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authork-m_schindler <k-m_schindler@b956fd51-792f-4845-bead-9b4dfca2ff2c>2008-12-03 22:51:21 +0000
committerk-m_schindler <k-m_schindler@b956fd51-792f-4845-bead-9b4dfca2ff2c>2008-12-03 22:51:21 +0000
commitc07241bb99e29127b9f97df1958dfa75f7a14a93 (patch)
tree78d73a58ab8cb0322635c23edb1f58e640c89274 /src/screens
parentd3368f0cf39679cf64bf9c1a173aed62bf8494a2 (diff)
downloadusdx-c07241bb99e29127b9f97df1958dfa75f7a14a93.tar.gz
usdx-c07241bb99e29127b9f97df1958dfa75f7a14a93.tar.xz
usdx-c07241bb99e29127b9f97df1958dfa75f7a14a93.zip
some cleanup and language files. Who does the others?
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1538 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to '')
-rw-r--r--src/screens/UScreenEdit.pas70
1 files changed, 8 insertions, 62 deletions
diff --git a/src/screens/UScreenEdit.pas b/src/screens/UScreenEdit.pas
index 7ad39c45..d255c6ac 100644
--- a/src/screens/UScreenEdit.pas
+++ b/src/screens/UScreenEdit.pas
@@ -41,12 +41,6 @@ uses
type
TScreenEdit = class(TMenu)
public
-{
- Tex_Background: TTexture;
- FadeOut: boolean;
- Path: string;
- FileName: string;
-}
TextDescription: integer;
TextDescriptionLong: integer;
@@ -59,10 +53,6 @@ type
procedure InteractInc; override;
procedure InteractDec; override;
procedure SetAnimationProgress(Progress: real); override;
-{
- function Draw: boolean; override;
- procedure Finish;
-}
end;
implementation
@@ -101,7 +91,6 @@ begin
begin
AudioPlayback.PlaySound(SoundLib.Back);
FadeTo(@ScreenMain);
-// Result := false;
end;
SDLK_RETURN:
begin
@@ -110,11 +99,6 @@ begin
AudioPlayback.PlaySound(SoundLib.Start);
FadeTo(@ScreenEditConvert);
end;
-// if Interaction = 1 then
-// begin
-// Music.PlayStart;
-// FadeTo(@ScreenEditHeader);
-// end;
if Interaction = 1 then
begin
@@ -136,66 +120,41 @@ begin
inherited Create;
TextDescription := AddText(Theme.Edit.TextDescription);
-// TextDescriptionLong := AddText(Theme.Edit.TextDescriptionLong);
LoadFromTheme(Theme.Edit);
-// AddButton(400-200, 100 + 0*70, 400, 40, Skin.GetTextureFileName('ButtonF'));
-// AddButtonText(10, 5, 0, 0, 0, 'Convert Midi to Txt');
-// Button[High(Button)].Text[0].Size := 11;
-
-// AddButton(400-200, 100 + 1*60, 400, 40, 'ButtonF');
-// AddButtonText(10, 5, 0, 0, 0, 'Edit Headers');
-
-// AddButton(400-200, 100 + 2*60, 400, 40, 'ButtonF');
-// AddButtonText(10, 5, 0, 0, 0, 'Set GAP');
-
-// AddButton(400-200, 100 + 3*60, 400, 40, Skin.GetTextureFileName('ButtonF'));
-// AddButtonText(10, 5, 0, 0, 0, 'Exit');
-
AddButton(Theme.Edit.ButtonConvert);
+{ Some ideas for more:
+ AddButton(Theme.Edit.ButtonEditHeaders);
+ AddButton(Theme.Edit.ButtonAdjustGap);
+}
AddButton(Theme.Edit.ButtonExit);
-{
- if (Length(Button[0].Text)=0) then
- AddButtonText(14, 20, Theme.Edit.Description[0]);
-}
Interaction := 0;
end;
-procedure TScreenEdit.onShow;
-begin
- inherited;
-
-// Interaction := 0;
-end;
-
procedure TScreenEdit.InteractNext;
begin
inherited InteractNext;
- Text[TextDescription].Text := Theme.Edit.Description[Interaction];
-// Text[TextDescriptionLong].Text := Theme.Edit.DescriptionLong[Interaction];
+ Text[TextDescription].Text := Theme.Edit.Description[Interaction];
end;
procedure TScreenEdit.InteractPrev;
begin
inherited InteractPrev;
- Text[TextDescription].Text := Theme.Edit.Description[Interaction];
-// Text[TextDescriptionLong].Text := Theme.Edit.DescriptionLong[Interaction];
+ Text[TextDescription].Text := Theme.Edit.Description[Interaction];
end;
procedure TScreenEdit.InteractDec;
begin
inherited InteractDec;
- Text[TextDescription].Text := Theme.Edit.Description[Interaction];
-// Text[TextDescriptionLong].Text := Theme.Edit.DescriptionLong[Interaction];
+ Text[TextDescription].Text := Theme.Edit.Description[Interaction];
end;
procedure TScreenEdit.InteractInc;
begin
inherited InteractInc;
- Text[TextDescription].Text := Theme.Edit.Description[Interaction];
-// Text[TextDescriptionLong].Text := Theme.Edit.DescriptionLong[Interaction];
+ Text[TextDescription].Text := Theme.Edit.Description[Interaction];
end;
procedure TScreenEdit.SetAnimationProgress(Progress: real);
@@ -204,17 +163,4 @@ begin
Static[0].Texture.ScaleH := Progress;
end;
-(*function TScreenEdit.Draw: boolean;
-var
- Min: integer;
- Sec: integer;
- AktBeat: integer;
-begin
-end;
-
-procedure TScreenEdit.Finish;
-begin
-//
-end;*)
-
end.