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authortobigun <tobigun@b956fd51-792f-4845-bead-9b4dfca2ff2c>2008-09-12 13:19:17 +0000
committertobigun <tobigun@b956fd51-792f-4845-bead-9b4dfca2ff2c>2008-09-12 13:19:17 +0000
commit3b5af758a1ffb8c02c3fad2ef0acbc0c241b3de5 (patch)
treeea37b112534f7ffebe7a1b280cbe282f31ff4f6d /src/screens
parentf2d6710b465289c3e0ce7a8b9844b37be6a15974 (diff)
downloadusdx-3b5af758a1ffb8c02c3fad2ef0acbc0c241b3de5.tar.gz
usdx-3b5af758a1ffb8c02c3fad2ef0acbc0c241b3de5.tar.xz
usdx-3b5af758a1ffb8c02c3fad2ef0acbc0c241b3de5.zip
removed resource.inc
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1371 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to 'src/screens')
-rw-r--r--src/screens/UScreenCredits.pas239
1 files changed, 133 insertions, 106 deletions
diff --git a/src/screens/UScreenCredits.pas b/src/screens/UScreenCredits.pas
index 03dc09ed..812d1f78 100644
--- a/src/screens/UScreenCredits.pas
+++ b/src/screens/UScreenCredits.pas
@@ -34,33 +34,33 @@ type
CTime_hold: Cardinal;
ESC_Alpha: Integer;
- credits_entry_tex: TTexture;
- credits_entry_dx_tex: TTexture;
- credits_bg_tex: TTexture;
- credits_bg_ovl: TTexture;
-// credits_bg_logo: TTexture;
+ credits_entry: TTexture;
+ credits_entry_dx: TTexture;
+ credits_bg_tex: TTexture;
+ credits_bg_ovl: TTexture;
+ //credits_bg_logo: TTexture;
credits_bg_scrollbox_left: TTexture;
- credits_blindguard: TTexture;
- credits_blindy: TTexture;
- credits_canni: TTexture;
- credits_commandio: TTexture;
- credits_lazyjoker: TTexture;
- credits_mog: TTexture;
- credits_mota: TTexture;
+ credits_blindguard: TTexture;
+ credits_blindy: TTexture;
+ credits_canni: TTexture;
+ credits_commandio: TTexture;
+ credits_lazyjoker: TTexture;
+ credits_mog: TTexture;
+ credits_mota: TTexture;
credits_skillmaster: TTexture;
- credits_whiteshark: TTexture;
- intro_layer01: TTexture;
- intro_layer02: TTexture;
- intro_layer03: TTexture;
- intro_layer04: TTexture;
- intro_layer05: TTexture;
- intro_layer06: TTexture;
- intro_layer07: TTexture;
- intro_layer08: TTexture;
- intro_layer09: TTexture;
- outro_bg: TTexture;
- outro_esc: TTexture;
- outro_exd: TTexture;
+ credits_whiteshark: TTexture;
+ intro_layer01: TTexture;
+ intro_layer02: TTexture;
+ intro_layer03: TTexture;
+ intro_layer04: TTexture;
+ intro_layer05: TTexture;
+ intro_layer06: TTexture;
+ intro_layer07: TTexture;
+ intro_layer08: TTexture;
+ intro_layer09: TTexture;
+ outro_bg: TTexture;
+ outro_esc: TTexture;
+ outro_exd: TTexture;
deluxe_slidein: cardinal;
@@ -82,12 +82,35 @@ type
end;
const
- Funky_Text: AnsiString =
+ Funky_Text: string =
'Grandma Deluxe has arrived! Thanks to Corvus5 for the massive work on UltraStar, Wome for the nice tune you´re hearing, '+
'all the people who put massive effort and work in new songs (don´t forget UltraStar w/o songs would be nothing), ppl from '+
'irc helping us - eBandit and Gabari, scene ppl who really helped instead of compiling and running away. Greetings to DennisTheMenace for betatesting, '+
