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authork-m_schindler <k-m_schindler@b956fd51-792f-4845-bead-9b4dfca2ff2c>2008-08-27 14:58:32 +0000
committerk-m_schindler <k-m_schindler@b956fd51-792f-4845-bead-9b4dfca2ff2c>2008-08-27 14:58:32 +0000
commit873f177f08dc7c4fe2d7e50bbe7709df98e238d3 (patch)
tree78158db79e85a1ac406e81cd6923af4b5a0fd0bc /src/screens0/UScreenLevel.pas
parent6809e61aef42c36bfebe16414693c82e45bceaff (diff)
downloadusdx-873f177f08dc7c4fe2d7e50bbe7709df98e238d3.tar.gz
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rename Screen part2
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1306 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to 'src/screens0/UScreenLevel.pas')
-rw-r--r--src/screens0/UScreenLevel.pas103
1 files changed, 0 insertions, 103 deletions
diff --git a/src/screens0/UScreenLevel.pas b/src/screens0/UScreenLevel.pas
deleted file mode 100644
index 1ea79e7f..00000000
--- a/src/screens0/UScreenLevel.pas
+++ /dev/null
@@ -1,103 +0,0 @@
-unit UScreenLevel;
-
-interface
-
-{$I switches.inc}
-
-uses
- UMenu, SDL, UDisplay, UMusic, UFiles, SysUtils, UThemes;
-
-type
- TScreenLevel = class(TMenu)
- public
- constructor Create; override;
- function ParseInput(PressedKey: Cardinal; CharCode: WideChar; PressedDown: Boolean): Boolean; override;
- procedure onShow; override;
- procedure SetAnimationProgress(Progress: real); override;
- end;
-
-implementation
-
-uses UGraphic,
- UMain,
- UIni,
- USong,
- UTexture;
-
-function TScreenLevel.ParseInput(PressedKey: Cardinal; CharCode: WideChar; PressedDown: Boolean): Boolean;
-begin
- Result := true;
- If (PressedDown) Then
- begin // Key Down
- // check normal keys
- case WideCharUpperCase(CharCode)[1] of
- 'Q':
- begin
- Result := false;
- Exit;
- end;
- end;
-
- // check special keys
- case PressedKey of
- SDLK_ESCAPE,
- SDLK_BACKSPACE :
- begin
- AudioPlayback.PlaySound(SoundLib.Back);
- FadeTo(@ScreenName);
- end;
-
- SDLK_RETURN:
- begin
- Ini.Difficulty := Interaction;
- Ini.SaveLevel;
- AudioPlayback.PlaySound(SoundLib.Start);
- //Set Standard Mode
- ScreenSong.Mode := smNormal;
- FadeTo(@ScreenSong);
- end;
-
- // Up and Down could be done at the same time,
- // but I don't want to declare variables inside
- // functions like this one, called so many times
- SDLK_DOWN: InteractNext;
- SDLK_UP: InteractPrev;
- SDLK_RIGHT: InteractNext;
- SDLK_LEFT: InteractPrev;
- end;
- end;
-end;
-
-constructor TScreenLevel.Create;
-//var
-// I: integer; // Auto Removed, Unused Variable
-begin
- inherited Create;
-
- LoadFromTheme(Theme.Level);
-
- AddButton(Theme.Level.ButtonEasy);
- AddButton(Theme.Level.ButtonMedium);
- AddButton(Theme.Level.ButtonHard);
-
- Interaction := 0;
-end;
-
-procedure TScreenLevel.onShow;
-begin
- inherited;
-
- Interaction := Ini.Difficulty;
-
-// LCD.WriteText(1, ' Choose mode: ');
-// UpdateLCD;
-end;
-
-procedure TScreenLevel.SetAnimationProgress(Progress: real);
-begin
- Button[0].Texture.ScaleW := Progress;
- Button[1].Texture.ScaleW := Progress;
- Button[2].Texture.ScaleW := Progress;
-end;
-
-end.