diff options
author | k-m_schindler <k-m_schindler@b956fd51-792f-4845-bead-9b4dfca2ff2c> | 2009-04-25 10:09:59 +0000 |
---|---|---|
committer | k-m_schindler <k-m_schindler@b956fd51-792f-4845-bead-9b4dfca2ff2c> | 2009-04-25 10:09:59 +0000 |
commit | c7f5d683c1eae49e30ee42a76557661f57311b9e (patch) | |
tree | 84c33e3d2bb59a00d38e156b554f5afcbb763720 /src/screens | |
parent | c52a15b5fbd7df575d20e1387a435be4873ec6e1 (diff) | |
download | usdx-c7f5d683c1eae49e30ee42a76557661f57311b9e.tar.gz usdx-c7f5d683c1eae49e30ee42a76557661f57311b9e.tar.xz usdx-c7f5d683c1eae49e30ee42a76557661f57311b9e.zip |
Cosmetics. No code change
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1694 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to 'src/screens')
32 files changed, 1361 insertions, 1118 deletions
diff --git a/src/screens/UScreenCredits.pas b/src/screens/UScreenCredits.pas index 6e5c5ba7..2982fe24 100644 --- a/src/screens/UScreenCredits.pas +++ b/src/screens/UScreenCredits.pas @@ -34,17 +34,17 @@ interface {$I switches.inc} uses - SysUtils, - UMenu, - SDL, - SDL_Image, - UDisplay, - UTexture, - gl, - UMusic, - UFiles, - UThemes, - UGraphicClasses; + SysUtils, + UMenu, + SDL, + SDL_Image, + UDisplay, + UTexture, + gl, + UMusic, + UFiles, + UThemes, + UGraphicClasses; type TCreditsStages=(InitialDelay,Intro,MainPart,Outro); @@ -52,12 +52,12 @@ type TScreenCredits = class(TMenu) public - Credits_X: Real; - Credits_Time: Cardinal; - Credits_Alpha: Cardinal; - CTime: Cardinal; - CTime_hold: Cardinal; - ESC_Alpha: Integer; + Credits_X: real; + Credits_Time: cardinal; + Credits_Alpha: cardinal; + CTime: cardinal; + CTime_hold: cardinal; + ESC_Alpha: integer; credits_entry: TTexture; credits_entry_dx: TTexture; @@ -89,16 +89,16 @@ type deluxe_slidein: cardinal; - CurrentScrollText: String; - NextScrollUpdate: Real; - EndofLastScrollingPart: Cardinal; - CurrentScrollStart, CurrentScrollEnd: Integer; + CurrentScrollText: string; + NextScrollUpdate: real; + EndofLastScrollingPart: cardinal; + CurrentScrollStart, CurrentScrollEnd: integer; CRDTS_Stage: TCreditsStages; Fadeout: boolean; constructor Create; override; - function ParseInput(PressedKey: Cardinal; CharCode: WideChar; PressedDown: Boolean): Boolean; override; + function ParseInput(PressedKey: cardinal; CharCode: WideChar; PressedDown: boolean): boolean; override; function Draw: boolean; override; procedure onShow; override; procedure onHide; override; @@ -113,7 +113,7 @@ const 'irc helping us - eBandit and Gabari, scene ppl who really helped instead of compiling and running away. Greetings to DennisTheMenace for betatesting, '+ 'Demoscene.tv, pouet.net, KakiArts, Sourceforge,..'; - CRDTS_BG_FILE = 'credits_v5_bg.png'; + CRDTS_BG_FILE = 'credits_v5_bg.png'; CRDTS_OVL_FILE = 'credits_v5_overlay.png'; CRDTS_blindguard_FILE = 'names_blindguard.png'; CRDTS_blindy_FILE = 'names_blindy.png'; @@ -137,7 +137,7 @@ const OUTRO_ESC_FILE = 'outro-esc.png'; OUTRO_EXD_FILE = 'outro-exit-dark.png'; - Timings: array[0..21] of Cardinal=( + Timings: array[0..21] of cardinal=( 20, // 0 Delay vor Start 149, // 1 Ende erster Intro Zoom @@ -178,10 +178,10 @@ uses UCommon, UPath; -function TScreenCredits.ParseInput(PressedKey: Cardinal; CharCode: WideChar; PressedDown: Boolean): Boolean; +function TScreenCredits.ParseInput(PressedKey: cardinal; CharCode: WideChar; PressedDown: boolean): boolean; begin Result := true; - If (PressedDown) Then + if (PressedDown) then begin // Key Down case PressedKey of @@ -243,14 +243,14 @@ end; function TScreenCredits.Draw: boolean; begin DrawCredits; - Draw:=true; + Draw := true; end; procedure TScreenCredits.onShow; begin inherited; - CRDTS_Stage:=InitialDelay; + CRDTS_Stage := InitialDelay; Credits_X := 580; deluxe_slidein := 0; Credits_Alpha := 0; @@ -268,8 +268,8 @@ end; Procedure TScreenCredits.Draw_FunkyText; var - S: Integer; - X,Y,A: Real; + S: integer; + X,Y,A: real; visibleText: string; begin SetFontSize(30); @@ -326,46 +326,47 @@ begin { // timing hack X:=5; SetFontStyle (2); - SetFontItalic(False); + SetFontItalic(false); SetFontSize(27); glColor4f(1, 1, 1, 1); - for S:=0 to high(CTime_hold) do begin - visibleText:=inttostr(CTime_hold[S]); - SetFontPos (500, X); - glPrint (visibleText[0]); - X:=X+20; + for S:=0 to high(CTime_hold) do + begin + visibleText := inttostr(CTime_hold[S]); + SetFontPos (500, X); + glPrint(visibleText[0]); + X := X + 20; end; } end; procedure Start3D; begin - glMatrixMode(GL_PROJECTION); - glPushMatrix; - glLoadIdentity; - glFrustum(-0.3*4/3,0.3*4/3,-0.3,0.3,1,1000); - glMatrixMode(GL_MODELVIEW); - glLoadIdentity; + glMatrixMode(GL_PROJECTION); + glPushMatrix; + glLoadIdentity; + glFrustum(-0.3*4/3,0.3*4/3,-0.3,0.3,1,1000); + glMatrixMode(GL_MODELVIEW); + glLoadIdentity; end; procedure End3D; begin - glMatrixMode(GL_PROJECTION); - glPopMatrix; - glMatrixMode(GL_MODELVIEW); + glMatrixMode(GL_PROJECTION); + glPopMatrix; + glMatrixMode(GL_MODELVIEW); end; procedure TScreenCredits.DrawCredits; var - T: Cardinal; - Data: TFFTData; - j,k,l:cardinal; - f,g: Real; - STime:cardinal; - Delay:cardinal; - myScale: Real; - myAngle: Real; + T: cardinal; + Data: TFFTData; + j, k, l: cardinal; + f, g: real; + STime: cardinal; + Delay: cardinal; + myScale: real; + myAngle: real; const - myLogoCoords: Array[0..27,0..1] of Cardinal = ( + myLogoCoords: array[0..27,0..1] of cardinal = ( (39,32),(84,32),(100,16),(125,24), (154,31),(156,58),(168,32),(203,36), (258,34),(251,50),(274,93),(294,84), @@ -389,19 +390,19 @@ begin Credits_X := Credits_X-2; Log.LogStatus('',' JB-2'); - if (CRDTS_Stage=InitialDelay) and (CTime=Timings[0]) then + if (CRDTS_Stage=InitialDelay) and (CTime = Timings[0]) then begin - //CTime:=Timings[20]; - //CRDTS_Stage:=Outro; - CRDTS_Stage:=Intro; - CTime:=0; + //CTime := Timings[20]; + //CRDTS_Stage := Outro; + CRDTS_Stage := Intro; + CTime := 0; AudioPlayback.Play; end; - if (CRDTS_Stage=Intro) and (CTime=Timings[7]) then + if (CRDTS_Stage = Intro) and (CTime = Timings[7]) then begin - CRDTS_Stage:=MainPart; + CRDTS_Stage := MainPart; end; - if (CRDTS_Stage=MainPart) and (CTime=Timings[20]) then + if (CRDTS_Stage = MainPart) and (CTime = Timings[20]) then begin CRDTS_Stage:=Outro; end; @@ -410,143 +411,150 @@ begin Log.LogStatus('',' JB-3'); //draw background - if CRDTS_Stage=InitialDelay then - begin - glClearColor(0,0,0,0); - glClear(GL_COLOR_BUFFER_BIT or GL_DEPTH_BUFFER_BIT); - end + if CRDTS_Stage = InitialDelay then + begin + glClearColor(0,0,0,0); + glClear(GL_COLOR_BUFFER_BIT or GL_DEPTH_BUFFER_BIT); + end else - if CRDTS_Stage=Intro then - begin - Start3D; - glPushMatrix; + if CRDTS_Stage = Intro then + begin + Start3D; + glPushMatrix; - glClearColor(0,0,0,0); - glClear(GL_COLOR_BUFFER_BIT or GL_DEPTH_BUFFER_BIT); + glClearColor(0,0,0,0); + glClear(GL_COLOR_BUFFER_BIT or GL_DEPTH_BUFFER_BIT); - glEnable(GL_TEXTURE_2D); - glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); - glEnable(GL_BLEND); - - if CTime < Timings[1] then begin - myScale:= 0.5+0.5*(Timings[1]-CTime)/(Timings[1]); // slowly move layers together - myAngle:=cos((CTime)*pi/((Timings[1])*2)); // and make logo face towards camera - end else begin // this is the part when the logo stands still - myScale:=0.5; - myAngle:=0; - end; - if CTime > Timings[2] then begin - myScale:= 0.5+0.5*(CTime-Timings[2])/(Timings[3]-Timings[2]); // get some space between layers - myAngle:=0; - end; - //if CTime > Timings[3] then myScale:=1; // keep the space between layers - glTranslatef(0,0,-5+0.5*myScale); - if CTime > Timings[3] then myScale:=1; // keep the space between layers - if CTime > Timings[3] then begin // make logo rotate left and grow - //myScale:=(CTime-Timings[4])/(Timings[7]-Timings[4]); - glRotatef(20*sqr(CTime-Timings[3])/sqr((Timings[7]-Timings[3])/2),0,0,1); - glScalef(1+sqr(CTime-Timings[3])/(32*(Timings[7]-Timings[3])),1+sqr(CTime-Timings[3])/(32*(Timings[7]-Timings[3])),1); - end; - if CTime < Timings[2] then - glRotatef(30*myAngle,0.5*myScale+myScale,1+myScale,0); - //glScalef(0.5,0.5,0.5); - glScalef(4/3,-1,1); - glColor4f(1, 1, 1, 1); + glEnable(GL_TEXTURE_2D); + glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); + glEnable(GL_BLEND); - glBindTexture(GL_TEXTURE_2D, intro_layer01.TexNum); - glbegin(gl_quads); - glTexCoord2f(0,0);glVertex3f(-1, -1, -0.4 * myScale); - glTexCoord2f(0,1);glVertex3f(-1, 1, -0.4 * myScale); - glTexCoord2f(1,1); glVertex3f(1, 1, -0.4 * myScale); - glTexCoord2f(1,0);glVertex3f(1, -1, -0.4 * myScale); - glEnd; - glBindTexture(GL_TEXTURE_2D, intro_layer02.TexNum); - glbegin(gl_quads); - glTexCoord2f(0,0);glVertex3f(-1, -1, -0.3 * myScale); - glTexCoord2f(0,1);glVertex3f(-1, 1, -0.3 * myScale); - glTexCoord2f(1,1); glVertex3f(1, 1, -0.3 * myScale); - glTexCoord2f(1,0);glVertex3f(1, -1, -0.3 * myScale); - glEnd; - glBindTexture(GL_TEXTURE_2D, intro_layer03.TexNum); - glbegin(gl_quads); - glTexCoord2f(0,0);glVertex3f(-1, -1, -0.2 * myScale); - glTexCoord2f(0,1);glVertex3f(-1, 1, -0.2 * myScale); - glTexCoord2f(1,1); glVertex3f(1, 1, -0.2 * myScale); - glTexCoord2f(1,0);glVertex3f(1, -1, -0.2 * myScale); - glEnd; - glBindTexture(GL_TEXTURE_2D, intro_layer04.TexNum); - glbegin(gl_quads); - glTexCoord2f(0,0);glVertex3f(-1, -1, -0.1 * myScale); - glTexCoord2f(0,1);glVertex3f(-1, 1, -0.1 * myScale); - glTexCoord2f(1,1); glVertex3f(1, 1, -0.1 * myScale); - glTexCoord2f(1,0);glVertex3f(1, -1, -0.1 * myScale); - glEnd; - glBindTexture(GL_TEXTURE_2D, intro_layer05.TexNum); - glbegin(gl_quads); - glTexCoord2f(0,0);glVertex3f(-1, -1, 0 * myScale); - glTexCoord2f(0,1);glVertex3f(-1, 1, 0 * myScale); - glTexCoord2f(1,1); glVertex3f(1, 1, 0 * myScale); - glTexCoord2f(1,0);glVertex3f(1, -1, 0 * myScale); - glEnd; - glBindTexture(GL_TEXTURE_2D, intro_layer06.TexNum); - glbegin(gl_quads); - glTexCoord2f(0,0);glVertex3f(-1, -1, 0.1 * myScale); - glTexCoord2f(0,1);glVertex3f(-1, 1, 0.1 * myScale); - glTexCoord2f(1,1); glVertex3f(1, 1, 0.1 * myScale); - glTexCoord2f(1,0);glVertex3f(1, -1, 0.1 * myScale); - glEnd; - glBindTexture(GL_TEXTURE_2D, intro_layer07.TexNum); - glbegin(gl_quads); - glTexCoord2f(0,0);glVertex3f(-1, -1, 0.2 * myScale); - glTexCoord2f(0,1);glVertex3f(-1, 1, 0.2 * myScale); - glTexCoord2f(1,1); glVertex3f(1, 1, 0.2 * myScale); - glTexCoord2f(1,0);glVertex3f(1, -1, 0.2 * myScale); - glEnd; - glBindTexture(GL_TEXTURE_2D, intro_layer08.TexNum); - glbegin(gl_quads); - glTexCoord2f(0,0);glVertex3f(-1, -1, 0.3 * myScale); - glTexCoord2f(0,1);glVertex3f(-1, 1, 0.3 * myScale); - glTexCoord2f(1,1); glVertex3f(1, 1, 0.3 * myScale); - glTexCoord2f(1,0);glVertex3f(1, -1, 0.3 * myScale); - glEnd; - glBindTexture(GL_TEXTURE_2D, intro_layer09.TexNum); - glbegin(gl_quads); - glTexCoord2f(0,0);glVertex3f(-1, -1, 0.22 * myScale); - glTexCoord2f(0,1);glVertex3f(-1, 1, 0.22 * myScale); - glTexCoord2f(1,1); glVertex3f(1, 1, 0.22 * myScale); - glTexCoord2f(1,0);glVertex3f(1, -1, 0.22 * myScale); - glEnd; - gldisable(gl_texture_2d); - glDisable(GL_BLEND); - - glPopMatrix; - End3D; + if CTime < Timings[1] then + begin + myScale := 0.5+0.5*(Timings[1]-CTime)/(Timings[1]); // slowly move layers together + myAngle := cos((CTime)*pi/((Timings[1])*2)); // and make logo face towards camera + end + else + begin // this is the part when the logo stands still + myScale := 0.5; + myAngle := 0; + end; + if CTime > Timings[2] then + begin + myScale:= 0.5+0.5*(CTime-Timings[2])/(Timings[3]-Timings[2]); // get some space between layers + myAngle:=0; + end; + //if CTime > Timings[3] then myScale:=1; // keep the space between layers + glTranslatef(0,0,-5+0.5*myScale); + if CTime > Timings[3] then + myScale:=1; // keep the space between layers + if CTime > Timings[3] then + begin // make logo rotate left and grow + //myScale:=(CTime-Timings[4])/(Timings[7]-Timings[4]); + glRotatef(20*sqr(CTime-Timings[3])/sqr((Timings[7]-Timings[3])/2),0,0,1); + glScalef(1+sqr(CTime-Timings[3])/(32*(Timings[7]-Timings[3])),1+sqr(CTime-Timings[3])/(32*(Timings[7]-Timings[3])),1); + end; + if CTime < Timings[2] then + glRotatef(30*myAngle,0.5*myScale+myScale,1+myScale,0); + //glScalef(0.5,0.5,0.5); + glScalef(4/3,-1,1); + glColor4f(1, 1, 1, 1); - // do some sparkling effects - if (CTime < Timings[1]) and (CTime > Timings[21]) then - begin - for k:=1 to 3 do begin - l:=410+floor((CTime-Timings[21])/(Timings[1]-Timings[21])*(536-410))+RandomRange(-5,5); - j:=floor((Timings[1]-CTime)/22)+RandomRange(285,301); - GoldenRec.Spawn(l, j, 1, 16, 0, -1, Flare, 0); - end; - end; + glBindTexture(GL_TEXTURE_2D, intro_layer01.TexNum); + glbegin(gl_quads); + glTexCoord2f(0,0);glVertex3f(-1, -1, -0.4 * myScale); + glTexCoord2f(0,1);glVertex3f(-1, 1, -0.4 * myScale); + glTexCoord2f(1,1); glVertex3f(1, 1, -0.4 * myScale); + glTexCoord2f(1,0);glVertex3f(1, -1, -0.4 * myScale); + glEnd; + glBindTexture(GL_TEXTURE_2D, intro_layer02.TexNum); + glbegin(gl_quads); + glTexCoord2f(0,0);glVertex3f(-1, -1, -0.3 * myScale); + glTexCoord2f(0,1);glVertex3f(-1, 1, -0.3 * myScale); + glTexCoord2f(1,1); glVertex3f(1, 1, -0.3 * myScale); + glTexCoord2f(1,0);glVertex3f(1, -1, -0.3 * myScale); + glEnd; + glBindTexture(GL_TEXTURE_2D, intro_layer03.TexNum); + glbegin(gl_quads); + glTexCoord2f(0,0);glVertex3f(-1, -1, -0.2 * myScale); + glTexCoord2f(0,1);glVertex3f(-1, 1, -0.2 * myScale); + glTexCoord2f(1,1); glVertex3f(1, 1, -0.2 * myScale); + glTexCoord2f(1,0);glVertex3f(1, -1, -0.2 * myScale); + glEnd; + glBindTexture(GL_TEXTURE_2D, intro_layer04.TexNum); + glbegin(gl_quads); + glTexCoord2f(0,0);glVertex3f(-1, -1, -0.1 * myScale); + glTexCoord2f(0,1);glVertex3f(-1, 1, -0.1 * myScale); + glTexCoord2f(1,1); glVertex3f(1, 1, -0.1 * myScale); + glTexCoord2f(1,0);glVertex3f(1, -1, -0.1 * myScale); + glEnd; + glBindTexture(GL_TEXTURE_2D, intro_layer05.TexNum); + glbegin(gl_quads); + glTexCoord2f(0,0);glVertex3f(-1, -1, 0 * myScale); + glTexCoord2f(0,1);glVertex3f(-1, 1, 0 * myScale); + glTexCoord2f(1,1); glVertex3f(1, 1, 0 * myScale); + glTexCoord2f(1,0);glVertex3f(1, -1, 0 * myScale); + glEnd; + glBindTexture(GL_TEXTURE_2D, intro_layer06.TexNum); + glbegin(gl_quads); + glTexCoord2f(0,0);glVertex3f(-1, -1, 0.1 * myScale); + glTexCoord2f(0,1);glVertex3f(-1, 1, 0.1 * myScale); + glTexCoord2f(1,1); glVertex3f(1, 1, 0.1 * myScale); + glTexCoord2f(1,0);glVertex3f(1, -1, 0.1 * myScale); + glEnd; + glBindTexture(GL_TEXTURE_2D, intro_layer07.TexNum); + glbegin(gl_quads); + glTexCoord2f(0,0);glVertex3f(-1, -1, 0.2 * myScale); + glTexCoord2f(0,1);glVertex3f(-1, 1, 0.2 * myScale); + glTexCoord2f(1,1); glVertex3f(1, 1, 0.2 * myScale); + glTexCoord2f(1,0);glVertex3f(1, -1, 0.2 * myScale); + glEnd; + glBindTexture(GL_TEXTURE_2D, intro_layer08.TexNum); + glbegin(gl_quads); + glTexCoord2f(0,0);glVertex3f(-1, -1, 0.3 * myScale); + glTexCoord2f(0,1);glVertex3f(-1, 1, 0.3 * myScale); + glTexCoord2f(1,1); glVertex3f(1, 1, 0.3 * myScale); + glTexCoord2f(1,0);glVertex3f(1, -1, 0.3 * myScale); + glEnd; + glBindTexture(GL_TEXTURE_2D, intro_layer09.TexNum); + glbegin(gl_quads); + glTexCoord2f(0,0);glVertex3f(-1, -1, 0.22 * myScale); + glTexCoord2f(0,1);glVertex3f(-1, 1, 0.22 * myScale); + glTexCoord2f(1,1); glVertex3f(1, 1, 0.22 * myScale); + glTexCoord2f(1,0);glVertex3f(1, -1, 0.22 * myScale); + glEnd; + gldisable(gl_texture_2d); + glDisable(GL_BLEND); + + glPopMatrix; + End3D; + + // do some sparkling effects + if (CTime < Timings[1]) and (CTime > Timings[21]) then + begin + for k:=1 to 3 do + begin + l:=410+floor((CTime-Timings[21])/(Timings[1]-Timings[21])*(536-410))+RandomRange(-5,5); + j:=floor((Timings[1]-CTime)/22)+RandomRange(285,301); + GoldenRec.Spawn(l, j, 1, 16, 0, -1, Flare, 0); + end; + end; - // fade to white at end - if Ctime > Timings[6] then - begin - glColor4f(1,1,1,sqr(Ctime-Timings[6])*(Ctime-Timings[6])/sqr(Timings[7]-Timings[6])); - glEnable(GL_BLEND); - glBegin(GL_QUADS); - glVertex2f(0,0); - glVertex2f(0,600); - glVertex2f(800,600); - glVertex2f(800,0); - glEnd; - glDisable(GL_BLEND); - end; + // fade to white at end + if Ctime > Timings[6] then + begin + glColor4f(1,1,1,sqr(Ctime-Timings[6])*(Ctime-Timings[6])/sqr(Timings[7]-Timings[6])); + glEnable(GL_BLEND); + glBegin(GL_QUADS); + glVertex2f(0,0); + glVertex2f(0,600); + glVertex2f(800,600); + glVertex2f(800,0); + glEnd; + glDisable(GL_BLEND); + end; - end; + end; if (CRDTS_Stage=MainPart) then // main credits screen background, scroller, logo and girl begin @@ -572,38 +580,50 @@ begin //######################################################################### // draw credits names - Log.LogStatus('',' JB-4'); // BlindGuard (rotate in from upper left, rotate out to lower right) - STime:=Timings[9]-10; - Delay:=Timings[10]-Timings[9]; + STime := Timings[9]-10; + Delay := Timings[10]-Timings[9]; if CTime > STime then begin k:=0; - ESC_Alpha:=20; + ESC_Alpha := 20; try - for j:=0 to 40 do + for j := 0 to 40 do begin - if ( j < length( Data ) ) AND - ( k < length( Data ) ) then + if (j < length(Data)) and + (k < length(Data)) then begin if Data[j] >= Data[k] then - k:=j; + k := j; end; end; except end; - if Data[k]>0.25 then ESC_Alpha:=5 else inc(ESC_Alpha); - if ESC_Alpha >20 then ESC_Alpha:=20; - if ((CTime-STime)<20) then ESC_Alpha:=20; - if CTime <=STime+10 then j:=CTime-STime else j:=10; - if (CTime >=STime+Delay-10) then if (CTime <=STime+Delay) then j:=(STime+Delay)-CTime else j:=0; + if Data[k] > 0.25 then + ESC_Alpha := 5 + else + inc(ESC_Alpha); + if