diff options
author | tobigun <tobigun@b956fd51-792f-4845-bead-9b4dfca2ff2c> | 2008-10-28 18:57:02 +0000 |
---|---|---|
committer | tobigun <tobigun@b956fd51-792f-4845-bead-9b4dfca2ff2c> | 2008-10-28 18:57:02 +0000 |
commit | e8a388e32a4563ac9ea0895ca6c7cdf83cf9d3ec (patch) | |
tree | 832c59176b260af0a3e89f058699cec2b9a7dca0 /src/menu/UMenuText.pas | |
parent | c01eba6a6494bb583b5bf43bea404b918b5c9c63 (diff) | |
download | usdx-e8a388e32a4563ac9ea0895ca6c7cdf83cf9d3ec.tar.gz usdx-e8a388e32a4563ac9ea0895ca6c7cdf83cf9d3ec.tar.xz usdx-e8a388e32a4563ac9ea0895ca6c7cdf83cf9d3ec.zip |
- glPrint(Pchar) -> glPrint(string)
- glPrintLetter removed
- font engine handles FT_PIXEL_MODE_MONO as FT_Glyph_To_Bitmap(FT_RENDER_MODE_NORMAL) might return a 1bit/pixel black/white image instead of 8bit/pixel gray shaded one (happened with 16px japanese glyphs of simsun.ttf, latin ones were correct).
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1482 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to 'src/menu/UMenuText.pas')
-rw-r--r-- | src/menu/UMenuText.pas | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/src/menu/UMenuText.pas b/src/menu/UMenuText.pas index 1a7c15a1..5c41eba5 100644 --- a/src/menu/UMenuText.pas +++ b/src/menu/UMenuText.pas @@ -200,7 +200,7 @@ begin if isBreak then begin //Look for Break before the Break - if (glTextWidth(PChar(Copy(Value, LastBreak, NextPos - LastBreak + 1))) > W) AND (NextPos-LastPos > 1) then + if (glTextWidth(Copy(Value, LastBreak, NextPos - LastBreak + 1)) > W) AND (NextPos-LastPos > 1) then begin isBreak := False; //Not the First word after Break, so we don't have to break within a word @@ -221,7 +221,7 @@ begin AddBreak(LastBreak, NextPos); end //Text comes out of the Text Area -> CreateBreak - else if (glTextWidth(PChar(Copy(Value, LastBreak, NextPos - LastBreak + 1))) > W) then + else if (glTextWidth(Copy(Value, LastBreak, NextPos - LastBreak + 1)) > W) then begin //Not the First word after Break, so we don't have to break within a word if (FirstWord > 1) then @@ -295,12 +295,12 @@ begin case Align of 0: X2 := X; - 1: X2 := X - glTextWidth(pchar(Text2))/2; - 2: X2 := X - glTextWidth(pchar(Text2)); + 1: X2 := X - glTextWidth(Text2)/2; + 2: X2 := X - glTextWidth(Text2); end; SetFontPos(X2, Y); - glPrint(PChar(Text2)); + glPrint(Text2); SetFontStyle(0); // reset to default end else @@ -317,15 +317,15 @@ begin case Align of 0: X2 := X + MoveX; - 1: X2 := X + MoveX - glTextWidth(pchar(Text2))/2; - 2: X2 := X + MoveX - glTextWidth(pchar(Text2)); + 1: X2 := X + MoveX - glTextWidth(Text2)/2; + 2: X2 := X + MoveX - glTextWidth(Text2); end; SetFontPos(X2, Y2); SetFontZ(Z); - glPrint(PChar(Text2)); + glPrint(Text2); {if Size >= 10 then Y2 := Y2 + Size * 0.93 |