneItemOnly := true;
+ AddSelectSlide(Theme.OptionsGraphics.SelectResolution, Ini.Resolution, IResolution);
+ Theme.OptionsGraphics.SelectFullscreen.showArrows := true;
+ Theme.OptionsGraphics.SelectFullscreen.oneItemOnly := true;
+ AddSelectSlide(Theme.OptionsGraphics.SelectFullscreen, Ini.Fullscreen, IFullScreenTranslated);
+
+ Theme.OptionsGraphics.SelectDepth.showArrows := true;
+ Theme.OptionsGraphics.SelectDepth.oneItemOnly := true;
+ AddSelectSlide(Theme.OptionsGraphics.SelectDepth, Ini.Depth, IDepth);
+
+ Theme.OptionsGraphics.SelectVisualizer.showArrows := true;
+ Theme.OptionsGraphics.SelectVisualizer.oneItemOnly := true;
+ AddSelectSlide(Theme.OptionsGraphics.SelectVisualizer, Ini.VisualizerOption, IVisualizerTranslated);
+
+ Theme.OptionsGraphics.SelectOscilloscope.showArrows := true;
+ Theme.OptionsGraphics.SelectOscilloscope.oneItemOnly := true;
+ AddSelectSlide(Theme.OptionsGraphics.SelectOscilloscope, Ini.Oscilloscope, IOscilloscopeTranslated);
+
+ Theme.OptionsGraphics.SelectMovieSize.showArrows := true;
+ Theme.OptionsGraphics.SelectMovieSize.oneItemOnly := true;
+ AddSelectSlide(Theme.OptionsGraphics.SelectMovieSize, Ini.MovieSize, IMovieSizeTranslated);
AddButton(Theme.OptionsGraphics.ButtonExit);
if (Length(Button[0].Text)=0) then
diff --git a/unicode/src/screens/UScreenOptionsLyrics.pas b/unicode/src/screens/UScreenOptionsLyrics.pas
index c8995ae4..d3fbf441 100644
--- a/unicode/src/screens/UScreenOptionsLyrics.pas
+++ b/unicode/src/screens/UScreenOptionsLyrics.pas
@@ -46,7 +46,7 @@ type
TScreenOptionsLyrics = class(TMenu)
public
constructor Create; override;
- function ParseInput(PressedKey: Cardinal; CharCode: UCS4Char; PressedDown: Boolean): Boolean; override;
+ function ParseInput(PressedKey: cardinal; CharCode: UCS4Char; PressedDown: boolean): boolean; override;
procedure onShow; override;
end;
@@ -57,10 +57,10 @@ uses
UUnicodeUtils,
SysUtils;
-function TScreenOptionsLyrics.ParseInput(PressedKey: Cardinal; CharCode: UCS4Char; PressedDown: Boolean): Boolean;
+function TScreenOptionsLyrics.ParseInput(PressedKey: cardinal; CharCode: UCS4Char; PressedDown: boolean): boolean;
begin
Result := true;
- If (PressedDown) Then
+ if (PressedDown) then
begin // Key Down
// check normal keys
case UCS4UpperCase(CharCode) of
@@ -83,7 +83,8 @@ begin
end;
SDLK_RETURN:
begin
- if SelInteraction = 3 then begin
+ if SelInteraction = 3 then
+ begin
Ini.Save;
AudioPlayback.PlaySound(SoundLib.Back);
FadeTo(@ScreenOptions);
@@ -95,14 +96,16 @@ begin
InteractPrev;
SDLK_RIGHT:
begin
- if (SelInteraction >= 0) and (SelInteraction <= 3) then begin
+ if (SelInteraction >= 0) and (SelInteraction <= 3) then
+ begin
AudioPlayback.PlaySound(SoundLib.Option);
InteractInc;
end;
end;
SDLK_LEFT:
begin
- if (SelInteraction >= 0) and (SelInteraction <= 3) then begin
+ if (SelInteraction >= 0) and (SelInteraction <= 3) then
+ begin
AudioPlayback.PlaySound(SoundLib.Option);
InteractDec;
end;
@@ -117,11 +120,17 @@ begin
LoadFromTheme(Theme.OptionsLyrics);
- AddSelectSlide(Theme.OptionsLyrics.SelectLyricsFont, Ini.LyricsFont, ILyricsFont);
- AddSelectSlide(Theme.OptionsLyrics.SelectLyricsEffect, Ini.LyricsEffect, ILyricsEffect);
- //AddSelect(Theme.OptionsLyrics.SelectSolmization, Ini.Solmization, ISolmization); GAH!!!!11 DIE!!!
- AddSelectSlide(Theme.OptionsLyrics.SelectNoteLines, Ini.NoteLines, INoteLines);
+ Theme.OptionsLyrics.SelectLyricsFont.showArrows := true;
+ Theme.OptionsLyrics.SelectLyricsFont.oneItemOnly := true;
+ AddSelectSlide(Theme.OptionsLyrics.SelectLyricsFont, Ini.LyricsFont, ILyricsFontTranslated);
+ Theme.OptionsLyrics.SelectLyricsEffect.showArrows := true;
+ Theme.OptionsLyrics.SelectLyricsEffect.oneItemOnly := true;
+ AddSelectSlide(Theme.OptionsLyrics.SelectLyricsEffect, Ini.LyricsEffect, ILyricsEffectTranslated);
+
+ Theme.OptionsLyrics.SelectNoteLines.showArrows := true;
+ Theme.OptionsLyrics.SelectNoteLines.oneItemOnly := true;
+ AddSelectSlide(Theme.OptionsLyrics.SelectNoteLines, Ini.NoteLines, INoteLinesTranslated);
AddButton(Theme.OptionsLyrics.ButtonExit);
if (Length(Button[0].Text)=0) then
diff --git a/unicode/src/screens/UScreenOptionsRecord.pas b/unicode/src/screens/UScreenOptionsRecord.pas
index 0cf9eb37..cdacd5f6 100644
--- a/unicode/src/screens/UScreenOptionsRecord.pas
+++ b/unicode/src/screens/UScreenOptionsRecord.pas
@@ -95,7 +95,7 @@ type
public
constructor Create; override;
function Draw: boolean; override;
- function ParseInput(PressedKey: Cardinal; CharCode: UCS4Char; PressedDown: Boolean): Boolean; override;
+ function ParseInput(PressedKey: cardinal; CharCode: UCS4Char; PressedDown: boolean): boolean; override;
procedure onShow; override;
procedure onHide; override;
end;
@@ -129,10 +129,10 @@ uses
UUnicodeUtils,
ULog;
-function TScreenOptionsRecord.ParseInput(PressedKey: Cardinal; CharCode: UCS4Char; PressedDown: Boolean): Boolean;
+function TScreenOptionsRecord.ParseInput(PressedKey: cardinal; CharCode: UCS4Char; PressedDown: boolean): boolean;
begin
Result := true;
- If (PressedDown) Then
+ if (PressedDown) then
begin // Key Down
// check normal keys
case UCS4UpperCase(CharCode) of
@@ -245,6 +245,8 @@ begin
InputDeviceNames[DeviceIndex] := AudioInputProcessor.DeviceList[DeviceIndex].Name;
end;
// add device-selection slider (InteractionID: 0)
+ Theme.OptionsRecord.SelectSlideCard.showArrows := true;
+ Theme.OptionsRecord.SelectSlideCard.oneItemOnly := true;
AddSelectSlide(Theme.OptionsRecord.SelectSlideCard, CurrentDeviceIndex, InputDeviceNames);
// init source-selection slider
@@ -253,6 +255,9 @@ begin
begin
InputSourceNames[SourceIndex] := InputDevice.Source[SourceIndex].Name;
end;
+
+ Theme.OptionsRecord.SelectSlideInput.showArrows := true;
+ Theme.OptionsRecord.SelectSlideInput.oneItemOnly := true;
// add source-selection slider (InteractionID: 1)
SelectInputSourceID := AddSelectSlide(Theme.OptionsRecord.SelectSlideInput,
InputDeviceCfg.Input, InputSourceNames);
@@ -485,7 +490,6 @@ begin
PreviewDeviceIndex := -1;
end;
-
procedure TScreenOptionsRecord.DrawVolume(x, y, Width, Height: single);
var
x1, y1, x2, y2: single;
@@ -803,8 +807,7 @@ begin
end;
end;
- Result := True;
+ Result := true;
end;
-
end.
diff --git a/unicode/src/screens/UScreenOptionsSound.pas b/unicode/src/screens/UScreenOptionsSound.pas
index d0125a9d..f9a4c158 100644
--- a/unicode/src/screens/UScreenOptionsSound.pas
+++ b/unicode/src/screens/UScreenOptionsSound.pas
@@ -34,8 +34,8 @@ interface
{$I switches.inc}
uses
- SDL,
UMenu,
+ SDL,
UDisplay,
UMusic,
UFiles,
@@ -46,7 +46,7 @@ type
TScreenOptionsSound = class(TMenu)
public
constructor Create; override;
- function ParseInput(PressedKey: Cardinal; CharCode: UCS4Char;
+ function ParseInput(PressedKey: cardinal; CharCode: UCS4Char;
PressedDown: boolean): boolean; override;
procedure onShow; override;
end;
@@ -61,14 +61,14 @@ uses
function TScreenOptionsSound.ParseInput(PressedKey: cardinal;
CharCode: UCS4Char; PressedDown: boolean): boolean;
begin
- Result := True;
+ Result := true;
if (PressedDown) then
begin // Key Down
// check normal keys
case UCS4UpperCase(CharCode) of
Ord('Q'):
begin
- Result := False;
+ Result := false;
Exit;
end;
end;
@@ -137,19 +137,39 @@ begin
LoadFromTheme(Theme.OptionsSound);
- AddSelectSlide(Theme.OptionsSound.SelectSlideVoicePassthrough,
- Ini.VoicePassthrough, IVoicePassthrough);
- AddSelectSlide(Theme.OptionsSound.SelectBackgroundMusic,
- Ini.BackgroundMusicOption, IBackgroundMusic);
- AddSelectSlide(Theme.OptionsSound.SelectMicBoost, Ini.MicBoost, IMicBoost);
+ Theme.OptionsSound.SelectSlideVoicePassthrough.showArrows := true;
+ Theme.OptionsSound.SelectSlideVoicePassthrough.oneItemOnly := true;
+ AddSelectSlide(Theme.OptionsSound.SelectSlideVoicePassthrough, Ini.VoicePassthrough, IVoicePassthroughTranslated);
+
+ Theme.OptionsSound.SelectBackgroundMusic.showArrows := true;
+ Theme.OptionsSound.SelectBackgroundMusic.oneItemOnly := true;
+ AddSelectSlide(Theme.OptionsSound.SelectBackgroundMusic, Ini.BackgroundMusicOption, IBackgroundMusicTranslated);
+
// TODO: - MicBoost needs to be moved to ScreenOptionsRecord
- AddSelectSlide(Theme.OptionsSound.SelectClickAssist, Ini.ClickAssist, IClickAssist);
- AddSelectSlide(Theme.OptionsSound.SelectBeatClick, Ini.BeatClick, IBeatClick);
+ Theme.OptionsSound.SelectMicBoost.showArrows := true;
+ Theme.OptionsSound.SelectMicBoost.oneItemOnly := true;
+ AddSelectSlide(Theme.OptionsSound.SelectMicBoost, Ini.MicBoost, IMicBoostTranslated);
+
+
+ Theme.OptionsSound.SelectClickAssist.showArrows := true;
+ Theme.OptionsSound.SelectClickAssist.oneItemOnly := true;
+ AddSelectSlide(Theme.OptionsSound.SelectClickAssist, Ini.ClickAssist, IClickAssistTranslated);
+
+ Theme.OptionsSound.SelectBeatClick.showArrows := true;
+ Theme.OptionsSound.SelectBeatClick.oneItemOnly := true;
+ AddSelectSlide(Theme.OptionsSound.SelectBeatClick, Ini.BeatClick, IBeatClickTranslated);
+
+ Theme.OptionsSound.SelectThreshold.showArrows := true;
+ Theme.OptionsSound.SelectThreshold.oneItemOnly := true;
AddSelectSlide(Theme.OptionsSound.SelectThreshold, Ini.ThresholdIndex, IThreshold);
- AddSelectSlide(Theme.OptionsSound.SelectSlidePreviewVolume,
- Ini.PreviewVolume, IPreviewVolume);
- AddSelectSlide(Theme.OptionsSound.SelectSlidePreviewFading,
- Ini.PreviewFading, IPreviewFading);
+
+ Theme.OptionsSound.SelectSlidePreviewVolume.showArrows := true;
+ Theme.OptionsSound.SelectSlidePreviewVolume.oneItemOnly := true;
+ AddSelectSlide(Theme.OptionsSound.SelectSlidePreviewVolume, Ini.PreviewVolume, IPreviewVolumeTranslated);
+
+ Theme.OptionsSound.SelectSlidePreviewFading.showArrows := true;
+ Theme.OptionsSound.SelectSlidePreviewFading.oneItemOnly := true;
+ AddSelectSlide(Theme.OptionsSound.SelectSlidePreviewFading, Ini.PreviewFading, IPreviewFadingTranslated);
AddButton(Theme.OptionsSound.ButtonExit);
if (Length(Button[0].Text) = 0) then
diff --git a/unicode/src/screens/UScreenOptionsThemes.pas b/unicode/src/screens/UScreenOptionsThemes.pas
index 64816d34..aaee3fd9 100644
--- a/unicode/src/screens/UScreenOptionsThemes.pas
+++ b/unicode/src/screens/UScreenOptionsThemes.pas
@@ -47,9 +47,9 @@ type
private
procedure ReloadTheme;
public
- SkinSelect: Integer;
+ SkinSelect: integer;
constructor Create; override;
- function ParseInput(PressedKey: Cardinal; CharCode: UCS4Char; PressedDown: Boolean): Boolean; override;
+ function ParseInput(PressedKey: cardinal; CharCode: UCS4Char; PressedDown: boolean): boolean; override;
procedure onShow; override;
procedure InteractInc; override;
procedure InteractDec; override;
@@ -65,10 +65,10 @@ uses
UUnicodeUtils,
USkins;
-function TScreenOptionsThemes.ParseInput(PressedKey: Cardinal; CharCode: UCS4Char; PressedDown: Boolean): Boolean;
+function TScreenOptionsThemes.ParseInput(PressedKey: cardinal; CharCode: UCS4Char; PressedDown: boolean): boolean;
begin
Result := true;
- If (PressedDown) Then
+ if (PressedDown) then
begin // Key Down
// check normal keys
case UCS4UpperCase(CharCode) of
@@ -162,11 +162,17 @@ begin
LoadFromTheme(Theme.OptionsThemes);
+ Theme.OptionsThemes.SelectTheme.showArrows := true;
+ Theme.OptionsThemes.SelectTheme.oneItemOnly := true;
AddSelectSlide(Theme.OptionsThemes.SelectTheme, Ini.Theme, ITheme);
+ Theme.OptionsThemes.SelectSkin.showArrows := true;
+ Theme.OptionsThemes.SelectSkin.oneItemOnly := true;
SkinSelect := AddSelectSlide(Theme.OptionsThemes.SelectSkin, Ini.SkinNo, ISkin);
- AddSelectSlide(Theme.OptionsThemes.SelectColor, Ini.Color, IColor);
+ Theme.OptionsThemes.SelectColor.showArrows := true;
+ Theme.OptionsThemes.SelectColor.oneItemOnly := true;
+ AddSelectSlide(Theme.OptionsThemes.SelectColor, Ini.Color, IColorTranslated);
AddButton(Theme.OptionsThemes.ButtonExit);
if (Length(Button[0].Text)=0) then
@@ -191,7 +197,6 @@ begin
ScreenOptionsThemes.Interaction := self.Interaction;
ScreenOptionsThemes.Draw;
-
Display.Draw;
SwapBuffers;
diff --git a/unicode/src/screens/UScreenPartyNewRound.pas b/unicode/src/screens/UScreenPartyNewRound.pas
index afcf2f9d..4c90b4c7 100644
--- a/unicode/src/screens/UScreenPartyNewRound.pas
+++ b/unicode/src/screens/UScreenPartyNewRound.pas
@@ -34,73 +34,72 @@ interface
{$I switches.inc}
uses
- SDL,
- SysUtils,
UMenu,
+ SDL,
UDisplay,
UMusic,
UFiles,
+ SysUtils,
UThemes;
type
TScreenPartyNewRound = class(TMenu)
public
//Texts:
- TextRound1: Cardinal;
- TextRound2: Cardinal;
- TextRound3: Cardinal;
- TextRound4: Cardinal;
- TextRound5: Cardinal;
- TextRound6: Cardinal;
- TextRound7: Cardinal;
-
- TextWinner1: Cardinal;
- TextWinner2: Cardinal;
- TextWinner3: Cardinal;
- TextWinner4: Cardinal;
- TextWinner5: Cardinal;
- TextWinner6: Cardinal;
- TextWinner7: Cardinal;
-
- TextNextRound: Cardinal;
- TextNextRoundNo: Cardinal;
- TextNextPlayer1: Cardinal;
- TextNextPlayer2: Cardinal;
- TextNextPlayer3: Cardinal;
+ TextRound1: cardinal;
+ TextRound2: cardinal;
+ TextRound3: cardinal;
+ TextRound4: cardinal;
+ TextRound5: cardinal;
+ TextRound6: cardinal;
+ TextRound7: cardinal;
+
+ TextWinner1: cardinal;
+ TextWinner2: cardinal;
+ TextWinner3: cardinal;
+ TextWinner4: cardinal;
+ TextWinner5: cardinal;
+ TextWinner6: cardinal;
+ TextWinner7: cardinal;
+
+ TextNextRound: cardinal;
+ TextNextRoundNo: cardinal;
+ TextNextPlayer1: cardinal;
+ TextNextPlayer2: cardinal;
+ TextNextPlayer3: cardinal;
//Statics
- StaticRound1: Cardinal;
- StaticRound2: Cardinal;
- StaticRound3: Cardinal;
- StaticRound4: Cardinal;
- StaticRound5: Cardinal;
- StaticRound6: Cardinal;
- StaticRound7: Cardinal;
+ StaticRound1: cardinal;
+ StaticRound2: cardinal;
+ StaticRound3: cardinal;
