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authortobigun <tobigun@b956fd51-792f-4845-bead-9b4dfca2ff2c>2009-01-12 16:55:45 +0000
committertobigun <tobigun@b956fd51-792f-4845-bead-9b4dfca2ff2c>2009-01-12 16:55:45 +0000
commit2e66e4bb6719e92c53bcbf40c82bf5d7644719cb (patch)
tree1cbb718dc4aed6b47d6ee38820072994f415fca1 /unicode
parent589f7901a9ab5595dcf026ddee3fd93477f0b46a (diff)
downloadusdx-2e66e4bb6719e92c53bcbf40c82bf5d7644719cb.tar.gz
usdx-2e66e4bb6719e92c53bcbf40c82bf5d7644719cb.tar.xz
usdx-2e66e4bb6719e92c53bcbf40c82bf5d7644719cb.zip
CharCode parameter of ParseInput changed from WideChar to UCS4Char (as some chars might reguire two WideChar).
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/branches/experimental@1565 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to 'unicode')
-rw-r--r--unicode/src/base/UMain.pas6
-rw-r--r--unicode/src/menu/UMenu.pas4
-rw-r--r--unicode/src/screens/UScreenCredits.pas4
-rw-r--r--unicode/src/screens/UScreenEdit.pas8
-rw-r--r--unicode/src/screens/UScreenEditConvert.pas8
-rw-r--r--unicode/src/screens/UScreenEditHeader.pas12
-rw-r--r--unicode/src/screens/UScreenEditSub.pas38
-rw-r--r--unicode/src/screens/UScreenLevel.pas8
-rw-r--r--unicode/src/screens/UScreenLoading.pas4
-rw-r--r--unicode/src/screens/UScreenMain.pas21
-rw-r--r--unicode/src/screens/UScreenName.pas6
-rw-r--r--unicode/src/screens/UScreenOpen.pas37
-rw-r--r--unicode/src/screens/UScreenOptions.pas8
-rw-r--r--unicode/src/screens/UScreenOptionsAdvanced.pas8
-rw-r--r--unicode/src/screens/UScreenOptionsGame.pas8
-rw-r--r--unicode/src/screens/UScreenOptionsGraphics.pas8
-rw-r--r--unicode/src/screens/UScreenOptionsLyrics.pas8
-rw-r--r--unicode/src/screens/UScreenOptionsRecord.pas14
-rw-r--r--unicode/src/screens/UScreenOptionsSound.pas8
-rw-r--r--unicode/src/screens/UScreenOptionsThemes.pas8
-rw-r--r--unicode/src/screens/UScreenPartyNewRound.pas8
-rw-r--r--unicode/src/screens/UScreenPartyOptions.pas8
-rw-r--r--unicode/src/screens/UScreenPartyPlayer.pas23
-rw-r--r--unicode/src/screens/UScreenPartyScore.pas8
-rw-r--r--unicode/src/screens/UScreenPartyWin.pas8
-rw-r--r--unicode/src/screens/UScreenPopup.pas12
-rw-r--r--unicode/src/screens/UScreenScore.pas8
-rw-r--r--unicode/src/screens/UScreenSing.pas12
-rw-r--r--unicode/src/screens/UScreenSingModi.pas4
-rw-r--r--unicode/src/screens/UScreenSong.pas24
-rw-r--r--unicode/src/screens/UScreenSongJumpto.pas103
-rw-r--r--unicode/src/screens/UScreenSongMenu.pas22
-rw-r--r--unicode/src/screens/UScreenStatDetail.pas8
-rw-r--r--unicode/src/screens/UScreenStatMain.pas8
-rw-r--r--unicode/src/screens/UScreenTop5.pas8
-rw-r--r--unicode/src/screens/UScreenWelcome.pas4
36 files changed, 266 insertions, 228 deletions
diff --git a/unicode/src/base/UMain.pas b/unicode/src/base/UMain.pas
index 6300f18b..ce25d16e 100644
--- a/unicode/src/base/UMain.pas
+++ b/unicode/src/base/UMain.pas
@@ -547,13 +547,13 @@ begin
// if there is a visible popup then let it handle input instead of underlying screen
// shoud be done in a way to be sure the topmost popup has preference (maybe error, then check)
else if (ScreenPopupError <> nil) and (ScreenPopupError.Visible) then
- done := not ScreenPopupError.ParseInput(Event.key.keysym.sym, WideChar(Event.key.keysym.unicode), True)
+ done := not ScreenPopupError.ParseInput(Event.key.keysym.sym, Event.key.keysym.unicode, True)
else if (ScreenPopupCheck <> nil) and (ScreenPopupCheck.Visible) then
- done := not ScreenPopupCheck.ParseInput(Event.key.keysym.sym, WideChar(Event.key.keysym.unicode), True)
+ done := not ScreenPopupCheck.ParseInput(Event.key.keysym.sym, Event.key.keysym.unicode, True)
else
begin
// check if screen wants to exit
- done := not Display.CurrentScreen^.ParseInput(Event.key.keysym.sym, WideChar(Event.key.keysym.unicode), True);
+ done := not Display.CurrentScreen^.ParseInput(Event.key.keysym.sym, Event.key.keysym.unicode, True);
// if screen wants to exit
if done then
diff --git a/unicode/src/menu/UMenu.pas b/unicode/src/menu/UMenu.pas
index 5528c6fe..6d9fba96 100644
--- a/unicode/src/menu/UMenu.pas
+++ b/unicode/src/menu/UMenu.pas
@@ -142,7 +142,7 @@ type
function DrawBG: boolean; virtual;
function DrawFG: boolean; virtual;
function Draw: boolean; virtual;
- function ParseInput(PressedKey: cardinal; CharCode: WideChar; PressedDown : boolean): boolean; virtual;
+ function ParseInput(PressedKey: cardinal; CharCode: UCS4Char; PressedDown : boolean): boolean; virtual;
// FIXME: ParseMouse is not implemented in any subclass and not even used anywhere in the code
// -> do this before activation of this method
//function ParseMouse(Typ: integer; X: integer; Y: integer): boolean; virtual; abstract;
@@ -1521,7 +1521,7 @@ begin
Background.OnFinish;
end;
-function TMenu.ParseInput(PressedKey: cardinal; CharCode: WideChar; PressedDown: boolean): boolean;
+function TMenu.ParseInput(PressedKey: Cardinal; CharCode: UCS4Char; PressedDown: boolean): boolean;
begin
// nothing
Result := true;
diff --git a/unicode/src/screens/UScreenCredits.pas b/unicode/src/screens/UScreenCredits.pas
index 2fb73a81..de559cc6 100644
--- a/unicode/src/screens/UScreenCredits.pas
+++ b/unicode/src/screens/UScreenCredits.pas
@@ -98,7 +98,7 @@ type
Fadeout: boolean;
constructor Create; override;
- function ParseInput(PressedKey: Cardinal; CharCode: WideChar; PressedDown: Boolean): Boolean; override;
+ function ParseInput(PressedKey: Cardinal; CharCode: UCS4Char; PressedDown: Boolean): Boolean; override;
function Draw: boolean; override;
procedure onShow; override;
procedure onHide; override;
@@ -178,7 +178,7 @@ uses
Math;
-function TScreenCredits.ParseInput(PressedKey: Cardinal; CharCode: WideChar; PressedDown: Boolean): Boolean;
+function TScreenCredits.ParseInput(PressedKey: Cardinal; CharCode: UCS4Char; PressedDown: Boolean): Boolean;
begin
Result := true;
If (PressedDown) Then
diff --git a/unicode/src/screens/UScreenEdit.pas b/unicode/src/screens/UScreenEdit.pas
index 14d45213..3be9308e 100644
--- a/unicode/src/screens/UScreenEdit.pas
+++ b/unicode/src/screens/UScreenEdit.pas
@@ -44,7 +44,7 @@ type
FileName: string;}
constructor Create; override;
procedure onShow; override;
- function ParseInput(PressedKey: Cardinal; CharCode: WideChar; PressedDown: Boolean): Boolean; override;
+ function ParseInput(PressedKey: Cardinal; CharCode: UCS4Char; PressedDown: Boolean): Boolean; override;
{ function Draw: boolean; override;
procedure Finish;}
end;
@@ -58,14 +58,14 @@ uses
UUnicodeUtils,
SysUtils;
-function TScreenEdit.ParseInput(PressedKey: Cardinal; CharCode: WideChar; PressedDown: Boolean): Boolean;
