aboutsummaryrefslogtreecommitdiffstats
path: root/src/menu
diff options
context:
space:
mode:
authorAlexander Sulfrian <alexander@sulfrian.net>2010-05-09 19:17:52 +0200
committerAlexander Sulfrian <alexander@sulfrian.net>2013-01-05 17:17:48 +0100
commit1d595f048c9e59bbff14217e2fe3821ee3e1aaa1 (patch)
treefe92fea4e73324bd3645afb52c681d103624b853 /src/menu
parent3ca6e32a9ecaa8514b9a30711cec20cf80722c23 (diff)
downloadusdx-1d595f048c9e59bbff14217e2fe3821ee3e1aaa1.tar.gz
usdx-1d595f048c9e59bbff14217e2fe3821ee3e1aaa1.tar.xz
usdx-1d595f048c9e59bbff14217e2fe3821ee3e1aaa1.zip
changed from SDL rendering to OpenGL
draw, repaint methods do not have the SDL_Surface* parameter anymore
Diffstat (limited to '')
-rw-r--r--src/menu/application.cpp52
-rw-r--r--src/menu/application.hpp4
-rw-r--r--src/menu/container.cpp6
-rw-r--r--src/menu/container.hpp3
-rw-r--r--src/menu/drawable.cpp4
-rw-r--r--src/menu/drawable.hpp6
-rw-r--r--src/menu/frame.cpp6
-rw-r--r--src/menu/frame.hpp2
-rw-r--r--src/menu/frame_background.hpp7
-rw-r--r--src/menu/frame_background_color.cpp13
-rw-r--r--src/menu/frame_background_color.hpp5
-rw-r--r--src/menu/reflection.cpp2
-rw-r--r--src/menu/reflection.hpp2
-rw-r--r--src/menu/software_mouse_pointer.cpp79
-rw-r--r--src/menu/software_mouse_pointer.hpp15
15 files changed, 154 insertions, 52 deletions
diff --git a/src/menu/application.cpp b/src/menu/application.cpp
index 48f1291c..e8cbde1a 100644
--- a/src/menu/application.cpp
+++ b/src/menu/application.cpp
@@ -28,7 +28,7 @@
#include "event_manager.hpp"
#include <exception>
#include "software_mouse_pointer.hpp"
-
+#include <GL/gl.h>
namespace usdx
{
@@ -74,21 +74,21 @@ namespace usdx
return instance;
}
- void Application::draw(SDL_Surface* display) const
+ void Application::draw(void)
{
if (frame) {
- frame->repaint(display);
+ frame->repaint();
}
}
- void Application::repaint(SDL_Surface* display) const {
- DrawableControl::repaint(display);
+ void Application::repaint(void) {
+ DrawableControl::repaint();
for (std::list<DrawableControl*>::const_iterator it =
overlays.begin();
it != overlays.end(); it++) {
- (*it)->repaint(display);
+ (*it)->repaint();
}
}
@@ -112,8 +112,8 @@ namespace usdx
running = true;
while (running) {
// repaint everything
- repaint(display);
- SDL_Flip(display);
+ repaint();
+ SDL_GL_SwapBuffers();
LOG4CXX_TRACE(log, L"repaint");
@@ -123,7 +123,6 @@ namespace usdx
case SDL_QUIT:
running = false;
event_thread.interrupt();
- break;
default:
event_manager.add_event(event);
@@ -143,11 +142,42 @@ namespace usdx
void Application::run(void)
{
if (! display) {
+ // opengl settings
+ SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 5);
+ SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 5);
+ SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 5);
+ SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 16);
+ SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
+
+ // center screen
+ char test[] = "SDL_VIDEO_CENTERED=center";
+ SDL_putenv(test);
+
+ // create screen