+ StaticRound4: cardinal;
+ StaticRound5: cardinal;
+ StaticRound6: cardinal;
+ StaticRound7: cardinal;
//Scores
- TextScoreTeam1: Cardinal;
- TextScoreTeam2: Cardinal;
- TextScoreTeam3: Cardinal;
- TextNameTeam1: Cardinal;
- TextNameTeam2: Cardinal;
- TextNameTeam3: Cardinal;
+ TextScoreTeam1: cardinal;
+ TextScoreTeam2: cardinal;
+ TextScoreTeam3: cardinal;
+ TextNameTeam1: cardinal;
+ TextNameTeam2: cardinal;
+ TextNameTeam3: cardinal;
- TextTeam1Players: Cardinal;
- TextTeam2Players: Cardinal;
- TextTeam3Players: Cardinal;
-
- StaticTeam1: Cardinal;
- StaticTeam2: Cardinal;
- StaticTeam3: Cardinal;
- StaticNextPlayer1: Cardinal;
- StaticNextPlayer2: Cardinal;
- StaticNextPlayer3: Cardinal;
+ TextTeam1Players: cardinal;
+ TextTeam2Players: cardinal;
+ TextTeam3Players: cardinal;
+ StaticTeam1: cardinal;
+ StaticTeam2: cardinal;
+ StaticTeam3: cardinal;
+ StaticNextPlayer1: cardinal;
+ StaticNextPlayer2: cardinal;
+ StaticNextPlayer3: cardinal;
constructor Create; override;
- function ParseInput(PressedKey: Cardinal; CharCode: UCS4Char; PressedDown: Boolean): Boolean; override;
+ function ParseInput(PressedKey: cardinal; CharCode: UCS4Char; PressedDown: boolean): boolean; override;
procedure onShow; override;
procedure SetAnimationProgress(Progress: real); override;
end;
@@ -119,10 +118,10 @@ uses
ULog,
UUnicodeUtils;
-function TScreenPartyNewRound.ParseInput(PressedKey: Cardinal; CharCode: UCS4Char; PressedDown: Boolean): Boolean;
+function TScreenPartyNewRound.ParseInput(PressedKey: cardinal; CharCode: UCS4Char; PressedDown: boolean): boolean;
begin
Result := true;
- If (PressedDown) Then
+ if (PressedDown) then
begin // Key Down
// check normal keys
case UCS4UpperCase(CharCode) of
@@ -219,19 +218,19 @@ end;
procedure TScreenPartyNewRound.onShow;
var
- I: Integer;
- function GetTeamPlayers(const Num: Byte): String;
+ I: integer;
+ function GetTeamPlayers(const Num: byte): string;
var
Players: array of UTF8String;
- //J: Byte;
- begin // to-do : Party
- if (Num-1 >= {PartySession.Teams.NumTeams}0) then
+ J: byte;
+ begin
+ if (Num-1 >= PartySession.Teams.NumTeams) then
exit;
- {//Create Players Array
+ //Create Players array
SetLength(Players, PartySession.Teams.TeamInfo[Num-1].NumPlayers);
- For J := 0 to PartySession.Teams.TeamInfo[Num-1].NumPlayers-1 do
- Players[J] := String(PartySession.Teams.TeamInfo[Num-1].PlayerInfo[J].Name);}
+ for J := 0 to PartySession.Teams.TeamInfo[Num-1].NumPlayers-1 do
+ Players[J] := string(PartySession.Teams.TeamInfo[Num-1].PlayerInfo[J].Name);
//Implode and Return
Result := Language.Implode(Players);
@@ -239,193 +238,191 @@ var
begin
inherited;
- // to-do : Party
- //PartySession.StartRound;
+ PartySession.StartRound;
//Set Visibility of Round Infos
- // to-do : Party
- I := {Length(PartySession.Rounds)}0;
+ I := Length(PartySession.Rounds);
if (I >= 1) then
begin
- Static[StaticRound1].Visible := True;
- Text[TextRound1].Visible := True;
- Text[TextWinner1].Visible := True;
+ Static[StaticRound1].Visible := true;
+ Text[TextRound1].Visible := true;
+ Text[TextWinner1].Visible := true;
//Texts:
- //Text[TextRound1].Text := Language.Translate(DllMan.Plugins[PartySession.Rounds[0].Plugin].Name);
- //Text[TextWinner1].Text := PartySession.GetWinnerString(0);
+ Text[TextRound1].Text := Language.Translate(DllMan.Plugins[PartySession.Rounds[0].Plugin].Name);
+ Text[TextWinner1].Text := PartySession.GetWinnerString(0);
end
else
begin
- Static[StaticRound1].Visible := False;
- Text[TextRound1].Visible := False;
- Text[TextWinner1].Visible := False;
+ Static[StaticRound1].Visible := false;
+ Text[TextRound1].Visible := false;
+ Text[TextWinner1].Visible := false;
end;
if (I >= 2) then
begin
- Static[StaticRound2].Visible := True;
- Text[TextRound2].Visible := True;
- Text[TextWinner2].Visible := True;
+ Static[StaticRound2].Visible := true;
+ Text[TextRound2].Visible := true;
+ Text[TextWinner2].Visible := true;
//Texts:
- //Text[TextRound2].Text := Language.Translate(DllMan.Plugins[PartySession.Rounds[1].Plugin].Name);
- //Text[TextWinner2].Text := PartySession.GetWinnerString(1);
+ Text[TextRound2].Text := Language.Translate(DllMan.Plugins[PartySession.Rounds[1].Plugin].Name);
+ Text[TextWinner2].Text := PartySession.GetWinnerString(1);
end
else
begin
- Static[StaticRound2].Visible := False;
- Text[TextRound2].Visible := False;
- Text[TextWinner2].Visible := False;
+ Static[StaticRound2].Visible := false;
+ Text[TextRound2].Visible := false;
+ Text[TextWinner2].Visible := false;
end;
if (I >= 3) then
begin
- Static[StaticRound3].Visible := True;
- Text[TextRound3].Visible := True;
- Text[TextWinner3].Visible := True;
+ Static[StaticRound3].Visible := true;
+ Text[TextRound3].Visible := true;
+ Text[TextWinner3].Visible := true;
//Texts:
- //Text[TextRound3].Text := Language.Translate(DllMan.Plugins[PartySession.Rounds[2].Plugin].Name);
- //Text[TextWinner3].Text := PartySession.GetWinnerString(2);
+ Text[TextRound3].Text := Language.Translate(DllMan.Plugins[PartySession.Rounds[2].Plugin].Name);
+ Text[TextWinner3].Text := PartySession.GetWinnerString(2);
end
else
begin
- Static[StaticRound3].Visible := False;
- Text[TextRound3].Visible := False;
- Text[TextWinner3].Visible := False;
+ Static[StaticRound3].Visible := false;
+ Text[TextRound3].Visible := false;
+ Text[TextWinner3].Visible := false;
end;
if (I >= 4) then
begin
- Static[StaticRound4].Visible := True;
- Text[TextRound4].Visible := True;
- Text[TextWinner4].Visible := True;
+ Static[StaticRound4].Visible := true;
+ Text[TextRound4].Visible := true;
+ Text[TextWinner4].Visible := true;
//Texts:
- //Text[TextRound4].Text := Language.Translate(DllMan.Plugins[PartySession.Rounds[3].Plugin].Name);
- //Text[TextWinner4].Text := PartySession.GetWinnerString(3);
+ Text[TextRound4].Text := Language.Translate(DllMan.Plugins[PartySession.Rounds[3].Plugin].Name);
+ Text[TextWinner4].Text := PartySession.GetWinnerString(3);
end
else
begin
- Static[StaticRound4].Visible := False;
- Text[TextRound4].Visible := False;
- Text[TextWinner4].Visible := False;
+ Static[StaticRound4].Visible := false;
+ Text[TextRound4].Visible := false;
+ Text[TextWinner4].Visible := false;
end;
if (I >= 5) then
begin
- Static[StaticRound5].Visible := True;
- Text[TextRound5].Visible := True;
- Text[TextWinner5].Visible := True;
+ Static[StaticRound5].Visible := true;
+ Text[TextRound5].Visible := true;
+ Text[TextWinner5].Visible := true;
//Texts:
- //Text[TextRound5].Text := Language.Translate(DllMan.Plugins[PartySession.Rounds[4].Plugin].Name);
- //Text[TextWinner5].Text := PartySession.GetWinnerString(4);
+ Text[TextRound5].Text := Language.Translate(DllMan.Plugins[PartySession.Rounds[4].Plugin].Name);
+ Text[TextWinner5].Text := PartySession.GetWinnerString(4);
end
else
begin
- Static[StaticRound5].Visible := False;
- Text[TextRound5].Visible := False;
- Text[TextWinner5].Visible := False;
+ Static[StaticRound5].Visible := false;
+ Text[TextRound5].Visible := false;
+ Text[TextWinner5].Visible := false;
end;
if (I >= 6) then
begin
- Static[StaticRound6].Visible := True;
- Text[TextRound6].Visible := True;
- Text[TextWinner6].Visible := True;
+ Static[StaticRound6].Visible := true;
+ Text[TextRound6].Visible := true;
+ Text[TextWinner6].Visible := true;
//Texts:
- //Text[TextRound6].Text := Language.Translate(DllMan.Plugins[PartySession.Rounds[5].Plugin].Name);
- //Text[TextWinner6].Text := PartySession.GetWinnerString(5);
+ Text[TextRound6].Text := Language.Translate(DllMan.Plugins[PartySession.Rounds[5].Plugin].Name);
+ Text[TextWinner6].Text := PartySession.GetWinnerString(5);
end
else
begin
- Static[StaticRound6].Visible := False;
- Text[TextRound6].Visible := False;
- Text[TextWinner6].Visible := False;
+ Static[StaticRound6].Visible := false;
+ Text[TextRound6].Visible := false;
+ Text[TextWinner6].Visible := false;
end;
if (I >= 7) then
begin
- Static[StaticRound7].Visible := True;
- Text[TextRound7].Visible := True;
- Text[TextWinner7].Visible := True;
+ Static[StaticRound7].Visible := true;
+ Text[TextRound7].Visible := true;
+ Text[TextWinner7].Visible := true;
//Texts:
- //Text[TextRound7].Text := Language.Translate(DllMan.Plugins[PartySession.Rounds[6].Plugin].Name);
- //Text[TextWinner7].Text := PartySession.GetWinnerString(6);
+ Text[TextRound7].Text := Language.Translate(DllMan.Plugins[PartySession.Rounds[6].Plugin].Name);
+ Text[TextWinner7].Text := PartySession.GetWinnerString(6);
end
else
begin
- Static[StaticRound7].Visible := False;
- Text[TextRound7].Visible := False;
- Text[TextWinner7].Visible := False;
+ Static[StaticRound7].Visible := false;
+ Text[TextRound7].Visible := false;
+ Text[TextWinner7].Visible := false;
end;
//Display Scores
- {if (PartySession.Teams.NumTeams >= 1) then
+ if (PartySession.Teams.NumTeams >= 1) then
begin
Text[TextScoreTeam1].Text := InttoStr(PartySession.Teams.TeamInfo[0].Score);
- Text[TextNameTeam1].Text := String(PartySession.Teams.TeamInfo[0].Name);
+ Text[TextNameTeam1].Text := string(PartySession.Teams.TeamInfo[0].Name);
Text[TextTeam1Players].Text := GetTeamPlayers(1);
- Text[TextScoreTeam1].Visible := True;
- Text[TextNameTeam1].Visible := True;
- Text[TextTeam1Players].Visible := True;
- Static[StaticTeam1].Visible := True;
- Static[StaticNextPlayer1].Visible := True;
+ Text[TextScoreTeam1].Visible := true;
+ Text[TextNameTeam1].Visible := true;
+ Text[TextTeam1Players].Visible := true;
+ Static[StaticTeam1].Visible := true;
+ Static[StaticNextPlayer1].Visible := true;
end
else
begin
- Text[TextScoreTeam1].Visible := False;
- Text[TextNameTeam1].Visible := False;
- Text[TextTeam1Players].Visible := False;
- Static[StaticTeam1].Visible := False;
- Static[StaticNextPlayer1].Visible := False;
+ Text[TextScoreTeam1].Visible := false;
+ Text[TextNameTeam1].Visible := false;
+ Text[TextTeam1Players].Visible := false;
+ Static[StaticTeam1].Visible := false;
+ Static[StaticNextPlayer1].Visible := false;
end;
if (PartySession.Teams.NumTeams >= 2) then
begin
Text[TextScoreTeam2].Text := InttoStr(PartySession.Teams.TeamInfo[1].Score);
- Text[TextNameTeam2].Text := String(PartySession.Teams.TeamInfo[1].Name);
+ Text[TextNameTeam2].Text := string(PartySession.Teams.TeamInfo[1].Name);
Text[TextTeam2Players].Text := GetTeamPlayers(2);
- Text[TextScoreTeam2].Visible := True;
- Text[TextNameTeam2].Visible := True;
- Text[TextTeam2Players].Visible := True;
- Static[StaticTeam2].Visible := True;
- Static[StaticNextPlayer2].Visible := True;
+ Text[TextScoreTeam2].Visible := true;
+ Text[TextNameTeam2].Visible := true;
+ Text[TextTeam2Players].Visible := true;
+ Static[StaticTeam2].Visible := true;
+ Static[StaticNextPlayer2].Visible := true;
end
else
begin
- Text[TextScoreTeam2].Visible := False;
- Text[TextNameTeam2].Visible := False;
- Text[TextTeam2Players].Visible := False;
- Static[StaticTeam2].Visible := False;
- Static[StaticNextPlayer2].Visible := False;
+ Text[TextScoreTeam2].Visible := false;
+ Text[TextNameTeam2].Visible := false;
+ Text[TextTeam2Players].Visible := false;
+ Static[StaticTeam2].Visible := false;
+ Static[StaticNextPlayer2].Visible := false;
end;
if (PartySession.Teams.NumTeams >= 3) then
begin
Text[TextScoreTeam3].Text := InttoStr(PartySession.Teams.TeamInfo[2].Score);
- Text[TextNameTeam3].Text := String(PartySession.Teams.TeamInfo[2].Name);
+ Text[TextNameTeam3].Text := string(PartySession.Teams.TeamInfo[2].Name);
Text[TextTeam3Players].Text := GetTeamPlayers(3);
- Text[TextScoreTeam3].Visible := True;
- Text[TextNameTeam3].Visible := True;
- Text[TextTeam3Players].Visible := True;
- Static[StaticTeam3].Visible := True;
- Static[StaticNextPlayer3].Visible := True;
+ Text[TextScoreTeam3].Visible := true;
+ Text[TextNameTeam3].Visible := true;
+ Text[TextTeam3Players].Visible := true;
+ Static[StaticTeam3].Visible := true;
+ Static[StaticNextPlayer3].Visible := true;
end
else
begin
- Text[TextScoreTeam3].Visible := False;
- Text[TextNameTeam3].Visible := False;
- Text[TextTeam3Players].Visible := False;
- Static[StaticTeam3].Visible := False;
- Static[StaticNextPlayer3].Visible := False;
+ Text[TextScoreTeam3].Visible := false;
+ Text[TextNameTeam3].Visible := false;
+ Text[TextTeam3Players].Visible := false;
+ Static[StaticTeam3].Visible := false;
+ Static[StaticNextPlayer3].Visible := false;
end;
//nextRound Texts
@@ -434,26 +431,26 @@ begin
if (PartySession.Teams.NumTeams >= 1) then
begin
Text[TextNextPlayer1].Text := PartySession.Teams.Teaminfo[0].Playerinfo[PartySession.Teams.Teaminfo[0].CurPlayer].Name;
- Text[TextNextPlayer1].Visible := True;
+ Text[TextNextPlayer1].Visible := true;
end
else
- Text[TextNextPlayer1].Visible := False;
+ Text[TextNextPlayer1].Visible := false;
if (PartySession.Teams.NumTeams >= 2) then
begin
Text[TextNextPlayer2].Text := PartySession.Teams.Teaminfo[1].Playerinfo[PartySession.Teams.Teaminfo[1].CurPlayer].Name;
- Text[TextNextPlayer2].Visible := True;
+ Text[TextNextPlayer2].Visible := true;
end
else
- Text[TextNextPlayer2].Visible := False;
+ Text[TextNextPlayer2].Visible := false;
if (PartySession.Teams.NumTeams >= 3) then
begin
Text[TextNextPlayer3].Text := PartySession.Teams.Teaminfo[2].Playerinfo[PartySession.Teams.Teaminfo[2].CurPlayer].Name;
- Text[TextNextPlayer3].Visible := True;
+ Text[TextNextPlayer3].Visible := true;
end
else
- Text[TextNextPlayer3].Visible := False; }
+ Text[TextNextPlayer3].Visible := false;
end;
procedure TScreenPartyNewRound.SetAnimationProgress(Progress: real);
diff --git a/unicode/src/screens/UScreenPartyOptions.pas b/unicode/src/screens/UScreenPartyOptions.pas
