diff options
author | tobigun <tobigun@b956fd51-792f-4845-bead-9b4dfca2ff2c> | 2008-09-12 13:19:17 +0000 |
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committer | tobigun <tobigun@b956fd51-792f-4845-bead-9b4dfca2ff2c> | 2008-09-12 13:19:17 +0000 |
commit | 3b5af758a1ffb8c02c3fad2ef0acbc0c241b3de5 (patch) | |
tree | ea37b112534f7ffebe7a1b280cbe282f31ff4f6d /src/screens | |
parent | f2d6710b465289c3e0ce7a8b9844b37be6a15974 (diff) | |
download | usdx-3b5af758a1ffb8c02c3fad2ef0acbc0c241b3de5.tar.gz usdx-3b5af758a1ffb8c02c3fad2ef0acbc0c241b3de5.tar.xz usdx-3b5af758a1ffb8c02c3fad2ef0acbc0c241b3de5.zip |
removed resource.inc
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1371 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to 'src/screens')
-rw-r--r-- | src/screens/UScreenCredits.pas | 239 |
1 files changed, 133 insertions, 106 deletions
diff --git a/src/screens/UScreenCredits.pas b/src/screens/UScreenCredits.pas index 03dc09ed..812d1f78 100644 --- a/src/screens/UScreenCredits.pas +++ b/src/screens/UScreenCredits.pas @@ -34,33 +34,33 @@ type CTime_hold: Cardinal; ESC_Alpha: Integer; - credits_entry_tex: TTexture; - credits_entry_dx_tex: TTexture; - credits_bg_tex: TTexture; - credits_bg_ovl: TTexture; -// credits_bg_logo: TTexture; + credits_entry: TTexture; + credits_entry_dx: TTexture; + credits_bg_tex: TTexture; + credits_bg_ovl: TTexture; + //credits_bg_logo: TTexture; credits_bg_scrollbox_left: TTexture; - credits_blindguard: TTexture; - credits_blindy: TTexture; - credits_canni: TTexture; - credits_commandio: TTexture; - credits_lazyjoker: TTexture; - credits_mog: TTexture; - credits_mota: TTexture; + credits_blindguard: TTexture; + credits_blindy: TTexture; + credits_canni: TTexture; + credits_commandio: TTexture; + credits_lazyjoker: TTexture; + credits_mog: TTexture; + credits_mota: TTexture; credits_skillmaster: TTexture; - credits_whiteshark: TTexture; - intro_layer01: TTexture; - intro_layer02: TTexture; - intro_layer03: TTexture; - intro_layer04: TTexture; - intro_layer05: TTexture; - intro_layer06: TTexture; - intro_layer07: TTexture; - intro_layer08: TTexture; - intro_layer09: TTexture; - outro_bg: TTexture; - outro_esc: TTexture; - outro_exd: TTexture; + credits_whiteshark: TTexture; + intro_layer01: TTexture; + intro_layer02: TTexture; + intro_layer03: TTexture; + intro_layer04: TTexture; + intro_layer05: TTexture; + intro_layer06: TTexture; + intro_layer07: TTexture; + intro_layer08: TTexture; + intro_layer09: TTexture; + outro_bg: TTexture; + outro_esc: TTexture; + outro_exd: TTexture; deluxe_slidein: cardinal; @@ -82,12 +82,35 @@ type end; const - Funky_Text: AnsiString = + Funky_Text: string = 'Grandma Deluxe has arrived! Thanks to Corvus5 for the massive work on UltraStar, Wome for the nice tune you´re hearing, '+ 'all the people who put massive effort and work in new songs (don´t forget UltraStar w/o songs would be nothing), ppl from '+ 'irc helping us - eBandit and Gabari, scene ppl who