diff options
author | tobigun <tobigun@b956fd51-792f-4845-bead-9b4dfca2ff2c> | 2008-10-28 18:57:02 +0000 |
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committer | tobigun <tobigun@b956fd51-792f-4845-bead-9b4dfca2ff2c> | 2008-10-28 18:57:02 +0000 |
commit | e8a388e32a4563ac9ea0895ca6c7cdf83cf9d3ec (patch) | |
tree | 832c59176b260af0a3e89f058699cec2b9a7dca0 /src | |
parent | c01eba6a6494bb583b5bf43bea404b918b5c9c63 (diff) | |
download | usdx-e8a388e32a4563ac9ea0895ca6c7cdf83cf9d3ec.tar.gz usdx-e8a388e32a4563ac9ea0895ca6c7cdf83cf9d3ec.tar.xz usdx-e8a388e32a4563ac9ea0895ca6c7cdf83cf9d3ec.zip |
- glPrint(Pchar) -> glPrint(string)
- glPrintLetter removed
- font engine handles FT_PIXEL_MODE_MONO as FT_Glyph_To_Bitmap(FT_RENDER_MODE_NORMAL) might return a 1bit/pixel black/white image instead of 8bit/pixel gray shaded one (happened with 16px japanese glyphs of simsun.ttf, latin ones were correct).
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1482 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to '')
-rw-r--r-- | src/base/UDraw.pas | 4 | ||||
-rw-r--r-- | src/base/UEditorLyrics.pas | 4 | ||||
-rw-r--r-- | src/base/UFont.pas | 28 | ||||
-rw-r--r-- | src/base/ULyrics.pas | 11 | ||||
-rw-r--r-- | src/base/USingScores.pas | 6 | ||||
-rw-r--r-- | src/base/USong.pas | 10 | ||||
-rw-r--r-- | src/lib/freetype/freetype.pas | 141 | ||||
-rw-r--r-- | src/menu/UDisplay.pas | 6 | ||||
-rw-r--r-- | src/menu/UMenuSelectSlide.pas | 6 | ||||
-rw-r--r-- | src/menu/UMenuText.pas | 16 | ||||
-rw-r--r-- | src/screens/UScreenCredits.pas | 63 | ||||
-rw-r--r-- | src/screens/UScreenEditConvert.pas | 2 | ||||
-rw-r--r-- | src/screens/UScreenOptionsRecord.pas | 4 | ||||
-rw-r--r-- | src/screens/UScreenSing.pas | 33 | ||||
-rw-r--r-- | src/screens/UScreenSingModi.pas | 2 |
15 files changed, 182 insertions, 154 deletions
diff --git a/src/base/UDraw.pas b/src/base/UDraw.pas index 61335a53..a92d67d4 100644 --- a/src/base/UDraw.pas +++ b/src/base/UDraw.pas @@ -1226,7 +1226,7 @@ if Age < 5 then SetFontSize((Age + 1) * 3) else SetFontSize(18); SetFontItalic(False); //Check Font Size -Length := glTextWidth ( PChar(Text)) + 3; //Little Space for a Better Look ^^ +Length := glTextWidth (Text) + 3; //Little Space for a Better Look ^^ //Text SetFontPos (X + 50 - (Length / 2), Y + 12); //Position @@ -1256,7 +1256,7 @@ if Age < 5 then Size := Age * 10 else Size := 50; glColor4f(1, 1, 1, Alpha); //Set Color //Draw Text - glPrint (PChar(Text)); + glPrint (Text); end; end; //PhrasenBonus - Line Bonus Mod} diff --git a/src/base/UEditorLyrics.pas b/src/base/UEditorLyrics.pas index e307ba2d..3c4ddb24 100644 --- a/src/base/UEditorLyrics.pas +++ b/src/base/UEditorLyrics.pas @@ -192,7 +192,7 @@ begin Word[WordNum].FontStyle := FontStyleI; SetFontStyle(FontStyleI); SetFontSize(SizeR); - Word[WordNum].Width := glTextWidth(pchar(Text)); + Word[WordNum].Width := glTextWidth(Text); Word[WordNum].Text := Text; Word[WordNum].ColR := ColR; Word[WordNum].ColG := ColG; @@ -247,7 +247,7 @@ begin SetFontSize(Word[W].Size); SetFontItalic(Word[W].Italic); glColor3f(Word[W].ColR, Word[W].ColG, Word[W].ColB); - glPrint(pchar(Word[W].Text)); + glPrint(Word[W].Text); end; end; diff --git a/src/base/UFont.pas b/src/base/UFont.pas index 30be4c3b..a72bca21 