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authorAlexander Sulfrian <alexander@sulfrian.net>2011-11-07 15:26:44 +0100
committerAlexander Sulfrian <alexander@sulfrian.net>2013-01-05 17:17:49 +0100
commit3260749d369d3466c345d40a8b2189c32c8c1b60 (patch)
treebdf235d333e6b4d0b0edb11bde421617a180ff92 /src/screens/UScreenSongMenu.pas
parentde5a3593ae7bc6fb5aab9d76d01d3faa47b91bba (diff)
downloadusdx-3260749d369d3466c345d40a8b2189c32c8c1b60.tar.gz
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removed pascal code
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diff --git a/src/screens/UScreenSongMenu.pas b/src/screens/UScreenSongMenu.pas
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-{* UltraStar Deluxe - Karaoke Game
- *
- * UltraStar Deluxe is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; see the file COPYING. If not, write to
- * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
- * Boston, MA 02110-1301, USA.
- *
- * $URL$
- * $Id$
- *}
-
-unit UScreenSongMenu;
-
-interface
-
-{$IFDEF FPC}
- {$MODE Delphi}
-{$ENDIF}
-
-{$I switches.inc}
-
-uses
- UMenu,
- SDL,
- UDisplay,
- UMusic,
- UFiles,
- SysUtils,
- UThemes;
-
-type
- TScreenSongMenu = class(TMenu)
- private
- CurMenu: byte; // num of the cur. shown menu
- public
- Visible: boolean; // whether the menu should be drawn
-
- constructor Create; override;
- function ParseInput(PressedKey: cardinal; CharCode: UCS4Char; PressedDown: boolean): boolean; override;
- procedure OnShow; override;
- function Draw: boolean; override;
- procedure MenuShow(sMenu: byte);
- procedure HandleReturn;
- end;
-
-const
- SM_Main = 1;
-
- SM_PlayList = 64 or 1;
- SM_Playlist_Add = 64 or 2;
- SM_Playlist_New = 64 or 3;
-
- SM_Playlist_DelItem = 64 or 5;
-
- SM_Playlist_Load = 64 or 8 or 1;
- SM_Playlist_Del = 64 or 8 or 5;
-
- SM_Party_Main = 128 or 1;
- SM_Party_Joker = 128 or 2;
-
-var
- ISelections: array of UTF8String;
- SelectValue: integer;
-
-implementation
-
-uses
- UGraphic,
- UMain,
- UIni,
- UTexture,
- ULanguage,
- UParty,
- UPlaylist,
- USongs,
- UUnicodeUtils;
-
-function TScreenSongMenu.ParseInput(PressedKey: cardinal; CharCode: UCS4Char; PressedDown: boolean): boolean;
-begin
- Result := true;
- if (PressedDown) then
- begin // key down
- if (CurMenu = SM_Playlist_New) and (Interaction=0) then
- begin
- // check normal keys
- if IsAlphaNumericChar(CharCode) or
- (CharCode in [Ord(' '), Ord('-'), Ord('_'), Ord('!'),
- Ord(','), Ord('<'), Ord('/'), Ord('*'),
- Ord('?'), Ord(''''), Ord('"')]) then
- begin
- Button[Interaction].Text[0].Text := Button[Interaction].Text[0].Text +
- UCS4ToUTF8String(CharCode);
- exit;
- end;
-
- // check special keys
- case PressedKey of
- SDLK_BACKSPACE:
- begin
- Button[Interaction].Text[0].DeleteLastLetter;
- exit;
- end;
- end;
- end;
-
- // check normal keys
- case UCS4UpperCase(CharCode) of
- Ord('Q'):
- begin
- Result := false;
- Exit;
- end;
- end;
-
- // check special keys
- case PressedKey of
- SDLK_ESCAPE,
- SDLK_BACKSPACE:
- begin
- AudioPlayback.PlaySound(SoundLib.Back);
- Visible := false;
- end;
-
- SDLK_RETURN:
- begin
- HandleReturn;
- end;
-
- SDLK_DOWN: InteractNext;
- SDLK_UP: InteractPrev;
-
- SDLK_RIGHT:
- begin
- if (Interaction=3) then
- InteractInc;
- end;
- SDLK_LEFT:
- begin
- if (Interaction=3) then
- InteractDec;
- end;
-
- SDLK_1:
- begin // jocker
- // use joker
- case CurMenu of
- SM_Party_Main:
- begin
- ScreenSong.DoJoker(0)
- end;
- end;
- end;
- SDLK_2:
- begin // jocker
- // use joker
- case CurMenu of
