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authortobigun <tobigun@b956fd51-792f-4845-bead-9b4dfca2ff2c>2010-04-25 17:14:14 +0000
committertobigun <tobigun@b956fd51-792f-4845-bead-9b4dfca2ff2c>2010-04-25 17:14:14 +0000
commitd142fd8700057ad284e2620076d6716387f3cd63 (patch)
tree525aa81095befe11ea2a195d2c9a9c0db0a226f5 /src/menu
parent666189bdf771731b25ade3eaf4db82dac2343a64 (diff)
downloadusdx-d142fd8700057ad284e2620076d6716387f3cd63.tar.gz
usdx-d142fd8700057ad284e2620076d6716387f3cd63.tar.xz
usdx-d142fd8700057ad284e2620076d6716387f3cd63.zip
wrong usage of glTexEnvi fixed
- the environment must be GL_TEXTURE_ENV and not GL_TEXTURE_2D - it must be set before a draw function (glBegin(), ...) and not before glTexImage2D() as the current texture will not store this setting (the setting is global for all textures). - the setting must be set to the default (GL_MODULATE) after usage, otherwise later opengl drawing calls will be unwantedly affected too. git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@2309 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to '')
-rw-r--r--src/menu/UDisplay.pas8
1 files changed, 6 insertions, 2 deletions
diff --git a/src/menu/UDisplay.pas b/src/menu/UDisplay.pas
index 0b32c6cd..e3ec272a 100644
--- a/src/menu/UDisplay.pas
+++ b/src/menu/UDisplay.pas
@@ -204,10 +204,9 @@ begin
for i := 0 to 1 do
begin
glBindTexture(GL_TEXTURE_2D, FadeTex[i]);
- //glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
- glTexImage2D(GL_TEXTURE_2D, 0, 3, TexW, TexH, 0, GL_RGB, GL_UNSIGNED_BYTE, nil);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+ glTexImage2D(GL_TEXTURE_2D, 0, 3, TexW, TexH, 0, GL_RGB, GL_UNSIGNED_BYTE, nil);
end;
end;
@@ -366,6 +365,8 @@ begin
FadeH := ScreenH/TexH;
glBindTexture(GL_TEXTURE_2D, FadeTex[S-1]);
+ // TODO: check if glTexEnvi() gives any speed improvement
+ //glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
glColor4f(1, 1, 1, 1-FadeStateSquare);
glEnable(GL_TEXTURE_2D);
@@ -386,6 +387,9 @@ begin
glEnd;
glDisable(GL_BLEND);
glDisable(GL_TEXTURE_2D);
+
+ // reset to default
+ //glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
end;
end