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authorAlexander Sulfrian <alexander@sulfrian.net>2010-05-09 19:17:52 +0200
committerAlexander Sulfrian <alexander@sulfrian.net>2013-01-05 17:17:48 +0100
commit1d595f048c9e59bbff14217e2fe3821ee3e1aaa1 (patch)
treefe92fea4e73324bd3645afb52c681d103624b853 /src/menu/frame_background.hpp
parent3ca6e32a9ecaa8514b9a30711cec20cf80722c23 (diff)
downloadusdx-1d595f048c9e59bbff14217e2fe3821ee3e1aaa1.tar.gz
usdx-1d595f048c9e59bbff14217e2fe3821ee3e1aaa1.tar.xz
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changed from SDL rendering to OpenGL
draw, repaint methods do not have the SDL_Surface* parameter anymore
Diffstat (limited to 'src/menu/frame_background.hpp')
-rw-r--r--src/menu/frame_background.hpp7
1 files changed, 0 insertions, 7 deletions
diff --git a/src/menu/frame_background.hpp b/src/menu/frame_background.hpp
index a8e7daea..9cb7c504 100644
--- a/src/menu/frame_background.hpp
+++ b/src/menu/frame_background.hpp
@@ -39,19 +39,12 @@ namespace usdx
{
public:
FrameBackground();
-
- // optional methods
virtual ~FrameBackground();
- virtual void on_show(void) {}
- virtual void on_finish(void) {}
-
protected:
// no copy and no assignment
FrameBackground(const FrameBackground&);
FrameBackground& operator=(const FrameBackground&);
-
- virtual void draw(SDL_Surface* display) = 0;
};
};