- SM_Party_Main:
- begin
- ScreenSong.DoJoker(1)
- end;
- end;
- end;
- SDLK_3:
- begin // jocker
- // use joker
- case CurMenu of
- SM_Party_Main:
- begin
- ScreenSong.DoJoker(2)
- end;
- end;
- end;
- end; // case
- end; // if
-end;
-
-constructor TScreenSongMenu.Create;
-begin
- inherited Create;
-
- // create dummy selectslide entrys
- SetLength(ISelections, 1);
- ISelections[0] := 'Dummy';
-
- AddText(Theme.SongMenu.TextMenu);
-
- LoadFromTheme(Theme.SongMenu);
-
- AddButton(Theme.SongMenu.Button1);
- if (Length(Button[0].Text) = 0) then
- AddButtonText(14, 20, 'Button 1');
-
- AddButton(Theme.SongMenu.Button2);
- if (Length(Button[1].Text) = 0) then
- AddButtonText(14, 20, 'Button 2');
-
- AddButton(Theme.SongMenu.Button3);
- if (Length(Button[2].Text) = 0) then
- AddButtonText(14, 20, 'Button 3');
-
- AddSelectSlide(Theme.SongMenu.SelectSlide3, SelectValue, ISelections);
-
- AddButton(Theme.SongMenu.Button4);
- if (Length(Button[3].Text) = 0) then
- AddButtonText(14, 20, 'Button 4');
-
- Interaction := 0;
-end;
-
-function TScreenSongMenu.Draw: boolean;
-begin
- Result := inherited Draw;
-end;
-
-procedure TScreenSongMenu.OnShow;
-begin
- inherited;
-end;
-
-procedure TScreenSongMenu.MenuShow(sMenu: byte);
-begin
- Interaction := 0; // reset interaction
- Visible := true; // set visible
- case sMenu of
- SM_Main:
- begin
- CurMenu := sMenu;
- Text[0].Text := Language.Translate('SONG_MENU_NAME_MAIN');
-
- Button[0].Visible := true;
- Button[1].Visible := true;
- Button[2].Visible := true;
- Button[3].Visible := true;
- SelectsS[0].Visible := false;
-
- Button[0].Text[0].Text := Language.Translate('SONG_MENU_PLAY');
- Button[1].Text[0].Text := Language.Translate('SONG_MENU_CHANGEPLAYERS');
- Button[2].Text[0].Text := Language.Translate('SONG_MENU_PLAYLIST_ADD');
- Button[3].Text[0].Text := Language.Translate('SONG_MENU_EDIT');
- end;
-
- SM_PlayList:
- begin
- CurMenu := sMenu;
- Text[0].Text := Language.Translate('SONG_MENU_NAME_PLAYLIST');
-
- Button[0].Visible := true;
- Button[1].Visible := true;
- Button[2].Visible := true;
- Button[3].Visible := true;
- SelectsS[0].Visible := false;
-
- Button[0].Text[0].Text := Language.Translate('SONG_MENU_PLAY');
- Button[1].Text[0].Text := Language.Translate('SONG_MENU_CHANGEPLAYERS');
- Button[2].Text[0].Text := Language.Translate('SONG_MENU_PLAYLIST_DEL');
- Button[3].Text[0].Text := Language.Translate('SONG_MENU_EDIT');
- end;
-
- SM_Playlist_Add:
- begin
- CurMenu := sMenu;
- Text[0].Text := Language.Translate('SONG_MENU_NAME_PLAYLIST_ADD');
-
- Button[0].Visible := true;
- Button[1].Visible := false;
- Button[2].Visible := false;
- Button[3].Visible := true;
- SelectsS[0].Visible := true;
-
- Button[0].Text[0].Text := Language.Translate('SONG_MENU_PLAYLIST_ADD_NEW');
- Button[3].Text[0].Text := Language.Translate('SONG_MENU_PLAYLIST_ADD_EXISTING');
-
- SetLength(ISelections, Length(PlaylistMan.Playlists));
- PlaylistMan.GetNames(ISelections);
-
- if (Length(ISelections)>=1) then
- begin
- UpdateSelectSlideOptions(Theme.SongMenu.SelectSlide3, 0, ISelections, SelectValue);
- end
- else
- begin
- Button[3].Visible := false;
- SelectsS[0].Visible := false;
- Button[2].Visible := true;
- Button[2].Text[0].Text := Language.Translate('SONG_MENU_PLAYLIST_NOEXISTING');
- end;
- end;
-
- SM_Playlist_New:
- begin
- CurMenu := sMenu;
- Text[0].Text := Language.Translate('SONG_MENU_NAME_PLAYLIST_NEW');
-
- Button[0].Visible := true;
- Button[1].Visible := false;
- Button[2].Visible := true;
