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authortobigun <tobigun@b956fd51-792f-4845-bead-9b4dfca2ff2c>2010-05-08 15:02:05 +0000
committertobigun <tobigun@b956fd51-792f-4845-bead-9b4dfca2ff2c>2010-05-08 15:02:05 +0000
commitf59682f2109f72d100234fb65efe225090cd700e (patch)
tree0d1f93c0c823c653061da9ccc86c3751c2f3e66b /src
parenta0e97b366ba31bbd15d2b89d989831a1948d3c4c (diff)
downloadusdx-f59682f2109f72d100234fb65efe225090cd700e.tar.gz
usdx-f59682f2109f72d100234fb65efe225090cd700e.tar.xz
usdx-f59682f2109f72d100234fb65efe225090cd700e.zip
changed local/global execution detection:
* Detects whether the was executed locally or globally. * - Local mode: * - Condition: * - config.ini is writable or creatable in the directory of the executable. * - Examples: * - The USDX zip-archive has been unpacked to a directory with write. * permissions * - XP: USDX was installed to %ProgramFiles% and the user is an admin. * - USDX is started from an external HD- or flash-drive * - Behavior: * Config files like config.ini or score db reside in the directory of the * executable. This is useful to enable windows users to have a portable * installation e.g. on an external hdd. * This is also the default behaviour of usdx prior to version 1.1 * - Global mode: * - Condition: * - config.ini is not writable. * - Examples: * - Vista/7: USDX was installed to %ProgramFiles%. * - XP: USDX was installed to %ProgramFiles% and the user is not an admin. * - USDX is started from CD * - Behavior: * - The config files are in a separate folder (e.g. %APPDATA%\ultrastardx) git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@2344 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to 'src')
-rw-r--r--src/base/UPlatformWindows.pas70
1 files changed, 55 insertions, 15 deletions
diff --git a/src/base/UPlatformWindows.pas b/src/base/UPlatformWindows.pas
index 8c4469cf..91d3cce6 100644
--- a/src/base/UPlatformWindows.pas
+++ b/src/base/UPlatformWindows.pas
@@ -120,16 +120,30 @@ begin
end;
{**
- * Detects whether the game was executed locally or globally.
- * - It is local if config.ini exists in the directory of the
- * executable. Config files like config.ini or score db
- * reside in the directory of the executable. This is useful
- * to enable windows users to have a portable installation
- * e.g. on an external hdd. This is also the default behaviour
- * of usdx prior to version 1.1
- * - It is global if no config.ini exists in the directory of the
- * executable. The config files are in a separate folder
- * (e.g. %APPDATA%\ultrastardx)
+ * Detects whether the was executed locally or globally.
+ * - Local mode:
+ * - Condition:
+ * - config.ini is writable or creatable in the directory of the executable.
+ * - Examples:
+ * - The USDX zip-archive has been unpacked to a directory with write.
+ * permissions
+ * - XP: USDX was installed to %ProgramFiles% and the user is an admin.
+ * - USDX is started from an external HD- or flash-drive
+ * - Behavior:
+ * Config files like config.ini or score db reside in the directory of the
+ * executable. This is useful to enable windows users to have a portable
+ * installation e.g. on an external hdd.
+ * This is also the default behaviour of usdx prior to version 1.1
+ * - Global mode:
+ * - Condition:
+ * - config.ini is not writable.
+ * - Examples:
+ * - Vista/7: USDX was installed to %ProgramFiles%.
+ * - XP: USDX was installed to %ProgramFiles% and the user is not an admin.
+ * - USDX is started from CD
+ * - Behavior:
+ * - The config files are in a separate folder (e.g. %APPDATA%\ultrastardx)
+ *
* On windows, resources (themes, language-files)
* reside in the directory of the executable in any case
*
@@ -138,14 +152,40 @@ end;
procedure TPlatformWindows.DetectLocalExecution();
var
LocalDir, ConfigIni: IPath;
+ Handle: TFileHandle;
begin
- // we just check if 'config.ini' exists in the
- // directory of the executable or if the windows version
- // is less than Windows Vista (major version = 6).
- // If so -> local execution.
LocalDir := GetExecutionDir();
ConfigIni := LocalDir.Append('config.ini');
- UseLocalDirs := (ConfigIni.IsFile and ConfigIni.Exists and (Win32MajorVersion < 6));
+
+ // check if config.ini is writable or creatable, if so use local dirs
+ UseLocalDirs := false;
+ if (ConfigIni.Exists()) then
+ begin
+ // do not use a read-only config file
+ if (not ConfigIni.IsReadOnly()) then
+ begin
+ // Just open the file in read-write mode to be sure that we have access
+ // rights for it.
+ // Note: Do not use IsReadOnly() as it does not check file privileges, so
+ // a non-read-only file might not be writable for us.
+ Handle := ConfigIni.Open(fmOpenReadWrite);
+ if (Handle <> -1) then
+ begin
+ FileClose(Handle);
+ UseLocalDirs := true;
+ end;
+ end;
+ end
+ else // config.ini does not exist
+ begin
+ // try to create config.ini
+ Handle := ConfigIni.CreateFile();
+ if (Handle <> -1) then
+ begin
+ FileClose(Handle);
+ UseLocalDirs := true;
+ end;
+ end;
end;
function TPlatformWindows.GetLogPath: IPath;