+function TScreenEdit.ParseInput(PressedKey: Cardinal; CharCode: UCS4Char; PressedDown: Boolean): Boolean;
begin
Result := true;
If (PressedDown) Then
begin // Key Down
// check normal keys
- case WideStringUpperCase(CharCode)[1] of
- 'Q':
+ case UCS4UpperCase(CharCode) of
+ Ord('Q'):
begin
Result := false;
Exit;
diff --git a/unicode/src/screens/UScreenEditConvert.pas b/unicode/src/screens/UScreenEditConvert.pas
index 712817c3..328398aa 100644
--- a/unicode/src/screens/UScreenEditConvert.pas
+++ b/unicode/src/screens/UScreenEditConvert.pas
@@ -111,7 +111,7 @@ type
function SelectedNumber: integer;
constructor Create; override;
procedure onShow; override;
- function ParseInput(PressedKey: Cardinal; CharCode: WideChar; PressedDown: Boolean): Boolean; override;
+ function ParseInput(PressedKey: Cardinal; CharCode: UCS4Char; PressedDown: Boolean): Boolean; override;
function Draw: boolean; override;
procedure onHide; override;
end;
@@ -130,14 +130,14 @@ uses
USkins,
UUnicodeUtils;
-function TScreenEditConvert.ParseInput(PressedKey: Cardinal; CharCode: WideChar; PressedDown: Boolean): Boolean;
+function TScreenEditConvert.ParseInput(PressedKey: Cardinal; CharCode: UCS4Char; PressedDown: Boolean): Boolean;
begin
Result := true;
If (PressedDown) Then
begin // Key Down
// check normal keys
- case WideStringUpperCase(CharCode)[1] of
- 'Q':
+ case UCS4UpperCase(CharCode) of
+ Ord('Q'):
begin
Result := false;
Exit;
diff --git a/unicode/src/screens/UScreenEditHeader.pas b/unicode/src/screens/UScreenEditHeader.pas
index 616c523b..10480299 100644
--- a/unicode/src/screens/UScreenEditHeader.pas
+++ b/unicode/src/screens/UScreenEditHeader.pas
@@ -73,7 +73,7 @@ type
constructor Create; override;
procedure onShow; override;
- function ParseInput(PressedKey: Cardinal; CharCode: WideChar; PressedDown: Boolean): Boolean; override;
+ function ParseInput(PressedKey: Cardinal; CharCode: UCS4Char; PressedDown: Boolean): Boolean; override;
{ function Draw: boolean; override;
procedure Finish;}
end;
@@ -89,15 +89,15 @@ uses
UTexture,
UUnicodeUtils;
-function TScreenEditHeader.ParseInput(PressedKey: Cardinal; CharCode: WideChar; PressedDown: Boolean): Boolean;
+function TScreenEditHeader.ParseInput(PressedKey: Cardinal; CharCode: UCS4Char; PressedDown: Boolean): Boolean;
var
T: integer;
begin
Result := true;
If (PressedDown) Then begin // Key Down
// check normal keys
- case WideStringUpperCase(CharCode)[1] of
- 'Q':
+ case UCS4UpperCase(CharCode) of
+ Ord('Q'):
begin
Result := false;
Exit;
@@ -165,11 +165,11 @@ begin
end;
case CharCode of
- #32..#255:
+ 32..255:
begin
if (Interaction >= 2) and (Interaction <= 13) then begin
Text[Interaction - 2 + TextTitle].Text :=
- Text[Interaction - 2 + TextTitle].Text + CharCode;
+ Text[Interaction - 2 + TextTitle].Text + UCS4ToUTF8String(CharCode);
SetRoundButtons;
end;
end;
diff --git a/unicode/src/screens/UScreenEditSub.pas b/unicode/src/screens/UScreenEditSub.pas
index 4189ec74..e3adeaf8 100644
--- a/unicode/src/screens/UScreenEditSub.pas
+++ b/unicode/src/screens/UScreenEditSub.pas
@@ -117,8 +117,8 @@ type
FadeOut: boolean;
constructor Create; override;
procedure onShow; override;
- function ParseInput(PressedKey: Cardinal; CharCode: WideChar; PressedDown: Boolean): Boolean; override;
- function ParseInputEditText(PressedKey: Cardinal; CharCode: WideChar; PressedDown: Boolean): Boolean;
+ function ParseInput(PressedKey: Cardinal; CharCode: UCS4Char; PressedDown: Boolean): Boolean; override;
+ function ParseInputEditText(PressedKey: Cardinal; CharCode: UCS4Char; PressedDown: Boolean): Boolean;
function Draw: boolean; override;
procedure onHide; override;
end;
@@ -135,7 +135,7 @@ uses
// Method for input parsing. If False is returned, GetNextWindow
// should be checked to know the next window to load;
-function TScreenEditSub.ParseInput(PressedKey: Cardinal; CharCode: WideChar; PressedDown: Boolean): Boolean;
+function TScreenEditSub.ParseInput(PressedKey: Cardinal; CharCode: UCS4Char; PressedDown: Boolean): Boolean;
var
SDL_ModState: Word;
R: real;
@@ -151,13 +151,13 @@ begin
If (PressedDown) then begin // Key Down
// check normal keys
- case WideStringUpperCase(CharCode)[1] of
- 'Q':
+ case UCS4UpperCase(CharCode) of
+ Ord('Q'):
begin
Result := false;
Exit;
end;
- 'S':
+ Ord('S'):
begin
// Save Song
if SDL_ModState = KMOD_LSHIFT then
@@ -171,19 +171,19 @@ begin
Exit;
end;
- 'D':
+ Ord('D'):
begin
// Divide lengths by 2
DivideBPM;
Exit;
end;
- 'M':
+ Ord('M'):
begin
// Multiply lengths by 2
MultiplyBPM;
Exit;
end;
- 'C':
+ Ord('C'):
begin
// Capitalize letter at the beginning of line
if SDL_ModState = 0 then
@@ -199,7 +199,7 @@ begin
Exit;
end;
- 'V':
+ Ord('V'):
begin
// Paste text
if SDL_ModState = KMOD_LCTRL then begin
@@ -213,13 +213,13 @@ begin
CopySentence(CopySrc, Lines[0].Current);
end;
end;
- 'T':
+ Ord('T'):
begin
// Fixes timings between sentences
FixTimings;
Exit;
end;
- 'P':
+ Ord('P'):
begin
if SDL_ModState = 0 then
begin
@@ -266,7 +266,7 @@ begin
end;
// Golden Note Patch
- 'G':
+ Ord('G'):
begin
if (Lines[0].Line[Lines[0].Current].Note[CurrentNote].NoteType = ntGolden) then
Lines[0].Line[Lines[0].Current].Note[CurrentNote].NoteType := ntNormal
@@ -277,7 +277,7 @@ begin
end;
// Freestyle Note Patch
- 'F':
+ Ord('F'):
begin
if (Lines[0].Line[Lines[0].Current].Note[CurrentNote].NoteType = ntFreestyle) then
Lines[0].Line[Lines[0].Current].Note[CurrentNote].NoteType := ntNormal
@@ -610,7 +610,7 @@ begin
end; // if
end;
-function TScreenEditSub.ParseInputEditText(PressedKey: Cardinal; CharCode: WideChar; PressedDown: Boolean): Boolean;
+function TScreenEditSub.ParseInputEditText(PressedKey: Cardinal; CharCode: UCS4Char; PressedDown: Boolean): Boolean;
var
SDL_ModState: Word;
begin
@@ -633,10 +633,12 @@ begin
// Exit Text Edit Mode
TextEditMode := false;
end;
- SDLK_0..SDLK_9, SDLK_A..SDLK_Z, SDLK_SPACE, SDLK_MINUS, SDLK_EXCLAIM, SDLK_COMMA, SDLK_SLASH, SDLK_ASTERISK, SDLK_QUESTION, SDLK_QUOTE, SDLK_QUOTEDBL:
+ SDLK_0..SDLK_9,
+ SDLK_A..SDLK_Z,
+ SDLK_SPACE, SDLK_MINUS, SDLK_EXCLAIM, SDLK_COMMA, SDLK_SLASH, SDLK_ASTERISK, SDLK_QUESTION, SDLK_QUOTE, SDLK_QUOTEDBL:
begin
Lines[0].Line[Lines[0].Current].Note[CurrentNote].Text :=
- Lines[0].Line[Lines[0].Current].Note[CurrentNote].Text + CharCode;
+ Lines[0].Line[Lines[0].Current].Note[CurrentNote].Text + UCS4ToUTF8String(CharCode);
end;
SDLK_BACKSPACE:
begin
@@ -720,7 +722,7 @@ begin
// temporary
{ for C := 0 to Lines[0].High do
for N := 0 to Lines[0].Line[C].HighNut do
- Lines[0].Line[C].Note[N].Text := AnsiLowerCase(Lines[0].Line[C].Note[N].Text);}
+ Lines[0].Line[C].Note[N].Text := UTF8LowerCase(Lines[0].Line[C].Note[N].Text);}
