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authortobigun <tobigun@b956fd51-792f-4845-bead-9b4dfca2ff2c>2009-01-12 16:55:45 +0000
committertobigun <tobigun@b956fd51-792f-4845-bead-9b4dfca2ff2c>2009-01-12 16:55:45 +0000
commit2e66e4bb6719e92c53bcbf40c82bf5d7644719cb (patch)
tree1cbb718dc4aed6b47d6ee38820072994f415fca1 /unicode/src/screens/UScreenPartyPlayer.pas
parent589f7901a9ab5595dcf026ddee3fd93477f0b46a (diff)
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CharCode parameter of ParseInput changed from WideChar to UCS4Char (as some chars might reguire two WideChar).
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/branches/experimental@1565 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to 'unicode/src/screens/UScreenPartyPlayer.pas')
-rw-r--r--unicode/src/screens/UScreenPartyPlayer.pas23
1 files changed, 17 insertions, 6 deletions
diff --git a/unicode/src/screens/UScreenPartyPlayer.pas b/unicode/src/screens/UScreenPartyPlayer.pas
index 799d00e5..3e453058 100644
--- a/unicode/src/screens/UScreenPartyPlayer.pas
+++ b/unicode/src/screens/UScreenPartyPlayer.pas
@@ -64,16 +64,22 @@ type
Player12Name: Cardinal;
constructor Create; override;
- function ParseInput(PressedKey: Cardinal; CharCode: WideChar; PressedDown: Boolean): Boolean; override;
+ function ParseInput(PressedKey: Cardinal; CharCode: UCS4Char; PressedDown: Boolean): Boolean; override;
procedure onShow; override;
procedure SetAnimationProgress(Progress: real); override;
end;
implementation
-uses UGraphic, UMain, UIni, UTexture, UParty;
-
-function TScreenPartyPlayer.ParseInput(PressedKey: Cardinal; CharCode: WideChar; PressedDown: Boolean): Boolean;
+uses
+ UGraphic,
+ UMain,
+ UIni,
+ UTexture,
+ UParty,
+ UUnicodeUtils;
+
+function TScreenPartyPlayer.ParseInput(PressedKey: Cardinal; CharCode: UCS4Char; PressedDown: Boolean): Boolean;
var
SDL_ModState: Word;
procedure IntNext;
@@ -100,9 +106,14 @@ begin
begin // Key Down
// check normal keys
case CharCode of
- '0'..'9', 'a'..'z', 'A'..'Z', ' ', '-', '_', '!', ',', '<', '/', '*', '?', '''', '"':
+ Ord('0')..Ord('9'),
+ Ord('a')..Ord('z'),
+ Ord('A')..Ord('Z'),
+ Ord(' '), Ord('-'), Ord('_'), Ord('!'), Ord(','), Ord('<'), Ord('/'),
+ Ord('*'), Ord('?'), Ord(''''), Ord('"'):
begin
- Button[Interaction].Text[0].Text := Button[Interaction].Text[0].Text + CharCode;
+ Button[Interaction].Text[0].Text := Button[Interaction].Text[0].Text +
+ UCS4ToUTF8String(CharCode);
Exit;
end;
end;