display = SDL_SetVideoMode(display_width,
display_height,
24,
- SDL_SWSURFACE |
- SDL_DOUBLEBUF);
+ SDL_OPENGL);
+
+ glEnable( GL_TEXTURE_2D );
+
+ glClearColor( 0.0f, 0.0f, 0.0f, 0.0f );
+
+ glViewport( 0, 0, display_width, display_height );
+
+ glClear( GL_COLOR_BUFFER_BIT );
+
+ glEnable(GL_BLEND);
+ glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+ glEnable(GL_COLOR_MATERIAL);
+
+ glMatrixMode( GL_PROJECTION );
+ glLoadIdentity();
+
+ glOrtho(0.0f, display_width, display_height, 0.0f, -1.0f, 1.0f);
+
+ glMatrixMode( GL_MODELVIEW );
+ glLoadIdentity();
}
if (! display) {
diff --git a/src/menu/application.hpp b/src/menu/application.hpp
index cc9ba0c2..914eda71 100644
--- a/src/menu/application.hpp
+++ b/src/menu/application.hpp
@@ -66,7 +66,7 @@ namespace usdx
protected:
Application(Control* parent);
- void draw(SDL_Surface* display) const;
+ void draw(void);
public:
virtual ~Application();
@@ -84,7 +84,7 @@ namespace usdx
const int get_frames_per_second(void) const;
void set_frames_per_second(int fps);
- void repaint(SDL_Surface* display) const;
+ void repaint(void);
};
};
diff --git a/src/menu/container.cpp b/src/menu/container.cpp
index edcd5e10..3bed894e 100644
--- a/src/menu/container.cpp
+++ b/src/menu/container.cpp
@@ -43,16 +43,16 @@ namespace usdx
controls.clear();
}
- void Container::repaint(SDL_Surface* display) const
+ void Container::repaint(void)
{
if (get_visible()) {
- draw(display);
+ draw();
for (std::list<DrawableControl*>::const_iterator it =
controls.begin();
it != controls.end(); it++) {
- (*it)->repaint(display);
+ (*it)->repaint();
}
}
}
diff --git a/src/menu/container.hpp b/src/menu/container.hpp
index 8ba9466c..6ee6bde2 100644
--- a/src/menu/container.hpp
+++ b/src/menu/container.hpp
@@ -27,7 +27,6 @@
#ifndef CONTAINER_HPP
#define CONTAINER_HPP
-#include <SDL/SDL.h>
#include <list>
#include "drawable_control.hpp"
@@ -46,7 +45,7 @@ namespace usdx
/**
* Method for redraw all contained objects.
*/
- void repaint(SDL_Surface* display) const;
+ void repaint(void);
};
};
diff --git a/src/menu/drawable.cpp b/src/menu/drawable.cpp
index 0c68affc..37c42b25 100644
--- a/src/menu/drawable.cpp
+++ b/src/menu/drawable.cpp
@@ -32,10 +32,10 @@ namespace usdx
{
}
- void Drawable::repaint(SDL_Surface* display) const
+ void Drawable::repaint(void)
{
if (visible) {
- draw(display);
+ draw();
}
};
diff --git a/src/menu/drawable.hpp b/src/menu/drawable.hpp
index 28cbd223..bca0ac03 100644
--- a/src/menu/drawable.hpp
+++ b/src/menu/drawable.hpp
@@ -27,8 +27,6 @@
#ifndef DRAWABLE_HPP
#define DRAWABLE_HPP
-#include <SDL/SDL.h>
-
namespace usdx
{
/**
@@ -43,7 +41,7 @@ namespace usdx
/**
* Pure virtual method, that descendant classes have to implement.
*/
- virtual void draw(SDL_Surface* display) const = 0;
+ virtual void draw(void) = 0;
public:
Drawable(void);
@@ -52,7 +50,7 @@ namespace usdx
/**
* Method for redraw this Object. If visible issues draw.
*/
- void repaint(SDL_Surface* display) const;
+ void repaint(void);
/**
* Setter for visible.