really helped instead of compiling and running away. Greetings to DennisTheMenace for betatesting, '+ 'Demoscene.tv, pouet.net, KakiArts, Sourceforge,..'; + CRDTS_BG_FILE = 'credits_v5_bg.png'; + CRDTS_OVL_FILE = 'credits_v5_overlay.png'; + CRDTS_blindguard_FILE = 'names_blindguard.png'; + CRDTS_blindy_FILE = 'names_blindy.png'; + CRDTS_canni_FILE = 'names_canni.png'; + CRDTS_commandio_FILE = 'names_commandio.png'; + CRDTS_lazyjoker_FILE = 'names_lazyjoker.png'; + CRDTS_mog_FILE = 'names_mog.png'; + CRDTS_mota_FILE = 'names_mota.png'; + CRDTS_skillmaster_FILE = 'names_skillmaster.png'; + CRDTS_whiteshark_FILE = 'names_whiteshark.png'; + INTRO_L01_FILE = 'intro-l-01.png'; + INTRO_L02_FILE = 'intro-l-02.png'; + INTRO_L03_FILE = 'intro-l-03.png'; + INTRO_L04_FILE = 'intro-l-04.png'; + INTRO_L05_FILE = 'intro-l-05.png'; + INTRO_L06_FILE = 'intro-l-06.png'; + INTRO_L07_FILE = 'intro-l-07.png'; + INTRO_L08_FILE = 'intro-l-08.png'; + INTRO_L09_FILE = 'intro-l-09.png'; + OUTRO_BG_FILE = 'outro-bg.png'; + OUTRO_ESC_FILE = 'outro-esc.png'; + OUTRO_EXD_FILE = 'outro-exit-dark.png'; Timings: array[0..21] of Cardinal=( 20, // 0 Delay vor Start @@ -143,46 +166,51 @@ begin FadeTo(@ScreenMain); AudioPlayback.PlaySound(SoundLib.Back); end; -{ SDLK_SPACE: + { + SDLK_SPACE: begin setlength(CTime_hold,length(CTime_hold)+1); CTime_hold[high(CTime_hold)]:=CTime; end; -} + } end;//esac end; //fi end; constructor TScreenCredits.Create; +var + CreditsPath: string; begin inherited Create; - credits_bg_tex := Texture.LoadTexture(true, 'CRDTS_BG', TEXTURE_TYPE_PLAIN, 0); - credits_bg_ovl := Texture.LoadTexture(true, 'CRDTS_OVL', TEXTURE_TYPE_TRANSPARENT, 0); - - credits_blindguard := Texture.LoadTexture(true, 'CRDTS_blindguard', TEXTURE_TYPE_TRANSPARENT, 0); - credits_blindy := Texture.LoadTexture(true, 'CRDTS_blindy', TEXTURE_TYPE_TRANSPARENT, 0); - credits_canni := Texture.LoadTexture(true, 'CRDTS_canni', TEXTURE_TYPE_TRANSPARENT, 0); - credits_commandio := Texture.LoadTexture(true, 'CRDTS_commandio', TEXTURE_TYPE_TRANSPARENT, 0); - credits_lazyjoker := Texture.LoadTexture(true, 'CRDTS_lazyjoker', TEXTURE_TYPE_TRANSPARENT, 0); - credits_mog := Texture.LoadTexture(true, 'CRDTS_mog', TEXTURE_TYPE_TRANSPARENT, 0); - credits_mota := Texture.LoadTexture(true, 'CRDTS_mota', TEXTURE_TYPE_TRANSPARENT, 0); - credits_skillmaster := Texture.LoadTexture(true, 'CRDTS_skillmaster', TEXTURE_TYPE_TRANSPARENT, 0); - credits_whiteshark := Texture.LoadTexture(true, 'CRDTS_whiteshark', TEXTURE_TYPE_TRANSPARENT, 0); - - intro_layer01 := Texture.LoadTexture(true, 'INTRO_L01', TEXTURE_TYPE_TRANSPARENT, 0); - intro_layer02 := Texture.LoadTexture(true, 'INTRO_L02', TEXTURE_TYPE_TRANSPARENT, 0); - intro_layer03 := Texture.LoadTexture(true, 'INTRO_L03', TEXTURE_TYPE_TRANSPARENT, 0); - intro_layer04 := Texture.LoadTexture(true, 'INTRO_L04', TEXTURE_TYPE_TRANSPARENT, 0); - intro_layer05 := Texture.LoadTexture(true, 'INTRO_L05', TEXTURE_TYPE_TRANSPARENT, 0); - intro_layer06 := Texture.LoadTexture(true, 'INTRO_L06', TEXTURE_TYPE_TRANSPARENT, 0); - intro_layer07 := Texture.LoadTexture(true, 'INTRO_L07', TEXTURE_TYPE_TRANSPARENT, 0); - intro_layer08 := Texture.LoadTexture(true, 'INTRO_L08', TEXTURE_TYPE_TRANSPARENT, 0); - intro_layer09 := Texture.LoadTexture(true, 'INTRO_L09', TEXTURE_TYPE_TRANSPARENT, 0); - - outro_bg := Texture.LoadTexture(true, 'OUTRO_BG', TEXTURE_TYPE_PLAIN, 0); - outro_esc := Texture.LoadTexture(true, 'OUTRO_ESC', TEXTURE_TYPE_TRANSPARENT, 0); - outro_exd := Texture.LoadTexture(true, 'OUTRO_EXD', TEXTURE_TYPE_TRANSPARENT, 0); + CreditsPath := ResourcesPath + 'credits/'; + + credits_bg_tex := Texture.LoadTexture(CreditsPath + CRDTS_BG_FILE, TEXTURE_TYPE_PLAIN, 0); + credits_bg_ovl := Texture.LoadTexture(CreditsPath + CRDTS_OVL_FILE, TEXTURE_TYPE_TRANSPARENT, 0); + + credits_blindguard := Texture.LoadTexture(CreditsPath + CRDTS_blindguard_FILE, TEXTURE_TYPE_TRANSPARENT, 0); + credits_blindy := Texture.LoadTexture(CreditsPath + CRDTS_blindy_FILE, TEXTURE_TYPE_TRANSPARENT, 0); + credits_canni := Texture.LoadTexture(CreditsPath + CRDTS_canni_FILE, TEXTURE_TYPE_TRANSPARENT, 0); + credits_commandio := Texture.LoadTexture(CreditsPath + CRDTS_commandio_FILE, TEXTURE_TYPE_TRANSPARENT, 0); + credits_lazyjoker := Texture.LoadTexture(CreditsPath + CRDTS_lazyjoker_FILE, TEXTURE_TYPE_TRANSPARENT, 0); + credits_mog := Texture.LoadTexture(CreditsPath + CRDTS_mog_FILE, TEXTURE_TYPE_TRANSPARENT, 0); + credits_mota := Texture.LoadTexture(CreditsPath + CRDTS_mota_FILE, TEXTURE_TYPE_TRANSPARENT, 0); + credits_skillmaster := Texture.LoadTexture(CreditsPath + CRDTS_skillmaster_FILE, TEXTURE_TYPE_TRANSPARENT, 0); + credits_whiteshark := Texture.LoadTexture(CreditsPath + CRDTS_whiteshark_FILE, TEXTURE_TYPE_TRANSPARENT, 0); + + intro_layer01 := Texture.LoadTexture(CreditsPath + INTRO_L01_FILE, TEXTURE_TYPE_TRANSPARENT, 0); + intro_layer02 := Texture.LoadTexture(CreditsPath + INTRO_L02_FILE, TEXTURE_TYPE_TRANSPARENT, 0); + intro_layer03 := Texture.LoadTexture(CreditsPath + INTRO_L03_FILE, TEXTURE_TYPE_TRANSPARENT, 0); + intro_layer04 := Texture.LoadTexture(CreditsPath + INTRO_L04_FILE, TEXTURE_TYPE_TRANSPARENT, 0); + intro_layer05 := Texture.LoadTexture(CreditsPath + INTRO_L05_FILE, TEXTURE_TYPE_TRANSPARENT, 0); + intro_layer06 := Texture.LoadTexture(CreditsPath + INTRO_L06_FILE, TEXTURE_TYPE_TRANSPARENT, 0); + intro_layer07 := Texture.LoadTexture(CreditsPath + INTRO_L07_FILE, TEXTURE_TYPE_TRANSPARENT, 0); + intro_layer08 := Texture.LoadTexture(CreditsPath + INTRO_L08_FILE, TEXTURE_TYPE_TRANSPARENT, 0); + intro_layer09 := Texture.LoadTexture(CreditsPath + INTRO_L09_FILE, TEXTURE_TYPE_TRANSPARENT, 0); + + outro_bg := Texture.LoadTexture(CreditsPath + OUTRO_BG_FILE, TEXTURE_TYPE_PLAIN, 0); + outro_esc := Texture.LoadTexture(CreditsPath + OUTRO_ESC_FILE, TEXTURE_TYPE_TRANSPARENT, 0); + outro_exd := Texture.LoadTexture(CreditsPath + OUTRO_EXD_FILE, TEXTURE_TYPE_TRANSPARENT, 0); CRDTS_Stage:=InitialDelay; end; @@ -258,11 +286,11 @@ begin Credits_X := 580; deluxe_slidein := 0; Credits_Alpha := 0; - //Music.SetLoop(true); Loop looped ned, so ne scheisse - loop loops not, shit - AudioPlayback.Open(soundpath + 'wome-credits-tune.mp3'); //danke kleinster liebster weeeetüüüüü!! - thank you wetü -// Music.Play; + //Music.SetLoop(true); loop loops not, shit + AudioPlayback.Open(soundpath + 'wome-credits-tune.mp3'); // thank you wetue + //Music.Play; CTime:=0; -// setlength(CTime_hold,0); + //setlength(CTime_hold,0); end; procedure TScreenCredits.onHide; @@ -310,7 +338,7 @@ begin inc(CurrentScrollEnd); end; end; -{ // timing hack + { // timing hack X:=5; SetFontStyle (2); SetFontItalic(False); @@ -321,7 +349,8 @@ begin SetFontPos (500, X); glPrint (Addr(visibleText[0])); X:=X+20; - end;} + end; + } end; procedure Start3D; @@ -342,30 +371,24 @@ end; procedure TScreenCredits.DrawCredits; var -T{*, I*}: Cardinal; // Auto Removed, Unused Variable (I) // Auto Removed, Unused Variable (I) -// X: Real; // Auto Removed, Unused Variable -// Ver: PChar; // Auto Removed, Unused Variable -// RuntimeStr: AnsiString; // Auto Removed, Unused Variable + T: Cardinal; Data: TFFTData; j,k,l:cardinal; -f,g{*, h*}: Real; // Auto Removed, Unused Variable (h) // Auto Removed, Unused Variable (h) + f,g: Real; STime:cardinal; Delay:cardinal; - -// myPixel: longword; // Auto Removed, Unused Variable -// myColor: Cardinal; // Auto Removed, Unused Variable myScale: Real; myAngle: Real; - - -const myLogoCoords: Array[0..27,0..1] of Cardinal = ((39,32),(84,32),(100,16),(125,24), - (154,31),(156,58),(168,32),(203,36), - (258,34),(251,50),(274,93),(294,84), - (232,54),(278,62),(319,34),(336,92), - (347,23),(374,32),(377,58),(361,83), - (385,91),(405,91),(429,35),(423,51), - (450,32),(485,34),(444,91),(486,93)); - +const + myLogoCoords: Array[0..27,0..1] of Cardinal = ( + (39,32),(84,32),(100,16),(125,24), + (154,31),(156,58),(168,32),(203,36), + (258,34),(251,50),(274,93),(294,84), + (232,54),(278,62),(319,34),(336,92), + (347,23),(374,32),(377,58),(361,83), + (385,91),(405,91),(429,35),(423,51), + (450,32),(485,34),(444,91),(486,93) + ); begin //dis does teh muiwk y0r AudioPlayback.GetFFTData(Data); @@ -383,13 +406,11 @@ begin Log.LogStatus('',' JB-2'); if (CRDTS_Stage=InitialDelay) and (CTime=Timings[0]) then begin -// CTime:=Timings[20]; -// CRDTS_Stage:=Outro; - + //CTime:=Timings[20]; + //CRDTS_Stage:=Outro; CRDTS_Stage:=Intro; CTime:=0; AudioPlayback.Play; - end; if (CRDTS_Stage=Intro) and (CTime=Timings[7]) then begin @@ -433,17 +454,17 @@ begin myScale:= 0.5+0.5*(CTime-Timings[2])/(Timings[3]-Timings[2]); // get some space between layers myAngle:=0; end; -// if CTime > Timings[3] then myScale:=1; // keep the space between layers + //if CTime > Timings[3] then myScale:=1; // keep the space between layers glTranslatef(0,0,-5+0.5*myScale); if CTime > Timings[3] then myScale:=1; // keep the space between layers if CTime > Timings[3] then begin // make logo rotate