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author | k-m_schindler <k-m_schindler@b956fd51-792f-4845-bead-9b4dfca2ff2c> | 2009-06-04 21:31:23 +0000 |
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committer | k-m_schindler <k-m_schindler@b956fd51-792f-4845-bead-9b4dfca2ff2c> | 2009-06-04 21:31:23 +0000 |
commit | 133f0b4ebcc3b731e680a72ced52d00638791bf7 (patch) | |
tree | f1d1fa58f4c1660ef9b8cc61d8be5a76326a6510 /src/screens | |
parent | d57509c0c5cbd154bde26be993bd2bb9324d89d6 (diff) | |
download | usdx-133f0b4ebcc3b731e680a72ced52d00638791bf7.tar.gz usdx-133f0b4ebcc3b731e680a72ced52d00638791bf7.tar.xz usdx-133f0b4ebcc3b731e680a72ced52d00638791bf7.zip |
cosmetics
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1800 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to '')
-rw-r--r-- | src/screens/UScreenOptionsGame.pas | 35 | ||||
-rw-r--r-- | src/screens/UScreenSong.pas | 46 | ||||
-rw-r--r-- | src/screens/UScreenTop5.pas | 35 |
3 files changed, 58 insertions, 58 deletions
diff --git a/src/screens/UScreenOptionsGame.pas b/src/screens/UScreenOptionsGame.pas index 3f1cca81..00ff372d 100644 --- a/src/screens/UScreenOptionsGame.pas +++ b/src/screens/UScreenOptionsGame.pas @@ -34,14 +34,14 @@ interface {$I switches.inc} uses - UMenu, SDL, UDisplay, - UMusic, UFiles, UIni, - UThemes, - USongs; + UMenu, + UMusic, + USongs, + UThemes; type TScreenOptionsGame = class(TMenu) @@ -56,13 +56,15 @@ type implementation uses - UGraphic, - SysUtils; + SysUtils, + UGraphic; -function TScreenOptionsGame.ParseInput(PressedKey: cardinal; CharCode: WideChar; PressedDown: boolean): boolean; +function TScreenOptionsGame.ParseInput(PressedKey: cardinal; + CharCode: WideChar; + PressedDown: boolean): boolean; begin Result := true; - if (PressedDown) then + if PressedDown then begin // Key Down // check normal keys case WideCharUpperCase(CharCode)[1] of @@ -80,7 +82,6 @@ begin begin AudioPlayback.PlaySound(SoundLib.Back); RefreshSongs; - FadeTo(@ScreenOptions); end; SDLK_RETURN: @@ -126,34 +127,34 @@ begin old_Sorting := Ini.Sorting; old_Tabs := Ini.Tabs; - Theme.OptionsGame.SelectPlayers.showArrows := true; + Theme.OptionsGame.SelectPlayers.showArrows := true; Theme.OptionsGame.SelectPlayers.oneItemOnly := true; AddSelectSlide(Theme.OptionsGame.SelectPlayers, Ini.Players, IPlayers); - Theme.OptionsGame.SelectDifficulty.showArrows := true; + Theme.OptionsGame.SelectDifficulty.showArrows := true; Theme.OptionsGame.SelectDifficulty.oneItemOnly := true; AddSelectSlide(Theme.OptionsGame.SelectDifficulty, Ini.Difficulty, IDifficulty); - Theme.OptionsGame.SelectLanguage.showArrows := true; + Theme.OptionsGame.SelectLanguage.showArrows := true; Theme.OptionsGame.SelectLanguage.oneItemOnly := true; AddSelectSlide(Theme.OptionsGame.SelectLanguage, Ini.Language, ILanguage); - Theme.OptionsGame.SelectTabs.showArrows := true; + Theme.OptionsGame.SelectTabs.showArrows := true; Theme.OptionsGame.SelectTabs.oneItemOnly := true; AddSelectSlide(Theme.OptionsGame.SelectTabs, Ini.Tabs, ITabs); - Theme.OptionsGame.SelectSorting.showArrows := true; + Theme.OptionsGame.SelectSorting.showArrows := true; Theme.OptionsGame.SelectSorting.oneItemOnly := true; AddSelectSlide(Theme.OptionsGame.SelectSorting, Ini.Sorting, ISorting); - Theme.OptionsGame.SelectDebug.showArrows := true; + Theme.OptionsGame.SelectDebug.showArrows := true; Theme.OptionsGame.SelectDebug.oneItemOnly := true; AddSelectSlide(Theme.OptionsGame.SelectDebug, Ini.Debug, IDebug); AddButton(Theme.OptionsGame.ButtonExit); - if (Length(Button[0].Text)=0) then + if (Length(Button[0].Text) = 0) then AddButtonText(14, 20, Theme.Options.Description[7]); end; @@ -161,7 +162,7 @@ end; //Refresh Songs Patch procedure TScreenOptionsGame.RefreshSongs; begin -if (ini.Sorting <> old_Sorting) or (ini.Tabs <> old_Tabs) then + if (ini.Sorting <> old_Sorting) or (ini.Tabs <> old_Tabs) then ScreenSong.Refresh; end; diff --git a/src/screens/UScreenSong.pas b/src/screens/UScreenSong.pas index 5e794891..fa3c836e 100644 --- a/src/screens/UScreenSong.pas +++ b/src/screens/UScreenSong.pas @@ -34,22 +34,22 @@ interface {$I switches.inc} uses - UMenu, - SDL, - UMusic, - UFiles, - UTime, - UDisplay, - USongs, SysUtils, + SDL, UCommon, - ULog, - UThemes, - UTexture, + UDisplay, + UFiles, + UIni, ULanguage, + ULog, + UMenu, + UMenuEqualizer, + UMusic, USong, - UIni, - UMenuEqualizer; + USongs, + UTexture, + UThemes, + UTime; type