diff --git a/src/menu/frame.cpp b/src/menu/frame.cpp
index 228df767..08cc833a 100644
--- a/src/menu/frame.cpp
+++ b/src/menu/frame.cpp
@@ -56,8 +56,10 @@ namespace usdx
return background;
}
- void Frame::draw(SDL_Surface* display) const
+ void Frame::draw(void)
{
- background->repaint(display);
+ if (background) {
+ background->repaint();
+ }
}
};
diff --git a/src/menu/frame.hpp b/src/menu/frame.hpp
index b337275c..55e0a4db 100644
--- a/src/menu/frame.hpp
+++ b/src/menu/frame.hpp
@@ -40,7 +40,7 @@ namespace usdx
FrameBackground* background;
protected:
- virtual void draw(SDL_Surface* display) const;
+ virtual void draw(void);
public:
Frame(Control* parent);
diff --git a/src/menu/frame_background.hpp b/src/menu/frame_background.hpp
index a8e7daea..9cb7c504 100644
--- a/src/menu/frame_background.hpp
+++ b/src/menu/frame_background.hpp
@@ -39,19 +39,12 @@ namespace usdx
{
public:
FrameBackground();
-
- // optional methods
virtual ~FrameBackground();
- virtual void on_show(void) {}
- virtual void on_finish(void) {}
-
protected:
// no copy and no assignment
FrameBackground(const FrameBackground&);
FrameBackground& operator=(const FrameBackground&);
-
- virtual void draw(SDL_Surface* display) = 0;
};
};
diff --git a/src/menu/frame_background_color.cpp b/src/menu/frame_background_color.cpp
index 18483e54..43b1c748 100644
--- a/src/menu/frame_background_color.cpp
+++ b/src/menu/frame_background_color.cpp
@@ -25,14 +25,23 @@
*/
#include "frame_background_color.hpp"
+#include <GL/gl.h>
namespace usdx
{
- FrameBackgroundColor::FrameBackgroundColor(RgbColor &color) : color(color)
+ FrameBackgroundColor::FrameBackgroundColor(RgbColor &color) :
+ color(color)
{
}
- void FrameBackgroundColor::draw(SDL_Surface* display) const
+ FrameBackgroundColor::FrameBackgroundColor(void) :
+ color(0, 0, 0)
{
}
+
+ void FrameBackgroundColor::draw()
+ {
+ glClearColor(color.get_red(), color.get_green(), color.get_blue(), 1.0f);
+ glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
+ }
};
diff --git a/src/menu/frame_background_color.hpp b/src/menu/frame_background_color.hpp
index a52e1f13..2e850d2c 100644
--- a/src/menu/frame_background_color.hpp
+++ b/src/menu/frame_background_color.hpp
@@ -27,8 +27,6 @@
#ifndef FRAME_BACKGROUND_COLOR_HPP
#define FRAME_BACKGROUND_COLOR_HPP
-#include <SDL/SDL.h>
-
#include "frame_background.hpp"
#include "utils/rgb_color.hpp"
@@ -40,9 +38,10 @@ namespace usdx
RgbColor color;
protected:
- virtual void draw(SDL_Surface* display) const;
+ void draw(void);
public:
+ FrameBackgroundColor(void);
FrameBackgroundColor(RgbColor &color);
};
diff --git a/src/menu/reflection.cpp b/src/menu/reflection.cpp
index 92ab01e1..1b453f5e 100644
--- a/src/menu/reflection.cpp
+++ b/src/menu/reflection.cpp
@@ -36,7 +36,7 @@ namespace usdx
{
}
- void Reflection::draw(SDL_Surface* display) const
+ void Reflection::draw(void)
{
}
diff --git a/src/menu/reflection.hpp b/src/menu/reflection.hpp
index aa43491a..af0d70db 100644
--- a/src/menu/reflection.hpp
+++ b/src/menu/reflection.hpp
@@ -37,7 +37,7 @@ namespace usdx
float spacing;
protected:
- virtual void draw(SDL_Surface* display) const;
+ virtual void draw(void);
public:
Reflection(float spacing);
diff --git a/src/menu/software_mouse_pointer.cpp b/src/menu/software_mouse_pointer.cpp
index 47e00047..1723ce9b 100644
--- a/src/menu/software_mouse_pointer.cpp
+++ b/src/menu/software_mouse_pointer.cpp
@@ -25,14 +25,55 @@
*/
#include "software_mouse_pointer.hpp"
-#include <SDL/SDL.h>
+#include <GL/gl.h>
+#include <iostream>
