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author | tobigun <tobigun@b956fd51-792f-4845-bead-9b4dfca2ff2c> | 2010-04-18 13:43:36 +0000 |
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committer | tobigun <tobigun@b956fd51-792f-4845-bead-9b4dfca2ff2c> | 2010-04-18 13:43:36 +0000 |
commit | f761eb20ce8d3b5ef718be4a305b78712641248d (patch) | |
tree | 0cf16adb83c0004af60aeca3b5d8b9cf17b18aa6 /src/screens/UScreenPartyScore.pas | |
parent | 4b502e678735fe19ccc7bd140b4ff34ac1406628 (diff) | |
download | usdx-f761eb20ce8d3b5ef718be4a305b78712641248d.tar.gz usdx-f761eb20ce8d3b5ef718be4a305b78712641248d.tar.xz usdx-f761eb20ce8d3b5ef718be4a305b78712641248d.zip |
change variable names "static" to "statics"
- "static" is a reserved name and should not be used
- code-completion in lazarus does not work as it is not able to cope with variables that are named "static"
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@2246 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to '')
-rw-r--r-- | src/screens/UScreenPartyScore.pas | 82 |
1 files changed, 41 insertions, 41 deletions
diff --git a/src/screens/UScreenPartyScore.pas b/src/screens/UScreenPartyScore.pas index 3bfca4a8..32ca5db2 100644 --- a/src/screens/UScreenPartyScore.pas +++ b/src/screens/UScreenPartyScore.pas @@ -208,15 +208,15 @@ begin Ranking := Party.Rounds[Party.CurrentRound].Ranking; - {//Set Static Length - Static[StaticTeam1].Texture.ScaleW := ScreenSingModi.PlayerInfo.Playerinfo[0].Percentage / 100; - Static[StaticTeam2].Texture.ScaleW := ScreenSingModi.PlayerInfo.Playerinfo[1].Percentage / 100; - Static[StaticTeam3].Texture.ScaleW := ScreenSingModi.PlayerInfo.Playerinfo[2].Percentage / 100; + {//Set Statics Length + Statics[StaticTeam1].Texture.ScaleW := ScreenSingModi.PlayerInfo.Playerinfo[0].Percentage / 100; + Statics[StaticTeam2].Texture.ScaleW := ScreenSingModi.PlayerInfo.Playerinfo[1].Percentage / 100; + Statics[StaticTeam3].Texture.ScaleW := ScreenSingModi.PlayerInfo.Playerinfo[2].Percentage / 100; - //fix: prevents static from drawn out of bounds. - if Static[StaticTeam1].Texture.ScaleW > 99 then Static[StaticTeam1].Texture.ScaleW := 99; - if Static[StaticTeam2].Texture.ScaleW > 99 then Static[StaticTeam2].Texture.ScaleW := 99; - if Static[StaticTeam3].Texture.ScaleW > 99 then Static[StaticTeam3].Texture.ScaleW := 99; } + //fix: prevents statics from drawn out of bounds. + if Statics[StaticTeam1].Texture.ScaleW > 99 then Statics[StaticTeam1].Texture.ScaleW := 99; + if Statics[StaticTeam2].Texture.ScaleW > 99 then Statics[StaticTeam2].Texture.ScaleW := 99; + if Statics[StaticTeam3].Texture.ScaleW > 99 then Statics[StaticTeam3].Texture.ScaleW := 99; } //Set Winnertext Text[TextWinner].Text := Format(Language.Translate('PARTY_SCORE_WINS'), [Party.GetWinnerString(Party.CurrentRound)]); @@ -231,26 +231,26 @@ begin begin if (Length(Ranking) >= 1) and (Ranking[0].Rank >= 1) and (Ranking[0].Rank <= Length(DecoTex)) then begin - Static[StaticTeam1Deco].Texture.TexNum := DecoTex[Ranking[0].Rank-1]; - Static[StaticTeam1Deco].Texture.ColR := DecoColor[Ranking[0].Rank-1].R; - Static[StaticTeam1Deco].Texture.ColG := DecoColor[Ranking[0].Rank-1].G; - Static[StaticTeam1Deco].Texture.ColB := DecoColor[Ranking[0].Rank-1].B; + Statics[StaticTeam1Deco].Texture.TexNum := DecoTex[Ranking[0].Rank-1]; + Statics[StaticTeam1Deco].Texture.ColR := DecoColor[Ranking[0].Rank-1].R; + Statics[StaticTeam1Deco].Texture.ColG := DecoColor[Ranking[0].Rank-1].G; + Statics[StaticTeam1Deco].Texture.ColB := DecoColor[Ranking[0].Rank-1].B; end; end; Text[TextScoreTeam1].Visible := true; Text[TextNameTeam1].Visible := true; - Static[StaticTeam1].Visible := true; - Static[StaticTeam1BG].Visible := true; - Static[StaticTeam1Deco].Visible := true; + Statics[StaticTeam1].Visible := true; + Statics[StaticTeam1BG].Visible := true; + Statics[StaticTeam1Deco].Visible := true; end else begin Text[TextScoreTeam1].Visible := false; Text[TextNameTeam1].Visible := false; - Static[StaticTeam1].Visible := false; - Static[StaticTeam1BG].Visible := false; - Static[StaticTeam1Deco].Visible := false; + Statics[StaticTeam1].Visible := false; + Statics[StaticTeam1BG].Visible := false; + Statics[StaticTeam1Deco].Visible := false; end; if (Length(Party.Teams) >= 2) then @@ -263,26 +263,26 @@ begin begin if (Length(Ranking) >= 2) and (Ranking[1].Rank >= 1) and (Ranking[1].Rank <= Length(DecoTex)) then begin - Static[StaticTeam2Deco].Texture.TexNum := DecoTex[Ranking[1].Rank-1]; - Static[StaticTeam2Deco].Texture.ColR := DecoColor[Ranking[1].Rank-1].R; - Static[StaticTeam2Deco].Texture.ColG := DecoColor[Ranking[1].Rank-1].G; - Static[StaticTeam2Deco].Texture.ColB := DecoColor[Ranking[1].Rank-1].B; + Statics[StaticTeam2Deco].Texture.TexNum := DecoTex[Ranking[1].Rank-1]; + Statics[StaticTeam2Deco].Texture.ColR := DecoColor[Ranking[1].Rank-1].R; + Statics[StaticTeam2Deco].Texture.ColG := DecoColor[Ranking[1].Rank-1].G; + Statics[StaticTeam2Deco].Texture.ColB := DecoColor[Ranking[1].Rank-1].B; end; end; Text[TextScoreTeam2].Visible := true; Text[TextNameTeam2].Visible := true; - Static[StaticTeam2].Visible := true; - Static[StaticTeam2BG].Visible := true; - Static[StaticTeam2Deco].Visible := true; + Statics[StaticTeam2].Visible := true; + Statics[StaticTeam2BG].Visible := true; + Statics[StaticTeam2Deco].Visible := true; end else begin Text[TextScoreTeam2].Visible := false; Text[TextNameTeam2].Visible := false; - Static[StaticTeam2].Visible := false; - Static[StaticTeam2BG].Visible := false; - Static[StaticTeam2Deco].Visible := false; + Statics[StaticTeam2].Visible := false; + Statics[StaticTeam2BG].Visible := false; + Statics[StaticTeam2Deco].Visible := false; end; if (Length(Party.Teams) >= 3) then @@ -295,37 +295,37 @@ begin begin if (Length(Ranking) >= 3) and (Ranking[2].Rank >= 1) and (Ranking[2].Rank <= Length(DecoTex)) then begin - Static[StaticTeam3Deco].Texture.TexNum := DecoTex[Ranking[2].Rank-1]; - Static[StaticTeam3Deco].Texture.ColR := DecoColor[Ranking[2].Rank-1].R; - Static[StaticTeam3Deco].Texture.ColG := DecoColor[Ranking[2].Rank-1].G; - Static[StaticTeam3Deco].Texture.ColB := DecoColor[Ranking[2].Rank-1].B; + Statics[StaticTeam3Deco].Texture.TexNum := DecoTex[Ranking[2].Rank-1]; + Statics[StaticTeam3Deco].Texture.ColR := DecoColor[Ranking[2].Rank-1].R; + Statics[StaticTeam3Deco].Texture.ColG := DecoColor[Ranking[2].Rank-1].G; + Statics[StaticTeam3Deco].Texture.ColB := DecoColor[Ranking[2].Rank-1].B; end; end; Text[TextScoreTeam3].Visible := true; Text[TextNameTeam3].Visible := true; - Static[StaticTeam3].Visible := true; - Static[StaticTeam3BG].Visible := true; - Static[StaticTeam3Deco].Visible := true; + Statics[StaticTeam3].Visible := true; + Statics[StaticTeam3BG].Visible := true; + Statics[StaticTeam3Deco].Visible := true; end else begin Text[TextScoreTeam3].Visible := false; Text[TextNameTeam3].Visible := false; - Static[StaticTeam3].Visible := false; - Static[StaticTeam3BG].Visible := false; - Static[StaticTeam3Deco].Visible := false; + Statics[StaticTeam3].Visible := false; + Statics[StaticTeam3BG].Visible := false; + Statics[StaticTeam3Deco].Visible := false; end; end; procedure TScreenPartyScore.SetAnimationProgress(Progress: real); begin {if (ScreenSingModi.PlayerInfo.NumPlayers >= 1) then - Static[StaticTeam1].Texture.ScaleW := Progress * ScreenSingModi.PlayerInfo.Playerinfo[0].Percentage / 100; + Statics[StaticTeam1].Texture.ScaleW := Progress * ScreenSingModi.PlayerInfo.Playerinfo[0].Percentage / 100; if (ScreenSingModi.PlayerInfo.NumPlayers >= 2) then - Static[StaticTeam2].Texture.ScaleW := Progress * ScreenSingModi.PlayerInfo.Playerinfo[1].Percentage / 100; + Statics[StaticTeam2].Texture.ScaleW := Progress * ScreenSingModi.PlayerInfo.Playerinfo[1].Percentage / 100; if (ScreenSingModi.PlayerInfo.NumPlayers >= 3) then - Static[StaticTeam3].Texture.ScaleW := Progress * ScreenSingModi.PlayerInfo.Playerinfo[2].Percentage / 100;} + Statics[StaticTeam3].Texture.ScaleW := Progress * ScreenSingModi.PlayerInfo.Playerinfo[2].Percentage / 100;} end; end. |