'Demoscene.tv, pouet.net, KakiArts, Sourceforge,..';
+ CRDTS_BG_FILE = 'credits_v5_bg.png';
+ CRDTS_OVL_FILE = 'credits_v5_overlay.png';
+ CRDTS_blindguard_FILE = 'names_blindguard.png';
+ CRDTS_blindy_FILE = 'names_blindy.png';
+ CRDTS_canni_FILE = 'names_canni.png';
+ CRDTS_commandio_FILE = 'names_commandio.png';
+ CRDTS_lazyjoker_FILE = 'names_lazyjoker.png';
+ CRDTS_mog_FILE = 'names_mog.png';
+ CRDTS_mota_FILE = 'names_mota.png';
+ CRDTS_skillmaster_FILE = 'names_skillmaster.png';
+ CRDTS_whiteshark_FILE = 'names_whiteshark.png';
+ INTRO_L01_FILE = 'intro-l-01.png';
+ INTRO_L02_FILE = 'intro-l-02.png';
+ INTRO_L03_FILE = 'intro-l-03.png';
+ INTRO_L04_FILE = 'intro-l-04.png';
+ INTRO_L05_FILE = 'intro-l-05.png';
+ INTRO_L06_FILE = 'intro-l-06.png';
+ INTRO_L07_FILE = 'intro-l-07.png';
+ INTRO_L08_FILE = 'intro-l-08.png';
+ INTRO_L09_FILE = 'intro-l-09.png';
+ OUTRO_BG_FILE = 'outro-bg.png';
+ OUTRO_ESC_FILE = 'outro-esc.png';
+ OUTRO_EXD_FILE = 'outro-exit-dark.png';
Timings: array[0..21] of Cardinal=(
20, // 0 Delay vor Start
@@ -143,46 +166,51 @@ begin
FadeTo(@ScreenMain);
AudioPlayback.PlaySound(SoundLib.Back);
end;
-{ SDLK_SPACE:
+ {
+ SDLK_SPACE:
begin
setlength(CTime_hold,length(CTime_hold)+1);
CTime_hold[high(CTime_hold)]:=CTime;
end;
-}
+ }
end;//esac
end; //fi
end;
constructor TScreenCredits.Create;
+var
+ CreditsPath: string;
begin
inherited Create;
- credits_bg_tex := Texture.LoadTexture(true, 'CRDTS_BG', TEXTURE_TYPE_PLAIN, 0);
- credits_bg_ovl := Texture.LoadTexture(true, 'CRDTS_OVL', TEXTURE_TYPE_TRANSPARENT, 0);
-
- credits_blindguard := Texture.LoadTexture(true, 'CRDTS_blindguard', TEXTURE_TYPE_TRANSPARENT, 0);
- credits_blindy := Texture.LoadTexture(true, 'CRDTS_blindy', TEXTURE_TYPE_TRANSPARENT, 0);
- credits_canni := Texture.LoadTexture(true, 'CRDTS_canni', TEXTURE_TYPE_TRANSPARENT, 0);
- credits_commandio := Texture.LoadTexture(true, 'CRDTS_commandio', TEXTURE_TYPE_TRANSPARENT, 0);
- credits_lazyjoker := Texture.LoadTexture(true, 'CRDTS_lazyjoker', TEXTURE_TYPE_TRANSPARENT, 0);
- credits_mog := Texture.LoadTexture(true, 'CRDTS_mog', TEXTURE_TYPE_TRANSPARENT, 0);
- credits_mota := Texture.LoadTexture(true, 'CRDTS_mota', TEXTURE_TYPE_TRANSPARENT, 0);
- credits_skillmaster := Texture.LoadTexture(true, 'CRDTS_skillmaster', TEXTURE_TYPE_TRANSPARENT, 0);
- credits_whiteshark := Texture.LoadTexture(true, 'CRDTS_whiteshark', TEXTURE_TYPE_TRANSPARENT, 0);
-
- intro_layer01 := Texture.LoadTexture(true, 'INTRO_L01', TEXTURE_TYPE_TRANSPARENT, 0);
- intro_layer02 := Texture.LoadTexture(true, 'INTRO_L02', TEXTURE_TYPE_TRANSPARENT, 0);
- intro_layer03 := Texture.LoadTexture(true, 'INTRO_L03', TEXTURE_TYPE_TRANSPARENT, 0);
- intro_layer04 := Texture.LoadTexture(true, 'INTRO_L04', TEXTURE_TYPE_TRANSPARENT, 0);
- intro_layer05 := Texture.LoadTexture(true, 'INTRO_L05', TEXTURE_TYPE_TRANSPARENT, 0);
- intro_layer06 := Texture.LoadTexture(true, 'INTRO_L06', TEXTURE_TYPE_TRANSPARENT, 0);
