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authorAlexander Sulfrian <alexander@sulfrian.net>2010-05-09 19:17:52 +0200
committerAlexander Sulfrian <alexander@sulfrian.net>2013-01-05 17:17:48 +0100
commit1d595f048c9e59bbff14217e2fe3821ee3e1aaa1 (patch)
treefe92fea4e73324bd3645afb52c681d103624b853 /src/menu/application.hpp
parent3ca6e32a9ecaa8514b9a30711cec20cf80722c23 (diff)
downloadusdx-1d595f048c9e59bbff14217e2fe3821ee3e1aaa1.tar.gz
usdx-1d595f048c9e59bbff14217e2fe3821ee3e1aaa1.tar.xz
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changed from SDL rendering to OpenGL
draw, repaint methods do not have the SDL_Surface* parameter anymore
Diffstat (limited to 'src/menu/application.hpp')
-rw-r--r--src/menu/application.hpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/menu/application.hpp b/src/menu/application.hpp
index cc9ba0c2..914eda71 100644
--- a/src/menu/application.hpp
+++ b/src/menu/application.hpp
@@ -66,7 +66,7 @@ namespace usdx
protected:
Application(Control* parent);
- void draw(SDL_Surface* display) const;
+ void draw(void);
public:
virtual ~Application();
@@ -84,7 +84,7 @@ namespace usdx
const int get_frames_per_second(void) const;
void set_frames_per_second(int fps);
- void repaint(SDL_Surface* display) const;
+ void repaint(void);
};
};