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authorAlexander Sulfrian <alexander@sulfrian.net>2012-09-07 01:24:49 +0200
committerAlexander Sulfrian <alexander@sulfrian.net>2013-01-13 22:40:53 +0100
commitc2aeb6714d350df22712b9dc0b32abf7296cb68e (patch)
tree42869aab6f595ea51ee4904694e0784cf9f2067f /src/menu/static.hpp
parentcfec82d8a0ac4624440ddaf8590756f4d639d7d7 (diff)
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menu/static: add infrastructure for simple geometric types
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+/*
+ * UltraStar Deluxe - Karaoke Game
+ *
+ * UltraStar Deluxe is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; see the file COPYING. If not, write to
+ * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
+ * Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef STATIC_HPP
+#define STATIC_HPP
+
+#include "drawable.hpp"
+#include "utils/rgb_color.hpp"
+#include "utils/rgba_color.hpp"
+
+namespace usdx
+{
+ class Static : public Drawable
+ {
+ private:
+ RgbColor stroke;
+ RgbaColor fill;
+
+ bool filled;
+ bool stroked;
+
+ float stroke_width;
+
+ float *vertices;
+ size_t vertices_count;
+
+ protected:
+ virtual void draw(void);
+ virtual void draw_stroke(void) = 0;
+ virtual void draw_fill(void) = 0;
+ void register_vertices(const float *vertices, const size_t count);
+
+ public:
+ Static(const RgbColor& stroke);
+ Static(const Static& copy);
+ virtual ~Static();
+
+ Static& operator=(const Static& copy);
+
+ virtual void set_stroke(const RgbColor& stroke);
+ RgbColor get_stroke(void) const;
+
+ virtual void set_fill(const RgbaColor& fill);
+ RgbaColor get_fill(void) const;
+
+ virtual void set_filled(const bool filled);
+ bool get_filled(void) const;
+
+ virtual void set_stroked(const bool stroked);
+ bool get_stroked(void) const;
+
+ virtual void set_stroke_width(const float stroke_width);
+ float get_stroke_width(void) const;
+ };
+};
+
+#endif