for C := 0 to Lines[0].High do begin
S := AnsiUpperCase(Copy(Lines[0].Line[C].Note[0].Text, 1, 1));
diff --git a/unicode/src/screens/UScreenLevel.pas b/unicode/src/screens/UScreenLevel.pas
index c0c856dd..188b32f2 100644
--- a/unicode/src/screens/UScreenLevel.pas
+++ b/unicode/src/screens/UScreenLevel.pas
@@ -40,7 +40,7 @@ type
TScreenLevel = class(TMenu)
public
constructor Create; override;
- function ParseInput(PressedKey: Cardinal; CharCode: WideChar; PressedDown: Boolean): Boolean; override;
+ function ParseInput(PressedKey: Cardinal; CharCode: UCS4Char; PressedDown: Boolean): Boolean; override;
procedure onShow; override;
procedure SetAnimationProgress(Progress: real); override;
end;
@@ -54,14 +54,14 @@ uses UGraphic,
UTexture,
UUnicodeUtils;
-function TScreenLevel.ParseInput(PressedKey: Cardinal; CharCode: WideChar; PressedDown: Boolean): Boolean;
+function TScreenLevel.ParseInput(PressedKey: Cardinal; CharCode: UCS4Char; PressedDown: Boolean): Boolean;
begin
Result := true;
If (PressedDown) Then
begin // Key Down
// check normal keys
- case WideStringUpperCase(CharCode)[1] of
- 'Q':
+ case UCS4UpperCase(CharCode) of
+ Ord('Q'):
begin
Result := false;
Exit;
diff --git a/unicode/src/screens/UScreenLoading.pas b/unicode/src/screens/UScreenLoading.pas
index f4a3508a..e52823be 100644
--- a/unicode/src/screens/UScreenLoading.pas
+++ b/unicode/src/screens/UScreenLoading.pas
@@ -46,7 +46,7 @@ type
Fadeout: boolean;
constructor Create; override;
procedure onShow; override;
- function ParseInput(PressedKey: Cardinal; CharCode: WideChar; PressedDown: Boolean): Boolean; override;
+ function ParseInput(PressedKey: Cardinal; CharCode: UCS4Char; PressedDown: Boolean): Boolean; override;
end;
implementation
@@ -54,7 +54,7 @@ implementation
uses UGraphic,
UTime;
-function TScreenLoading.ParseInput(PressedKey: Cardinal; CharCode: WideChar; PressedDown: Boolean): Boolean;
+function TScreenLoading.ParseInput(PressedKey: Cardinal; CharCode: UCS4Char; PressedDown: Boolean): Boolean;
begin
Result := true;
end;
diff --git a/unicode/src/screens/UScreenMain.pas b/unicode/src/screens/UScreenMain.pas
index ed8e2170..0909fc8b 100644
--- a/unicode/src/screens/UScreenMain.pas
+++ b/unicode/src/screens/UScreenMain.pas
@@ -49,7 +49,7 @@ type
TextDescriptionLong: integer;
constructor Create; override;
- function ParseInput(PressedKey: cardinal; CharCode: widechar;
+ function ParseInput(PressedKey: Cardinal; CharCode: UCS4Char;
PressedDown: boolean): boolean; override;
procedure onShow; override;
procedure InteractNext; override;
@@ -75,7 +75,7 @@ uses
USkins,
UUnicodeUtils;
-function TScreenMain.ParseInput(PressedKey: cardinal; CharCode: widechar;
+function TScreenMain.ParseInput(PressedKey: Cardinal; CharCode: UCS4Char;
PressedDown: boolean): boolean;
var
SDL_ModState: word;
@@ -88,22 +88,19 @@ begin
if (PressedDown) then
begin // Key Down
// check normal keys
- case WideStringUpperCase(CharCode)[1] of
- 'Q':
- begin
+ case UCS4UpperCase(CharCode) of
+ Ord('Q'): begin
Result := False;
Exit;
end;
- 'C':
- begin
+ Ord('C'): begin
if (SDL_ModState = KMOD_LALT) then
begin
FadeTo(@ScreenCredits, SoundLib.Start);
Exit;
end;
end;
- 'M':
- begin
+ Ord('M'): begin
if (Ini.Players >= 1) and (Length(DLLMan.Plugins) >= 1) then
begin
FadeTo(@ScreenPartyOptions, SoundLib.Start);
@@ -111,14 +108,12 @@ begin
end;
end;
- 'S':
- begin
+ Ord('S'): begin
FadeTo(@ScreenStatMain, SoundLib.Start);
Exit;
end;
- 'E':
- begin
+ Ord('E'): begin
FadeTo(@ScreenEdit, SoundLib.Start);
Exit;
end;
diff --git a/unicode/src/screens/UScreenName.pas b/unicode/src/screens/UScreenName.pas
index 3debabc3..244a559d 100644
--- a/unicode/src/screens/UScreenName.pas
+++ b/unicode/src/screens/UScreenName.pas
@@ -47,7 +47,7 @@ type
public
Goto_SingScreen: Boolean; //If True then next Screen in SingScreen
constructor Create; override;
- function ParseInput(PressedKey: Cardinal; CharCode: WideChar; PressedDown: Boolean): Boolean; override;
+ function ParseInput(PressedKey: Cardinal; CharCode: UCS4Char; PressedDown: Boolean): Boolean; override;
procedure onShow; override;
procedure SetAnimationProgress(Progress: real); override;
end;
@@ -62,7 +62,7 @@ uses
UUnicodeUtils;
-function TScreenName.ParseInput(PressedKey: Cardinal; CharCode: WideChar; PressedDown: Boolean): Boolean;
+function TScreenName.ParseInput(PressedKey: Cardinal; CharCode: UCS4Char; PressedDown: Boolean): Boolean;
var
I: integer;
SDL_ModState: Word;
@@ -79,7 +79,7 @@ begin
IsPunctuationChar(CharCode)) then
begin
Button[Interaction].Text[0].Text := Button[Interaction].Text[0].Text +
- UTF8Encode(CharCode);
+ UCS4ToUTF8String(CharCode);
Exit;
end;
diff --git a/unicode/src/screens/UScreenOpen.pas b/unicode/src/screens/UScreenOpen.pas
index 8c03ba50..ac524f4c 100644
--- a/unicode/src/screens/UScreenOpen.pas
+++ b/unicode/src/screens/UScreenOpen.pas
@@ -33,8 +33,22 @@ interface
{$I switches.inc}
-uses UMenu, UMusic, SDL, SysUtils, UFiles, UTime, USongs, UIni, ULog, UTexture, UMenuText,
- ULyrics, Math, gl, UThemes;
+uses
+ SDL,
+ SysUtils,
+ Math,
+ gl,
+ UMenu,
+ UMusic,
+ UFiles,
+ UTime,
+ USongs,
+ UIni,
+ ULog,
+ UTexture,
+ UMenuText,
+ ULyrics,
+ UThemes;
type
TScreenOpen = class(TMenu)
@@ -49,25 +63,34 @@ type
procedure AddBox(X, Y, W, H: real);
constructor Create; override;
procedure onShow; override;
- function ParseInput(PressedKey: Cardinal; CharCode: WideChar; PressedDown: Boolean): Boolean; override;
+ function ParseInput(PressedKey: Cardinal; CharCode: UCS4Char; PressedDown: Boolean): Boolean; override;
// function Draw: boolean; override;
// procedure Finish;
end;
implementation
-uses UGraphic, UDraw, UMain, USkins;
-function TScreenOpen.ParseInput(PressedKey: Cardinal; CharCode: WideChar; PressedDown: Boolean): Boolean;
+uses
+ UGraphic,
+ UDraw,
+ UMain,
+ USkins,
+ UUnicodeUtils;
+
+function TScreenOpen.ParseInput(PressedKey: Cardinal; CharCode: UCS4Char; PressedDown: Boolean): Boolean;
begin
Result := true;
if (PressedDown) then begin // Key Down
// check normal keys
case CharCode of
- '0'..'9', 'a'..'z', 'A'..'Z', ' ', '-', '.', ':', '\':
+ Ord('0')..Ord('9'),
+ Ord('a')..Ord('z'),
+ Ord('A')..Ord('Z'),
+ Ord(' '), Ord('-'), Ord('.'), Ord(':'), Ord('\'):
begin
if Interaction = 0 then begin
- Text[TextN].Text := Text[TextN].Text + CharCode;
+ Text[TextN].Text := Text[TextN].Text + UCS4ToUTF8String(CharCode);
end;
end;
end;
diff --git a/unicode/src/screens/UScreenOptions.pas b/unicode/src/screens/UScreenOptions.pas
index 30f69987..ab49c49c 100644
--- a/unicode/src/screens/UScreenOptions.pas
+++ b/unicode/src/screens/UScreenOptions.pas
@@ -48,7 +48,7 @@ type
public
