diff options
author | tobigun <tobigun@b956fd51-792f-4845-bead-9b4dfca2ff2c> | 2009-07-23 12:34:07 +0000 |
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committer | tobigun <tobigun@b956fd51-792f-4845-bead-9b4dfca2ff2c> | 2009-07-23 12:34:07 +0000 |
commit | 94cefdb78044e0f9996e3032de34b690de98b708 (patch) | |
tree | b858a502ed5f12a02e18c2299e045eb0a757a8b7 /unicode/src/menu/UMenuBackgroundFade.pas | |
parent | d1538b5a15a47b54a53e42d1cc7117780ffafd43 (diff) | |
download | usdx-94cefdb78044e0f9996e3032de34b690de98b708.tar.gz usdx-94cefdb78044e0f9996e3032de34b690de98b708.tar.xz usdx-94cefdb78044e0f9996e3032de34b690de98b708.zip |
- revert to 1777
- Ocean.ini and SVN properties are not reverted
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/branches/experimental@1854 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to 'unicode/src/menu/UMenuBackgroundFade.pas')
-rw-r--r-- | unicode/src/menu/UMenuBackgroundFade.pas | 20 |
1 files changed, 9 insertions, 11 deletions
diff --git a/unicode/src/menu/UMenuBackgroundFade.pas b/unicode/src/menu/UMenuBackgroundFade.pas index b61a4542..dc37da45 100644 --- a/unicode/src/menu/UMenuBackgroundFade.pas +++ b/unicode/src/menu/UMenuBackgroundFade.pas @@ -62,17 +62,15 @@ const FADEINTIME = 1500; //Time the bg fades in
implementation
-uses
- sdl,
- gl,
- glext,
- USkins,
- UCommon,
- UGraphic;
+uses sdl,
+ gl,
+ glext,
+ USkins,
+ UCommon,
+ UGraphic;
constructor TMenuBackgroundFade.Create(const ThemedSettings: TThemeBackground);
-var
- texFilename: string;
+var texFilename: string;
begin
inherited;
FadeTime := 0;
@@ -124,7 +122,7 @@ begin if (UseTexture) then
begin //Draw Texture to Screen
- if (ScreenAct = 1) then //Clear just once when in dual screen mode
+ If (ScreenAct = 1) then //Clear just once when in dual screen mode
glClear(GL_DEPTH_BUFFER_BIT);
glEnable(GL_TEXTURE_2D);
@@ -153,7 +151,7 @@ begin end
else
begin //Clear Screen w/ progress Alpha + Color
- if (ScreenAct = 1) then //Clear just once when in dual screen mode
+ If (ScreenAct = 1) then //Clear just once when in dual screen mode
glClear(GL_DEPTH_BUFFER_BIT);
glDisable(GL_TEXTURE_2D);
|