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author | tobigun <tobigun@b956fd51-792f-4845-bead-9b4dfca2ff2c> | 2008-11-07 20:49:01 +0000 |
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committer | tobigun <tobigun@b956fd51-792f-4845-bead-9b4dfca2ff2c> | 2008-11-07 20:49:01 +0000 |
commit | 17614ea059162f432f7feba5f39329667a335fa6 (patch) | |
tree | aa95668867bf58d6bd708bfcb5b3f9db38dc59f8 /unicode/src/screens/UScreenTop5.pas | |
parent | e520f12663f97a3ca7e609d0d6f6bf91dc88e675 (diff) | |
download | usdx-17614ea059162f432f7feba5f39329667a335fa6.tar.gz usdx-17614ea059162f432f7feba5f39329667a335fa6.tar.xz usdx-17614ea059162f432f7feba5f39329667a335fa6.zip |
- WideStringUpperCase moved to UUnicodeUtils.pas
- WideCharUpperCase removed as single characters (code-point) can be represented by two WideChars (surrogates). Convert to UCS4 instead (one code-point <-> one UCS4Char).
- UCS4 functions added to UUUnicodeUtils
- string replaced with UTF8String (although it's just a typedef) to mark UTF8 strings.
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/branches/experimental@1507 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to '')
-rw-r--r-- | unicode/src/screens/UScreenTop5.pas | 20 |
1 files changed, 16 insertions, 4 deletions
diff --git a/unicode/src/screens/UScreenTop5.pas b/unicode/src/screens/UScreenTop5.pas index cf5ee257..dede9a35 100644 --- a/unicode/src/screens/UScreenTop5.pas +++ b/unicode/src/screens/UScreenTop5.pas @@ -34,7 +34,13 @@ interface {$I switches.inc} uses - UMenu, SDL, SysUtils, UDisplay, UMusic, USongs, UThemes; + SDL, + SysUtils, + UMenu, + UDisplay, + UMusic, + USongs, + UThemes; type TScreenTop5 = class(TMenu) @@ -56,14 +62,19 @@ type implementation -uses UGraphic, UDataBase, UMain, UIni; +uses + UGraphic, + UDataBase, + UMain, + UIni, + UUnicodeUtils; function TScreenTop5.ParseInput(PressedKey: Cardinal; CharCode: WideChar; PressedDown: Boolean): Boolean; begin Result := true; If (PressedDown) Then begin // check normal keys - case WideCharUpperCase(CharCode)[1] of + case WideStringUpperCase(CharCode)[1] of 'Q': begin Result := false; @@ -126,7 +137,8 @@ begin //ReadScore(CurrentSong); PMax := Ini.Players; - if PMax = 4 then PMax := 5; + if PMax = 4 then + PMax := 5; for I := 0 to PMax do DataBase.AddScore(CurrentSong, Ini.Difficulty, Ini.Name[I], Round(Player[I].ScoreTotalInt)); |