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author | tobigun <tobigun@b956fd51-792f-4845-bead-9b4dfca2ff2c> | 2008-09-09 15:58:31 +0000 |
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committer | tobigun <tobigun@b956fd51-792f-4845-bead-9b4dfca2ff2c> | 2008-09-09 15:58:31 +0000 |
commit | 36db9a046b5bb3e60968236a0c24c88e4b18fb82 (patch) | |
tree | 399d23a77f7f5475982615273af33235562b909f /src/screens/UScreenCredits.pas | |
parent | 4b4340e8a7aa3c0fbd758fd6f0ca0287bbc397af (diff) | |
download | usdx-36db9a046b5bb3e60968236a0c24c88e4b18fb82.tar.gz usdx-36db9a046b5bb3e60968236a0c24c88e4b18fb82.tar.xz usdx-36db9a046b5bb3e60968236a0c24c88e4b18fb82.zip |
ulcd and debug stuff removed
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1355 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to '')
-rw-r--r-- | src/screens/UScreenCredits.pas | 83 |
1 files changed, 0 insertions, 83 deletions
diff --git a/src/screens/UScreenCredits.pas b/src/screens/UScreenCredits.pas index f7f1fca7..03dc09ed 100644 --- a/src/screens/UScreenCredits.pas +++ b/src/screens/UScreenCredits.pas @@ -8,7 +8,6 @@ interface {$I switches.inc} - uses UMenu, SDL, @@ -20,8 +19,6 @@ uses UFiles, SysUtils, UThemes, - //ULCD, - //ULight, UGraphicClasses; type @@ -74,9 +71,6 @@ type CRDTS_Stage: TCreditsStages; - myTex: glUint; - mysdlimage,myconvertedsdlimage: PSDL_Surface; - Fadeout: boolean; constructor Create; override; function ParseInput(PressedKey: Cardinal; CharCode: WideChar; PressedDown: Boolean): Boolean; override; @@ -122,26 +116,6 @@ const 3366, // 20 Ende Credits Tune 60); // 21 start flare im intro - - sdl32bpprgba: TSDL_Pixelformat=(palette: nil; - BitsPerPixel: 32; - BytesPerPixel: 4; - Rloss: 0; - Gloss: 0; - Bloss: 0; - Aloss: 0; - Rshift: 0; - Gshift: 8; - Bshift: 16; - Ashift: 24; - Rmask: $000000ff; - Gmask: $0000ff00; - Bmask: $00ff0000; - Amask: $ff000000; - colorkey: 0; - alpha: 255 ); - - implementation uses @@ -289,48 +263,6 @@ begin // Music.Play; CTime:=0; // setlength(CTime_hold,0); - - mysdlimage:=IMG_Load('test.png'); - if assigned(mysdlimage) then - begin - showmessage('opened image via SDL_Image'+#13#10+ - 'Width: '+inttostr(mysdlimage^.w)+#13#10+ - 'Height: '+inttostr(mysdlimage^.h)+#13#10+ - 'BitsPP: '+inttostr(mysdlimage^.format.BitsPerPixel)+#13#10+ - 'BytesPP: '+inttostr(mysdlimage^.format.BytesPerPixel)+#13#10+ - 'Rloss: '+inttostr(mysdlimage^.format.Rloss)+#13#10+ - 'Gloss: '+inttostr(mysdlimage^.format.Gloss)+#13#10+ - 'Bloss: '+inttostr(mysdlimage^.format.Bloss)+#13#10+ - 'Aloss: '+inttostr(mysdlimage^.format.Aloss)+#13#10+ - 'Rshift: '+inttostr(mysdlimage^.format.Rshift)+#13#10+ - 'Gshift: '+inttostr(mysdlimage^.format.Gshift)+#13#10+ - 'Bshift: '+inttostr(mysdlimage^.format.Bshift)+#13#10+ - 'Ashift: '+inttostr(mysdlimage^.format.Ashift)+#13#10+ - 'Rmask: '+inttohexstr(mysdlimage^.format.Rmask)+#13#10+ - 'Gmask: '+inttohexstr(mysdlimage^.format.Gmask)+#13#10+ - 'Bmask: '+inttohexstr(mysdlimage^.format.Bmask)+#13#10+ - 'Amask: '+inttohexstr(mysdlimage^.format.Amask)+#13#10+ - 'ColKey: '+inttostr(mysdlimage^.format.Colorkey)+#13#10+ - 'Alpha: '+inttostr(mysdlimage^.format.Alpha)); - - if pixfmt_eq(mysdlimage^.format^,sdl32bpprgba) then - showmessage('equal pixelformats') - else - showmessage('different pixelformats'); - - myconvertedsdlimage:=SDL_ConvertSurface(mysdlimage,@sdl32bpprgba,SDL_SWSURFACE); - glGenTextures(1,@myTex); - glBindTexture(GL_TEXTURE_2D, myTex); - glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR ); - glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR ); - glTexImage2D( GL_TEXTURE_2D, 0, 4, myconvertedsdlimage^.w, myconvertedsdlimage^.h, 0, - GL_RGBA, GL_UNSIGNED_BYTE, myconvertedsdlimage^.pixels ); - SDL_FreeSurface(mysdlimage); - SDL_FreeSurface(myconvertedsdlimage); - end - else - showmessage('could not open file - test.png'); - end; procedure TScreenCredits.onHide; @@ -1376,21 +1308,6 @@ Log.LogStatus('',' JB-4'); glPrint (Addr(RuntimeStr[1])); } - - glEnable(GL_TEXTURE_2D); - glEnable(GL_BLEND); - glColor4f(1, 1, 1, 1); - glBindTexture(GL_TEXTURE_2D, myTex); - glbegin(gl_quads); - glTexCoord2f(0,0);glVertex2f(100, 100); - glTexCoord2f(0,1);glVertex2f(100, 200); - glTexCoord2f(1,1); glVertex2f(200, 200); - glTexCoord2f(1,0);glVertex2f(200, 100); - glEnd; - glDisable(GL_TEXTURE_2D); - glDisable(GL_BLEND); - - // make the stars shine GoldenRec.Draw; end; |