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author | Alexander Sulfrian <alexander@sulfrian.net> | 2012-09-14 22:26:19 +0200 |
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committer | Alexander Sulfrian <alexander@sulfrian.net> | 2013-01-13 22:41:06 +0100 |
commit | 780382ab640815e8e92c59d9147432df855359b4 (patch) | |
tree | 46042fa245aa4002dc2188b2f1722bce130c1313 /src/menu/application.cpp | |
parent | c85f1cde101d5c6c8912c1131d4d43a828d87015 (diff) | |
download | usdx-780382ab640815e8e92c59d9147432df855359b4.tar.gz usdx-780382ab640815e8e92c59d9147432df855359b4.tar.xz usdx-780382ab640815e8e92c59d9147432df855359b4.zip |
menu: add some comments
Diffstat (limited to '')
-rw-r--r-- | src/menu/application.cpp | 5 |
1 files changed, 4 insertions, 1 deletions
diff --git a/src/menu/application.cpp b/src/menu/application.cpp index b8392802..6bad5324 100644 --- a/src/menu/application.cpp +++ b/src/menu/application.cpp @@ -166,14 +166,17 @@ namespace usdx // called from the thread owning the OpenGL contect gl_thread = boost::this_thread::get_id(); + // set-up the opengl projection matrix glMatrixMode(GL_PROJECTION); glLoadIdentity(); - glOrtho(0.0f, get_width(), get_height(), 0.0f, -1.0f, 1.0f); + // reset the modelview matrix glMatrixMode(GL_MODELVIEW); glLoadIdentity(); + // the depth layer is not used, so disable the depth test for + // higher performance glDisable(GL_DEPTH_TEST); } |