diff options
author | Alexander Sulfrian <alexander@sulfrian.net> | 2009-12-26 14:27:22 +0100 |
---|---|---|
committer | Alexander Sulfrian <alexander@sulfrian.net> | 2013-01-05 17:17:42 +0100 |
commit | 0e25625d4027ebf984489a07c3b9e9e47e25ce5d (patch) | |
tree | 2c672d1509168009962402a0e9b650d049b1660f /src/menu/menuBackground.cpp | |
parent | 396d1c86bf39cd734566ff645bca401f50942aaa (diff) | |
download | usdx-0e25625d4027ebf984489a07c3b9e9e47e25ce5d.tar.gz usdx-0e25625d4027ebf984489a07c3b9e9e47e25ce5d.tar.xz usdx-0e25625d4027ebf984489a07c3b9e9e47e25ce5d.zip |
converted UMenuBackgroundNone
Diffstat (limited to 'src/menu/menuBackground.cpp')
-rw-r--r-- | src/menu/menuBackground.cpp | 40 |
1 files changed, 40 insertions, 0 deletions
diff --git a/src/menu/menuBackground.cpp b/src/menu/menuBackground.cpp new file mode 100644 index 00000000..430ff0d1 --- /dev/null +++ b/src/menu/menuBackground.cpp @@ -0,0 +1,40 @@ +/* + * UltraStar Deluxe - Karaoke Game + * + * UltraStar Deluxe is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; see the file COPYING. If not, write to + * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, + * Boston, MA 02110-1301, USA. + * + * $URL$ + * $Id$ + */ + +#include "menuBackground.hpp" +#include <GL/gl.h> + +int screen_act = 1; + +namespace usdx +{ + void MenuBackgroundNone::draw(void) + { + // clear just once when in dual screen mode + if (screen_act == 0) + glClear(GL_DEPTH_BUFFER_BIT); + } +}; |