100644 --- a/src/base/UFont.pas +++ b/src/base/UFont.pas @@ -2019,8 +2019,8 @@ var Glyph: FT_Glyph; BitmapGlyph: FT_BitmapGlyph; Bitmap: PFT_Bitmap; - BitmapLine: PChar; - BitmapBuffer: PChar; + BitmapLine: PByteArray; + BitmapBuffer: PByteArray; TexBuffer: TGLubyteDynArray; TexLine: PGLubyteArray; CBox: FT_BBox; @@ -2045,8 +2045,9 @@ begin fBounds.Bottom := CBox.yMin / 64; fBounds.Top := CBox.yMax / 64 + fOutset*2; - // convert the glyph to a bitmap (and destroy original glyph image) - FT_Glyph_To_Bitmap(Glyph, ft_render_mode_normal, nil, 1); + // convert the glyph to a bitmap (and destroy original glyph image). + // Request 8 bit gray level pixel mode. + FT_Glyph_To_Bitmap(Glyph, FT_RENDER_MODE_NORMAL, nil, 1); BitmapGlyph := FT_BitmapGlyph(Glyph); // get bitmap offsets @@ -2094,8 +2095,23 @@ begin // get next lower line offset, use pitch instead of width as it tells // us the storage direction of the lines. In addition a line might be padded. BitmapLine := @BitmapBuffer[Y * Bitmap.pitch]; - for X := 0 to Bitmap.width-1 do - TexLine[X] := GLubyte(BitmapLine[X]); + + // check for pixel mode and copy pixels + // Should be 8 bit gray, but even with FT_RENDER_MODE_NORMAL, freetype + // sometimes (e.g. 16px sized japanese fonts) fallbacks to 1 bit pixels. + case (Bitmap.pixel_mode) of + FT_PIXEL_MODE_GRAY: begin // 8 bit gray + for X := 0 to Bitmap.width-1 do + TexLine[X] := BitmapLine[X]; + end; + FT_PIXEL_MODE_MONO: begin // 1 bit mono + for X := 0 to Bitmap.width-1 do + TexLine[X] := High(GLubyte) * ((BitmapLine[X div 8] shr (7-(X mod 8))) and $1); + end; + else begin + // unhandled pixel format + end; + end; end; if (fOutset > 0) then diff --git a/src/base/ULyrics.pas b/src/base/ULyrics.pas index 5c5449b1..82982981 100644 --- a/src/base/ULyrics.pas +++ b/src/base/ULyrics.pas @@ -428,7 +428,7 @@ begin CurWord := @LyricLine.Words[I]; SetFontItalic(CurWord.Freestyle); SetFontPos(PosX, Y); - glPrint(PChar(CurWord.Text)); + glPrint(CurWord.Text); PosX := PosX + CurWord.Width; end; end; @@ -464,7 +464,7 @@ begin // set font size to a reasonable value LyricLine.Height := RequestHeight * 0.9; SetFontSize(LyricLine.Height); - LyricLine.Width := glTextWidth(PChar(LyricLine.Text)); + LyricLine.Width := glTextWidth(LyricLine.Text); // change font-size to fit into the lyric bar if (LyricLine.Width > RequestWidth) then @@ -475,7 +475,7 @@ begin LyricLine.Height := 1; SetFontSize(LyricLine.Height); - LyricLine.Width := glTextWidth(PChar(LyricLine.Text)); + LyricLine.Width := glTextWidth(LyricLine.Text); end; // calc word positions and widths @@ -496,7 +496,7 @@ begin end; CurWord.X := PosX; - CurWord.Width := glTextWidth(PChar(CurWord.Text)); + CurWord.Width := glTextWidth(CurWord.Text); PosX := PosX + CurWord.Width; SetFontItalic(false); end; @@ -540,7 +540,6 @@ begin SetFontStyle(FontStyle); ResetFont(); SetFontSize(Line.Height); - glColor4f(1, 1, 1, 1); // center lyrics LyricX := X + (W - Line.Width) / 2; @@ -670,8 +669,6 @@ begin // draw the ball onto the current word if (LyricsEffect = lfxBall) then begin - glDisable(GL_TEXTURE_2D); - glDisable(GL_BLEND); DrawBall(LyricX + CurWord.X + CurWord.Width * Progress, LyricY - 15 - 15*sin(Progress * Pi), Alpha); end; diff --git a/src/base/USingScores.pas