index 74c51b15..b7226a5e 100644
--- a/unicode/src/screens/UScreenPartyOptions.pas
+++ b/unicode/src/screens/UScreenPartyOptions.pas
@@ -125,11 +125,11 @@ begin
// Don't start when SinglePlayer Teams but only Multiplayer Plugins available
OnlyMultiPlayer := true;
for I := 0 to High(DLLMan.Plugins) do
- begin
+ begin
OnlyMultiPlayer := (OnlyMultiPlayer and DLLMan.Plugins[I].TeamModeOnly);
end;
if (OnlyMultiPlayer) and ((NumPlayer1 = 0) or (NumPlayer2 = 0) or ((NumPlayer3 = 0) and (NumTeams = 1))) then
- begin
+ begin
ScreenPopupError.ShowPopup(Language.Translate('ERROR_NO_PLUGINS'));
Exit;
end;
@@ -137,12 +137,11 @@ begin
Ini.Difficulty := SelectsS[SelectLevel].SelectedOption;
Ini.SaveLevel;
-
//Save Num Teams:
- {PartySession.Teams.NumTeams := NumTeams + 2;
+ PartySession.Teams.NumTeams := NumTeams + 2;
PartySession.Teams.Teaminfo[0].NumPlayers := NumPlayer1+1;
PartySession.Teams.Teaminfo[1].NumPlayers := NumPlayer2+1;
- PartySession.Teams.Teaminfo[2].NumPlayers := NumPlayer3+1;}
+ PartySession.Teams.Teaminfo[2].NumPlayers := NumPlayer3+1;
//Save Playlist
PlaylistMan.Mode := TSingMode( Playlist );
@@ -171,8 +170,7 @@ begin
PlaylistMan.CurPlayList := Playlist2;
//Start Party
- // to-do : Party
- //PartySession.StartNewParty(Rounds + 2);
+ PartySession.StartNewParty(Rounds + 2);
AudioPlayback.PlaySound(SoundLib.Start);
//Go to Player Screen
@@ -258,7 +256,8 @@ begin
end;
procedure TScreenPartyOptions.SetPlaylist2;
-var I: integer;
+var
+ I: integer;
begin
case Playlist of
0:
diff --git a/unicode/src/screens/UScreenPartyPlayer.pas b/unicode/src/screens/UScreenPartyPlayer.pas
index 3e453058..9f40983a 100644
--- a/unicode/src/screens/UScreenPartyPlayer.pas
+++ b/unicode/src/screens/UScreenPartyPlayer.pas
@@ -45,26 +45,26 @@ uses
type
TScreenPartyPlayer = class(TMenu)
public
- Team1Name: Cardinal;
- Player1Name: Cardinal;
- Player2Name: Cardinal;
- Player3Name: Cardinal;
- Player4Name: Cardinal;
-
- Team2Name: Cardinal;
- Player5Name: Cardinal;
- Player6Name: Cardinal;
- Player7Name: Cardinal;
- Player8Name: Cardinal;
-
- Team3Name: Cardinal;
- Player9Name: Cardinal;
- Player10Name: Cardinal;
- Player11Name: Cardinal;
- Player12Name: Cardinal;
+ Team1Name: cardinal;
+ Player1Name: cardinal;
+ Player2Name: cardinal;
+ Player3Name: cardinal;
+ Player4Name: cardinal;
+
+ Team2Name: cardinal;
+ Player5Name: cardinal;
+ Player6Name: cardinal;
+ Player7Name: cardinal;
+ Player8Name: cardinal;
+
+ Team3Name: cardinal;
+ Player9Name: cardinal;
+ Player10Name: cardinal;
+ Player11Name: cardinal;
+ Player12Name: cardinal;
constructor Create; override;
- function ParseInput(PressedKey: Cardinal; CharCode: UCS4Char; PressedDown: Boolean): Boolean; override;
+ function ParseInput(PressedKey: cardinal; CharCode: UCS4Char; PressedDown: boolean): boolean; override;
procedure onShow; override;
procedure SetAnimationProgress(Progress: real); override;
end;
@@ -79,9 +79,11 @@ uses
UParty,
UUnicodeUtils;
-function TScreenPartyPlayer.ParseInput(PressedKey: Cardinal; CharCode: UCS4Char; PressedDown: Boolean): Boolean;
+function TScreenPartyPlayer.ParseInput(PressedKey: cardinal; CharCode: UCS4Char; PressedDown: boolean): boolean;
var
- SDL_ModState: Word;
+ SDL_ModState: word;
+ I, J: integer;
+
procedure IntNext;
begin
repeat
@@ -245,7 +247,7 @@ begin
SDLK_RETURN:
begin
- {//Save PlayerNames
+ //Save PlayerNames
for I := 0 to PartySession.Teams.NumTeams-1 do
begin
PartySession.Teams.Teaminfo[I].Name := PChar(Button[I*5].Text[0].Text);
@@ -256,8 +258,8 @@ begin
end;
end;
- AudioPlayback.PlayStart;
- FadeTo(@ScreenPartyNewRound);}
+ AudioPlayback.PlaySound(SoundLib.Start);
+ FadeTo(@ScreenPartyNewRound);
end;
// Up and Down could be done at the same time,
@@ -272,8 +274,6 @@ begin
end;
constructor TScreenPartyPlayer.Create;
-//var
-// I: integer; // Auto Removed, Unused Variable
begin
inherited Create;
@@ -321,9 +321,9 @@ begin
Button[10].Text[0].Text := Ini.NameTeam[2];
// Templates for Names Mod end
- {If (PartySession.Teams.NumTeams>=1) then
+ if (PartySession.Teams.NumTeams>=1) then
begin
- Button[0].Visible := True;
+ Button[0].Visible := true;
Button[1].Visible := (PartySession.Teams.Teaminfo[0].NumPlayers >=1);
Button[2].Visible := (PartySession.Teams.Teaminfo[0].NumPlayers >=2);
Button[3].Visible := (PartySession.Teams.Teaminfo[0].NumPlayers >=3);
@@ -331,16 +331,16 @@ begin
end
else
begin
- Button[0].Visible := False;
- Button[1].Visible := False;
- Button[2].Visible := False;
- Button[3].Visible := False;
- Button[4].Visible := False;
+ Button[0].Visible := false;
+ Button[1].Visible := false;
+ Button[2].Visible := false;
+ Button[3].Visible := false;
+ Button[4].Visible := false;
end;
- If (PartySession.Teams.NumTeams>=2) then
+ if (PartySession.Teams.NumTeams>=2) then
begin
- Button[5].Visible := True;
+ Button[5].Visible := true;
Button[6].Visible := (PartySession.Teams.Teaminfo[1].NumPlayers >=1);
Button[7].Visible := (PartySession.Teams.Teaminfo[1].NumPlayers >=2);
Button[8].Visible := (PartySession.Teams.Teaminfo[1].NumPlayers >=3);
@@ -348,16 +348,16 @@ begin
end
else
begin
- Button[5].Visible := False;
- Button[6].Visible := False;
- Button[7].Visible := False;
- Button[8].Visible := False;
- Button[9].Visible := False;
+ Button[5].Visible := false;
+ Button[6].Visible := false;
+ Button[7].Visible := false;
+ Button[8].Visible := false;
+ Button[9].Visible := false;
end;
- If (PartySession.Teams.NumTeams>=3) then
+ if (PartySession.Teams.NumTeams>=3) then
begin
- Button[10].Visible := True;
+ Button[10].Visible := true;
Button[11].Visible := (PartySession.Teams.Teaminfo[2].NumPlayers >=1);
Button[12].Visible := (PartySession.Teams.Teaminfo[2].NumPlayers >=2);
Button[13].Visible := (PartySession.Teams.Teaminfo[2].NumPlayers >=3);
@@ -365,12 +365,12 @@ begin
end
else
begin
- Button[10].Visible := False;
- Button[11].Visible := False;
- Button[12].Visible := False;
- Button[13].Visible := False;
- Button[14].Visible := False;
- end; }
+ Button[10].Visible := false;
+ Button[11].Visible := false;
+ Button[12].Visible := false;
+ Button[13].Visible := false;
+ Button[14].Visible := false;
+ end;
end;
diff --git a/unicode/src/screens/UScreenPartyScore.pas b/unicode/src/screens/UScreenPartyScore.pas
index 5934a389..4daa77c3 100644
--- a/unicode/src/screens/UScreenPartyScore.pas
+++ b/unicode/src/screens/UScreenPartyScore.pas
@@ -34,42 +34,42 @@ interface
{$I switches.inc}
uses
- SDL,
- SysUtils,
UMenu,
+ SDL,
UDisplay,
UMusic,
+ SysUtils,
UThemes;
type
TScreenPartyScore = class(TMenu)
public
- TextScoreTeam1: Cardinal;
- TextScoreTeam2: Cardinal;
- TextScoreTeam3: Cardinal;
- TextNameTeam1: Cardinal;
- TextNameTeam2: Cardinal;
- TextNameTeam3: Cardinal;
- StaticTeam1: Cardinal;
- StaticTeam1BG: Cardinal;
- StaticTeam1Deco: Cardinal;
- StaticTeam2: Cardinal;
- StaticTeam2BG: Cardinal;
- StaticTeam2Deco: Cardinal;
- StaticTeam3: Cardinal;
- StaticTeam3BG: Cardinal;
- StaticTeam3Deco: Cardinal;
- TextWinner: Cardinal;
-
- DecoTex: Array[0..5] of Integer;
- DecoColor: Array[0..5] of Record
- R, G, B: Real;
+ TextScoreTeam1: cardinal;
+ TextScoreTeam2: cardinal;
+ TextScoreTeam3: cardinal;
+ TextNameTeam1: cardinal;
+ TextNameTeam2: cardinal;
+ TextNameTeam3: cardinal;
+ StaticTeam1: cardinal;
+ StaticTeam1BG: cardinal;
+ StaticTeam1Deco: cardinal;
+ StaticTeam2: cardinal;
+ StaticTeam2BG: cardinal;
+ StaticTeam2Deco: cardinal;
+ StaticTeam3: cardinal;
+ StaticTeam3BG: cardinal;
+ StaticTeam3Deco: cardinal;
+ TextWinner: cardinal;
+
+ DecoTex: array[0..5] of integer;
+ DecoColor: array[0..5] of Record
+ R, G, B: real;
end;
- MaxScore: Word;
+ MaxScore: word;
constructor Create; override;
- function ParseInput(PressedKey: Cardinal; CharCode: UCS4Char; PressedDown: Boolean): Boolean; override;
+ function ParseInput(PressedKey: cardinal; CharCode: UCS4Char; PressedDown: boolean): boolean; override;
procedure onShow; override;
procedure SetAnimationProgress(Progress: real); override;
end;
@@ -86,10 +86,10 @@ uses
USkins,
UUnicodeUtils;
-function TScreenPartyScore.ParseInput(PressedKey: Cardinal; CharCode: UCS4Char; PressedDown: Boolean): Boolean;
+function TScreenPartyScore.ParseInput(PressedKey: cardinal; CharCode: UCS4Char; PressedDown: boolean): boolean;
begin
Result := true;
- If (PressedDown) Then
+ if (PressedDown) then
begin // Key Down
// check normal keys
case UCS4UpperCase(CharCode) of
@@ -106,22 +106,21 @@ begin
SDLK_BACKSPACE :
begin
AudioPlayback.PlaySound(SoundLib.Start);
- {if (PartySession.CurRound < High(PartySession.Rounds)) then
+ if (PartySession.CurRound < High(PartySession.Rounds)) then
FadeTo(@ScreenPartyNewRound)
- else // to-do : Party
+ else
begin
- PartySession.EndRound; }
+ PartySession.EndRound;
FadeTo(@ScreenPartyWin);
- //end;
+ end;
end;
SDLK_RETURN:
begin
AudioPlayback.PlaySound(SoundLib.Start);
- // to-do : Party
- {if (PartySession.CurRound < High(PartySession.Rounds)) then
+ if (PartySession.CurRound < High(PartySession.Rounds)) then
FadeTo(@ScreenPartyNewRound)
- else }
+ else
FadeTo(@ScreenPartyWin);
end;
end;
@@ -132,8 +131,8 @@ constructor TScreenPartyScore.Create;
var
// I: integer; // Auto Removed, Unused Variable
Tex: TTexture;
- R, G, B: Real;
- Color: Integer;
+ R, G, B: real;
+ Color: integer;
begin
inherited Create;
@@ -198,12 +197,11 @@ end;
procedure TScreenPartyScore.onShow;
var
- I, J: Integer;
- Placings: Array [0..5] of Byte;
+ I, J: integer;
+ Placings: array [0..5] of byte;
begin
inherited;
-
//Get Maxscore
MaxScore := 0;
@@ -218,11 +216,10 @@ begin
begin
Placings[I] := 0;
for J := 0 to ScreenSingModi.PlayerInfo.NumPlayers - 1 do
- If (ScreenSingModi.PlayerInfo.Playerinfo[J].Score > ScreenSingModi.PlayerInfo.Playerinfo[I].Score) then
+ if (ScreenSingModi.PlayerInfo.Playerinfo[J].Score > ScreenSingModi.PlayerInfo.Playerinfo[I].Score) then
Inc(Placings[I]);
end;
-
//Set Static Length
Static[StaticTeam1].Texture.ScaleW := ScreenSingModi.PlayerInfo.Playerinfo[0].Percentage / 100;
Static[StaticTeam2].Texture.ScaleW := ScreenSingModi.PlayerInfo.Playerinfo[1].Percentage / 100;
@@ -233,16 +230,16 @@ begin
if Static[StaticTeam2].Texture.ScaleW > 99 then Static[StaticTeam2].Texture.ScaleW := 99;
if Static[StaticTeam3].Texture.ScaleW > 99 then Static[StaticTeam3].Texture.ScaleW := 99;
- //End Last Round // to-do : Party
- //PartySession.EndRound;
+ //End Last Round
+ PartySession.EndRound;
//Set Winnertext
- //Text[TextWinner].Text := Format(Language.Translate('PARTY_SCORE_WINS'), [PartySession.GetWinnerString(PartySession.CurRound)]);
+ Text[TextWinner].Text := Format(Language.Translate('PARTY_SCORE_WINS'), [PartySession.GetWinnerString(PartySession.CurRound)]);
if (ScreenSingModi.PlayerInfo.NumPlayers >= 1) then
begin
Text[TextScoreTeam1].Text := InttoStr(ScreenSingModi.PlayerInfo.Playerinfo[0].Score);
- Text[TextNameTeam1].Text := String(ScreenSingModi.TeamInfo.Teaminfo[0].Name);
+ Text[TextNameTeam1].Text := string(ScreenSingModi.TeamInfo.Teaminfo[0].Name);
//Set Deco Texture
if Theme.PartyScore.DecoTextures.ChangeTextures then
@@ -253,25 +250,25 @@ begin
Static[StaticTeam1Deco].Texture.ColB := DecoColor[Placings[0]].B;
end;
- Text[TextScoreTeam1].Visible := True;
- Text[TextNameTeam1].Visible := True;
- Static[StaticTeam1].Visible := True;
- Static[StaticTeam1BG].Visible := True;
- Static[StaticTeam1Deco].Visible := True;
+ Text[TextScoreTeam1].Visible := true;
+ Text[TextNameTeam1].Visible := true;
+ Static[StaticTeam1].Visible := true;
+ Static[StaticTeam1BG].Visible := true;
+ Static[StaticTeam1Deco].Visible := true;
end
else
begin
- Text[TextScoreTeam1].Visible := False;
- Text[TextNameTeam1].Visible := False;
- Static[StaticTeam1].Visible := False;
- Static[StaticTeam1BG].Visible := False;
- Static[StaticTeam1Deco].Visible := False;
+ Text[TextScoreTeam1].Visible := false;
+ Text[TextNameTeam1].Visible := false;
+ Static[StaticTeam1].Visible := false;
+ Static[StaticTeam1BG].Visible := false;
+ Static[StaticTeam1Deco].Visible := false;
end;
if (ScreenSingModi.PlayerInfo.NumPlayers >= 2) then
begin
Text[TextScoreTeam2].Text := InttoStr(ScreenSingModi.PlayerInfo.Playerinfo[1].Score);
- Text[TextNameTeam2].Text := String(ScreenSingModi.TeamInfo.Teaminfo[1].Name);
+ Text[TextNameTeam2].Text := string(ScreenSingModi.TeamInfo.Teaminfo[1].Name);
//Set Deco Texture
if Theme.PartyScore.DecoTextures.ChangeTextures then
@@ -282,25 +279,25 @@ begin
Static[StaticTeam2Deco].Texture.ColB := DecoColor[Placings[1]].B;
end;
- Text[TextScoreTeam2].Visible := True;
- Text[TextNameTeam2].Visible := True;
- Static[StaticTeam2].Visible := True;
- Static[StaticTeam2BG].Visible := True;
- Static[StaticTeam2Deco].Visible := True;
+ Text[TextScoreTeam2].Visible := true;
+ Text[TextNameTeam2].Visible := true;
+ Static[StaticTeam2].Visible := true;
+ Static[StaticTeam2BG].Visible := true;
+ Static[StaticTeam2Deco].Visible := true;
end
else
begin
- Text[TextScoreTeam2].Visible := False;
- Text[TextNameTeam2].Visible := False;
- Static[StaticTeam2].Visible := False;
- Static[StaticTeam2BG].Visible := False;
- Static[StaticTeam2Deco].Visible := False;
+ Text[TextScoreTeam2].Visible := false;
+ Text[TextNameTeam2].Visible := false;
+ Static[StaticTeam2].Visible := false;
+ Static[StaticTeam2BG].Visible := false;
+ Static[StaticTeam2Deco].Visible := false;
end;
if (ScreenSingModi.PlayerInfo.NumPlayers >= 3) then
begin
Text[TextScoreTeam3].Text := InttoStr(ScreenSingModi.PlayerInfo.Playerinfo[2].Score);
- Text[TextNameTeam3].Text := String(ScreenSingModi.TeamInfo.Teaminfo[2].Name);