TextDescription: integer;
constructor Create; override;
- function ParseInput(PressedKey: Cardinal; CharCode: WideChar; PressedDown: Boolean): Boolean; override;
+ function ParseInput(PressedKey: Cardinal; CharCode: UCS4Char; PressedDown: Boolean): Boolean; override;
procedure onShow; override;
procedure InteractNext; override;
procedure InteractPrev; override;
@@ -63,14 +63,14 @@ uses
UGraphic,
UUnicodeUtils;
-function TScreenOptions.ParseInput(PressedKey: Cardinal; CharCode: WideChar; PressedDown: Boolean): Boolean;
+function TScreenOptions.ParseInput(PressedKey: Cardinal; CharCode: UCS4Char; PressedDown: Boolean): Boolean;
begin
Result := true;
If (PressedDown) Then
begin // Key Down
// check normal keys
- case WideStringUpperCase(CharCode)[1] of
- 'Q':
+ case UCS4UpperCase(CharCode) of
+ Ord('Q'):
begin
Result := false;
Exit;
diff --git a/unicode/src/screens/UScreenOptionsAdvanced.pas b/unicode/src/screens/UScreenOptionsAdvanced.pas
index bbfb7813..a6564bf1 100644
--- a/unicode/src/screens/UScreenOptionsAdvanced.pas
+++ b/unicode/src/screens/UScreenOptionsAdvanced.pas
@@ -46,7 +46,7 @@ type
TScreenOptionsAdvanced = class(TMenu)
public
constructor Create; override;
- function ParseInput(PressedKey: Cardinal; CharCode: WideChar; PressedDown: Boolean): Boolean; override;
+ function ParseInput(PressedKey: Cardinal; CharCode: UCS4Char; PressedDown: Boolean): Boolean; override;
procedure onShow; override;
end;
@@ -57,14 +57,14 @@ uses
UUnicodeUtils,
SysUtils;
-function TScreenOptionsAdvanced.ParseInput(PressedKey: Cardinal; CharCode: WideChar; PressedDown: Boolean): Boolean;
+function TScreenOptionsAdvanced.ParseInput(PressedKey: Cardinal; CharCode: UCS4Char; PressedDown: Boolean): Boolean;
begin
Result := true;
If (PressedDown) Then
begin // Key Down
// check normal keys
- case WideStringUpperCase(CharCode)[1] of
- 'Q':
+ case UCS4UpperCase(CharCode) of
+ Ord('Q'):
begin
Result := false;
Exit;
diff --git a/unicode/src/screens/UScreenOptionsGame.pas b/unicode/src/screens/UScreenOptionsGame.pas
index 07249591..c5af4ca2 100644
--- a/unicode/src/screens/UScreenOptionsGame.pas
+++ b/unicode/src/screens/UScreenOptionsGame.pas
@@ -48,7 +48,7 @@ type
public
old_Tabs, old_Sorting: integer;
constructor Create; override;
- function ParseInput(PressedKey: Cardinal; CharCode: WideChar; PressedDown: Boolean): Boolean; override;
+ function ParseInput(PressedKey: Cardinal; CharCode: UCS4Char; PressedDown: Boolean): Boolean; override;
procedure onShow; override;
procedure RefreshSongs;
end;
@@ -60,14 +60,14 @@ uses
UUnicodeUtils,
SysUtils;
-function TScreenOptionsGame.ParseInput(PressedKey: Cardinal; CharCode: WideChar; PressedDown: Boolean): Boolean;
+function TScreenOptionsGame.ParseInput(PressedKey: Cardinal; CharCode: UCS4Char; PressedDown: Boolean): Boolean;
begin
Result := true;
If (PressedDown) Then
begin // Key Down
// check normal keys
- case WideStringUpperCase(CharCode)[1] of
- 'Q':
+ case UCS4UpperCase(CharCode) of
+ Ord('Q'):
begin
Result := false;
Exit;
diff --git a/unicode/src/screens/UScreenOptionsGraphics.pas b/unicode/src/screens/UScreenOptionsGraphics.pas
index bd233597..a0890dbe 100644
--- a/unicode/src/screens/UScreenOptionsGraphics.pas
+++ b/unicode/src/screens/UScreenOptionsGraphics.pas
@@ -46,7 +46,7 @@ type
TScreenOptionsGraphics = class(TMenu)
public
constructor Create; override;
- function ParseInput(PressedKey: Cardinal; CharCode: WideChar; PressedDown: Boolean): Boolean; override;
+ function ParseInput(PressedKey: Cardinal; CharCode: UCS4Char; PressedDown: Boolean): Boolean; override;
procedure onShow; override;
end;
@@ -58,14 +58,14 @@ uses
UUnicodeUtils,
SysUtils;
-function TScreenOptionsGraphics.ParseInput(PressedKey: Cardinal; CharCode: WideChar; PressedDown: Boolean): Boolean;
+function TScreenOptionsGraphics.ParseInput(PressedKey: Cardinal; CharCode: UCS4Char; PressedDown: Boolean): Boolean;
begin
Result := true;
If (PressedDown) Then
begin // Key Down
// check normal keys
- case WideStringUpperCase(CharCode)[1] of
- 'Q':
+ case UCS4UpperCase(CharCode) of
+ Ord('Q'):
begin
Result := false;
Exit;
diff --git a/unicode/src/screens/UScreenOptionsLyrics.pas b/unicode/src/screens/UScreenOptionsLyrics.pas
index c237bf83..c8995ae4 100644
--- a/unicode/src/screens/UScreenOptionsLyrics.pas
+++ b/unicode/src/screens/UScreenOptionsLyrics.pas
@@ -46,7 +46,7 @@ type
TScreenOptionsLyrics = class(TMenu)
public
constructor Create; override;
- function ParseInput(PressedKey: Cardinal; CharCode: WideChar; PressedDown: Boolean): Boolean; override;
+ function ParseInput(PressedKey: Cardinal; CharCode: UCS4Char; PressedDown: Boolean): Boolean; override;
procedure onShow; override;
end;
@@ -57,14 +57,14 @@ uses
UUnicodeUtils,
SysUtils;
-function TScreenOptionsLyrics.ParseInput(PressedKey: Cardinal; CharCode: WideChar; PressedDown: Boolean): Boolean;
+function TScreenOptionsLyrics.ParseInput(PressedKey: Cardinal; CharCode: UCS4Char; PressedDown: Boolean): Boolean;
begin
Result := true;
If (PressedDown) Then
begin // Key Down
// check normal keys
- case WideStringUpperCase(CharCode)[1] of
- 'Q':
+ case UCS4UpperCase(CharCode) of
+ Ord('Q'):
begin
Result := false;
Exit;
diff --git a/unicode/src/screens/UScreenOptionsRecord.pas b/unicode/src/screens/UScreenOptionsRecord.pas
index 144ae0cf..391c2090 100644
--- a/unicode/src/screens/UScreenOptionsRecord.pas
+++ b/unicode/src/screens/UScreenOptionsRecord.pas
@@ -95,7 +95,7 @@ type
public
constructor Create; override;
function Draw: boolean; override;
- function ParseInput(PressedKey: Cardinal; CharCode: WideChar; PressedDown: Boolean): Boolean; override;
+ function ParseInput(PressedKey: Cardinal; CharCode: UCS4Char; PressedDown: Boolean): Boolean; override;
procedure onShow; override;
procedure onHide; override;
end;
@@ -129,31 +129,31 @@ uses
UUnicodeUtils,
ULog;
-function TScreenOptionsRecord.ParseInput(PressedKey: Cardinal; CharCode: WideChar; PressedDown: Boolean): Boolean;
+function TScreenOptionsRecord.ParseInput(PressedKey: Cardinal; CharCode: UCS4Char; PressedDown: Boolean): Boolean;
begin
Result := true;
If (PressedDown) Then
begin // Key Down
// check normal keys
- case WideStringUpperCase(CharCode)[1] of
- 'Q':
+ case UCS4UpperCase(CharCode) of
+ Ord('Q'):
begin
Result := false;
Exit;
end;
- '+':
+ Ord('+'):
begin
// FIXME: add a nice volume-slider instead
// or at least provide visualization and acceleration if the user holds the key pressed.
ChangeVolume(0.02);
end;
- '-':
+ Ord('-'):
begin
// FIXME: add a nice volume-slider instead
// or at least provide visualization and acceleration if the user holds the key pressed.