ESC_Alpha > 20 then + ESC_Alpha := 20; + if ((CTime - STime) < 20) then + ESC_Alpha := 20; + if CTime <= STime + 10 then + j := CTime - STime + else + j := 10; + if (CTime >= STime + Delay - 10) then + if (CTime <= STime + Delay) then + j := (STime + Delay) - CTime + else + j := 0; glColor4f(1, 1, 1, ESC_Alpha/20*j/10); - if (CTime >= STime+10) and (CTime<=STime+12) then begin + if (CTime >= STime + 10) and (CTime <= STime + 12) then + begin GoldenRec.Spawn(RandomRange(65,390), RandomRange(200,460), 1, 16, 0, -1, PerfectLineTwinkle, 0); GoldenRec.Spawn(RandomRange(65,390), RandomRange(200,460), 1, 16, 0, -1, PerfectLineTwinkle, 1); GoldenRec.Spawn(RandomRange(65,390), RandomRange(200,460), 1, 16, 0, -1, PerfectLineTwinkle, 5); @@ -617,22 +637,25 @@ begin glPushMatrix; gltranslatef(0,329,0); - if CTime <= STime+10 then begin glrotatef((CTime-STime)*9+270,0,0,1);end; + if CTime <= STime + 10 then + glrotatef((CTime - STime) * 9 + 270,0,0,1); gltranslatef(223,0,0); - if CTime >=STime+Delay-10 then if CTime <=STime+Delay then begin - gltranslatef(223,0,0); - glrotatef((integer(CTime)-(integer(STime+Delay)-10))*-9,0,0,1); - gltranslatef(-223,0,0); - end; + if CTime >= STime + Delay - 10 then + if CTime <= STime + Delay then + begin + gltranslatef(223,0,0); + glrotatef((integer(CTime) - (integer(STime + Delay) - 10))*-9,0,0,1); + gltranslatef(-223,0,0); + end; glBindTexture(GL_TEXTURE_2D, credits_blindguard.TexNum); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); glEnable(GL_BLEND); glEnable(GL_TEXTURE_2D); glbegin(gl_quads); - glTexCoord2f(0,0);glVertex2f(-163, -129); - glTexCoord2f(0,1);glVertex2f(-163, 129); - glTexCoord2f(1,1); glVertex2f(163, 129); - glTexCoord2f(1,0);glVertex2f(163, -129); + glTexCoord2f(0,0);glVertex2f(-163, -129); + glTexCoord2f(0,1);glVertex2f(-163, 129); + glTexCoord2f(1,1);glVertex2f( 163, 129); + glTexCoord2f(1,0);glVertex2f( 163, -129); glEnd; gldisable(gl_texture_2d); gldisable(GL_BLEND); @@ -640,35 +663,47 @@ begin end; // Blindy (zoom from 0 to full size and rotation, zoom zo doubble size and shift to upper right) - STime:=Timings[10]-10; - Delay:=Timings[11]-Timings[10]+5; + STime := Timings[10] - 10; + Delay := Timings[11] - Timings[10] + 5; if CTime > STime then begin - k:=0; - ESC_Alpha:=20; + k := 0; + ESC_Alpha := 20; try - for j:=0 to 40 do + for j := 0 to 40 do begin - if ( j < length( Data ) ) AND - ( k < length( Data ) ) then + if (j < length(Data)) and + (k < length(Data)) then begin if Data[j] >= Data[k] then - k:=j; + k := j; end; end; except end; - - if Data[k]>0.25 then ESC_Alpha:=5 else inc(ESC_Alpha); - if ESC_Alpha >20 then ESC_Alpha:=20; - if ((CTime-STime)<20) then ESC_Alpha:=20; - if CTime <=STime+10 then j:=CTime-STime else j:=10; - if (CTime >=STime+Delay-10) then if (CTime <=STime+Delay) then j:=(STime+Delay)-CTime else j:=0; + if Data[k] > 0.25 then + ESC_Alpha := 5 + else + inc(ESC_Alpha); + if ESC_Alpha > 20 then + ESC_Alpha := 20; + if ((CTime - STime) < 20) then + ESC_Alpha := 20; + if CTime <= STime + 10 then + j := CTime - STime + else + j := 10; + if (CTime >= STime + Delay - 10) then + if (CTime <= STime + Delay) then + j := (STime + Delay) - CTime + else + j := 0; glColor4f(1, 1, 1, ESC_Alpha/20*j/10); - if (CTime >= STime+20) and (CTime<=STime+22) then begin + if (CTime >= STime+20) and (CTime<=STime+22) then + begin GoldenRec.Spawn(RandomRange(65,390), RandomRange(200,460), 1, 16, 0, -1, PerfectLineTwinkle, 0); GoldenRec.Spawn(RandomRange(65,390), RandomRange(200,460), 1, 16, 0, -1, PerfectLineTwinkle, 1); GoldenRec.Spawn(RandomRange(65,390), RandomRange(200,460), 1, 16, 0, -1, PerfectLineTwinkle, 5); @@ -682,18 +717,21 @@ begin glPushMatrix; gltranslatef(223,329,0); - if CTime <= STime+20 then begin - j:=CTime-Stime; + if CTime <= STime + 20 then + begin + j := CTime - Stime; glscalef(j*j/400,j*j/400,j*j/400); glrotatef(j*18.0,0,0,1); end; - if CTime >=STime+Delay-10 then if CTime <=STime+Delay then begin - j:=CTime-(STime+Delay-10); - f:=j*10.0; - gltranslatef(f*3,-f,0); - glscalef(1+j/10,1+j/10,1+j/10); - glrotatef(j*9.0,0,0,1); - end; + if CTime >= STime + Delay - 10 then + if CTime <= STime + Delay then + begin + j := CTime - (STime + Delay - 10); + f := j * 10.0; + gltranslatef(f*3,-f,0); + glscalef(1+j/10,1+j/10,1+j/10); + glrotatef(j*9.0,0,0,1); + end; glBindTexture(GL_TEXTURE_2D, credits_blindy.TexNum); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); glEnable(GL_BLEND); @@ -710,35 +748,47 @@ begin end; // Canni (shift in from left, shift out to upper right) - STime:=Timings[11]-10; - Delay:=Timings[12]-Timings[11]+5; + STime := Timings[11]-10; + Delay := Timings[12]-Timings[11]+5; if CTime > STime then begin k:=0; - ESC_Alpha:=20; + ESC_Alpha := 20; try - for j:=0 to 40 do + for j := 0 to 40 do begin - if ( j < length( Data ) ) AND - ( k < length( Data ) ) then + if (j < length(Data)) and + (k < length(Data)) then begin if Data[j] >= Data[k] then - k:=j; + k := j; end; end; except end; - - if Data[k]>0.25 then ESC_Alpha:=5 else inc(ESC_Alpha); - if ESC_Alpha >20 then ESC_Alpha:=20; - if ((CTime-STime)<20) then ESC_Alpha:=20; - if CTime <=STime+10 then j:=CTime-STime else j:=10; - if (CTime >=STime+Delay-10) then if (CTime <=STime+Delay) then j:=(STime+Delay)-CTime else j:=0; + if Data[k] > 0.25 then + ESC_Alpha := 5 + else + inc(ESC_Alpha); + if ESC_Alpha > 20 then + ESC_Alpha := 20; + if ((CTime - STime) < 20) then + ESC_Alpha := 20; + if CTime <= STime + 10 then + j := CTime - STime + else + j := 10; + if (CTime >= STime + Delay - 10) then + if (CTime <= STime + Delay) then + j := (STime + Delay) - CTime + else + j := 0; glColor4f(1, 1, 1, ESC_Alpha/20*j/10); - if (CTime >= STime+10) and (CTime<=STime+12) then begin + if (CTime >= STime + 10) and (CTime <= STime + 12) then + begin GoldenRec.Spawn(RandomRange(65,390), RandomRange(200,460), 1, 16, 0, -1, PerfectLineTwinkle, 0); GoldenRec.Spawn(RandomRange(65,390), RandomRange(200,460), 1, 16, 0, -1, PerfectLineTwinkle, 1); GoldenRec.Spawn(RandomRange(65,390), RandomRange(200,460), 1, 16, 0, -1, PerfectLineTwinkle, 5); @@ -752,10 +802,12 @@ begin glPushMatrix; gltranslatef(223,329,0); - if CTime <= STime+10 then begin + if CTime <= STime + 10 then + begin gltranslatef(((CTime-STime)*21.0)-210,0,0); end; - if CTime >=STime+Delay-10 then if CTime <=STime+Delay then begin + if CTime >= STime + Delay - 10 then if CTime <= STime + Delay then + begin j:=(CTime-(STime+Delay-10))*21; gltranslatef(j,-j/2,0); end; @@ -775,35 +827,47 @@ begin end; // Commandio (flip in from down, flip out to upper right) - STime:=Timings[12]-10; - Delay:=Timings[13]-Timings[12]; + STime := Timings[12]-10; + Delay := Timings[13]-Timings[12]; if CTime > STime then begin k:=0; - ESC_Alpha:=20; + ESC_Alpha := 20; try - for j:=0 to 40 do + for j := 0 to 40 do begin - if ( j < length( Data ) ) AND - ( k < length( Data ) ) then + if (j < length(Data)) and + (k < length(Data)) then begin if Data[j] >= Data[k] then - k:=j; + k := j; end; end; except end; - - if Data[k]>0.25 then ESC_Alpha:=5 else inc(ESC_Alpha); - if ESC_Alpha >20 then ESC_Alpha:=20; - if ((CTime-STime)<20) then ESC_Alpha:=20; - if CTime <=STime+10 then j:=CTime-STime else j:=10; - if (CTime >=STime+Delay-10) then if (CTime <=STime+Delay) then j:=(STime+Delay)-CTime else j:=0; + if Data[k] > 0.25 then + ESC_Alpha := 5 + else + inc(ESC_Alpha); + if ESC_Alpha > 20 then + ESC_Alpha := 20; + if ((CTime - STime) < 20) then + ESC_Alpha := 20; + if CTime <= STime + 10 then + j := CTime - STime + else + j := 10; + if (CTime >= STime + Delay - 10) then + if (CTime <= STime + Delay) then + j := (STime + Delay) - CTime + else + j := 0; glColor4f(1, 1, 1, ESC_Alpha/20*j/10); - if (CTime >= STime+10) and (CTime<=STime+12) then begin + if (CTime >= STime + 10) and (CTime <= STime + 12) then + begin GoldenRec.Spawn(RandomRange(65,390), RandomRange(200,460), 1, 16, 0, -1, PerfectLineTwinkle, 0); GoldenRec.Spawn(RandomRange(65,390), RandomRange(200,460), 1, 16, 0, -1, PerfectLineTwinkle, 1); GoldenRec.Spawn(RandomRange(65,390), RandomRange(200,460), 1, 16, 0, -1, PerfectLineTwinkle, 5); @@ -817,15 +881,17 @@ begin glPushMatrix; gltranslatef(223,329,0); - if CTime <= STime+10 then + if CTime <= STime + 10 then f:=258.0-25.8*(CTime-STime) else - f:=0; - g:=0; - if CTime >=STime+Delay-10 then if CTime <=STime+Delay then begin - j:=CTime-(STime+Delay-10); - g:=32.6*j; - end; + f := 0; + g := 0; + if CTime >= STime + Delay - 10 then + if CTime <= STime + Delay then + begin + j := CTime - (STime + Delay - 10); + g := 32.6 * j; + end; glBindTexture(GL_TEXTURE_2D, credits_commandio.TexNum); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); glEnable(GL_BLEND); @@ -842,33 +908,44 @@ begin end; // lazy joker (just scrolls from left to right, no twinkling stars, no on-beat flashing) - STime:=Timings[13]-35; - Delay:=Timings[14]-Timings[13]+5; + STime := Timings[13]-35; + Delay := Timings[14]-Timings[13]+5; if CTime > STime then begin k:=0; try - for j:=0 to 40 do + for j := 0 to 40 do begin - if ( j < length( Data ) ) AND - ( k < length( Data ) ) then + if (j < length(Data)) and + (k < length(Data)) then begin if Data[j] >= Data[k] then - k:=j; + k := j; end; end; except end; - - if Data[k]>0.25 then ESC_Alpha:=5 else inc(ESC_Alpha); - if ESC_Alpha >20 then ESC_Alpha:=20; - if ((CTime-STime)>10) and ((CTime-STime)<20) then ESC_Alpha:=20; + if Data[k] > 0.25 then + ESC_Alpha := 5 + else + inc(ESC_Alpha); + if ESC_Alpha > 20 then + ESC_Alpha := 20; + if ((CTime-STime)>10) and ((CTime - STime) < 20) then + ESC_Alpha := 20; ESC_Alpha:=10; f:=CTime-STime; - if CTime <=STime+40 then j:=CTime-STime else j:=40; - if (CTime >=STime+Delay-40) then if (CTime <=STime+Delay) then j:=(STime+Delay)-CTime else j:=0; + if CTime <=STime+40 then + j := CTime - STime + else + j:=40; + if (CTime >=STime+Delay-40) then + if (CTime <= STime + Delay) then + j := (STime + Delay) - CTime + else + j := 0; glColor4f(1, 1, 1, ESC_Alpha/20*j*j/1600); glPushMatrix; @@ -889,36 +966,47 @@ begin end; // Mog (flip in from right, flip out to lower right) - STime:=Timings[14]-10; - Delay:=Timings[15]-Timings[14]+5; + STime := Timings[14]-10; + Delay := Timings[15]-Timings[14]+5; if CTime > STime then begin k:=0; - ESC_Alpha:=20; - + ESC_Alpha := 20; try - for j:=0 to 40 do + for j := 0 to 40 do begin - if ( j < length( Data ) ) AND - ( k < length( Data ) ) then + if (j < length(Data)) and + (k < length(Data)) then begin if Data[j] >= Data[k] then - k:=j; + k := j; end; end; except end; - - if Data[k]>0.25 then ESC_Alpha:=5 else inc(ESC_Alpha); - if ESC_Alpha >20 then ESC_Alpha:=20; - if ((CTime-STime)<20) then ESC_Alpha:=20; - if CTime <=STime+10 then j:=CTime-STime else j:=10; - if (CTime >=STime+Delay-10) then if (CTime <=STime+Delay) then j:=(STime+Delay)-CTime else j:=0; + if Data[k] > 0.25 then + ESC_Alpha := 5 + else + inc(ESC_Alpha); + if ESC_Alpha > 20 then + ESC_Alpha := 20; + if ((CTime - STime) < 20) then + ESC_Alpha := 20; + if CTime <= STime + 10 then + j := CTime - STime + else + j := 10; + if (CTime >= STime + Delay - 10) then + if (CTime <= STime + Delay) then + j := (STime + Delay) - CTime + else + j := 0; glColor4f(1, 1, 1, ESC_Alpha/20*j/10); - if (CTime >= STime+10) and (CTime<=STime+12) then begin + if (CTime >= STime + 10) and (CTime <= STime + 12) then + begin GoldenRec.Spawn(RandomRange(65,390), RandomRange(200,460), 1, 16, 0, -1, PerfectLineTwinkle, 0); GoldenRec.Spawn(RandomRange(65,390), RandomRange(200,460), 1, 16, 0, -1, PerfectLineTwinkle, 1); GoldenRec.Spawn(RandomRange(65,390), RandomRange(200,460), 1, 16, 0, -1, PerfectLineTwinkle, 5); @@ -932,15 +1020,16 @@ begin glPushMatrix; gltranslatef(223,329,0); - if CTime <= STime+10 then - f:=326.0-32.6*(CTime-STime) + if CTime <= STime + 10 then + f := 326.0 - 32.6 * (CTime - STime) else - f:=0; + f := 0; - g:=0; - if CTime >=STime+Delay-10 then if CTime <=STime+Delay then begin - j:=CTime-(STime+Delay-10); - g:=32.6*j; + g := 0; + if CTime >= STime + Delay - 10 then if CTime <= STime + Delay then + begin + j := CTime - (STime + Delay - 10); + g := 32.6 * j; end; glBindTexture(GL_TEXTURE_2D, credits_mog.TexNum); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); @@ -958,35 +1047,47 @@ begin end; // Mota (rotate in from upper right, shift out to lower left while shrinking and rotateing) - STime:=Timings[15]-10; - Delay:=Timings[16]-Timings[15]+5; + STime := Timings[15]-10; + Delay := Timings[16]-Timings[15]+5; if CTime > STime then begin k:=0; - ESC_Alpha:=20; + ESC_Alpha := 20; try - for j:=0 to 40 do + for j := 0 to 40 do begin - if ( j < length( Data ) ) AND - ( k < length( Data ) ) then + if (j < length(Data)) and + (k < length(Data)) then begin if Data[j] >= Data[k] then - k:=j; + k := j; end; end; except end; - - if Data[k]>0.25 then ESC_Alpha:=5 else inc(ESC_Alpha); - if ESC_Alpha >20 then ESC_Alpha:=20; - if ((CTime-STime)<20) then ESC_Alpha:=20; - if CTime <=STime+10 then j:=CTime-STime else j:=10; - if (CTime >=STime+Delay-10) then if (CTime <=STime+Delay) then j:=(STime+Delay)-CTime else j:=0; + if Data[k] > 0.25 then + ESC_Alpha := 5 + else + inc(ESC_Alpha); + if ESC_Alpha > 20 then + ESC_Alpha := 20; + if ((CTime - STime) < 20) then + ESC_Alpha := 20; + if CTime <= STime + 10 then + j := CTime - STime + else + j := 10; + if (CTime >= STime + Delay - 10) then + if (CTime <= STime + Delay) then + j := (STime + Delay) - CTime + else + j := 0; glColor4f(1, 1, 1, ESC_Alpha/20*j/10); - if (CTime >= STime+10) and (CTime<=STime+12) then begin + if (CTime >= STime + 10) and (CTime <= STime + 12) then + begin GoldenRec.Spawn(RandomRange(65,390), RandomRange(200,460), 1, 16, 0, -1, PerfectLineTwinkle, 0); GoldenRec.Spawn(RandomRange(65,390), RandomRange(200,460), 1, 16, 0, -1, PerfectLineTwinkle, 1); GoldenRec.Spawn(RandomRange(65,390), RandomRange(200,460), 1, 16, 0, -1, PerfectLineTwinkle, 5); @@ -1000,18 +1101,21 @@ begin glPushMatrix; gltranslatef(223,329,0); - if CTime <= STime+10 then begin + if CTime <= STime + 10 then + begin gltranslatef(223,0,0); glrotatef((10-(CTime-STime))*9,0,0,1); gltranslatef(-223,0,0); end; - if CTime >=STime+Delay-10 then if CTime <=STime+Delay then begin - j:=CTime-(STime+Delay-10); - f:=j*10.0; - gltranslatef(-f*2,-f,0); - glscalef(1-j/10,1-j/10,1-j/10); - glrotatef(-j*9.0,0,0,1); - end; + if CTime >= STime + Delay - 10 then + if CTime <= STime + Delay then + begin + j := CTime - (STime + Delay - 10); + f := j * 10.0; + gltranslatef(-f*2,-f,0); + glscalef(1-j/10,1-j/10,1-j/10); + glrotatef(-j*9.0,0,0,1); + end; glBindTexture(GL_TEXTURE_2D, credits_mota.TexNum); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); glEnable(GL_BLEND); @@ -1028,35 +1132,47 @@ begin end; // Skillmaster (shift in from lower right, rotate out to upper right) - STime:=Timings[16]-10; - Delay:=Timings[17]-Timings[16]+5; + STime := Timings[16]-10; + Delay := Timings[17]-Timings[16]+5; if CTime > STime then begin k:=0; - ESC_Alpha:=20; + ESC_Alpha := 20; try - for j:=0 to 40 do + for j := 0 to 40 do begin - if ( j < length( Data ) ) AND - ( k < length( Data ) ) then + if (j < length(Data)) and + (k < length(Data)) then begin if Data[j] >= Data[k] then - k:=j; + k := j; end; end; except end; - - if Data[k]>0.25 then ESC_Alpha:=5 else inc(ESC_Alpha); - if ESC_Alpha >20 then ESC_Alpha:=20; - if ((CTime-STime)<20) then ESC_Alpha:=20; - if CTime <=STime+10 then j:=CTime-STime else j:=10; - if (CTime >=STime+Delay-10) then if (CTime <=STime+Delay) then j:=(STime+Delay)-CTime else j:=0; + if Data[k] > 0.25 then + ESC_Alpha := 5 + else + inc(ESC_Alpha); + if ESC_Alpha > 20 then + ESC_Alpha := 20; + if ((CTime - STime) < 20) then + ESC_Alpha := 20; + if CTime <= STime + 10 then + j := CTime - STime + else + j := 10; + if (CTime >= STime + Delay - 10) then + if (CTime <= STime + Delay) then + j := (STime + Delay) - CTime + else + j := 0; glColor4f(1, 1, 1, ESC_Alpha/20*j/10); - if (CTime >= STime+10) and (CTime<=STime+12) then begin + if (CTime >= STime + 10) and (CTime <= STime + 12) then + begin GoldenRec.Spawn(RandomRange(65,390), RandomRange(200,460), 1, 16, 0, -1, PerfectLineTwinkle, 0); GoldenRec.Spawn(RandomRange(65,390), RandomRange(200,460), 1, 16, 0, -1, PerfectLineTwinkle, 1); GoldenRec.Spawn(RandomRange(65,390), RandomRange(200,460), 1, 16, 0, -1, PerfectLineTwinkle, 5); @@ -1070,18 +1186,21 @@ begin glPushMatrix; gltranslatef(223,329,0); - if CTime <= STime+10 then begin - j:=STime+10-CTime; - f:=j*10.0; + if CTime <= STime + 10 then + begin + j := STime + 10 - CTime; + f := j * 10.0; gltranslatef(+f*2,+f/2,0); end; - if CTime >=STime+Delay-10 then if CTime <=STime+Delay then begin - j:=CTime-(STime+Delay-10); - gltranslatef(0,-223,0); - glrotatef(integer(j)*-9,0,0,1); - gltranslatef(0,223,0); - glrotatef(j*9,0,0,1); - end; + if CTime >= STime + Delay - 10 then + if CTime <= STime + Delay then + begin + j := CTime - (STime + Delay - 10); + gltranslatef(0,-223,0); + glrotatef(integer(j)*-9,0,0,1); + gltranslatef(0,223,0); + glrotatef(j*9,0,0,1); + end; glBindTexture(GL_TEXTURE_2D, credits_skillmaster.TexNum); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); glEnable(GL_BLEND); @@ -1098,35 +1217,47 @@ begin end; // WhiteShark (flip in from lower left, flip out to upper right) - STime:=Timings[17]-10; - Delay:=Timings[18]-Timings[17]; + STime := Timings[17] - 10; + Delay := Timings[18] - Timings[17]; if