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authorAlexander Sulfrian <alexander@sulfrian.net>2010-04-25 18:13:16 +0200
committerAlexander Sulfrian <alexander@sulfrian.net>2013-01-05 17:17:48 +0100
commit7872dfb95de823b40233ab6364e10507263f973d (patch)
treed846a652ad7acfa35fb56330786d5cc4b260ae2c /src/menu/application.hpp
parent245c519f40aa21e2858d58e20f5c9f202aca2aea (diff)
downloadusdx-7872dfb95de823b40233ab6364e10507263f973d.tar.gz
usdx-7872dfb95de823b40233ab6364e10507263f973d.tar.xz
usdx-7872dfb95de823b40233ab6364e10507263f973d.zip
added main application
added makefile added main function (src/main.cpp) added Application-class with sdl initialisation and main loop added log4cxx.xml configuration for main application adjusted .gitignore
Diffstat (limited to 'src/menu/application.hpp')
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+/*
+ * UltraStar Deluxe - Karaoke Game
+ *
+ * UltraStar Deluxe is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; see the file COPYING. If not, write to
+ * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
+ * Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ */
+
+#ifndef APPLICATION_HPP
+#define APPLICATION_HPP
+
+#include <SDL/SDL.h>
+#include <SDL/SDL_framerate.h>
+#include <log4cxx/logger.h>
+
+#include "drawable_control.hpp"
+#include "frame.hpp"
+
+namespace usdx
+{
+ class Application : public DrawableControl
+ {
+ private:
+ static log4cxx::LoggerPtr log;
+ static Application* instance;
+
+ SDL_Surface* display;
+ Frame* frame;
+ FPSmanager* fps_manager;
+
+ bool running;
+
+ int display_width;
+ int display_height;
+
+ /**
+ * This is the main loop.
+ */
+ void main_loop(SDL_Surface* display);
+
+ protected:
+ Application(Control* parent);
+
+ void draw(SDL_Surface* screen) const;
+
+ public:
+ virtual ~Application();
+
+ static Application* get_instance(void);
+
+ void run(void);
+
+ const Frame* get_current_frame(void) const;
+ void set_current_frame(Frame* new_frame);
+
+ const int get_display_width(void) const;
+ const int get_display_height(void) const;
+ };
+};
+
+#endif