ChangeVolume(-0.02);
end;
- 'T':
+ Ord('T'):
begin
if ((SDL_GetModState() and KMOD_SHIFT) <> 0) then
Ini.ThresholdIndex := (Ini.ThresholdIndex + Length(IThresholdVals) - 1) mod Length(IThresholdVals)
diff --git a/unicode/src/screens/UScreenOptionsSound.pas b/unicode/src/screens/UScreenOptionsSound.pas
index 17cef0a4..d0125a9d 100644
--- a/unicode/src/screens/UScreenOptionsSound.pas
+++ b/unicode/src/screens/UScreenOptionsSound.pas
@@ -46,7 +46,7 @@ type
TScreenOptionsSound = class(TMenu)
public
constructor Create; override;
- function ParseInput(PressedKey: cardinal; CharCode: widechar;
+ function ParseInput(PressedKey: Cardinal; CharCode: UCS4Char;
PressedDown: boolean): boolean; override;
procedure onShow; override;
end;
@@ -59,14 +59,14 @@ uses
SysUtils;
function TScreenOptionsSound.ParseInput(PressedKey: cardinal;
- CharCode: widechar; PressedDown: boolean): boolean;
+ CharCode: UCS4Char; PressedDown: boolean): boolean;
begin
Result := True;
if (PressedDown) then
begin // Key Down
// check normal keys
- case WideStringUpperCase(CharCode)[1] of
- 'Q':
+ case UCS4UpperCase(CharCode) of
+ Ord('Q'):
begin
Result := False;
Exit;
diff --git a/unicode/src/screens/UScreenOptionsThemes.pas b/unicode/src/screens/UScreenOptionsThemes.pas
index 07e948df..dcd870ca 100644
--- a/unicode/src/screens/UScreenOptionsThemes.pas
+++ b/unicode/src/screens/UScreenOptionsThemes.pas
@@ -49,7 +49,7 @@ type
public
SkinSelect: Integer;
constructor Create; override;
- function ParseInput(PressedKey: Cardinal; CharCode: WideChar; PressedDown: Boolean): Boolean; override;
+ function ParseInput(PressedKey: Cardinal; CharCode: UCS4Char; PressedDown: Boolean): Boolean; override;
procedure onShow; override;
procedure InteractInc; override;
procedure InteractDec; override;
@@ -64,14 +64,14 @@ uses
UUnicodeUtils,
SysUtils;
-function TScreenOptionsThemes.ParseInput(PressedKey: Cardinal; CharCode: WideChar; PressedDown: Boolean): Boolean;
+function TScreenOptionsThemes.ParseInput(PressedKey: Cardinal; CharCode: UCS4Char; PressedDown: Boolean): Boolean;
begin
Result := true;
If (PressedDown) Then
begin // Key Down
// check normal keys
- case WideStringUpperCase(CharCode)[1] of
- 'Q':
+ case UCS4UpperCase(CharCode) of
+ Ord('Q'):
begin
Result := false;
Exit;
diff --git a/unicode/src/screens/UScreenPartyNewRound.pas b/unicode/src/screens/UScreenPartyNewRound.pas
index 1b83b6e4..afcf2f9d 100644
--- a/unicode/src/screens/UScreenPartyNewRound.pas
+++ b/unicode/src/screens/UScreenPartyNewRound.pas
@@ -100,7 +100,7 @@ type
constructor Create; override;
- function ParseInput(PressedKey: Cardinal; CharCode: WideChar; PressedDown: Boolean): Boolean; override;
+ function ParseInput(PressedKey: Cardinal; CharCode: UCS4Char; PressedDown: Boolean): Boolean; override;
procedure onShow; override;
procedure SetAnimationProgress(Progress: real); override;
end;
@@ -119,14 +119,14 @@ uses
ULog,
UUnicodeUtils;
-function TScreenPartyNewRound.ParseInput(PressedKey: Cardinal; CharCode: WideChar; PressedDown: Boolean): Boolean;
+function TScreenPartyNewRound.ParseInput(PressedKey: Cardinal; CharCode: UCS4Char; PressedDown: Boolean): Boolean;
begin
Result := true;
If (PressedDown) Then
begin // Key Down
// check normal keys
- case WideStringUpperCase(CharCode)[1] of
- 'Q':
+ case UCS4UpperCase(CharCode) of
+ Ord('Q'):
begin
Result := false;
Exit;
diff --git a/unicode/src/screens/UScreenPartyOptions.pas b/unicode/src/screens/UScreenPartyOptions.pas
index 9bd47836..b484144b 100644
--- a/unicode/src/screens/UScreenPartyOptions.pas
+++ b/unicode/src/screens/UScreenPartyOptions.pas
@@ -61,7 +61,7 @@ type
NumPlayer1, NumPlayer2, NumPlayer3: Integer;
constructor Create; override;
- function ParseInput(PressedKey: Cardinal; CharCode: WideChar; PressedDown: Boolean): Boolean; override;
+ function ParseInput(PressedKey: Cardinal; CharCode: UCS4Char; PressedDown: Boolean): Boolean; override;
procedure onShow; override;
procedure SetAnimationProgress(Progress: real); override;
procedure SetPlaylist2;
@@ -90,7 +90,7 @@ uses
USongs,
UUnicodeUtils;
-function TScreenPartyOptions.ParseInput(PressedKey: Cardinal; CharCode: WideChar; PressedDown: Boolean): Boolean;
+function TScreenPartyOptions.ParseInput(PressedKey: Cardinal; CharCode: UCS4Char; PressedDown: Boolean): Boolean;
var
I, J: Integer;
OnlyMultiPlayer: boolean;
@@ -99,8 +99,8 @@ begin
If (PressedDown) Then
begin // Key Down
// check normal keys
- case WideStringUpperCase(CharCode)[1] of
- 'Q':
+ case UCS4UpperCase(CharCode) of
+ Ord('Q'):
begin
Result := false;
Exit;
diff --git a/unicode/src/screens/UScreenPartyPlayer.pas b/unicode/src/screens/UScreenPartyPlayer.pas
index 799d00e5..3e453058 100644
--- a/unicode/src/screens/UScreenPartyPlayer.pas
+++ b/unicode/src/screens/UScreenPartyPlayer.pas
@@ -64,16 +64,22 @@ type
Player12Name: Cardinal;
constructor Create; override;
- function ParseInput(PressedKey: Cardinal; CharCode: WideChar; PressedDown: Boolean): Boolean; override;
+ function ParseInput(PressedKey: Cardinal; CharCode: UCS4Char; PressedDown: Boolean): Boolean; override;
procedure onShow; override;
procedure SetAnimationProgress(Progress: real); override;
end;
implementation
-uses UGraphic, UMain, UIni, UTexture, UParty;
-
-function TScreenPartyPlayer.ParseInput(PressedKey: Cardinal; CharCode: WideChar; PressedDown: Boolean): Boolean;
+uses
+ UGraphic,
+ UMain,
+ UIni,
+ UTexture,
+ UParty,
+ UUnicodeUtils;
+
+function TScreenPartyPlayer.ParseInput(PressedKey: Cardinal; CharCode: UCS4Char; PressedDown: Boolean): Boolean;
var
SDL_ModState: Word;
procedure IntNext;
@@ -100,9 +106,14 @@ begin
begin // Key Down
// check normal keys
case CharCode of
- '0'..'9', 'a'..'z', 'A'..'Z', ' ', '-', '_', '!', ',', '<', '/', '*', '?', '''', '"':
+ Ord('0')..Ord('9'),
+ Ord('a')..Ord('z'),
+ Ord('A')..Ord('Z'),
+ Ord(' '), Ord('-'), Ord('_'), Ord('!'), Ord(','), Ord('<'), Ord('/'),
+ Ord('*'), Ord('?'), Ord(''''), Ord('"'):
begin
- Button[Interaction].Text[0].Text := Button[Interaction].Text[0].Text + CharCode;
+ Button[Interaction].Text[0].Text := Button[Interaction].Text[0].Text +
+ UCS4ToUTF8String(CharCode);
Exit;
end;
end;
diff --git a/unicode/src/screens/UScreenPartyScore.pas b/unicode/src/screens/UScreenPartyScore.pas
index a7ebadf5..5934a389 100644
--- a/unicode/src/screens/UScreenPartyScore.pas
+++ b/unicode/src/screens/UScreenPartyScore.pas
@@ -69,7 +69,7 @@ type
MaxScore: Word;
constructor Create; override;
- function ParseInput(PressedKey: Cardinal; CharCode: WideChar; PressedDown: Boolean): Boolean; override;
+ function ParseInput(PressedKey: Cardinal; CharCode: UCS4Char; PressedDown: Boolean): Boolean; override;
procedure onShow; override;
procedure SetAnimationProgress(Progress: real); override;
end;
@@ -86,14 +86,14 @@ uses
USkins,
UUnicodeUtils;
-function TScreenPartyScore.ParseInput(PressedKey: Cardinal; CharCode: WideChar; PressedDown: Boolean): Boolean;