left and grow -// myScale:=(CTime-Timings[4])/(Timings[7]-Timings[4]); + //myScale:=(CTime-Timings[4])/(Timings[7]-Timings[4]); glRotatef(20*sqr(CTime-Timings[3])/sqr((Timings[7]-Timings[3])/2),0,0,1); glScalef(1+sqr(CTime-Timings[3])/(32*(Timings[7]-Timings[3])),1+sqr(CTime-Timings[3])/(32*(Timings[7]-Timings[3])),1); end; if CTime < Timings[2] then glRotatef(30*myAngle,0.5*myScale+myScale,1+myScale,0); -// glScalef(0.5,0.5,0.5); + //glScalef(0.5,0.5,0.5); glScalef(4/3,-1,1); glColor4f(1, 1, 1, 1); @@ -563,13 +584,13 @@ begin // draw scroller Draw_FunkyText; -//######################################################################### -// draw credits names + //######################################################################### + // draw credits names -Log.LogStatus('',' JB-4'); + Log.LogStatus('',' JB-4'); -// BlindGuard (von links oben reindrehen, nach rechts unten rausdrehen) - (rotate in from upper left, rotate out to lower right) + // BlindGuard (rotate in from upper left, rotate out to lower right) STime:=Timings[9]-10; Delay:=Timings[10]-Timings[9]; if CTime > STime then @@ -633,7 +654,7 @@ Log.LogStatus('',' JB-4'); glPopMatrix; end; -// Blindy (zoom von 0 auf volle grösse und drehung, zoom auf doppelte grösse und nach rechts oben schieben) - (zoom from 0 to full size and rotation, zoom zo doubble size and shift to upper right) + // Blindy (zoom from 0 to full size and rotation, zoom zo doubble size and shift to upper right) STime:=Timings[10]-10; Delay:=Timings[11]-Timings[10]+5; if CTime > STime then @@ -703,7 +724,7 @@ Log.LogStatus('',' JB-4'); glPopMatrix; end; -// Canni (von links reinschieben, nach rechts oben rausschieben) - (shift in from left, shift out to upper right) + // Canni (shift in from left, shift out to upper right) STime:=Timings[11]-10; Delay:=Timings[12]-Timings[11]+5; if CTime > STime then @@ -768,7 +789,7 @@ Log.LogStatus('',' JB-4'); glPopMatrix; end; -// Commandio (von unten reinklappen, nach rechts oben rausklappen) - (flip in from down, flip out to upper right) + // Commandio (flip in from down, flip out to upper right) STime:=Timings[12]-10; Delay:=Timings[13]-Timings[12]; if CTime > STime then @@ -835,7 +856,7 @@ Log.LogStatus('',' JB-4'); glPopMatrix; end; -// lazy joker (just scrolls from left to right, no twinkling stars, no on-beat flashing) + // lazy joker (just scrolls from left to right, no twinkling stars, no on-beat flashing) STime:=Timings[13]-35; Delay:=Timings[14]-Timings[13]+5; if CTime > STime then @@ -882,7 +903,7 @@ Log.LogStatus('',' JB-4'); glPopMatrix; end; -// Mog (von links reinklappen, nach rechts unten rausklappen) - (flip in from right, flip out to lower right) + // Mog (flip in from right, flip out to lower right) STime:=Timings[14]-10; Delay:=Timings[15]-Timings[14]+5; if CTime > STime then @@ -951,7 +972,7 @@ Log.LogStatus('',' JB-4'); glPopMatrix; end; -// Mota (von rechts oben reindrehen, nach links unten rausschieben und verkleinern und dabei