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authorwhiteshark0 <whiteshark0@b956fd51-792f-4845-bead-9b4dfca2ff2c>2009-03-01 12:53:55 +0000
committerwhiteshark0 <whiteshark0@b956fd51-792f-4845-bead-9b4dfca2ff2c>2009-03-01 12:53:55 +0000
commitf57b5a260d4d98a910f62316efe653a1a7e704b7 (patch)
treefeaae6cb4f6e7ac1a11073a8a4370e8ffb189670 /src/screens
parentf96f2467acced6ac12e328c940a818edd74a718b (diff)
downloadusdx-f57b5a260d4d98a910f62316efe653a1a7e704b7.tar.gz
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fixed first screen was cleared when second screen was drawn. #76 should be fixed now
commented some weird stuff in TScreenSing.Draw git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1613 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to '')
-rw-r--r--src/screens/UScreenSing.pas21
1 files changed, 10 insertions, 11 deletions
diff --git a/src/screens/UScreenSing.pas b/src/screens/UScreenSing.pas
index da0dc6c9..4e977d66 100644
--- a/src/screens/UScreenSing.pas
+++ b/src/screens/UScreenSing.pas
@@ -636,7 +636,6 @@ var
T: integer;
CurLyricsTime: real;
begin
-
Background.Draw;
// set player names (for 2 screens and only singstar skin)
@@ -675,26 +674,26 @@ begin
// will move the statics and texts to the correct screen here.
// FIXME: clean up this weird stuff. Commenting this stuff out, nothing
// was missing on screen w/ 6 players - so do we even need this stuff?
- Static[StaticP1].Texture.X := Static[StaticP1].Texture.X + 10 * ScreenX;
+ {Static[StaticP1].Texture.X := Static[StaticP1].Texture.X + 10 * ScreenX;
- Text[TextP1].X := Text[TextP1].X + 10 * ScreenX;
+ Text[TextP1].X := Text[TextP1].X + 10 * ScreenX; }
{Static[StaticP1ScoreBG].Texture.X := Static[StaticP1ScoreBG].Texture.X + 10*ScreenX;
Text[TextP1Score].X := Text[TextP1Score].X + 10*ScreenX;}
- Static[StaticP2R].Texture.X := Static[StaticP2R].Texture.X + 10 * ScreenX;
+ {Static[StaticP2R].Texture.X := Static[StaticP2R].Texture.X + 10 * ScreenX;
- Text[TextP2R].X := Text[TextP2R].X + 10 * ScreenX;
+ Text[TextP2R].X := Text[TextP2R].X + 10 * ScreenX; }
{Static[StaticP2RScoreBG].Texture.X := Static[StaticP2RScoreBG].Texture.X + 10*ScreenX;
Text[TextP2RScore].X := Text[TextP2RScore].X + 10*ScreenX;}
// end of weird stuff
+ {
+ Static[1].Texture.X := Static[1].Texture.X + 10 * ScreenX; }
- Static[1].Texture.X := Static[1].Texture.X + 10 * ScreenX;
-
- for T := 0 to 1 do
- Text[T].X := Text[T].X + 10 * ScreenX;
+ { for T := 0 to 1 do
+ Text[T].X := Text[T].X + 10 * ScreenX; }
// retrieve current lyrics time, we have to store the value to avoid
// that min- and sec-values do not match
@@ -770,7 +769,7 @@ begin
// will move the statics and texts to the correct screen here.
// FIXME: clean up this weird stuff
- Static[StaticP1].Texture.X := Static[StaticP1].Texture.X - 10 * ScreenX;
+ {Static[StaticP1].Texture.X := Static[StaticP1].Texture.X - 10 * ScreenX;
Text[TextP1].X := Text[TextP1].X - 10 * ScreenX;
Static[StaticP2R].Texture.X := Static[StaticP2R].Texture.X - 10 * ScreenX;
@@ -781,7 +780,7 @@ begin
Static[1].Texture.X := Static[1].Texture.X - 10 * ScreenX;
for T := 0 to 1 do
- Text[T].X := Text[T].X - 10 * ScreenX;
+ Text[T].X := Text[T].X - 10 * ScreenX; }
// draw pausepopup
// FIXME: this is a workaround that the static is drawn over the lyrics, lines, scores and effects