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author | tobigun <tobigun@b956fd51-792f-4845-bead-9b4dfca2ff2c> | 2009-03-14 21:18:50 +0000 |
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committer | tobigun <tobigun@b956fd51-792f-4845-bead-9b4dfca2ff2c> | 2009-03-14 21:18:50 +0000 |
commit | a92d9807237a024106b67f045822679f7ee4df54 (patch) | |
tree | 5f2c2501be7da18d2b82216fe60e645d1a2caaac /unicode/src/base/UGraphic.pas | |
parent | c61a339ad465ecb43897975538a77c3eb87110be (diff) | |
download | usdx-a92d9807237a024106b67f045822679f7ee4df54.tar.gz usdx-a92d9807237a024106b67f045822679f7ee4df54.tar.xz usdx-a92d9807237a024106b67f045822679f7ee4df54.zip |
merge with current trunk (just update)
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/branches/experimental@1634 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to 'unicode/src/base/UGraphic.pas')
-rw-r--r-- | unicode/src/base/UGraphic.pas | 21 |
1 files changed, 12 insertions, 9 deletions
diff --git a/unicode/src/base/UGraphic.pas b/unicode/src/base/UGraphic.pas index b525c170..17175d02 100644 --- a/unicode/src/base/UGraphic.pas +++ b/unicode/src/base/UGraphic.pas @@ -280,11 +280,12 @@ function LoadingThreadFunction: integer; implementation uses + Classes, UMain, UIni, UDisplay, UCommandLine, - Classes; + UPath; procedure LoadFontTextures; begin @@ -294,17 +295,19 @@ end; procedure LoadTextures; - var - P: integer; - R, G, B: real; - Col: integer; + P: integer; + R, G, B: real; + Col: integer; begin Log.LogStatus('Loading Textures', 'LoadTextures'); - - Tex_Left[0] := Texture.LoadTexture(Skin.GetTextureFileName('GrayLeft'), TEXTURE_TYPE_TRANSPARENT, 0); //brauch man die noch? - Tex_Mid[0] := Texture.LoadTexture(Skin.GetTextureFileName('GrayMid'), TEXTURE_TYPE_PLAIN, 0); //brauch man die noch? - Tex_Right[0] := Texture.LoadTexture(Skin.GetTextureFileName('GrayRight'), TEXTURE_TYPE_TRANSPARENT, 0); //brauch man die noch? + + // FIXME: do we need this? (REMOVE otherwise) + Tex_Left[0] := Texture.LoadTexture(Skin.GetTextureFileName('GrayLeft'), TEXTURE_TYPE_TRANSPARENT, 0); + // FIXME: do we need this? (REMOVE otherwise) + Tex_Mid[0] := Texture.LoadTexture(Skin.GetTextureFileName('GrayMid'), TEXTURE_TYPE_PLAIN, 0); + // FIXME: do we need this? (REMOVE otherwise) + Tex_Right[0] := Texture.LoadTexture(Skin.GetTextureFileName('GrayRight'), TEXTURE_TYPE_TRANSPARENT, 0); Log.LogStatus('Loading Textures - A', 'LoadTextures'); |