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author | whiteshark0 <whiteshark0@b956fd51-792f-4845-bead-9b4dfca2ff2c> | 2009-05-31 14:10:42 +0000 |
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committer | whiteshark0 <whiteshark0@b956fd51-792f-4845-bead-9b4dfca2ff2c> | 2009-05-31 14:10:42 +0000 |
commit | 257854c587f0876a912cfbeb4fe0a30970d25a9b (patch) | |
tree | 43a87074b46eb6211e8c103510f9b2261fe2d08b /src/screens/UScreenScore.pas | |
parent | 1d3a28457fb5ff32d55435e31a5697fd383366d4 (diff) | |
download | usdx-257854c587f0876a912cfbeb4fe0a30970d25a9b.tar.gz usdx-257854c587f0876a912cfbeb4fe0a30970d25a9b.tar.xz usdx-257854c587f0876a912cfbeb4fe0a30970d25a9b.zip |
merged (experimental) mouse support patch by d0ccrazy
some changes to patch
- implemented software cursor (texturable)
- option to turn of mouse support or switch between hardware and software cursor
- hide software cursor if there is no mouse activity for 5 seconds
- soft fade in and out for software cursor
- some test cursor-textures for deluxe theme (mog pls change these horible looking images)
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1789 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to '')
-rw-r--r-- | src/screens/UScreenScore.pas | 10 |
1 files changed, 10 insertions, 0 deletions
diff --git a/src/screens/UScreenScore.pas b/src/screens/UScreenScore.pas index f3f888b3..a01c7691 100644 --- a/src/screens/UScreenScore.pas +++ b/src/screens/UScreenScore.pas @@ -129,6 +129,7 @@ type constructor Create; override; function ParseInput(PressedKey: cardinal; CharCode: WideChar; PressedDown: boolean): boolean; override; + function ParseMouse(MouseButton: Integer; BtnDown: Boolean; X, Y: integer): boolean; override; procedure onShow; override; procedure onShowFinish; override; function Draw: boolean; override; @@ -191,6 +192,15 @@ begin end; end; +function TScreenScore.ParseMouse(MouseButton: Integer; BtnDown: Boolean; X, Y: integer): boolean; +begin + Result := True; + if (MouseButton = SDL_BUTTON_LEFT) and BtnDown then begin + //left-click anywhere sends return + ParseInput(SDLK_RETURN, #0, true); + end; +end; + constructor TScreenScore.Create; var Player: integer; |