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authorAlexander Sulfrian <alexander@sulfrian.net>2012-03-27 17:25:44 +0200
committerAlexander Sulfrian <alexander@sulfrian.net>2013-01-13 22:40:52 +0100
commit4e67445f9c3e05ab193f9b7225172fbad1091052 (patch)
tree904365873339f126407d5c0f49f3c2634ec92f2b /src/menu
parentf65fa66940b78a3953e5dffa72ca384803957ad3 (diff)
downloadusdx-4e67445f9c3e05ab193f9b7225172fbad1091052.tar.gz
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menu/software_mouse_pointer: set hidden if timer is ready
this saves the draw call if the pointer should not be drawn
Diffstat (limited to 'src/menu')
-rw-r--r--src/menu/software_mouse_pointer.cpp8
1 files changed, 7 insertions, 1 deletions
diff --git a/src/menu/software_mouse_pointer.cpp b/src/menu/software_mouse_pointer.cpp
index b86b06ae..461ad4d5 100644
--- a/src/menu/software_mouse_pointer.cpp
+++ b/src/menu/software_mouse_pointer.cpp
@@ -97,8 +97,10 @@ namespace usdx
void SoftwareMousePointer::draw(void)
{
- if (fade_inactive->is_ready())
+ if (fade_inactive->is_ready()) {
+ set_visible(false);
return;
+ }
glBindTexture(GL_TEXTURE_2D, texture_normal->get_texture());
@@ -121,6 +123,10 @@ namespace usdx
{
set_position(x, y);
fade_inactive->update();
+
+ if (!get_visible()) {
+ set_visible(true);
+ }
}
};