drehen) - (rotate in from upper right, shift out to lower left while shrinking and rotateing) + // Mota (rotate in from upper right, shift out to lower left while shrinking and rotateing) STime:=Timings[15]-10; Delay:=Timings[16]-Timings[15]+5; if CTime > STime then @@ -1021,7 +1042,7 @@ Log.LogStatus('',' JB-4'); glPopMatrix; end; -// Skillmaster (von rechts unten reinschieben, nach rechts oben rausdrehen) - (shift in from lower right, rotate out to upper right) + // Skillmaster (shift in from lower right, rotate out to upper right) STime:=Timings[16]-10; Delay:=Timings[17]-Timings[16]+5; if CTime > STime then @@ -1091,7 +1112,7 @@ Log.LogStatus('',' JB-4'); glPopMatrix; end; -// WhiteShark (von links unten reinklappen, nach rechts oben rausklappen) - (flip in from lower left, flip out to upper right) + // WhiteShark (flip in from lower left, flip out to upper right) STime:=Timings[17]-10; Delay:=Timings[18]-Timings[17]; if CTime > STime then @@ -1167,8 +1188,9 @@ Log.LogStatus('',' JB-4'); Log.LogStatus('',' JB-103'); -// #################################################################### -// do some twinkle stuff (kinda on beat) + // #################################################################### + // do some twinkle stuff (kinda on beat) + if (CTime > Timings[8] ) and (CTime < Timings[19] ) then begin @@ -1196,8 +1218,9 @@ Log.LogStatus('',' JB-4'); end; end; -//################################################# -// draw the rest of the main screen (girl and logo + //################################################# + // draw the rest of the main screen (girl and logo + glEnable(GL_TEXTURE_2D); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); glEnable(GL_BLEND); @@ -1209,14 +1232,17 @@ Log.LogStatus('',' JB-4'); glTexCoord2f(393/512,600/1024); glVertex2f(800, 600); glTexCoord2f(393/512,0);glVertex2f(800, 0); glEnd; -{ glBindTexture(GL_TEXTURE_2D, credits_bg_logo.TexNum); + + { + glBindTexture(GL_TEXTURE_2D, credits_bg_logo.TexNum); glbegin(gl_quads); glTexCoord2f(0,0);glVertex2f(0, 0); glTexCoord2f(0,112/128);glVertex2f(0, 112); glTexCoord2f(497/512,112/128); glVertex2f(497, 112); glTexCoord2f(497/512,0);glVertex2f(497, 0); glEnd; -} + } + gldisable(gl_texture_2d); glDisable(GL_BLEND); @@ -1297,16 +1323,17 @@ Log.LogStatus('',' JB-4'); // ... end; -{ // draw credits runtime counter + { + // draw credits runtime counter SetFontStyle (2); SetFontItalic(False); SetFontSize(9); SetFontPos (5, 5); glColor4f(1, 1, 1, 1); -// RuntimeStr:='CTime: '+inttostr(floor(CTime/30.320663991914489602156136106092))+'.'+inttostr(floor(CTime/3.0320663991914489602156136106092)-floor(CTime/30.320663991914489602156136106092)*10); + //RuntimeStr:='CTime: '+inttostr(floor(CTime/30.320663991914489602156136106092))+'.'+inttostr(floor(CTime/3.0320663991914489602156136106092)-floor(CTime/30.320663991914489602156136106092)*10); RuntimeStr:='CTime: '+inttostr(CTime); glPrint (Addr(RuntimeStr[1])); -} + } // make the stars shine GoldenRec.Draw; |