- Button[3].Visible := true;
- SelectsS[0].Visible := false;
-
- Button[0].Text[0].Text := Language.Translate('SONG_MENU_PLAYLIST_NEW_UNNAMED');
- Button[2].Text[0].Text := Language.Translate('SONG_MENU_PLAYLIST_NEW_CREATE');
- Button[3].Text[0].Text := Language.Translate('SONG_MENU_CANCEL');
- end;
-
- SM_Playlist_DelItem:
- begin
- CurMenu := sMenu;
- Text[0].Text := Language.Translate('SONG_MENU_NAME_PLAYLIST_DELITEM');
-
- Button[0].Visible := true;
- Button[1].Visible := false;
- Button[2].Visible := false;
- Button[3].Visible := true;
- SelectsS[0].Visible := false;
-
- Button[0].Text[0].Text := Language.Translate('SONG_MENU_YES');
- Button[3].Text[0].Text := Language.Translate('SONG_MENU_CANCEL');
- end;
-
- SM_Playlist_Load:
- begin
- CurMenu := sMenu;
- Text[0].Text := Language.Translate('SONG_MENU_NAME_PLAYLIST_LOAD');
-
- // show delete curent playlist button when playlist is opened
- Button[0].Visible := (CatSongs.CatNumShow = -3);
-
- Button[1].Visible := false;
- Button[2].Visible := false;
- Button[3].Visible := true;
- SelectsS[0].Visible := true;
-
- Button[0].Text[0].Text := Language.Translate('SONG_MENU_PLAYLIST_DELCURRENT');
- Button[3].Text[0].Text := Language.Translate('SONG_MENU_PLAYLIST_LOAD');
-
- SetLength(ISelections, Length(PlaylistMan.Playlists));
- PlaylistMan.GetNames(ISelections);
-
- if (Length(ISelections)>=1) then
- begin
- UpdateSelectSlideOptions(Theme.SongMenu.SelectSlide3, 0, ISelections, SelectValue);
- Interaction := 3;
- end
- else
- begin
- Button[3].Visible := false;
- SelectsS[0].Visible := false;
- Button[2].Visible := true;
- Button[2].Text[0].Text := Language.Translate('SONG_MENU_PLAYLIST_NOEXISTING');
- Interaction := 2;
- end;
- end;
-
- SM_Playlist_Del:
- begin
- CurMenu := sMenu;
- Text[0].Text := Language.Translate('SONG_MENU_NAME_PLAYLIST_DEL');
-
- Button[0].Visible := true;
- Button[1].Visible := false;
- Button[2].Visible := false;
- Button[3].Visible := true;
- SelectsS[0].Visible := false;
-
- Button[0].Text[0].Text := Language.Translate('SONG_MENU_YES');
- Button[3].Text[0].Text := Language.Translate('SONG_MENU_CANCEL');
- end;
-
- SM_Party_Main:
- begin
- CurMenu := sMenu;
- Text[0].Text := Language.Translate('SONG_MENU_NAME_PARTY_MAIN');
-
- Button[0].Visible := true;
- Button[1].Visible := false;
- Button[2].Visible := false;
- Button[3].Visible := true;
- SelectsS[0].Visible := false;
-
- Button[0].Text[0].Text := Language.Translate('SONG_MENU_PLAY');
- //Button[1].Text[0].Text := Language.Translate('SONG_MENU_JOKER');
- //Button[2].Text[0].Text := Language.Translate('SONG_MENU_PLAYMODI');
- Button[3].Text[0].Text := Language.Translate('SONG_MENU_JOKER');
- end;
-
- SM_Party_Joker:
- begin
- CurMenu := sMenu;
- Text[0].Text := Language.Translate('SONG_MENU_NAME_PARTY_JOKER');
-
- Button[0].Visible := (PartySession.Teams.NumTeams >= 1) and (PartySession.Teams.Teaminfo[0].Joker > 0);
- Button[1].Visible := (PartySession.Teams.NumTeams >= 2) and (PartySession.Teams.Teaminfo[1].Joker > 0);
- Button[2].Visible := (PartySession.Teams.NumTeams >= 3) and (PartySession.Teams.Teaminfo[2].Joker > 0);
- Button[3].Visible := true;
- SelectsS[0].Visible := false;
-
- Button[0].Text[0].Text := UTF8String(PartySession.Teams.Teaminfo[0].Name);
- Button[1].Text[0].Text := UTF8String(PartySession.Teams.Teaminfo[1].Name);
- Button[2].Text[0].Text := UTF8String(PartySession.Teams.Teaminfo[2].Name);
- Button[3].Text[0].Text := Language.Translate('SONG_MENU_CANCEL');
-
- // set right interaction