+function TScreenPartyScore.ParseInput(PressedKey: Cardinal; CharCode: UCS4Char; PressedDown: Boolean): Boolean;
begin
Result := true;
If (PressedDown) Then
begin // Key Down
// check normal keys
- case WideStringUpperCase(CharCode)[1] of
- 'Q':
+ case UCS4UpperCase(CharCode) of
+ Ord('Q'):
begin
Result := false;
Exit;
diff --git a/unicode/src/screens/UScreenPartyWin.pas b/unicode/src/screens/UScreenPartyWin.pas
index 6e56a1a8..dc3c5ac0 100644
--- a/unicode/src/screens/UScreenPartyWin.pas
+++ b/unicode/src/screens/UScreenPartyWin.pas
@@ -62,7 +62,7 @@ type
TextWinner: Cardinal;
constructor Create; override;
- function ParseInput(PressedKey: Cardinal; CharCode: WideChar; PressedDown: Boolean): Boolean; override;
+ function ParseInput(PressedKey: Cardinal; CharCode: UCS4Char; PressedDown: Boolean): Boolean; override;
procedure onShow; override;
procedure SetAnimationProgress(Progress: real); override;
end;
@@ -77,14 +77,14 @@ uses
ULanguage,
UUnicodeUtils;
-function TScreenPartyWin.ParseInput(PressedKey: Cardinal; CharCode: WideChar; PressedDown: Boolean): Boolean;
+function TScreenPartyWin.ParseInput(PressedKey: Cardinal; CharCode: UCS4Char; PressedDown: Boolean): Boolean;
begin
Result := true;
If (PressedDown) Then
begin // Key Down
// check normal keys
- case WideStringUpperCase(CharCode)[1] of
- 'Q':
+ case UCS4UpperCase(CharCode) of
+ Ord('Q'):
begin
Result := false;
Exit;
diff --git a/unicode/src/screens/UScreenPopup.pas b/unicode/src/screens/UScreenPopup.pas
index 8fcb7f2f..74107117 100644
--- a/unicode/src/screens/UScreenPopup.pas
+++ b/unicode/src/screens/UScreenPopup.pas
@@ -47,7 +47,7 @@ type
Visible: Boolean; //Whether the Menu should be Drawn
constructor Create; override;
- function ParseInput(PressedKey: Cardinal; CharCode: WideChar; PressedDown: Boolean): Boolean; override;
+ function ParseInput(PressedKey: Cardinal; CharCode: UCS4Char; PressedDown: Boolean): Boolean; override;
procedure onShow; override;
procedure ShowPopup(msg: String);
function Draw: boolean; override;
@@ -61,7 +61,7 @@ type
Visible: Boolean; //Whether the Menu should be Drawn
constructor Create; override;
- function ParseInput(PressedKey: Cardinal; CharCode: WideChar; PressedDown: Boolean): Boolean; override;
+ function ParseInput(PressedKey: Cardinal; CharCode: UCS4Char; PressedDown: Boolean): Boolean; override;
procedure onShow; override;
procedure onHide; override;
procedure ShowPopup(msg: String);
@@ -86,14 +86,14 @@ uses
UDisplay,
UUnicodeUtils;
-function TScreenPopupCheck.ParseInput(PressedKey: Cardinal; CharCode: WideChar; PressedDown: Boolean): Boolean;
+function TScreenPopupCheck.ParseInput(PressedKey: Cardinal; CharCode: UCS4Char; PressedDown: Boolean): Boolean;
begin
Result := true;
If (PressedDown) Then
begin // Key Down
// check normal keys
- case WideStringUpperCase(CharCode)[1] of
- 'Q':
+ case UCS4UpperCase(CharCode) of
+ Ord('Q'):
begin
Result := false;
Exit;
@@ -191,7 +191,7 @@ end;
// error popup
-function TScreenPopupError.ParseInput(PressedKey: Cardinal; CharCode: WideChar; PressedDown: Boolean): Boolean;
+function TScreenPopupError.ParseInput(PressedKey: Cardinal; CharCode: UCS4Char; PressedDown: Boolean): Boolean;
begin
Result := true;
If (PressedDown) Then
diff --git a/unicode/src/screens/UScreenScore.pas b/unicode/src/screens/UScreenScore.pas
index c7f0d8f1..e807f8d8 100644
--- a/unicode/src/screens/UScreenScore.pas
+++ b/unicode/src/screens/UScreenScore.pas
@@ -131,7 +131,7 @@ type
constructor Create; override;
- function ParseInput(PressedKey: Cardinal; CharCode: WideChar; PressedDown: Boolean): Boolean; override;
+ function ParseInput(PressedKey: Cardinal; CharCode: UCS4Char; PressedDown: Boolean): Boolean; override;
procedure onShow; override;
procedure onShowFinish; override;
function Draw: boolean; override;
@@ -165,13 +165,13 @@ uses
ULanguage,
UUnicodeUtils;
-function TScreenScore.ParseInput(PressedKey: Cardinal; CharCode: WideChar; PressedDown: Boolean): Boolean;
+function TScreenScore.ParseInput(PressedKey: Cardinal; CharCode: UCS4Char; PressedDown: Boolean): Boolean;
begin
Result := true;
If (PressedDown) Then begin
// check normal keys
- case WideStringUpperCase(CharCode)[1] of
- 'Q':
+ case UCS4UpperCase(CharCode) of
+ Ord('Q'):
begin
Result := false;
Exit;
diff --git a/unicode/src/screens/UScreenSing.pas b/unicode/src/screens/UScreenSing.pas
index 1be1371e..94d2b550 100644
--- a/unicode/src/screens/UScreenSing.pas
+++ b/unicode/src/screens/UScreenSing.pas
@@ -107,7 +107,7 @@ type
procedure onShowFinish; override;
procedure onHide; override;
- function ParseInput(PressedKey: cardinal; CharCode: widechar;
+ function ParseInput(PressedKey: cardinal; CharCode: UCS4Char;
PressedDown: boolean): boolean; override;
function Draw: boolean; override;
@@ -133,15 +133,15 @@ uses
// Method for input parsing. If False is returned, GetNextWindow
// should be checked to know the next window to load;
-function TScreenSing.ParseInput(PressedKey: cardinal; CharCode: widechar;
+function TScreenSing.ParseInput(PressedKey: Cardinal; CharCode: UCS4Char;
PressedDown: boolean): boolean;
begin
Result := True;
if (PressedDown) then
begin // Key Down
// check normal keys
- case WideStringUpperCase(CharCode)[1] of
- 'Q':
+ case UCS4UpperCase(CharCode) of
+ Ord('Q'):
begin
//When not ask before Exit then Finish now
if (Ini.AskbeforeDel <> 1) then
@@ -153,7 +153,7 @@ begin
Result := False;
Exit;
end;
- 'V': //Show Visualization
+ Ord('V'): //Show Visualization
begin
fShowVisualization := not fShowVisualization;
@@ -167,7 +167,7 @@ begin
Exit;
end;
- 'P':
+ Ord('P'):
begin
Pause;
Exit;
diff --git a/unicode/src/screens/UScreenSingModi.pas b/unicode/src/screens/UScreenSingModi.pas
index c4d4723f..5230d33a 100644
--- a/unicode/src/screens/UScreenSingModi.pas
+++ b/unicode/src/screens/UScreenSingModi.pas
@@ -92,7 +92,7 @@ type
constructor Create; override;
procedure onShow; override;
//procedure onShowFinish; override;
- function ParseInput(PressedKey: Cardinal; CharCode: WideChar; PressedDown: Boolean): Boolean; override;
+ function ParseInput(PressedKey: Cardinal; CharCode: UCS4Char; PressedDown: Boolean): Boolean; override;
function Draw: boolean; override;
procedure Finish; override;
//procedure Pause; //Pause Mod(Toggles Pause)
@@ -123,7 +123,7 @@ uses UGraphic, UDraw, UMain, Classes, URecord, ULanguage, math, UDLLManager, USk
// Method for input parsing. If False is returned, GetNextWindow
// should be checked to know the next window to load;
-function TScreenSingModi.ParseInput(PressedKey: Cardinal; CharCode: WideChar; PressedDown: Boolean): Boolean;
+function TScreenSingModi.ParseInput(PressedKey: Cardinal; CharCode: UCS4Char; PressedDown: Boolean): Boolean;
begin
Result := true;
If (PressedDown) Then
diff --git a/unicode/src/screens/UScreenSong.pas b/unicode/src/screens/UScreenSong.pas
index 5336efe5..ac1ee194 100644
--- a/unicode/src/screens/UScreenSong.pas
+++ b/unicode/src/screens/UScreenSong.pas
