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authorAlexander Sulfrian <alexander@sulfrian.net>2010-05-09 19:32:41 +0200
committerAlexander Sulfrian <alexander@sulfrian.net>2013-01-05 17:17:48 +0100
commit357cb616c370e9a17f29584d11fee5926ad76977 (patch)
tree5500b5a70b2113588c8e268aeda7f4d284398448 /src/menu/frame_background_image.hpp
parent98de332020a74f59de83495ba540de198d971f2c (diff)
downloadusdx-357cb616c370e9a17f29584d11fee5926ad76977.tar.gz
usdx-357cb616c370e9a17f29584d11fee5926ad76977.tar.xz
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added FrameBackgroundImage
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diff --git a/src/menu/frame_background_image.hpp b/src/menu/frame_background_image.hpp
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+/*
+ * UltraStar Deluxe - Karaoke Game
+ *
+ * UltraStar Deluxe is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; see the file COPYING. If not, write to
+ * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
+ * Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ */
+
+#ifndef FRAME_BACKGROUND_IMAGE_HPP
+#define FRAME_BACKGROUND_IMAGE_HPP
+
+#include <boost/filesystem.hpp>
+#include <GL/gl.h>
+
+#include "frame_background.hpp"
+#include "texture.hpp"
+
+namespace usdx
+{
+ class FrameBackgroundImage : public FrameBackground
+ {
+ private:
+ Texture* texture;
+
+ GLfloat vertices[12];
+ GLubyte color[16];
+ GLfloat tex[8];
+
+ protected:
+ void draw(void);
+
+ public:
+ FrameBackgroundImage(boost::filesystem::wpath filename);
+ virtual ~FrameBackgroundImage();
+ };
+};
+
+
+#endif