+ Text[TextNameTeam3].Text := string(ScreenSingModi.TeamInfo.Teaminfo[2].Name);
//Set Deco Texture
if Theme.PartyScore.DecoTextures.ChangeTextures then
@@ -311,19 +308,19 @@ begin
Static[StaticTeam3Deco].Texture.ColB := DecoColor[Placings[2]].B;
end;
- Text[TextScoreTeam3].Visible := True;
- Text[TextNameTeam3].Visible := True;
- Static[StaticTeam3].Visible := True;
- Static[StaticTeam3BG].Visible := True;
- Static[StaticTeam3Deco].Visible := True;
+ Text[TextScoreTeam3].Visible := true;
+ Text[TextNameTeam3].Visible := true;
+ Static[StaticTeam3].Visible := true;
+ Static[StaticTeam3BG].Visible := true;
+ Static[StaticTeam3Deco].Visible := true;
end
else
begin
- Text[TextScoreTeam3].Visible := False;
- Text[TextNameTeam3].Visible := False;
- Static[StaticTeam3].Visible := False;
- Static[StaticTeam3BG].Visible := False;
- Static[StaticTeam3Deco].Visible := False;
+ Text[TextScoreTeam3].Visible := false;
+ Text[TextNameTeam3].Visible := false;
+ Static[StaticTeam3].Visible := false;
+ Static[StaticTeam3BG].Visible := false;
+ Static[StaticTeam3Deco].Visible := false;
end;
end;
diff --git a/unicode/src/screens/UScreenPartyWin.pas b/unicode/src/screens/UScreenPartyWin.pas
index dc3c5ac0..caa1519e 100644
--- a/unicode/src/screens/UScreenPartyWin.pas
+++ b/unicode/src/screens/UScreenPartyWin.pas
@@ -35,34 +35,34 @@ interface
uses
SDL,
- SysUtils,
UMenu,
UDisplay,
UMusic,
+ SysUtils,
UThemes;
type
TScreenPartyWin = class(TMenu)
public
- TextScoreTeam1: Cardinal;
- TextScoreTeam2: Cardinal;
- TextScoreTeam3: Cardinal;
- TextNameTeam1: Cardinal;
- TextNameTeam2: Cardinal;
- TextNameTeam3: Cardinal;
- StaticTeam1: Cardinal;
- StaticTeam1BG: Cardinal;
- StaticTeam1Deco: Cardinal;
- StaticTeam2: Cardinal;
- StaticTeam2BG: Cardinal;
- StaticTeam2Deco: Cardinal;
- StaticTeam3: Cardinal;
- StaticTeam3BG: Cardinal;
- StaticTeam3Deco: Cardinal;
- TextWinner: Cardinal;
+ TextScoreTeam1: cardinal;
+ TextScoreTeam2: cardinal;
+ TextScoreTeam3: cardinal;
+ TextNameTeam1: cardinal;
+ TextNameTeam2: cardinal;
+ TextNameTeam3: cardinal;
+ StaticTeam1: cardinal;
+ StaticTeam1BG: cardinal;
+ StaticTeam1Deco: cardinal;
+ StaticTeam2: cardinal;
+ StaticTeam2BG: cardinal;
+ StaticTeam2Deco: cardinal;
+ StaticTeam3: cardinal;
+ StaticTeam3BG: cardinal;
+ StaticTeam3Deco: cardinal;
+ TextWinner: cardinal;
constructor Create; override;
- function ParseInput(PressedKey: Cardinal; CharCode: UCS4Char; PressedDown: Boolean): Boolean; override;
+ function ParseInput(PressedKey: cardinal; CharCode: UCS4Char; PressedDown: boolean): boolean; override;
procedure onShow; override;
procedure SetAnimationProgress(Progress: real); override;
end;
@@ -77,10 +77,10 @@ uses
ULanguage,
UUnicodeUtils;
-function TScreenPartyWin.ParseInput(PressedKey: Cardinal; CharCode: UCS4Char; PressedDown: Boolean): Boolean;
+function TScreenPartyWin.ParseInput(PressedKey: cardinal; CharCode: UCS4Char; PressedDown: boolean): boolean;
begin
Result := true;
- If (PressedDown) Then
+ if (PressedDown) then
begin // Key Down
// check normal keys
case UCS4UpperCase(CharCode) of
@@ -138,13 +138,13 @@ begin
end;
procedure TScreenPartyWin.onShow;
-//var
-// I: Integer; // Auto Removed, Unused Variable
-// Placing: Integer; // Auto Removed, Unused Variable
+var
+ I: integer;
+ Placing: TeamOrderArray;
- Function GetTeamColor(Team: Byte): Cardinal;
+ Function GetTeamColor(Team: byte): cardinal;
var
- NameString: String;
+ NameString: string;
begin
NameString := 'P' + InttoStr(Team+1) + 'Dark';
@@ -154,25 +154,24 @@ procedure TScreenPartyWin.onShow;
begin
inherited;
- // to-do : Party
//Get Team Placing
- //Placing := PartySession.GetTeamOrder;
+ Placing := PartySession.GetTeamOrder;
//Set Winnertext
- //Text[TextWinner].Text := Format(Language.Translate('PARTY_SCORE_WINS'), [PartySession.Teams.Teaminfo[Placing[0]].Name]);
- {if (PartySession.Teams.NumTeams >= 1) then
+ Text[TextWinner].Text := Format(Language.Translate('PARTY_SCORE_WINS'), [PartySession.Teams.Teaminfo[Placing[0]].Name]);
+ if (PartySession.Teams.NumTeams >= 1) then
begin
Text[TextScoreTeam1].Text := InttoStr(PartySession.Teams.TeamInfo[Placing[0]].Score);
- Text[TextNameTeam1].Text := String(PartySession.Teams.TeamInfo[Placing[0]].Name);
+ Text[TextNameTeam1].Text := string(PartySession.Teams.TeamInfo[Placing[0]].Name);
- Text[TextScoreTeam1].Visible := True;
- Text[TextNameTeam1].Visible := True;
- Static[StaticTeam1].Visible := True;
- Static[StaticTeam1BG].Visible := True;
- Static[StaticTeam1Deco].Visible := True;
+ Text[TextScoreTeam1].Visible := true;
+ Text[TextNameTeam1].Visible := true;
+ Static[StaticTeam1].Visible := true;
+ Static[StaticTeam1BG].Visible := true;
+ Static[StaticTeam1Deco].Visible := true;
//Set Static Color to Team Color
- If (Theme.PartyWin.StaticTeam1BG.Color = 'TeamColor') then
+ if (Theme.PartyWin.StaticTeam1BG.Color = 'TeamColor') then
begin
I := GetTeamColor(Placing[0]);
if (I <> -1) then
@@ -183,7 +182,7 @@ begin
end;
end;
- If (Theme.PartyWin.StaticTeam1.Color = 'TeamColor') then
+ if (Theme.PartyWin.StaticTeam1.Color = 'TeamColor') then
begin
I := GetTeamColor(Placing[0]);
if (I <> -1) then
@@ -196,26 +195,26 @@ begin
end
else
begin
- Text[TextScoreTeam1].Visible := False;
- Text[TextNameTeam1].Visible := False;
- Static[StaticTeam1].Visible := False;
- Static[StaticTeam1BG].Visible := False;
- Static[StaticTeam1Deco].Visible := False;
+ Text[TextScoreTeam1].Visible := false;
+ Text[TextNameTeam1].Visible := false;
+ Static[StaticTeam1].Visible := false;
+ Static[StaticTeam1BG].Visible := false;
+ Static[StaticTeam1Deco].Visible := false;
end;
if (PartySession.Teams.NumTeams >= 2) then
begin
Text[TextScoreTeam2].Text := InttoStr(PartySession.Teams.TeamInfo[Placing[1]].Score);
- Text[TextNameTeam2].Text := String(PartySession.Teams.TeamInfo[Placing[1]].Name);
+ Text[TextNameTeam2].Text := string(PartySession.Teams.TeamInfo[Placing[1]].Name);
- Text[TextScoreTeam2].Visible := True;
- Text[TextNameTeam2].Visible := True;
- Static[StaticTeam2].Visible := True;
- Static[StaticTeam2BG].Visible := True;
- Static[StaticTeam2Deco].Visible := True;
+ Text[TextScoreTeam2].Visible := true;
+ Text[TextNameTeam2].Visible := true;
+ Static[StaticTeam2].Visible := true;
+ Static[StaticTeam2BG].Visible := true;
+ Static[StaticTeam2Deco].Visible := true;
//Set Static Color to Team Color
- If (Theme.PartyWin.StaticTeam2BG.Color = 'TeamColor') then
+ if (Theme.PartyWin.StaticTeam2BG.Color = 'TeamColor') then
begin
I := GetTeamColor(Placing[1]);
if (I <> -1) then
@@ -226,7 +225,7 @@ begin
end;
end;
- If (Theme.PartyWin.StaticTeam2.Color = 'TeamColor') then
+ if (Theme.PartyWin.StaticTeam2.Color = 'TeamColor') then
begin
I := GetTeamColor(Placing[1]);
if (I <> -1) then
@@ -239,26 +238,26 @@ begin
end
else
begin
- Text[TextScoreTeam2].Visible := False;
- Text[TextNameTeam2].Visible := False;
- Static[StaticTeam2].Visible := False;
- Static[StaticTeam2BG].Visible := False;
- Static[StaticTeam2Deco].Visible := False;
+ Text[TextScoreTeam2].Visible := false;
+ Text[TextNameTeam2].Visible := false;
+ Static[StaticTeam2].Visible := false;
+ Static[StaticTeam2BG].Visible := false;
+ Static[StaticTeam2Deco].Visible := false;
end;
if (PartySession.Teams.NumTeams >= 3) then
begin
Text[TextScoreTeam3].Text := InttoStr(PartySession.Teams.TeamInfo[Placing[2]].Score);
- Text[TextNameTeam3].Text := String(PartySession.Teams.TeamInfo[Placing[2]].Name);
+ Text[TextNameTeam3].Text := string(PartySession.Teams.TeamInfo[Placing[2]].Name);
- Text[TextScoreTeam3].Visible := True;
- Text[TextNameTeam3].Visible := True;
- Static[StaticTeam3].Visible := True;
- Static[StaticTeam3BG].Visible := True;
- Static[StaticTeam3Deco].Visible := True;
+ Text[TextScoreTeam3].Visible := true;
+ Text[TextNameTeam3].Visible := true;
+ Static[StaticTeam3].Visible := true;
+ Static[StaticTeam3BG].Visible := true;
+ Static[StaticTeam3Deco].Visible := true;
//Set Static Color to Team Color
- If (Theme.PartyWin.StaticTeam3BG.Color = 'TeamColor') then
+ if (Theme.PartyWin.StaticTeam3BG.Color = 'TeamColor') then
begin
I := GetTeamColor(Placing[2]);
if (I <> -1) then
@@ -269,7 +268,7 @@ begin
end;
end;
- If (Theme.PartyWin.StaticTeam3.Color = 'TeamColor') then
+ if (Theme.PartyWin.StaticTeam3.Color = 'TeamColor') then
begin
I := GetTeamColor(Placing[2]);
if (I <> -1) then
@@ -282,12 +281,12 @@ begin
end
else
begin
- Text[TextScoreTeam3].Visible := False;
- Text[TextNameTeam3].Visible := False;
- Static[StaticTeam3].Visible := False;
- Static[StaticTeam3BG].Visible := False;
- Static[StaticTeam3Deco].Visible := False;
- end; }
+ Text[TextScoreTeam3].Visible := false;
+ Text[TextNameTeam3].Visible := false;
+ Static[StaticTeam3].Visible := false;
+ Static[StaticTeam3BG].Visible := false;
+ Static[StaticTeam3Deco].Visible := false;
+ end;
end;
procedure TScreenPartyWin.SetAnimationProgress(Progress: real);
diff --git a/unicode/src/screens/UScreenPopup.pas b/unicode/src/screens/UScreenPopup.pas
index 74107117..223d83ef 100644
--- a/unicode/src/screens/UScreenPopup.pas
+++ b/unicode/src/screens/UScreenPopup.pas
@@ -34,44 +34,43 @@ interface
{$I switches.inc}
uses
- SDL,
- SysUtils,
UMenu,
+ SDL,
UMusic,
UFiles,
+ SysUtils,
UThemes;
type
TScreenPopupCheck = class(TMenu)
public
- Visible: Boolean; //Whether the Menu should be Drawn
+ Visible: boolean; //Whether the Menu should be Drawn
constructor Create; override;
- function ParseInput(PressedKey: Cardinal; CharCode: UCS4Char; PressedDown: Boolean): Boolean; override;
+ function ParseInput(PressedKey: cardinal; CharCode: UCS4Char; PressedDown: boolean): boolean; override;
procedure onShow; override;
- procedure ShowPopup(msg: String);
+ procedure ShowPopup(msg: string);
function Draw: boolean; override;
end;
type
TScreenPopupError = class(TMenu)
{ private
- CurMenu: Byte; //Num of the cur. Shown Menu}
+ CurMenu: byte; //Num of the cur. Shown Menu}
public
- Visible: Boolean; //Whether the Menu should be Drawn
+ Visible: boolean; //Whether the Menu should be Drawn
constructor Create; override;
- function ParseInput(PressedKey: Cardinal; CharCode: UCS4Char; PressedDown: Boolean): Boolean; override;
+ function ParseInput(PressedKey: cardinal; CharCode: UCS4Char; PressedDown: boolean): boolean; override;
procedure onShow; override;
procedure onHide; override;
- procedure ShowPopup(msg: String);
+ procedure ShowPopup(msg: string);
function Draw: boolean; override;
end;
var
-// ISelections: Array of String;
- SelectValue: Integer;
-
+// ISelections: array of string;
+ SelectValue: integer;
implementation
@@ -86,10 +85,10 @@ uses
UDisplay,
UUnicodeUtils;
-function TScreenPopupCheck.ParseInput(PressedKey: Cardinal; CharCode: UCS4Char; PressedDown: Boolean): Boolean;
+function TScreenPopupCheck.ParseInput(PressedKey: cardinal; CharCode: UCS4Char; PressedDown: boolean): boolean;
begin
Result := true;
- If (PressedDown) Then
+ if (PressedDown) then
begin // Key Down
// check normal keys
case UCS4UpperCase(CharCode) of
@@ -105,9 +104,9 @@ begin
SDLK_ESCAPE,
SDLK_BACKSPACE :
begin
- Display.CheckOK:=False;
- Display.NextScreenWithCheck:=NIL;
- Visible:=False;
+ Display.CheckOK := false;
+ Display.NextScreenWithCheck := NIL;
+ Visible := false;
Result := false;
end;
@@ -124,14 +123,14 @@ begin
ScreenSingModi.Finish;
end;
- Display.CheckOK:=True;
+ Display.CheckOK := true;
end;
1: begin
- Display.CheckOK:=False;
- Display.NextScreenWithCheck:=NIL;
+ Display.CheckOK := false;
+ Display.NextScreenWithCheck := NIL;
end;
end;
- Visible:=False;
+ Visible := false;
Result := false;
end;
@@ -173,15 +172,15 @@ begin
inherited;
end;
-procedure TScreenPopupCheck.ShowPopup(msg: String);
+procedure TScreenPopupCheck.ShowPopup(msg: string);
begin
Interaction := 0; //Reset Interaction
- Visible := True; //Set Visible
+ Visible := true; //Set Visible
Text[0].Text := Language.Translate(msg);
- Button[0].Visible := True;
- Button[1].Visible := True;
+ Button[0].Visible := true;
+ Button[1].Visible := true;
Button[0].Text[0].Text := Language.Translate('SONG_MENU_YES');
Button[1].Text[0].Text := Language.Translate('SONG_MENU_NO');
@@ -191,10 +190,10 @@ end;
// error popup
-function TScreenPopupError.ParseInput(PressedKey: Cardinal; CharCode: UCS4Char; PressedDown: Boolean): Boolean;
+function TScreenPopupError.ParseInput(PressedKey: cardinal; CharCode: UCS4Char; PressedDown: boolean): boolean;
begin
Result := true;
- If (PressedDown) Then
+ if (PressedDown) then
begin // Key Down
case PressedKey of
@@ -206,13 +205,13 @@ begin
SDLK_ESCAPE,
SDLK_BACKSPACE :
begin
- Visible:=False;
+ Visible := false;
Result := false;
end;
SDLK_RETURN:
begin
- Visible:=False;
+ Visible := false;
Result := false;
end;
@@ -242,7 +241,7 @@ end;
function TScreenPopupError.Draw: boolean;
begin
- Draw:=inherited Draw;
+ Draw := inherited Draw;
end;
procedure TScreenPopupError.onShow;
@@ -255,26 +254,26 @@ procedure TScreenPopupError.onHide;
begin
end;
-procedure TScreenPopupError.ShowPopup(msg: String);
+procedure TScreenPopupError.ShowPopup(msg: string);
begin
Interaction := 0; //Reset Interaction
- Visible := True; //Set Visible
+ Visible := true; //Set Visible
Background.OnShow;
{ //dirty hack... Text[0] is invisible for some strange reason
for i:=1 to high(Text) do
if i-1 <= high(msg) then
begin
- Text[i].Visible:=True;
+ Text[i].Visible := true;
Text[i].Text := msg[i-1];
end
else
begin
- Text[i].Visible:=False;
+ Text[i].Visible := false;
end;}
- Text[0].Text:=msg;
+ Text[0].Text := msg;
- Button[0].Visible := True;
+ Button[0].Visible := true;
