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authorAlexander Sulfrian <alexander@sulfrian.net>2011-11-07 15:26:44 +0100
committerAlexander Sulfrian <alexander@sulfrian.net>2013-01-05 17:17:49 +0100
commit3260749d369d3466c345d40a8b2189c32c8c1b60 (patch)
treebdf235d333e6b4d0b0edb11bde421617a180ff92 /src/menu/UMenuText.pas
parentde5a3593ae7bc6fb5aab9d76d01d3faa47b91bba (diff)
downloadusdx-3260749d369d3466c345d40a8b2189c32c8c1b60.tar.gz
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removed pascal code
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-rw-r--r--src/menu/UMenuText.pas379
1 files changed, 0 insertions, 379 deletions
diff --git a/src/menu/UMenuText.pas b/src/menu/UMenuText.pas
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--- a/src/menu/UMenuText.pas
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-{* UltraStar Deluxe - Karaoke Game
- *
- * UltraStar Deluxe is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; see the file COPYING. If not, write to
- * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
- * Boston, MA 02110-1301, USA.
- *
- * $URL$
- * $Id$
- *}
-
-unit UMenuText;
-
-interface
-
-{$IFDEF FPC}
- {$MODE Delphi}
-{$ENDIF}
-
-{$I switches.inc}
-
-uses
- math,
- SysUtils,
- gl,
- SDL,
- TextGL,
- UTexture;
-
-type
- TText = class
- private
- SelectBool: boolean;
- TextString: UTF8String;
- TextTiles: array of UTF8String;
-
- STicks: cardinal;
- SelectBlink: boolean;
- public
- X: real;
- Y: real;
- Z: real;
- MoveX: real; // some modifier for x - position that don't affect the real Y
- MoveY: real; // some modifier for y - position that don't affect the real Y
- W: real; // text wider than W is broken
-// H: real;
- Size: real;
- ColR: real;
- ColG: real;
- ColB: real;
- Alpha: real;
- Int: real;
- Style: integer;
- Visible: boolean;
- Align: integer; // 0 = left, 1 = center, 2 = right
-
- // reflection
- Reflection: boolean;
- ReflectionSpacing: real;
-
- procedure SetSelect(Value: boolean);
- property Selected: boolean read SelectBool write SetSelect;
-
- procedure SetText(Value: UTF8String);
- property Text: UTF8String read TextString write SetText;
-
- procedure DeleteLastLetter; //< Deletes the rightmost letter
-
- procedure Draw;
- constructor Create; overload;
- constructor Create(X, Y: real; const Text: UTF8String); overload;
- constructor Create(ParX, ParY, ParW: real; ParStyle: integer; ParSize, ParColR, ParColG, ParColB: real; ParAlign: integer; const ParText: UTF8String; ParReflection: boolean; ParReflectionSpacing: real; ParZ: real); overload;
- end;
-
-implementation
-
-uses
- UGraphic,
- UUnicodeUtils,
- StrUtils;
-
-procedure TText.SetSelect(Value: boolean);
-begin
- SelectBool := Value;
-
- // set cursor visible
- SelectBlink := true;
- STicks := SDL_GetTicks() div 550;
-end;
-
-procedure TText.SetText(Value: UTF8String);
-var
- NextPos: cardinal; // next pos of a space etc.
- LastPos: cardinal; // last pos "
- LastBreak: cardinal; // last break
- isBreak: boolean; // true if the break is not caused because the text is out of the area
- FirstWord: word; // is first word after break?
- Len: word; // length of the tiles array
-
- function GetNextPos: boolean;
- var
- T1, {T2,} T3: cardinal;
- begin
- LastPos := NextPos;
-
- // next space (if width is given)
- if (W > 0) then
- T1 := PosEx(' ', Value, LastPos + 1)
- else
- T1 := Length(Value);
-
- {// next -
- T2 := PosEx('-', Value, LastPos + 1);}
-
- // next break
- T3 := PosEx('\n', Value, LastPos + 1);
-
- if T1 = 0 then
- T1 := Length(Value);
- {if T2 = 0 then
- T2 := Length(Value); }
- if T3 = 0 then
- T3 := Length(Value);
-
- // get nearest pos
- NextPos := min(T1, T3{min(T2, T3)});
-
- if (LastPos = cardinal(Length(Value))) then
- NextPos := 0;
-
- isBreak := (NextPos = T3) and (NextPos <> cardinal(Length(Value)));
- Result := (NextPos <> 0);
- end;
-
- procedure AddBreak(const From, bTo: cardinal);
- begin
- if (isBreak) or (bTo - From >= 1) then
- begin
- Inc(Len);
- SetLength (TextTiles, Len);
- TextTiles[Len-1] := Trim(Copy(Value, From, bTo - From));
-
- if isBreak then
- LastBreak := bTo + 2
- else
- LastBreak := bTo + 1;
- FirstWord := 0;
- end;
- end;
-
-begin
- // set TextString
- TextString := Value;
-
- // set cursor visible
- SelectBlink := true;
- STicks := SDL_GetTicks() div 550;
-