- intro_layer07 := Texture.LoadTexture(true, 'INTRO_L07', TEXTURE_TYPE_TRANSPARENT, 0);
- intro_layer08 := Texture.LoadTexture(true, 'INTRO_L08', TEXTURE_TYPE_TRANSPARENT, 0);
- intro_layer09 := Texture.LoadTexture(true, 'INTRO_L09', TEXTURE_TYPE_TRANSPARENT, 0);
-
- outro_bg := Texture.LoadTexture(true, 'OUTRO_BG', TEXTURE_TYPE_PLAIN, 0);
- outro_esc := Texture.LoadTexture(true, 'OUTRO_ESC', TEXTURE_TYPE_TRANSPARENT, 0);
- outro_exd := Texture.LoadTexture(true, 'OUTRO_EXD', TEXTURE_TYPE_TRANSPARENT, 0);
+ CreditsPath := ResourcesPath + 'credits/';
+
+ credits_bg_tex := Texture.LoadTexture(CreditsPath + CRDTS_BG_FILE, TEXTURE_TYPE_PLAIN, 0);
+ credits_bg_ovl := Texture.LoadTexture(CreditsPath + CRDTS_OVL_FILE, TEXTURE_TYPE_TRANSPARENT, 0);
+
+ credits_blindguard := Texture.LoadTexture(CreditsPath + CRDTS_blindguard_FILE, TEXTURE_TYPE_TRANSPARENT, 0);
+ credits_blindy := Texture.LoadTexture(CreditsPath + CRDTS_blindy_FILE, TEXTURE_TYPE_TRANSPARENT, 0);
+ credits_canni := Texture.LoadTexture(CreditsPath + CRDTS_canni_FILE, TEXTURE_TYPE_TRANSPARENT, 0);
+ credits_commandio := Texture.LoadTexture(CreditsPath + CRDTS_commandio_FILE, TEXTURE_TYPE_TRANSPARENT, 0);
+ credits_lazyjoker := Texture.LoadTexture(CreditsPath + CRDTS_lazyjoker_FILE, TEXTURE_TYPE_TRANSPARENT, 0);
+ credits_mog := Texture.LoadTexture(CreditsPath + CRDTS_mog_FILE, TEXTURE_TYPE_TRANSPARENT, 0);
+ credits_mota := Texture.LoadTexture(CreditsPath + CRDTS_mota_FILE, TEXTURE_TYPE_TRANSPARENT, 0);
+ credits_skillmaster := Texture.LoadTexture(CreditsPath + CRDTS_skillmaster_FILE, TEXTURE_TYPE_TRANSPARENT, 0);
+ credits_whiteshark := Texture.LoadTexture(CreditsPath + CRDTS_whiteshark_FILE, TEXTURE_TYPE_TRANSPARENT, 0);
+
+ intro_layer01 := Texture.LoadTexture(CreditsPath + INTRO_L01_FILE, TEXTURE_TYPE_TRANSPARENT, 0);
+ intro_layer02 := Texture.LoadTexture(CreditsPath + INTRO_L02_FILE, TEXTURE_TYPE_TRANSPARENT, 0);
+ intro_layer03 := Texture.LoadTexture(CreditsPath + INTRO_L03_FILE, TEXTURE_TYPE_TRANSPARENT, 0);
+ intro_layer04 := Texture.LoadTexture(CreditsPath + INTRO_L04_FILE, TEXTURE_TYPE_TRANSPARENT, 0);
+ intro_layer05 := Texture.LoadTexture(CreditsPath + INTRO_L05_FILE, TEXTURE_TYPE_TRANSPARENT, 0);
+ intro_layer06 := Texture.LoadTexture(CreditsPath + INTRO_L06_FILE, TEXTURE_TYPE_TRANSPARENT, 0);
+ intro_layer07 := Texture.LoadTexture(CreditsPath + INTRO_L07_FILE, TEXTURE_TYPE_TRANSPARENT, 0);
+ intro_layer08 := Texture.LoadTexture(CreditsPath + INTRO_L08_FILE, TEXTURE_TYPE_TRANSPARENT, 0);
+ intro_layer09 := Texture.LoadTexture(CreditsPath + INTRO_L09_FILE, TEXTURE_TYPE_TRANSPARENT, 0);
+
+ outro_bg := Texture.LoadTexture(CreditsPath + OUTRO_BG_FILE, TEXTURE_TYPE_PLAIN, 0);
+ outro_esc := Texture.LoadTexture(CreditsPath + OUTRO_ESC_FILE, TEXTURE_TYPE_TRANSPARENT, 0);
+ outro_exd := Texture.LoadTexture(CreditsPath + OUTRO_EXD_FILE, TEXTURE_TYPE_TRANSPARENT, 0);
CRDTS_Stage:=InitialDelay;
end;
@@ -258,11 +286,11 @@ begin