CTime > STime then begin k:=0; - ESC_Alpha:=20; + ESC_Alpha := 20; try - for j:=0 to 40 do + for j := 0 to 40 do begin - if ( j < length( Data ) ) AND - ( k < length( Data ) ) then + if (j < length(Data)) and + (k < length(Data)) then begin if Data[j] >= Data[k] then - k:=j; + k := j; end; end; except end; - - if Data[k]>0.25 then ESC_Alpha:=5 else inc(ESC_Alpha); - if ESC_Alpha >20 then ESC_Alpha:=20; - if ((CTime-STime)<20) then ESC_Alpha:=20; - if CTime <=STime+10 then j:=CTime-STime else j:=10; - if (CTime >=STime+Delay-10) then if (CTime <=STime+Delay) then j:=(STime+Delay)-CTime else j:=0; + if Data[k] > 0.25 then + ESC_Alpha := 5 + else + inc(ESC_Alpha); + if ESC_Alpha > 20 then + ESC_Alpha := 20; + if ((CTime - STime) < 20) then + ESC_Alpha := 20; + if CTime <= STime + 10 then + j := CTime - STime + else + j := 10; + if (CTime >= STime + Delay - 10) then + if (CTime <= STime + Delay) then + j := (STime + Delay) - CTime + else + j := 0; glColor4f(1, 1, 1, ESC_Alpha/20*j/10); - if (CTime >= STime+10) and (CTime<=STime+12) then begin + if (CTime >= STime + 10) and (CTime <= STime + 12) then + begin GoldenRec.Spawn(RandomRange(65,390), RandomRange(200,460), 1, 16, 0, -1, PerfectLineTwinkle, 0); GoldenRec.Spawn(RandomRange(65,390), RandomRange(200,460), 1, 16, 0, -1, PerfectLineTwinkle, 1); GoldenRec.Spawn(RandomRange(65,390), RandomRange(200,460), 1, 16, 0, -1, PerfectLineTwinkle, 5); @@ -1140,19 +1271,19 @@ begin glPushMatrix; gltranslatef(223,329,0); - if CTime <= STime+10 then - f:=326.0-32.6*(CTime-STime) + if CTime <= STime + 10 then + f := 326.0 - 32.6 * (CTime - STime) else - f:=0; + f := 0; - if (CTime >= STime+Delay-10) and (CTime <= STime+Delay) then + if (CTime >= STime + Delay - 10) and (CTime <= STime + Delay) then begin - j:=CTime-(STime+Delay-10); - g:=32.6*j; + j := CTime - (STime + Delay - 10); + g := 32.6 * j; end else begin - g:=0; + g := 0; end; glBindTexture(GL_TEXTURE_2D, credits_whiteshark.TexNum); @@ -1160,41 +1291,40 @@ begin glEnable(GL_BLEND); glEnable(GL_TEXTURE_2D); glbegin(gl_quads); - glTexCoord2f(0,0);glVertex2f(-163-f+g, -129+f/4-g/2); - glTexCoord2f(0,1);glVertex2f(-163-f/4+g, 129+g/2+f/4); - glTexCoord2f(1,1); glVertex2f(163-f*1.2+g/4, 129+f/2-g/4); - glTexCoord2f(1,0);glVertex2f(163-f*1.5+g/4, -129+f*1.5+g/4); + glTexCoord2f(0,0);glVertex2f(-163-f+g, -129+f/4-g/2); + glTexCoord2f(0,1);glVertex2f(-163-f/4+g, 129+g/2+f/4); + glTexCoord2f(1,1);glVertex2f( 163-f*1.2+g/4, 129+f/2-g/4); + glTexCoord2f(1,0);glVertex2f( 163-f*1.5+g/4, -129+f*1.5+g/4); glEnd; gldisable(gl_texture_2d); gldisable(GL_BLEND); glPopMatrix; end; - Log.LogStatus('',' JB-103'); // #################################################################### // do some twinkle stuff (kinda on beat) - if (CTime > Timings[8] ) and - (CTime < Timings[19] ) then + if (CTime > Timings[8] ) and + (CTime < Timings[19]) then begin k := 0; try - for j:=0 to 40 do + for j := 0 to 40 do begin - if ( j < length( Data ) ) AND - ( k < length( Data ) ) then + if (j < length(Data)) and + (k < length(Data)) then begin if Data[j] >= Data[k] then - k:=j; + k := j; end; end; except end; - if Data[k]>0.2 then + if Data[k] > 0.2 then begin l := RandomRange(6,16); j := RandomRange(0,27); @@ -1246,19 +1376,21 @@ begin end; end else - if (CRDTS_Stage=Outro) then + if (CRDTS_Stage = Outro) then begin - if CTime=Timings[20] then begin - CTime_hold:=0; + if CTime = Timings[20] then + begin + CTime_hold := 0; AudioPlayback.Stop; AudioPlayback.Open(soundpath + 'credits-outro-tune.mp3'); AudioPlayback.SetVolume(0.2); - AudioPlayback.SetLoop(True); + AudioPlayback.SetLoop(true); AudioPlayback.Play; end; - if CTime_hold > 231 then begin + if CTime_hold > 231 then + begin AudioPlayback.Play; - Ctime_hold:=0; + Ctime_hold := 0; end; glClearColor(0,0,0,0); glClear(GL_COLOR_BUFFER_BIT or GL_DEPTH_BUFFER_BIT); @@ -1288,11 +1420,13 @@ begin glTexCoord2f(487/512,0);glVertex2f(487, 0); glEnd; - ESC_Alpha:=20; - if (RandomRange(0,20) > 18) and (ESC_Alpha=20) then - ESC_Alpha:=0 - else inc(ESC_Alpha); - if ESC_Alpha > 20 then ESC_Alpha:=20; + ESC_Alpha := 20; + if (RandomRange(0,20) > 18) and (ESC_Alpha = 20) then + ESC_Alpha := 0 + else + inc(ESC_Alpha); + if ESC_Alpha > 20 then + ESC_Alpha := 20; glColor4f(1, 1, 1, ESC_Alpha/20); glBindTexture(GL_TEXTURE_2D, outro_exd.TexNum); glbegin(gl_quads); @@ -1311,12 +1445,12 @@ begin { // draw credits runtime counter SetFontStyle (2); - SetFontItalic(False); + SetFontItalic(false); SetFontSize(27); SetFontPos (5, 5); glColor4f(1, 1, 1, 1); - //RuntimeStr:='CTime: '+inttostr(floor(CTime/30.320663991914489602156136106092))+'.'+inttostr(floor(CTime/3.0320663991914489602156136106092)-floor(CTime/30.320663991914489602156136106092)*10); - RuntimeStr:='CTime: '+inttostr(CTime); + //RuntimeStr := 'CTime: '+inttostr(floor(CTime/30.320663991914489602156136106092))+'.'+inttostr(floor(CTime/3.0320663991914489602156136106092)-floor(CTime/30.320663991914489602156136106092)*10); + RuntimeStr := 'CTime: ' + inttostr(CTime); glPrint (RuntimeStr[1]); } diff --git a/src/screens/UScreenEditConvert.pas b/src/screens/UScreenEditConvert.pas index 89fd64c5..361a3be7 100644 --- a/src/screens/UScreenEditConvert.pas +++ b/src/screens/UScreenEditConvert.pas @@ -136,7 +136,7 @@ uses function TScreenEditConvert.ParseInput(PressedKey: cardinal; CharCode: WideChar; PressedDown: boolean): boolean; begin Result := true; - If (PressedDown) Then + if (PressedDown) then begin // Key Down // check normal keys case WideCharUpperCase(CharCode)[1] of @@ -179,15 +179,15 @@ begin end; if Interaction = 2 then - begin + begin Selected := true; {$IFDEF UseMIDIPort} MidiFile.OnMidiEvent := nil; {$ENDIF} {for T := 0 to High(ATrack) do - begin + begin if ATrack[T].Hear then - begin + begin MidiTrack := MidiFile.GetTrack(T); MidiTrack.OnMidiEvent := MidiFile1MidiEvent; end; @@ -196,9 +196,9 @@ begin end; if Interaction = 3 then - begin + begin if SelectedNumber > 0 then - begin + begin Extract; SaveSong(Song, Lines, ChangeFileExt(ConversionFileName, '.txt'), false); end; @@ -209,16 +209,16 @@ begin SDLK_SPACE: begin // ATrack[Sel].Hear := not ATrack[Sel].Hear; - if Notes in ATrack[Sel].Status then - begin - ATrack[Sel].Status := ATrack[Sel].Status - [Notes]; - if Lyrics in ATrack[Sel].Status then - ATrack[Sel].Status := ATrack[Sel].Status - [Lyrics] - else - ATrack[Sel].Status := ATrack[Sel].Status + [Lyrics]; - end - else - ATrack[Sel].Status := ATrack[Sel].Status + [Notes]; + if Notes in ATrack[Sel].Status then + begin + ATrack[Sel].Status := ATrack[Sel].Status - [Notes]; + if Lyrics in ATrack[Sel].Status then + ATrack[Sel].Status := ATrack[Sel].Status - [Lyrics] + else + ATrack[Sel].Status := ATrack[Sel].Status + [Lyrics]; + end + else + ATrack[Sel].Status := ATrack[Sel].Status + [Notes]; { if Selected then begin @@ -244,13 +244,13 @@ begin begin Inc(Sel); if Sel > High(ATrack) then - Sel := 0; + Sel := 0; end; SDLK_UP: begin Dec(Sel); if Sel < 0 then - Sel := High(ATrack); + Sel := High(ATrack); end; end; end; @@ -312,7 +312,7 @@ begin for N := 0 to High(ATrack[T].Note) do begin if (ATrack[T].Note[N].EventType = 9) and (ATrack[T].Note[N].Data2 > 0) then - begin + begin Nu := Length(Note); SetLength(Note, Nu + 1); Note[Nu].Start := Round(ATrack[T].Note[N].Start / Ticks); @@ -334,7 +334,7 @@ begin for N := 0 to High(ATrack[T].Note) do begin if (ATrack[T].Note[N].EventType = 15) then - begin + begin // Log.LogStatus('<' + Track[T].Note[N].Str + '>', 'MIDI'); AddLyric(Round(ATrack[T].Note[N].Start / Ticks), ATrack[T].Note[N].Str); end; @@ -452,7 +452,6 @@ begin AddButton(500, 20, 100, 40, Skin.GetTextureFileName('ButtonF')); AddButtonText(20, 5, 0, 0, 0, 'Save'); - { MidiOut := TMidiOutput.Create(nil); // MidiOut.Close; // MidiOut.DeviceID := 0; @@ -492,13 +491,11 @@ begin Log.LogStatus(MidiOut.ProductName, 'MIDI'); MidiOut.Open; - if FileExists(ConversionFileName) then begin MidiFile.Filename := ConversionFileName; MidiFile.ReadFile; - Len := 0; Sel := 0; BPM := MidiFile.Bpm; diff --git a/src/screens/UScreenEditHeader.pas b/src/screens/UScreenEditHeader.pas index fb0b2c85..ad0fc40a 100644 --- a/src/screens/UScreenEditHeader.pas +++ b/src/screens/UScreenEditHeader.pas @@ -115,7 +115,7 @@ begin SDLK_RETURN: begin if Interaction = 1 then - begin + begin // Save; end; end; @@ -158,7 +158,7 @@ begin begin T := Interaction - 2 + TextTitle; if (Interaction >= 2) and (Interaction <= 13) and (Length(Text[T].Text) >= 1) then - begin + begin Text[T].DeleteLastL; SetRoundButtons; end; @@ -169,7 +169,7 @@ begin #32..#255: begin if (Interaction >= 2) and (Interaction <= 13) then - begin + begin Text[Interaction - 2 + TextTitle].Text := Text[Interaction - 2 + TextTitle].Text + CharCode; SetRoundButtons; diff --git a/src/screens/UScreenEditSub.pas b/src/screens/UScreenEditSub.pas index 8d4d7f28..3e1f3c1c 100644 --- a/src/screens/UScreenEditSub.pas +++ b/src/screens/UScreenEditSub.pas @@ -132,11 +132,11 @@ uses USkins, ULanguage; -// Method for input parsing. If False is returned, GetNextWindow +// Method for input parsing. If false is returned, GetNextWindow // should be checked to know the next window to load; function TScreenEditSub.ParseInput(PressedKey: cardinal; CharCode: WideChar; PressedDown: boolean): boolean; var - SDL_ModState: Word; + SDL_ModState: word; R: real; begin Result := true; @@ -205,7 +205,7 @@ begin begin // Paste text if SDL_ModState = KMOD_LCTRL then - begin + begin if Lines[0].Line[Lines[0].Current].HighNote >= Lines[0].Line[CopySrc].HighNote then PasteText else @@ -213,7 +213,7 @@ begin end; if SDL_ModState = KMOD_LCTRL + KMOD_LSHIFT then - begin + begin CopySentence(CopySrc, Lines[0].Current); end; end; @@ -333,7 +333,7 @@ begin SDLK_4: begin if SDL_ModState = KMOD_LCTRL + KMOD_LSHIFT then - begin + begin CopySentence(CopySrc, Lines[0].Current); CopySentence(CopySrc+1, Lines[0].Current+1); CopySentence(CopySrc+2, Lines[0].Current+2); @@ -341,14 +341,14 @@ begin end; if SDL_ModState = KMOD_LCTRL + KMOD_LSHIFT + KMOD_LALT then - begin + begin CopySentences(CopySrc, Lines[0].Current, 4); end; end; SDLK_5: begin if SDL_ModState = KMOD_LCTRL + KMOD_LSHIFT then - begin + begin CopySentence(CopySrc, Lines[0].Current); CopySentence(CopySrc+1, Lines[0].Current+1); CopySentence(CopySrc+2, Lines[0].Current+2); @@ -357,7 +357,7 @@ begin end; if SDL_ModState = KMOD_LCTRL + KMOD_LSHIFT + KMOD_LALT then - begin + begin CopySentences(CopySrc, Lines[0].Current, 5); end; end; @@ -400,21 +400,21 @@ begin SDLK_SLASH: begin if SDL_ModState = 0 then - begin + begin // Insert start of sentece if CurrentNote > 0 then DivideSentence; end; if SDL_ModState = KMOD_LSHIFT then - begin + begin // Join next sentence with current if Lines[0].Current < Lines[0].High then JoinSentence; end; if SDL_ModState = KMOD_LCTRL then - begin + begin // divide note DivideNote; end; @@ -449,7 +449,7 @@ begin SDLK_DELETE: begin if SDL_ModState = KMOD_LCTRL then - begin + begin // moves text to right in current sentence DeleteNote; end; @@ -465,24 +465,24 @@ begin begin // right if SDL_ModState = 0 then - begin + begin Lines[0].Line[Lines[0].Current].Note[CurrentNote].Color := 0; Inc(CurrentNote); if CurrentNote > Lines[0].Line[Lines[0].Current].HighNote then - CurrentNote := 0; + CurrentNote := 0; Lines[0].Line[Lines[0].Current].Note[CurrentNote].Color := 1; Lyric.Selected := CurrentNote; end; // ctrl + right if SDL_ModState = KMOD_LCTRL then - begin + begin if Lines[0].Line[Lines[0].Current].Note[CurrentNote].Length > 1 then - begin + begin Dec(Lines[0].Line[Lines[0].Current].Note[CurrentNote].Length); Inc(Lines[0].Line[Lines[0].Current].Note[CurrentNote].Start); if CurrentNote = 0 then - begin + begin Inc(Lines[0].Line[Lines[0].Current].Start); end; end; @@ -490,10 +490,10 @@ begin // shift + right if SDL_ModState = KMOD_LSHIFT then - begin + begin Inc(Lines[0].Line[Lines[0].Current].Note[CurrentNote].Start); if CurrentNote = 0 then - begin + begin Inc(Lines[0].Line[Lines[0].Current].Start); end; if CurrentNote = Lines[0].Line[Lines[0].Current].HighNote then @@ -502,7 +502,7 @@ begin // alt + right if SDL_ModState = KMOD_LALT then - begin + begin Inc(Lines[0].Line[Lines[0].Current].Note[CurrentNote].Length); if CurrentNote = Lines[0].Line[Lines[0].Current].HighNote then Inc(Lines[0].Line[Lines[0].Current].End_); @@ -510,7 +510,7 @@ begin // alt + ctrl + shift + right = move all from cursor to right if SDL_ModState = KMOD_LALT + KMOD_LCTRL + KMOD_LSHIFT then - begin + begin MoveAllToEnd(1); end; @@ -520,34 +520,34 @@ begin begin // left if SDL_ModState = 0 then - begin + begin Lines[0].Line[Lines[0].Current].Note[CurrentNote].Color := 0; Dec(CurrentNote); if CurrentNote = -1 then - CurrentNote := Lines[0].Line[Lines[0].Current].HighNote; + CurrentNote := Lines[0].Line[Lines[0].Current].HighNote; Lines[0].Line[Lines[0].Current].Note[CurrentNote].Color := 1; Lyric.Selected := CurrentNote; end; // ctrl + left if SDL_ModState = KMOD_LCTRL then - begin + begin Dec(Lines[0].Line[Lines[0].Current].Note[CurrentNote].Start); Inc(Lines[0].Line[Lines[0].Current].Note[CurrentNote].Length); if CurrentNote = 0 then - begin + begin Dec(Lines[0].Line[Lines[0].Current].Start); end; end; // shift + left if SDL_ModState = KMOD_LSHIFT then - begin + begin Dec(Lines[0].Line[Lines[0].Current].Note[CurrentNote].Start); // resizing sentences if CurrentNote = 0 then - begin + begin Dec(Lines[0].Line[Lines[0].Current].Start); end; @@ -558,9 +558,9 @@ begin // alt + left if SDL_ModState = KMOD_LALT then - begin + begin if Lines[0].Line[Lines[0].Current].Note[CurrentNote].Length > 1 then - begin + begin Dec(Lines[0].Line[Lines[0].Current].Note[CurrentNote].Length); if CurrentNote = Lines[0].Line[Lines[0].Current].HighNote then Dec(Lines[0].Line[Lines[0].Current].End_); @@ -569,7 +569,7 @@ begin // alt + ctrl + shift + right = move all from cursor to left if SDL_ModState = KMOD_LALT + KMOD_LCTRL + KMOD_LSHIFT then - begin + begin MoveAllToEnd(-1); end; @@ -580,7 +580,7 @@ begin // skip to next sentence if SDL_ModState = 0 then - begin {$IFDEF UseMIDIPort} + begin {$IFDEF UseMIDIPort} MidiOut.PutShort($81, Lines[0].Line[Lines[0].Current].Note[MidiLastNote].Tone + 60, 127); PlaySentenceMidi := false; {$endif} @@ -589,7 +589,7 @@ begin Inc(Lines[0].Current); CurrentNote := 0; if Lines[0].Current > Lines[0].High then - Lines[0].Current := 0; + Lines[0].Current := 0; Lines[0].Line[Lines[0].Current].Note[CurrentNote].Color := 1; Lyric.AddLine(Lines[0].Current); @@ -600,7 +600,7 @@ begin // decrease tone if SDL_ModState = KMOD_LCTRL then - begin + begin TransposeNote(-1); end; @@ -611,7 +611,7 @@ begin // skip to previous sentence if SDL_ModState = 0 then - begin + begin {$IFDEF UseMIDIPort} MidiOut.PutShort($81, Lines[0].Line[Lines[0].Current].Note[MidiLastNote].Tone + 60, 127); PlaySentenceMidi := false; @@ -621,7 +621,7 @@ begin Dec(Lines[0].Current); CurrentNote := 0; if Lines[0].Current = -1 then - Lines[0].Current := Lines[0].High; + Lines[0].Current := Lines[0].High; Lines[0].Line[Lines[0].Current].Note[CurrentNote].Color := 1; Lyric.AddLine(Lines[0].Current); @@ -632,7 +632,7 @@ begin // increase tone if SDL_ModState = KMOD_LCTRL then - begin + begin TransposeNote(1); end; end; @@ -644,7 +644,7 @@ end; function TScreenEditSub.ParseInputEditText(PressedKey: cardinal; CharCode: WideChar; PressedDown: boolean): boolean; var - SDL_ModState: Word; + SDL_ModState: word; begin // used when in Text Edit Mode Result := true; @@ -679,11 +679,11 @@ begin begin // right if SDL_ModState = 0 then - begin + begin Lines[0].Line[Lines[0].Current].Note[CurrentNote].Color := 0; Inc(CurrentNote); if CurrentNote > Lines[0].Line[Lines[0].Current].HighNote then - CurrentNote := 0; + CurrentNote := 0; Lines[0].Line[Lines[0].Current].Note[CurrentNote].Color := 1; Lyric.Selected := CurrentNote; end; @@ -692,11 +692,11 @@ begin begin // left if SDL_ModState = 0 then - begin + begin Lines[0].Line[Lines[0].Current].Note[CurrentNote].Color := 0; Dec(CurrentNote); if CurrentNote = -1 then - CurrentNote := Lines[0].Line[Lines[0].Current].HighNote; + CurrentNote := Lines[0].Line[Lines[0].Current].HighNote; Lines[0].Line[Lines[0].Current].Note[CurrentNote].Color := 1; Lyric.Selected := CurrentNote; end; @@ -877,7 +877,7 @@ begin Lines[0].Line[CNew].Start := Lines[0].Line[CStart].Note[NStart].Start; Lines[0].Line[CNew].Lyric := ''; Lines[0].Line[CNew].End_ := 0; - Lines[0].Line[CNew].BaseNote := 0;//High(Integer); // TODO: High (Integer) will causes a memory exception later in this procedure. Weird! + Lines[0].Line[CNew].BaseNote := 0;//High(integer); // TODO: High (integer) will causes a memory exception later in this procedure. Weird! Lines[0].Line[CNew].HighNote := -1; SetLength(Lines[0].Line[CNew].Note, 0); @@ -907,9 +907,9 @@ begin //recalculate BaseNote of the divided Sentence with Lines[0].Line[CStart] do begin - BaseNote := High(Integer); + BaseNote := High(integer); - For N := 0 to HighNote do + for N := 0 to HighNote do if Note[N].Tone < BaseNote then BaseNote := Note[N].Tone; end; @@ -991,7 +991,7 @@ begin C := Lines[0].Current; //Do Not delete Last Note - if (Lines[0].High > 0) OR (Lines[0].Line[C].HighNote > 0) then + if (Lines[0].High > 0) or (Lines[0].Line[C].HighNote > 0) then begin // we copy all notes from the next to the selected one @@ -1181,7 +1181,6 @@ begin CopySentence(Src + C, Dst + C); end; - constructor TScreenEditSub.Create; begin