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author | k-m_schindler <k-m_schindler@b956fd51-792f-4845-bead-9b4dfca2ff2c> | 2016-01-03 18:53:48 +0000 |
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committer | k-m_schindler <k-m_schindler@b956fd51-792f-4845-bead-9b4dfca2ff2c> | 2016-01-03 18:53:48 +0000 |
commit | 7d635777630569ca23f051ae8f5a4950aa6cca91 (patch) | |
tree | f4c866b1f20dcca2f6703325e2fd87faccc3aa36 /src | |
parent | 5339826adf02204f8e3721578207aa2ad38e38c8 (diff) | |
download | usdx-7d635777630569ca23f051ae8f5a4950aa6cca91.tar.gz usdx-7d635777630569ca23f051ae8f5a4950aa6cca91.tar.xz usdx-7d635777630569ca23f051ae8f5a4950aa6cca91.zip |
prepare for adding some screens
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@3175 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to 'src')
-rw-r--r-- | src/menu/UDisplay.pas | 15 |
1 files changed, 12 insertions, 3 deletions
diff --git a/src/menu/UDisplay.pas b/src/menu/UDisplay.pas index 3b1c32f2..60b7055f 100644 --- a/src/menu/UDisplay.pas +++ b/src/menu/UDisplay.pas @@ -215,7 +215,7 @@ begin for i := 0 to 1 do begin glBindTexture(GL_TEXTURE_2D, FadeTex[i]); - //glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexImage2D(GL_TEXTURE_2D, 0, 3, TexW, TexH, 0, GL_RGB, GL_UNSIGNED_BYTE, nil); end; @@ -270,7 +270,16 @@ begin else if (ScreenPopupInfo <> nil) and ScreenPopupInfo.Visible then ScreenPopupInfo.Draw else if (ScreenPopupCheck <> nil) and ScreenPopupCheck.Visible then - ScreenPopupCheck.Draw; + ScreenPopupCheck.Draw +{ add as needed + else if (ScreenPopupInsertUser <> nil) and ScreenPopupInsertUser.Visible then + ScreenPopupInsertUser.Draw + else if (ScreenPopupSendScore <> nil) and ScreenPopupSendScore.Visible then + ScreenPopupSendScore.Draw + else if (ScreenPopupScoreDownload <> nil) and ScreenPopupScoreDownload.Visible then + ScreenPopupScoreDownload.Draw +} + ; // fade FadeStartTime := 0; @@ -536,7 +545,7 @@ begin Cursor_LastMove := Ticks; Cursor_Fade := true; end; - + // fading if Cursor_Fade then begin |