Credits_X := 580;
deluxe_slidein := 0;
Credits_Alpha := 0;
- //Music.SetLoop(true); Loop looped ned, so ne scheisse - loop loops not, shit
- AudioPlayback.Open(soundpath + 'wome-credits-tune.mp3'); //danke kleinster liebster weeeetüüüüü!! - thank you wetü
-// Music.Play;
+ //Music.SetLoop(true); loop loops not, shit
+ AudioPlayback.Open(soundpath + 'wome-credits-tune.mp3'); // thank you wetue
+ //Music.Play;
CTime:=0;
-// setlength(CTime_hold,0);
+ //setlength(CTime_hold,0);
end;
procedure TScreenCredits.onHide;
@@ -310,7 +338,7 @@ begin
inc(CurrentScrollEnd);
end;
end;
-{ // timing hack
+ { // timing hack
X:=5;
SetFontStyle (2);
SetFontItalic(False);
@@ -321,7 +349,8 @@ begin
SetFontPos (500, X);
glPrint (Addr(visibleText[0]));
X:=X+20;
- end;}
+ end;
+ }
end;
procedure Start3D;
@@ -342,30 +371,24 @@ end;
procedure TScreenCredits.DrawCredits;
var
-T{*, I*}: Cardinal; // Auto Removed, Unused Variable (I) // Auto Removed, Unused Variable (I)
-// X: Real; // Auto Removed, Unused Variable
-// Ver: PChar; // Auto Removed, Unused Variable
-// RuntimeStr: AnsiString; // Auto Removed, Unused Variable
+ T: Cardinal;
Data: TFFTData;
j,k,l:cardinal;
-f,g{*, h*}: Real; // Auto Removed, Unused Variable (h) // Auto Removed, Unused Variable (h)
+ f,g: Real;
STime:cardinal;
Delay:cardinal;
-
-// myPixel: longword; // Auto Removed, Unused Variable
-// myColor: Cardinal; // Auto Removed, Unused Variable
myScale: Real;
myAngle: Real;
-
-
-const myLogoCoords: Array[0..27,0..1] of Cardinal = ((39,32),(84,32),(100,16),(125,24),
- (154,31),(156,58),(168,32),(203,36),
- (258,34),(251,50),(274,93),(294,84),
- (232,54),(278,62),(319,34),(336,92),
- (347,23),(374,32),(377,58),(361,83),
- (385,91),(405,91),(429,35),(423,51),
- (450,32),(485,34),(444,91),(486,93));
-
+const
+ myLogoCoords: Array[0..27,0..1] of Cardinal = (
+ (39,32),(84,32),(100,16),(125,24),
+ (154,31),(156,58),(168,32),(203,36),
+ (258,34),(251,50),(274,93),(294,84),
+ (232,54),(278,62),(319,34),(336,92),
+ (347,23),(374,32),(377,58),(361,83),
+ (385,91),(405,91),(429,35),(423,51),
+ (450,32),(485,34),(444,91),(486,93)
+ );
begin
//dis does teh muiwk y0r
AudioPlayback.GetFFTData(Data);
@@ -383,13 +406,11 @@ begin
Log.LogStatus('',' JB-2');
if (CRDTS_Stage=InitialDelay) and (CTime=Timings[0]) then
begin
-// CTime:=Timings[20];
-// CRDTS_Stage:=Outro;
-
+ //CTime:=Timings[20];
+ //CRDTS_Stage:=Outro;
CRDTS_Stage:=Intro;
CTime:=0;
AudioPlayback.Play;
-
end;
if (CRDTS_Stage=Intro) and (CTime=Timings[7]) then
begin
@@ -433,17 +454,17 @@ begin
myScale:= 0.5+0.5*(CTime-Timings[2])/(Timings[3]-Timings[2]); // get some space between layers
myAngle:=0;
end;
-// if CTime > Timings[3] then myScale:=1; // keep the space between layers
+ //if CTime > Timings[3] then myScale:=1; // keep the space between layers
glTranslatef(0,0,-5+0.5*myScale);
if CTime > Timings[3] then myScale:=1; // keep the space between layers
if CTime > Timings[3] then begin // make logo rotate left and grow