inherited Create; @@ -1250,7 +1249,7 @@ begin else Error := not CurrentSong.LoadSong(); except - Error := True; + Error := true; end; if Error then @@ -1315,7 +1314,6 @@ begin {$IFDEF UseMIDIPort} MidiPos := USTime.GetTime - MidiTime + MidiStart; - // stop the music if (MidiPos > MidiStop) then begin @@ -1334,7 +1332,6 @@ begin if (Lines[0].Line[Lines[0].Current].Note[Pet].Start = AktBeat) then begin - LastClick := AktBeat; {$IFDEF UseMIDIPort} if Pet > 0 then @@ -1426,7 +1423,8 @@ begin end; function TScreenEditSub.GetNoteName(Note: integer): string; -var N1, N2: integer; +var + N1, N2: integer; begin if (Note > 0) then begin diff --git a/src/screens/UScreenLevel.pas b/src/screens/UScreenLevel.pas index a632cf78..b41a8535 100644 --- a/src/screens/UScreenLevel.pas +++ b/src/screens/UScreenLevel.pas @@ -34,29 +34,36 @@ interface {$I switches.inc} uses - UMenu, SDL, UDisplay, UMusic, UFiles, SysUtils, UThemes; + UMenu, + SDL, + UDisplay, + UMusic, + UFiles, + SysUtils, + UThemes; type TScreenLevel = class(TMenu) public constructor Create; override; - function ParseInput(PressedKey: Cardinal; CharCode: WideChar; PressedDown: Boolean): Boolean; override; + function ParseInput(PressedKey: cardinal; CharCode: WideChar; PressedDown: boolean): boolean; override; procedure onShow; override; procedure SetAnimationProgress(Progress: real); override; end; implementation -uses UGraphic, - UMain, - UIni, - USong, - UTexture; +uses + UGraphic, + UMain, + UIni, + USong, + UTexture; -function TScreenLevel.ParseInput(PressedKey: Cardinal; CharCode: WideChar; PressedDown: Boolean): Boolean; +function TScreenLevel.ParseInput(PressedKey: cardinal; CharCode: WideChar; PressedDown: boolean): boolean; begin Result := true; - If (PressedDown) Then + if (PressedDown) then begin // Key Down // check normal keys case WideCharUpperCase(CharCode)[1] of diff --git a/src/screens/UScreenLoading.pas b/src/screens/UScreenLoading.pas index f4a3508a..ea639ba3 100644 --- a/src/screens/UScreenLoading.pas +++ b/src/screens/UScreenLoading.pas @@ -46,15 +46,16 @@ type Fadeout: boolean; constructor Create; override; procedure onShow; override; - function ParseInput(PressedKey: Cardinal; CharCode: WideChar; PressedDown: Boolean): Boolean; override; + function ParseInput(PressedKey: cardinal; CharCode: WideChar; PressedDown: boolean): boolean; override; end; implementation -uses UGraphic, - UTime; +uses + UGraphic, + UTime; -function TScreenLoading.ParseInput(PressedKey: Cardinal; CharCode: WideChar; PressedDown: Boolean): Boolean; +function TScreenLoading.ParseInput(PressedKey: cardinal; CharCode: WideChar; PressedDown: boolean): boolean; begin Result := true; end; diff --git a/src/screens/UScreenMain.pas b/src/screens/UScreenMain.pas index 4980021e..36cf84b0 100644 --- a/src/screens/UScreenMain.pas +++ b/src/screens/UScreenMain.pas @@ -79,7 +79,7 @@ function TScreenMain.ParseInput(PressedKey: cardinal; CharCode: widechar; var SDL_ModState: word; begin - Result := True; + Result := true; SDL_ModState := SDL_GetModState and (KMOD_LSHIFT + KMOD_RSHIFT + KMOD_LCTRL + KMOD_RCTRL + KMOD_LALT + KMOD_RALT); @@ -90,7 +90,7 @@ begin case WideCharUpperCase(CharCode)[1] of 'Q': begin - Result := False; + Result := false; Exit; end; 'C': @@ -128,7 +128,7 @@ begin SDLK_ESCAPE, SDLK_BACKSPACE: begin - Result := False; + Result := false; end; SDLK_RETURN: @@ -143,7 +143,7 @@ begin if (Ini.Players = 4) then PlayersPlay := 6; - ScreenName.Goto_SingScreen := False; + ScreenName.Goto_SingScreen := false; FadeTo(@ScreenName, SoundLib.Start); end else //show error message @@ -187,7 +187,7 @@ begin //Exit if Interaction = 5 then begin - Result := False; + Result := false; end; end; {** diff --git a/src/screens/UScreenName.pas b/src/screens/UScreenName.pas index 055f644e..d13db170 100644 --- a/src/screens/UScreenName.pas +++ b/src/screens/UScreenName.pas @@ -45,9 +45,9 @@ uses type TScreenName = class(TMenu) public - Goto_SingScreen: Boolean; //If True then next Screen in SingScreen + Goto_SingScreen: boolean; //If true then next Screen in SingScreen constructor Create; override; - function ParseInput(PressedKey: Cardinal; CharCode: WideChar; PressedDown: Boolean): Boolean; override; + function ParseInput(PressedKey: cardinal; CharCode: WideChar; PressedDown: boolean): boolean; override; procedure onShow; override; procedure SetAnimationProgress(Progress: real); override; end; @@ -61,14 +61,13 @@ uses UNote, UTexture; - -function TScreenName.ParseInput(PressedKey: Cardinal; CharCode: WideChar; PressedDown: Boolean): Boolean; +function TScreenName.ParseInput(PressedKey: cardinal; CharCode: WideChar; PressedDown: boolean): boolean; var - I: integer; -SDL_ModState: Word; + I: integer; + SDL_ModState: word; begin Result := true; - If (PressedDown) Then + if (PressedDown) then begin // Key Down SDL_ModState := SDL_GetModState and (KMOD_LSHIFT + KMOD_RSHIFT @@ -194,7 +193,6 @@ begin Button[Interaction].Text[0].Text := Ini.NameTemplate[11]; end; - SDLK_BACKSPACE: begin Button[Interaction].Text[0].DeleteLastL; @@ -222,7 +220,7 @@ begin else FadeTo(@ScreenLevel); - GoTo_SingScreen := False; + GoTo_SingScreen := false; end; // Up and Down could be done at the same time, @@ -244,7 +242,6 @@ begin LoadFromTheme(Theme.Name); - for I := 1 to 6 do AddButton(Theme.Name.ButtonPlayer[I]); @@ -260,12 +257,14 @@ begin for I := 1 to 6 do Button[I-1].Text[0].Text := Ini.Name[I-1]; - for I := 1 to PlayersPlay do begin + for I := 1 to PlayersPlay do + begin Button[I-1].Visible := true; Button[I-1].Selectable := true; end; - for I := PlayersPlay+1 to 6 do begin + for I := PlayersPlay+1 to 6 do + begin Button[I-1].Visible := false; Button[I-1].Selectable := false; end; diff --git a/src/screens/UScreenOpen.pas b/src/screens/UScreenOpen.pas index fe9f0664..a854e81b 100644 --- a/src/screens/UScreenOpen.pas +++ b/src/screens/UScreenOpen.pas @@ -88,7 +88,7 @@ begin '0'..'9', 'a'..'z', 'A'..'Z', ' ', '-', '.', ':', '\': begin if Interaction = 0 then - begin + begin Text[TextN].Text := Text[TextN].Text + CharCode; end; end; @@ -119,7 +119,7 @@ begin SDLK_RETURN: begin if (Interaction = 2) then - begin + begin //Update Filename and go to last Screen ConversionFileName := Text[TextN].Text; AudioPlayback.PlaySound(SoundLib.Back); @@ -203,7 +203,8 @@ begin Interaction := 0; end; -(*function TScreenEditSub.Draw: boolean; +(* +function TScreenEditSub.Draw: boolean; var Min: integer; Sec: integer; @@ -215,6 +216,7 @@ end; procedure TScreenEditSub.Finish; begin // -end;*) +end; +*) end. diff --git a/src/screens/UScreenOptions.pas b/src/screens/UScreenOptions.pas index 10785b86..a6486075 100644 --- a/src/screens/UScreenOptions.pas +++ b/src/screens/UScreenOptions.pas @@ -34,14 +34,21 @@ interface {$I switches.inc} uses - UMenu, SDL, SysUtils, UDisplay, UMusic, UFiles, UIni, UThemes; + UMenu, + SDL, + SysUtils, + UDisplay, + UMusic, + UFiles, + UIni, + UThemes; type TScreenOptions = class(TMenu) public TextDescription: integer; constructor Create; override; - function ParseInput(PressedKey: Cardinal; CharCode: WideChar; PressedDown: Boolean): Boolean; override; + function ParseInput(PressedKey: cardinal; CharCode: WideChar; PressedDown: boolean): boolean; override; procedure onShow; override; procedure InteractNext; override; procedure InteractPrev; override; @@ -52,12 +59,13 @@ type implementation -uses UGraphic; +uses + UGraphic; -function TScreenOptions.ParseInput(PressedKey: Cardinal; CharCode: WideChar; PressedDown: Boolean): Boolean; +function TScreenOptions.ParseInput(PressedKey: cardinal; CharCode: WideChar; PressedDown: boolean): boolean; begin Result := true; - If (PressedDown) Then + if (PressedDown) then begin // Key Down // check normal keys case WideCharUpperCase(CharCode)[1] of diff --git a/src/screens/UScreenOptionsAdvanced.pas b/src/screens/UScreenOptionsAdvanced.pas index 8960640d..f57ee865 100644 --- a/src/screens/UScreenOptionsAdvanced.pas +++ b/src/screens/UScreenOptionsAdvanced.pas @@ -34,24 +34,32 @@ interface {$I switches.inc} uses - UMenu, SDL, UDisplay, UMusic, UFiles, UIni, UThemes; + UMenu, + SDL, + UDisplay, + UMusic, + UFiles, + UIni, + UThemes; type TScreenOptionsAdvanced = class(TMenu) public constructor Create; override; - function ParseInput(PressedKey: Cardinal; CharCode: WideChar; PressedDown: Boolean): Boolean; override; + function ParseInput(PressedKey: cardinal; CharCode: WideChar; PressedDown: boolean): boolean; override; procedure onShow; override; end; implementation -uses UGraphic, SysUtils; +uses + UGraphic, + SysUtils; -function TScreenOptionsAdvanced.ParseInput(PressedKey: Cardinal; CharCode: WideChar; PressedDown: Boolean): Boolean; +function TScreenOptionsAdvanced.ParseInput(PressedKey: cardinal; CharCode: WideChar; PressedDown: boolean): boolean; begin Result := true; - If (PressedDown) Then + if (PressedDown) then begin // Key Down // check normal keys case WideCharUpperCase(CharCode)[1] of @@ -76,7 +84,8 @@ begin begin //SelectLoadAnimation Hidden because it is useless atm //if SelInteraction = 7 then begin - if SelInteraction = 6 then begin + if SelInteraction = 6 then + begin Ini.Save; AudioPlayback.PlaySound(SoundLib.Back); FadeTo(@ScreenOptions); @@ -90,7 +99,8 @@ begin begin //SelectLoadAnimation Hidden because it is useless atm //if (SelInteraction >= 0) and (SelInteraction <= 6) then begin - if (SelInteraction >= 0) and (SelInteraction <= 5) then begin + if (SelInteraction >= 0) and (SelInteraction <= 5) then + begin AudioPlayback.PlaySound(SoundLib.Option); InteractInc; end; @@ -99,7 +109,8 @@ begin begin //SelectLoadAnimation Hidden because it is useless atm //if (SelInteraction >= 0) and (SelInteraction <= 6) then begin - if (SelInteraction >= 0) and (SelInteraction <= 5) then begin + if (SelInteraction >= 0) and (SelInteraction <= 5) then + begin AudioPlayback.PlaySound(SoundLib.Option); InteractDec; end; diff --git a/src/screens/UScreenOptionsGame.pas b/src/screens/UScreenOptionsGame.pas index e634419b..3c78363f 100644 --- a/src/screens/UScreenOptionsGame.pas +++ b/src/screens/UScreenOptionsGame.pas @@ -34,26 +34,35 @@ interface {$I switches.inc} uses - UMenu, SDL, UDisplay, UMusic, UFiles, UIni, UThemes, USongs; + UMenu, + SDL, + UDisplay, + UMusic, + UFiles, + UIni, + UThemes, + USongs; type TScreenOptionsGame = class(TMenu) public old_Tabs, old_Sorting: integer; constructor Create; override; - function ParseInput(PressedKey: Cardinal; CharCode: WideChar; PressedDown: Boolean): Boolean; override; + function ParseInput(PressedKey: cardinal; CharCode: WideChar; PressedDown: boolean): boolean; override; procedure onShow; override; procedure RefreshSongs; end; implementation -uses UGraphic, SysUtils; +uses + UGraphic, + SysUtils; -function TScreenOptionsGame.ParseInput(PressedKey: Cardinal; CharCode: WideChar; PressedDown: Boolean): Boolean; +function TScreenOptionsGame.ParseInput(PressedKey: cardinal; CharCode: WideChar; PressedDown: boolean): boolean; begin Result := true; - If (PressedDown) Then + if (PressedDown) then begin // Key Down // check normal keys case WideCharUpperCase(CharCode)[1] of @@ -76,7 +85,8 @@ begin end; SDLK_RETURN: begin - if SelInteraction = 6 then begin + if SelInteraction = 6 then + begin AudioPlayback.PlaySound(SoundLib.Back); RefreshSongs; FadeTo(@ScreenOptions); diff --git a/src/screens/UScreenOptionsGraphics.pas b/src/screens/UScreenOptionsGraphics.pas index 2e2b4f0e..896f3d99 100644 --- a/src/screens/UScreenOptionsGraphics.pas +++ b/src/screens/UScreenOptionsGraphics.pas @@ -46,18 +46,22 @@ type TScreenOptionsGraphics = class(TMenu) public constructor Create; override; - function ParseInput(PressedKey: Cardinal; CharCode: WideChar; PressedDown: Boolean): Boolean; override; + function ParseInput(PressedKey: cardinal; CharCode: WideChar; PressedDown: boolean): boolean; override; procedure onShow; override; end; implementation -uses UGraphic, UMain, SysUtils, TypInfo; +uses + UGraphic, + UMain, + SysUtils, + TypInfo; -function TScreenOptionsGraphics.ParseInput(PressedKey: Cardinal; CharCode: WideChar; PressedDown: Boolean): Boolean; +function TScreenOptionsGraphics.ParseInput(PressedKey: cardinal; CharCode: WideChar; PressedDown: boolean): boolean; begin Result := true; - If (PressedDown) Then + if (PressedDown) then begin // Key Down // check normal keys case WideCharUpperCase(CharCode)[1] of @@ -80,10 +84,12 @@ begin end; SDLK_RETURN: begin -{ if SelInteraction <= 1 then begin +{ if SelInteraction <= 1 then + begin Restart := true; end;} - if SelInteraction = 6 then begin + if SelInteraction = 6 then + begin Ini.Save; AudioPlayback.PlaySound(SoundLib.Back); // FIXME: changing the video mode does not work this way in windows @@ -101,14 +107,16 @@ begin InteractPrev; SDLK_RIGHT: begin - if (SelInteraction >= 0) and (SelInteraction < 6) then begin + if (SelInteraction >= 0) and (SelInteraction < 6) then + begin AudioPlayback.PlaySound(SoundLib.Option); InteractInc; end; end; SDLK_LEFT: begin - if (SelInteraction >= 0) and (SelInteraction < 6) then begin + if (SelInteraction >= 0) and (SelInteraction < 6) then + begin AudioPlayback.PlaySound(SoundLib.Option); InteractDec; end; @@ -124,13 +132,12 @@ begin inherited Create; LoadFromTheme(Theme.OptionsGraphics); - AddSelectSlide(Theme.OptionsGraphics.SelectResolution, Ini.Resolution, IResolution); - AddSelectSlide(Theme.OptionsGraphics.SelectFullscreen, Ini.Fullscreen, IFullscreen); - AddSelectSlide(Theme.OptionsGraphics.SelectDepth, Ini.Depth, IDepth); - AddSelectSlide(Theme.OptionsGraphics.SelectVisualizer, Ini.VisualizerOption, IVisualizer); + AddSelectSlide(Theme.OptionsGraphics.SelectResolution, Ini.Resolution, IResolution); + AddSelectSlide(Theme.OptionsGraphics.SelectFullscreen, Ini.Fullscreen, IFullscreen); + AddSelectSlide(Theme.OptionsGraphics.SelectDepth, Ini.Depth, IDepth); + AddSelectSlide(Theme.OptionsGraphics.SelectVisualizer, Ini.VisualizerOption, IVisualizer); AddSelectSlide(Theme.OptionsGraphics.SelectOscilloscope, Ini.Oscilloscope, IOscilloscope); - AddSelectSlide(Theme.OptionsGraphics.SelectMovieSize, Ini.MovieSize, IMovieSize); - + AddSelectSlide(Theme.OptionsGraphics.SelectMovieSize, Ini.MovieSize, IMovieSize); AddButton(Theme.OptionsGraphics.ButtonExit); if (Length(Button[0].Text)=0) then diff --git a/src/screens/UScreenOptionsLyrics.pas b/src/screens/UScreenOptionsLyrics.pas index b5228a52..7efe1cd2 100644 --- a/src/screens/UScreenOptionsLyrics.pas +++ b/src/screens/UScreenOptionsLyrics.pas @@ -46,18 +46,20 @@ type TScreenOptionsLyrics = class(TMenu) public constructor Create; override; - function ParseInput(PressedKey: Cardinal; CharCode: WideChar; PressedDown: Boolean): Boolean; override; + function ParseInput(PressedKey: cardinal; CharCode: WideChar; PressedDown: boolean): boolean; override; procedure onShow; override; end; implementation -uses UGraphic, SysUtils; +uses + UGraphic, + SysUtils; -function TScreenOptionsLyrics.ParseInput(PressedKey: Cardinal; CharCode: WideChar; PressedDown: Boolean): Boolean; +function TScreenOptionsLyrics.ParseInput(PressedKey: cardinal; CharCode: WideChar; PressedDown: boolean): boolean; begin Result := true; - If (PressedDown) Then + if (PressedDown) then begin // Key Down // check normal keys case WideCharUpperCase(CharCode)[1] of @@ -80,7 +82,8 @@ begin end; SDLK_RETURN: begin - if SelInteraction = 3 then begin + if SelInteraction = 3 then + begin Ini.Save; AudioPlayback.PlaySound(SoundLib.Back); FadeTo(@ScreenOptions); @@ -92,14 +95,16 @@ begin InteractPrev; SDLK_RIGHT: begin - if (SelInteraction >= 0) and (SelInteraction <= 3) then begin + if (SelInteraction >= 0) and (SelInteraction <= 3) then + begin AudioPlayback.PlaySound(SoundLib.Option); InteractInc; end; end; SDLK_LEFT: begin - if (SelInteraction >= 0) and (SelInteraction <= 3) then begin + if (SelInteraction >= 0) and (SelInteraction <= 3) then + begin AudioPlayback.PlaySound(SoundLib.Option); InteractDec; end; @@ -119,7 +124,6 @@ begin //AddSelect(Theme.OptionsLyrics.SelectSolmization, Ini.Solmization, ISolmization); GAH!!!!11 DIE!!! AddSelectSlide(Theme.OptionsLyrics.SelectNoteLines, Ini.NoteLines, INoteLines); - AddButton(Theme.OptionsLyrics.ButtonExit); if (Length(Button[0].Text)=0) then AddButtonText(14, 20, Theme.Options.Description[7]); diff --git a/src/screens/UScreenOptionsRecord.pas b/src/screens/UScreenOptionsRecord.pas index f6ff85c6..3737a134 100644 --- a/src/screens/UScreenOptionsRecord.pas +++ b/src/screens/UScreenOptionsRecord.pas @@ -95,7 +95,7 @@ type public constructor Create; override; function Draw: boolean; override; - function ParseInput(PressedKey: Cardinal; CharCode: WideChar; PressedDown: Boolean): Boolean; override; + function ParseInput(PressedKey: cardinal; CharCode: WideChar; PressedDown: boolean): boolean; override; procedure onShow; override; procedure onHide; override; end; @@ -128,10 +128,10 @@ uses UIni, ULog; -function TScreenOptionsRecord.ParseInput(PressedKey: Cardinal; CharCode: WideChar; PressedDown: Boolean): Boolean; +function TScreenOptionsRecord.ParseInput(PressedKey: cardinal; CharCode: WideChar; PressedDown: boolean): boolean; begin Result := true; - If (PressedDown) Then + if (PressedDown) then begin // Key Down // check normal keys case WideCharUpperCase(CharCode)[1] of @@ -484,7 +484,6 @@ begin PreviewDeviceIndex := -1; end; - procedure TScreenOptionsRecord.DrawVolume(x, y, Width, Height: single); var