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authorAlexander Sulfrian <alexander@sulfrian.net>2015-04-03 00:48:56 +0200
committerAlexander Sulfrian <alexander@sulfrian.net>2015-04-03 01:07:01 +0200
commit82cc9c0cf2cdb8de17233a2ea943a5247d5da305 (patch)
treeaf341aed11c15ac3ab54de6c62e56251c859d76f /src/menu/application.hpp
parent263ef7f8c7085b90f8d21e3dfc2598ed7340e73d (diff)
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menu/application: Remove singleton.
The singleton pattern should not be used in most cases, because it behaves like global variables.
Diffstat (limited to 'src/menu/application.hpp')
-rw-r--r--src/menu/application.hpp13
1 files changed, 5 insertions, 8 deletions
diff --git a/src/menu/application.hpp b/src/menu/application.hpp
index a47bd42a..6d1b2b44 100644
--- a/src/menu/application.hpp
+++ b/src/menu/application.hpp
@@ -28,6 +28,7 @@
#include <SDL/SDL.h>
#include <SDL/SDL_framerate.h>
#include <boost/thread/thread.hpp>
+#include <boost/noncopyable.hpp>
#include <log4cpp/Category.hh>
#include <list>
@@ -37,13 +38,12 @@
namespace usdx
{
- class Application : public Container
+ class Application : public Container, public boost::noncopyable
{
private:
static log4cpp::Category& log;
- static Application* instance;
- Config* config;
+ static Config* config;
SDL_Surface* display;
FPSmanager* fps_manager;
@@ -56,20 +56,17 @@ namespace usdx
* This is the main loop.
*/
void main_loop(SDL_Surface* display);
- boost::thread::id gl_thread;
+ static boost::thread::id gl_thread;
boost::thread event_thread;
void init_fps_manager(void);
protected:
- Application(Container* parent);
public:
+ Application(void);
virtual ~Application();
- static Application* get_instance(void);
- static void free(void);
-
static Config* get_config(void);
static bool is_gl_thread(void);