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author | s_alexander <s_alexander@b956fd51-792f-4845-bead-9b4dfca2ff2c> | 2009-12-06 12:13:34 +0000 |
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committer | s_alexander <s_alexander@b956fd51-792f-4845-bead-9b4dfca2ff2c> | 2009-12-06 12:13:34 +0000 |
commit | 13220c16acafe9e9c1cab5a59a6be4ce38b43754 (patch) | |
tree | c88519a61bc1013387cc2f478d04570d5fe94a6f /src/screens/UScreenTop5.pas | |
parent | 136969dfd5510c1841013ccc8dc240449ff7b94a (diff) | |
download | usdx-13220c16acafe9e9c1cab5a59a6be4ce38b43754.tar.gz usdx-13220c16acafe9e9c1cab5a59a6be4ce38b43754.tar.xz usdx-13220c16acafe9e9c1cab5a59a6be4ce38b43754.zip |
Add Date to Score, Filter Players, Switch Difficulty - ID: 2901824
applied patch form sf.net bug tracker (id: 2901824) thanks to brunzelchen
- Add a date-column to the score entries (UNIX-Timestamp);
the date will be shown on Top5- und Stats Screen!
- The Players on Top-5-Screen are now filtered:
Every player with his best score!
- You can switch through the difficulties on Top-5-Screen
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1972 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to '')
-rw-r--r-- | src/screens/UScreenTop5.pas | 78 |
1 files changed, 76 insertions, 2 deletions
diff --git a/src/screens/UScreenTop5.pas b/src/screens/UScreenTop5.pas index f9c86643..b0795f54 100644 --- a/src/screens/UScreenTop5.pas +++ b/src/screens/UScreenTop5.pas @@ -47,11 +47,13 @@ type public TextLevel: integer; TextArtistTitle: integer; + DifficultyShow: integer; StaticNumber: array[1..5] of integer; TextNumber: array[1..5] of integer; TextName: array[1..5] of integer; TextScore: array[1..5] of integer; + TextDate: array[1..5] of integer; Fadeout: boolean; @@ -59,6 +61,7 @@ type function ParseInput(PressedKey: cardinal; CharCode: UCS4Char; PressedDown: boolean): boolean; override; function ParseMouse(MouseButton: integer; BtnDown: boolean; X, Y: integer): boolean; override; procedure OnShow; override; + procedure DrawScores(difficulty: integer); function Draw: boolean; override; end; @@ -98,6 +101,34 @@ begin Fadeout := true; end; end; + SDLK_RIGHT: + begin + inc(DifficultyShow); + if (DifficultyShow>2) then + DifficultyShow:=0; + DrawScores(DifficultyShow); + end; + SDLK_LEFT: + begin + dec(DifficultyShow); + if (DifficultyShow<0) then + DifficultyShow:=2; + DrawScores(DifficultyShow); + end; + SDLK_UP: + begin + inc(DifficultyShow); + if (DifficultyShow>2) then + DifficultyShow:=0; + DrawScores(DifficultyShow); + end; + SDLK_DOWN: + begin + dec(DifficultyShow); + if (DifficultyShow<0) then + DifficultyShow:=2; + DrawScores(DifficultyShow); + end; SDLK_SYSREQ: begin Display.SaveScreenShot; @@ -133,6 +164,7 @@ begin TextNumber[I+1] := AddText (Theme.Top5.TextNumber[I]); TextName[I+1] := AddText (Theme.Top5.TextName[I]); TextScore[I+1] := AddText (Theme.Top5.TextScore[I]); + TextDate[I+1] := AddText (Theme.Top5.TextDate[I]); end; end; @@ -141,10 +173,13 @@ procedure TScreenTop5.OnShow; var I: integer; PMax: integer; + sung: boolean; //score added? otherwise in wasn't sung! begin inherited; + sung := false; Fadeout := false; + DifficultyShow := Ini.Difficulty; //ReadScore(CurrentSong); @@ -152,9 +187,16 @@ begin if PMax = 4 then PMax := 5; for I := 0 to PMax do - DataBase.AddScore(CurrentSong, Ini.Difficulty, Ini.Name[I], Round(Player[I].ScoreTotalInt)); + begin + if (Round(Player[I].ScoreTotalInt) > 0) then + begin + DataBase.AddScore(CurrentSong, Ini.Difficulty, Ini.Name[I], Round(Player[I].ScoreTotalInt)); + sung:=true; + end; + end; - DataBase.WriteScore(CurrentSong); + if sung then + DataBase.WriteScore(CurrentSong); DataBase.ReadScore(CurrentSong); Text[TextArtistTitle].Text := CurrentSong.Artist + ' - ' + CurrentSong.Title; @@ -165,9 +207,11 @@ begin Text[TextNumber[I]].Visible := true; Text[TextName[I]].Visible := true; Text[TextScore[I]].Visible := true; + Text[TextDate[I]].Visible := true; Text[TextName[I]].Text := CurrentSong.Score[Ini.Difficulty, I-1].Name; Text[TextScore[I]].Text := IntToStr(CurrentSong.Score[Ini.Difficulty, I-1].Score); + Text[TextDate[I]].Text := CurrentSong.Score[Ini.Difficulty, I-1].Date; end; for I := Length(CurrentSong.Score[Ini.Difficulty]) + 1 to 5 do @@ -176,11 +220,41 @@ begin Text[TextNumber[I]].Visible := false; Text[TextName[I]].Visible := false; Text[TextScore[I]].Visible := false; + Text[TextDate[I]].Visible := false; end; Text[TextLevel].Text := IDifficulty[Ini.Difficulty]; end; +procedure TScreenTop5.DrawScores(difficulty: integer); +var + I: integer; +begin + for I := 1 to Length(CurrentSong.Score[difficulty]) do + begin + Static[StaticNumber[I]].Visible := true; + Text[TextNumber[I]].Visible := true; + Text[TextName[I]].Visible := true; + Text[TextScore[I]].Visible := true; + Text[TextDate[I]].Visible := true; + + Text[TextName[I]].Text := CurrentSong.Score[difficulty, I-1].Name; + Text[TextScore[I]].Text := IntToStr(CurrentSong.Score[difficulty, I-1].Score); + Text[TextDate[I]].Text := CurrentSong.Score[difficulty, I-1].Date; + end; + + for I := Length(CurrentSong.Score[difficulty]) + 1 to 5 do + begin + Static[StaticNumber[I]].Visible := false; + Text[TextNumber[I]].Visible := false; + Text[TextName[I]].Visible := false; + Text[TextScore[I]].Visible := false; + Text[TextDate[I]].Visible := false; + end; + + Text[TextLevel].Text := IDifficulty[difficulty]; +end; + function TScreenTop5.Draw: boolean; //var { |