b/src/base/USingScores.pas index 8e2455e1..2d9b1e5e 100644 --- a/src/base/USingScores.pas +++ b/src/base/USingScores.pas @@ -817,14 +817,14 @@ begin SetFontSize(FontSize); //Draw Text - TextLen := glTextWidth(PChar(Theme.Sing.LineBonusText[PopUp.Rating])); + TextLen := glTextWidth(Theme.Sing.LineBonusText[PopUp.Rating]); //Color and Pos SetFontPos (X + (W - TextLen) / 2, Y + FontOffset); glColor4f(1, 1, 1, Alpha); //Draw - glPrint(PChar(Theme.Sing.LineBonusText[PopUp.Rating])); + glPrint(Theme.Sing.LineBonusText[PopUp.Rating]); end; //eo Alpha check end; //eo Right Screen end; //eo Player has Position @@ -877,7 +877,7 @@ begin While (Length(ScoreStr) < 5) do ScoreStr := '0' + ScoreStr; - glPrint(PChar(ScoreStr)); + glPrint(ScoreStr); end; //eo Right Screen end; //eo Player has Position diff --git a/src/base/USong.pas b/src/base/USong.pas index 6c81cecc..4793b7e9 100644 --- a/src/base/USong.pas +++ b/src/base/USong.pas @@ -326,7 +326,7 @@ begin if not Both then begin Lines[CP].Line[Lines[CP].High].BaseNote := Base[CP]; - Lines[CP].Line[Lines[CP].High].LyricWidth := glTextWidth(PChar(Lines[CP].Line[Lines[CP].High].Lyric)); + Lines[CP].Line[Lines[CP].High].LyricWidth := glTextWidth(Lines[CP].Line[Lines[CP].High].Lyric); //Total Notes Patch Lines[CP].Line[Lines[CP].High].TotalNotes := 0; for I := low(Lines[CP].Line[Lines[CP].High].Note) to high(Lines[CP].Line[Lines[CP].High].Note) do @@ -344,7 +344,7 @@ begin for Count := 0 to High(Lines) do begin Lines[Count].Line[Lines[Count].High].BaseNote := Base[Count]; - Lines[Count].Line[Lines[Count].High].LyricWidth := glTextWidth(PChar(Lines[Count].Line[Lines[Count].High].Lyric)); + Lines[Count].Line[Lines[Count].High].LyricWidth := glTextWidth(Lines[Count].Line[Lines[Count].High].Lyric); //Total Notes Patch Lines[Count].Line[Lines[Count].High].TotalNotes := 0; for I := low(Lines[Count].Line[Lines[Count].High].Note) to high(Lines[Count].Line[Lines[Count].High].Note) do @@ -500,7 +500,7 @@ begin if not Both then begin Lines[CP].Line[Lines[CP].High].BaseNote := Base[CP]; - Lines[CP].Line[Lines[CP].High].LyricWidth := glTextWidth(PChar(Lines[CP].Line[Lines[CP].High].Lyric)); + Lines[CP].Line[Lines[CP].High].LyricWidth := glTextWidth(Lines[CP].Line[Lines[CP].High].Lyric); //Total Notes Patch Lines[CP].Line[Lines[CP].High].TotalNotes := 0; for NoteIndex := 0 to high(Lines[CP].Line[Lines[CP].High].Note) do @@ -518,7 +518,7 @@ begin for Count := 0 to High(Lines) do begin Lines[Count].Line[Lines[Count].High].BaseNote := Base[Count]; - Lines[Count].Line[Lines[Count].High].LyricWidth := glTextWidth(PChar(Lines[Count].Line[Lines[Count].High].Lyric)); + Lines[Count].Line[Lines[Count].High].LyricWidth := glTextWidth(Lines[Count].Line[Lines[Count].High].Lyric); //Total Notes Patch Lines[Count].Line[Lines[Count].High].TotalNotes := 0; for NoteIndex := 0 to high(Lines[Count].Line[Lines[Count].High].Note) do @@ -987,7 +987,7 @@ begin begin //Update old Sentence if it has notes and create a new sentence // stara czesc //Alter Satz //Update Old Part Lines[LineNumberP].Line[Lines[LineNumberP].High].BaseNote := Base[LineNumberP]; - Lines[LineNumberP].Line[Lines[LineNumberP].High].LyricWidth := glTextWidth(PChar(Lines[LineNumberP].Line[Lines[LineNumberP].High].Lyric)); + Lines[LineNumberP].Line[Lines[LineNumberP].High].LyricWidth := glTextWidth(Lines[LineNumberP].Line[Lines[LineNumberP].High].Lyric); //Total Notes Patch Lines[LineNumberP].Line[Lines[LineNumberP].High].TotalNotes := 0; diff --git a/src/lib/freetype/freetype.pas b/src/lib/freetype/freetype.pas index 65cce749..5263bd92 100644 --- a/src/lib/freetype/freetype.pas +++ b/src/lib/freetype/freetype.pas @@ -68,6 +68,11 @@ type PFT_Short = ^FT_Short; PFT_String = ^FT_String; + + TByteArray = array [0 .. (MaxInt div SizeOf(byte))-1] of byte; + PByteArray = ^TByteArray; + + (*************************************************************************) (* *) (* <Enum> *) @@ -563,6 +568,74 @@ const (* *) type FT_Render_Mode = FT_Int; +const + FT_RENDER_MODE_NORMAL = 0; + FT_RENDER_MODE_LIGHT = FT_RENDER_MODE_NORMAL + 1; + FT_RENDER_MODE_MONO = FT_RENDER_MODE_LIGHT + 1; + FT_RENDER_MODE_LCD = FT_RENDER_MODE_MONO + 1; + FT_RENDER_MODE_LCD_V = FT_RENDER_MODE_LCD + 1; + FT_RENDER_MODE_MAX = FT_RENDER_MODE_LCD_V + 1; + + + (*************************************************************************) + (* *) + (* <Enum> *) + (* FT_Pixel_Mode *) + (* *) + (* <Description> *) + (* An enumeration type used to describe the format of pixels in a *) + (* given bitmap. Note that additional formats may be added in the *) + (* future. *) + (* *) + (* <Values> *) + (* FT_PIXEL_MODE_NONE :: *) + (* Value 0 is reserved. *) + (* *) + (* FT_PIXEL_MODE_MONO :: *) + (* A monochrome bitmap, using 1 bit per pixel. Note that pixels *) + (* are stored in most-significant order (MSB), which means that *) + (* the left-most pixel in a byte has value 128. *) + (* *) + (* FT_PIXEL_MODE_GRAY :: *) + (* An 8-bit bitmap, generally used to represent anti-aliased glyph *) + (* images. Each pixel is stored in one byte. Note that the number *) + (* of value `gray' levels is stored in the `num_bytes' field of *) + (* the @FT_Bitmap structure (it generally is 256). *) + (* *) + (* FT_PIXEL_MODE_GRAY2 :: *) + (* A 2-bit/pixel bitmap, used to represent embedded anti-aliased *) + (* bitmaps in font files according to the OpenType specification. *) + (* We haven't found a single font using this format, however. *) + (* *) + (* FT_PIXEL_MODE_GRAY4 :: *) + (* A 4-bit/pixel bitmap, used to represent embedded anti-aliased *) + (* bitmaps in font files according to the OpenType specification. *) + (* We haven't found a single font using this format, however. *) + (* *) + (* FT_PIXEL_MODE_LCD :: *) + (* An 8-bit bitmap, used to represent RGB or BGR decimated glyph *) + (* images used for display on LCD displays; the bitmap is three *) + (* times wider than the original glyph image. See also *) + (* @FT_RENDER_MODE_LCD. *) + (* *) + (* FT_PIXEL_MODE_LCD_V :: *) + (* An 8-bit bitmap, used to represent RGB or BGR decimated glyph *) + (* images used for display on rotated LCD displays; the bitmap *) + (* is three times taller than the original glyph image. See also *) + (* @FT_RENDER_MODE_LCD_V. *) + (* *) +type + FT_Pixel_Mode = byte; +const + FT_PIXEL_MODE_NONE = 0; + FT_PIXEL_MODE_MONO = FT_PIXEL_MODE_NONE + 1; + FT_PIXEL_MODE_GRAY = FT_PIXEL_MODE_MONO + 1; + FT_PIXEL_MODE_GRAY2 = FT_PIXEL_MODE_GRAY + 1; + FT_PIXEL_MODE_GRAY4 = FT_PIXEL_MODE_GRAY2 + 1; + FT_PIXEL_MODE_LCD = FT_PIXEL_MODE_GRAY4 + 1; + FT_PIXEL_MODE_LCD_V = FT_PIXEL_MODE_LCD + 1; + + FT_PIXEL_MODE_MAX = FT_PIXEL_MODE_LCD_V + 1; (* do not remove *) (*************************************************************************) @@ -601,6 +674,7 @@ type (* vertAdvance :: *) (* Advance height for vertical layout. *) (* *) +type FT_Glyph_Metrics = record width , height : FT_Pos; @@ -809,10 +883,10 @@ type rows , width : FT_Int; pitch : FT_Int; - buffer : PChar; + buffer : PByteArray; num_grays : FT_Short; pixel_mode , - palette_mode : char; + palette_mode : byte; palette : pointer; end; @@ -1719,7 +1793,7 @@ type (* @macro: *) (* FT_CURVE_TAG ( flag ) *) (* *) - function FT_CURVE_TAG (flag : char ) : char; + function FT_CURVE_TAG(flag: byte): byte; const FT_CURVE_TAG_ON = 1; @@ -2027,63 +2101,6 @@ const load_flags : FT_Int32 ) : FT_Error; cdecl; external ft_lib name 'FT_Load_Glyph'; - (*************************************************************************) - (* *) - (* <Enum> *) - (* FT_Render_Mode *) - (* *) - (* <Description> *) - (* An enumeration type that lists the render modes supported by *) - (* FreeType 2. Each mode corresponds to a specific type of scanline *) - (* conversion performed on the outline, as well as specific *) - (* hinting optimizations. *) - (* *) - (* For bitmap fonts the `bitmap->pixel_mode' field in the *) - (* @FT_GlyphSlotRec structure gives the format of the returned *) - (* bitmap. *) - (* *) - (* <Values> *) - (* FT_RENDER_MODE_NORMAL :: *) - (* This is the default render mode; it corresponds to 8-bit *) - (* anti-aliased bitmaps, using 256 levels of opacity. *) - (* *) - (* FT_RENDER_MODE_LIGHT :: *) - (* This is similar to @FT_RENDER_MODE_NORMAL -- you have to use *) - (* @FT_LOAD_TARGET_LIGHT in calls to @FT_Load_Glyph to get any *) - (* effect since the rendering process no longer influences the *) - (* positioning of glyph outlines. *) - (* *) - (* The resulting glyph shapes are more similar to the original, *) - (* while being a bit more fuzzy (`better shapes' instead of `better *) - (* contrast', so to say. *) - (* *) - (* FT_RENDER_MODE_MONO :: *) - (* This mode corresponds to 1-bit bitmaps. *) - (* *) - (* FT_RENDER_MODE_LCD :: *) - (* This mode corresponds to horizontal RGB/BGR sub-pixel displays, *) - (* like LCD-screens. It produces 8-bit bitmaps that are 3 times *) - (* the width of the original glyph outline in pixels, and which use *) - (* the @FT_PIXEL_MODE_LCD mode. *) - (* *) - (* FT_RENDER_MODE_LCD_V :: *) - (* This mode corresponds to vertical RGB/BGR sub-pixel displays *) - (* (like PDA screens, rotated LCD displays, etc.). It produces *) - (* 8-bit bitmaps that are 3 times the height of the original *) - (* glyph outline in pixels and use the @FT_PIXEL_MODE_LCD_V mode. *) - (* *) - (* <Note> *) - (* The LCD-optimized glyph bitmaps produced by FT_Render_Glyph are *) - (* _not filtered_ to reduce color-fringes. It is up to the caller to *) - (* perform this pass. *) - (* *) -const - FT_RENDER_MODE_NORMAL = 0; - FT_RENDER_MODE_LIGHT = FT_RENDER_MODE_NORMAL + 1; - FT_RENDER_MODE_MONO = FT_RENDER_MODE_LIGHT + 1; - FT_RENDER_MODE_LCD = FT_RENDER_MODE_MONO + 1; - FT_RENDER_MODE_LCD_V = FT_RENDER_MODE_LCD + 1; - FT_RENDER_MODE_MAX = FT_RENDER_MODE_LCD_V + 1; (*************************************************************************) (* *) @@ -2482,9 +2499,9 @@ implementation { FT_CURVE_TAG } -function FT_CURVE_TAG(flag : char ) : char; +function FT_CURVE_TAG(flag: byte): byte; begin - result := char(byte(flag) and 3); + result := flag and 3; end; { FT_IS_SCALABLE } diff --git a/src/menu/UDisplay.pas b/src/menu/UDisplay.pas index bea9b58d..f4cca4a5 100644 --- a/src/menu/UDisplay.pas +++ b/src/menu/UDisplay.pas @@ -397,16 +397,16 @@ begin //FPS SetFontPos(695, 0); - glPrint (PChar('FPS: ' + InttoStr(LastFPS))); + glPrint ('FPS: ' + InttoStr(LastFPS)); //RSpeed SetFontPos(695, 13); - glPrint (PChar('RSpeed: ' + InttoStr(Round(1000 * TimeMid)))); + glPrint ('RSpeed: ' + InttoStr(Round(1000 * TimeMid))); //LastError SetFontPos(695, 26); glColor4f(1, 0, 0, 1); - glPrint (PChar(OSD_LastError)); + glPrint (OSD_LastError); glColor4f(1, 1, 1, 1); end; diff --git a/src/menu/UMenuSelectSlide.pas b/src/menu/UMenuSelectSlide.pas index ed1db6cf..d04b20d0 100644 --- a/src/menu/UMenuSelectSlide.pas +++ b/src/menu/UMenuSelectSlide.pas @@ -333,8 +333,8 @@ begin for I := low(TextOptT) to high (TextOptT) do begin - if (glTextWidth(PChar(TextOptT[I])) > maxlength) then - maxlength := glTextWidth(PChar(TextOptT[I])); + if (glTextWidth(TextOptT[I]) > maxlength) then + maxlength := glTextWidth(TextOptT[I]); end; Lines := floor((TextureSBG.W-40) / (maxlength+7)); @@ -374,7 +374,7 @@ begin //Better Look with 2 Options if (Lines=2) AND (Length(TextOptT)= 2) then - TextOpt[I].X := TextureSBG.X + 20 + (TextureSBG.W -40 - glTextWidth(PChar(TextOptT[1]))) * I; + TextOpt[I].X := TextureSBG.X + 20 + (TextureSBG.W -40 - glTextWidth(TextOptT[1])) * I; end; end; diff --git a/src/menu/UMenuText.pas b/src/menu/UMenuText.pas index 1a7c15a1..5c41eba5 100644 --- a/src/menu/UMenuText.pas +++ b/src/menu/UMenuText.pas @@ -200,7 +200,7 @@ begin if isBreak then begin //Look for Break before the Break - if (glTextWidth(PChar(Copy(Value, LastBreak, NextPos - LastBreak + 1))) > W) AND (NextPos-LastPos > 1) then + if (glTextWidth(Copy(Value, LastBreak, NextPos - LastBreak + 1)) > W) AND (NextPos-LastPos > 1) then begin isBreak := False; //Not the First word after Break, so we don't have to break within a word @@ -221,7 +221,7 @@ begin AddBreak(LastBreak, NextPos); end //Text comes out of the Text Area -> CreateBreak - else if (glTextWidth(PChar(Copy(Value, LastBreak, NextPos - LastBreak + 1))) > W) then + else if (glTextWidth(Copy(Value, LastBreak, NextPos - LastBreak + 1)) > W) then begin //Not the First word after Break, so we don't have to break within a word if (FirstWord > 1) then @@ -295,12 +295,12 @@ begin case Align of 0: X2 := X; - 1: X2 := X - glTextWidth(pchar(Text2))/2; - 2: X2 := X - glTextWidth(pchar(Text2)); + 1: X2 := X - glTextWidth(Text2)/2; + 2: X2 := X - glTextWidth(Text2); end; SetFontPos(X2, Y); - glPrint(PChar(Text2)); + glPrint(Text2); SetFontStyle(0); // reset to default end else @@ -317,15 +317,15 @@ begin case Align of 0: X2 := X + MoveX; - 1: X2 := X + MoveX - glTextWidth(pchar(Text2))/2; - 2: X2 := X + MoveX - glTextWidth(pchar(Text2)); + 1: X2 := X + MoveX - glTextWidth(Text2)/2; + 2: X2 := X + MoveX - glTextWidth(Text2); end; SetFontPos(X2, Y2); SetFontZ(Z); - glPrint(PChar(Text2)); + glPrint(Text2); {if