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author | tobigun <tobigun@b956fd51-792f-4845-bead-9b4dfca2ff2c> | 2009-01-12 16:55:45 +0000 |
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committer | tobigun <tobigun@b956fd51-792f-4845-bead-9b4dfca2ff2c> | 2009-01-12 16:55:45 +0000 |
commit | 2e66e4bb6719e92c53bcbf40c82bf5d7644719cb (patch) | |
tree | 1cbb718dc4aed6b47d6ee38820072994f415fca1 /unicode/src/screens/UScreenPartyPlayer.pas | |
parent | 589f7901a9ab5595dcf026ddee3fd93477f0b46a (diff) | |
download | usdx-2e66e4bb6719e92c53bcbf40c82bf5d7644719cb.tar.gz usdx-2e66e4bb6719e92c53bcbf40c82bf5d7644719cb.tar.xz usdx-2e66e4bb6719e92c53bcbf40c82bf5d7644719cb.zip |
CharCode parameter of ParseInput changed from WideChar to UCS4Char (as some chars might reguire two WideChar).
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/branches/experimental@1565 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to '')
-rw-r--r-- | unicode/src/screens/UScreenPartyPlayer.pas | 23 |
1 files changed, 17 insertions, 6 deletions
diff --git a/unicode/src/screens/UScreenPartyPlayer.pas b/unicode/src/screens/UScreenPartyPlayer.pas index 799d00e5..3e453058 100644 --- a/unicode/src/screens/UScreenPartyPlayer.pas +++ b/unicode/src/screens/UScreenPartyPlayer.pas @@ -64,16 +64,22 @@ type Player12Name: Cardinal; constructor Create; override; - function ParseInput(PressedKey: Cardinal; CharCode: WideChar; PressedDown: Boolean): Boolean; override; + function ParseInput(PressedKey: Cardinal; CharCode: UCS4Char; PressedDown: Boolean): Boolean; override; procedure onShow; override; procedure SetAnimationProgress(Progress: real); override; end; implementation -uses UGraphic, UMain, UIni, UTexture, UParty; - -function TScreenPartyPlayer.ParseInput(PressedKey: Cardinal; CharCode: WideChar; PressedDown: Boolean): Boolean; +uses + UGraphic, + UMain, + UIni, + UTexture, + UParty, + UUnicodeUtils; + +function TScreenPartyPlayer.ParseInput(PressedKey: Cardinal; CharCode: UCS4Char; PressedDown: Boolean): Boolean; var SDL_ModState: Word; procedure IntNext; @@ -100,9 +106,14 @@ begin begin // Key Down // check normal keys case CharCode of - '0'..'9', 'a'..'z', 'A'..'Z', ' ', '-', '_', '!', ',', '<', '/', '*', '?', '''', '"': + Ord('0')..Ord('9'), + Ord('a')..Ord('z'), + Ord('A')..Ord('Z'), + Ord(' '), Ord('-'), Ord('_'), Ord('!'), Ord(','), Ord('<'), Ord('/'), + Ord('*'), Ord('?'), Ord(''''), Ord('"'): begin - Button[Interaction].Text[0].Text := Button[Interaction].Text[0].Text + CharCode; + Button[Interaction].Text[0].Text := Button[Interaction].Text[0].Text + + UCS4ToUTF8String(CharCode); Exit; end; end; |