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author | k-m_schindler <k-m_schindler@b956fd51-792f-4845-bead-9b4dfca2ff2c> | 2008-08-27 14:57:53 +0000 |
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committer | k-m_schindler <k-m_schindler@b956fd51-792f-4845-bead-9b4dfca2ff2c> | 2008-08-27 14:57:53 +0000 |
commit | 6809e61aef42c36bfebe16414693c82e45bceaff (patch) | |
tree | b55e9ee69bff0cbf7c5b691fd6ccf6bd7261e13a /src/screens0/UScreenLevel.pas | |
parent | 18693746df2a0a585507f666c832a5c44516c407 (diff) | |
download | usdx-6809e61aef42c36bfebe16414693c82e45bceaff.tar.gz usdx-6809e61aef42c36bfebe16414693c82e45bceaff.tar.xz usdx-6809e61aef42c36bfebe16414693c82e45bceaff.zip |
rename Screen part1
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1305 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to 'src/screens0/UScreenLevel.pas')
-rw-r--r-- | src/screens0/UScreenLevel.pas | 103 |
1 files changed, 103 insertions, 0 deletions
diff --git a/src/screens0/UScreenLevel.pas b/src/screens0/UScreenLevel.pas new file mode 100644 index 00000000..1ea79e7f --- /dev/null +++ b/src/screens0/UScreenLevel.pas @@ -0,0 +1,103 @@ +unit UScreenLevel; + +interface + +{$I switches.inc} + +uses + UMenu, SDL, UDisplay, UMusic, UFiles, SysUtils, UThemes; + +type + TScreenLevel = class(TMenu) + public + constructor Create; override; + function ParseInput(PressedKey: Cardinal; CharCode: WideChar; PressedDown: Boolean): Boolean; override; + procedure onShow; override; + procedure SetAnimationProgress(Progress: real); override; + end; + +implementation + +uses UGraphic, + UMain, + UIni, + USong, + UTexture; + +function TScreenLevel.ParseInput(PressedKey: Cardinal; CharCode: WideChar; PressedDown: Boolean): Boolean; +begin + Result := true; + If (PressedDown) Then + begin // Key Down + // check normal keys + case WideCharUpperCase(CharCode)[1] of + 'Q': + begin + Result := false; + Exit; + end; + end; + + // check special keys + case PressedKey of + SDLK_ESCAPE, + SDLK_BACKSPACE : + begin + AudioPlayback.PlaySound(SoundLib.Back); + FadeTo(@ScreenName); + end; + + SDLK_RETURN: + begin + Ini.Difficulty := Interaction; + Ini.SaveLevel; + AudioPlayback.PlaySound(SoundLib.Start); + //Set Standard Mode + ScreenSong.Mode := smNormal; + FadeTo(@ScreenSong); + end; + + // Up and Down could be done at the same time, + // but I don't want to declare variables inside + // functions like this one, called so many times + SDLK_DOWN: InteractNext; + SDLK_UP: InteractPrev; + SDLK_RIGHT: InteractNext; + SDLK_LEFT: InteractPrev; + end; + end; +end; + +constructor TScreenLevel.Create; +//var +// I: integer; // Auto Removed, Unused Variable +begin + inherited Create; + + LoadFromTheme(Theme.Level); + + AddButton(Theme.Level.ButtonEasy); + AddButton(Theme.Level.ButtonMedium); + AddButton(Theme.Level.ButtonHard); + + Interaction := 0; +end; + +procedure TScreenLevel.onShow; +begin + inherited; + + Interaction := Ini.Difficulty; + +// LCD.WriteText(1, ' Choose mode: '); +// UpdateLCD; +end; + +procedure TScreenLevel.SetAnimationProgress(Progress: real); +begin + Button[0].Texture.ScaleW := Progress; + Button[1].Texture.ScaleW := Progress; + Button[2].Texture.ScaleW := Progress; +end; + +end. |