- if (not Button[0].Visible) then
- begin
- if (not Button[1].Visible) then
- begin
- if (not Button[2].Visible) then
- Interaction := 4
- else
- Interaction := 2;
- end
- else
- Interaction := 1;
- end;
-
- end;
- end;
-end;
-
-procedure TScreenSongMenu.HandleReturn;
-begin
- case CurMenu of
- SM_Main:
- begin
- case Interaction of
- 0: // button 1
- begin
- ScreenSong.StartSong;
- Visible := false;
- end;
-
- 1: // button 2
- begin
- // select new players then sing:
- ScreenSong.SelectPlayers;
- Visible := false;
- end;
-
- 2: // button 3
- begin
- // show add to playlist menu
- MenuShow(SM_Playlist_Add);
- end;
-
- 3: // selectslide 3
- begin
- //Dummy
- end;
-
- 4: // button 4
- begin
- ScreenSong.OpenEditor;
- Visible := false;
- end;
- end;
- end;
-
- SM_PlayList:
- begin
- Visible := false;
- case Interaction of
- 0: // button 1
- begin
- ScreenSong.StartSong;
- Visible := false;
- end;
-
- 1: // button 2
- begin
- // select new players then sing:
- ScreenSong.SelectPlayers;
- Visible := false;
- end;
-
- 2: // button 3
- begin
- // show add to playlist menu
- MenuShow(SM_Playlist_DelItem);
- end;
-
- 3: // selectslide 3
- begin
- // dummy
- end;
-
- 4: // button 4
- begin
- ScreenSong.OpenEditor;
- Visible := false;
- end;
- end;
- end;
-
- SM_Playlist_Add:
- begin
- case Interaction of
- 0: // button 1
- begin
- MenuShow(SM_Playlist_New);
- end;
-
- 3: // selectslide 3
- begin
- // dummy
- end;
-
- 4: // button 4
- begin
- PlaylistMan.AddItem(ScreenSong.Interaction, SelectValue);
- Visible := false;
- end;
- end;
- end;
-
- SM_Playlist_New:
- begin
- case Interaction of
- 0: // button 1
- begin
- // nothing, button for entering name
- end;
-
- 2: // button 3
- begin
- // create playlist and add song
- PlaylistMan.AddItem(
- ScreenSong.Interaction,
- PlaylistMan.AddPlaylist(Button[0].Text[0].Text));
- Visible := false;
- end;
-
- 3: // selectslide 3
- begin
- // cancel -> go back to add screen
- MenuShow(SM_Playlist_Add);
- end;
-
- 4: // button 4
- begin
- Visible := false;
- end;
- end;
- end;
-
- SM_Playlist_DelItem:
- begin
- Visible := false;
- case Interaction of
- 0: // button 1
- begin
- // delete
- PlayListMan.DelItem(PlayListMan.GetIndexbySongID(ScreenSong.Interaction));
- Visible := false;
- end;
-
- 4: // button 4
- begin
- MenuShow(SM_Playlist);
- end;
- end;
- end;
-
- SM_Playlist_Load:
- begin
- case Interaction of
- 0: // button 1 (Delete playlist)
- begin
- MenuShow(SM_Playlist_Del);
- end;
- 4: // button 4
- begin
- // load playlist
- PlaylistMan.SetPlayList(SelectValue);
- Visible := false;
- end;
- end;
- end;
-
- SM_Playlist_Del:
- begin
- Visible := false;
- case Interaction of
- 0: // button 1
- begin
- // delete
- PlayListMan.DelPlaylist(PlaylistMan.CurPlayList);
- Visible := false;
- end;
-
- 4: // button 4
- begin
- MenuShow(SM_Playlist_Load);
- end;
- end;
- end;
-
- SM_Party_Main:
- begin
- case Interaction of
- 0: // button 1
- begin
- // start singing
- ScreenSong.StartSong;
- Visible := false;
- end;
-
- 4: // button 4
- begin
- // joker
- MenuShow(SM_Party_Joker);
- end;
- end;
- end;
-
- SM_Party_Joker:
- begin
- Visible := false;
- case Interaction of
- 0: // button 1
- begin
- // joker team 1
- ScreenSong.DoJoker(0);
- end;
-
- 1: // button 2
- begin
- // joker team 2
- ScreenSong.DoJoker(1);
- end;
-
- 2: // button 3
- begin
- // joker team 3
- ScreenSong.DoJoker(2);
- end;
-
- 4: // button 4
- begin
- // cancel... (go back to old menu)
- MenuShow(SM_Party_Main);
- end;
- end;
- end;
- end;
-end;
-
-end.