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authortobigun <tobigun@b956fd51-792f-4845-bead-9b4dfca2ff2c>2008-10-19 11:36:41 +0000
committertobigun <tobigun@b956fd51-792f-4845-bead-9b4dfca2ff2c>2008-10-19 11:36:41 +0000
commit6edda5db659a67a119b3469ad92080e168ed2944 (patch)
tree1a8c4e477d4737003bc3bcea70ca66990c031862 /src/screens/UScreenSing.pas
parente60c0d3e29be2c77e7ab8deca6c37d0b07ebf085 (diff)
downloadusdx-6edda5db659a67a119b3469ad92080e168ed2944.tar.gz
usdx-6edda5db659a67a119b3469ad92080e168ed2944.tar.xz
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offscreen rendering removed:
- fixes zoom errors - fixes missing lyric lines if window is too small - better text quality - fixes some other errors git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1457 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to 'src/screens/UScreenSing.pas')
-rw-r--r--src/screens/UScreenSing.pas19
1 files changed, 3 insertions, 16 deletions
diff --git a/src/screens/UScreenSing.pas b/src/screens/UScreenSing.pas
index d0908ff8..1267bab8 100644
--- a/src/screens/UScreenSing.pas
+++ b/src/screens/UScreenSing.pas
@@ -298,7 +298,9 @@ begin
//<note>Pausepopup is not visibile at the beginning</note>
Static[StaticPausePopup].Visible := False;
- Lyrics := TLyricEngine.Create(80, Skin_LyricsT, 640, 12, 80, Skin_LyricsT + 36, 640, 12);
+ Lyrics := TLyricEngine.Create(
+ Skin_LyricsUpperX, Skin_LyricsUpperY, Skin_LyricsUpperW, Skin_LyricsUpperH,
+ Skin_LyricsLowerX, Skin_LyricsLowerY, Skin_LyricsLowerW, Skin_LyricsLowerH);
LyricsSync := TLyricsSyncSource.Create();
end;
@@ -550,8 +552,6 @@ begin
case Ini.LyricsFont of
0:
begin
- Lyrics.UpperLineSize := 14;
- Lyrics.LowerLineSize := 14;
Lyrics.FontStyle := 0;
Lyrics.LineColor_en.R := Skin_FontR;
@@ -571,8 +571,6 @@ begin
end;
1:
begin
- Lyrics.UpperLineSize := 14;
- Lyrics.LowerLineSize := 14;
Lyrics.FontStyle := 2;
Lyrics.LineColor_en.R := 0.75;
@@ -592,8 +590,6 @@ begin
end;
2:
begin
- Lyrics.UpperLineSize := 12;
- Lyrics.LowerLineSize := 12;
Lyrics.FontStyle := 3;
Lyrics.LineColor_en.R := 0.75;
@@ -970,15 +966,6 @@ begin
else
Lyrics.AddLine(nil);
end;
-
- // AddLine draws the passed line to the back-buffer of the render context
- // and copies it into a texture afterwards (offscreen rendering).
- // This leaves an in invalidated screen. Calling Draw() makes sure,
- // that the back-buffer stores the sing-screen, when the next
- // swap between the back- and front-buffer is done (eliminates flickering)
- // <note> calling AddLine() right before the regular screen update (Display.Draw)
- // would be a better solution.</note>
- Draw;
end;
function TLyricsSyncSource.GetClock(): real;