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author | tobigun <tobigun@b956fd51-792f-4845-bead-9b4dfca2ff2c> | 2010-12-28 10:31:56 +0000 |
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committer | tobigun <tobigun@b956fd51-792f-4845-bead-9b4dfca2ff2c> | 2010-12-28 10:31:56 +0000 |
commit | a050a0646c15a1dbada290bba7d874c9438d18ec (patch) | |
tree | bbf1c05969e4e984eb02a942088c6fcceafccbb9 /src | |
parent | 64e1acc9391e65b298f27ff0bdfa5f32128b94d1 (diff) | |
download | usdx-a050a0646c15a1dbada290bba7d874c9438d18ec.tar.gz usdx-a050a0646c15a1dbada290bba7d874c9438d18ec.tar.xz usdx-a050a0646c15a1dbada290bba7d874c9438d18ec.zip |
fix save_playback crashes
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@2777 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to 'src')
-rw-r--r-- | src/base/URecord.pas | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/base/URecord.pas b/src/base/URecord.pas index 5cddcc77..c4b08211 100644 --- a/src/base/URecord.pas +++ b/src/base/URecord.pas @@ -348,7 +348,7 @@ begin // For an in-game replay-mode we need to compress data so we do not // waste that much memory. Maybe ogg-vorbis with voice-preset in fast-mode? // Or we could use a faster but not that efficient lossless compression. - LogBuffer.WriteBuffer(Buffer, BufferSize); + LogBuffer.Write(Buffer^, BufferSize); end; end; |