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author | tobigun <tobigun@b956fd51-792f-4845-bead-9b4dfca2ff2c> | 2010-04-21 19:52:06 +0000 |
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committer | tobigun <tobigun@b956fd51-792f-4845-bead-9b4dfca2ff2c> | 2010-04-21 19:52:06 +0000 |
commit | 6f210823899dfd7de608701da76625c64174a999 (patch) | |
tree | 3b87dbed177e3165f9796d336ab0d1118a0dafdf /src | |
parent | deba59815a59cc6857c72872b7ae5d6d332bcb48 (diff) | |
download | usdx-6f210823899dfd7de608701da76625c64174a999.tar.gz usdx-6f210823899dfd7de608701da76625c64174a999.tar.xz usdx-6f210823899dfd7de608701da76625c64174a999.zip |
- fixed UAudioPlayback_SoftMixer.GetPosition():
- previously it returned the position that would have been reached after ALL data that was returned at ReadData() was processed by the engine
- due to this the returned position did not change for about 40ms (with SDL, samples: 2048, 44.1kHz) and the position was too far ahead (40ms)
- this has been fixed by guessing the amount that is still buffered by the engine (SDL or portaudio)
- sync should work better now with SDL and portaudio (BASS is not affected by this patch)
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@2263 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to 'src')
-rw-r--r-- | src/media/UAudioPlayback_SoftMixer.pas | 62 |
1 files changed, 56 insertions, 6 deletions
diff --git a/src/media/UAudioPlayback_SoftMixer.pas b/src/media/UAudioPlayback_SoftMixer.pas index 203536d6..306b83a9 100644 --- a/src/media/UAudioPlayback_SoftMixer.pas +++ b/src/media/UAudioPlayback_SoftMixer.pas @@ -47,6 +47,8 @@ type TGenericPlaybackStream = class(TAudioPlaybackStream) private Engine: TAudioPlayback_SoftMixer; + LastReadSize: integer; // size of data returned by the last ReadData() call + LastReadTime: Cardinal; // time of the last ReadData() call SampleBuffer: PByteArray; SampleBufferSize: integer; @@ -86,6 +88,8 @@ type procedure SetLoop(Enabled: boolean); override; function GetPosition: real; override; procedure SetPosition(Time: real); override; + + function GetRemainingBufferSize(): integer; public constructor Create(Engine: TAudioPlayback_SoftMixer); destructor Destroy(); override; @@ -369,6 +373,8 @@ begin fVolume := 0; SoundEffects.Clear; FadeInTime := 0; + + LastReadSize := 0; end; function TGenericPlaybackStream.Open(SourceStream: TAudioSourceStream): boolean; @@ -494,7 +500,11 @@ begin Exit; Status := ssStopped; + // stop fading + FadeInTime := 0; + LastReadSize := 0; + Mixer := Engine.GetMixer(); if (Mixer <> nil) then Mixer.RemoveStream(Self); @@ -542,6 +552,7 @@ begin SampleBufferCount := 0; SampleBufferPos := 0; SourceBufferCount := 0; + LastReadSize := 0; end; procedure TGenericPlaybackStream.ApplySoundEffects(Buffer: PByteArray; BufferSize: integer); @@ -575,6 +586,8 @@ var begin Result := -1; + LastReadSize := 0; + // sanity check for the source-stream if (not assigned(SourceStream)) then Exit; @@ -746,7 +759,9 @@ begin end; // BytesNeeded now contains the number of remaining bytes we were not able to fetch - Result := BufferSize - BytesNeeded; + LastReadTime := SDL_GetTicks; + LastReadSize := BufferSize - BytesNeeded; + Result := LastReadSize; end; function TGenericPlaybackStream.GetPCMData(var Data: TPCMData): cardinal; @@ -841,6 +856,28 @@ begin UnlockSampleBuffer(); end; +{** + * Returns the approximate number of bytes left in the audio engines buffer queue. + *} +function TGenericPlaybackStream.GetRemainingBufferSize(): integer; +var + TimeDiff: double; +begin + if (LastReadSize <= 0) then + begin + Result := 0; + end + else + begin + TimeDiff := (SDL_GetTicks() - LastReadTime) / 1000; + // we gave the data-sink LastReadSize bytes at the last call to ReadData(). + // Calculate how much of this should be left in the data-sink + Result := LastReadSize - Trunc(TimeDiff * Engine.FormatInfo.BytesPerSec); + if (Result < 0) then + Result := 0; + end; +end; + function TGenericPlaybackStream.GetPosition: real; var BufferedTime: double; @@ -849,11 +886,24 @@ begin begin LockSampleBuffer(); - // calc the time of source data that is buffered (in the SampleBuffer and SourceBuffer) - // but not yet outputed - BufferedTime := (SampleBufferCount - SampleBufferPos) / Engine.FormatInfo.BytesPerSec + - SourceBufferCount / SourceStream.GetAudioFormatInfo().BytesPerSec; - // and subtract it from the source position + // the duration of source stream data that is buffered in this stream. + // (this is the data retrieved from the source but has not been resampled) + BufferedTime := SourceBufferCount / SourceStream.GetAudioFormatInfo().BytesPerSec; + + // the duration of data that is buffered in this stream. + // (this is the already resampled data that has not yet been passed to the audio engine) + BufferedTime := BufferedTime + (SampleBufferCount - SampleBufferPos) / Engine.FormatInfo.BytesPerSec; + + // Now consider the samples left in the engine's (e.g. SDL) buffer. + // Otherwise the result calculated so far will not change until the callback + // is called the next time. + // For example, if the buffer has a size of 2048 frames we would not be + // able to return a new new position for approx. 40ms (at 44.1kHz) which + // would be very bad for synching. + BufferedTime := BufferedTime + GetRemainingBufferSize() / Engine.FormatInfo.BytesPerSec; + + // use the timestamp of the source as reference and subtract the time of + // the data that is still buffered and not yet output. Result := SourceStream.Position - BufferedTime; UnlockSampleBuffer(); |