TScreenSong = class(TMenu) @@ -119,7 +119,7 @@ type procedure SetScroll5; procedure SetScroll6; function ParseInput(PressedKey: cardinal; CharCode: WideChar; PressedDown: boolean): boolean; override; - function ParseMouse(MouseButton: Integer; BtnDown: Boolean; X, Y: integer): boolean; override; + function ParseMouse(MouseButton: integer; BtnDown: boolean; X, Y: integer): boolean; override; function Draw: boolean; override; procedure GenerateThumbnails(); procedure onShow; override; @@ -738,26 +738,24 @@ begin end; // if (PressedDown) end; -function TScreenSong.ParseMouse(MouseButton: Integer; BtnDown: Boolean; X, Y: integer): boolean; +function TScreenSong.ParseMouse(MouseButton: integer; BtnDown: boolean; X, Y: integer): boolean; begin - Result := True; + Result := true; - if RightMbESC and (MouseButton = SDL_BUTTON_RIGHT) and BtnDown then begin + if RightMbESC and (MouseButton = SDL_BUTTON_RIGHT) and BtnDown then //if RightMbESC is set, send ESC keypress - Result:=ParseInput(SDLK_ESCAPE, #0, True); - end; + Result:=ParseInput(SDLK_ESCAPE, #0, true); //song scrolling with mousewheel - if (MouseButton = SDL_BUTTON_WHEELDOWN) and BtnDown then begin + if (MouseButton = SDL_BUTTON_WHEELDOWN) and BtnDown then ParseInput(SDLK_RIGHT, #0, true); - end; - if (MouseButton = SDL_BUTTON_WHEELUP) and BtnDown then begin + + if (MouseButton = SDL_BUTTON_WHEELUP) and BtnDown then ParseInput(SDLK_LEFT, #0, true); - end; + //LMB anywhere starts - if (MouseButton = SDL_BUTTON_LEFT) and BtnDown then begin + if (MouseButton = SDL_BUTTON_LEFT) and BtnDown then ParseInput(SDLK_RETURN, #0, true); - end; end; constructor TScreenSong.Create; diff --git a/src/screens/UScreenTop5.pas b/src/screens/UScreenTop5.pas index 39de61c3..1013a9b5 100644 --- a/src/screens/UScreenTop5.pas +++ b/src/screens/UScreenTop5.pas @@ -57,7 +57,7 @@ type constructor Create; override; function ParseInput(PressedKey: cardinal; CharCode: WideChar; PressedDown: boolean): boolean; override; - function ParseMouse(MouseButton: Integer; BtnDown: Boolean; X, Y: integer): boolean; override; + function ParseMouse(MouseButton: integer; BtnDown: boolean; X, Y: integer): boolean; override; procedure onShow; override; function Draw: boolean; override; end; @@ -70,10 +70,12 @@ uses UIni, UNote; -function TScreenTop5.ParseInput(PressedKey: cardinal; CharCode: WideChar; PressedDown: boolean): boolean; +function TScreenTop5.ParseInput(PressedKey: cardinal; + CharCode: WideChar; + PressedDown: boolean): boolean; begin Result := true; - if (PressedDown) then + if PressedDown then begin // check normal keys case WideCharUpperCase(CharCode)[1] of @@ -104,13 +106,14 @@ begin end; end; -function TScreenTop5.ParseMouse(MouseButton: Integer; BtnDown: Boolean; X, Y: integer): boolean; +function TScreenTop5.ParseMouse(MouseButton: integer; + BtnDown: boolean; + X, Y: integer): boolean; begin - Result := True; - if (MouseButton = SDL_BUTTON_LEFT) and BtnDown then begin + Result := true; + if (MouseButton = SDL_BUTTON_LEFT) and BtnDown then //left-click anywhere sends return ParseInput(SDLK_RETURN, #0, true); - end; end; constructor TScreenTop5.Create; @@ -121,18 +124,16 @@ begin LoadFromTheme(Theme.Top5); - TextLevel := AddText(Theme.Top5.TextLevel); + TextLevel := AddText(Theme.Top5.TextLevel); TextArtistTitle := AddText(Theme.Top5.TextArtistTitle); for I := 0 to 4 do - StaticNumber[I+1] := AddStatic( Theme.Top5.StaticNumber[I] ); - - for I := 0 to 4 do - TextNumber[I+1] := AddText(Theme.Top5.TextNumber[I]); - for I := 0 to 4 do - TextName[I+1] := AddText(Theme.Top5.TextName[I]); - for I := 0 to 4 do - TextScore[I+1] := AddText(Theme.Top5.TextScore[I]); + begin + StaticNumber[I+1] := AddStatic(Theme.Top5.StaticNumber[I]); + TextNumber[I+1] := AddText (Theme.Top5.TextNumber[I]); + TextName[I+1] := AddText (Theme.Top5.TextName[I]); + TextScore[I+1] := AddText (Theme.Top5.TextScore[I]); + end; end; @@ -169,7 +170,7 @@ begin Text[TextScore[I]].Text := IntToStr(CurrentSong.Score[Ini.Difficulty, I-1].Score); end; - for I := Length(CurrentSong.Score[Ini.Difficulty])+1 to 5 do + for I := Length(CurrentSong.Score[Ini.Difficulty]) + 1 to 5 do begin Static[StaticNumber[I]].Visible := false; Text[TextNumber[I]].Visible := false; |