Button[0].Text[0].Text := 'OK';
end;
diff --git a/unicode/src/screens/UScreenScore.pas b/unicode/src/screens/UScreenScore.pas
index 5c312938..e07d0b9e 100644
--- a/unicode/src/screens/UScreenScore.pas
+++ b/unicode/src/screens/UScreenScore.pas
@@ -129,6 +129,7 @@ type
constructor Create; override;
function ParseInput(PressedKey: cardinal; CharCode: UCS4Char; PressedDown: boolean): boolean; override;
+ function ParseMouse(MouseButton: Integer; BtnDown: Boolean; X, Y: integer): boolean; override;
procedure onShow; override;
procedure onShowFinish; override;
function Draw: boolean; override;
@@ -193,6 +194,15 @@ begin
end;
end;
+function TScreenScore.ParseMouse(MouseButton: Integer; BtnDown: Boolean; X, Y: integer): boolean;
+begin
+ Result := True;
+ if (MouseButton = SDL_BUTTON_LEFT) and BtnDown then begin
+ //left-click anywhere sends return
+ ParseInput(SDLK_RETURN, 0, true);
+ end;
+end;
+
constructor TScreenScore.Create;
var
Player: integer;
diff --git a/unicode/src/screens/UScreenSing.pas b/unicode/src/screens/UScreenSing.pas
index 05683c83..86a811f4 100644
--- a/unicode/src/screens/UScreenSing.pas
+++ b/unicode/src/screens/UScreenSing.pas
@@ -58,9 +58,8 @@ type
type
TScreenSing = class(TMenu)
- private
- VideoLoaded: boolean;
protected
+ VideoLoaded: boolean;
Paused: boolean; // pause mod
LyricsSync: TLyricsSyncSource;
NumEmptySentences: integer;
@@ -128,12 +127,13 @@ uses
UNote,
URecord,
USong,
+ UDisplay,
UUnicodeUtils;
// method for input parsing. if false is returned, getnextwindow
// should be checked to know the next window to load;
-function TScreenSing.ParseInput(PressedKey: Cardinal; CharCode: UCS4Char;
+function TScreenSing.ParseInput(PressedKey: cardinal; CharCode: UCS4Char;
PressedDown: boolean): boolean;
begin
Result := true;
@@ -255,6 +255,9 @@ constructor TScreenSing.Create;
begin
inherited Create;
+ //too dangerous, a mouse button is quickly pressed by accident
+ RightMbESC := false;
+
fShowVisualization := false;
fCurrentVideoPlaybackEngine := VideoPlayback;
@@ -299,8 +302,8 @@ begin
Static[StaticPausePopup].Visible := false;
Lyrics := TLyricEngine.Create(
- Skin_LyricsUpperX, Skin_LyricsUpperY, Skin_LyricsUpperW, Skin_LyricsUpperH,
- Skin_LyricsLowerX, Skin_LyricsLowerY, Skin_LyricsLowerW, Skin_LyricsLowerH);
+ Theme.LyricBar.UpperX, Theme.LyricBar.UpperY, Theme.LyricBar.UpperW, Theme.LyricBar.UpperH,
+ Theme.LyricBar.LowerX, Theme.LyricBar.LowerY, Theme.LyricBar.LowerW, Theme.LyricBar.LowerH);
LyricsSync := TLyricsSyncSource.Create();
end;
@@ -625,6 +628,9 @@ end;
procedure TScreenSing.onShowFinish;
begin
+ // hide cursor on singscreen show
+ Display.SetCursor;
+
// start lyrics
LyricsState.Resume();
@@ -645,6 +651,7 @@ begin
end;
Background.OnFinish;
+ Display.SetCursor;
end;
function TScreenSing.Draw: boolean;
@@ -745,10 +752,9 @@ begin
begin
// Just call this once
// when Screens = 2
- If (ScreenAct = 1) then
+ if (ScreenAct = 1) then
fCurrentVideoPlaybackEngine.GetFrame(CurrentSong.VideoGAP + LyricsState.GetCurrentTime());
-
fCurrentVideoPlaybackEngine.DrawGL(ScreenAct);
end;
end;
diff --git a/unicode/src/screens/UScreenSingModi.pas b/unicode/src/screens/UScreenSingModi.pas
index b9c9365d..3ae5b7dc 100644
--- a/unicode/src/screens/UScreenSingModi.pas
+++ b/unicode/src/screens/UScreenSingModi.pas
@@ -33,74 +33,45 @@ interface
{$I switches.inc}
-
-uses UMenu,
- UMusic,
- SDL,
- SysUtils,
- UFiles,
- UTime,
- USongs,
- UIni,
- ULog,
- UTexture,
- ULyrics,
- TextGL,
- gl,
-
- UThemes,
- UScreenSing,
- ModiSDK;
+uses
+ UMenu,
+ UMusic,
+ SDL,
+ SysUtils,
+ UFiles,
+ UTime,
+ USongs,
+ UIni,
+ ULog,
+ UTexture,
+ ULyrics,
+ TextGL,
+ gl,
+
+ UThemes,
+ UScreenSing,
+ ModiSDK;
type
TScreenSingModi = class(TScreenSing)
protected
- //paused: boolean; //Pause Mod
- //PauseTime: Real;
- //NumEmptySentences: integer;
+
public
- //TextTime: integer;
-
- //StaticP1: integer;
- //StaticP1ScoreBG: integer;
- //TextP1: integer;
- //TextP1Score: integer;
-
- //StaticP2R: integer;
- //StaticP2RScoreBG: integer;
- //TextP2R: integer;
- //TextP2RScore: integer;
-
- //StaticP2M: integer;
- //StaticP2MScoreBG: integer;
- //TextP2M: integer;
- //TextP2MScore: integer;
-
- //StaticP3R: integer;
- //StaticP3RScoreBG: integer;
- //TextP3R: integer;
- //TextP3RScore: integer;
-
- //Tex_Background: TTexture;
- //FadeOut: boolean;
- //LyricMain: TLyric;
- //LyricSub: TLyric;
- Winner: Byte; //Who Wins
+ Winner: byte; //Who Wins
PlayerInfo: TPlayerInfo;
TeamInfo: TTeamInfo;
constructor Create; override;
procedure onShow; override;
//procedure onShowFinish; override;
- function ParseInput(PressedKey: Cardinal; CharCode: UCS4Char; PressedDown: Boolean): Boolean; override;
+ function ParseInput(PressedKey: cardinal; CharCode: UCS4Char; PressedDown: boolean): boolean; override;
function Draw: boolean; override;
procedure Finish; override;
- //procedure Pause; //Pause Mod(Toggles Pause)
end;
type
TCustomSoundEntry = record
- Filename : String;
+ Filename : string;
Stream : TAudioPlaybackStream;
end;
@@ -109,11 +80,19 @@ var
CustomSounds: array of TCustomSoundEntry;
//Procedured for Plugin
-function LoadTex (const Name: PChar; Typ: TTextureType): TsmallTexture; stdcall;
-//function Translate (const Name: PChar): PChar; stdcall;
-procedure Print (const Style, Size: Byte; const X, Y: Real; const Text: PChar); stdcall; //Procedure to Print Text
-function LoadSound (const Name: PChar): Cardinal; stdcall; //Procedure that loads a Custom Sound
-procedure PlaySound (const Index: Cardinal); stdcall; //Plays a Custom Sound
+function LoadTex(const Name: PChar; Typ: TTextureType): TsmallTexture;
+ {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
+//function Translate (const Name: PChar): PChar;
+// {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
+//Procedure to Print Text
+procedure Print(const Style, Size: byte; const X, Y: real; const Text: PChar);
+ {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
+//Procedure that loads a Custom Sound
+function LoadSound(const Name: PChar): cardinal;
+ {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
+//Plays a Custom Sound
+procedure PlaySound(const Index: cardinal);
+ {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
//Utilys
function ToSentences(Const Lines: TLines): TSentences;
@@ -133,12 +112,12 @@ uses
URecord,
USkins;
-// Method for input parsing. If False is returned, GetNextWindow
+// Method for input parsing. If false is returned, GetNextWindow
// should be checked to know the next window to load;
-function TScreenSingModi.ParseInput(PressedKey: Cardinal; CharCode: UCS4Char; PressedDown: Boolean): Boolean;
+function TScreenSingModi.ParseInput(PressedKey: cardinal; CharCode: UCS4Char; PressedDown: boolean): boolean;
begin
Result := true;
- If (PressedDown) Then
+ if (PressedDown) then
begin // Key Down
case PressedKey of
@@ -164,7 +143,7 @@ end;
function ToSentences(Const Lines: TLines): TSentences;
var
- I, J: Integer;
+ I, J: integer;
begin
Result.Current := Lines.Current;
Result.High := Lines.High;
@@ -199,7 +178,7 @@ end;
procedure TScreenSingModi.onShow;
var
- I: Integer;
+ I: integer;
begin
inherited;
@@ -221,14 +200,14 @@ begin
PlayerInfo.Playerinfo[I].Name := PChar(Ini.Name[I]);
PlayerInfo.Playerinfo[I].Score := 0;
PlayerInfo.Playerinfo[I].Bar := 50;
- PlayerInfo.Playerinfo[I].Enabled := True;
+ PlayerInfo.Playerinfo[I].Enabled := true;
end;
for I := PlayerInfo.NumPlayers to high(PlayerInfo.Playerinfo) do
begin
PlayerInfo.Playerinfo[I].Score:= 0;
PlayerInfo.Playerinfo[I].Bar := 0;
- PlayerInfo.Playerinfo[I].Enabled := False;
+ PlayerInfo.Playerinfo[I].Enabled := false;
end;
{Case PlayersPlay of
@@ -275,18 +254,22 @@ begin
end;
// Set Background (Little Workaround, maybe change sometime)
- if (DLLMan.Selected.LoadBack) AND (DLLMan.Selected.LoadSong) then
+ if (DLLMan.Selected.LoadBack) and (DLLMan.Selected.LoadSong) then
ScreenSing.Tex_Background := Tex_Background;
Winner := 0;
//Set Score Visibility
- {if PlayersPlay = 1 then begin
+ Scores.Visible := DLLMan.Selected.ShowScore;
+
+ {if PlayersPlay = 1 then
+ begin
Text[TextP1Score].Visible := DLLMan.Selected.ShowScore;
Static[StaticP1ScoreBG].Visible := DLLMan.Selected.ShowScore;
end;
- if (PlayersPlay = 2) OR (PlayersPlay = 4) then begin
+ if (PlayersPlay = 2) or (PlayersPlay = 4) then
+ begin
Text[TextP1TwoPScore].Visible := DLLMan.Selected.ShowScore;
Static[StaticP1TwoPScoreBG].Visible := DLLMan.Selected.ShowScore;
@@ -294,7 +277,8 @@ begin
Static[StaticP2RScoreBG].Visible := DLLMan.Selected.ShowScore;
end;
- if (PlayersPlay = 3) OR (PlayersPlay = 6) then begin
+ if (PlayersPlay = 3) or (PlayersPlay = 6) then
+ begin
Text[TextP1ThreePScore].Visible := DLLMan.Selected.ShowScore;
Static[StaticP1ThreePScoreBG].Visible := DLLMan.Selected.ShowScore;
@@ -330,116 +314,39 @@ begin
end;
end;
- //Show Score
- if DLLMan.Selected.ShowScore then
- begin
- {//ScoreBG Mod
- // set player colors
- if PlayersPlay = 4 then begin
- if ScreenAct = 1 then begin
- LoadColor(Static[StaticP1TwoP].Texture.ColR, Static[StaticP1TwoP].Texture.ColG,
- Static[StaticP1TwoP].Texture.ColB, 'P1Dark');
- LoadColor(Static[StaticP2R].Texture.ColR, Static[StaticP2R].Texture.ColG,
- Static[StaticP2R].Texture.ColB, 'P2Dark');
-
-
-
- LoadColor(Static[StaticP1TwoPScoreBG].Texture.ColR, Static[StaticP1TwoPScoreBG].Texture.ColG,
- Static[StaticP1TwoPScoreBG].Texture.ColB, 'P1Dark');
- LoadColor(Static[StaticP2RScoreBG].Texture.ColR, Static[StaticP2RScoreBG].Texture.ColG,
- Static[StaticP2RScoreBG].Texture.ColB, 'P2Dark');
-
-
-
- end;
- if ScreenAct = 2 then begin
- LoadColor(Static[StaticP1TwoP].Texture.ColR, Static[StaticP1TwoP].Texture.ColG,
- Static[StaticP1TwoP].Texture.ColB, 'P3Dark');
- LoadColor(Static[StaticP2R].Texture.ColR, Static[StaticP2R].Texture.ColG,
- Static[StaticP2R].Texture.ColB, 'P4Dark');
-
-
-
- LoadColor(Static[StaticP1TwoPScoreBG].Texture.ColR, Static[StaticP1TwoPScoreBG].Texture.ColG,
- Static[StaticP1TwoPScoreBG].Texture.ColB, 'P3Dark');
- LoadColor(Static[StaticP2RScoreBG].Texture.ColR, Static[StaticP2RScoreBG].Texture.ColG,
- Static[StaticP2RScoreBG].Texture.ColB, 'P4Dark');
-
-
-
- end;
- end;
-
- if PlayersPlay = 6 then begin
- if ScreenAct = 1 then begin
- LoadColor(Static[StaticP1ThreeP].Texture.ColR, Static[StaticP1ThreeP].Texture.ColG,
- Static[StaticP1ThreeP].Texture.ColB, 'P1Dark');
- LoadColor(Static[StaticP2M].Texture.ColR, Static[StaticP2M].Texture.ColG,
- Static[StaticP2R].Texture.ColB, 'P2Dark');
- LoadColor(Static[StaticP3R].Texture.ColR, Static[StaticP3R].Texture.ColG,
- Static[StaticP3R].Texture.ColB, 'P3Dark');
-
-
-
- LoadColor(Static[StaticP1ThreePScoreBG].Texture.ColR, Static[StaticP1ThreePScoreBG].Texture.ColG,
- Static[StaticP1ThreePScoreBG].Texture.ColB, 'P1Dark');
- LoadColor(Static[StaticP2MScoreBG].Texture.ColR, Static[StaticP2MScoreBG].Texture.ColG,
- Static[StaticP2RScoreBG].Texture.ColB, 'P2Dark');
- LoadColor(Static[StaticP3RScoreBG].Texture.ColR, Static[StaticP3RScoreBG].Texture.ColG,
- Static[StaticP3RScoreBG].Texture.ColB, 'P3Dark');
-
-
-
- end;
- if ScreenAct = 2 then begin
- LoadColor(Static[StaticP1ThreeP].Texture.ColR, Static[StaticP1ThreeP].Texture.ColG,
- Static[StaticP1ThreeP].Texture.ColB, 'P4Dark');
- LoadColor(Static[StaticP2M].Texture.ColR, Static[StaticP2M].Texture.ColG,
- Static[StaticP2R].Texture.ColB, 'P5Dark');
- LoadColor(Static[StaticP3R].Texture.ColR, Static[StaticP3R].Texture.ColG,
- Static[StaticP3R].Texture.ColB, 'P6Dark');
-
-
-
+ Background.Draw;
- LoadColor(Static[StaticP1ThreePScoreBG].Texture.ColR, Static[StaticP1ThreePScoreBG].Texture.ColG,
- Static[StaticP1ThreePScoreBG].Texture.ColB, 'P4Dark');
- LoadColor(Static[StaticP2MScoreBG].Texture.ColR, Static[StaticP2MScoreBG].Texture.ColG,
- Static[StaticP2RScoreBG].Texture.ColB, 'P5Dark');
- LoadColor(Static[StaticP3RScoreBG].Texture.ColR, Static[StaticP3RScoreBG].Texture.ColG,
- Static[StaticP3RScoreBG].Texture.ColB, 'P6Dark');
-
-
-
-
- end;
- end;
- //end ScoreBG Mod }
-
- // set player names (for 2 screens and only Singstar skin)
- if ScreenAct = 1 then begin
- Text[TextP1].Text := 'P1';
- Text[TextP1TwoP].Text := 'P1'; // added for ps3 skin
- Text[TextP1ThreeP].Text := 'P1'; // added for ps3 skin
- Text[TextP2R].Text := 'P2';
- Text[TextP2M].Text := 'P2';
- Text[TextP3R].Text := 'P3';
- end;
+ // draw background picture (if any, and if no visualizations)
+ // when we don't check for visualizations the visualizations would
+ // be overdrawn by the picture when {UNDEFINED UseTexture} in UVisualizer
+ if (DllMan.Selected.LoadSong) and (DllMan.Selected.LoadBack) and (not fShowVisualization) then
+ SingDrawBackground;
- if ScreenAct = 2 then begin
- case PlayersPlay of
- 4: begin
- Text[TextP1TwoP].Text := 'P3';
- Text[TextP2R].Text := 'P4';
- end;
- 6: begin
- Text[TextP1ThreeP].Text := 'P4';
- Text[TextP2M].Text := 'P5';
- Text[TextP3R].Text := 'P6';
- end;
- end; // case
- end; // if
+ // set player names (for 2 screens and only Singstar skin)
+ if ScreenAct = 1 then
+ begin
+ Text[TextP1].Text := 'P1';
+ Text[TextP1TwoP].Text := 'P1'; // added for ps3 skin
+ Text[TextP1ThreeP].Text := 'P1'; // added for ps3 skin
+ Text[TextP2R].Text := 'P2';
+ Text[TextP2M].Text := 'P2';
+ Text[TextP3R].Text := 'P3';
+ end
+ Else if ScreenAct = 2 then
+ begin
+ case PlayersPlay of
+ 4: begin
+ Text[TextP1TwoP].Text := 'P3';
+ Text[TextP2R].Text := 'P4';
+ end;
+ 6: begin
+ Text[TextP1ThreeP].Text := 'P4';
+ Text[TextP2M].Text := 'P5';
+ Text[TextP3R].Text := 'P6';
+ end;
+ end; // case
+ end; // if
// stereo <- and where iss P2M? or P3?
