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authorAlexander Sulfrian <alexander@sulfrian.net>2012-09-14 22:18:22 +0200
committerAlexander Sulfrian <alexander@sulfrian.net>2013-01-13 22:41:05 +0100
commit3d85a593bf0812f50f08f4852fae00fdd16fffd8 (patch)
tree48fa5fd4bd08b75fa9558e5e63e3cf083a2b8f19 /src/menu/application.hpp
parent82306827bd8c8b7b0a667df48bd95f5c2948c690 (diff)
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menu/application: add possibility to query if ogl thread
opengl calls should only executed in the thread, that created the opengl context. To query whether the current thread is the opengl thread, the application class stores the current thread id of the opengl thread after initializing opengl.
Diffstat (limited to 'src/menu/application.hpp')
-rw-r--r--src/menu/application.hpp3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/menu/application.hpp b/src/menu/application.hpp
index 9e6ab5c5..78b4e01d 100644
--- a/src/menu/application.hpp
+++ b/src/menu/application.hpp
@@ -27,6 +27,7 @@
#include <SDL/SDL.h>
#include <SDL/SDL_framerate.h>
+#include <boost/thread/thread.hpp>
#include <log4cpp/Category.hh>
#include <list>
@@ -55,6 +56,7 @@ namespace usdx
* This is the main loop.
*/
void main_loop(SDL_Surface* display);
+ boost::thread::id gl_thread;
void init_fps_manager(void);
@@ -66,6 +68,7 @@ namespace usdx
static Application* get_instance(void);
static Config* get_config(void);
+ static bool is_gl_thread(void);
void run(void);