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authork-m_schindler <k-m_schindler@b956fd51-792f-4845-bead-9b4dfca2ff2c>2009-06-28 12:41:20 +0000
committerk-m_schindler <k-m_schindler@b956fd51-792f-4845-bead-9b4dfca2ff2c>2009-06-28 12:41:20 +0000
commit208595ac674dfaeb586e07c8c11020298f5c6ddd (patch)
tree20f6b2f73bba8cb98edb6d0ade95f822291a6007 /src
parent78f15f68ff8f7097066c28012a1af6dbab880305 (diff)
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Translation of the language settings. Part 1
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1834 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to 'src')
-rw-r--r--src/base/UIni.pas49
-rw-r--r--src/screens/UScreenOptionsGame.pas2
2 files changed, 44 insertions, 7 deletions
diff --git a/src/base/UIni.pas b/src/base/UIni.pas
index 2bcc7305..8cf01081 100644
--- a/src/base/UIni.pas
+++ b/src/base/UIni.pas
@@ -36,8 +36,8 @@ interface
uses
Classes,
IniFiles,
- ULog,
- SysUtils;
+ SysUtils,
+ ULog;
type
// TInputDeviceConfig stores the configuration for an input device.
@@ -254,6 +254,8 @@ const
IMicBoost: array[0..3] of string = ('Off', '+6dB', '+12dB', '+18dB');
var
+ ILanguageTranslated: array of string;
+
IDifficultyTranslated: array[0..2] of string = ('Easy', 'Medium', 'Hard');
ITabsTranslated: array[0..1] of string = ('Off', 'On');
@@ -316,22 +318,57 @@ implementation
uses
StrUtils,
- UMain,
SDL,
+ UCommandLine,
ULanguage,
UPlatform,
- USkins,
+ UMain,
+ UPath,
URecord,
- UCommandLine,
- UPath;
+ USkins;
(**
* Translate and set the values of options, which need translation.
*)
procedure TIni.TranslateOptionValues;
+const
+ NumberOfLanguages = 14;
+var
+ ErrorStringStart: string;
begin
ULanguage.Language.ChangeLanguage(ILanguage[Language]);
+
+ ErrorStringStart := 'The number of language files ('
+ + IntToStr(Length(ILanguage)) + ') is ';
+
+ if Length(ILanguage) > NumberOfLanguages then
+ begin
+ Log.LogError(ErrorStringStart + 'larger than expected (' + IntToStr(NumberOfLanguages) + ').',
+ 'Ini.TranslateOptionValues');
+ Halt;
+ end;
+ if Length(ILanguage) < NumberOfLanguages then
+ Log.LogWarn(ErrorStringStart + 'smaller than expected (' + IntToStr(NumberOfLanguages) + ').',
+ 'Ini.TranslateOptionValues');
+
+ SetLength(ILanguageTranslated, NumberOfLanguages);
+
+ ILanguageTranslated[0] := ULanguage.Language.Translate('OPTION_VALUE_CATALAN');
+ ILanguageTranslated[1] := ULanguage.Language.Translate('OPTION_VALUE_CROATIAN');
+ ILanguageTranslated[2] := ULanguage.Language.Translate('OPTION_VALUE_DUTCH');
+ ILanguageTranslated[3] := ULanguage.Language.Translate('OPTION_VALUE_ENGLISH');
+ ILanguageTranslated[4] := ULanguage.Language.Translate('OPTION_VALUE_EUSKARA');
+ ILanguageTranslated[5] := ULanguage.Language.Translate('OPTION_VALUE_FINNISH');
+ ILanguageTranslated[6] := ULanguage.Language.Translate('OPTION_VALUE_FRENCH');
+ ILanguageTranslated[7] := ULanguage.Language.Translate('OPTION_VALUE_GERMAN');
+ ILanguageTranslated[8] := ULanguage.Language.Translate('OPTION_VALUE_GREEK');
+ ILanguageTranslated[9] := ULanguage.Language.Translate('OPTION_VALUE_ITALIAN');
+ ILanguageTranslated[10] := ULanguage.Language.Translate('OPTION_VALUE_JAPANESE');
+ ILanguageTranslated[11] := ULanguage.Language.Translate('OPTION_VALUE_PORTUGUESE');
+ ILanguageTranslated[12] := ULanguage.Language.Translate('OPTION_VALUE_SPANISH');
+ ILanguageTranslated[13] := ULanguage.Language.Translate('OPTION_VALUE_SWEDISH');
+
IDifficultyTranslated[0] := ULanguage.Language.Translate('OPTION_VALUE_EASY');
IDifficultyTranslated[1] := ULanguage.Language.Translate('OPTION_VALUE_MEDIUM');
IDifficultyTranslated[2] := ULanguage.Language.Translate('OPTION_VALUE_HARD');
diff --git a/src/screens/UScreenOptionsGame.pas b/src/screens/UScreenOptionsGame.pas
index 1d741d25..0c152c41 100644
--- a/src/screens/UScreenOptionsGame.pas
+++ b/src/screens/UScreenOptionsGame.pas
@@ -137,7 +137,7 @@ begin
Theme.OptionsGame.SelectLanguage.showArrows := true;
Theme.OptionsGame.SelectLanguage.oneItemOnly := true;
- AddSelectSlide(Theme.OptionsGame.SelectLanguage, Ini.Language, ILanguage);
+ AddSelectSlide(Theme.OptionsGame.SelectLanguage, Ini.Language, ILanguageTranslated);
Theme.OptionsGame.SelectTabs.showArrows := true;
Theme.OptionsGame.SelectTabs.oneItemOnly := true;