- // exit if there is no need to create tiles
- if (W <= 0) and (Pos('\n', Value) = 0) then
- begin
- SetLength (TextTiles, 1);
- TextTiles[0] := Value;
- Exit;
- end;
-
- // create tiles
- // reset text array
- SetLength (TextTiles, 0);
- Len := 0;
-
- // reset counter vars
- LastPos := 1;
- NextPos := 1;
- LastBreak := 1;
- FirstWord := 1;
-
- if (W > 0) then
- begin
- // set font properties
- SetFontStyle(Style);
- SetFontSize(Size);
- end;
-
- // go through text
- while (GetNextPos) do
- begin
- // break in text
- if isBreak then
- begin
- // look for break before the break
- if (glTextWidth(Copy(Value, LastBreak, NextPos - LastBreak + 1)) > W) AND (NextPos-LastPos > 1) then
- begin
- isBreak := false;
- // not the first word after break, so we don't have to break within a word
- if (FirstWord > 1) then
- begin
- // add break before actual position, because there the text fits the area
- AddBreak(LastBreak, LastPos);
- end
- else // first word after break break within the word
- begin
- // to do
- // AddBreak(LastBreak, LastBreak + 155);
- end;
- end;
-
- isBreak := true;
- // add break from text
- AddBreak(LastBreak, NextPos);
- end
- // text comes out of the text area -> createbreak
- else if (glTextWidth(Copy(Value, LastBreak, NextPos - LastBreak + 1)) > W) then
- begin
- // not the first word after break, so we don't have to break within a word
- if (FirstWord > 1) then
- begin
- // add break before actual position, because there the text fits the area
- AddBreak(LastBreak, LastPos);
- end
- else // first word after break -> break within the word
- begin
- // to do
- // AddBreak(LastBreak, LastBreak + 155);
- end;
- end;
- //end;
- Inc(FirstWord)
- end;
- // add ending
- AddBreak(LastBreak, Length(Value)+1);
-end;
-
-procedure TText.DeleteLastLetter;
-begin
- SetText(UTF8Copy(TextString, 1, LengthUTF8(TextString)-1));
-end;
-
-procedure TText.Draw;
-var
- X2, Y2: real;
- Text2: UTF8String;
- I: integer;
- Ticks: cardinal;
-begin
- if Visible then
- begin
- SetFontStyle(Style);
- SetFontSize(Size);
- SetFontItalic(false);
-
- glColor4f(ColR*Int, ColG*Int, ColB*Int, Alpha);
-
- // reflection
- if Reflection then
- SetFontReflection(true, ReflectionSpacing)
- else
- SetFontReflection(false,0);
-
- // if selected set blink...
- if SelectBool then
- begin
- Ticks := SDL_GetTicks() div 550;
- if Ticks <> STicks then
- begin // change visability
- STicks := Ticks;
- SelectBlink := Not SelectBlink;
- end;
- end;
-
- {if (false) then // no width set draw as one long string
- begin
- if not (SelectBool AND SelectBlink) then
- Text2 := Text
- else
- Text2 := Text + '|';
-
- case Align of
- 0: X2 := X;
- 1: X2 := X - glTextWidth(Text2)/2;
- 2: X2 := X - glTextWidth(Text2);
- end;
-
- SetFontPos(X2, Y);
- glPrint(Text2);
- SetFontStyle(0); // reset to default
- end
- else
- begin}
- // now use always:
- // draw text as many strings
- Y2 := Y + MoveY;
- for I := 0 to High(TextTiles) do
- begin
- if (not (SelectBool and SelectBlink)) or (I <> High(TextTiles)) then
- Text2 := TextTiles[I]
- else
- Text2 := TextTiles[I] + '|';
-
- case Align of
- 1: X2 := X + MoveX - glTextWidth(Text2)/2; { centered }
- 2: X2 := X + MoveX - glTextWidth(Text2); { right aligned }
- else X2 := X + MoveX; { left aligned (default) }
- end;
-
- SetFontPos(X2, Y2);
-
- SetFontZ(Z);
-
- glPrint(Text2);
-
- {if Size >= 10 then
- Y2 := Y2 + Size * 0.93
- else}
- if (Style = 1) then
- Y2 := Y2 + Size * 0.93
- else
- Y2 := Y2 + Size * 0.72;
- end;
- SetFontStyle(0); // reset to default
-
- //end;
- end;
-end;
-
-constructor TText.Create;
-begin
- Create(0, 0, '');
-end;
-
-constructor TText.Create(X, Y: real; const Text: UTF8String);
-begin
- Create(X, Y, 0, 0, 30, 0, 0, 0, 0, Text, false, 0, 0);
-end;
-
-constructor TText.Create(ParX, ParY, ParW: real;
- ParStyle: integer;
- ParSize, ParColR, ParColG, ParColB: real;
- ParAlign: integer;
- const ParText: UTF8String;
- ParReflection: boolean;
- ParReflectionSpacing: real;
- ParZ: real);
-begin
- inherited Create;
- Alpha := 1;
- X := ParX;
- Y := ParY;
- W := ParW;
- Z := ParZ;
- Style := ParStyle;
- Size := ParSize;
- Text := ParText;
- ColR := ParColR;
- ColG := ParColG;
- ColB := ParColB;
- Int := 1;
- Align := ParAlign;
- SelectBool := false;
- Visible := true;
- Reflection := ParReflection;
- ReflectionSpacing := ParReflectionSpacing;
-end;
-
-end.