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author | whiteshark0 <whiteshark0@b956fd51-792f-4845-bead-9b4dfca2ff2c> | 2009-03-07 21:42:17 +0000 |
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committer | whiteshark0 <whiteshark0@b956fd51-792f-4845-bead-9b4dfca2ff2c> | 2009-03-07 21:42:17 +0000 |
commit | 486feffb21e42c713fa97a157cf860554be66976 (patch) | |
tree | b1c765de745cee88f87ffbd5d536119b19ea760d /src/screens | |
parent | f469075a0335399c753ae5d2d362047dedf116b1 (diff) | |
download | usdx-486feffb21e42c713fa97a157cf860554be66976.tar.gz usdx-486feffb21e42c713fa97a157cf860554be66976.tar.xz usdx-486feffb21e42c713fa97a157cf860554be66976.zip |
overdrawing of first screen when using visualizations fixed. visualizations are still streched over both screens when UseTexture in UVisualizer is undefined
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1628 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to '')
-rw-r--r-- | src/screens/UScreenSing.pas | 16 |
1 files changed, 12 insertions, 4 deletions
diff --git a/src/screens/UScreenSing.pas b/src/screens/UScreenSing.pas index fcf448a9..ee5164db 100644 --- a/src/screens/UScreenSing.pas +++ b/src/screens/UScreenSing.pas @@ -655,6 +655,12 @@ var begin Background.Draw; + // draw background picture (if any, and if no visualizations) + // when we don't check for visualizations the visualizations would + // be overdrawn by the picture when {UNDEFINED UseTexture} in UVisualizer + if (not fShowVisualization) then + SingDrawBackground; + // set player names (for 2 screens and only singstar skin) if ScreenAct = 1 then begin @@ -731,15 +737,17 @@ begin // Note: there is no menu and the animated background brakes the video playback //DrawBG; - // draw background - SingDrawBackground; - // update and draw movie if (ShowFinish and (VideoLoaded or fShowVisualization)) then begin if assigned(fCurrentVideoPlaybackEngine) then begin - fCurrentVideoPlaybackEngine.GetFrame(CurrentSong.VideoGAP + LyricsState.GetCurrentTime()); + // Just call this once + // when Screens = 2 + If (ScreenAct = 1) then + fCurrentVideoPlaybackEngine.GetFrame(CurrentSong.VideoGAP + LyricsState.GetCurrentTime()); + + fCurrentVideoPlaybackEngine.DrawGL(ScreenAct); end; end; |