diff options
author | tobigun <tobigun@b956fd51-792f-4845-bead-9b4dfca2ff2c> | 2010-04-18 13:43:36 +0000 |
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committer | tobigun <tobigun@b956fd51-792f-4845-bead-9b4dfca2ff2c> | 2010-04-18 13:43:36 +0000 |
commit | f761eb20ce8d3b5ef718be4a305b78712641248d (patch) | |
tree | 0cf16adb83c0004af60aeca3b5d8b9cf17b18aa6 /src/screens/UScreenPartyWin.pas | |
parent | 4b502e678735fe19ccc7bd140b4ff34ac1406628 (diff) | |
download | usdx-f761eb20ce8d3b5ef718be4a305b78712641248d.tar.gz usdx-f761eb20ce8d3b5ef718be4a305b78712641248d.tar.xz usdx-f761eb20ce8d3b5ef718be4a305b78712641248d.zip |
change variable names "static" to "statics"
- "static" is a reserved name and should not be used
- code-completion in lazarus does not work as it is not able to cope with variables that are named "static"
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@2246 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to '')
-rw-r--r-- | src/screens/UScreenPartyWin.pas | 78 |
1 files changed, 39 insertions, 39 deletions
diff --git a/src/screens/UScreenPartyWin.pas b/src/screens/UScreenPartyWin.pas index d9fd26d4..ed8d017c 100644 --- a/src/screens/UScreenPartyWin.pas +++ b/src/screens/UScreenPartyWin.pas @@ -159,9 +159,9 @@ begin Text[TextScoreTeam1].Visible := true; Text[TextNameTeam1].Visible := true; - Static[StaticTeam1].Visible := true; - Static[StaticTeam1BG].Visible := true; - Static[StaticTeam1Deco].Visible := true; + Statics[StaticTeam1].Visible := true; + Statics[StaticTeam1BG].Visible := true; + Statics[StaticTeam1Deco].Visible := true; //Set Static Color to Team Color if (Theme.PartyWin.StaticTeam1BG.Color = 'TeamColor') then @@ -169,9 +169,9 @@ begin I := GetTeamColor(Ranking[0].Team); if (I <> -1) then begin - Static[StaticTeam1BG].Texture.ColR := Color[I].RGB.R; - Static[StaticTeam1BG].Texture.ColG := Color[I].RGB.G; - Static[StaticTeam1BG].Texture.ColB := Color[I].RGB.B; + Statics[StaticTeam1BG].Texture.ColR := Color[I].RGB.R; + Statics[StaticTeam1BG].Texture.ColG := Color[I].RGB.G; + Statics[StaticTeam1BG].Texture.ColB := Color[I].RGB.B; end; end; @@ -180,9 +180,9 @@ begin I := GetTeamColor(Ranking[0].Team); if (I <> -1) then begin - Static[StaticTeam1].Texture.ColR := Color[I].RGB.R; - Static[StaticTeam1].Texture.ColG := Color[I].RGB.G; - Static[StaticTeam1].Texture.ColB := Color[I].RGB.B; + Statics[StaticTeam1].Texture.ColR := Color[I].RGB.R; + Statics[StaticTeam1].Texture.ColG := Color[I].RGB.G; + Statics[StaticTeam1].Texture.ColB := Color[I].RGB.B; end; end; end @@ -190,9 +190,9 @@ begin begin Text[TextScoreTeam1].Visible := false; Text[TextNameTeam1].Visible := false; - Static[StaticTeam1].Visible := false; - Static[StaticTeam1BG].Visible := false; - Static[StaticTeam1Deco].Visible := false; + Statics[StaticTeam1].Visible := false; + Statics[StaticTeam1BG].Visible := false; + Statics[StaticTeam1Deco].Visible := false; end; if (Length(Party.Teams) >= 2) then @@ -202,9 +202,9 @@ begin Text[TextScoreTeam2].Visible := true; Text[TextNameTeam2].Visible := true; - Static[StaticTeam2].Visible := true; - Static[StaticTeam2BG].Visible := true; - Static[StaticTeam2Deco].Visible := true; + Statics[StaticTeam2].Visible := true; + Statics[StaticTeam2BG].Visible := true; + Statics[StaticTeam2Deco].Visible := true; //Set Static Color to Team Color if (Theme.PartyWin.StaticTeam2BG.Color = 'TeamColor') then @@ -212,9 +212,9 @@ begin I := GetTeamColor(Ranking[1].Team); if (I <> -1) then begin - Static[StaticTeam2BG].Texture.ColR := Color[I].RGB.R; - Static[StaticTeam2BG].Texture.ColG := Color[I].RGB.G; - Static[StaticTeam2BG].Texture.ColB := Color[I].RGB.B; + Statics[StaticTeam2BG].Texture.ColR := Color[I].RGB.R; + Statics[StaticTeam2BG].Texture.ColG := Color[I].RGB.G; + Statics[StaticTeam2BG].Texture.ColB := Color[I].RGB.B; end; end; @@ -223,9 +223,9 @@ begin I := GetTeamColor(Ranking[1].Team); if (I <> -1) then begin - Static[StaticTeam2].Texture.ColR := Color[I].RGB.R; - Static[StaticTeam2].Texture.ColG := Color[I].RGB.G; - Static[StaticTeam2].Texture.ColB := Color[I].RGB.B; + Statics[StaticTeam2].Texture.ColR := Color[I].RGB.R; + Statics[StaticTeam2].Texture.ColG := Color[I].RGB.G; + Statics[StaticTeam2].Texture.ColB := Color[I].RGB.B; end; end; end @@ -233,9 +233,9 @@ begin begin Text[TextScoreTeam2].Visible := false; Text[TextNameTeam2].Visible := false; - Static[StaticTeam2].Visible := false; - Static[StaticTeam2BG].Visible := false; - Static[StaticTeam2Deco].Visible := false; + Statics[StaticTeam2].Visible := false; + Statics[StaticTeam2BG].Visible := false; + Statics[StaticTeam2Deco].Visible := false; end; if (Length(Party.Teams) >= 3) then @@ -245,9 +245,9 @@ begin Text[TextScoreTeam3].Visible := true; Text[TextNameTeam3].Visible := true; - Static[StaticTeam3].Visible := true; - Static[StaticTeam3BG].Visible := true; - Static[StaticTeam3Deco].Visible := true; + Statics[StaticTeam3].Visible := true; + Statics[StaticTeam3BG].Visible := true; + Statics[StaticTeam3Deco].Visible := true; //Set Static Color to Team Color if (Theme.PartyWin.StaticTeam3BG.Color = 'TeamColor') then @@ -255,9 +255,9 @@ begin I := GetTeamColor(Ranking[2].Team); if (I <> -1) then begin - Static[StaticTeam3BG].Texture.ColR := Color[I].RGB.R; - Static[StaticTeam3BG].Texture.ColG := Color[I].RGB.G; - Static[StaticTeam3BG].Texture.ColB := Color[I].RGB.B; + Statics[StaticTeam3BG].Texture.ColR := Color[I].RGB.R; + Statics[StaticTeam3BG].Texture.ColG := Color[I].RGB.G; + Statics[StaticTeam3BG].Texture.ColB := Color[I].RGB.B; end; end; @@ -266,9 +266,9 @@ begin I := GetTeamColor(Ranking[2].Team); if (I <> -1) then begin - Static[StaticTeam3].Texture.ColR := Color[I].RGB.R; - Static[StaticTeam3].Texture.ColG := Color[I].RGB.G; - Static[StaticTeam3].Texture.ColB := Color[I].RGB.B; + Statics[StaticTeam3].Texture.ColR := Color[I].RGB.R; + Statics[StaticTeam3].Texture.ColG := Color[I].RGB.G; + Statics[StaticTeam3].Texture.ColB := Color[I].RGB.B; end; end; end @@ -276,20 +276,20 @@ begin begin Text[TextScoreTeam3].Visible := false; Text[TextNameTeam3].Visible := false; - Static[StaticTeam3].Visible := false; - Static[StaticTeam3BG].Visible := false; - Static[StaticTeam3Deco].Visible := false; + Statics[StaticTeam3].Visible := false; + Statics[StaticTeam3BG].Visible := false; + Statics[StaticTeam3Deco].Visible := false; end; end; procedure TScreenPartyWin.SetAnimationProgress(Progress: real); begin {if (ScreenSingModi.PlayerInfo.NumPlayers >= 1) then - Static[StaticTeam1].Texture.ScaleW := Progress * ScreenSingModi.PlayerInfo.Playerinfo[0].Score / maxScore; + Statics[StaticTeam1].Texture.ScaleW := Progress * ScreenSingModi.PlayerInfo.Playerinfo[0].Score / maxScore; if (ScreenSingModi.PlayerInfo.NumPlayers >= 2) then - Static[StaticTeam2].Texture.ScaleW := Progress * ScreenSingModi.PlayerInfo.Playerinfo[1].Score / maxScore; + Statics[StaticTeam2].Texture.ScaleW := Progress * ScreenSingModi.PlayerInfo.Playerinfo[1].Score / maxScore; if (ScreenSingModi.PlayerInfo.NumPlayers >= 3) then - Static[StaticTeam3].Texture.ScaleW := Progress * ScreenSingModi.PlayerInfo.Playerinfo[2].Score / maxScore;} + Statics[StaticTeam3].Texture.ScaleW := Progress * ScreenSingModi.PlayerInfo.Playerinfo[2].Score / maxScore;} end; end. |