Size >= 10 then Y2 := Y2 + Size * 0.93 diff --git a/src/screens/UScreenCredits.pas b/src/screens/UScreenCredits.pas index fca65359..7e85c5d4 100644 --- a/src/screens/UScreenCredits.pas +++ b/src/screens/UScreenCredits.pas @@ -327,39 +327,56 @@ Procedure TScreenCredits.Draw_FunkyText; var S: Integer; X,Y,A: Real; - visibleText: PChar; + visibleText: string; begin SetFontSize(30); + //Init ScrollingText if (CTime = Timings[7]) then begin //Set Position of Text Credits_X := 600; - CurrentScrollStart:=1; - CurrentScrollEnd:=1; + CurrentScrollStart := 1; + CurrentScrollEnd := 1; end; - if (CTime > Timings[7]) and (CurrentScrollStart < length(Funky_Text)) then + if (CTime > Timings[7]) and + (CurrentScrollStart < length(Funky_Text)) then begin - X:=0; - visibleText:=pchar(Copy(Funky_Text, CurrentScrollStart, CurrentScrollEnd)); - for S := 0 to length(visibleText)-1 do begin - Y:=abs(sin((Credits_X+X)*0.93{*(((Credits_X+X))/1200)}/100*pi)); - SetFontPos(Credits_X+X,538-Y*(Credits_X+X)*(Credits_X+X)*(Credits_X+X)/1000000); - A:=0; - if (Credits_X+X < 15) then A:=0; - if (Credits_X+X >=15) then A:=Credits_X+X-15; - if Credits_X+X > 32 then A:=17; - glColor4f( 230/255-40/255+Y*(Credits_X+X)/900, 200/255-30/255+Y*(Credits_X+X)/1000, 155/255-20/255+Y*(Credits_X+X)/1100, A/17); - glPrintLetter(visibleText[S]); - X := X + Fonts[ActFont].Width[Ord(visibleText[S])] * Fonts[ActFont].Tex.H / 30 * Fonts[ActFont].AspectW; + X := 0; + visibleText := Copy(Funky_Text, CurrentScrollStart, CurrentScrollEnd); + + for S := 1 to length(visibleText) do + begin + Y := abs(sin((Credits_X+X)*0.93{*(((Credits_X+X))/1200)}/100*pi)); + SetFontPos(Credits_X+X, 538-Y*(Credits_X+X)*(Credits_X+X)*(Credits_X+X)/1000000); + + if (Credits_X + X > 32) then + A := 17 + else if (Credits_X + X >= 15) then + A := Credits_X + X - 15 + else + A := 0; + + glColor4f(230/255-40/255+Y*(Credits_X+X)/900, + 200/255-30/255+Y*(Credits_X+X)/1000, + 155/255-20/255+Y*(Credits_X+X)/1100, + A/17); + glPrint(visibleText[S]); + X := X + glTextWidth(visibleText[S]); end; - if (Credits_X<0) and (CurrentScrollStart < length(Funky_Text)) then begin - Credits_X:=Credits_X + Fonts[ActFont].Width[Ord(Funky_Text[CurrentScrollStart])] * Fonts[ActFont].Tex.H / 30 * Fonts[ActFont].AspectW; + + if (Credits_X < 0) and (CurrentScrollStart < length(Funky_Text)) then + begin + Credits_X := Credits_X + glTextWidth(Funky_Text[CurrentScrollStart]); inc(CurrentScrollStart); end; - visibleText:=pchar(Copy(Funky_Text, CurrentScrollStart, CurrentScrollEnd)); - if (Credits_X+glTextWidth(visibleText) < 600) and (CurrentScrollEnd < length(Funky_Text)) then begin + + visibleText := Copy(Funky_Text, CurrentScrollStart, CurrentScrollEnd); + + if (Credits_X + glTextWidth(visibleText) < 600) and + (CurrentScrollEnd < length(Funky_Text)) then + begin inc(CurrentScrollEnd); end; end; @@ -370,9 +387,9 @@ begin SetFontSize(27); glColor4f(1, 1, 1, 1); for S:=0 to high(CTime_hold) do begin - visibleText:=pchar(inttostr(CTime_hold[S])); + visibleText:=inttostr(CTime_hold[S]); SetFontPos (500, X); - glPrint (Addr(visibleText[0])); + glPrint (visibleText[0]); X:=X+20; end; } @@ -1357,7 +1374,7 @@ begin glColor4f(1, 1, 1, 1); //RuntimeStr:='CTime: '+inttostr(floor(CTime/30.320663991914489602156136106092))+'.'