@@ -120,7 +120,7 @@ type
procedure SetScroll4;
procedure SetScroll5;
procedure SetScroll6;
- function ParseInput(PressedKey: Cardinal; CharCode: WideChar; PressedDown: Boolean): Boolean; override;
+ function ParseInput(PressedKey: Cardinal; CharCode: UCS4Char; PressedDown: Boolean): Boolean; override;
function Draw: boolean; override;
procedure GenerateThumbnails();
procedure onShow; override;
@@ -243,7 +243,7 @@ end;
// Method for input parsing. If False is returned, GetNextWindow
// should be checked to know the next window to load;
-function TScreenSong.ParseInput(PressedKey: Cardinal; CharCode: WideChar; PressedDown: Boolean): Boolean;
+function TScreenSong.ParseInput(PressedKey: Cardinal; CharCode: UCS4Char; PressedDown: Boolean): Boolean;
var
I: integer;
I2: integer;
@@ -274,9 +274,9 @@ begin
//Jump to Artist/Titel
if ((SDL_ModState and KMOD_LALT <> 0) and (Mode = smNormal)) then
begin
- UpperLetter := UCS4UpperCase(WideStringToUCS4String(CharCode)[0]);
+ UpperLetter := UCS4UpperCase(CharCode);
- if (UpperLetter in ([UCS4Char('A')..UCS4Char('Z'), UCS4Char('0') .. UCS4Char('9')]) ) then
+ if (UpperLetter in ([Ord('A')..Ord('Z'), Ord('0') .. Ord('9')]) ) then
begin
I2 := Length(CatSongs.Song);
@@ -333,14 +333,14 @@ begin
end;
// check normal keys
- case WideStringUpperCase(CharCode)[1] of
- 'Q':
+ case UCS4UpperCase(CharCode) of
+ Ord('Q'):
begin
Result := false;
Exit;
end;
- 'M': //Show SongMenu
+ Ord('M'): //Show SongMenu
begin
if (Songs.SongList.Count > 0) then
begin
@@ -374,7 +374,7 @@ begin
Exit;
end;
- 'P': //Show Playlist Menu
+ Ord('P'): //Show Playlist Menu
begin
if (Songs.SongList.Count > 0) and (Mode = smNormal) then
begin
@@ -384,7 +384,7 @@ begin
Exit;
end;
- 'J': //Show Jumpto Menu
+ Ord('J'): //Show Jumpto Menu
begin
if (Songs.SongList.Count > 0) and (Mode = smNormal) then
begin
@@ -393,13 +393,13 @@ begin
Exit;
end;
- 'E':
+ Ord('E'):
begin
OpenEditor;
Exit;
end;
- 'R':
+ Ord('R'):
begin
if (Songs.SongList.Count > 0) and (Mode = smNormal) then
begin
@@ -522,7 +522,7 @@ begin
if (CatSongs.CatNumShow < -1) then
begin
//Atm: Set Empty Filter
- CatSongs.SetFilter('', 0);
+ CatSongs.SetFilter('', fltAll);
//Show Cat in Top Left Mod
HideCatTL;
diff --git a/unicode/src/screens/UScreenSongJumpto.pas b/unicode/src/screens/UScreenSongJumpto.pas
index 17696b20..b6979f63 100644
--- a/unicode/src/screens/UScreenSongJumpto.pas
+++ b/unicode/src/screens/UScreenSongJumpto.pas
@@ -34,56 +34,66 @@ interface
{$I switches.inc}
uses
- UMenu, SDL, UDisplay, UMusic, UFiles, SysUtils, UThemes;
+ SDL,
+ SysUtils,
+ UMenu,
+ UDisplay,
+ UMusic,
+ UFiles,
+ USongs,
+ UThemes;
type
TScreenSongJumpto = class(TMenu)
private
//For ChangeMusic
- LastPlayed: Integer;
- VisibleBool: Boolean;
- public
- VisSongs: Integer;
+ fLastPlayed: Integer;
+ fVisible: Boolean;
+ fSelectType: TSongFilter;
+ fVisSongs: Integer;
- constructor Create; override;
+ procedure SetTextFound(Count: Cardinal);
//Visible //Whether the Menu should be Drawn
//Whether the Menu should be Drawn
procedure SetVisible(Value: Boolean);
- property Visible: Boolean read VisibleBool write SetVisible;
+ public
+ constructor Create; override;
- function ParseInput(PressedKey: Cardinal; CharCode: WideChar; PressedDown: Boolean): Boolean; override;
+ function ParseInput(PressedKey: Cardinal; CharCode: UCS4Char; PressedDown: Boolean): Boolean; override;
procedure onShow; override;
function Draw: boolean; override;
- procedure SetTextFound(const Count: Cardinal);
+ property Visible: Boolean read fVisible write SetVisible;
end;
-var
- IType: Array [0..2] of String;
- SelectType: Integer;
-
-
implementation
-uses UGraphic, UMain, UIni, UTexture, ULanguage, UParty, USongs, UScreenSong, ULog;
-
-function TScreenSongJumpto.ParseInput(PressedKey: Cardinal; CharCode: WideChar; PressedDown: Boolean): Boolean;
+uses
+ UGraphic,
+ UMain,
+ UIni,
+ UTexture,
+ ULanguage,
+ UParty,
+ UScreenSong,
+ ULog,
+ UUnicodeUtils;
+
+function TScreenSongJumpto.ParseInput(PressedKey: Cardinal; CharCode: UCS4Char; PressedDown: Boolean): Boolean;
begin
Result := true;
If (PressedDown) Then
begin // Key Down
// check normal keys
- case CharCode of
- '0'..'9', 'a'..'z', 'A'..'Z', ' ', '-', '_', '!', ',', '<', '/', '*', '?', '''', '"',
- '[', '{', ';', ':':
- begin
- if Interaction = 0 then
- begin
- Button[0].Text[0].Text := Button[0].Text[0].Text + CharCode;
- SetTextFound(CatSongs.SetFilter(Button[0].Text[0].Text, SelectType));
- end;
- end;
+ if (IsAlphaNumericChar(CharCode) or
+ IsPunctuationChar(CharCode)) then
+ begin
+ if (Interaction = 0) then
+ begin
+ Button[0].Text[0].Text := Button[0].Text[0].Text + UCS4ToUTF8String(CharCode);
+ SetTextFound(CatSongs.SetFilter(Button[0].Text[0].Text, fSelectType));
+ end;
end;
// check special keys
@@ -92,8 +102,8 @@ begin
begin
if (Interaction = 0) AND (Length(Button[0].Text[0].Text) > 0) then
begin
- Button[0].Text[0].DeleteLastLetter;
- SetTextFound(CatSongs.SetFilter(Button[0].Text[0].Text, SelectType));
+ Button[0].Text[0].DeleteLastLetter();
+ SetTextFound(CatSongs.SetFilter(Button[0].Text[0].Text, fSelectType));
end;
end;
@@ -102,18 +112,15 @@ begin
begin
Visible := False;
AudioPlayback.PlaySound(SoundLib.Back);
- if (VisSongs = 0) AND (Length(Button[0].Text[0].Text) > 0) then
+ if (fVisSongs = 0) AND (Length(Button[0].Text[0].Text) > 0) then
begin
ScreenSong.UnLoadDetailedCover;
Button[0].Text[0].Text := '';
- CatSongs.SetFilter('', 0);
+ CatSongs.SetFilter('', fltAll);
SetTextFound(0);
end;
end;
- // Up and Down could be done at the same time,
- // but I don't want to declare variables inside
- // functions like this one, called so many times
SDLK_DOWN:
begin
{SelectNext;
@@ -131,7 +138,7 @@ begin
Interaction := 1;
InteractInc;
if (Length(Button[0].Text[0].Text) > 0) then
- SetTextFound(CatSongs.SetFilter(Button[0].Text[0].Text, SelectType));
+ SetTextFound(CatSongs.SetFilter(Button[0].Text[0].Text, fSelectType));
Interaction := 0;
end;
SDLK_LEFT:
@@ -139,7 +146,7 @@ begin
Interaction := 1;
InteractDec;
if (Length(Button[0].Text[0].Text) > 0) then
- SetTextFound(CatSongs.SetFilter(Button[0].Text[0].Text, SelectType));
+ SetTextFound(CatSongs.SetFilter(Button[0].Text[0].Text, fSelectType));
Interaction := 0;
end;
end;
@@ -147,8 +154,6 @@ begin
end;
constructor TScreenSongJumpto.Create;
-//var
-// I: integer; // Auto Removed, Unused Variable
begin
inherited Create;
@@ -160,21 +165,21 @@ begin
if (Length(Button[0].Text) = 0) then
AddButtonText(14, 20, '');
- SelectType := 0;
- AddSelectSlide(Theme.SongJumpto.SelectSlideType, SelectType, Theme.SongJumpto.IType);
+ fSelectType := fltAll;
+ AddSelectSlide(Theme.SongJumpto.SelectSlideType, PInteger(@fSelectType)^, Theme.SongJumpto.IType);
Interaction := 0;
- LastPlayed := 0;
+ fLastPlayed := 0;
end;
procedure TScreenSongJumpto.SetVisible(Value: Boolean);
begin
-//If change from unvisible to Visible then OnShow
- if (VisibleBool = False) AND (Value = True) then
