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authormogguh <mogguh@b956fd51-792f-4845-bead-9b4dfca2ff2c>2009-05-26 23:01:19 +0000
committermogguh <mogguh@b956fd51-792f-4845-bead-9b4dfca2ff2c>2009-05-26 23:01:19 +0000
commit69d651dd5933520713ac0ecb4875f0e6702ba002 (patch)
tree5c0dc67caa574ea27d482aba5ed1de22495d35e4 /src/screens
parent0067683559bcdbc1f1937ad445cd297d23bac69b (diff)
downloadusdx-69d651dd5933520713ac0ecb4875f0e6702ba002.tar.gz
usdx-69d651dd5933520713ac0ecb4875f0e6702ba002.tar.xz
usdx-69d651dd5933520713ac0ecb4875f0e6702ba002.zip
Statics defined in theme don't necessarily need a width or height set, if omitted the the values from the texture itself will be used
SelectSlides may now have arrows and only one item set, default is off - view UScreenOptionsGame.pas as example on how to set this git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1783 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to '')
-rw-r--r--src/screens/UScreenOptionsGame.pas19
1 files changed, 19 insertions, 0 deletions
diff --git a/src/screens/UScreenOptionsGame.pas b/src/screens/UScreenOptionsGame.pas
index 3c78363f..3f1cca81 100644
--- a/src/screens/UScreenOptionsGame.pas
+++ b/src/screens/UScreenOptionsGame.pas
@@ -126,13 +126,32 @@ begin
old_Sorting := Ini.Sorting;
old_Tabs := Ini.Tabs;
+ Theme.OptionsGame.SelectPlayers.showArrows := true;
+ Theme.OptionsGame.SelectPlayers.oneItemOnly := true;
AddSelectSlide(Theme.OptionsGame.SelectPlayers, Ini.Players, IPlayers);
+
+ Theme.OptionsGame.SelectDifficulty.showArrows := true;
+ Theme.OptionsGame.SelectDifficulty.oneItemOnly := true;
AddSelectSlide(Theme.OptionsGame.SelectDifficulty, Ini.Difficulty, IDifficulty);
+
+ Theme.OptionsGame.SelectLanguage.showArrows := true;
+ Theme.OptionsGame.SelectLanguage.oneItemOnly := true;
AddSelectSlide(Theme.OptionsGame.SelectLanguage, Ini.Language, ILanguage);
+
+ Theme.OptionsGame.SelectTabs.showArrows := true;
+ Theme.OptionsGame.SelectTabs.oneItemOnly := true;
AddSelectSlide(Theme.OptionsGame.SelectTabs, Ini.Tabs, ITabs);
+
+ Theme.OptionsGame.SelectSorting.showArrows := true;
+ Theme.OptionsGame.SelectSorting.oneItemOnly := true;
AddSelectSlide(Theme.OptionsGame.SelectSorting, Ini.Sorting, ISorting);
+
+ Theme.OptionsGame.SelectDebug.showArrows := true;
+ Theme.OptionsGame.SelectDebug.oneItemOnly := true;
AddSelectSlide(Theme.OptionsGame.SelectDebug, Ini.Debug, IDebug);
+
+
AddButton(Theme.OptionsGame.ButtonExit);
if (Length(Button[0].Text)=0) then
AddButtonText(14, 20, Theme.Options.Description[7]);