-// myScale:=(CTime-Timings[4])/(Timings[7]-Timings[4]);
+ //myScale:=(CTime-Timings[4])/(Timings[7]-Timings[4]);
glRotatef(20*sqr(CTime-Timings[3])/sqr((Timings[7]-Timings[3])/2),0,0,1);
glScalef(1+sqr(CTime-Timings[3])/(32*(Timings[7]-Timings[3])),1+sqr(CTime-Timings[3])/(32*(Timings[7]-Timings[3])),1);
end;
if CTime < Timings[2] then
glRotatef(30*myAngle,0.5*myScale+myScale,1+myScale,0);
-// glScalef(0.5,0.5,0.5);
+ //glScalef(0.5,0.5,0.5);
glScalef(4/3,-1,1);
glColor4f(1, 1, 1, 1);
@@ -563,13 +584,13 @@ begin
// draw scroller
Draw_FunkyText;
-//#########################################################################
-// draw credits names
+ //#########################################################################
+ // draw credits names
-Log.LogStatus('',' JB-4');
+ Log.LogStatus('',' JB-4');
-// BlindGuard (von links oben reindrehen, nach rechts unten rausdrehen) - (rotate in from upper left, rotate out to lower right)
+ // BlindGuard (rotate in from upper left, rotate out to lower right)
STime:=Timings[9]-10;
Delay:=Timings[10]-Timings[9];
if CTime > STime then
@@ -633,7 +654,7 @@ Log.LogStatus('',' JB-4');
glPopMatrix;
end;
-// Blindy (zoom von 0 auf volle grösse und drehung, zoom auf doppelte grösse und nach rechts oben schieben) - (zoom from 0 to full size and rotation, zoom zo doubble size and shift to upper right)
+ // Blindy (zoom from 0 to full size and rotation, zoom zo doubble size and shift to upper right)
STime:=Timings[10]-10;
Delay:=Timings[11]-Timings[10]+5;
if CTime > STime then
@@ -703,7 +724,7 @@ Log.LogStatus('',' JB-4');
glPopMatrix;
end;
-// Canni (von links reinschieben, nach rechts oben rausschieben) - (shift in from left, shift out to upper right)
+ // Canni (shift in from left, shift out to upper right)
STime:=Timings[11]-10;
Delay:=Timings[12]-Timings[11]+5;
if CTime > STime then
@@ -768,7 +789,7 @@ Log.LogStatus('',' JB-4');
glPopMatrix;
end;
-// Commandio (von unten reinklappen, nach rechts oben rausklappen) - (flip in from down, flip out to upper right)
+ // Commandio (flip in from down, flip out to upper right)
STime:=Timings[12]-10;
Delay:=Timings[13]-Timings[12];
if CTime > STime then
@@ -835,7 +856,7 @@ Log.LogStatus('',' JB-4');
glPopMatrix;
end;
-// lazy joker (just scrolls from left to right, no twinkling stars, no on-beat flashing)
+ // lazy joker (just scrolls from left to right, no twinkling stars, no on-beat flashing)
STime:=Timings[13]-35;
Delay:=Timings[14]-Timings[13]+5;
if CTime > STime then
@@ -882,7 +903,7 @@ Log.LogStatus('',' JB-4');
glPopMatrix;
end;
-// Mog (von links reinklappen, nach rechts unten rausklappen) - (flip in from right, flip out to lower right)
+ // Mog (flip in from right, flip out to lower right)
STime:=Timings[14]-10;
Delay:=Timings[15]-Timings[14]+5;
if CTime > STime then
@@ -951,7 +972,7 @@ Log.LogStatus('',' JB-4');
glPopMatrix;
end;
-// Mota (von rechts oben reindrehen, nach links unten rausschieben und verkleinern und dabei drehen) - (rotate in from upper right, shift out to lower left while shrinking and rotateing)
