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authortobigun <tobigun@b956fd51-792f-4845-bead-9b4dfca2ff2c>2010-04-21 19:52:06 +0000
committertobigun <tobigun@b956fd51-792f-4845-bead-9b4dfca2ff2c>2010-04-21 19:52:06 +0000
commit6f210823899dfd7de608701da76625c64174a999 (patch)
tree3b87dbed177e3165f9796d336ab0d1118a0dafdf /src
parentdeba59815a59cc6857c72872b7ae5d6d332bcb48 (diff)
downloadusdx-6f210823899dfd7de608701da76625c64174a999.tar.gz
usdx-6f210823899dfd7de608701da76625c64174a999.tar.xz
usdx-6f210823899dfd7de608701da76625c64174a999.zip
- fixed UAudioPlayback_SoftMixer.GetPosition():
- previously it returned the position that would have been reached after ALL data that was returned at ReadData() was processed by the engine - due to this the returned position did not change for about 40ms (with SDL, samples: 2048, 44.1kHz) and the position was too far ahead (40ms) - this has been fixed by guessing the amount that is still buffered by the engine (SDL or portaudio) - sync should work better now with SDL and portaudio (BASS is not affected by this patch) git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@2263 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to 'src')
-rw-r--r--src/media/UAudioPlayback_SoftMixer.pas62
1 files changed, 56 insertions, 6 deletions
diff --git a/src/media/UAudioPlayback_SoftMixer.pas b/src/media/UAudioPlayback_SoftMixer.pas
index 203536d6..306b83a9 100644
--- a/src/media/UAudioPlayback_SoftMixer.pas
+++ b/src/media/UAudioPlayback_SoftMixer.pas
@@ -47,6 +47,8 @@ type
TGenericPlaybackStream = class(TAudioPlaybackStream)
private
Engine: TAudioPlayback_SoftMixer;
+ LastReadSize: integer; // size of data returned by the last ReadData() call
+ LastReadTime: Cardinal; // time of the last ReadData() call
SampleBuffer: PByteArray;
SampleBufferSize: integer;
@@ -86,6 +88,8 @@ type
procedure SetLoop(Enabled: boolean); override;
function GetPosition: real; override;
procedure SetPosition(Time: real); override;
+
+ function GetRemainingBufferSize(): integer;
public
constructor Create(Engine: TAudioPlayback_SoftMixer);
destructor Destroy(); override;
@@ -369,6 +373,8 @@ begin
fVolume := 0;
SoundEffects.Clear;
FadeInTime := 0;
+
+ LastReadSize := 0;
end;
function TGenericPlaybackStream.Open(SourceStream: TAudioSourceStream): boolean;
@@ -494,7 +500,11 @@ begin
Exit;
Status := ssStopped;
+ // stop fading
+ FadeInTime := 0;
+ LastReadSize := 0;
+
Mixer := Engine.GetMixer();
if (Mixer <> nil) then
Mixer.RemoveStream(Self);
@@ -542,6 +552,7 @@ begin
SampleBufferCount := 0;
SampleBufferPos := 0;
SourceBufferCount := 0;
+ LastReadSize := 0;
end;
procedure TGenericPlaybackStream.ApplySoundEffects(Buffer: PByteArray; BufferSize: integer);
@@ -575,6 +586,8 @@ var
begin
Result := -1;
+ LastReadSize := 0;
+
// sanity check for the source-stream
if (not assigned(SourceStream)) then
Exit;
@@ -746,7 +759,9 @@ begin
end;
// BytesNeeded now contains the number of remaining bytes we were not able to fetch
- Result := BufferSize - BytesNeeded;
+ LastReadTime := SDL_GetTicks;
+ LastReadSize := BufferSize - BytesNeeded;
+ Result := LastReadSize;
end;
function TGenericPlaybackStream.GetPCMData(var Data: TPCMData): cardinal;
@@ -841,6 +856,28 @@ begin
UnlockSampleBuffer();
end;
+{**
+ * Returns the approximate number of bytes left in the audio engines buffer queue.
+ *}
+function TGenericPlaybackStream.GetRemainingBufferSize(): integer;
+var
+ TimeDiff: double;
+begin
+ if (LastReadSize <= 0) then
+ begin
+ Result := 0;
+ end
+ else
+ begin
+ TimeDiff := (SDL_GetTicks() - LastReadTime) / 1000;
+ // we gave the data-sink LastReadSize bytes at the last call to ReadData().
+ // Calculate how much of this should be left in the data-sink
+ Result := LastReadSize - Trunc(TimeDiff * Engine.FormatInfo.BytesPerSec);
+ if (Result < 0) then
+ Result := 0;
+ end;
+end;
+
function TGenericPlaybackStream.GetPosition: real;
var
BufferedTime: double;
@@ -849,11 +886,24 @@ begin
begin
LockSampleBuffer();
- // calc the time of source data that is buffered (in the SampleBuffer and SourceBuffer)
- // but not yet outputed
- BufferedTime := (SampleBufferCount - SampleBufferPos) / Engine.FormatInfo.BytesPerSec +
- SourceBufferCount / SourceStream.GetAudioFormatInfo().BytesPerSec;
- // and subtract it from the source position
+ // the duration of source stream data that is buffered in this stream.
+ // (this is the data retrieved from the source but has not been resampled)
+ BufferedTime := SourceBufferCount / SourceStream.GetAudioFormatInfo().BytesPerSec;
+
+ // the duration of data that is buffered in this stream.
+ // (this is the already resampled data that has not yet been passed to the audio engine)
+ BufferedTime := BufferedTime + (SampleBufferCount - SampleBufferPos) / Engine.FormatInfo.BytesPerSec;
+
+ // Now consider the samples left in the engine's (e.g. SDL) buffer.
+ // Otherwise the result calculated so far will not change until the callback
+ // is called the next time.
+ // For example, if the buffer has a size of 2048 frames we would not be
+ // able to return a new new position for approx. 40ms (at 44.1kHz) which
+ // would be very bad for synching.
+ BufferedTime := BufferedTime + GetRemainingBufferSize() / Engine.FormatInfo.BytesPerSec;
+
+ // use the timestamp of the source as reference and subtract the time of
+ // the data that is still buffered and not yet output.
Result := SourceStream.Position - BufferedTime;
UnlockSampleBuffer();