namespace usdx
{
SoftwareMousePointer::SoftwareMousePointer(Control* parent, EventManager* event_manager)
: DrawableControl(parent), x(-1), y(-1)
{
- texture = new Image(L"game/themes/Deluxe/interface/cursor.png");
+ this->vertices[0] = 0.0f;
+ this->vertices[1] = 40.0f;
+ this->vertices[2] = 0.0f;
+ this->vertices[3] = 40.0f;
+ this->vertices[4] = 40.0f;
+ this->vertices[5] = 0.0f;
+ this->vertices[6] = 40.0f;
+ this->vertices[7] = 0.0f;
+ this->vertices[8] = 0.0f;
+ this->vertices[9] = 0.0f;
+ this->vertices[10] = 0.0f;
+ this->vertices[11] = 0.0f;
+
+ this->color[0] = 255;
+ this->color[1] = 255;
+ this->color[2] = 255;
+ this->color[3] = 100;
+ this->color[4] = 255;
+ this->color[5] = 255;
+ this->color[6] = 255;
+ this->color[7] = 100;
+ this->color[8] = 255;
+ this->color[9] = 255;
+ this->color[10] = 255;
+ this->color[11] = 100;
+ this->color[12] = 255;
+ this->color[13] = 255;
+ this->color[14] = 255;
+ this->color[15] = 100;
+
+ this->texture[0] = 0.0f;
+ this->texture[1] = 1.0f;
+ this->texture[2] = 1.0f;
+ this->texture[3] = 1.0f;
+ this->texture[4] = 1.0f;
+ this->texture[5] = 0.0f;
+ this->texture[6] = 0.0f;
+ this->texture[7] = 0.0f;
+
+ texture_normal = new Texture(L"game/themes/Deluxe/interface/cursor.png");
+ texture_pressed = new Texture(L"game/themes/Deluxe/interface/cursor_pressed.png");
mouse_move_connection = event_manager->mouse_move.connect(
boost::bind(&SoftwareMousePointer::on_mouse_move, this, _1, _2));
@@ -42,22 +83,44 @@ namespace usdx
{
mouse_move_connection.disconnect();
- if (texture != NULL) {
- delete texture;
- texture = NULL;
+ if (texture_normal != NULL) {
+ delete texture_normal;
+ texture_normal = NULL;
}
}
- void SoftwareMousePointer::draw(SDL_Surface* display) const
+ void SoftwareMousePointer::draw(void)
{
+ glLoadIdentity();
+
+ boost::mutex::scoped_lock lock(mutex);
+
if (x >= 0 && y >= 0) {
- SDL_Rect rcDest = { x, y, 0, 0 };
- SDL_BlitSurface((SDL_Surface*)texture->get_surface(), NULL, display, &rcDest);
+ glTranslatef(x, y, 0.0f);
+ lock.unlock();
+
+ glBindTexture(GL_TEXTURE_2D, texture_normal->get_texture());
+
+ glEnableClientState(GL_VERTEX_ARRAY);
+ glEnableClientState(GL_TEXTURE_COORD_ARRAY);
+ glEnableClientState(GL_COLOR_ARRAY);
+
+ glVertexPointer(3, GL_FLOAT, 0, vertices);
+ glColorPointer(4, GL_UNSIGNED_BYTE, 0, color);
+ glTexCoordPointer(2, GL_FLOAT, 0, texture);
+
+ glDrawArrays(GL_QUADS, 0, 4);
+
+ glDisableClientState(GL_VERTEX_ARRAY);
+ glDisableClientState(GL_TEXTURE_COORD_ARRAY);
+ glDisableClientState(GL_COLOR_ARRAY);
}
}
void SoftwareMousePointer::on_mouse_move(int x, int y)
{
+ boost::mutex::scoped_lock lock(mutex);
+
this->x = x;
this->y = y;
}
diff --git a/src/menu/software_mouse_pointer.hpp b/src/menu/software_mouse_pointer.hpp
index dad27543..3b29e50e 100644
--- a/src/menu/software_mouse_pointer.hpp
+++ b/src/menu/software_mouse_pointer.hpp
@@ -30,9 +30,11 @@
#include "drawable_control.hpp"
#include "control.hpp"
#include "event_manager.hpp"
-#include "image.hpp"
+#include "texture.hpp"
#include <boost/signals2.hpp>
+#include <boost/thread/mutex.hpp>
+#include <GL/gl.h>
namespace usdx
{
@@ -42,12 +44,19 @@ namespace usdx
int x;
int y;
- Image* texture;
+ GLfloat vertices[12];
+ GLubyte color[16];
+ GLfloat texture[8];
+
+ Texture* texture_normal;
+ Texture* texture_pressed;
boost::signals2::connection mouse_move_connection;
+ boost::mutex mutex;
+
protected:
- void draw(SDL_Surface* display) const;
+ void draw(void);
public:
SoftwareMousePointer(Control* parent, EventManager* event_manager);