Static[StaticP1].Texture.X := Static[StaticP1].Texture.X + 10*ScreenX;
@@ -451,92 +358,6 @@ begin
Static[StaticP2R].Texture.X := Static[StaticP2R].Texture.X + 10*ScreenX;
Text[TextP2R].X := Text[TextP2R].X + 10*ScreenX;
- {Static[StaticP2RScoreBG].Texture.X := Static[StaticP2RScoreBG].Texture.X + 10*ScreenX;
- Text[TextP2RScore].X := Text[TextP2RScore].X + 10*ScreenX;}
-
- // .. and scores
- {if PlayersPlay = 1 then begin
- TextStr := IntToStr(Player[0].ScoreTotalI);
- while Length(TextStr) < 5 do TextStr := '0' + TextStr;
- Text[TextP1Score].Text := TextStr;
- end;
-
- if PlayersPlay = 2 then begin
- TextStr := IntToStr(Player[0].ScoreTotalI);
- while Length(TextStr) < 5 do TextStr := '0' + TextStr;
- Text[TextP1TwoPScore].Text := TextStr;
-
- TextStr := IntToStr(Player[1].ScoreTotalI);
- while Length(TextStr) < 5 do TextStr := '0' + TextStr;
- Text[TextP2RScore].Text := TextStr;
- end;
-
- if PlayersPlay = 3 then begin
- TextStr := IntToStr(Player[0].ScoreTotalI);
- while Length(TextStr) < 5 do TextStr := '0' + TextStr;
- Text[TextP1ThreePScore].Text := TextStr;
-
- TextStr := IntToStr(Player[1].ScoreTotalI);
- while Length(TextStr) < 5 do TextStr := '0' + TextStr;
- Text[TextP2MScore].Text := TextStr;
-
- TextStr := IntToStr(Player[2].ScoreTotalI);
- while Length(TextStr) < 5 do TextStr := '0' + TextStr;
- Text[TextP3RScore].Text := TextStr;
- end;
-
- if PlayersPlay = 4 then begin
- if ScreenAct = 1 then begin
- TextStr := IntToStr(Player[0].ScoreTotalI);
- while Length(TextStr) < 5 do TextStr := '0' + TextStr;
- Text[TextP1TwoPScore].Text := TextStr;
-
- TextStr := IntToStr(Player[1].ScoreTotalI);
- while Length(TextStr) < 5 do TextStr := '0' + TextStr;
- Text[TextP2RScore].Text := TextStr;
- end;
- if ScreenAct = 2 then begin
- TextStr := IntToStr(Player[2].ScoreTotalI);
- while Length(TextStr) < 5 do TextStr := '0' + TextStr;
- Text[TextP1TwoPScore].Text := TextStr;
-
- TextStr := IntToStr(Player[3].ScoreTotalI);
- while Length(TextStr) < 5 do TextStr := '0' + TextStr;
- Text[TextP2RScore].Text := TextStr;
- end;
- end;
-
- if PlayersPlay = 6 then begin
- if ScreenAct = 1 then begin
- TextStr := IntToStr(Player[0].ScoreTotalI);
- while Length(TextStr) < 5 do TextStr := '0' + TextStr;
- Text[TextP1ThreePScore].Text := TextStr;
-
- TextStr := IntToStr(Player[1].ScoreTotalI);
- while Length(TextStr) < 5 do TextStr := '0' + TextStr;
- Text[TextP2MScore].Text := TextStr;
-
- TextStr := IntToStr(Player[2].ScoreTotalI);
- while Length(TextStr) < 5 do TextStr := '0' + TextStr;
- Text[TextP3RScore].Text := TextStr;
- end;
- if ScreenAct = 2 then begin
- TextStr := IntToStr(Player[3].ScoreTotalI);
- while Length(TextStr) < 5 do TextStr := '0' + TextStr;
- Text[TextP1ThreePScore].Text := TextStr;
-
- TextStr := IntToStr(Player[4].ScoreTotalI);
- while Length(TextStr) < 5 do TextStr := '0' + TextStr;
- Text[TextP2MScore].Text := TextStr;
-
- TextStr := IntToStr(Player[5].ScoreTotalI);
- while Length(TextStr) < 5 do TextStr := '0' + TextStr;
- Text[TextP3RScore].Text := TextStr;
- end;
- end; }
-
- end; //ShowScore
-
for S := 1 to 1 do
Static[S].Texture.X := Static[S].Texture.X + 10*ScreenX;
@@ -557,30 +378,43 @@ begin
Text[TextTimeText].Text := Text[TextTimeText].Text + IntToStr(Sec);
end;
- // draw static menu (BG)
- DrawBG;
-
- //Draw Background
- if (DllMan.Selected.LoadSong) AND (DllMan.Selected.LoadBack) then
- SingDrawBackground;
-
// update and draw movie
-{ if ShowFinish and CurrentSong.VideoLoaded AND DllMan.Selected.LoadVideo then begin
+{ if ShowFinish and CurrentSong.VideoLoaded and DllMan.Selected.LoadVideo then
+ begin
UpdateSmpeg; // this only draws
end;}
+ // update and draw movie
+ if (ShowFinish and (VideoLoaded or fShowVisualization) and DllMan.Selected.LoadVideo) then
+ begin
+ if assigned(fCurrentVideoPlaybackEngine) then
+ begin
+ // Just call this once
+ // when Screens = 2
+ if (ScreenAct = 1) then
+ fCurrentVideoPlaybackEngine.GetFrame(CurrentSong.VideoGAP + LyricsState.GetCurrentTime());
+
+ fCurrentVideoPlaybackEngine.DrawGL(ScreenAct);
+ end;
+ end;
+
// draw static menu (FG)
DrawFG;
- if ShowFinish then begin
+ if ShowFinish then
+ begin
if DllMan.Selected.LoadSong then
begin
- if (not AudioPlayback.Finished) and ((CurrentSong.Finish = 0) or (LyricsState.GetCurrentTime*1000 <= CurrentSong.Finish)) then begin
+ if (not AudioPlayback.Finished) and ((CurrentSong.Finish = 0) or (LyricsState.GetCurrentTime*1000 <= CurrentSong.Finish)) then
+ begin
//Pause Mod:
if not Paused then
Sing(Self); // analyze song
- end else begin
- if not FadeOut then begin
+ end
+ else
+ begin
+ if not FadeOut then
+ begin
Finish;
FadeOut := true;
FadeTo(@ScreenPartyScore);
@@ -596,6 +430,9 @@ begin
GoldenRec.SpawnRec;
//GoldenNoteStarsTwinkle Mod
+ //Draw Score
+ Scores.Draw;
+
//Update PlayerInfo
for I := 0 to PlayerInfo.NumPlayers-1 do
begin
@@ -606,14 +443,15 @@ begin
end;
end;
- if ((ShowFinish) AND (NOT Paused)) then
+ if ((ShowFinish) and (not Paused)) then
begin
if not DLLMan.PluginDraw(Playerinfo, Lines[0].Current) then
begin
- if not FadeOut then begin
- Finish;
- FadeOut := true;
- FadeTo(@ScreenPartyScore);
+ if not FadeOut then
+ begin
+ Finish;
+ FadeOut := true;
+ FadeTo(@ScreenPartyScore);
end;
end;
end;
@@ -637,14 +475,12 @@ begin
{Static[StaticP1ScoreBG].Texture.X := Static[StaticP1ScoreBG].Texture.X - 10*ScreenX;
Text[TextP1Score].X := Text[TextP1Score].X - 10*ScreenX;}
-
Static[StaticP2R].Texture.X := Static[StaticP2R].Texture.X - 10*ScreenX;
Text[TextP2R].X := Text[TextP2R].X - 10*ScreenX;
{Static[StaticP2RScoreBG].Texture.X := Static[StaticP2RScoreBG].Texture.X - 10*ScreenX;
Text[TextP2RScore].X := Text[TextP2RScore].X - 10*ScreenX;}
-
for S := 1 to 1 do
Static[S].Texture.X := Static[S].Texture.X - 10*ScreenX;
@@ -665,13 +501,13 @@ Winner := DllMan.PluginFinish(PlayerInfo);
//DLLMan.UnLoadPlugin;
end;
-function LoadTex (const Name: PChar; Typ: TTextureType): TsmallTexture; stdcall;
+function LoadTex(const Name: PChar; Typ: TTextureType): TsmallTexture;
var
- Texname, EXT: String;
+ Texname, EXT: string;
Tex: TTexture;
begin
//Get texture Name
- TexName := Skin.GetTextureFileName(String(Name));
+ TexName := Skin.GetTextureFileName(string(Name));
//Get File Typ
Ext := ExtractFileExt(TexName);
if (uppercase(Ext) = '.JPG') then
@@ -688,10 +524,11 @@ end;
{
function Translate (const Name: PChar): PChar; stdcall;
begin
- Result := PChar(Language.Translate(String(Name)));
+ Result := PChar(Language.Translate(string(Name)));
end; }
-procedure Print(const Style, Size: Byte; const X, Y: Real; const Text: PChar); stdcall; //Procedure to Print Text
+//Procedure to Print Text
+procedure Print(const Style, Size: byte; const X, Y: real; const Text: PChar);
begin
SetFontItalic ((Style and 128) = 128);
SetFontStyle(Style and 7);
@@ -699,14 +536,15 @@ begin
// used by Hold_The_Line / TeamDuell
SetFontSize(Size);
SetFontPos (X, Y);
- glPrint (Language.Translate(String(Text)));
+ glPrint (Language.Translate(string(Text)));
end;
-function LoadSound(const Name: PChar): Cardinal; stdcall; //Procedure that loads a Custom Sound
+//Procedure that loads a Custom Sound
+function LoadSound(const Name: PChar): cardinal;
var
Stream: TAudioPlaybackStream;
- i: Integer;
- Filename: String;
+ i: integer;
+ Filename: string;
begin
//Search for Sound in already loaded Sounds
Filename := UpperCase(SoundPath + Name);
@@ -719,7 +557,7 @@ begin
end;
end;
- Stream := AudioPlayback.OpenSound(SoundPath + String(Name));
+ Stream := AudioPlayback.OpenSound(SoundPath + string(Name));
if (Stream = nil) then
begin
Result := 0;
@@ -731,7 +569,8 @@ begin
Result := High(CustomSounds);
end;
-procedure PlaySound(const Index: Cardinal); stdcall; //Plays a Custom Sound
+//Plays a Custom Sound
+procedure PlaySound(const Index: cardinal);
begin
if (Index <= High(CustomSounds)) then
AudioPlayback.PlaySound(CustomSounds[Index].Stream);
diff --git a/unicode/src/screens/UScreenSong.pas b/unicode/src/screens/UScreenSong.pas
index da725a59..00d90930 100644
--- a/unicode/src/screens/UScreenSong.pas
+++ b/unicode/src/screens/UScreenSong.pas
@@ -33,24 +33,23 @@ interface
{$I switches.inc}
-
uses
- UMenu,
- SDL,
- UMusic,
- UFiles,
- UTime,
- UDisplay,
- USongs,
SysUtils,
+ SDL,
UCommon,
- ULog,
- UThemes,
- UTexture,
+ UDisplay,
+ UFiles,
+ UIni,
ULanguage,
+ ULog,
+ UMenu,
+ UMenuEqualizer,
+ UMusic,
USong,
- UIni,
- UMenuEqualizer;
+ USongs,
+ UTexture,
+ UThemes,
+ UTime;
type
TScreenSong = class(TMenu)
@@ -111,7 +110,6 @@ type
StaticNonParty: array of cardinal;
TextNonParty: array of cardinal;
-
constructor Create; override;
procedure SetScroll;
//procedure SetScroll1;
@@ -121,6 +119,7 @@ type
procedure SetScroll5;
procedure SetScroll6;
function ParseInput(PressedKey: cardinal; CharCode: UCS4Char; PressedDown: boolean): boolean; override;
+ function ParseMouse(MouseButton: integer; BtnDown: boolean; X, Y: integer): boolean; override;
function Draw: boolean; override;
procedure GenerateThumbnails();
procedure onShow; override;
@@ -142,7 +141,7 @@ type
//procedures for Menu
procedure StartSong;
procedure OpenEditor;
- procedure DoJoker(Team: Byte);
+ procedure DoJoker(Team: byte);
procedure SelectPlayers;
procedure UnloadDetailedCover;
@@ -178,7 +177,7 @@ begin
if CatSongs.VisibleSongs > 0 then
begin
I2:= 0;
- for I := low(CatSongs.Song) to High(Catsongs.Song) do
+ for I := Low(CatSongs.Song) to High(Catsongs.Song) do
begin
if CatSongs.Song[I].Visible then
inc(I2);
@@ -199,7 +198,7 @@ begin
if CatSongs.VisibleSongs > 0 then
begin
I2:= 0;
- for I := low(CatSongs.Song) to High(Catsongs.Song) do
+ for I := Low(CatSongs.Song) to High(Catsongs.Song) do
begin
if CatSongs.Song[I].Visible then
inc(I2);
@@ -243,14 +242,13 @@ begin
end;
//Show Cat in Top Left Mod End
-
-// Method for input parsing. If False is returned, GetNextWindow
+// Method for input parsing. If false is returned, GetNextWindow
// should be checked to know the next window to load;
function TScreenSong.ParseInput(PressedKey: cardinal; CharCode: UCS4Char; PressedDown: boolean): boolean;
var
I: integer;
I2: integer;
- SDL_ModState: Word;
+ SDL_ModState: word;
UpperLetter: UCS4Char;
TempStr: UTF8String;
begin
@@ -286,7 +284,7 @@ begin
//Jump To Titel
if (SDL_ModState = (KMOD_LALT or KMOD_LSHIFT)) then
begin
- for I := 1 to high(CatSongs.Song) do
+ for I := 1 to High(CatSongs.Song) do
begin
if (CatSongs.Song[(I + Interaction) mod I2].Visible) then
begin
@@ -309,7 +307,7 @@ begin
//Jump to Artist
else if (SDL_ModState = KMOD_LALT) then
begin
- for I := 1 to high(CatSongs.Song) do
+ for I := 1 to High(CatSongs.Song) do
begin
if (CatSongs.Song[(I + Interaction) mod I2].Visible) then
begin
@@ -407,25 +405,25 @@ begin
if (Songs.SongList.Count > 0) and
(Mode = smNormal) then
begin
- if (SDL_ModState = KMOD_LSHIFT) and (Ini.TabsAtStartup = 1) then //Random Category
+ if (SDL_ModState = KMOD_LSHIFT) and (Ini.TabsAtStartup = 1) then // random category
begin
- I2 := 0; //Count Cats
- for I:= 0 to high(CatSongs.Song) do
+ I2 := 0; // count cats
+ for I := 0 to High(CatSongs.Song) do
begin
if CatSongs.Song[I].Main then
Inc(I2);
end;
- I2 := Random(I2)+1; //Zufall
+ I2 := Random(I2 + 1); // random and include I2
- //Find Cat:
- for I:= 0 to high(CatSongs.Song) do
+ // find cat:
+ for I := 0 to High(CatSongs.Song) do
begin
if CatSongs.Song[I].Main then
Dec(I2);
- if (I2<=0) then
+ if (I2 <= 0) then
begin
- //Show Cat in Top Left Mod
+ // show cat in top left mod
ShowCatTL (I);
Interaction := I;
@@ -438,38 +436,38 @@ begin
end;
end;
end
- else if (SDL_ModState = KMOD_LCTRL) and (Ini.TabsAtStartup = 1) then //random in All Categorys
+ else if (SDL_ModState = KMOD_LCTRL) and (Ini.TabsAtStartup = 1) then // random in all categories
begin
repeat
- I2 := Random(high(CatSongs.Song)+1) + 1;
+ I2 := Random(High(CatSongs.Song) + 1);
until (not CatSongs.Song[I2].Main);
- //Search Cat
+ // search cat
for I := I2 downto 0 do
begin
if CatSongs.Song[I].Main then
break;
end;
- //In I is now the categorie in I2 the song
+ // in I is now the categorie in I2 the song
- //Choose Cat
+ // choose cat
CatSongs.ShowCategoryList;
- //Show Cat in Top Left Mod
+ // show cat in top left mod
ShowCatTL (I);
CatSongs.ClickCategoryButton(I);
SelectNext;
- //Fix: Not Existing Song selected:
- //if (I+1=I2) then
- Inc(I2);
+ // Fix: not existing song selected:
+ //if (I + 1 = I2) then
+ Inc(I2);
- //Choose Song
- SkipTo(I2-I);
+ // choose song
+ SkipTo(I2 - I);
end
- else //Random in one Category
+ else // random in one category
begin
SkipTo(Random(CatSongs.VisibleSongs));
end;
@@ -501,7 +499,7 @@ begin
break;
end;
if (I <= 1) then
- Interaction := high(CatSongs.Song)
+ Interaction := High(CatSongs.Song)
else
Interaction := I - 1;
@@ -513,7 +511,6 @@ begin
//Show Cat in Top Left Mod
HideCatTL;
-
//Show Wrong Song when Tabs on Fix
SelectNext;
FixSelected;
@@ -619,13 +616,13 @@ begin
begin
I := Interaction;
if I <= 0 then
- I := 1;
+ I := 1;
while not catsongs.Song[I].Main do
begin
Inc (I);
- if (I > high(catsongs.Song)) then
- I := low(catsongs.Song);
+ if (I > High(catsongs.Song)) then
+ I := Low(catsongs.Song);
end;
Interaction := I;
@@ -661,15 +658,15 @@ begin
I := Interaction;
I2 := 0;
if I <= 0 then
- I := 1;
+ I := 1;
while not catsongs.Song[I].Main or (I2 = 0) do
begin
if catsongs.Song[I].Main then
Inc(I2);
Dec (I);
- if (I < low(catsongs.Song)) then
- I := high(catsongs.Song);
+ if (I < Low(catsongs.Song)) then
+ I := High(catsongs.Song);
end;
Interaction := I;
@@ -715,41 +712,61 @@ begin
end;
SDLK_1:
- begin //Joker // to-do : Party
- {if (Mode = smPartyMode) and (PartySession.Teams.NumTeams >= 1) and (PartySession.Teams.Teaminfo[0].Joker > 0) then
+ begin //Joker
+ if (Mode = smPartyMode) and (PartySession.Teams.NumTeams >= 1) and (PartySession.Teams.Teaminfo[0].Joker > 0) then
begin
//Use Joker
Dec(PartySession.Teams.Teaminfo[0].Joker);
SelectRandomSong;
SetJoker;
- end; }
+ end;
end;
SDLK_2:
begin //Joker
- {if (Mode = smPartyMode) and (PartySession.Teams.NumTeams >= 2) and (PartySession.Teams.Teaminfo[1].Joker > 0) then
+ if (Mode = smPartyMode) and (PartySession.Teams.NumTeams >= 2) and (PartySession.Teams.Teaminfo[1].Joker > 0) then
begin
//Use Joker
Dec(PartySession.Teams.Teaminfo[1].Joker);
SelectRandomSong;
SetJoker;
- end; }
+ end;
end;
SDLK_3:
begin //Joker
- {if (Mode = smPartyMode) and (PartySession.Teams.NumTeams >= 3) and (PartySession.Teams.Teaminfo[2].Joker > 0) then
+ if (Mode = smPartyMode) and (PartySession.Teams.NumTeams >= 3) and (PartySession.Teams.Teaminfo[2].Joker > 0) then
begin
//Use Joker
Dec(PartySession.Teams.Teaminfo[2].Joker);
SelectRandomSong;
