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authorAlexander Sulfrian <alexander@sulfrian.net>2011-11-07 15:26:44 +0100
committerAlexander Sulfrian <alexander@sulfrian.net>2013-01-05 17:17:49 +0100
commit3260749d369d3466c345d40a8b2189c32c8c1b60 (patch)
treebdf235d333e6b4d0b0edb11bde421617a180ff92 /src/screens/UScreenName.pas
parentde5a3593ae7bc6fb5aab9d76d01d3faa47b91bba (diff)
downloadusdx-3260749d369d3466c345d40a8b2189c32c8c1b60.tar.gz
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removed pascal code
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-rw-r--r--src/screens/UScreenName.pas284
1 files changed, 0 insertions, 284 deletions
diff --git a/src/screens/UScreenName.pas b/src/screens/UScreenName.pas
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--- a/src/screens/UScreenName.pas
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-{* UltraStar Deluxe - Karaoke Game
- *
- * UltraStar Deluxe is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; see the file COPYING. If not, write to
- * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
- * Boston, MA 02110-1301, USA.
- *
- * $URL$
- * $Id$
- *}
-
-unit UScreenName;
-
-interface
-
-{$IFDEF FPC}
- {$MODE Delphi}
-{$ENDIF}
-
-{$I switches.inc}
-
-uses
- SysUtils,
- SDL,
- UDisplay,
- UFiles,
- UMenu,
- UMusic,
- UThemes;
-
-type
- TScreenName = class(TMenu)
- public
- Goto_SingScreen: boolean; //If true then next Screen in SingScreen
- constructor Create; override;
- function ParseInput(PressedKey: cardinal; CharCode: UCS4Char; PressedDown: boolean): boolean; override;
- procedure OnShow; override;
- procedure SetAnimationProgress(Progress: real); override;
- end;
-
-implementation
-
-uses
- UCommon,
- UGraphic,
- UIni,
- UNote,
- UTexture,
- UUnicodeUtils;
-
-
-function TScreenName.ParseInput(PressedKey: cardinal; CharCode: UCS4Char; PressedDown: boolean): boolean;
-var
- I: integer;
- SDL_ModState: word;
-begin
- Result := true;
- if (PressedDown) then
- begin // Key Down
-
- SDL_ModState := SDL_GetModState and (KMOD_LSHIFT + KMOD_RSHIFT
- + KMOD_LCTRL + KMOD_RCTRL + KMOD_LALT + KMOD_RALT);
-
- // check normal keys
- if (IsPrintableChar(CharCode)) then
- begin
- Button[Interaction].Text[0].Text := Button[Interaction].Text[0].Text +
- UCS4ToUTF8String(CharCode);
- Exit;
- end;
-
- // check special keys
- case PressedKey of
- // Templates for Names Mod
- SDLK_F1:
- if (SDL_ModState = KMOD_LALT) then
- begin
- Ini.NameTemplate[0] := Button[Interaction].Text[0].Text;
- end
- else
- begin
- Button[Interaction].Text[0].Text := Ini.NameTemplate[0];
- end;
- SDLK_F2:
- if (SDL_ModState = KMOD_LALT) then
- begin
- Ini.NameTemplate[1] := Button[Interaction].Text[0].Text;
- end
- else
- begin
- Button[Interaction].Text[0].Text := Ini.NameTemplate[1];
- end;
- SDLK_F3:
- if (SDL_ModState = KMOD_LALT) then
- begin
- Ini.NameTemplate[2] := Button[Interaction].Text[0].Text;
- end
- else
- begin
- Button[Interaction].Text[0].Text := Ini.NameTemplate[2];
- end;
- SDLK_F4:
- if (SDL_ModState = KMOD_LALT) then
- begin
- Ini.NameTemplate[3] := Button[Interaction].Text[0].Text;
- end
- else
- begin
- Button[Interaction].Text[0].Text := Ini.NameTemplate[3];
