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authorAlexander Sulfrian <alexander@sulfrian.net>2010-02-13 14:00:37 +0100
committerAlexander Sulfrian <alexander@sulfrian.net>2013-01-05 17:17:47 +0100
commitb5ead1a51f547e10b13365acf5e2a1e6e007a5a8 (patch)
treef6f3fbb63a4fca6c529d3c25ba4eb4d3d20a3138 /src/utils/rectangle.hpp
parenta073f3e02752b0483e6a9301cbf02695239c7783 (diff)
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added Point, Point3D, Dimension, Rectangle, RgbColor and Texture classes
Diffstat (limited to 'src/utils/rectangle.hpp')
-rw-r--r--src/utils/rectangle.hpp54
1 files changed, 54 insertions, 0 deletions
diff --git a/src/utils/rectangle.hpp b/src/utils/rectangle.hpp
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+/*
+ * UltraStar Deluxe - Karaoke Game
+ *
+ * UltraStar Deluxe is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; see the file COPYING. If not, write to
+ * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
+ * Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ */
+
+#ifndef RECTANGLE_HPP
+#define RECTANGLE_HPP
+
+#include "utils/point.hpp"
+#include "utils/dimension.hpp"
+
+namespace usdx
+{
+ class Rectangle
+ {
+ private:
+ Point point1;
+ Point point2;
+ public:
+ Rectangle(float x1, float y1, float x2, float y2);
+ Rectangle(const Point& point1, const Point& point2);
+ Rectangle(const Point& point1, float width, float height);
+ Rectangle(const Point& point1, const Dimension& dimension);
+ Rectangle(const Rectangle& rectangle);
+
+ const Point& get_point1(void) const;
+ const Point& get_point2(void) const;
+ const float get_width(void) const;
+ const float get_height(void) const;
+ };
+};
+
+#endif