SetJoker;
- end; }
+ end;
end;
end;
end; // if (PressedDown)
end;
+function TScreenSong.ParseMouse(MouseButton: integer; BtnDown: boolean; X, Y: integer): boolean;
+begin
+ Result := true;
+
+ if RightMbESC and (MouseButton = SDL_BUTTON_RIGHT) and BtnDown then
+ //if RightMbESC is set, send ESC keypress
+ Result:=ParseInput(SDLK_ESCAPE, 0, true);
+
+ //song scrolling with mousewheel
+ if (MouseButton = SDL_BUTTON_WHEELDOWN) and BtnDown then
+ ParseInput(SDLK_RIGHT, 0, true);
+
+ if (MouseButton = SDL_BUTTON_WHEELUP) and BtnDown then
+ ParseInput(SDLK_LEFT, 0, true);
+
+ //LMB anywhere starts
+ if (MouseButton = SDL_BUTTON_LEFT) and BtnDown then
+ ParseInput(SDLK_RETURN, 0, true);
+end;
+
constructor TScreenSong.Create;
var
i: integer;
@@ -811,7 +828,6 @@ begin
GenerateThumbnails();
-
// Randomize Patch
Randomize;
@@ -966,7 +982,6 @@ begin
if CatSongs.Song[B].Visible then
Inc(VisInt);
-
if VisCount <= 6 then
begin
Typ := 0;
@@ -995,7 +1010,6 @@ begin
end;
-
// hide all buttons
for B := 0 to High(Button) do
begin
@@ -1013,7 +1027,6 @@ begin
end;
}
-
if Typ = 0 then
begin
for B := 0 to High(Button) do
@@ -1310,27 +1323,26 @@ begin
if Button[B].Visible then // optimization for 1000 songs - updates only visible songs, hiding in tabs becomes useful for maintaing good speed
begin
- Factor := 2 * pi * (CatSongs.VisibleIndex(B) - SongCurrent) / VS {CatSongs.VisibleSongs};// 0.5.0 (II): takes another 16ms
-
- Z := (1 + cos(Factor)) / 2;
- Z2 := (1 + 2*Z) / 3;
+ Factor := 2 * pi * (CatSongs.VisibleIndex(B) - SongCurrent) / VS {CatSongs.VisibleSongs};// 0.5.0 (II): takes another 16ms
+ Z := (1 + cos(Factor)) / 2;
+ Z2 := (1 + 2*Z) / 3;
- Button[B].Y := Theme.Song.Cover.Y + (0.185 * Theme.Song.Cover.H * VS * sin(Factor)) * Z2 - ((Button[B].H - Theme.Song.Cover.H)/2); // 0.5.0 (I): 2 times faster by not calling CatSongs.VisibleSongs
- Button[B].Z := Z / 2 + 0.3;
+ Button[B].Y := Theme.Song.Cover.Y + (0.185 * Theme.Song.Cover.H * VS * sin(Factor)) * Z2 - ((Button[B].H - Theme.Song.Cover.H)/2); // 0.5.0 (I): 2 times faster by not calling CatSongs.VisibleSongs
+ Button[B].Z := Z / 2 + 0.3;
- Button[B].W := Theme.Song.Cover.H * Z2;
+ Button[B].W := Theme.Song.Cover.H * Z2;
- //Button[B].Y := {50 +} 140 + 50 - 50 * Z2;
- Button[B].X := Theme.Song.Cover.X + (Theme.Song.Cover.H - Abs(Button[B].H)) * 0.7 ;
- Button[B].H := Button[B].W;
+ //Button[B].Y := {50 +} 140 + 50 - 50 * Z2;
+ Button[B].X := Theme.Song.Cover.X + (Theme.Song.Cover.H - Abs(Button[B].H)) * 0.7 ;
+ Button[B].H := Button[B].W;
end;
end;
end
else
begin
//Change Pos of all Buttons
- for B := low(Button) to high(Button) do
+ for B := Low(Button) to High(Button) do
begin
Button[B].Visible := CatSongs.Song[B].Visible; //Adjust Visibility
if Button[B].Visible then //Only Change Pos for Visible Buttons
@@ -1358,7 +1370,6 @@ begin
Diff := (Button[B].H - Theme.Song.Cover.H)/2;
-
X := Sin(Angle*1.3)*0.9;
Button[B].Y := Theme.Song.Cover.Y + Theme.Song.Cover.W * X - Diff;
@@ -1368,9 +1379,9 @@ begin
// limit-bg-covers hack
if (abs(VS/2-abs(Pos))>10) then
- Button[B].Visible := false;
+ Button[B].Visible := false;
if VS > 25 then
- VS:=25;
+ VS:=25;
// end of limit-bg-covers hack
if Pos < 0 then
@@ -1388,7 +1399,6 @@ begin
Button[B].X := Theme.Song.Cover.X - (Button[B].H - Theme.Song.Cover.H)*0.5;
-
Button[B].DeSelectReflectionspacing := 15 * Button[B].H/Theme.Song.Cover.H;
Button[B].Y := Theme.Song.Cover.Y+Theme.Song.Cover.H/2-Button[b].H/2+Theme.Song.Cover.W/320*(Theme.Song.Cover.H*sin(Angle/2)*1.52);
@@ -1398,7 +1408,6 @@ begin
end;
end;
-
procedure TScreenSong.onShow;
begin
inherited;
@@ -1462,7 +1471,7 @@ begin
AudioPlayback.SetVolume(1.0);
// if preview is deactivated: load musicfile now
- If (IPreviewVolumeVals[Ini.PreviewVolume] = 0) then
+ if (IPreviewVolumeVals[Ini.PreviewVolume] = 0) then
AudioPlayback.Open(CatSongs.Song[Interaction].Path + CatSongs.Song[Interaction].Mp3);
// if hide then stop music (for party mode popup on exit)
@@ -1722,41 +1731,40 @@ var
I, I2: integer;
begin
case PlaylistMan.Mode of
- smNormal: //All Songs Just Select Random Song
+ smNormal: // all songs just select random song
begin
- //When Tabs are activated then use Tab Method
+ // when tabs are activated then use tab method
if (Ini.TabsAtStartup = 1) then
begin
repeat
- I2 := Random(high(CatSongs.Song)+1) - low(CatSongs.Song)+1;
+ I2 := Low(CatSongs.Song) + Random(High(CatSongs.Song) + 1 - Low(CatSongs.Song));
until CatSongs.Song[I2].Main = false;
- //Search Cat
- for I := I2 downto low(CatSongs.Song) do
+ // search cat
+ for I := I2 downto Low(CatSongs.Song) do
begin
if CatSongs.Song[I].Main then
break;
end;
- //In I ist jetzt die Kategorie in I2 der Song
- //I is the CatNum, I2 is the No of the Song within this Cat
+ // I is the cat number, I2 is the no of the song within this cat
- //Choose Cat
+ // choose cat
CatSongs.ShowCategoryList;
- //Show Cat in Top Left Mod
- ShowCatTL (I);
+ // show cat in top left mod
+ ShowCatTL(I);
CatSongs.ClickCategoryButton(I);
SelectNext;
- //Choose Song
- SkipTo(I2-I);
+ // choose song
+ SkipTo(I2 - I);
end
- //When Tabs are deactivated use easy Method
+ // when tabs are deactivated use easy method
else
SkipTo(Random(CatSongs.VisibleSongs));
end;
- smPartyMode: //One Category Select Category and Select Random Song
+ smPartyMode: // one category select category and select random song
begin
CatSongs.ShowCategoryList;
CatSongs.ClickCategoryButton(PlaylistMan.CurPlayList);
@@ -1767,7 +1775,7 @@ begin
SkipTo(Random(CatSongs.VisibleSongs));
end;
- smPlaylistRandom: //Playlist: Select Playlist and Select Random Song
+ smPlaylistRandom: // playlist: select playlist and select random song
begin
PlaylistMan.SetPlayList(PlaylistMan.CurPlayList);
@@ -1784,10 +1792,8 @@ end;
procedure TScreenSong.SetJoker;
begin
// If Party Mode
- // to-do : Party
if Mode = smPartyMode then //Show Joker that are available
begin
- (*
if (PartySession.Teams.NumTeams >= 1) then
begin
Static[StaticTeam1Joker1].Visible := (PartySession.Teams.Teaminfo[0].Joker >= 1);
@@ -1838,7 +1844,6 @@ begin
Static[StaticTeam3Joker4].Visible := false;
Static[StaticTeam3Joker5].Visible := false;
end;
- *)
end
else
begin //Hide all
@@ -1870,19 +1875,19 @@ begin
//Set Visibility of Party Statics and Text
Visible := (Mode = smPartyMode);
- for I := 0 to high(StaticParty) do
+ for I := 0 to High(StaticParty) do
Static[StaticParty[I]].Visible := Visible;
- for I := 0 to high(TextParty) do
+ for I := 0 to High(TextParty) do
Text[TextParty[I]].Visible := Visible;
//Set Visibility of Non Party Statics and Text
Visible := not Visible;
- for I := 0 to high(StaticNonParty) do
+ for I := 0 to High(StaticNonParty) do
Static[StaticNonParty[I]].Visible := Visible;
- for I := 0 to high(TextNonParty) do
+ for I := 0 to High(TextNonParty) do
Text[TextNonParty[I]].Visible := Visible;
end;
@@ -1927,9 +1932,8 @@ begin
end;
//Team No of Team (0-5)
-procedure TScreenSong.DoJoker (Team: Byte);
+procedure TScreenSong.DoJoker (Team: byte);
begin
- {
if (Mode = smPartyMode) and
(PartySession.Teams.NumTeams >= Team + 1) and
(PartySession.Teams.Teaminfo[Team].Joker > 0) then
@@ -1939,7 +1943,6 @@ begin
SelectRandomSong;
SetJoker;
end;
- }
end;
//Detailed Cover Unloading. Unloads the Detailed, uncached Cover of the cur. Song
diff --git a/unicode/src/screens/UScreenSongJumpto.pas b/unicode/src/screens/UScreenSongJumpto.pas
index b6979f63..7405742a 100644
--- a/unicode/src/screens/UScreenSongJumpto.pas
+++ b/unicode/src/screens/UScreenSongJumpto.pas
@@ -34,9 +34,9 @@ interface
{$I switches.inc}
uses
- SDL,
SysUtils,
UMenu,
+ SDL,
UDisplay,
UMusic,
UFiles,
@@ -47,20 +47,20 @@ type
TScreenSongJumpto = class(TMenu)
private
//For ChangeMusic
- fLastPlayed: Integer;
- fVisible: Boolean;
+ fLastPlayed: integer;
+ fVisible: boolean;
fSelectType: TSongFilter;
- fVisSongs: Integer;
+ fVisSongs: integer;
- procedure SetTextFound(Count: Cardinal);
+ procedure SetTextFound(const Count: cardinal);
//Visible //Whether the Menu should be Drawn
//Whether the Menu should be Drawn
- procedure SetVisible(Value: Boolean);
+ procedure SetVisible(Value: boolean);
public
constructor Create; override;
- function ParseInput(PressedKey: Cardinal; CharCode: UCS4Char; PressedDown: Boolean): Boolean; override;
+ function ParseInput(PressedKey: cardinal; CharCode: UCS4Char; PressedDown: boolean): boolean; override;
procedure onShow; override;
function Draw: boolean; override;
@@ -80,10 +80,10 @@ uses
ULog,
UUnicodeUtils;
-function TScreenSongJumpto.ParseInput(PressedKey: Cardinal; CharCode: UCS4Char; PressedDown: Boolean): Boolean;
+function TScreenSongJumpto.ParseInput(PressedKey: cardinal; CharCode: UCS4Char; PressedDown: boolean): boolean;
begin
Result := true;
- If (PressedDown) Then
+ if (PressedDown) then
begin // Key Down
// check normal keys
if (IsAlphaNumericChar(CharCode) or
@@ -100,7 +100,7 @@ begin
case PressedKey of
SDLK_BACKSPACE:
begin
- if (Interaction = 0) AND (Length(Button[0].Text[0].Text) > 0) then
+ if (Interaction = 0) and (Length(Button[0].Text[0].Text) > 0) then
begin
Button[0].Text[0].DeleteLastLetter();
SetTextFound(CatSongs.SetFilter(Button[0].Text[0].Text, fSelectType));
@@ -110,9 +110,9 @@ begin
SDLK_RETURN,
SDLK_ESCAPE:
begin
- Visible := False;
+ Visible := false;
AudioPlayback.PlaySound(SoundLib.Back);
- if (fVisSongs = 0) AND (Length(Button[0].Text[0].Text) > 0) then
+ if (fVisSongs = 0) and (Length(Button[0].Text[0].Text) > 0) then
begin
ScreenSong.UnLoadDetailedCover;
Button[0].Text[0].Text := '';
@@ -168,15 +168,14 @@ begin
fSelectType := fltAll;
AddSelectSlide(Theme.SongJumpto.SelectSlideType, PInteger(@fSelectType)^, Theme.SongJumpto.IType);
-
Interaction := 0;
fLastPlayed := 0;
end;
-procedure TScreenSongJumpto.SetVisible(Value: Boolean);
+procedure TScreenSongJumpto.SetVisible(Value: boolean);
begin
//If change from invisible to Visible then OnShow
- if (fVisible = False) AND (Value = True) then
+ if (fVisible = false) and (Value = true) then
OnShow;
fVisible := Value;
@@ -197,7 +196,7 @@ begin
//Select Input
Interaction := 0;
- Button[0].Text[0].Selected := True;
+ Button[0].Text[0].Selected := true;
fLastPlayed := ScreenSong.Interaction;
end;
@@ -207,7 +206,7 @@ begin
Result := inherited Draw;
end;
-procedure TScreenSongJumpto.SetTextFound(Count: Cardinal);
+procedure TScreenSongJumpto.SetTextFound(const Count: cardinal);
begin
if (Count = 0) then
begin
@@ -225,7 +224,6 @@ begin
ScreenSong.ShowCatTLCustom(Format(Theme.SongJumpto.CatText, [Button[0].Text[0].Text]));
end;
-
//Set visSongs
fVisSongs := Count;
diff --git a/unicode/src/screens/UScreenSongMenu.pas b/unicode/src/screens/UScreenSongMenu.pas
index b8720b86..e09dd9b5 100644
--- a/unicode/src/screens/UScreenSongMenu.pas
+++ b/unicode/src/screens/UScreenSongMenu.pas
@@ -196,7 +196,6 @@ begin
SetLength(ISelections, 1);
ISelections[0] := 'Dummy';
-
AddText(Theme.SongMenu.TextMenu);
LoadFromTheme(Theme.SongMenu);
@@ -402,19 +401,16 @@ begin
begin
CurMenu := sMenu;
Text[0].Text := Language.Translate('SONG_MENU_NAME_PARTY_JOKER');
- // to-do : Party
-{
- Button[0].Visible := (PartySession.Teams.NumTeams >= 1) and (PartySession.Teams.Teaminfo[0].Joker > 0);
+
+ Button[0].Visible := (PartySession.Teams.NumTeams >= 1) and (PartySession.Teams.Teaminfo[0].Joker > 0);
Button[1].Visible := (PartySession.Teams.NumTeams >= 2) and (PartySession.Teams.Teaminfo[1].Joker > 0);
Button[2].Visible := (PartySession.Teams.NumTeams >= 3) and (PartySession.Teams.Teaminfo[2].Joker > 0);
-}
Button[3].Visible := true;
SelectsS[0].Visible := false;
-{
- Button[0].Text[0].Text := String(PartySession.Teams.Teaminfo[0].Name);
- Button[1].Text[0].Text := String(PartySession.Teams.Teaminfo[1].Name);
- Button[2].Text[0].Text := String(PartySession.Teams.Teaminfo[2].Name);
-}
+
+ Button[0].Text[0].Text := string(PartySession.Teams.Teaminfo[0].Name);
+ Button[1].Text[0].Text := string(PartySession.Teams.Teaminfo[1].Name);
+ Button[2].Text[0].Text := string(PartySession.Teams.Teaminfo[2].Name);
Button[3].Text[0].Text := Language.Translate('SONG_MENU_CANCEL');
// set right interaction
@@ -425,10 +421,10 @@ begin
if (not Button[2].Visible) then
Interaction := 4
else
- Interaction := 2;
+ Interaction := 2;
end
else
- Interaction := 1;
+ Interaction := 1;
end;
end;
diff --git a/unicode/src/screens/UScreenStatDetail.pas b/unicode/src/screens/UScreenStatDetail.pas
index 6241ee2e..5a0419b7 100644
--- a/unicode/src/screens/UScreenStatDetail.pas
+++ b/unicode/src/screens/UScreenStatDetail.pas
@@ -47,21 +47,20 @@ type
TScreenStatDetail = class(TMenu)
public
Typ: TStatType;
- Page: Cardinal;
- Count: Byte;
- Reversed: Boolean;
-
- TotEntrys: Cardinal;
- TotPages: Cardinal;
+ Page: cardinal;
+ Count: byte;
+ Reversed: boolean;
+ TotEntrys: cardinal;
+ TotPages: cardinal;
constructor Create; override;
- function ParseInput(PressedKey: Cardinal; CharCode: UCS4Char; PressedDown: Boolean): Boolean; override;
+ function ParseInput(PressedKey: cardinal; CharCode: UCS4Char; PressedDown: boolean): boolean; override;
procedure onShow; override;
procedure SetAnimationProgress(Progress: real); override;
procedure SetTitle;
- Procedure SetPage(NewPage: Cardinal);
+ Procedure SetPage(NewPage: cardinal);
end;
implementation
@@ -74,10 +73,10 @@ uses
ULog,
UUnicodeUtils;
-function TScreenStatDetail.ParseInput(PressedKey: Cardinal; CharCode: UCS4Char; PressedDown: Boolean): Boolean;
+function TScreenStatDetail.ParseInput(PressedKey: cardinal; CharCode: UCS4Char; PressedDown: boolean): boolean;
begin
Result := true;
- If (PressedDown) Then
+ if (PressedDown) then
begin // Key Down
// check normal keys
case UCS4UpperCase(CharCode) of
@@ -98,24 +97,28 @@ begin
end;
SDLK_RETURN:
begin
- if Interaction = 0 then begin
+ if Interaction = 0 then
+ begin
//Next Page
SetPage(Page+1);
end;
- if Interaction = 1 then begin
+ if Interaction = 1 then
+ begin
//Previous Page
if (Page > 0) then
SetPage(Page-1);
end;
- if Interaction = 2 then begin
+ if Interaction = 2 then
+ begin
//Reverse Order
Reversed := not Reversed;
SetPage(Page);
end;
- if Interaction = 3 then begin
+ if Interaction = 3 then
+ begin
AudioPlayback.PlaySound(SoundLib.Back);
FadeTo(@ScreenStatMain);
end;
@@ -188,7 +191,7 @@ begin
SetTitle;
//Show First Page
- Reversed := False;
+ Reversed := false;
SetPage(0);
end;
@@ -200,12 +203,12 @@ begin
Text[Count].Text := Theme.StatDetail.Description[Ord(Typ)];
end;
-procedure TScreenStatDetail.SetPage(NewPage: Cardinal);
+procedure TScreenStatDetail.SetPage(NewPage: cardinal);
var
StatList: TList;
- I: Integer;
- FormatStr: String;
- PerPage: Byte;
+ I: integer;