- end;
- SDLK_F5:
- if (SDL_ModState = KMOD_LALT) then
- begin
- Ini.NameTemplate[4] := Button[Interaction].Text[0].Text;
- end
- else
- begin
- Button[Interaction].Text[0].Text := Ini.NameTemplate[4];
- end;
- SDLK_F6:
- if (SDL_ModState = KMOD_LALT) then
- begin
- Ini.NameTemplate[5] := Button[Interaction].Text[0].Text;
- end
- else
- begin
- Button[Interaction].Text[0].Text := Ini.NameTemplate[5];
- end;
- SDLK_F7:
- if (SDL_ModState = KMOD_LALT) then
- begin
- Ini.NameTemplate[6] := Button[Interaction].Text[0].Text;
- end
- else
- begin
- Button[Interaction].Text[0].Text := Ini.NameTemplate[6];
- end;
- SDLK_F8:
- if (SDL_ModState = KMOD_LALT) then
- begin
- Ini.NameTemplate[7] := Button[Interaction].Text[0].Text;
- end
- else
- begin
- Button[Interaction].Text[0].Text := Ini.NameTemplate[7];
- end;
- SDLK_F9:
- if (SDL_ModState = KMOD_LALT) then
- begin
- Ini.NameTemplate[8] := Button[Interaction].Text[0].Text;
- end
- else
- begin
- Button[Interaction].Text[0].Text := Ini.NameTemplate[8];
- end;
- SDLK_F10:
- if (SDL_ModState = KMOD_LALT) then
- begin
- Ini.NameTemplate[9] := Button[Interaction].Text[0].Text;
- end
- else
- begin
- Button[Interaction].Text[0].Text := Ini.NameTemplate[9];
- end;
- SDLK_F11:
- if (SDL_ModState = KMOD_LALT) then
- begin
- Ini.NameTemplate[10] := Button[Interaction].Text[0].Text;
- end
- else
- begin
- Button[Interaction].Text[0].Text := Ini.NameTemplate[10];
- end;
- SDLK_F12:
- if (SDL_ModState = KMOD_LALT) then
- begin
- Ini.NameTemplate[11] := Button[Interaction].Text[0].Text;
- end
- else
- begin
- Button[Interaction].Text[0].Text := Ini.NameTemplate[11];
- end;
-
- SDLK_BACKSPACE:
- begin
- Button[Interaction].Text[0].DeleteLastLetter();
- end;
-
- SDLK_ESCAPE :
- begin
- Ini.SaveNames;
- AudioPlayback.PlaySound(SoundLib.Back);
- if GoTo_SingScreen then
- FadeTo(@ScreenSong)
- else
- FadeTo(@ScreenMain);
- end;
-
- SDLK_RETURN:
- begin
- for I := 1 to 6 do
- Ini.Name[I-1] := Button[I-1].Text[0].Text;
- Ini.SaveNames;
- AudioPlayback.PlaySound(SoundLib.Start);
-
- if GoTo_SingScreen then
- FadeTo(@ScreenSing)
- else
- FadeTo(@ScreenLevel);
-
- GoTo_SingScreen := false;
- end;
-
- // Up and Down could be done at the same time,
- // but I don't want to declare variables inside
- // functions like this one, called so many times
- SDLK_DOWN: InteractNext;
- SDLK_UP: InteractPrev;
- SDLK_RIGHT: InteractNext;
- SDLK_LEFT: InteractPrev;
- end;
- end;
-end;
-
-constructor TScreenName.Create;
-var
- I: integer;
-begin
- inherited Create;
-
- LoadFromTheme(Theme.Name);
-
- for I := 1 to 6 do
- AddButton(Theme.Name.ButtonPlayer[I]);
-
- Interaction := 0;
-end;
-
-procedure TScreenName.OnShow;
-var
- I: integer;
-begin
- inherited;
-
- for I := 1 to 6 do
- Button[I-1].Text[0].Text := Ini.Name[I-1];
-
- for I := 1 to PlayersPlay do
- begin
- Button[I-1].Visible := true;
- Button[I-1].Selectable := true;
- end;
-
- for I := PlayersPlay+1 to 6 do
- begin
- Button[I-1].Visible := false;
- Button[I-1].Selectable := false;
- end;
-
-end;
-
-procedure TScreenName.SetAnimationProgress(Progress: real);
-var
- I: integer;
-begin
- for I := 1 to 6 do
- Button[I-1].Texture.ScaleW := Progress;
-end;
-
-end.