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authorAlexander Sulfrian <alexander@sulfrian.net>2010-04-20 15:28:17 +0200
committerAlexander Sulfrian <alexander@sulfrian.net>2013-01-05 17:17:47 +0100
commitf2b29d039424262426fd4598ce076f54e31854cf (patch)
tree86b6a67c0f41722e0cb4776b11ff580709333ded /src/menu/frame_background_color.cpp
parent453785055b37a84d64c344f2175874bdb9e1563e (diff)
downloadusdx-f2b29d039424262426fd4598ce076f54e31854cf.tar.gz
usdx-f2b29d039424262426fd4598ce076f54e31854cf.tar.xz
usdx-f2b29d039424262426fd4598ce076f54e31854cf.zip
started gui framework
renamed menubackground to framebackground and splited out framebackgroundcolor created control as base class renamed draw to repaint and on_draw to draw in drawable implemented drawablecontrol as base for all visible controls on windows created container (subclass of drawablecontrol) that could contain other drawablecontrols created frame (subclass of container) with a background added openGL ldflag
Diffstat (limited to '')
-rw-r--r--src/menu/frame_background_color.cpp (renamed from src/menu/menuBackground.cpp)27
1 files changed, 5 insertions, 22 deletions
diff --git a/src/menu/menuBackground.cpp b/src/menu/frame_background_color.cpp
index f34cf987..3c3adfd8 100644
--- a/src/menu/menuBackground.cpp
+++ b/src/menu/frame_background_color.cpp
@@ -24,35 +24,18 @@
* $Id$
*/
-#if 0
-
-#include "menuBackground.hpp"
+#include "frame_background_color.hpp"
#include <GL/gl.h>
-int screen_act = 1;
-
namespace usdx
{
- void MenuBackgroundNone::draw(void)
- {
- // clear just once when in dual screen mode
- if (screen_act == 0)
- glClear(GL_DEPTH_BUFFER_BIT);
- }
-
- MenuBackgroundColor::MenuBackgrundColor(RGB &color)
+ FrameBackgroundColor::FrameBackgroundColor(RgbColor &color) : color(color)
{
- this->color = color;
}
- void MenuBackgroundColor::draw(void)
+ void FrameBackgroundColor::draw(void) const
{
- // just clear once, even when using two screens
- if (screen_act == 1) {
- glClearColor(color.r, color.g, color.b, 0);
- glClear(GL_COLOR_BUFFER_BIT or GL_DEPTH_BUFFER_BIT);
- }
+ glClearColor(color.get_red(), color.get_green(), color.get_blue(), 0);
+ glClear(GL_COLOR_BUFFER_BIT or GL_DEPTH_BUFFER_BIT);
}
};
-
-#endif