+inttostr(floor(CTime/3.0320663991914489602156136106092)-floor(CTime/30.320663991914489602156136106092)*10); RuntimeStr:='CTime: '+inttostr(CTime); - glPrint (Addr(RuntimeStr[1])); + glPrint (RuntimeStr[1]); } // make the stars shine diff --git a/src/screens/UScreenEditConvert.pas b/src/screens/UScreenEditConvert.pas index 9efa1a92..8de2efe4 100644 --- a/src/screens/UScreenEditConvert.pas +++ b/src/screens/UScreenEditConvert.pas @@ -578,7 +578,7 @@ begin for Pet := 0 to High(ATrack) do begin SetFontPos(11, Y + 10 + Pet*YSkip); SetFontSize(15); - glPrint(pchar(ATrack[Pet].Name)); + glPrint(ATrack[Pet].Name); end; for Pet := 0 to High(ATrack) do diff --git a/src/screens/UScreenOptionsRecord.pas b/src/screens/UScreenOptionsRecord.pas index 541400fd..5681035f 100644 --- a/src/screens/UScreenOptionsRecord.pas +++ b/src/screens/UScreenOptionsRecord.pas @@ -651,7 +651,7 @@ var x1, y1, x2, y2: single; i: integer; ToneBoxWidth: real; - ToneString: PChar; + ToneString: string; ToneStringWidth, ToneStringHeight: real; ToneStringMaxWidth: real; ToneStringCenterXOffset: real; @@ -718,7 +718,7 @@ begin // draw the name of the tone /////// - ToneString := PChar(PreviewChannel[State.ChannelIndex].ToneString); + ToneString := PreviewChannel[State.ChannelIndex].ToneString; ToneStringHeight := ChannelBarsTotalHeight; // initialize font diff --git a/src/screens/UScreenSing.pas b/src/screens/UScreenSing.pas index 1267bab8..b6384b79 100644 --- a/src/screens/UScreenSing.pas +++ b/src/screens/UScreenSing.pas @@ -550,9 +550,9 @@ begin // set custom options case Ini.LyricsFont of - 0: + 0: // normal fonts begin - Lyrics.FontStyle := 0; + Lyrics.FontStyle := 0; Lyrics.LineColor_en.R := Skin_FontR; Lyrics.LineColor_en.G := Skin_FontG; @@ -564,33 +564,14 @@ begin Lyrics.LineColor_dis.B := 0.4; Lyrics.LineColor_dis.A := 1; - Lyrics.LineColor_act.R := 5 / 256; - Lyrics.LineColor_act.G := 163 / 256; - Lyrics.LineColor_act.B := 210 / 256; + Lyrics.LineColor_act.R := 0.02; + Lyrics.LineColor_act.G := 0.6; + Lyrics.LineColor_act.B := 0.8; Lyrics.LineColor_act.A := 1; end; - 1: - begin - Lyrics.FontStyle := 2; - - Lyrics.LineColor_en.R := 0.75; - Lyrics.LineColor_en.G := 0.75; - Lyrics.LineColor_en.B := 1; - Lyrics.LineColor_en.A := 1; - - Lyrics.LineColor_dis.R := 0.8; - Lyrics.LineColor_dis.G := 0.8; - Lyrics.LineColor_dis.B := 0.8; - Lyrics.LineColor_dis.A := 1; - - Lyrics.LineColor_act.R := 0.5; - Lyrics.LineColor_act.G := 0.5; - Lyrics.LineColor_act.B := 1; - Lyrics.LineColor_act.A := 1; - end; - 2: + 1, 2: // outline fonts (is TScalableOutlineFont) begin - Lyrics.FontStyle := 3; + Lyrics.FontStyle := Ini.LyricsFont + 1; Lyrics.LineColor_en.R := 0.75; Lyrics.LineColor_en.G := 0.75; diff --git a/src/screens/UScreenSingModi.pas b/src/screens/UScreenSingModi.pas index 1002b964..c4d4723f 100644 --- a/src/screens/UScreenSingModi.pas +++ b/src/screens/UScreenSingModi.pas @@ -690,7 +690,7 @@ begin // used by Hold_The_Line / TeamDuell SetFontSize(Size * 3); SetFontPos (X, Y); - glPrint (PChar(Language.Translate(String(Text)))); + glPrint (Language.Translate(String(Text))); end; function LoadSound(const Name: PChar): Cardinal; stdcall; //Procedure that loads a Custom Sound |