x1, y1, x2, y2: single; @@ -802,8 +801,7 @@ begin end; end; - Result := True; + Result := true; end; - end. diff --git a/src/screens/UScreenOptionsSound.pas b/src/screens/UScreenOptionsSound.pas index 80210f63..99ecb599 100644 --- a/src/screens/UScreenOptionsSound.pas +++ b/src/screens/UScreenOptionsSound.pas @@ -34,7 +34,13 @@ interface {$I switches.inc} uses - UMenu, SDL, UDisplay, UMusic, UFiles, UIni, UThemes; + UMenu, + SDL, + UDisplay, + UMusic, + UFiles, + UIni, + UThemes; type TScreenOptionsSound = class(TMenu) @@ -47,19 +53,21 @@ type implementation -uses UGraphic, SysUtils; +uses + UGraphic, + SysUtils; function TScreenOptionsSound.ParseInput(PressedKey: cardinal; CharCode: widechar; PressedDown: boolean): boolean; begin - Result := True; + Result := true; if (PressedDown) then begin // Key Down // check normal keys case WideCharUpperCase(CharCode)[1] of 'Q': begin - Result := False; + Result := false; Exit; end; end; diff --git a/src/screens/UScreenOptionsThemes.pas b/src/screens/UScreenOptionsThemes.pas index 4970de21..e44bfca8 100644 --- a/src/screens/UScreenOptionsThemes.pas +++ b/src/screens/UScreenOptionsThemes.pas @@ -47,9 +47,9 @@ type private procedure ReloadTheme; public - SkinSelect: Integer; + SkinSelect: integer; constructor Create; override; - function ParseInput(PressedKey: Cardinal; CharCode: WideChar; PressedDown: Boolean): Boolean; override; + function ParseInput(PressedKey: cardinal; CharCode: WideChar; PressedDown: boolean): boolean; override; procedure onShow; override; procedure InteractInc; override; procedure InteractDec; override; @@ -64,10 +64,10 @@ uses UPath, USkins; -function TScreenOptionsThemes.ParseInput(PressedKey: Cardinal; CharCode: WideChar; PressedDown: Boolean): Boolean; +function TScreenOptionsThemes.ParseInput(PressedKey: cardinal; CharCode: WideChar; PressedDown: boolean): boolean; begin Result := true; - If (PressedDown) Then + if (PressedDown) then begin // Key Down // check normal keys case WideCharUpperCase(CharCode)[1] of @@ -190,7 +190,6 @@ begin ScreenOptionsThemes.Interaction := self.Interaction; ScreenOptionsThemes.Draw; - Display.Draw; SwapBuffers; diff --git a/src/screens/UScreenPartyNewRound.pas b/src/screens/UScreenPartyNewRound.pas index f95f2ff1..03a72fa9 100644 --- a/src/screens/UScreenPartyNewRound.pas +++ b/src/screens/UScreenPartyNewRound.pas @@ -34,87 +34,93 @@ interface {$I switches.inc} uses - UMenu, SDL, UDisplay, UMusic, UFiles, SysUtils, UThemes; + UMenu, + SDL, + UDisplay, + UMusic, + UFiles, + SysUtils, + UThemes; type TScreenPartyNewRound = class(TMenu) public //Texts: - TextRound1: Cardinal; - TextRound2: Cardinal; - TextRound3: Cardinal; - TextRound4: Cardinal; - TextRound5: Cardinal; - TextRound6: Cardinal; - TextRound7: Cardinal; - - TextWinner1: Cardinal; - TextWinner2: Cardinal; - TextWinner3: Cardinal; - TextWinner4: Cardinal; - TextWinner5: Cardinal; - TextWinner6: Cardinal; - TextWinner7: Cardinal; - - TextNextRound: Cardinal; - TextNextRoundNo: Cardinal; - TextNextPlayer1: Cardinal; - TextNextPlayer2: Cardinal; - TextNextPlayer3: Cardinal; + TextRound1: cardinal; + TextRound2: cardinal; + TextRound3: cardinal; + TextRound4: cardinal; + TextRound5: cardinal; + TextRound6: cardinal; + TextRound7: cardinal; + + TextWinner1: cardinal; + TextWinner2: cardinal; + TextWinner3: cardinal; + TextWinner4: cardinal; + TextWinner5: cardinal; + TextWinner6: cardinal; + TextWinner7: cardinal; + + TextNextRound: cardinal; + TextNextRoundNo: cardinal; + TextNextPlayer1: cardinal; + TextNextPlayer2: cardinal; + TextNextPlayer3: cardinal; //Statics - StaticRound1: Cardinal; - StaticRound2: Cardinal; - StaticRound3: Cardinal; - StaticRound4: Cardinal; - StaticRound5: Cardinal; - StaticRound6: Cardinal; - StaticRound7: Cardinal; + StaticRound1: cardinal; + StaticRound2: cardinal; + StaticRound3: cardinal; + StaticRound4: cardinal; + StaticRound5: cardinal; + StaticRound6: cardinal; + StaticRound7: cardinal; //Scores - TextScoreTeam1: Cardinal; - TextScoreTeam2: Cardinal; - TextScoreTeam3: Cardinal; - TextNameTeam1: Cardinal; - TextNameTeam2: Cardinal; - TextNameTeam3: Cardinal; + TextScoreTeam1: cardinal; + TextScoreTeam2: cardinal; + TextScoreTeam3: cardinal; + TextNameTeam1: cardinal; + TextNameTeam2: cardinal; + TextNameTeam3: cardinal; - TextTeam1Players: Cardinal; - TextTeam2Players: Cardinal; - TextTeam3Players: Cardinal; - - StaticTeam1: Cardinal; - StaticTeam2: Cardinal; - StaticTeam3: Cardinal; - StaticNextPlayer1: Cardinal; - StaticNextPlayer2: Cardinal; - StaticNextPlayer3: Cardinal; + TextTeam1Players: cardinal; + TextTeam2Players: cardinal; + TextTeam3Players: cardinal; + StaticTeam1: cardinal; + StaticTeam2: cardinal; + StaticTeam3: cardinal; + StaticNextPlayer1: cardinal; + StaticNextPlayer2: cardinal; + StaticNextPlayer3: cardinal; constructor Create; override; - function ParseInput(PressedKey: Cardinal; CharCode: WideChar; PressedDown: Boolean): Boolean; override; + function ParseInput(PressedKey: cardinal; CharCode: WideChar; PressedDown: boolean): boolean; override; procedure onShow; override; procedure SetAnimationProgress(Progress: real); override; end; implementation -uses UGraphic, - UMain, - UIni, - UTexture, - UParty, - UDLLManager, - ULanguage, - USong, - ULog; - -function TScreenPartyNewRound.ParseInput(PressedKey: Cardinal; CharCode: WideChar; PressedDown: Boolean): Boolean; +uses + UGraphic, + UMain, + UIni, + UTexture, + UParty, + UDLLManager, + ULanguage, + USong, + ULog; + +function TScreenPartyNewRound.ParseInput(PressedKey: cardinal; CharCode: WideChar; PressedDown: boolean): boolean; begin Result := true; - If (PressedDown) Then + if (PressedDown) then begin // Key Down // check normal keys case WideCharUpperCase(CharCode)[1] of @@ -211,19 +217,19 @@ end; procedure TScreenPartyNewRound.onShow; var - I: Integer; - function GetTeamPlayers(const Num: Byte): String; + I: integer; + function GetTeamPlayers(const Num: byte): string; var - Players: Array of String; - J: Byte; + Players: array of string; + J: byte; begin if (Num-1 >= PartySession.Teams.NumTeams) then exit; - //Create Players Array + //Create Players array SetLength(Players, PartySession.Teams.TeamInfo[Num-1].NumPlayers); - For J := 0 to PartySession.Teams.TeamInfo[Num-1].NumPlayers-1 do - Players[J] := String(PartySession.Teams.TeamInfo[Num-1].PlayerInfo[J].Name); + for J := 0 to PartySession.Teams.TeamInfo[Num-1].NumPlayers-1 do + Players[J] := string(PartySession.Teams.TeamInfo[Num-1].PlayerInfo[J].Name); //Implode and Return Result := Language.Implode(Players); @@ -237,9 +243,9 @@ begin I := Length(PartySession.Rounds); if (I >= 1) then begin - Static[StaticRound1].Visible := True; - Text[TextRound1].Visible := True; - Text[TextWinner1].Visible := True; + Static[StaticRound1].Visible := true; + Text[TextRound1].Visible := true; + Text[TextWinner1].Visible := true; //Texts: Text[TextRound1].Text := Language.Translate(DllMan.Plugins[PartySession.Rounds[0].Plugin].Name); @@ -247,16 +253,16 @@ begin end else begin - Static[StaticRound1].Visible := False; - Text[TextRound1].Visible := False; - Text[TextWinner1].Visible := False; + Static[StaticRound1].Visible := false; + Text[TextRound1].Visible := false; + Text[TextWinner1].Visible := false; end; if (I >= 2) then begin - Static[StaticRound2].Visible := True; - Text[TextRound2].Visible := True; - Text[TextWinner2].Visible := True; + Static[StaticRound2].Visible := true; + Text[TextRound2].Visible := true; + Text[TextWinner2].Visible := true; //Texts: Text[TextRound2].Text := Language.Translate(DllMan.Plugins[PartySession.Rounds[1].Plugin].Name); @@ -264,16 +270,16 @@ begin end else begin - Static[StaticRound2].Visible := False; - Text[TextRound2].Visible := False; - Text[TextWinner2].Visible := False; + Static[StaticRound2].Visible := false; + Text[TextRound2].Visible := false; + Text[TextWinner2].Visible := false; end; if (I >= 3) then begin - Static[StaticRound3].Visible := True; - Text[TextRound3].Visible := True; - Text[TextWinner3].Visible := True; + Static[StaticRound3].Visible := true; + Text[TextRound3].Visible := true; + Text[TextWinner3].Visible := true; //Texts: Text[TextRound3].Text := Language.Translate(DllMan.Plugins[PartySession.Rounds[2].Plugin].Name); @@ -281,16 +287,16 @@ begin end else begin - Static[StaticRound3].Visible := False; - Text[TextRound3].Visible := False; - Text[TextWinner3].Visible := False; + Static[StaticRound3].Visible := false; + Text[TextRound3].Visible := false; + Text[TextWinner3].Visible := false; end; if (I >= 4) then begin - Static[StaticRound4].Visible := True; - Text[TextRound4].Visible := True; - Text[TextWinner4].Visible := True; + Static[StaticRound4].Visible := true; + Text[TextRound4].Visible := true; + Text[TextWinner4].Visible := true; //Texts: Text[TextRound4].Text := Language.Translate(DllMan.Plugins[PartySession.Rounds[3].Plugin].Name); @@ -298,16 +304,16 @@ begin end else begin - Static[StaticRound4].Visible := False; - Text[TextRound4].Visible := False; - Text[TextWinner4].Visible := False; + Static[StaticRound4].Visible := false; + Text[TextRound4].Visible := false; + Text[TextWinner4].Visible := false; end; if (I >= 5) then begin - Static[StaticRound5].Visible := True; - Text[TextRound5].Visible := True; - Text[TextWinner5].Visible := True; + Static[StaticRound5].Visible := true; + Text[TextRound5].Visible := true; + Text[TextWinner5].Visible := true; //Texts: Text[TextRound5].Text := Language.Translate(DllMan.Plugins[PartySession.Rounds[4].Plugin].Name); @@ -315,16 +321,16 @@ begin end else begin - Static[StaticRound5].Visible := False; - Text[TextRound5].Visible := False; - Text[TextWinner5].Visible := False; + Static[StaticRound5].Visible := false; + Text[TextRound5].Visible := false; + Text[TextWinner5].Visible := false; end; if (I >= 6) then begin - Static[StaticRound6].Visible := True; - Text[TextRound6].Visible := True; - Text[TextWinner6].Visible := True; + Static[StaticRound6].Visible := true; + Text[TextRound6].Visible := true; + Text[TextWinner6].Visible := true; //Texts: Text[TextRound6].Text := Language.Translate(DllMan.Plugins[PartySession.Rounds[5].Plugin].Name); @@ -332,16 +338,16 @@ begin end else begin - Static[StaticRound6].Visible := False; - Text[TextRound6].Visible := False; - Text[TextWinner6].Visible := False; + Static[StaticRound6].Visible := false; + Text[TextRound6].Visible := false; + Text[TextWinner6].Visible := false; end; if (I >= 7) then begin - Static[StaticRound7].Visible := True; - Text[TextRound7].Visible := True; - Text[TextWinner7].Visible := True; + Static[StaticRound7].Visible := true; + Text[TextRound7].Visible := true; + Text[TextWinner7].Visible := true; //Texts: Text[TextRound7].Text := Language.Translate(DllMan.Plugins[PartySession.Rounds[6].Plugin].Name); @@ -349,73 +355,73 @@ begin end else begin - Static[StaticRound7].Visible := False; - Text[TextRound7].Visible := False; - Text[TextWinner7].Visible := False; + Static[StaticRound7].Visible := false; + Text[TextRound7].Visible := false; + Text[TextWinner7].Visible := false; end; //Display Scores if (PartySession.Teams.NumTeams >= 1) then begin Text[TextScoreTeam1].Text := InttoStr(PartySession.Teams.TeamInfo[0].Score); - Text[TextNameTeam1].Text := String(PartySession.Teams.TeamInfo[0].Name); + Text[TextNameTeam1].Text := string(PartySession.Teams.TeamInfo[0].Name); Text[TextTeam1Players].Text := GetTeamPlayers(1); - Text[TextScoreTeam1].Visible := True; - Text[TextNameTeam1].Visible := True; - Text[TextTeam1Players].Visible := True; - Static[StaticTeam1].Visible := True; - Static[StaticNextPlayer1].Visible := True; + Text[TextScoreTeam1].Visible := true; + Text[TextNameTeam1].Visible := true; + Text[TextTeam1Players].Visible := true; + Static[StaticTeam1].Visible := true; + Static[StaticNextPlayer1].Visible := true; end else begin - Text[TextScoreTeam1].Visible := False; - Text[TextNameTeam1].Visible := False; - Text[TextTeam1Players].Visible := False; - Static[StaticTeam1].Visible := False; - Static[StaticNextPlayer1].Visible := False; + Text[TextScoreTeam1].Visible := false; + Text[TextNameTeam1].Visible := false; + Text[TextTeam1Players].Visible := false; + Static[StaticTeam1].Visible := false; + Static[StaticNextPlayer1].Visible := false; end; if (PartySession.Teams.NumTeams >= 2) then begin Text[TextScoreTeam2].Text := InttoStr(PartySession.Teams.TeamInfo[1].Score); - Text[TextNameTeam2].Text := String(PartySession.Teams.TeamInfo[1].Name); + Text[TextNameTeam2].Text := string(PartySession.Teams.TeamInfo[1].Name); Text[TextTeam2Players].Text := GetTeamPlayers(2); - Text[TextScoreTeam2].Visible := True; - Text[TextNameTeam2].Visible := True; - Text[TextTeam2Players].Visible := True; - Static[StaticTeam2].Visible := True; - Static[StaticNextPlayer2].Visible := True; + Text[TextScoreTeam2].Visible := true; + Text[TextNameTeam2].Visible := true; + Text[TextTeam2Players].Visible := true; + Static[StaticTeam2].Visible := true; + Static[StaticNextPlayer2].Visible := true; end else begin - Text[TextScoreTeam2].Visible := False; - Text[TextNameTeam2].Visible := False; - Text[TextTeam2Players].Visible := False; - Static[StaticTeam2].Visible := False; - Static[StaticNextPlayer2].Visible := False; + Text[TextScoreTeam2].Visible := false; + Text[TextNameTeam2].Visible := false; + Text[TextTeam2Players].Visible := false; + Static[StaticTeam2].Visible := false; + Static[StaticNextPlayer2].Visible := false; end; if (PartySession.Teams.NumTeams >= 3) then begin Text[TextScoreTeam3].Text := InttoStr(PartySession.Teams.TeamInfo[2].Score); - Text[TextNameTeam3].Text := String(PartySession.Teams.TeamInfo[2].Name); + Text[TextNameTeam3].Text := string(PartySession.Teams.TeamInfo[2].Name); Text[TextTeam3Players].Text := GetTeamPlayers(3); - Text[TextScoreTeam3].Visible := True; - Text[TextNameTeam3].Visible := True; - Text[TextTeam3Players].Visible := True; - Static[StaticTeam3].Visible := True; - Static[StaticNextPlayer3].Visible := True; + Text[TextScoreTeam3].Visible := true; + Text[TextNameTeam3].Visible := true; + Text[TextTeam3Players].Visible := true; + Static[StaticTeam3].Visible := true; + Static[StaticNextPlayer3].Visible := true; end else begin - Text[TextScoreTeam3].Visible := False; - Text[TextNameTeam3].Visible := False; - Text[TextTeam3Players].Visible := False; - Static[StaticTeam3].Visible := False; - Static[StaticNextPlayer3].Visible := False; + Text[TextScoreTeam3].Visible := false; + Text[TextNameTeam3].Visible := false; + Text[TextTeam3Players].Visible := false; + Static[StaticTeam3].Visible := false; + Static[StaticNextPlayer3].Visible := false; end; //nextRound Texts @@ -424,26 +430,26 @@ begin if (PartySession.Teams.NumTeams >= 1) then begin Text[TextNextPlayer1].Text := PartySession.Teams.Teaminfo[0].Playerinfo[PartySession.Teams.Teaminfo[0].CurPlayer].Name; - Text[TextNextPlayer1].Visible := True; + Text[TextNextPlayer1].Visible := true; end else - Text[TextNextPlayer1].Visible := False; + Text[TextNextPlayer1].Visible := false; if (PartySession.Teams.NumTeams >= 2) then begin Text[TextNextPlayer2].Text := PartySession.Teams.Teaminfo[1].Playerinfo[PartySession.Teams.Teaminfo[1].CurPlayer].Name; - Text[TextNextPlayer2].Visible := True; + Text[TextNextPlayer2].Visible := true; end else - Text[TextNextPlayer2].Visible := False; + Text[TextNextPlayer2].Visible := false; if (PartySession.Teams.NumTeams >= 3) then begin Text[TextNextPlayer3].Text := PartySession.Teams.Teaminfo[2].Playerinfo[PartySession.Teams.Teaminfo[2].CurPlayer].Name; - Text[TextNextPlayer3].Visible := True; + Text[TextNextPlayer3].Visible := true; end else - Text[TextNextPlayer3].Visible := False; + Text[TextNextPlayer3].Visible := false; end; procedure TScreenPartyNewRound.SetAnimationProgress(Progress: real); diff --git a/src/screens/UScreenPartyOptions.pas b/src/screens/UScreenPartyOptions.pas index 147cb80f..5f7f1d9e 100644 --- a/src/screens/UScreenPartyOptions.pas +++ b/src/screens/UScreenPartyOptions.pas @@ -124,11 +124,11 @@ begin // Don't start when SinglePlayer Teams but only Multiplayer Plugins available OnlyMultiPlayer := true; for I := 0 to High(DLLMan.Plugins) do - begin + begin OnlyMultiPlayer := (OnlyMultiPlayer and DLLMan.Plugins[I].TeamModeOnly); end; if (OnlyMultiPlayer) and ((NumPlayer1 = 0) or (NumPlayer2 = 0) or ((NumPlayer3 = 0) and (NumTeams = 1))) then - begin + begin ScreenPopupError.ShowPopup(Language.Translate('ERROR_NO_PLUGINS')); Exit; end; @@ -136,7 +136,6 @@ begin Ini.Difficulty := SelectsS[SelectLevel].SelectedOption; Ini.SaveLevel; - //Save Num Teams: PartySession.Teams.NumTeams := NumTeams + 2; PartySession.Teams.Teaminfo[0].NumPlayers := NumPlayer1+1; @@ -256,7 +255,8 @@ begin end; procedure TScreenPartyOptions.SetPlaylist2; -var I: integer; +var + I: integer; begin case Playlist of 0: diff --git a/src/screens/UScreenPartyPlayer.pas b/src/screens/UScreenPartyPlayer.pas index ea8e8bc5..c2070fce 100644 --- a/src/screens/UScreenPartyPlayer.pas +++ b/src/screens/UScreenPartyPlayer.pas @@ -45,26 +45,26 @@ uses type TScreenPartyPlayer = class(TMenu) public - Team1Name: Cardinal; - Player1Name: Cardinal; - Player2Name: Cardinal; - Player3Name: Cardinal; - Player4Name: Cardinal; - - Team2Name: Cardinal; - Player5Name: Cardinal; - Player6Name: Cardinal; - Player7Name: Cardinal; - Player8Name: Cardinal; - - Team3Name: Cardinal; - Player9Name: Cardinal; - Player10Name: Cardinal; - Player11Name: Cardinal; - Player12Name: Cardinal; + Team1Name: cardinal; + Player1Name: cardinal; + Player2Name: cardinal; + Player3Name: cardinal; + Player4Name: cardinal; + + Team2Name: cardinal; + Player5Name: cardinal; + Player6Name: cardinal; + Player7Name: cardinal; + Player8Name: cardinal; + + Team3Name: cardinal; + Player9Name: cardinal; + Player10Name: cardinal; + Player11Name: cardinal; + Player12Name: cardinal; constructor Create; override; - function ParseInput(PressedKey: Cardinal; CharCode: WideChar; PressedDown: Boolean): Boolean; override; + function ParseInput(PressedKey: cardinal; CharCode: WideChar; PressedDown: boolean): boolean; override; procedure onShow; override; procedure SetAnimationProgress(Progress: real); override; end; @@ -78,7 +78,7 @@ uses UTexture, UParty; -function TScreenPartyPlayer.ParseInput(PressedKey: Cardinal; CharCode: WideChar; PressedDown: Boolean): Boolean; +function TScreenPartyPlayer.ParseInput(PressedKey: cardinal; CharCode: WideChar; PressedDown: boolean): boolean; var SDL_ModState: word; I, J: integer; @@ -315,9 +315,9 @@ begin Button[10].Text[0].Text := Ini.NameTeam[2]; // Templates for Names Mod end - If (PartySession.Teams.NumTeams>=1) then + if (PartySession.Teams.NumTeams>=1) then begin - Button[0].Visible := True; + Button[0].Visible := true; Button[1].Visible := (PartySession.Teams.Teaminfo[0].NumPlayers >=1); Button[2].Visible := (PartySession.Teams.Teaminfo[0].NumPlayers >=2); Button[3].Visible := (PartySession.Teams.Teaminfo[0].NumPlayers >=3); @@ -325,16 +325,16 @@ begin end else begin - Button[0].Visible := False; - Button[1].Visible := False; - Button[2].Visible := False; - Button[3].Visible := False; - Button[4].Visible := False; + Button[0].Visible := false; + Button[1].Visible := false; + Button[2].Visible := false; + Button[3].Visible := false; + Button[4].Visible := false; end; - If (PartySession.Teams.NumTeams>=2) then + if (PartySession.Teams.NumTeams>=2) then begin - Button[5].Visible := True; + Button[5].Visible := true; Button[6].Visible := (PartySession.Teams.Teaminfo[1].NumPlayers >=1); Button[7].Visible := (PartySession.Teams.Teaminfo[1].NumPlayers >=2); Button[8].Visible := (PartySession.Teams.Teaminfo[1].NumPlayers >=3); @@ -342,16 +342,16 @@ begin end else begin - Button[5].Visible := False; - Button[6].Visible := False; - Button[7].Visible := False; - Button[8].Visible := False; - Button[9].Visible := False; + Button[5].Visible := false; + Button[6].Visible := false; + Button[7].Visible := false; + Button[8].Visible := false; + Button[9].Visible := false; end; - If (PartySession.Teams.NumTeams>=3) then + if (PartySession.Teams.NumTeams>=3) then begin - Button[10].Visible := True; + Button[10].Visible := true; Button[11].Visible := (PartySession.Teams.Teaminfo[2].NumPlayers >=1); Button[12].Visible := (PartySession.Teams.Teaminfo[2].NumPlayers >=2); Button[13].Visible := (PartySession.Teams.Teaminfo[2].NumPlayers >=3); @@ -359,11 +359,11 @@ begin end else begin - Button[10].Visible := False; - Button[11].Visible := False; - Button[12].Visible := False; - Button[13].Visible := False; - Button[14].Visible := False; + Button[10].Visible := false; + Button[11].Visible := false; + Button[12].Visible := false; + Button[13].Visible := false; + Button[14].Visible := false; end; end; diff --git a/src/screens/UScreenPartyScore.pas b/src/screens/UScreenPartyScore.pas index 87b4a886..23cf666d 100644 --- a/src/screens/UScreenPartyScore.pas +++ b/src/screens/UScreenPartyScore.pas @@ -34,49 +34,61 @@ interface {$I switches.inc} uses - UMenu, SDL, UDisplay, UMusic, SysUtils, UThemes; + UMenu, + SDL, + UDisplay, + UMusic, + SysUtils, + UThemes; type TScreenPartyScore = class(TMenu) public - TextScoreTeam1: Cardinal; - TextScoreTeam2: Cardinal; - TextScoreTeam3: Cardinal; - TextNameTeam1: Cardinal; - TextNameTeam2: Cardinal; - TextNameTeam3: Cardinal; - StaticTeam1: Cardinal; - StaticTeam1BG: Cardinal; - StaticTeam1Deco: Cardinal; - StaticTeam2: Cardinal; - StaticTeam2BG: Cardinal; - StaticTeam2Deco: Cardinal; - StaticTeam3: Cardinal; - StaticTeam3BG: Cardinal; - StaticTeam3Deco: Cardinal; - TextWinner: Cardinal; - - DecoTex: Array[0..5] of Integer; - DecoColor: Array[0..5] of Record - R, G, B: Real; + TextScoreTeam1: cardinal; + TextScoreTeam2: cardinal; + TextScoreTeam3: cardinal; + TextNameTeam1: cardinal; + TextNameTeam2: cardinal; + TextNameTeam3: cardinal; + StaticTeam1: cardinal; + StaticTeam1BG: cardinal; + StaticTeam1Deco: cardinal; + StaticTeam2: cardinal; + StaticTeam2BG: cardinal; + StaticTeam2Deco: cardinal; + StaticTeam3: cardinal; + StaticTeam3BG: cardinal; + StaticTeam3Deco: cardinal; + TextWinner: cardinal; + + DecoTex: array[0..5] of integer; + DecoColor: array[0..5] of Record + R, G, B: real; end; - MaxScore: Word; + MaxScore: word; constructor Create; override; - function ParseInput(PressedKey: Cardinal; CharCode: WideChar; PressedDown: Boolean): Boolean; override; + function ParseInput(PressedKey: cardinal; CharCode: WideChar; PressedDown: boolean): boolean; override; procedure onShow; override; procedure SetAnimationProgress(Progress: real); override; end; implementation -uses UGraphic, UMain, UParty, UScreenSingModi, ULanguage, UTexture, USkins; - -function TScreenPartyScore.ParseInput(PressedKey: Cardinal; CharCode: WideChar; PressedDown: Boolean): Boolean; +uses + UGraphic, + UMain, + UParty, + UScreenSingModi, + ULanguage, + UTexture, + USkins; + +function TScreenPartyScore.ParseInput(PressedKey: cardinal; CharCode: WideChar; PressedDown: boolean): boolean; begin Result := true; - If (PressedDown) Then + if (PressedDown) then begin // Key Down // check normal keys case WideCharUpperCase(CharCode)[1] of @@ -118,8 +130,8 @@ constructor TScreenPartyScore.Create; var // I: integer; // Auto Removed, Unused Variable Tex: TTexture; - R, G, B: Real; - Color: Integer; + R, G, B: real; + Color: integer; begin inherited Create; @@ -184,12 +196,11 @@ end; procedure TScreenPartyScore.onShow; var - I, J: Integer; - Placings: Array [0..5] of Byte; + I, J: integer; + Placings: array [0..5] of byte; begin inherited; - //Get Maxscore MaxScore := 0; @@ -204,11 +215,10 @@ begin begin Placings[I] := 0; for J := 0 to ScreenSingModi.PlayerInfo.NumPlayers - 1 do - If (ScreenSingModi.PlayerInfo.Playerinfo[J].Score > ScreenSingModi.PlayerInfo.Playerinfo[I].Score) then + if (ScreenSingModi.PlayerInfo.Playerinfo[J].Score > ScreenSingModi.PlayerInfo.Playerinfo[I].Score) then Inc(Placings[I]); end; - //Set Static Length Static[StaticTeam1].Texture.ScaleW := ScreenSingModi.PlayerInfo.Playerinfo[0].Percentage / 100; Static[StaticTeam2].Texture.ScaleW := ScreenSingModi.PlayerInfo.Playerinfo[1].Percentage / 100; @@ -228,7 +238,7 @@ begin if (ScreenSingModi.PlayerInfo.NumPlayers >= 1) then begin Text[TextScoreTeam1].Text := InttoStr(ScreenSingModi.PlayerInfo.Playerinfo[0].Score); - Text[TextNameTeam1].Text := String(ScreenSingModi.TeamInfo.Teaminfo[0].Name); + Text[TextNameTeam1].Text := string(ScreenSingModi.TeamInfo.Teaminfo[0].Name); //Set Deco Texture if Theme.PartyScore.DecoTextures.ChangeTextures then @@ -239,25 +249,25 @@ begin Static[StaticTeam1Deco].Texture.ColB := DecoColor[Placings[0]].B; end; - Text[TextScoreTeam1].Visible := True; - Text[TextNameTeam1].Visible := True; - Static[StaticTeam1].Visible := True; - Static[StaticTeam1BG].Visible := True; - Static[StaticTeam1Deco].Visible := True; + Text[TextScoreTeam1].Visible := true; + Text[TextNameTeam1].Visible := true; + Static[StaticTeam1].Visible := true; + Static[StaticTeam1BG].Visible := true; + Static[StaticTeam1Deco].Visible := true; end else begin - Text[TextScoreTeam1].Visible := False; - Text[TextNameTeam1].Visible := False; - Static[StaticTeam1].Visible := False; - Static[StaticTeam1BG].Visible := False; - Static[StaticTeam1Deco].Visible := False; + Text[TextScoreTeam1].Visible := false; + Text[TextNameTeam1].Visible := false; + Static[StaticTeam1].Visible := false; + Static[StaticTeam1BG].Visible := false; + Static[StaticTeam1Deco].Visible := false; end; if (ScreenSingModi.PlayerInfo.NumPlayers >= 2) then begin Text[TextScoreTeam2].Text := InttoStr(ScreenSingModi.PlayerInfo.Playerinfo[1].Score); - Text[TextNameTeam2].Text := String(ScreenSingModi.TeamInfo.Teaminfo[1].Name); + Text[TextNameTeam2].Text := string(ScreenSingModi.TeamInfo.Teaminfo[1].Name); //Set Deco Texture if Theme.PartyScore.DecoTextures.ChangeTextures then @@ -268,25 +278,25 @@ begin Static[StaticTeam2Deco].Texture.ColB := DecoColor[Placings[1]].B; end; - Text[TextScoreTeam2].Visible := True; - Text[TextNameTeam2].Visible := True; - Static[StaticTeam2].Visible := True; - Static[StaticTeam2BG].Visible := True; - Static[StaticTeam2Deco].Visible := True; + Text[TextScoreTeam2].Visible := true; + Text[TextNameTeam2].Visible := true; + Static[StaticTeam2].Visible := true; + Static[StaticTeam2BG].Visible := true; + Static[StaticTeam2Deco].Visible := true; end else begin - Text[TextScoreTeam2].Visible := False; - Text[TextNameTeam2].Visible := False; - Static[StaticTeam2].Visible := False; - Static[StaticTeam2BG].Visible := False; - Static[StaticTeam2Deco].Visible := False; + Text[TextScoreTeam2].Visible := false; + Text[TextNameTeam2].Visible := false; + Static[StaticTeam2].Visible := false; + Static[StaticTeam2BG].Visible := false; + Static[StaticTeam2Deco].Visible := false; end; if (ScreenSingModi.PlayerInfo.NumPlayers >= 3) then begin Text[TextScoreTeam3].Text := InttoStr(ScreenSingModi.PlayerInfo.Playerinfo[2].Score); - Text[TextNameTeam3].Text := String(ScreenSingModi.TeamInfo.Teaminfo[2].Name); + Text[TextNameTeam3].Text := string(ScreenSingModi.TeamInfo.Teaminfo[2].Name); //Set Deco Texture if Theme.PartyScore.DecoTextures.ChangeTextures then @@ -297,19 +307,19 @@ begin Static[StaticTeam3Deco].Texture.ColB := DecoColor[Placings[2]].B; end; - Text[TextScoreTeam3].Visible := True; - Text[TextNameTeam3].Visible := True; - Static[StaticTeam3].Visible := True; - Static[StaticTeam3BG].Visible := True; - Static[StaticTeam3Deco].Visible := True; + Text[TextScoreTeam3].Visible := true; + Text[TextNameTeam3].Visible := true; + Static[StaticTeam3].Visible := true; + Static[StaticTeam3BG].Visible := true; + Static[StaticTeam3Deco].Visible := true; end else begin - Text[TextScoreTeam3].Visible := False; - Text[TextNameTeam3].Visible := False; - Static[StaticTeam3].Visible := False; - Static[StaticTeam3BG].Visible := False; - Static[StaticTeam3Deco].Visible := False; + Text[TextScoreTeam3].Visible := false; + Text[TextNameTeam3].Visible := false; + Static[StaticTeam3].Visible := false; + Static[StaticTeam3BG].Visible := false; + Static[StaticTeam3Deco].Visible := false; end; end; diff --git a/src/screens/UScreenPartyWin.pas b/src/screens/UScreenPartyWin.pas index 64a50737..3c105c7d 100644 --- a/src/screens/UScreenPartyWin.pas +++ b/src/screens/UScreenPartyWin.pas @@ -34,42 +34,51 @@ interface {$I switches.inc} uses - UMenu, SDL, UDisplay, UMusic, SysUtils, UThemes; + UMenu, + SDL, UDisplay, + UMusic, + SysUtils, + UThemes; type TScreenPartyWin = class(TMenu) public - TextScoreTeam1: Cardinal; - TextScoreTeam2: Cardinal; - TextScoreTeam3: Cardinal; - TextNameTeam1: Cardinal; - TextNameTeam2: Cardinal; - TextNameTeam3: Cardinal; - StaticTeam1: Cardinal; - StaticTeam1BG: Cardinal; - StaticTeam1Deco: Cardinal; - StaticTeam2: Cardinal; - StaticTeam2BG: Cardinal; - StaticTeam2Deco: Cardinal; - StaticTeam3: Cardinal; - StaticTeam3BG: Cardinal; - StaticTeam3Deco: Cardinal; - TextWinner: Cardinal; + TextScoreTeam1: cardinal; + TextScoreTeam2: cardinal; + TextScoreTeam3: cardinal; + TextNameTeam1: cardinal; + TextNameTeam2: cardinal; + TextNameTeam3: cardinal; + StaticTeam1: cardinal; + StaticTeam1BG: cardinal; + StaticTeam1Deco: cardinal; + StaticTeam2: cardinal; + StaticTeam2BG: cardinal; + StaticTeam2Deco: cardinal; + StaticTeam3: cardinal; + StaticTeam3BG: cardinal; + StaticTeam3Deco: cardinal; + TextWinner: cardinal; constructor Create; override; - function ParseInput(PressedKey: Cardinal; CharCode: WideChar; PressedDown: Boolean): Boolean; override; + function ParseInput(PressedKey: cardinal; CharCode: WideChar; PressedDown: boolean): boolean; override; procedure onShow; override; procedure SetAnimationProgress(Progress: real); override; end; implementation -uses UGraphic, UMain, UParty, UScreenSingModi, ULanguage; +uses + UGraphic, + UMain, + UParty, + UScreenSingModi, + ULanguage; -function TScreenPartyWin.ParseInput(PressedKey: Cardinal; CharCode: WideChar; PressedDown: Boolean): Boolean; +function TScreenPartyWin.ParseInput(PressedKey: cardinal; CharCode: WideChar; PressedDown: boolean): boolean; begin Result := true; - If (PressedDown) Then + if (PressedDown) then begin // Key Down // check normal keys case WideCharUpperCase(CharCode)[1] of @@ -128,12 +137,12 @@ end; procedure TScreenPartyWin.onShow; var - I: Integer; + I: integer; Placing: TeamOrderArray; - Function GetTeamColor(Team: Byte): Cardinal; + Function GetTeamColor(Team: byte): cardinal; var - NameString: String; + NameString: string; begin NameString := 'P' + InttoStr(Team+1) + 'Dark'; @@ -151,16 +160,16 @@ begin if (PartySession.Teams.NumTeams >= 1) then begin Text[TextScoreTeam1].Text := InttoStr(PartySession.Teams.TeamInfo[Placing[0]].Score); - Text[TextNameTeam1].Text := String(PartySession.Teams.TeamInfo[Placing[0]].Name); + Text[TextNameTeam1].Text := string(PartySession.Teams.TeamInfo[Placing[0]].Name); - Text[TextScoreTeam1].Visible := True; - Text[TextNameTeam1].Visible := True; - Static[StaticTeam1].Visible := True; - Static[StaticTeam1BG].Visible := True; - Static[StaticTeam1Deco].Visible := True; + Text[TextScoreTeam1].Visible := true; + Text[TextNameTeam1].Visible := true; + Static[StaticTeam1].Visible := true; + Static[StaticTeam1BG].Visible := true; + Static[StaticTeam1Deco].Visible := true; //Set Static Color to Team Color - If (Theme.PartyWin.StaticTeam1BG.Color = 'TeamColor') then + if (Theme.PartyWin.StaticTeam1BG.Color = 'TeamColor') then begin I := GetTeamColor(Placing[0]); if (I <> -1) then @@ -171,7 +180,7 @@ begin end; end; - If (Theme.PartyWin.StaticTeam1.Color = 'TeamColor') then + if (Theme.PartyWin.StaticTeam1.Color = 'TeamColor') then begin I := GetTeamColor(Placing[0]); if (I <> -1) then @@ -184,26 +193,26 @@ begin end else begin - Text[TextScoreTeam1].Visible := False; - Text[TextNameTeam1].Visible := False; - Static[StaticTeam1].Visible := False; - Static[StaticTeam1BG].Visible := False; - Static[StaticTeam1Deco].Visible := False; + Text[TextScoreTeam1].Visible := false; + Text[TextNameTeam1].Visible := false; + Static[StaticTeam1].Visible := false; + Static[StaticTeam1BG].Visible := false; + Static[StaticTeam1Deco].Visible := false; end; if (PartySession.Teams.NumTeams >= 2) then begin Text[TextScoreTeam2].Text := InttoStr(PartySession.Teams.TeamInfo[Placing[1]].Score); - Text[TextNameTeam2].Text := String(PartySession.Teams.TeamInfo[Placing[1]].Name); + Text[TextNameTeam2].Text := string(PartySession.Teams.TeamInfo[Placing[1]].Name); - Text[TextScoreTeam2].Visible := True; - Text[TextNameTeam2].Visible := True; - Static[StaticTeam2].Visible := True; - Static[StaticTeam2BG].Visible := True; - Static[StaticTeam2Deco].Visible := True; + Text[TextScoreTeam2].Visible := true; + Text[TextNameTeam2].Visible := true; + Static[StaticTeam2].Visible := true; + Static[StaticTeam2BG].Visible := true; + Static[StaticTeam2Deco].Visible := true; //Set Static Color to Team Color - If (Theme.PartyWin.StaticTeam2BG.Color = 'TeamColor') then + if (Theme.PartyWin.StaticTeam2BG.Color = 'TeamColor') then begin I := GetTeamColor(Placing[1]); if (I <> -1) then @@ -214,7 +223,7 @@ begin end; end; - If (Theme.PartyWin.StaticTeam2.Color = 'TeamColor') then + if (Theme.PartyWin.StaticTeam2.Color = 'TeamColor') then begin I := GetTeamColor(Placing[1]); if (I <> -1) then @@ -227,26 +236,26 @@ begin end else begin - Text[TextScoreTeam2].Visible := False; - Text[TextNameTeam2].Visible := False; - Static[StaticTeam2].Visible := False; - Static[StaticTeam2BG].Visible := False; - Static[StaticTeam2Deco].Visible := False; + Text[TextScoreTeam2].Visible := false; + Text[TextNameTeam2].Visible := false; + Static[StaticTeam2].Visible := false; + Static[StaticTeam2BG].Visible := false; + Static[StaticTeam2Deco].Visible := false; end; if (PartySession.Teams.NumTeams >= 3) then begin Text[TextScoreTeam3].Text := InttoStr(PartySession.Teams.TeamInfo[Placing[2]].Score); - Text[TextNameTeam3].Text := String(PartySession.Teams.TeamInfo[Placing[2]].Name); + Text[TextNameTeam3].Text := string(PartySession.Teams.TeamInfo[Placing[2]].Name); - Text[TextScoreTeam3].Visible := True; - Text[TextNameTeam3].Visible := True; - Static[StaticTeam3].Visible := True; - Static[StaticTeam3BG].Visible := True; - Static[StaticTeam3Deco].Visible := True; + Text[TextScoreTeam3].Visible := true; + Text[TextNameTeam3].Visible := true; + Static[StaticTeam3].Visible := true; + Static[StaticTeam3BG].Visible := true; + Static[StaticTeam3Deco].Visible := true; //Set Static Color to Team Color - If (Theme.PartyWin.StaticTeam3BG.Color = 'TeamColor') then + if (Theme.PartyWin.StaticTeam3BG.Color = 'TeamColor') then begin I := GetTeamColor(Placing[2]); if (I <> -1) then @@ -257,7 +266,7 @@ begin end; end; - If (Theme.PartyWin.StaticTeam3.Color = 'TeamColor') then + if (Theme.PartyWin.StaticTeam3.Color = 'TeamColor') then begin I := GetTeamColor(Placing[2]); if (I <> -1) then @@ -270,11 +279,11 @@ begin end else begin - Text[TextScoreTeam3].Visible := False; - Text[TextNameTeam3].Visible := False; - Static[StaticTeam3].Visible := False; - Static[StaticTeam3BG].Visible := False; - Static[StaticTeam3Deco].Visible := False; + Text[TextScoreTeam3].Visible := false; + Text[TextNameTeam3].Visible := false; + Static[StaticTeam3].Visible := false; + Static[StaticTeam3BG].Visible := false; + Static[StaticTeam3Deco].Visible := false; end; end; diff --git a/src/screens/UScreenPopup.pas b/src/screens/UScreenPopup.pas index bf4752b9..7e4671d6 100644 --- a/src/screens/UScreenPopup.pas +++ b/src/screens/UScreenPopup.pas @@ -34,48 +34,60 @@ interface {$I switches.inc} uses - UMenu, SDL, UMusic, UFiles, SysUtils, UThemes; + UMenu, + SDL, + UMusic, + UFiles, + SysUtils, + UThemes; type TScreenPopupCheck = class(TMenu) public - Visible: Boolean; //Whether the Menu should be Drawn + Visible: boolean; //Whether the Menu should be Drawn constructor Create; override; - function ParseInput(PressedKey: Cardinal; CharCode: WideChar; PressedDown: Boolean): Boolean; override; + function ParseInput(PressedKey: cardinal; CharCode: WideChar; PressedDown: boolean): boolean; override; procedure onShow; override; - procedure ShowPopup(msg: String); + procedure ShowPopup(msg: string); function Draw: boolean; override; end; type TScreenPopupError = class(TMenu) { private - CurMenu: Byte; //Num of the cur. Shown Menu} + CurMenu: byte; //Num of the cur. Shown Menu} public - Visible: Boolean; //Whether the Menu should be Drawn + Visible: boolean; //Whether the Menu should be Drawn constructor Create; override; - function ParseInput(PressedKey: Cardinal; CharCode: WideChar; PressedDown: Boolean): Boolean; override; + function ParseInput(PressedKey: cardinal; CharCode: WideChar; PressedDown: boolean): boolean; override; procedure onShow; override; procedure onHide; override; - procedure ShowPopup(msg: String); + procedure ShowPopup(msg: string); function Draw: boolean; override; end; var -// ISelections: Array of String; - SelectValue: Integer; - +// ISelections: array of string; + SelectValue: integer; implementation -uses UGraphic, UMain, UIni, UTexture, ULanguage, UParty, UPlaylist, UDisplay; - -function TScreenPopupCheck.ParseInput(PressedKey: Cardinal; CharCode: WideChar; PressedDown: Boolean): Boolean; +uses + UGraphic, + UMain, + UIni, + UTexture, + ULanguage, + UParty, + UPlaylist, + UDisplay; + +function TScreenPopupCheck.ParseInput(PressedKey: cardinal; CharCode: WideChar; PressedDown: boolean): boolean; begin Result := true; - If (PressedDown) Then + if (PressedDown) then begin // Key Down // check normal keys case WideCharUpperCase(CharCode)[1] of @@ -91,9 +103,9 @@ begin SDLK_ESCAPE, SDLK_BACKSPACE : begin - Display.CheckOK:=False; - Display.NextScreenWithCheck:=NIL; - Visible:=False; + Display.CheckOK := false; + Display.NextScreenWithCheck := NIL; + Visible := false; Result := false; end; @@ -110,14 +122,14 @@ begin ScreenSingModi.Finish; end; - Display.CheckOK:=True; + Display.CheckOK := true; end; 1: begin - Display.CheckOK:=False; - Display.NextScreenWithCheck:=NIL; + Display.CheckOK := false; + Display.NextScreenWithCheck := NIL; end; end; - Visible:=False; + Visible := false; Result := false; end; @@ -159,15 +171,15 @@ begin inherited; end; -procedure TScreenPopupCheck.ShowPopup(msg: String); +procedure TScreenPopupCheck.ShowPopup(msg: string); begin Interaction := 0; //Reset Interaction - Visible := True; //Set Visible + Visible := true; //Set Visible Text[0].Text := Language.Translate(msg); - Button[0].Visible := True; - Button[1].Visible := True; + Button[0].Visible := true; + Button[1].Visible := true; Button[0].Text[0].Text := Language.Translate('SONG_MENU_YES'); Button[1].Text[0].Text := Language.Translate('SONG_MENU_NO'); @@ -177,10 +189,10 @@ end; // error popup -function TScreenPopupError.ParseInput(PressedKey: Cardinal; CharCode: WideChar; PressedDown: Boolean): Boolean; +function TScreenPopupError.ParseInput(PressedKey: cardinal; CharCode: WideChar; PressedDown: boolean): boolean; begin Result := true; - If (PressedDown) Then + if (PressedDown) then begin // Key Down case PressedKey of @@ -192,13 +204,13 @@ begin SDLK_ESCAPE, SDLK_BACKSPACE : begin - Visible:=False; + Visible := false; Result := false; end; SDLK_RETURN: begin - Visible:=False; + Visible := false; Result := false; end; @@ -228,7 +240,7 @@ end; function TScreenPopupError.Draw: boolean; begin - Draw:=inherited Draw; + Draw := inherited Draw; end; procedure TScreenPopupError.onShow; @@ -241,26 +253,26 @@ procedure TScreenPopupError.onHide; begin end; -procedure TScreenPopupError.ShowPopup(msg: String); +procedure TScreenPopupError.ShowPopup(msg: string); begin Interaction := 0; //Reset Interaction - Visible := True; //Set Visible + Visible := true; //Set Visible Background.OnShow; { //dirty hack... Text[0] is invisible for some strange reason for i:=1 to high(Text) do if i-1 <= high(msg) then begin - Text[i].Visible:=True; + Text[i].Visible := true; Text[i].Text := msg[i-1]; end else begin - Text[i].Visible:=False; + Text[i].Visible := false; end;} - Text[0].Text:=msg; + Text[0].Text := msg; - Button[0].Visible := True; + Button[0].Visible := true; Button[0].Text[0].Text := 'OK'; end; diff --git a/src/screens/UScreenSing.pas b/src/screens/UScreenSing.pas index b5b93831..c29c0e2c 100644 --- a/src/screens/UScreenSing.pas +++ b/src/screens/UScreenSing.pas @@ -743,10 +743,9 @@ begin begin // Just call this once // when Screens = 2 - If (ScreenAct = 1) then + if (ScreenAct = 1) then fCurrentVideoPlaybackEngine.GetFrame(CurrentSong.VideoGAP + LyricsState.GetCurrentTime()); - fCurrentVideoPlaybackEngine.DrawGL(ScreenAct); end; end; diff --git a/src/screens/UScreenSingModi.pas b/src/screens/UScreenSingModi.pas index 9108cd71..eeb06004 100644 --- a/src/screens/UScreenSingModi.pas +++ b/src/screens/UScreenSingModi.pas @@ -33,45 +33,45 @@ interface {$I switches.inc} - -uses UMenu, - UMusic, - SDL, - SysUtils, - UFiles, - UTime, - USongs, - UIni, - ULog, - UTexture, - ULyrics, - TextGL, - gl, - - UThemes, - UScreenSing, - ModiSDK; +uses + UMenu, + UMusic, + SDL, + SysUtils, + UFiles, + UTime, + USongs, + UIni, + ULog, + UTexture, + ULyrics, + TextGL, + gl, + + UThemes, + UScreenSing, + ModiSDK; type TScreenSingModi = class(TScreenSing) protected public - Winner: Byte; //Who Wins + Winner: byte; //Who Wins PlayerInfo: TPlayerInfo; TeamInfo: TTeamInfo; constructor Create; override; procedure onShow; override; //procedure onShowFinish; override; - function ParseInput(PressedKey: Cardinal; CharCode: WideChar; PressedDown: Boolean): Boolean; override; + function ParseInput(PressedKey: cardinal; CharCode: WideChar; PressedDown: boolean): boolean; override; function Draw: boolean; override; procedure Finish; override; end; type TCustomSoundEntry = record - Filename : String; + Filename : string; Stream : TAudioPlaybackStream; end; @@ -85,13 +85,13 @@ function LoadTex(const Name: PChar; Typ: TTextureType): TsmallTexture; //function Translate (const Name: PChar): PChar; // {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} //Procedure to Print Text -procedure Print(const Style, Size: Byte; const X, Y: Real; const Text: PChar); +procedure Print(const Style, Size: byte; const X, Y: real; const Text: PChar); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} //Procedure that loads a Custom Sound -function LoadSound(const Name: PChar): Cardinal; +function LoadSound(const Name: PChar): cardinal; {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} //Plays a Custom Sound -procedure PlaySound(const Index: Cardinal); +procedure PlaySound(const Index: cardinal); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} //Utilys @@ -112,12 +112,12 @@ uses URecord, USkins; -// Method for input parsing. If False is returned, GetNextWindow +// Method for input parsing. If false is returned, GetNextWindow // should be checked to know the next window to load; -function TScreenSingModi.ParseInput(PressedKey: Cardinal; CharCode: WideChar; PressedDown: Boolean): Boolean; +function TScreenSingModi.ParseInput(PressedKey: cardinal; CharCode: WideChar; PressedDown: boolean): boolean; begin Result := true; - If (PressedDown) Then + if (PressedDown) then begin // Key Down case PressedKey of @@ -143,7 +143,7 @@ end; function ToSentences(Const Lines: TLines): TSentences; var - I, J: Integer; + I, J: integer; begin Result.Current := Lines.Current; Result.High := Lines.High; @@ -178,7 +178,7 @@ end; procedure TScreenSingModi.onShow; var - I: Integer; + I: integer; begin inherited; @@ -200,14 +200,14 @@ begin PlayerInfo.Playerinfo[I].Name := PChar(Ini.Name[I]); PlayerInfo.Playerinfo[I].Score := 0; PlayerInfo.Playerinfo[I].Bar := 50; - PlayerInfo.Playerinfo[I].Enabled := True; + PlayerInfo.Playerinfo[I].Enabled := true; end; for I := PlayerInfo.NumPlayers to high(PlayerInfo.Playerinfo) do begin PlayerInfo.Playerinfo[I].Score:= 0; PlayerInfo.Playerinfo[I].Bar := 0; - PlayerInfo.Playerinfo[I].Enabled := False; + PlayerInfo.Playerinfo[I].Enabled := false; end; {Case PlayersPlay of @@ -254,7 +254,7 @@ begin end; // Set Background (Little Workaround, maybe change sometime) - if (DLLMan.Selected.LoadBack) AND (DLLMan.Selected.LoadSong) then + if (DLLMan.Selected.LoadBack) and (DLLMan.Selected.LoadSong) then ScreenSing.Tex_Background := Tex_Background; Winner := 0; @@ -262,12 +262,14 @@ begin //Set Score Visibility Scores.Visible := DLLMan.Selected.ShowScore; - {if PlayersPlay = 1 then begin + {if PlayersPlay = 1 then + begin Text[TextP1Score].Visible := DLLMan.Selected.ShowScore; Static[StaticP1ScoreBG].Visible := DLLMan.Selected.ShowScore; end; - if (PlayersPlay = 2) OR (PlayersPlay = 4) then begin + if (PlayersPlay = 2) or (PlayersPlay = 4) then + begin Text[TextP1TwoPScore].Visible := DLLMan.Selected.ShowScore; Static[StaticP1TwoPScoreBG].Visible := DLLMan.Selected.ShowScore; @@ -275,7 +277,8 @@ begin Static[StaticP2RScoreBG].Visible := DLLMan.Selected.ShowScore; end; - if (PlayersPlay = 3) OR (PlayersPlay = 6) then begin + if (PlayersPlay = 3) or (PlayersPlay = 6) then + begin Text[TextP1ThreePScore].Visible := DLLMan.Selected.ShowScore; Static[StaticP1ThreePScoreBG].Visible := DLLMan.Selected.ShowScore; @@ -316,11 +319,12 @@ begin // draw background picture (if any, and if no visualizations) // when we don't check for visualizations the visualizations would // be overdrawn by the picture when {UNDEFINED UseTexture} in UVisualizer - if (DllMan.Selected.LoadSong) AND (DllMan.Selected.LoadBack) AND (not fShowVisualization) then + if (DllMan.Selected.LoadSong) and (DllMan.Selected.LoadBack) and (not fShowVisualization) then SingDrawBackground; // set player names (for 2 screens and only Singstar skin) - if ScreenAct = 1 then begin + if ScreenAct = 1 then + begin Text[TextP1].Text := 'P1'; Text[TextP1TwoP].Text := 'P1'; // added for ps3 skin Text[TextP1ThreeP].Text := 'P1'; // added for ps3 skin @@ -329,7 +333,8 @@ begin Text[TextP3R].Text := 'P3'; end - Else if ScreenAct = 2 then begin + Else if ScreenAct = 2 then + begin case PlayersPlay of 4: begin Text[TextP1TwoP].Text := 'P3'; @@ -343,7 +348,6 @@ begin end; // case end; // if - // stereo <- and where iss P2M? or P3? Static[StaticP1].Texture.X := Static[StaticP1].Texture.X + 10*ScreenX; Text[TextP1].X := Text[TextP1].X + 10*ScreenX; @@ -375,7 +379,8 @@ begin end; // update and draw movie -{ if ShowFinish and CurrentSong.VideoLoaded AND DllMan.Selected.LoadVideo then begin +{ if ShowFinish and CurrentSong.VideoLoaded and DllMan.Selected.LoadVideo then + begin UpdateSmpeg; // this only draws end;} @@ -386,10 +391,9 @@ begin begin // Just call this once // when Screens = 2 - If (ScreenAct = 1) then + if (ScreenAct = 1) then fCurrentVideoPlaybackEngine.GetFrame(CurrentSong.VideoGAP + LyricsState.GetCurrentTime()); - fCurrentVideoPlaybackEngine.DrawGL(ScreenAct); end; end; @@ -397,15 +401,20 @@ begin // draw static menu (FG) DrawFG; - if ShowFinish then begin + if ShowFinish then + begin if DllMan.Selected.LoadSong then begin - if (not AudioPlayback.Finished) and ((CurrentSong.Finish = 0) or (LyricsState.GetCurrentTime*1000 <= CurrentSong.Finish)) then begin + if (not AudioPlayback.Finished) and ((CurrentSong.Finish = 0) or (LyricsState.GetCurrentTime*1000 <= CurrentSong.Finish)) then + begin //Pause Mod: if not Paused then Sing(Self); // analyze song - end else begin - if not FadeOut then begin + end + else + begin + if not FadeOut then + begin Finish; FadeOut := true; FadeTo(@ScreenPartyScore); @@ -434,14 +443,15 @@ begin end; end; - if ((ShowFinish) AND (NOT Paused)) then + if ((ShowFinish) and (not Paused)) then begin if not DLLMan.PluginDraw(Playerinfo, Lines[0].Current) then begin - if not FadeOut then begin - Finish; - FadeOut := true; - FadeTo(@ScreenPartyScore); + if not FadeOut then + begin + Finish; + FadeOut := true; + FadeTo(@ScreenPartyScore); end; end; end; @@ -465,14 +475,12 @@ begin {Static[StaticP1ScoreBG].Texture.X := Static[StaticP1ScoreBG].Texture.X - 10*ScreenX; Text[TextP1Score].X := Text[TextP1Score].X - 10*ScreenX;} - Static[StaticP2R].Texture.X := Static[StaticP2R].Texture.X - 10*ScreenX; Text[TextP2R].X := Text[TextP2R].X - 10*ScreenX; {Static[StaticP2RScoreBG].Texture.X := Static[StaticP2RScoreBG].Texture.X - 10*ScreenX; Text[TextP2RScore].X := Text[TextP2RScore].X - 10*ScreenX;} - for S := 1 to 1 do Static[S].Texture.X := Static[S].Texture.X - 10*ScreenX; @@ -495,11 +503,11 @@ end; function LoadTex(const Name: PChar; Typ: TTextureType): TsmallTexture; var - Texname, EXT: String; + Texname, EXT: string; Tex: TTexture; begin //Get texture Name - TexName := Skin.GetTextureFileName(String(Name)); + TexName := Skin.GetTextureFileName(string(Name)); //Get File Typ Ext := ExtractFileExt(TexName); if (uppercase(Ext) = '.JPG') then @@ -516,11 +524,11 @@ end; { function Translate (const Name: PChar): PChar; stdcall; begin - Result := PChar(Language.Translate(String(Name))); + Result := PChar(Language.Translate(string(Name))); end; } //Procedure to Print Text -procedure Print(const Style, Size: Byte; const X, Y: Real; const Text: PChar); +procedure Print(const Style, Size: byte; const X, Y: real; const Text: PChar); begin SetFontItalic ((Style and 128) = 128); SetFontStyle(Style and 7); @@ -528,15 +536,15 @@ begin // used by Hold_The_Line / TeamDuell SetFontSize(Size); SetFontPos (X, Y); - glPrint (Language.Translate(String(Text))); + glPrint (Language.Translate(string(Text))); end; //Procedure that loads a Custom Sound -function LoadSound(const Name: PChar): Cardinal; +function LoadSound(const Name: PChar): cardinal; var Stream: TAudioPlaybackStream; - i: Integer; - Filename: String; + i: integer; + Filename: string; begin //Search for Sound in already loaded Sounds Filename := UpperCase(SoundPath + Name); @@ -549,7 +557,7 @@ begin end; end; - Stream := AudioPlayback.OpenSound(SoundPath + String(Name)); + Stream := AudioPlayback.OpenSound(SoundPath + string(Name)); if (Stream = nil) then begin Result := 0; @@ -562,7 +570,7 @@ begin end; //Plays a Custom Sound -procedure PlaySound(const Index: Cardinal); +procedure PlaySound(const Index: cardinal); begin if (Index <= High(CustomSounds)) then AudioPlayback.PlaySound(CustomSounds[Index].Stream); diff --git a/src/screens/UScreenSong.pas b/src/screens/UScreenSong.pas index 8f6fafea..8f4dd5da 100644 --- a/src/screens/UScreenSong.pas +++ b/src/screens/UScreenSong.pas @@ -33,7 +33,6 @@ interface {$I switches.inc} - uses UMenu, SDL, @@ -111,7 +110,6 @@ type StaticNonParty: array of cardinal; TextNonParty: array of cardinal; - constructor Create; override; procedure SetScroll; //procedure SetScroll1; @@ -142,7 +140,7 @@ type //procedures for Menu procedure StartSong; procedure OpenEditor; - procedure DoJoker(Team: Byte); + procedure DoJoker(Team: byte); procedure SelectPlayers; procedure UnloadDetailedCover; @@ -242,14 +240,13 @@ begin end; //Show Cat in Top Left Mod End - -// Method for input parsing. If False is returned, GetNextWindow +// Method for input parsing. If false is returned, GetNextWindow // should be checked to know the next window to load; function TScreenSong.ParseInput(PressedKey: cardinal; CharCode: WideChar; PressedDown: boolean): boolean; var I: integer; I2: integer; - SDL_ModState: Word; + SDL_ModState: word; Letter: WideChar; begin Result := true; @@ -455,7 +452,7 @@ begin //Fix: Not Existing Song selected: //if (I+1=I2) then - Inc(I2); + Inc(I2); //Choose Song SkipTo(I2-I); @@ -504,7 +501,6 @@ begin //Show Cat in Top Left Mod HideCatTL; - //Show Wrong Song when Tabs on Fix SelectNext; FixSelected; @@ -610,7 +606,7 @@ begin begin I := Interaction; if I <= 0 then - I := 1; + I := 1; while not catsongs.Song[I].Main do begin @@ -652,7 +648,7 @@ begin I := Interaction; I2 := 0; if I <= 0 then - I := 1; + I := 1; while not catsongs.Song[I].Main or (I2 = 0) do begin @@ -802,7 +798,6 @@ begin GenerateThumbnails(); - // Randomize Patch Randomize; @@ -957,7 +952,6 @@ begin if CatSongs.Song[B].Visible then Inc(VisInt); - if VisCount <= 6 then begin Typ := 0; @@ -986,7 +980,6 @@ begin end; - // hide all buttons for B := 0 to High(Button) do begin @@ -1004,7 +997,6 @@ begin end; } - if Typ = 0 then begin for B := 0 to High(Button) do @@ -1301,20 +1293,19 @@ begin if