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author | s_alexander <s_alexander@b956fd51-792f-4845-bead-9b4dfca2ff2c> | 2009-06-27 21:40:55 +0000 |
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committer | s_alexander <s_alexander@b956fd51-792f-4845-bead-9b4dfca2ff2c> | 2009-06-27 21:40:55 +0000 |
commit | 544d6b5d3ebc527245d20542b6130baef315b715 (patch) | |
tree | 9740736457682af175aa4b4d46d1927e3ee04cd9 /unicode/src/screens/UScreenOptionsGame.pas | |
parent | 23b9720e7395f517e8fc38faabc7fd825d9ee33c (diff) | |
download | usdx-544d6b5d3ebc527245d20542b6130baef315b715.tar.gz usdx-544d6b5d3ebc527245d20542b6130baef315b715.tar.xz usdx-544d6b5d3ebc527245d20542b6130baef315b715.zip |
merged r1830 trunk (current) in this branch
add some files to svn:ignore
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/branches/experimental@1831 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to '')
-rw-r--r-- | unicode/src/screens/UScreenOptionsGame.pas | 47 |
1 files changed, 34 insertions, 13 deletions
diff --git a/unicode/src/screens/UScreenOptionsGame.pas b/unicode/src/screens/UScreenOptionsGame.pas index c5af4ca2..1e7bbb3a 100644 --- a/unicode/src/screens/UScreenOptionsGame.pas +++ b/unicode/src/screens/UScreenOptionsGame.pas @@ -40,15 +40,15 @@ uses UMusic, UFiles, UIni, - UThemes, - USongs; + USongs, + UThemes; type TScreenOptionsGame = class(TMenu) public old_Tabs, old_Sorting: integer; constructor Create; override; - function ParseInput(PressedKey: Cardinal; CharCode: UCS4Char; PressedDown: Boolean): Boolean; override; + function ParseInput(PressedKey: cardinal; CharCode: UCS4Char; PressedDown: boolean): boolean; override; procedure onShow; override; procedure RefreshSongs; end; @@ -60,10 +60,12 @@ uses UUnicodeUtils, SysUtils; -function TScreenOptionsGame.ParseInput(PressedKey: Cardinal; CharCode: UCS4Char; PressedDown: Boolean): Boolean; +function TScreenOptionsGame.ParseInput(PressedKey: cardinal; + CharCode: UCS4Char; + PressedDown: boolean): boolean; begin Result := true; - If (PressedDown) Then + if PressedDown then begin // Key Down // check normal keys case UCS4UpperCase(CharCode) of @@ -81,12 +83,12 @@ begin begin AudioPlayback.PlaySound(SoundLib.Back); RefreshSongs; - FadeTo(@ScreenOptions); end; SDLK_RETURN: begin - if SelInteraction = 6 then begin + if SelInteraction = 6 then + begin AudioPlayback.PlaySound(SoundLib.Back); RefreshSongs; FadeTo(@ScreenOptions); @@ -126,15 +128,34 @@ begin old_Sorting := Ini.Sorting; old_Tabs := Ini.Tabs; + Theme.OptionsGame.SelectPlayers.showArrows := true; + Theme.OptionsGame.SelectPlayers.oneItemOnly := true; AddSelectSlide(Theme.OptionsGame.SelectPlayers, Ini.Players, IPlayers); - AddSelectSlide(Theme.OptionsGame.SelectDifficulty, Ini.Difficulty, IDifficulty); + + Theme.OptionsGame.SelectDifficulty.showArrows := true; + Theme.OptionsGame.SelectDifficulty.oneItemOnly := true; + AddSelectSlide(Theme.OptionsGame.SelectDifficulty, Ini.Difficulty, IDifficultyTranslated); + + Theme.OptionsGame.SelectLanguage.showArrows := true; + Theme.OptionsGame.SelectLanguage.oneItemOnly := true; AddSelectSlide(Theme.OptionsGame.SelectLanguage, Ini.Language, ILanguage); - AddSelectSlide(Theme.OptionsGame.SelectTabs, Ini.Tabs, ITabs); - AddSelectSlide(Theme.OptionsGame.SelectSorting, Ini.Sorting, ISorting); - AddSelectSlide(Theme.OptionsGame.SelectDebug, Ini.Debug, IDebug); + + Theme.OptionsGame.SelectTabs.showArrows := true; + Theme.OptionsGame.SelectTabs.oneItemOnly := true; + AddSelectSlide(Theme.OptionsGame.SelectTabs, Ini.Tabs, ITabsTranslated); + + Theme.OptionsGame.SelectSorting.showArrows := true; + Theme.OptionsGame.SelectSorting.oneItemOnly := true; + AddSelectSlide(Theme.OptionsGame.SelectSorting, Ini.Sorting, ISortingTranslated); + + Theme.OptionsGame.SelectDebug.showArrows := true; + Theme.OptionsGame.SelectDebug.oneItemOnly := true; + AddSelectSlide(Theme.OptionsGame.SelectDebug, Ini.Debug, IDebugTranslated); + + AddButton(Theme.OptionsGame.ButtonExit); - if (Length(Button[0].Text)=0) then + if (Length(Button[0].Text) = 0) then AddButtonText(14, 20, Theme.Options.Description[7]); end; @@ -142,7 +163,7 @@ end; //Refresh Songs Patch procedure TScreenOptionsGame.RefreshSongs; begin -if (ini.Sorting <> old_Sorting) or (ini.Tabs <> old_Tabs) then + if (ini.Sorting <> old_Sorting) or (ini.Tabs <> old_Tabs) then ScreenSong.Refresh; end; |