+ FormatStr: string;
+ PerPage: byte;
begin
// fetch statistics
StatList := Database.GetStats(Typ, Count, NewPage, Reversed);
@@ -289,9 +292,9 @@ begin
Database.FreeStats(StatList);
end;
-
procedure TScreenStatDetail.SetAnimationProgress(Progress: real);
-var I: Integer;
+var
+ I: integer;
begin
for I := 0 to High(Button) do
Button[I].Texture.ScaleW := Progress;
diff --git a/unicode/src/screens/UScreenStatMain.pas b/unicode/src/screens/UScreenStatMain.pas
index a183f04c..6d4d3f5b 100644
--- a/unicode/src/screens/UScreenStatMain.pas
+++ b/unicode/src/screens/UScreenStatMain.pas
@@ -46,14 +46,14 @@ type
TScreenStatMain = class(TMenu)
private
//Some Stat Value that don't need to be calculated 2 times
- SongsWithVid: Cardinal;
+ SongsWithVid: cardinal;
function FormatOverviewIntro(FormatStr: string): string;
function FormatSongOverview(FormatStr: string): string;
function FormatPlayerOverview(FormatStr: string): string;
public
TextOverview: integer;
constructor Create; override;
- function ParseInput(PressedKey: Cardinal; CharCode: UCS4Char; PressedDown: Boolean): Boolean; override;
+ function ParseInput(PressedKey: cardinal; CharCode: UCS4Char; PressedDown: boolean): boolean; override;
procedure onShow; override;
procedure SetAnimationProgress(Progress: real); override;
@@ -73,10 +73,10 @@ uses
ULog,
UUnicodeUtils;
-function TScreenStatMain.ParseInput(PressedKey: Cardinal; CharCode: UCS4Char; PressedDown: Boolean): Boolean;
+function TScreenStatMain.ParseInput(PressedKey: cardinal; CharCode: UCS4Char; PressedDown: boolean): boolean;
begin
Result := true;
- If (PressedDown) Then
+ if (PressedDown) then
begin // Key Down
// check normal keys
case UCS4UpperCase(CharCode) of
@@ -165,7 +165,7 @@ begin
//Set Songs with Vid
SongsWithVid := 0;
- For I := 0 to Songs.SongList.Count -1 do
+ for I := 0 to Songs.SongList.Count -1 do
if (TSong(Songs.SongList[I]).Video <> '') then
Inc(SongsWithVid);
end;
@@ -180,7 +180,7 @@ end;
function TScreenStatMain.FormatOverviewIntro(FormatStr: string): string;
var
- Year, Month, Day: Word;
+ Year, Month, Day: word;
begin
{Format:
%0:d Ultrastar Version
@@ -201,8 +201,8 @@ end;
function TScreenStatMain.FormatSongOverview(FormatStr: string): string;
var
- CntSongs, CntSungSongs, CntVidSongs: Integer;
- MostPopSongArtist, MostPopSongTitle: String;
+ CntSongs, CntSungSongs, CntVidSongs: integer;
+ MostPopSongArtist, MostPopSongTitle: string;
StatList: TList;
MostSungSong: TStatResultMostSungSong;
begin
@@ -217,7 +217,7 @@ begin
CntSungSongs := Database.GetTotalEntrys(stMostSungSong);
CntVidSongs := SongsWithVid;
- StatList := Database.GetStats(stMostSungSong, 1, 0, False);
+ StatList := Database.GetStats(stMostSungSong, 1, 0, false);
if ((StatList <> nil) and (StatList.Count > 0)) then
begin
MostSungSong := StatList[0];
@@ -245,11 +245,11 @@ end;
function TScreenStatMain.FormatPlayerOverview(FormatStr: string): string;
var
- CntPlayers: Integer;
+ CntPlayers: integer;
BestScoreStat: TStatResultBestScores;
BestSingerStat: TStatResultBestSingers;
- BestPlayer, BestScorePlayer: String;
- BestPlayerScore, BestScore: Integer;
+ BestPlayer, BestScorePlayer: string;
+ BestPlayerScore, BestScore: integer;
SingerStats, ScoreStats: TList;
begin
{Format:
@@ -261,7 +261,7 @@ begin
CntPlayers := Database.GetTotalEntrys(stBestSingers);
- SingerStats := Database.GetStats(stBestSingers, 1, 0, False);
+ SingerStats := Database.GetStats(stBestSingers, 1, 0, false);
if ((SingerStats <> nil) and (SingerStats.Count > 0)) then
begin
BestSingerStat := SingerStats[0];
@@ -275,7 +275,7 @@ begin
end;
Database.FreeStats(SingerStats);
- ScoreStats := Database.GetStats(stBestScores, 1, 0, False);
+ ScoreStats := Database.GetStats(stBestScores, 1, 0, false);
if ((ScoreStats <> nil) and (ScoreStats.Count > 0)) then
begin
BestScoreStat := ScoreStats[0];
@@ -303,7 +303,7 @@ end;
procedure TScreenStatMain.SetOverview;
var
- Overview: String;
+ Overview: string;
begin
// Format overview
Overview := FormatOverviewIntro(Language.Translate('STAT_OVERVIEW_INTRO')) + '\n \n' +
@@ -312,11 +312,11 @@ begin
Text[0].Text := Overview;
end;
-
procedure TScreenStatMain.SetAnimationProgress(Progress: real);
-var I: Integer;
+var
+ I: integer;
begin
- For I := 0 to high(Button) do
+ for I := 0 to high(Button) do
Button[I].Texture.ScaleW := Progress;
end;
diff --git a/unicode/src/screens/UScreenTop5.pas b/unicode/src/screens/UScreenTop5.pas
index eaa90ab1..eeec8ed7 100644
--- a/unicode/src/screens/UScreenTop5.pas
+++ b/unicode/src/screens/UScreenTop5.pas
@@ -57,6 +57,7 @@ type
constructor Create; override;
function ParseInput(PressedKey: cardinal; CharCode: UCS4Char; PressedDown: boolean): boolean; override;
+ function ParseMouse(MouseButton: integer; BtnDown: boolean; X, Y: integer): boolean; override;
procedure onShow; override;
function Draw: boolean; override;
end;
@@ -71,10 +72,12 @@ uses
UNote,
UUnicodeUtils;
-function TScreenTop5.ParseInput(PressedKey: cardinal; CharCode: UCS4Char; PressedDown: boolean): boolean;
+function TScreenTop5.ParseInput(PressedKey: cardinal;
+ CharCode: UCS4Char;
+ PressedDown: boolean): boolean;
begin
Result := true;
- if (PressedDown) then
+ if PressedDown then
begin
// check normal keys
case UCS4UpperCase(CharCode) of
@@ -92,7 +95,7 @@ begin
SDLK_RETURN:
begin
if (not Fadeout) then
- begin
+ begin
FadeTo(@ScreenSong);
Fadeout := true;
end;
@@ -105,6 +108,16 @@ begin
end;
end;
+function TScreenTop5.ParseMouse(MouseButton: integer;
+ BtnDown: boolean;
+ X, Y: integer): boolean;
+begin
+ Result := true;
+ if (MouseButton = SDL_BUTTON_LEFT) and BtnDown then
+ //left-click anywhere sends return
+ ParseInput(SDLK_RETURN, 0, true);
+end;
+
constructor TScreenTop5.Create;
var
I: integer;
@@ -113,19 +126,16 @@ begin
LoadFromTheme(Theme.Top5);
-
- TextLevel := AddText(Theme.Top5.TextLevel);
+ TextLevel := AddText(Theme.Top5.TextLevel);
TextArtistTitle := AddText(Theme.Top5.TextArtistTitle);
for I := 0 to 4 do
- StaticNumber[I+1] := AddStatic( Theme.Top5.StaticNumber[I] );
-
- for I := 0 to 4 do
- TextNumber[I+1] := AddText(Theme.Top5.TextNumber[I]);
- for I := 0 to 4 do
- TextName[I+1] := AddText(Theme.Top5.TextName[I]);
- for I := 0 to 4 do
- TextScore[I+1] := AddText(Theme.Top5.TextScore[I]);
+ begin
+ StaticNumber[I+1] := AddStatic(Theme.Top5.StaticNumber[I]);
+ TextNumber[I+1] := AddText (Theme.Top5.TextNumber[I]);
+ TextName[I+1] := AddText (Theme.Top5.TextName[I]);
+ TextScore[I+1] := AddText (Theme.Top5.TextScore[I]);
+ end;
end;
@@ -162,7 +172,7 @@ begin
Text[TextScore[I]].Text := IntToStr(CurrentSong.Score[Ini.Difficulty, I-1].Score);
end;
- for I := Length(CurrentSong.Score[Ini.Difficulty])+1 to 5 do
+ for I := Length(CurrentSong.Score[Ini.Difficulty]) + 1 to 5 do
begin
Static[StaticNumber[I]].Visible := false;
Text[TextNumber[I]].Visible := false;
diff --git a/unicode/src/screens/UScreenWelcome.pas b/unicode/src/screens/UScreenWelcome.pas
index 4df2b6f7..b798629f 100644
--- a/unicode/src/screens/UScreenWelcome.pas
+++ b/unicode/src/screens/UScreenWelcome.pas
@@ -34,7 +34,10 @@ interface
{$I switches.inc}
uses
- UMenu, SDL, SysUtils, UThemes;
+ UMenu,
+ SDL,
+ SysUtils,
+ UThemes;
type
TScreenWelcome = class(TMenu)
@@ -42,24 +45,29 @@ type
Animation: real;
Fadeout: boolean;
constructor Create; override;
- function ParseInput(PressedKey: Cardinal; CharCode: UCS4Char; PressedDown: Boolean): Boolean; override;
+ function ParseInput(PressedKey: cardinal; CharCode: UCS4Char; PressedDown: boolean): boolean; override;
function Draw: boolean; override;
procedure onShow; override;
end;
implementation
-uses UGraphic, UTime, USkins, UTexture;
+uses
+ UGraphic,
+ UTime,
+ USkins,
+ UTexture;
-function TScreenWelcome.ParseInput(PressedKey: Cardinal; CharCode: UCS4Char; PressedDown: Boolean): Boolean;
+function TScreenWelcome.ParseInput(PressedKey: cardinal; CharCode: UCS4Char; PressedDown: boolean): boolean;
begin
Result := true;
- If (PressedDown) Then begin
+ if (PressedDown) then
+ begin
case PressedKey of
SDLK_ESCAPE,
SDLK_BACKSPACE :
begin
- Result := False;
+ Result := false;
end;
SDLK_RETURN:
begin
@@ -102,12 +110,14 @@ begin
// draw nothing
Min := 0; Max := 1000;
- if (Animation >= Min) and (Animation < Max) then begin
+ if (Animation >= Min) and (Animation < Max) then
+ begin
end;
// popup
Min := 1000; Max := 1120;
- if (Animation >= Min) and (Animation < Max) then begin
+ if (Animation >= Min) and (Animation < Max) then
+ begin
Factor := (Animation - Min) / (Max - Min);
Static[0].Texture.X := 600;
Static[0].Texture.Y := 600 - Factor * 230;
@@ -117,7 +127,8 @@ begin
// bounce
Min := 1120; Max := 1200;
- if (Animation >= Min) and (Animation < Max) then begin
+ if (Animation >= Min) and (Animation < Max) then
+ begin
Factor := (Animation - Min) / (Max - Min);
Static[0].Texture.Y := 370 + Factor * 50;
Static[0].Texture.H := 230 - Factor * 50;
@@ -125,14 +136,15 @@ begin
// run
Min := 1500; Max := 3500;
- if (Animation >= Min) and (Animation < Max) then begin
+ if (Animation >= Min) and (Animation < Max) then
+ begin
Factor := (Animation - Min) / (Max - Min);
Static[0].Texture.X := 600 - Factor * 1400;
Static[0].Texture.H := 180;
-
- for Count := 1 to 5 do begin
+ for Count := 1 to 5 do
+ begin
Static[Count].Texture.X := 770 - Factor * 1400;
Static[Count].Texture.W := 150 + Factor * 200;
Static[Count].Texture.Alpha := Factor * 0.5;
@@ -140,7 +152,8 @@ begin
end;
Min := 3500;
- if (Animation >= Min) and (not Fadeout) then begin
+ if (Animation >= Min) and (not Fadeout) then
+ begin
FadeTo(@ScreenMain);
Fadeout := true;
end;
diff --git a/unicode/src/ultrastardx.dpr b/unicode/src/ultrastardx.dpr
index 9bcc4aca..f6376365 100644
--- a/unicode/src/ultrastardx.dpr
+++ b/unicode/src/ultrastardx.dpr
@@ -203,6 +203,7 @@ uses
USingNotes in 'base\USingNotes.pas',
UPath in 'base\UPath.pas',
UNote in 'base\UNote.pas',
+ UBeatTimer in 'base\UBeatTimer.pas',
TextGL in 'base\TextGL.pas',
UUnicodeUtils in 'base\UUnicodeUtils.pas',
@@ -215,22 +216,6 @@ uses
//------------------------------
//Includes - Plugin Support
//------------------------------
- {UPluginDefines in 'pluginsupport\UPluginDefines.pas',
- UPartyDefines in 'pluginsupport\UPartyDefines.pas',
-
- UPartyMode in 'pluginsupport\UPartyMode.pas',
- UPartyManager in 'pluginsupport\UPartyManager.pas',
- UPartyModePlugin in 'pluginsupport\UPartyModePlugin.pas',
- UPluginLoader in 'pluginsupport\UPluginLoader.pas', }
-
- UModules in 'base\UModules.pas', //List of Modules to Load
- UHooks in 'base\UHooks.pas', //Hook Managing
- UServices in 'base\UServices.pas', //Service Managing
- UCore in 'base\UCore.pas', //Core, Maybe remove this
- UCoreModule in 'base\UCoreModule.pas', //^
- UPluginInterface in 'base\UPluginInterface.pas', //Interface offered by Core to Plugins
- UPluginLoader in 'base\UPluginLoader.pas', //New Plugin Loader Module
-
UParty in 'base\UParty.pas', // TODO: rewrite Party Manager as Module, reomplent ability to offer party Mody by Plugin
//------------------------------
@@ -254,7 +239,7 @@ uses
UAudioPlaybackBase in 'media\UAudioPlaybackBase.pas',
{$IF Defined(UsePortaudioPlayback) or Defined(UseSDLPlayback)}
UFFT in 'lib\fft\UFFT.pas',
- UAudioPlayback_Softmixer in 'media\UAudioPlayback_SoftMixer.pas',
+ UAudioPlayback_SoftMixer in 'media\UAudioPlayback_SoftMixer.pas',
{$IFEND}
UAudioConverter in 'media\UAudioConverter.pas',
@@ -342,8 +327,6 @@ uses
//Includes - Modi SDK
//------------------------------
ModiSDK in '..\plugins\SDK\ModiSDK.pas', //Old SDK, will be deleted soon
- UPluginDefs in '..\plugins\SDK\UPluginDefs.pas', //New SDK, not only Modis
- UPartyDefs in '..\plugins\SDK\UPartyDefs.pas', //Headers to register Party Modes
SysUtils;
diff --git a/unicode/test/test001.pas b/unicode/test/test001.pas
new file mode 100644
index 00000000..c9ba266f
--- /dev/null
+++ b/unicode/test/test001.pas
@@ -0,0 +1,86 @@
+program test001;
+
+{
+This program tests the function glext_ExtensionSupported from unit glext.
+}
+
+uses
+ SysUtils,
+ SDL in '../src/lib/JEDI-SDL/SDL/Pas/sdl.pas',
+ moduleloader in '../src/lib/JEDI-SDL/SDL/Pas/moduleloader.pas',
+ gl in '../src/lib/JEDI-SDL/OpenGL/Pas/gl.pas',
+ glext in '../src/lib/JEDI-SDL/OpenGL/Pas/glext.pas';
+
+const
+ s1: pchar = '';
+ s2: pchar = 'ext';
+ s3: pchar = ' ext';
+ s4: pchar = ' ext ';
+ s5: pchar = 'kkshf kjsfh ext';
+ s6: pchar = 'fakh sajhf ext jskdhf';
+ s7: pchar = 'ext jshf';
+ s8: pchar = 'sdkjfh ksjhext sjdha';
+ s9: pchar = 'sdkjfh ksjh extsjdha';
+ s10: pchar = 'sdkjfh ksjhextsjdha';
+ s11: pchar = 'sd kjf jdha';
+
+ e1: pchar = '';
+ e2: pchar = 'ext';
+ e3: pchar = 'GL_ARB_window_pos';
+
+ SCREEN_WIDTH = 640;
+ SCREEN_HEIGHT = 480;
+ SCREEN_BPP = 16;
+
+var
+ surface: PSDL_Surface;
+ videoFlags: integer;
+ testFailed: boolean;
+
+procedure treatTestFailure(testNumber: integer, var testFailed: boolean);
+begin
+ writeln;
+ write ('test001, ', testNumber, ': failed');
+ testFailed := true;
+end;
+
+begin
+ write ('test001: Start ... ');
+ testFailed := false;
+
+// initialize SDL and OpenGL for the use of glGetString(GL_EXTENSIONS)
+// within glext_ExtensionSupported.
+
+ SDL_Init( SDL_INIT_VIDEO);
+
+// the flags to pass to SDL_SetVideoMode
+ videoFlags := SDL_OPENGL;
+
+// get a SDL surface
+ surface := SDL_SetVideoMode(SCREEN_WIDTH, SCREEN_HEIGHT, SCREEN_BPP, videoFlags);
+
+// Initialization finished
+
+ if glext_ExtensionSupported(e1, s1) then treatTestFailure( 1, testFailed);
+ if glext_ExtensionSupported(e1, s2) then treatTestFailure( 2, testFailed);
+ if glext_ExtensionSupported(e2, s1) then treatTestFailure( 3, testFailed);
+ if not glext_ExtensionSupported(e2, s2) then treatTestFailure( 4, testFailed);
+ if not glext_ExtensionSupported(e2, s3) then treatTestFailure( 5, testFailed);
+ if not glext_ExtensionSupported(e2, s4) then treatTestFailure( 6, testFailed);
+ if not glext_ExtensionSupported(e2, s5) then treatTestFailure( 7, testFailed);
+ if not glext_ExtensionSupported(e2, s6) then treatTestFailure( 8, testFailed);
+ if not glext_ExtensionSupported(e2, s7) then treatTestFailure( 9, testFailed);
+ if glext_ExtensionSupported(e2, s8) then treatTestFailure(10, testFailed);
+ if glext_ExtensionSupported(e2, s9) then treatTestFailure(11, testFailed);
+ if glext_ExtensionSupported(e2, s10) then treatTestFailure(12, testFailed);
+ if glext_ExtensionSupported(e2, s11) then treatTestFailure(13, testFailed);
+ if not glext_ExtensionSupported(e3, s1) then treatTestFailure(14, testFailed);
+
+ if testFailed then
+ begin
+ writeln;
+ writeln ('test001: End');
+ end
+ else
+ writeln ('End');
+end. \ No newline at end of file