Button[B].Visible then // optimization for 1000 songs - updates only visible songs, hiding in tabs becomes useful for maintaing good speed begin - Factor := 2 * pi * (CatSongs.VisibleIndex(B) - SongCurrent) / VS {CatSongs.VisibleSongs};// 0.5.0 (II): takes another 16ms - - Z := (1 + cos(Factor)) / 2; - Z2 := (1 + 2*Z) / 3; + Factor := 2 * pi * (CatSongs.VisibleIndex(B) - SongCurrent) / VS {CatSongs.VisibleSongs};// 0.5.0 (II): takes another 16ms + Z := (1 + cos(Factor)) / 2; + Z2 := (1 + 2*Z) / 3; - Button[B].Y := Theme.Song.Cover.Y + (0.185 * Theme.Song.Cover.H * VS * sin(Factor)) * Z2 - ((Button[B].H - Theme.Song.Cover.H)/2); // 0.5.0 (I): 2 times faster by not calling CatSongs.VisibleSongs - Button[B].Z := Z / 2 + 0.3; + Button[B].Y := Theme.Song.Cover.Y + (0.185 * Theme.Song.Cover.H * VS * sin(Factor)) * Z2 - ((Button[B].H - Theme.Song.Cover.H)/2); // 0.5.0 (I): 2 times faster by not calling CatSongs.VisibleSongs + Button[B].Z := Z / 2 + 0.3; - Button[B].W := Theme.Song.Cover.H * Z2; + Button[B].W := Theme.Song.Cover.H * Z2; - //Button[B].Y := {50 +} 140 + 50 - 50 * Z2; - Button[B].X := Theme.Song.Cover.X + (Theme.Song.Cover.H - Abs(Button[B].H)) * 0.7 ; - Button[B].H := Button[B].W; + //Button[B].Y := {50 +} 140 + 50 - 50 * Z2; + Button[B].X := Theme.Song.Cover.X + (Theme.Song.Cover.H - Abs(Button[B].H)) * 0.7 ; + Button[B].H := Button[B].W; end; end; end @@ -1349,7 +1340,6 @@ begin Diff := (Button[B].H - Theme.Song.Cover.H)/2; - X := Sin(Angle*1.3)*0.9; Button[B].Y := Theme.Song.Cover.Y + Theme.Song.Cover.W * X - Diff; @@ -1359,9 +1349,9 @@ begin // limit-bg-covers hack if (abs(VS/2-abs(Pos))>10) then - Button[B].Visible := false; + Button[B].Visible := false; if VS > 25 then - VS:=25; + VS:=25; // end of limit-bg-covers hack if Pos < 0 then @@ -1379,7 +1369,6 @@ begin Button[B].X := Theme.Song.Cover.X - (Button[B].H - Theme.Song.Cover.H)*0.5; - Button[B].DeSelectReflectionspacing := 15 * Button[B].H/Theme.Song.Cover.H; Button[B].Y := Theme.Song.Cover.Y+Theme.Song.Cover.H/2-Button[b].H/2+Theme.Song.Cover.W/320*(Theme.Song.Cover.H*sin(Angle/2)*1.52); @@ -1389,7 +1378,6 @@ begin end; end; - procedure TScreenSong.onShow; begin inherited; @@ -1453,7 +1441,7 @@ begin AudioPlayback.SetVolume(1.0); // if preview is deactivated: load musicfile now - If (IPreviewVolumeVals[Ini.PreviewVolume] = 0) then + if (IPreviewVolumeVals[Ini.PreviewVolume] = 0) then AudioPlayback.Open(CatSongs.Song[Interaction].Path + CatSongs.Song[Interaction].Mp3); // if hide then stop music (for party mode popup on exit) @@ -1915,7 +1903,7 @@ begin end; //Team No of Team (0-5) -procedure TScreenSong.DoJoker (Team: Byte); +procedure TScreenSong.DoJoker (Team: byte); begin if (Mode = smPartyMode) and (PartySession.Teams.NumTeams >= Team + 1) and diff --git a/src/screens/UScreenSongJumpto.pas b/src/screens/UScreenSongJumpto.pas index a8679368..e55a6276 100644 --- a/src/screens/UScreenSongJumpto.pas +++ b/src/screens/UScreenSongJumpto.pas @@ -34,44 +34,59 @@ interface {$I switches.inc} uses - UMenu, SDL, UDisplay, UMusic, UFiles, SysUtils, UThemes; + UMenu, + SDL, + UDisplay, + UMusic, + UFiles, + SysUtils, + UThemes; type TScreenSongJumpto = class(TMenu) private //For ChangeMusic - LastPlayed: Integer; - VisibleBool: Boolean; + LastPlayed: integer; + VisibleBool: boolean; public - VisSongs: Integer; + VisSongs: integer; constructor Create; override; //Visible //Whether the Menu should be Drawn //Whether the Menu should be Drawn - procedure SetVisible(Value: Boolean); - property Visible: Boolean read VisibleBool write SetVisible; + procedure SetVisible(Value: boolean); + property Visible: boolean read VisibleBool write SetVisible; - function ParseInput(PressedKey: Cardinal; CharCode: WideChar; PressedDown: Boolean): Boolean; override; + function ParseInput(PressedKey: cardinal; CharCode: WideChar; PressedDown: boolean): boolean; override; procedure onShow; override; function Draw: boolean; override; - procedure SetTextFound(const Count: Cardinal); + procedure SetTextFound(const Count: cardinal); end; var - IType: Array [0..2] of String; - SelectType: Integer; + IType: array [0..2] of string; + SelectType: integer; implementation -uses UGraphic, UMain, UIni, UTexture, ULanguage, UParty, USongs, UScreenSong, ULog; - -function TScreenSongJumpto.ParseInput(PressedKey: Cardinal; CharCode: WideChar; PressedDown: Boolean): Boolean; +uses + UGraphic, + UMain, + UIni, + UTexture, + ULanguage, + UParty, + USongs, + UScreenSong, + ULog; + +function TScreenSongJumpto.ParseInput(PressedKey: cardinal; CharCode: WideChar; PressedDown: boolean): boolean; begin Result := true; - If (PressedDown) Then + if (PressedDown) then begin // Key Down // check normal keys case CharCode of @@ -90,7 +105,7 @@ begin case PressedKey of SDLK_BACKSPACE: begin - if (Interaction = 0) AND (Length(Button[0].Text[0].Text) > 0) then + if (Interaction = 0) and (Length(Button[0].Text[0].Text) > 0) then begin Button[0].Text[0].DeleteLastL; SetTextFound(CatSongs.SetFilter(Button[0].Text[0].Text, SelectType)); @@ -100,9 +115,9 @@ begin SDLK_RETURN, SDLK_ESCAPE: begin - Visible := False; + Visible := false; AudioPlayback.PlaySound(SoundLib.Back); - if (VisSongs = 0) AND (Length(Button[0].Text[0].Text) > 0) then + if (VisSongs = 0) and (Length(Button[0].Text[0].Text) > 0) then begin ScreenSong.UnLoadDetailedCover; Button[0].Text[0].Text := ''; @@ -163,15 +178,14 @@ begin SelectType := 0; AddSelectSlide(Theme.SongJumpto.SelectSlideType, SelectType, Theme.SongJumpto.IType); - Interaction := 0; LastPlayed := 0; end; -procedure TScreenSongJumpto.SetVisible(Value: Boolean); +procedure TScreenSongJumpto.SetVisible(Value: boolean); begin //If change from unvisible to Visible then OnShow - if (VisibleBool = False) AND (Value = True) then + if (VisibleBool = false) and (Value = true) then OnShow; VisibleBool := Value; @@ -192,7 +206,7 @@ begin //Select Input Interaction := 0; - Button[0].Text[0].Selected := True; + Button[0].Text[0].Selected := true; LastPlayed := ScreenSong.Interaction; end; @@ -202,7 +216,7 @@ begin Result := inherited Draw; end; -procedure TScreenSongJumpto.SetTextFound(const Count: Cardinal); +procedure TScreenSongJumpto.SetTextFound(const Count: cardinal); begin if (Count = 0) then begin @@ -220,7 +234,6 @@ begin ScreenSong.ShowCatTLCustom(Format(Theme.SongJumpto.CatText, [Button[0].Text[0].Text])); end; - //Set visSongs VisSongs := Count; diff --git a/src/screens/UScreenSongMenu.pas b/src/screens/UScreenSongMenu.pas index 8d75eb67..0af94a8f 100644 --- a/src/screens/UScreenSongMenu.pas +++ b/src/screens/UScreenSongMenu.pas @@ -193,7 +193,6 @@ begin SetLength(ISelections, 1); ISelections[0] := 'Dummy'; - AddText(Theme.SongMenu.TextMenu); LoadFromTheme(Theme.SongMenu); @@ -406,9 +405,9 @@ begin Button[3].Visible := true; SelectsS[0].Visible := false; - Button[0].Text[0].Text := String(PartySession.Teams.Teaminfo[0].Name); - Button[1].Text[0].Text := String(PartySession.Teams.Teaminfo[1].Name); - Button[2].Text[0].Text := String(PartySession.Teams.Teaminfo[2].Name); + Button[0].Text[0].Text := string(PartySession.Teams.Teaminfo[0].Name); + Button[1].Text[0].Text := string(PartySession.Teams.Teaminfo[1].Name); + Button[2].Text[0].Text := string(PartySession.Teams.Teaminfo[2].Name); Button[3].Text[0].Text := Language.Translate('SONG_MENU_CANCEL'); // set right interaction diff --git a/src/screens/UScreenStatDetail.pas b/src/screens/UScreenStatDetail.pas index 20b89b33..bbbb4a1b 100644 --- a/src/screens/UScreenStatDetail.pas +++ b/src/screens/UScreenStatDetail.pas @@ -47,21 +47,20 @@ type TScreenStatDetail = class(TMenu) public Typ: TStatType; - Page: Cardinal; - Count: Byte; - Reversed: Boolean; - - TotEntrys: Cardinal; - TotPages: Cardinal; + Page: cardinal; + Count: byte; + Reversed: boolean; + TotEntrys: cardinal; + TotPages: cardinal; constructor Create; override; - function ParseInput(PressedKey: Cardinal; CharCode: WideChar; PressedDown: Boolean): Boolean; override; + function ParseInput(PressedKey: cardinal; CharCode: WideChar; PressedDown: boolean): boolean; override; procedure onShow; override; procedure SetAnimationProgress(Progress: real); override; procedure SetTitle; - Procedure SetPage(NewPage: Cardinal); + Procedure SetPage(NewPage: cardinal); end; implementation @@ -73,10 +72,10 @@ uses Classes, ULog; -function TScreenStatDetail.ParseInput(PressedKey: Cardinal; CharCode: WideChar; PressedDown: Boolean): Boolean; +function TScreenStatDetail.ParseInput(PressedKey: cardinal; CharCode: WideChar; PressedDown: boolean): boolean; begin Result := true; - If (PressedDown) Then + if (PressedDown) then begin // Key Down // check normal keys case WideCharUpperCase(CharCode)[1] of @@ -97,24 +96,28 @@ begin end; SDLK_RETURN: begin - if Interaction = 0 then begin + if Interaction = 0 then + begin //Next Page SetPage(Page+1); end; - if Interaction = 1 then begin + if Interaction = 1 then + begin //Previous Page if (Page > 0) then SetPage(Page-1); end; - if Interaction = 2 then begin + if Interaction = 2 then + begin //Reverse Order Reversed := not Reversed; SetPage(Page); end; - if Interaction = 3 then begin + if Interaction = 3 then + begin AudioPlayback.PlaySound(SoundLib.Back); FadeTo(@ScreenStatMain); end; @@ -187,7 +190,7 @@ begin SetTitle; //Show First Page - Reversed := False; + Reversed := false; SetPage(0); end; @@ -199,12 +202,12 @@ begin Text[Count].Text := Theme.StatDetail.Description[Ord(Typ)]; end; -procedure TScreenStatDetail.SetPage(NewPage: Cardinal); +procedure TScreenStatDetail.SetPage(NewPage: cardinal); var StatList: TList; - I: Integer; - FormatStr: String; - PerPage: Byte; + I: integer; + FormatStr: string; + PerPage: byte; begin // fetch statistics StatList := Database.GetStats(Typ, Count, NewPage, Reversed); @@ -288,9 +291,9 @@ begin Database.FreeStats(StatList); end; - procedure TScreenStatDetail.SetAnimationProgress(Progress: real); -var I: Integer; +var + I: integer; begin for I := 0 to High(Button) do Button[I].Texture.ScaleW := Progress; diff --git a/src/screens/UScreenStatMain.pas b/src/screens/UScreenStatMain.pas index a6f67cab..2fd91288 100644 --- a/src/screens/UScreenStatMain.pas +++ b/src/screens/UScreenStatMain.pas @@ -46,14 +46,14 @@ type TScreenStatMain = class(TMenu) private //Some Stat Value that don't need to be calculated 2 times - SongsWithVid: Cardinal; + SongsWithVid: cardinal; function FormatOverviewIntro(FormatStr: string): string; function FormatSongOverview(FormatStr: string): string; function FormatPlayerOverview(FormatStr: string): string; public TextOverview: integer; constructor Create; override; - function ParseInput(PressedKey: Cardinal; CharCode: WideChar; PressedDown: Boolean): Boolean; override; + function ParseInput(PressedKey: cardinal; CharCode: WideChar; PressedDown: boolean): boolean; override; procedure onShow; override; procedure SetAnimationProgress(Progress: real); override; @@ -62,24 +62,25 @@ type implementation -uses UGraphic, - UDataBase, - USongs, - USong, - ULanguage, - UCommon, - Classes, - {$IFDEF win32} - windows, - {$ELSE} - sysconst, - {$ENDIF} - ULog; - -function TScreenStatMain.ParseInput(PressedKey: Cardinal; CharCode: WideChar; PressedDown: Boolean): Boolean; +uses + UGraphic, + UDataBase, + USongs, + USong, + ULanguage, + UCommon, + Classes, + {$IFDEF win32} + windows, + {$ELSE} + sysconst, + {$ENDIF} + ULog; + +function TScreenStatMain.ParseInput(PressedKey: cardinal; CharCode: WideChar; PressedDown: boolean): boolean; begin Result := true; - If (PressedDown) Then + if (PressedDown) then begin // Key Down // check normal keys case WideCharUpperCase(CharCode)[1] of @@ -168,7 +169,7 @@ begin //Set Songs with Vid SongsWithVid := 0; - For I := 0 to Songs.SongList.Count -1 do + for I := 0 to Songs.SongList.Count -1 do if (TSong(Songs.SongList[I]).Video <> '') then Inc(SongsWithVid); end; @@ -183,7 +184,7 @@ end; function TScreenStatMain.FormatOverviewIntro(FormatStr: string): string; var - Year, Month, Day: Word; + Year, Month, Day: word; begin {Format: %0:d Ultrastar Version @@ -204,8 +205,8 @@ end; function TScreenStatMain.FormatSongOverview(FormatStr: string): string; var - CntSongs, CntSungSongs, CntVidSongs: Integer; - MostPopSongArtist, MostPopSongTitle: String; + CntSongs, CntSungSongs, CntVidSongs: integer; + MostPopSongArtist, MostPopSongTitle: string; StatList: TList; MostSungSong: TStatResultMostSungSong; begin @@ -220,7 +221,7 @@ begin CntSungSongs := Database.GetTotalEntrys(stMostSungSong); CntVidSongs := SongsWithVid; - StatList := Database.GetStats(stMostSungSong, 1, 0, False); + StatList := Database.GetStats(stMostSungSong, 1, 0, false); if ((StatList <> nil) and (StatList.Count > 0)) then begin MostSungSong := StatList[0]; @@ -248,11 +249,11 @@ end; function TScreenStatMain.FormatPlayerOverview(FormatStr: string): string; var - CntPlayers: Integer; + CntPlayers: integer; BestScoreStat: TStatResultBestScores; BestSingerStat: TStatResultBestSingers; - BestPlayer, BestScorePlayer: String; - BestPlayerScore, BestScore: Integer; + BestPlayer, BestScorePlayer: string; + BestPlayerScore, BestScore: integer; SingerStats, ScoreStats: TList; begin {Format: @@ -264,7 +265,7 @@ begin CntPlayers := Database.GetTotalEntrys(stBestSingers); - SingerStats := Database.GetStats(stBestSingers, 1, 0, False); + SingerStats := Database.GetStats(stBestSingers, 1, 0, false); if ((SingerStats <> nil) and (SingerStats.Count > 0)) then begin BestSingerStat := SingerStats[0]; @@ -278,7 +279,7 @@ begin end; Database.FreeStats(SingerStats); - ScoreStats := Database.GetStats(stBestScores, 1, 0, False); + ScoreStats := Database.GetStats(stBestScores, 1, 0, false); if ((ScoreStats <> nil) and (ScoreStats.Count > 0)) then begin BestScoreStat := ScoreStats[0]; @@ -306,7 +307,7 @@ end; procedure TScreenStatMain.SetOverview; var - Overview: String; + Overview: string; begin // Format overview Overview := FormatOverviewIntro(Language.Translate('STAT_OVERVIEW_INTRO')) + '\n \n' + @@ -315,11 +316,11 @@ begin Text[0].Text := Overview; end; - procedure TScreenStatMain.SetAnimationProgress(Progress: real); -var I: Integer; +var + I: integer; begin - For I := 0 to high(Button) do + for I := 0 to high(Button) do Button[I].Texture.ScaleW := Progress; end; diff --git a/src/screens/UScreenTop5.pas b/src/screens/UScreenTop5.pas index c45f01bf..23405ebb 100644 --- a/src/screens/UScreenTop5.pas +++ b/src/screens/UScreenTop5.pas @@ -90,7 +90,7 @@ begin SDLK_RETURN: begin if (not Fadeout) then - begin + begin FadeTo(@ScreenSong); Fadeout := true; end; @@ -111,7 +111,6 @@ begin LoadFromTheme(Theme.Top5); - TextLevel := AddText(Theme.Top5.TextLevel); TextArtistTitle := AddText(Theme.Top5.TextArtistTitle); diff --git a/src/screens/UScreenWelcome.pas b/src/screens/UScreenWelcome.pas index 485ebedb..a00a84e2 100644 --- a/src/screens/UScreenWelcome.pas +++ b/src/screens/UScreenWelcome.pas @@ -34,7 +34,10 @@ interface {$I switches.inc} uses - UMenu, SDL, SysUtils, UThemes; + UMenu, + SDL, + SysUtils, + UThemes; type TScreenWelcome = class(TMenu) @@ -42,24 +45,29 @@ type Animation: real; Fadeout: boolean; constructor Create; override; - function ParseInput(PressedKey: Cardinal; CharCode: WideChar; PressedDown: Boolean): Boolean; override; + function ParseInput(PressedKey: cardinal; CharCode: WideChar; PressedDown: boolean): boolean; override; function Draw: boolean; override; procedure onShow; override; end; implementation -uses UGraphic, UTime, USkins, UTexture; +uses + UGraphic, + UTime, + USkins, + UTexture; -function TScreenWelcome.ParseInput(PressedKey: Cardinal; CharCode: WideChar; PressedDown: Boolean): Boolean; +function TScreenWelcome.ParseInput(PressedKey: cardinal; CharCode: WideChar; PressedDown: boolean): boolean; begin Result := true; - If (PressedDown) Then begin + if (PressedDown) then + begin case PressedKey of SDLK_ESCAPE, SDLK_BACKSPACE : begin - Result := False; + Result := false; end; SDLK_RETURN: begin @@ -102,12 +110,14 @@ begin // draw nothing Min := 0; Max := 1000; - if (Animation >= Min) and (Animation < Max) then begin + if (Animation >= Min) and (Animation < Max) then + begin end; // popup Min := 1000; Max := 1120; - if (Animation >= Min) and (Animation < Max) then begin + if (Animation >= Min) and (Animation < Max) then + begin Factor := (Animation - Min) / (Max - Min); Static[0].Texture.X := 600; Static[0].Texture.Y := 600 - Factor * 230; @@ -117,7 +127,8 @@ begin // bounce Min := 1120; Max := 1200; - if (Animation >= Min) and (Animation < Max) then begin + if (Animation >= Min) and (Animation < Max) then + begin Factor := (Animation - Min) / (Max - Min); Static[0].Texture.Y := 370 + Factor * 50; Static[0].Texture.H := 230 - Factor * 50; @@ -125,14 +136,15 @@ begin // run Min := 1500; Max := 3500; - if (Animation >= Min) and (Animation < Max) then begin + if (Animation >= Min) and (Animation < Max) then + begin Factor := (Animation - Min) / (Max - Min); Static[0].Texture.X := 600 - Factor * 1400; Static[0].Texture.H := 180; - - for Count := 1 to 5 do begin + for Count := 1 to 5 do + begin Static[Count].Texture.X := 770 - Factor * 1400; Static[Count].Texture.W := 150 + Factor * 200; Static[Count].Texture.Alpha := Factor * 0.5; @@ -140,7 +152,8 @@ begin end; Min := 3500; - if (Animation >= Min) and (not Fadeout) then begin + if (Animation >= Min) and (not Fadeout) then + begin FadeTo(@ScreenMain); Fadeout := true; end; |