+//If change from invisible to Visible then OnShow
+ if (fVisible = False) AND (Value = True) then
OnShow;
- VisibleBool := Value;
+ fVisible := Value;
end;
procedure TScreenSongJumpto.onShow;
@@ -194,7 +199,7 @@ begin
Interaction := 0;
Button[0].Text[0].Selected := True;
- LastPlayed := ScreenSong.Interaction;
+ fLastPlayed := ScreenSong.Interaction;
end;
function TScreenSongJumpto.Draw: boolean;
@@ -202,7 +207,7 @@ begin
Result := inherited Draw;
end;
-procedure TScreenSongJumpto.SetTextFound(const Count: Cardinal);
+procedure TScreenSongJumpto.SetTextFound(Count: Cardinal);
begin
if (Count = 0) then
begin
@@ -222,7 +227,7 @@ begin
//Set visSongs
- VisSongs := Count;
+ fVisSongs := Count;
//Fix SongSelection
ScreenSong.Interaction := high(CatSongs.Song);
@@ -230,9 +235,9 @@ begin
ScreenSong.FixSelected;
//Play Correct Music
- if (ScreenSong.Interaction <> LastPlayed) then
+ if (ScreenSong.Interaction <> fLastPlayed) then
begin
- LastPlayed := ScreenSong.Interaction;
+ fLastPlayed := ScreenSong.Interaction;
ScreenSong.ChangeMusic;
end;
diff --git a/unicode/src/screens/UScreenSongMenu.pas b/unicode/src/screens/UScreenSongMenu.pas
index f1008ff5..8098548c 100644
--- a/unicode/src/screens/UScreenSongMenu.pas
+++ b/unicode/src/screens/UScreenSongMenu.pas
@@ -50,7 +50,7 @@ type
Visible: Boolean; //Whether the Menu should be Drawn
constructor Create; override;
- function ParseInput(PressedKey: Cardinal; CharCode: WideChar; PressedDown: Boolean): Boolean; override;
+ function ParseInput(PressedKey: Cardinal; CharCode: UCS4Char; PressedDown: Boolean): Boolean; override;
procedure onShow; override;
function Draw: boolean; override;
procedure MenuShow(sMenu: Byte);
@@ -91,7 +91,7 @@ uses
USongs,
UUnicodeUtils;
-function TScreenSongMenu.ParseInput(PressedKey: Cardinal; CharCode: WideChar; PressedDown: Boolean): Boolean;
+function TScreenSongMenu.ParseInput(PressedKey: Cardinal; CharCode: UCS4Char; PressedDown: Boolean): Boolean;
begin
Result := true;
if (PressedDown) then
@@ -99,12 +99,14 @@ begin
if (CurMenu = SM_Playlist_New) AND (Interaction=0) then
begin
// check normal keys
- case WideStringUpperCase(CharCode)[1] of
- '0'..'9', 'A'..'Z', ' ', '-', '_', '!', ',', '<', '/', '*', '?', '''', '"':
- begin
- Button[Interaction].Text[0].Text := Button[Interaction].Text[0].Text + CharCode;
- exit;
- end;
+ if IsAlphaNumericChar(CharCode) or
+ (CharCode in [Ord(' '), Ord('-'), Ord('_'), Ord('!'),
+ Ord(','), Ord('<'), Ord('/'), Ord('*'),
+ Ord('?'), Ord(''''), Ord('"')]) then
+ begin
+ Button[Interaction].Text[0].Text := Button[Interaction].Text[0].Text +
+ UCS4ToUTF8String(CharCode);
+ exit;
end;
// check special keys
@@ -118,8 +120,8 @@ begin
end;
// check normal keys
- case WideStringUpperCase(CharCode)[1] of
- 'Q':
+ case UCS4UpperCase(CharCode) of
+ Ord('Q'):
begin
Result := false;
Exit;
diff --git a/unicode/src/screens/UScreenStatDetail.pas b/unicode/src/screens/UScreenStatDetail.pas
index ffc5152c..6241ee2e 100644
--- a/unicode/src/screens/UScreenStatDetail.pas
+++ b/unicode/src/screens/UScreenStatDetail.pas
@@ -56,7 +56,7 @@ type
constructor Create; override;
- function ParseInput(PressedKey: Cardinal; CharCode: WideChar; PressedDown: Boolean): Boolean; override;
+ function ParseInput(PressedKey: Cardinal; CharCode: UCS4Char; PressedDown: Boolean): Boolean; override;
procedure onShow; override;
procedure SetAnimationProgress(Progress: real); override;
@@ -74,14 +74,14 @@ uses
ULog,
UUnicodeUtils;
-function TScreenStatDetail.ParseInput(PressedKey: Cardinal; CharCode: WideChar; PressedDown: Boolean): Boolean;
+function TScreenStatDetail.ParseInput(PressedKey: Cardinal; CharCode: UCS4Char; PressedDown: Boolean): Boolean;
begin
Result := true;
If (PressedDown) Then
begin // Key Down
// check normal keys
- case WideStringUpperCase(CharCode)[1] of
- 'Q':
+ case UCS4UpperCase(CharCode) of
+ Ord('Q'):
begin
Result := false;
Exit;
diff --git a/unicode/src/screens/UScreenStatMain.pas b/unicode/src/screens/UScreenStatMain.pas
index c9bff348..a183f04c 100644
--- a/unicode/src/screens/UScreenStatMain.pas
+++ b/unicode/src/screens/UScreenStatMain.pas
@@ -53,7 +53,7 @@ type
public
TextOverview: integer;
constructor Create; override;
- function ParseInput(PressedKey: Cardinal; CharCode: WideChar; PressedDown: Boolean): Boolean; override;
+ function ParseInput(PressedKey: Cardinal; CharCode: UCS4Char; PressedDown: Boolean): Boolean; override;
procedure onShow; override;
procedure SetAnimationProgress(Progress: real); override;
@@ -73,14 +73,14 @@ uses
ULog,
UUnicodeUtils;
-function TScreenStatMain.ParseInput(PressedKey: Cardinal; CharCode: WideChar; PressedDown: Boolean): Boolean;
+function TScreenStatMain.ParseInput(PressedKey: Cardinal; CharCode: UCS4Char; PressedDown: Boolean): Boolean;
begin
Result := true;
If (PressedDown) Then
begin // Key Down
// check normal keys
- case WideStringUpperCase(CharCode)[1] of
- 'Q':
+ case UCS4UpperCase(CharCode) of
+ Ord('Q'):
begin
Result := false;
Exit;
diff --git a/unicode/src/screens/UScreenTop5.pas b/unicode/src/screens/UScreenTop5.pas
index dede9a35..ba990dc6 100644
--- a/unicode/src/screens/UScreenTop5.pas
+++ b/unicode/src/screens/UScreenTop5.pas
@@ -55,7 +55,7 @@ type
Fadeout: boolean;
constructor Create; override;
- function ParseInput(PressedKey: Cardinal; CharCode: WideChar; PressedDown: Boolean): Boolean; override;
+ function ParseInput(PressedKey: Cardinal; CharCode: UCS4Char; PressedDown: Boolean): Boolean; override;
procedure onShow; override;
function Draw: boolean; override;
end;
@@ -69,13 +69,13 @@ uses
UIni,
UUnicodeUtils;
-function TScreenTop5.ParseInput(PressedKey: Cardinal; CharCode: WideChar; PressedDown: Boolean): Boolean;
+function TScreenTop5.ParseInput(PressedKey: Cardinal; CharCode: UCS4Char; PressedDown: Boolean): Boolean;
begin
Result := true;
If (PressedDown) Then begin
// check normal keys
- case WideStringUpperCase(CharCode)[1] of
- 'Q':
+ case UCS4UpperCase(CharCode) of
+ Ord('Q'):
begin
Result := false;
Exit;
diff --git a/unicode/src/screens/UScreenWelcome.pas b/unicode/src/screens/UScreenWelcome.pas
index 6655f023..ead30c10 100644
--- a/unicode/src/screens/UScreenWelcome.pas
+++ b/unicode/src/screens/UScreenWelcome.pas
@@ -42,7 +42,7 @@ type
Animation: real;
Fadeout: boolean;
constructor Create; override;
- function ParseInput(PressedKey: Cardinal; CharCode: WideChar; PressedDown: Boolean): Boolean; override;
+ function ParseInput(PressedKey: Cardinal; CharCode: UCS4Char; PressedDown: Boolean): Boolean; override;
function Draw: boolean; override;
procedure onShow; override;
end;
@@ -51,7 +51,7 @@ implementation
uses UGraphic, UTime, USkins, UTexture;
-function TScreenWelcome.ParseInput(PressedKey: Cardinal; CharCode: WideChar; PressedDown: Boolean): Boolean;
+function TScreenWelcome.ParseInput(PressedKey: Cardinal; CharCode: UCS4Char; PressedDown: Boolean): Boolean;
begin
Result := true;
If (PressedDown) Then begin