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author | k-m_schindler <k-m_schindler@b956fd51-792f-4845-bead-9b4dfca2ff2c> | 2009-11-07 21:29:27 +0000 |
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committer | k-m_schindler <k-m_schindler@b956fd51-792f-4845-bead-9b4dfca2ff2c> | 2009-11-07 21:29:27 +0000 |
commit | ad35c4c93cb2c937201f3b4e3dc15463cf9c6bba (patch) | |
tree | 53d6a10f0cdc9b166f507b97050e5ace21a7e259 /src | |
parent | 05d29f95d6dad63b98b281fee1f0b112da46c8ae (diff) | |
download | usdx-ad35c4c93cb2c937201f3b4e3dc15463cf9c6bba.tar.gz usdx-ad35c4c93cb2c937201f3b4e3dc15463cf9c6bba.tar.xz usdx-ad35c4c93cb2c937201f3b4e3dc15463cf9c6bba.zip |
add some colors for tests
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1937 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to '')
-rw-r--r-- | src/base/UGraphic.pas | 26 |
1 files changed, 24 insertions, 2 deletions
diff --git a/src/base/UGraphic.pas b/src/base/UGraphic.pas index 818e49aa..a2456a13 100644 --- a/src/base/UGraphic.pas +++ b/src/base/UGraphic.pas @@ -306,7 +306,7 @@ begin Tex_Right[0] := Texture.LoadTexture(Skin.GetTextureFileName('GrayRight'), TEXTURE_TYPE_TRANSPARENT, 0); Log.LogStatus('Loading Textures - A', 'LoadTextures'); - + // P1-6 // TODO... do it once for each player... this is a bit crappy !! // can we make it any better !? @@ -314,7 +314,29 @@ begin begin LoadColor(R, G, B, 'P' + IntToStr(P) + 'Light'); Col := $10000 * Round(R*255) + $100 * Round(G*255) + Round(B*255); - + + { some colors for tests + Col := $10000 * Round(0.02*255) + $100 * Round(0.6 *255) + Round(0.8 *255); //blue + Col := $10000 * Round(0.8 *255) ; //red + Col := $100 * Round(0.85*255) ; //green + Col := $10000 * 255 + $100 * Round(0.52*255) ; //orange + Col := $10000 * 255 + $100 * 255 ; //yellow + Col := $10000 * Round(0.82*255) + 255 ; //purple + Col := $10000 * Round(0.22*255) + $100 * Round(0.39*255) + Round(0.64*255); //dark blue + Col := $10000 * Round(0 *255) + $100 * Round(0 *255) + Round(0 *255); //black + Col := $10000 * Round(1.0 *255) + $100 * Round(0.43*255) + Round(0.70*255); //pink + Col := 0; //black + Col := $FFFFFF; //white + Col := $FF0000; //red + Col := $00FF00; //green + Col := $002200; //light green + Col := $002222; //light greenblue + Col := $222200; //light yellow + Col := $340000; //red + Col := $FF6EB4; //pink + Col := $333333; //grey + } + Tex_Left[P] := Texture.LoadTexture(Skin.GetTextureFileName('GrayLeft'), TEXTURE_TYPE_COLORIZED, Col); Tex_Mid[P] := Texture.LoadTexture(Skin.GetTextureFileName('GrayMid'), TEXTURE_TYPE_COLORIZED, Col); Tex_Right[P] := Texture.LoadTexture(Skin.GetTextureFileName('GrayRight'), TEXTURE_TYPE_COLORIZED, Col); |