+ // Mota (rotate in from upper right, shift out to lower left while shrinking and rotateing)
STime:=Timings[15]-10;
Delay:=Timings[16]-Timings[15]+5;
if CTime > STime then
@@ -1021,7 +1042,7 @@ Log.LogStatus('',' JB-4');
glPopMatrix;
end;
-// Skillmaster (von rechts unten reinschieben, nach rechts oben rausdrehen) - (shift in from lower right, rotate out to upper right)
+ // Skillmaster (shift in from lower right, rotate out to upper right)
STime:=Timings[16]-10;
Delay:=Timings[17]-Timings[16]+5;
if CTime > STime then
@@ -1091,7 +1112,7 @@ Log.LogStatus('',' JB-4');
glPopMatrix;
end;
-// WhiteShark (von links unten reinklappen, nach rechts oben rausklappen) - (flip in from lower left, flip out to upper right)
+ // WhiteShark (flip in from lower left, flip out to upper right)
STime:=Timings[17]-10;
Delay:=Timings[18]-Timings[17];
if CTime > STime then
@@ -1167,8 +1188,9 @@ Log.LogStatus('',' JB-4');
Log.LogStatus('',' JB-103');
-// ####################################################################
-// do some twinkle stuff (kinda on beat)
+ // ####################################################################
+ // do some twinkle stuff (kinda on beat)
+
if (CTime > Timings[8] ) and
(CTime < Timings[19] ) then
begin
@@ -1196,8 +1218,9 @@ Log.LogStatus('',' JB-4');
end;
end;
-//#################################################
-// draw the rest of the main screen (girl and logo
+ //#################################################
+ // draw the rest of the main screen (girl and logo
+
glEnable(GL_TEXTURE_2D);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glEnable(GL_BLEND);
@@ -1209,14 +1232,17 @@ Log.LogStatus('',' JB-4');
glTexCoord2f(393/512,600/1024); glVertex2f(800, 600);
glTexCoord2f(393/512,0);glVertex2f(800, 0);
glEnd;
-{ glBindTexture(GL_TEXTURE_2D, credits_bg_logo.TexNum);
+
+ {
+ glBindTexture(GL_TEXTURE_2D, credits_bg_logo.TexNum);
glbegin(gl_quads);
glTexCoord2f(0,0);glVertex2f(0, 0);
glTexCoord2f(0,112/128);glVertex2f(0, 112);
glTexCoord2f(497/512,112/128); glVertex2f(497, 112);
glTexCoord2f(497/512,0);glVertex2f(497, 0);
glEnd;
-}
+ }
+
gldisable(gl_texture_2d);
glDisable(GL_BLEND);
@@ -1297,16 +1323,17 @@ Log.LogStatus('',' JB-4');
// ...
end;
-{ // draw credits runtime counter
+ {
+ // draw credits runtime counter
SetFontStyle (2);
SetFontItalic(False);
SetFontSize(9);
SetFontPos (5, 5);
glColor4f(1, 1, 1, 1);
-// RuntimeStr:='CTime: '+inttostr(floor(CTime/30.320663991914489602156136106092))+'.'+inttostr(floor(CTime/3.0320663991914489602156136106092)-floor(CTime/30.320663991914489602156136106092)*10);
+ //RuntimeStr:='CTime: '+inttostr(floor(CTime/30.320663991914489602156136106092))+'.'+inttostr(floor(CTime/3.0320663991914489602156136106092)-floor(CTime/30.320663991914489602156136106092)*10);
RuntimeStr:='CTime: '+inttostr(CTime);
glPrint (Addr(RuntimeStr[1]));
-}
+ }
// make the stars shine
GoldenRec.Draw;